Files
Hugo Locurcio 2a962929f3 Update demo files for Godot 4.2.1 (#1013)
All demos were opened with Godot 4.2.1, with the mesh format
upgraded for 3D demos.

The 3D antialiasing demo now uses Extra Cull Margin on the last
object to prevent it from disappearing too early when the camera
rotates (due to its use of shader-based animation).
2024-02-01 17:30:08 +01:00
..

3D Inverse Kinematics

This is an example of different Inverse Kinematic algorithms implemented in Godot. It contains four scenes, showing different ways they can be used.

Language: GDScript

Renderer: GLES 3

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/523

How does it work?

This demo shows how to implement IK using two different methods. One uses the SkeletonIK node which is built into Godot. The other method is using a script called FABRIK (inside of the SADE plugin) for inverse kinematics.

Screenshots

Screenshot

Screenshot