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8 Commits

Author SHA1 Message Date
Aaron Franke
2ce76ff4e5 Update web deploy CI to use Godot 3.3 2021-04-24 04:20:39 -04:00
Aaron Franke
e5d829eb8f Merge pull request #613 from nekomatata/physics-tests-contacts-update
Update contact tests in physics tests for 2D & 3D
2021-04-24 02:32:19 -05:00
PouleyKetchoupp
7f025e000e Update contact tests in physics tests for 2D & 3D
- Create bodies by duplicating the ones from the scene to allow custom
settings on them for testing purpose
- Rename 3D test with multiple groups of bodies "Contact Islands"
instead of "Contacts Extended" for clarity
- Added "Contact Islands" test for 2D
- Fixed log spamming with "Contact Islands" tests due to printing log
messages for each group of bodies
- Added parameter to randomize spawn positions in order to make
contact separation more balanced (avoids artifacts like a huge column
for circles in 2D test)
- Using smaller shapes and larger amount of objects by default to test
more extreme case
2021-04-21 18:25:35 -07:00
Aaron Franke
5132941a84 Merge pull request #612 from nekomatata/physics-tests-3.3
Physics Tests 3.3 update
2021-04-21 19:51:44 -05:00
PouleyKetchoupp
ef265cca0a Physics Tests 3.3 update
Fix custom collision shape drawing in physics tests:
CollisionShape debug draw has changed in 3.3 and now requires a body
to be rendered, so the trick to display custom physics shapes in the
physics tests had to be updated.

Cylinder support:
Now cylinders are supported in Godot Physics, so the exception to avoid
spamming errors when cylinders are used can be removed.

Rigid body picking:
Added mouse-picking to Test Shapes in both 2D and 3D.
2021-04-21 16:50:33 -07:00
Aaron Franke
31bb09233b Update the OS test demo for Godot 3.3 2021-04-21 19:30:53 -04:00
Aaron Franke
57f5e0835d Merge pull request #558 from aaronfranke/update-3.2.4
Update projects to Godot 3.3
2021-04-21 18:20:01 -05:00
Aaron Franke
814909538f Update projects to Godot 3.3 2021-04-21 19:17:12 -04:00
203 changed files with 445 additions and 600 deletions

View File

@@ -5,14 +5,14 @@ on:
- master
env:
GODOT_VERSION: 3.2.3
GODOT_VERSION: 3.3
jobs:
export-html5:
name: Export projects to HTML5 and deploy to GitHub Pages
runs-on: ubuntu-20.04
container:
image: barichello/godot-ci:3.2.3
image: barichello/godot-ci:3.3
steps:
- name: Checkout
uses: actions/checkout@v2.3.4

View File

@@ -29,5 +29,6 @@ frames = SubResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Player"]
shape = SubResource( 2 )
[connection signal="body_shape_entered" from="Player" to="Player" method="_on_body_shape_entered"]
[connection signal="body_shape_exited" from="Player" to="Player" method="_on_body_shape_exited"]

View File

@@ -53,5 +53,6 @@ text = "Start"
[node name="MessageTimer" type="Timer" parent="."]
one_shot = true
[connection signal="pressed" from="StartButton" to="." method="_on_StartButton_pressed"]
[connection signal="timeout" from="MessageTimer" to="." method="_on_MessageTimer_timeout"]

View File

@@ -47,6 +47,7 @@ stream = ExtResource( 5 )
[node name="DeathSound" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 6 )
[connection signal="hit" from="Player" to="." method="game_over"]
[connection signal="timeout" from="MobTimer" to="." method="_on_MobTimer_timeout"]
[connection signal="timeout" from="ScoreTimer" to="." method="_on_ScoreTimer_timeout"]

View File

@@ -50,4 +50,5 @@ rotation = 1.5708
shape = SubResource( 2 )
[node name="VisibilityNotifier2D" type="VisibilityNotifier2D" parent="."]
[connection signal="screen_exited" from="VisibilityNotifier2D" to="." method="_on_VisibilityNotifier2D_screen_exited"]

View File

@@ -67,4 +67,5 @@ speed_scale = 2.0
local_coords = false
process_material = SubResource( 7 )
texture = ExtResource( 2 )
[connection signal="body_entered" from="." to="." method="_on_Player_body_entered"]

View File

@@ -8,11 +8,6 @@
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="Dodge the Creeps"

View File

@@ -115,6 +115,7 @@ align = 1
valign = 1
uppercase = true
script = ExtResource( 15 )
[connection signal="state_changed" from="StateMachine" to="BodyPivot/WeaponPivot/Offset/Sword" method="_on_StateMachine_state_changed"]
[connection signal="state_changed" from="StateMachine" to="StateNameDisplayer" method="_on_StateMachine_state_changed"]
[connection signal="animation_finished" from="AnimationPlayer" to="StateMachine" method="_on_animation_finished"]

View File

@@ -8,11 +8,6 @@
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="Hierarchical Finite State Machine"

View File

@@ -8,11 +8,6 @@
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="GD Paint"

View File

@@ -8,11 +8,6 @@
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="HDR for 2D"

View File

@@ -8,11 +8,6 @@
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="Hexagonal Game"

View File

@@ -8,11 +8,6 @@
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="Scene Instancing Demo"

View File

@@ -8,11 +8,6 @@
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="Isometric Game"

View File

@@ -8,11 +8,6 @@
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="Kinematic Character 2D"

View File

@@ -266,4 +266,5 @@ shape = SubResource( 12 )
[node name="Camera2D" type="Camera2D" parent="."]
offset = Vector2( 265, 247 )
current = true
[connection signal="body_entered" from="Princess" to="Princess" method="_on_body_entered"]

View File

@@ -8,11 +8,6 @@
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="2D Lights as Mask"

View File

@@ -8,11 +8,6 @@
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="2D Lights and Shadows"

View File

@@ -8,11 +8,6 @@
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="Navigation Polygon 2D"

View File

@@ -8,11 +8,6 @@
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="Grid-based Pathfinding with Astar"

View File

@@ -8,11 +8,6 @@
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="2D Particles"

View File

@@ -142,4 +142,5 @@ texture = ExtResource( 4 )
[node name="Enabler" type="VisibilityEnabler2D" parent="."]
rect = Rect2( -5, -5, 10, 10 )
pause_particles = false
[connection signal="body_entered" from="." to="." method="_on_body_enter"]

View File

@@ -83,4 +83,5 @@ one_shot = true
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
anims/shutdown = SubResource( 4 )
[connection signal="timeout" from="Timer" to="." method="disable"]

View File

@@ -215,8 +215,8 @@ script = ExtResource( 1 )
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 2 )
vframes = 2
hframes = 16
vframes = 2
[node name="Smoke" type="Particles2D" parent="Sprite"]
self_modulate = Color( 1, 1, 1, 0.26702 )

View File

@@ -156,10 +156,11 @@ mipmap_policy=1
quality/intended_usage/framebuffer_allocation=0
quality/intended_usage/framebuffer_allocation.mobile=1
quality/2d/use_pixel_snap=true
2d/snapping/use_gpu_pixel_snap=true
quality/filters/anisotropic_filter_level=2
quality/filters/use_nearest_mipmap_filter=true
quality/depth/hdr=false
quality/2d/use_pixel_snap=true
[texture_import]

View File

@@ -193,5 +193,6 @@ max_lines_visible = 5
__meta__ = {
"_edit_use_anchors_": false
}
[connection signal="pressed" from="PanelLog/ButtonClear" to="PanelLog/ScrollLog/VBoxLog" method="clear"]
[connection signal="toggled" from="PanelLog/CheckBoxScroll" to="PanelLog/ScrollLog" method="set_auto_scroll"]

View File

@@ -83,23 +83,6 @@ func create_rigidbody(shape, pickable = false, transform = Transform.IDENTITY):
return body
func create_rigidbody_collision(collision, pickable = false, transform = Transform.IDENTITY):
var collision_copy = collision.duplicate()
collision_copy.transform = transform
if collision is CollisionShape2D:
collision_copy.shape = collision.shape.duplicate()
var body = RigidBody2D.new()
body.add_child(collision_copy)
if pickable:
var script = load("res://utils/rigidbody_pick.gd")
body.set_script(script)
return body
func create_rigidbody_box(size, pickable = false, use_icon = false, transform = Transform.IDENTITY):
var shape = RectangleShape2D.new()
shape.extents = 0.5 * size

View File

@@ -50,6 +50,10 @@ var _tests = [
"id": "Performance Tests/Contacts",
"path": "res://tests/performance/test_perf_contacts.tscn",
},
{
"id" : "Performance Tests/Contact Islands",
"path" : "res://tests/performance/test_perf_contact_islands.tscn",
},
]

View File

@@ -146,5 +146,6 @@ rect_min_size = Vector2( 120, 0 )
min_value = -1.0
max_value = 1.0
step = 0.01
[connection signal="value_changed" from="Controls/OffsetH/HSlider" to="." method="set_h_offset"]
[connection signal="value_changed" from="Controls/OffsetV/HSlider" to="." method="set_v_offset"]

View File

@@ -17,13 +17,6 @@ extents = Vector2( 32, 32 )
[node name="Test" type="Node2D"]
script = ExtResource( 1 )
_enable_debug_collision = true
_platform_size = 64.0
_platform_angle = 0.0
_platform_speed = 0.0
_body_angle = 0.0
_body_velocity = Vector2( 400, 0 )
_use_kinematic_body = false
[node name="LabelTestType" type="Label" parent="."]
margin_left = 14.0
@@ -245,6 +238,7 @@ texture = ExtResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="KinematicBody2D"]
shape = SubResource( 3 )
[connection signal="value_changed" from="Controls/PlatformSize/HSlider" to="." method="_set_platform_size"]
[connection signal="value_changed" from="Controls/PlatformAngle/HSlider" to="." method="_set_platform_angle"]
[connection signal="value_changed" from="Controls/BodyAngle/HSlider" to="." method="_set_rigidbody_angle"]

View File

@@ -1,7 +1,8 @@
[gd_scene load_steps=7 format=2]
[gd_scene load_steps=8 format=2]
[ext_resource path="res://assets/texture/godot-head.png" type="Texture" id=1]
[ext_resource path="res://test.gd" type="Script" id=2]
[ext_resource path="res://utils/rigidbody_pick.gd" type="Script" id=3]
[ext_resource path="res://tests/static_scene.tscn" type="PackedScene" id=6]
[sub_resource type="RectangleShape2D" id=1]
@@ -21,6 +22,7 @@ script = ExtResource( 2 )
[node name="RigidBodyRectangle" type="RigidBody2D" parent="DynamicShapes"]
position = Vector2( 96, 127 )
script = ExtResource( 3 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="DynamicShapes/RigidBodyRectangle"]
rotation = 0.675442
@@ -28,6 +30,7 @@ shape = SubResource( 1 )
[node name="RigidBodyCapsule" type="RigidBody2D" parent="DynamicShapes"]
position = Vector2( 270.165, 139.444 )
script = ExtResource( 3 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="DynamicShapes/RigidBodyCapsule"]
rotation = -0.202458
@@ -35,6 +38,7 @@ shape = SubResource( 2 )
[node name="RigidBodyConcavePolygon" type="RigidBody2D" parent="DynamicShapes"]
position = Vector2( 683.614, 132.749 )
script = ExtResource( 3 )
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="DynamicShapes/RigidBodyConcavePolygon"]
scale = Vector2( 0.5, 0.5 )
@@ -47,6 +51,7 @@ texture = ExtResource( 1 )
[node name="RigidBodyConvexPolygon" type="RigidBody2D" parent="DynamicShapes"]
position = Vector2( 473.536, 134.336 )
script = ExtResource( 3 )
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="DynamicShapes/RigidBodyConvexPolygon"]
scale = Vector2( 0.5, 0.5 )
@@ -59,6 +64,7 @@ texture = ExtResource( 1 )
[node name="RigidBodySphere" type="RigidBody2D" parent="DynamicShapes"]
position = Vector2( 919.968, 115.129 )
script = ExtResource( 3 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="DynamicShapes/RigidBodySphere"]
shape = SubResource( 3 )

View File

@@ -0,0 +1,105 @@
[gd_scene load_steps=8 format=2]
[ext_resource path="res://tests/static_scene.tscn" type="PackedScene" id=1]
[ext_resource path="res://tests/performance/test_perf_contacts.gd" type="Script" id=2]
[ext_resource path="res://assets/texture/godot-head.png" type="Texture" id=3]
[ext_resource path="res://tests/test_options.tscn" type="PackedScene" id=4]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 5, 7 )
[sub_resource type="CircleShape2D" id=2]
radius = 5.0
[sub_resource type="CapsuleShape2D" id=3]
radius = 5.0
height = 7.0
[node name="Test" type="Node2D"]
script = ExtResource( 2 )
_enable_debug_collision = false
spawns = [ NodePath("SpawnTarget1"), NodePath("SpawnTarget2"), NodePath("SpawnTarget3"), NodePath("SpawnTarget4"), NodePath("SpawnTarget5"), NodePath("SpawnTarget6"), NodePath("SpawnTarget7"), NodePath("SpawnTarget8"), NodePath("SpawnTarget9") ]
spawn_count = 300
spawn_randomize = Vector2( 10, 10 )
[node name="Options" parent="." instance=ExtResource( 4 )]
[node name="SpawnTarget1" type="Node2D" parent="."]
position = Vector2( 145.646, 109.462 )
[node name="SpawnTarget2" type="Node2D" parent="."]
position = Vector2( 508.14, 109.113 )
[node name="SpawnTarget3" type="Node2D" parent="."]
position = Vector2( 873.995, 110.042 )
[node name="SpawnTarget4" type="Node2D" parent="."]
position = Vector2( 149.646, 301.462 )
[node name="SpawnTarget5" type="Node2D" parent="."]
position = Vector2( 512.14, 301.113 )
[node name="SpawnTarget6" type="Node2D" parent="."]
position = Vector2( 877.995, 302.042 )
[node name="SpawnTarget7" type="Node2D" parent="."]
position = Vector2( 165.646, 507.462 )
[node name="SpawnTarget8" type="Node2D" parent="."]
position = Vector2( 528.14, 507.113 )
[node name="SpawnTarget9" type="Node2D" parent="."]
position = Vector2( 893.995, 508.042 )
[node name="StaticScene" parent="." instance=ExtResource( 1 )]
visible = false
position = Vector2( 0, 125.017 )
[node name="DynamicShapes" type="Node2D" parent="."]
[node name="RigidBodyRectangle" type="RigidBody2D" parent="DynamicShapes"]
position = Vector2( 0, 1024 )
gravity_scale = 0.0
[node name="CollisionShape2D" type="CollisionShape2D" parent="DynamicShapes/RigidBodyRectangle"]
shape = SubResource( 1 )
[node name="RigidBodySphere" type="RigidBody2D" parent="DynamicShapes"]
position = Vector2( 100, 1024 )
gravity_scale = 0.0
[node name="CollisionShape2D" type="CollisionShape2D" parent="DynamicShapes/RigidBodySphere"]
shape = SubResource( 2 )
[node name="RigidBodyCapsule" type="RigidBody2D" parent="DynamicShapes"]
position = Vector2( 200, 1024 )
gravity_scale = 0.0
[node name="CollisionShape2D" type="CollisionShape2D" parent="DynamicShapes/RigidBodyCapsule"]
shape = SubResource( 3 )
[node name="RigidBodyConvexPolygon" type="RigidBody2D" parent="DynamicShapes"]
position = Vector2( 300, 1024 )
gravity_scale = 0.0
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="DynamicShapes/RigidBodyConvexPolygon"]
scale = Vector2( 0.1, 0.1 )
polygon = PoolVector2Array( 10.7, -54.5, 28.3596, -49.4067, 47.6282, -34.3806, 57.9717, -20.9447, 50.9869, 35.2694, 38.8, 47.5, 15.9852, 54.3613, -14.9507, 54.1845, -36.5, 48.1, -50.4828, 36.33, -58.0115, -20.515, -46.9473, -34.7342, -26.0876, -50.1138, -11.4152, -54.5332 )
[node name="GodotIcon" type="Sprite" parent="DynamicShapes/RigidBodyConvexPolygon"]
self_modulate = Color( 1, 1, 1, 0.392157 )
scale = Vector2( 0.1, 0.1 )
texture = ExtResource( 3 )
[node name="RigidBodyConcavePolygon" type="RigidBody2D" parent="DynamicShapes"]
position = Vector2( 400, 1024 )
gravity_scale = 0.0
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="DynamicShapes/RigidBodyConcavePolygon"]
scale = Vector2( 0.1, 0.1 )
polygon = PoolVector2Array( -5.93512, -43.2195, 6.44476, -42.9695, 11.127, -54.3941, 26.9528, -49.4309, 26.2037, -36.508, 37.5346, -28.1737, 47.6282, -34.3806, 58.0427, -20.9631, 51.113, -10.2876, 50.9869, 35.2694, 38.8, 47.5, 15.9852, 54.3613, -14.9507, 54.1845, -36.5, 48.1, -50.4828, 36.33, -51.3668, -9.98545, -57.8889, -20.5885, -46.9473, -34.7342, -37.4014, -28.547, -26.0876, -37.0323, -26.9862, -49.15, -11.4152, -54.5332 )
[node name="GodotIcon" type="Sprite" parent="DynamicShapes/RigidBodyConcavePolygon"]
self_modulate = Color( 1, 1, 1, 0.392157 )
scale = Vector2( 0.1, 0.1 )
texture = ExtResource( 3 )

View File

@@ -8,8 +8,9 @@ const OPTION_TYPE_CAPSULE = "Shape type/Capsule"
const OPTION_TYPE_CONVEX_POLYGON = "Shape type/Convex Polygon"
const OPTION_TYPE_CONCAVE_POLYGON = "Shape type/Concave Polygon"
export(Array) var spawns = Array()
export(Array, NodePath) var spawns = Array()
export(int) var spawn_count = 100
export(Vector2) var spawn_randomize
onready var options = $Options
@@ -152,31 +153,44 @@ func _start_all_types():
func _spawn_objects(type_index):
var template_node = _object_templates[type_index]
Log.print_log("* Spawning: " + template_node.name)
for spawn in spawns:
var spawn_parent = get_node(spawn)
Log.print_log("* Spawning: " + template_node.name)
for _node_index in range(spawn_count):
# Create a new object and shape every time to avoid the overhead of connecting many bodies to the same shape.
var collision = template_node.get_child(0)
var body = create_rigidbody_collision(collision, false, collision.transform)
var collision = template_node.get_child(0).duplicate()
if collision is CollisionShape2D:
collision.shape = collision.shape.duplicate()
var body = template_node.duplicate()
body.transform = Transform.IDENTITY
if spawn_randomize != Vector2.ZERO:
body.position.x = randf() * spawn_randomize.x
body.position.y = randf() * spawn_randomize.y
var prev_collision = body.get_child(0)
body.remove_child(prev_collision)
prev_collision.queue_free()
body.add_child(collision)
body.set_sleeping(true)
spawn_parent.add_child(body)
func _activate_objects():
Log.print_log("* Activating")
for spawn in spawns:
var spawn_parent = get_node(spawn)
Log.print_log("* Activating")
for node_index in range(spawn_parent.get_child_count()):
var node = spawn_parent.get_child(node_index) as RigidBody2D
node.set_sleeping(false)
func _despawn_objects():
Log.print_log("* Despawning")
for spawn in spawns:
var spawn_parent = get_node(spawn)
@@ -184,8 +198,6 @@ func _despawn_objects():
if object_count == 0:
continue
Log.print_log("* Despawning")
# Remove objects in reversed order to avoid the overhead of changing children index in parent.
for object_index in range(object_count):
var node = spawn_parent.get_child(object_count - object_index - 1)

View File

@@ -6,20 +6,20 @@
[ext_resource path="res://tests/test_options.tscn" type="PackedScene" id=4]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 20, 30 )
extents = Vector2( 10, 15 )
[sub_resource type="CircleShape2D" id=2]
radius = 30.0
radius = 15.0
[sub_resource type="CapsuleShape2D" id=3]
radius = 20.0
height = 30.0
height = 15.0
[node name="Test" type="Node2D"]
script = ExtResource( 2 )
_enable_debug_collision = false
spawns = [ NodePath("SpawnTarget1") ]
spawn_count = 200
spawn_count = 500
spawn_randomize = Vector2( 10, 10 )
[node name="Options" parent="." instance=ExtResource( 4 )]
@@ -53,22 +53,22 @@ shape = SubResource( 3 )
position = Vector2( 300, 1024 )
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="DynamicShapes/RigidBodyConvexPolygon"]
scale = Vector2( 0.5, 0.5 )
scale = Vector2( 0.25, 0.25 )
polygon = PoolVector2Array( 10.7, -54.5, 28.3596, -49.4067, 47.6282, -34.3806, 57.9717, -20.9447, 50.9869, 35.2694, 38.8, 47.5, 15.9852, 54.3613, -14.9507, 54.1845, -36.5, 48.1, -50.4828, 36.33, -58.0115, -20.515, -46.9473, -34.7342, -26.0876, -50.1138, -11.4152, -54.5332 )
[node name="GodotIcon" type="Sprite" parent="DynamicShapes/RigidBodyConvexPolygon"]
self_modulate = Color( 1, 1, 1, 0.392157 )
scale = Vector2( 0.5, 0.5 )
scale = Vector2( 0.25, 0.25 )
texture = ExtResource( 3 )
[node name="RigidBodyConcavePolygon" type="RigidBody2D" parent="DynamicShapes"]
position = Vector2( 400, 1024 )
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="DynamicShapes/RigidBodyConcavePolygon"]
scale = Vector2( 0.5, 0.5 )
scale = Vector2( 0.25, 0.25 )
polygon = PoolVector2Array( -5.93512, -43.2195, 6.44476, -42.9695, 11.127, -54.3941, 26.9528, -49.4309, 26.2037, -36.508, 37.5346, -28.1737, 47.6282, -34.3806, 58.0427, -20.9631, 51.113, -10.2876, 50.9869, 35.2694, 38.8, 47.5, 15.9852, 54.3613, -14.9507, 54.1845, -36.5, 48.1, -50.4828, 36.33, -51.3668, -9.98545, -57.8889, -20.5885, -46.9473, -34.7342, -37.4014, -28.547, -26.0876, -37.0323, -26.9862, -49.15, -11.4152, -54.5332 )
[node name="GodotIcon" type="Sprite" parent="DynamicShapes/RigidBodyConcavePolygon"]
self_modulate = Color( 1, 1, 1, 0.392157 )
scale = Vector2( 0.5, 0.5 )
scale = Vector2( 0.25, 0.25 )
texture = ExtResource( 3 )

View File

@@ -242,10 +242,11 @@ mipmap_policy=1
quality/intended_usage/framebuffer_allocation=0
quality/intended_usage/framebuffer_allocation.mobile=1
quality/2d/use_pixel_snap=true
2d/snapping/use_gpu_pixel_snap=true
quality/filters/anisotropic_filter_level=2
quality/filters/use_nearest_mipmap_filter=true
quality/depth/hdr=false
quality/2d/use_pixel_snap=true
[texture_import]

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@@ -203,8 +203,8 @@ collision_mask = 8
[node name="Sprite" type="Sprite" parent="."]
position = Vector2( 0, -14 )
texture = ExtResource( 2 )
vframes = 2
hframes = 16
vframes = 2
frame = 16
[node name="Gun" type="Position2D" parent="Sprite"]

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@@ -94,5 +94,6 @@ autostart = true
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
anims/destroy = SubResource( 6 )
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
[connection signal="timeout" from="Timer" to="." method="destroy"]

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@@ -160,4 +160,5 @@ shape = SubResource( 3 )
[node name="Pickup" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource( 3 )
[connection signal="body_entered" from="." to="." method="_on_body_entered"]

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@@ -84,6 +84,7 @@ margin_right = 105.0
margin_bottom = 50.0
[node name="Tween" type="Tween" parent="."]
[connection signal="pressed" from="ColorRect/CenterContainer/VBoxContainer/ResumeButton" to="." method="_on_ResumeButton_pressed"]
[connection signal="pressed" from="ColorRect/CenterContainer/VBoxContainer/QuitButton" to="." method="_on_QuitButton_pressed"]
[connection signal="tween_all_completed" from="Tween" to="." method="_on_Tween_all_completed"]

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@@ -98,6 +98,7 @@ shape = SubResource( 4 )
[node name="Camera2D" type="Camera2D" parent="."]
offset = Vector2( 320, 200 )
current = true
[connection signal="area_entered" from="Left" to="Left" method="_on_area_entered"]
[connection signal="area_entered" from="Right" to="Right" method="_on_area_entered"]
[connection signal="area_entered" from="LeftWall" to="LeftWall" method="_on_wall_area_entered"]

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@@ -8,11 +8,6 @@
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="Pong with GDScript"

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@@ -34,4 +34,5 @@ margin_top = 32.0
margin_right = 1264.0
margin_bottom = 151.0
text = "Next"
[connection signal="button_up" from="Button" to="." method="_on_Button_button_up"]

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@@ -8,11 +8,6 @@
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="JRPG Demo"

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@@ -78,6 +78,7 @@ margin_bottom = 242.0
size_flags_horizontal = 3
size_flags_vertical = 3
text = "Flee"
[connection signal="button_up" from="UI/Buttons/GridContainer/Attack" to="UI" method="_on_Attack_button_up"]
[connection signal="button_up" from="UI/Buttons/GridContainer/Defend" to="UI" method="_on_Defend_button_up"]
[connection signal="button_up" from="UI/Buttons/GridContainer/Flee" to="UI" method="_on_Flee_button_up"]

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@@ -99,5 +99,6 @@ size_flags_horizontal = 2
size_flags_vertical = 4
size_flags_stretch_ratio = 0.0
text = "Add"
[connection signal="button_down" from="Panel/Button" to="Panel/VBoxContainer" method="_on_Button_button_down"]
[connection signal="button_up" from="Panel/Button" to="Panel/VBoxContainer" method="_on_Button_button_up"]

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@@ -8,11 +8,6 @@
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="Screen Space Shaders"

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@@ -262,5 +262,6 @@ margin_right = 260.0
margin_bottom = 28.0
size_flags_horizontal = 2
size_flags_vertical = 2
[connection signal="item_selected" from="Picture" to="." method="_on_picture_item_selected"]
[connection signal="item_selected" from="Effect" to="." method="_on_effect_item_selected"]

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@@ -8,11 +8,6 @@
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="2D Shaders for Sprites"

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@@ -381,6 +381,7 @@ size_flags_vertical = 2
__meta__ = {
"_edit_use_anchors_": false
}
[connection signal="tween_step" from="Tween" to="." method="_on_Tween_tween_step"]
[connection signal="value_changed" from="Top/Timeline" to="." method="_on_Timeline_value_changed"]
[connection signal="color_changed" from="Controls/ColorFrom/ColorPicker" to="." method="_on_ColorPicker_color_changed"]

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@@ -8,11 +8,6 @@
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="Tween Demo"

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@@ -596,5 +596,4 @@ material/0 = ExtResource( 12 )
material/1 = ExtResource( 13 )
[editable path="KinematicBody/CameraHolder/Weapon/Pistol"]
[editable path="KinematicBody/GodotBattleBot"]

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@@ -16,6 +16,7 @@ nodes/root_name="WeaponPistol"
nodes/root_scale=1.0
nodes/custom_script=""
nodes/storage=0
nodes/use_legacy_names=false
materials/location=0
materials/storage=0
materials/keep_on_reimport=true

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@@ -16,6 +16,7 @@ nodes/root_name="GodotBattleBot"
nodes/root_scale=1.0
nodes/custom_script=""
nodes/storage=0
nodes/use_legacy_names=false
materials/location=0
materials/storage=0
materials/keep_on_reimport=true

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@@ -8,11 +8,6 @@
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="3D Inverse Kinematics"

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@@ -117,4 +117,5 @@ transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 13.25, 3 )
[node name="CollisionShape" type="CollisionShape" parent="Princess"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0 )
shape = SubResource( 4 )
[connection signal="body_entered" from="Princess" to="Cubio" method="_on_tcube_body_entered"]

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@@ -8,11 +8,6 @@
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="Kinematic Character 3D"

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@@ -415,6 +415,7 @@ margin_top = -44.0
margin_bottom = -30.0
size_flags_vertical = 0
align = 1
[connection signal="item_selected" from="UI/Background" to="." method="_on_bg_item_selected"]
[connection signal="pressed" from="UI/Previous" to="." method="_on_Previous_pressed"]
[connection signal="pressed" from="UI/Next" to="." method="_on_Next_pressed"]

View File

@@ -16,6 +16,7 @@ nodes/root_name="Scene Root"
nodes/root_scale=1.0
nodes/custom_script=""
nodes/storage=0
nodes/use_legacy_names=false
materials/location=1
materials/storage=2
materials/keep_on_reimport=true

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@@ -8,11 +8,6 @@
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="Material Testers"

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@@ -8,11 +8,6 @@
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="3D Navigation Mesh"

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@@ -192,5 +192,6 @@ max_lines_visible = 5
__meta__ = {
"_edit_use_anchors_": false
}
[connection signal="pressed" from="PanelLog/ButtonClear" to="PanelLog/ScrollLog/VBoxLog" method="clear"]
[connection signal="toggled" from="PanelLog/CheckBoxScroll" to="PanelLog/ScrollLog" method="set_auto_scroll"]

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@@ -46,23 +46,33 @@ func add_sphere(pos, radius, color):
func add_shape(shape, transform, color):
var body = StaticBody.new()
body.collision_layer = 0
body.collision_mask = 0
var collision = CollisionShape.new()
collision.transform = transform
collision.shape = shape
_drawn_nodes.push_back(collision)
add_child(collision)
body.add_child(collision)
var mesh_instance = collision.get_child(0)
add_child(body)
_drawn_nodes.push_back(body)
call_deferred("initialize_shape_material", body, color)
func initialize_shape_material(body, color):
var mesh_instance = body.get_child(1)
var material = SpatialMaterial.new()
material.flags_unshaded = true
material.albedo_color = color
mesh_instance.material_override = material
collision.global_transform = transform
func clear_drawn_nodes():
for node in _drawn_nodes:
remove_child(node)
node.queue_free()
_drawn_nodes.clear()

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@@ -43,8 +43,8 @@ var _tests = [
"path": "res://tests/performance/test_perf_contacts.tscn",
},
{
"id" : "Performance Tests/Contacts Extended",
"path" : "res://tests/performance/test_perf_contacts_extended.tscn",
"id" : "Performance Tests/Contact Islands",
"path" : "res://tests/performance/test_perf_contact_islands.tscn",
},
]

View File

@@ -1,8 +1,7 @@
[gd_scene load_steps=11 format=2]
[gd_scene load_steps=10 format=2]
[ext_resource path="res://assets/robot_head/godot3_robot_head_collision.tres" type="Shape" id=1]
[ext_resource path="res://tests/functional/test_collision_pairs.gd" type="Script" id=2]
[ext_resource path="res://utils/exception_cylinder.gd" type="Script" id=3]
[ext_resource path="res://utils/camera_orbit.gd" type="Script" id=4]
[ext_resource path="res://tests/test_options.tscn" type="PackedScene" id=5]
@@ -141,7 +140,6 @@ shape = SubResource( 3 )
[node name="RigidBodyCylinder" type="RigidBody" parent="Shapes"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 3, 0, 0 )
mode = 3
script = ExtResource( 3 )
[node name="CollisionShape" type="CollisionShape" parent="Shapes/RigidBodyCylinder"]
transform = Transform( 0.772741, -0.258819, 2.59821e-08, 0.2, 0.933013, -0.207055, 0.0535898, 0.25, 0.772741, 0, 0, 0 )
@@ -165,6 +163,7 @@ shape = ExtResource( 1 )
[node name="Camera" type="Camera" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 5.8667, 11.8164 )
script = ExtResource( 4 )
[connection signal="value_changed" from="Controls/OffsetX/HSlider" to="." method="set_x_offset"]
[connection signal="value_changed" from="Controls/OffsetY/HSlider" to="." method="set_y_offset"]
[connection signal="value_changed" from="Controls/OffsetZ/HSlider" to="." method="set_z_offset"]

View File

@@ -1,8 +1,7 @@
[gd_scene load_steps=10 format=2]
[gd_scene load_steps=9 format=2]
[ext_resource path="res://assets/robot_head/godot3_robot_head_collision.tres" type="Shape" id=1]
[ext_resource path="res://tests/functional/test_raycasting.gd" type="Script" id=2]
[ext_resource path="res://utils/exception_cylinder.gd" type="Script" id=3]
[ext_resource path="res://utils/camera_orbit.gd" type="Script" id=4]
[sub_resource type="BoxShape" id=1]
@@ -48,7 +47,6 @@ shape = SubResource( 3 )
[node name="RigidBodyCylinder" type="RigidBody" parent="Shapes"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 3, 0, 0 )
mode = 3
script = ExtResource( 3 )
[node name="CollisionShape" type="CollisionShape" parent="Shapes/RigidBodyCylinder"]
transform = Transform( 0.772741, -0.258819, 2.59821e-08, 0.2, 0.933013, -0.207055, 0.0535898, 0.25, 0.772741, 0, 0, 0 )

View File

@@ -1,7 +1,7 @@
[gd_scene load_steps=10 format=2]
[ext_resource path="res://utils/rigidbody_pick.gd" type="Script" id=1]
[ext_resource path="res://test.gd" type="Script" id=2]
[ext_resource path="res://utils/exception_cylinder.gd" type="Script" id=3]
[ext_resource path="res://utils/camera_orbit.gd" type="Script" id=4]
[ext_resource path="res://tests/static_scene.tscn" type="PackedScene" id=6]
@@ -24,6 +24,7 @@ transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 9.35591, 0 )
[node name="RigidBodyBox" type="RigidBody" parent="DynamicShapes"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -6, 0, 0 )
script = ExtResource( 1 )
[node name="CollisionShape" type="CollisionShape" parent="DynamicShapes/RigidBodyBox"]
transform = Transform( 0.579556, 0.0885213, 0.145926, 0, 0.939693, -0.205212, -0.155291, 0.330366, 0.544604, 0, 0, 0 )
@@ -31,13 +32,14 @@ shape = SubResource( 1 )
[node name="RigidBodyCapsule" type="RigidBody" parent="DynamicShapes"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -3, 0, 0 )
script = ExtResource( 1 )
[node name="CollisionShape" type="CollisionShape" parent="DynamicShapes/RigidBodyCapsule"]
transform = Transform( 0.8, 0, 0, 0, -1.30337e-07, -0.8, 0, 0.8, -1.30337e-07, 0, 0, 0 )
shape = SubResource( 2 )
[node name="RigidBodyCylinder" type="RigidBody" parent="DynamicShapes"]
script = ExtResource( 3 )
script = ExtResource( 1 )
[node name="CollisionShape" type="CollisionShape" parent="DynamicShapes/RigidBodyCylinder"]
transform = Transform( 0.772741, -0.258819, 2.59821e-08, 0.2, 0.933013, -0.207055, 0.0535898, 0.25, 0.772741, 0, 0, 0 )
@@ -45,6 +47,7 @@ shape = SubResource( 3 )
[node name="RigidBodyConvex" type="RigidBody" parent="DynamicShapes"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 3, 0, 0 )
script = ExtResource( 1 )
[node name="CollisionShape" type="CollisionShape" parent="DynamicShapes/RigidBodyConvex"]
transform = Transform( 1.5, 0, 0, 0, 1.93185, -0.388229, 0, 0.517638, 1.44889, 0, 0, 0 )
@@ -52,6 +55,7 @@ shape = SubResource( 4 )
[node name="RigidBodySphere" type="RigidBody" parent="DynamicShapes"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 6, 0, 0 )
script = ExtResource( 1 )
[node name="CollisionShape" type="CollisionShape" parent="DynamicShapes/RigidBodySphere"]
transform = Transform( 0.8, 0, 0, 0, 0.8, 0, 0, 0, 0.8, 0, 0, 0 )

View File

@@ -1,21 +1,26 @@
[gd_scene load_steps=12 format=2]
[gd_scene load_steps=11 format=2]
[ext_resource path="res://tests/performance/test_perf_contacts.gd" type="Script" id=1]
[ext_resource path="res://utils/exception_cylinder.gd" type="Script" id=2]
[ext_resource path="res://utils/camera_orbit.gd" type="Script" id=3]
[ext_resource path="res://tests/test_options.tscn" type="PackedScene" id=4]
[ext_resource path="res://tests/static_scene.tscn" type="PackedScene" id=5]
[sub_resource type="BoxShape" id=1]
extents = Vector3( 0.5, 0.5, 0.5 )
[sub_resource type="CapsuleShape" id=2]
radius = 0.5
height = 0.5
[sub_resource type="CylinderShape" id=3]
radius = 0.5
height = 1.0
[sub_resource type="ConvexPolygonShape" id=4]
points = PoolVector3Array( -0.7, 0, -0.7, -0.3, 0, 0.8, 0.8, 0, -0.3, 0, -1, 0 )
[sub_resource type="SphereShape" id=5]
radius = 0.5
[sub_resource type="PlaneShape" id=6]
@@ -23,7 +28,8 @@ points = PoolVector3Array( -0.7, 0, -0.7, -0.3, 0, 0.8, 0.8, 0, -0.3, 0, -1, 0 )
script = ExtResource( 1 )
_enable_debug_collision = false
spawns = [ "SpawnTarget1", "SpawnTarget2", "SpawnTarget3", "SpawnTarget4", "SpawnTarget5", "SpawnTarget6", "SpawnTarget7", "SpawnTarget8", "SpawnTarget9", "SpawnTarget10", "SpawnTarget11", "SpawnTarget12", "SpawnTarget13", "SpawnTarget14", "SpawnTarget15", "SpawnTarget16" ]
spawn_count = 50
spawn_count = 200
spawn_randomize = Vector3( 0.2, 0.2, 0.2 )
[node name="Options" parent="." instance=ExtResource( 4 )]
@@ -91,7 +97,6 @@ shape = SubResource( 2 )
[node name="RigidBodyCylinder" type="RigidBody" parent="DynamicShapes"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 4, 0, 0 )
script = ExtResource( 2 )
[node name="CollisionShape" type="CollisionShape" parent="DynamicShapes/RigidBodyCylinder"]
shape = SubResource( 3 )
@@ -100,6 +105,7 @@ shape = SubResource( 3 )
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 6, 0, 0 )
[node name="CollisionShape" type="CollisionShape" parent="DynamicShapes/RigidBodyConvex"]
transform = Transform( 0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0 )
shape = SubResource( 4 )
[node name="RigidBodySphere" type="RigidBody" parent="DynamicShapes"]

View File

@@ -8,8 +8,9 @@ const OPTION_TYPE_CAPSULE = "Shape type/Capsule"
const OPTION_TYPE_CYLINDER = "Shape type/Cylinder"
const OPTION_TYPE_CONVEX = "Shape type/Convex"
export(Array) var spawns = Array()
export(Array, NodePath) var spawns = Array()
export(int) var spawn_count = 100
export(Vector3) var spawn_randomize
var _object_templates = []
@@ -148,37 +149,47 @@ func _start_all_types():
func _spawn_objects(type_index):
var template_node = _object_templates[type_index]
Log.print_log("* Spawning: " + template_node.name)
for spawn in spawns:
var spawn_parent = get_node(spawn)
Log.print_log("* Spawning: " + template_node.name)
for _node_index in range(spawn_count):
# Create a new object and shape every time to avoid the overhead of connecting many bodies to the same shape.
var collision = template_node.get_child(0) as CollisionShape
var shape = collision.shape.duplicate()
var body = create_rigidbody(shape, false, collision.transform)
var collision = template_node.get_child(0).duplicate()
collision.shape = collision.shape.duplicate()
var body = template_node.duplicate()
body.transform = Transform.IDENTITY
if spawn_randomize != Vector3.ZERO:
body.transform.origin.x = randf() * spawn_randomize.x
body.transform.origin.y = randf() * spawn_randomize.y
body.transform.origin.z = randf() * spawn_randomize.z
var prev_collision = body.get_child(0)
body.remove_child(prev_collision)
prev_collision.queue_free()
body.add_child(collision)
body.set_sleeping(true)
spawn_parent.add_child(body)
func _activate_objects():
Log.print_log("* Activating")
for spawn in spawns:
var spawn_parent = get_node(spawn)
Log.print_log("* Activating")
for node_index in range(spawn_parent.get_child_count()):
var node = spawn_parent.get_child(node_index) as RigidBody
node.set_sleeping(false)
func _despawn_objects():
Log.print_log("* Despawning")
for spawn in spawns:
var spawn_parent = get_node(spawn)
Log.print_log("* Despawning")
# Remove objects in reversed order to avoid the overhead of changing children index in parent.
var object_count = spawn_parent.get_child_count()
for object_index in range(object_count):

View File

@@ -1,8 +1,7 @@
[gd_scene load_steps=12 format=2]
[gd_scene load_steps=11 format=2]
[ext_resource path="res://tests/static_scene.tscn" type="PackedScene" id=1]
[ext_resource path="res://tests/performance/test_perf_contacts.gd" type="Script" id=2]
[ext_resource path="res://utils/exception_cylinder.gd" type="Script" id=3]
[ext_resource path="res://tests/test_options.tscn" type="PackedScene" id=4]
[ext_resource path="res://utils/camera_orbit.gd" type="Script" id=5]
@@ -24,6 +23,7 @@ script = ExtResource( 2 )
_enable_debug_collision = false
spawns = [ "SpawnTarget1" ]
spawn_count = 500
spawn_randomize = Vector3( 0.2, 0.2, 0.2 )
[node name="Options" parent="." instance=ExtResource( 4 )]
@@ -46,7 +46,6 @@ shape = SubResource( 2 )
[node name="RigidBodyCylinder" type="RigidBody" parent="DynamicShapes"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 4, 0, 0 )
script = ExtResource( 3 )
[node name="CollisionShape" type="CollisionShape" parent="DynamicShapes/RigidBodyCylinder"]
shape = SubResource( 3 )

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@@ -1,8 +0,0 @@
extends Node
func _enter_tree():
if System.get_physics_engine() == System.PhysicsEngine.GODOT_PHYSICS:
Log.print_error("Cylinder shapes not supported, removing '%s'." % name)
get_parent().remove_child(self)
queue_free()

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@@ -156,4 +156,5 @@ explosiveness = 1.0
visibility_aabb = AABB( -4.12919, -4, -4, 8.25837, 8, 8 )
process_material = SubResource( 8 )
draw_pass_1 = SubResource( 10 )
[connection signal="body_entered" from="." to="." method="_on_coin_body_enter"]

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@@ -7,7 +7,6 @@ room_size = 0.33
damping = 0.32
hipass = 0.9
dry = 0.0
wet = 1.0
[sub_resource type="AudioEffectAmplify" id=2]
resource_name = "Amplify"
@@ -19,7 +18,7 @@ room_size = 0.89
damping = 0.17
hipass = 0.08
dry = 0.0
wet = 0.36
wet = 0.2
[resource]
bus/1/name = "Reverb Small"

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@@ -8,11 +8,6 @@
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="Platformer 3D"

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@@ -48,6 +48,7 @@ margin_bottom = 400.0
size_flags_horizontal = 2
size_flags_vertical = 2
icon = ExtResource( 4 )
[connection signal="pressed" from="MiniVan" to="." method="_on_MiniVan_pressed"]
[connection signal="pressed" from="TrailerTruck" to="." method="_on_TrailerTruck_pressed"]
[connection signal="pressed" from="TowTruck" to="." method="_on_TowTruck_pressed"]

View File

@@ -8,11 +8,6 @@
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="Truck Town"

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@@ -46,4 +46,5 @@ text = "<- Back!"
[node name="DirectionalLight" type="DirectionalLight" parent="."]
transform = Transform( 1, 0, 0, 0, -0.629475, 0.777021, 0, -0.777021, -0.629475, 0, 24.4076, 0 )
shadow_enabled = true
[connection signal="pressed" from="InstancePos/Panel/Spedometer" to="InstancePos/Panel/Spedometer" method="_on_Spedometer_pressed"]

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@@ -127,6 +127,7 @@ __meta__ = {
}
[node name="Options" parent="." instance=ExtResource( 3 )]
[connection signal="pressed" from="Pause/ButtonHolder/MainButtons/Resume" to="." method="_on_Resume_pressed"]
[connection signal="pressed" from="Pause/ButtonHolder/MainButtons/Options" to="." method="_on_Options_pressed"]
[connection signal="pressed" from="Pause/ButtonHolder/MainButtons/MainMenu" to="." method="_on_MainMenu_pressed"]

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@@ -228,6 +228,7 @@ __meta__ = {
}
[node name="Options" parent="." instance=ExtResource( 5 )]
[connection signal="pressed" from="TitleScreen/ButtonHolder/MainButtons/Start" to="." method="_on_Start_pressed"]
[connection signal="pressed" from="TitleScreen/ButtonHolder/MainButtons/Options" to="." method="_on_Options_pressed"]
[connection signal="pressed" from="TitleScreen/ButtonHolder/MainButtons/Exit" to="." method="_on_Exit_pressed"]

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@@ -107,6 +107,7 @@ valign = 1
__meta__ = {
"_edit_use_anchors_": false
}
[connection signal="value_changed" from="VBoxContainer/OptionsBackground/OptionButtons/RenderDistanceSlider" to="VBoxContainer/OptionsBackground/OptionButtons" method="_on_RenderDistanceSlider_value_changed"]
[connection signal="pressed" from="VBoxContainer/OptionsBackground/OptionButtons/FogCheckBox" to="VBoxContainer/OptionsBackground/OptionButtons" method="_on_FogCheckBox_pressed"]
[connection signal="pressed" from="VBoxContainer/HBoxContainer/Back" to="." method="_on_Back_pressed"]

View File

@@ -8,11 +8,6 @@
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="3D Waypoints"

View File

@@ -55,5 +55,6 @@ margin_bottom = 311.158
texture_normal = ExtResource( 2 )
texture_pressed = ExtResource( 2 )
texture_hover = ExtResource( 4 )
[connection signal="pressed" from="PlaySystem" to="." method="_on_PlaySystem_pressed"]
[connection signal="pressed" from="PlaySound" to="." method="_on_PlaySound_pressed"]

View File

@@ -8,11 +8,6 @@
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="BPM Sync Demo"

View File

@@ -47,5 +47,6 @@ text = "Play Audio"
[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 2 )
volume_db = -6.0
[connection signal="button_down" from="SetDevice" to="." method="_on_Button_button_down"]
[connection signal="button_down" from="PlayAudio" to="." method="_on_Play_Audio_button_down"]

View File

@@ -8,11 +8,6 @@
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="Audio Device Changer Demo"

View File

@@ -8,11 +8,6 @@
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="Audio Generator Demo"

View File

@@ -74,6 +74,7 @@ margin_left = 120.0
margin_top = 340.0
margin_right = 520.0
margin_bottom = 340.0
[connection signal="pressed" from="RecordButton" to="." method="_on_RecordButton_pressed"]
[connection signal="pressed" from="SaveButton" to="." method="_on_SaveButton_pressed"]
[connection signal="pressed" from="PlayButton" to="." method="_on_PlayButton_pressed"]

View File

@@ -8,11 +8,6 @@
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="Audio Mic Record Demo"

View File

@@ -8,11 +8,6 @@
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="Audio Spectrum Demo"

View File

@@ -8,11 +8,6 @@
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="Control Gallery"

View File

@@ -8,11 +8,6 @@
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="Drag & Drop (GUI)"

View File

@@ -8,11 +8,6 @@
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="Input Mapping GUI"

View File

@@ -8,11 +8,6 @@
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="RegEx (Regular Expressions)"

View File

@@ -29,5 +29,6 @@ rect_min_size = Vector2( 0, 300 )
margin_top = 332.0
margin_right = 996.0
margin_bottom = 332.0
[connection signal="text_changed" from="Expression" to="." method="update_expression"]
[connection signal="text_changed" from="Text" to="." method="update_text"]

View File

@@ -8,11 +8,6 @@
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="Rich Text Label with BBCode"

View File

@@ -76,4 +76,5 @@ For full reference, check the documentation.
__meta__ = {
"_edit_use_anchors_": false
}
[connection signal="meta_clicked" from="RichTextLabel" to="." method="_on_RichTextLabel_meta_clicked"]

View File

@@ -8,11 +8,6 @@
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="Signed Distance Field Font Demo"

View File

@@ -8,11 +8,6 @@
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="GUI Theming Override Demo"

View File

@@ -100,6 +100,7 @@ text = "Reset All"
__meta__ = {
"_edit_use_anchors_": false
}
[connection signal="pressed" from="VBoxContainer/Button" to="." method="_on_button_pressed"]
[connection signal="pressed" from="VBoxContainer/Button2" to="." method="_on_button2_pressed"]
[connection signal="pressed" from="VBoxContainer/ResetAllButton" to="." method="_on_reset_all_button_pressed"]

View File

@@ -8,11 +8,6 @@
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="Translation Demo"

View File

@@ -97,6 +97,7 @@ texture = ExtResource( 4 )
[node name="Audio" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 5 )
[connection signal="pressed" from="English" to="." method="_on_english_pressed"]
[connection signal="pressed" from="Spanish" to="." method="_on_spanish_pressed"]
[connection signal="pressed" from="Japanese" to="." method="_on_japanese_pressed"]

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