Files
godot-demo-projects/3d/physics_tests/tests.gd
PouleyKetchoupp 7f025e000e Update contact tests in physics tests for 2D & 3D
- Create bodies by duplicating the ones from the scene to allow custom
settings on them for testing purpose
- Rename 3D test with multiple groups of bodies "Contact Islands"
instead of "Contacts Extended" for clarity
- Added "Contact Islands" test for 2D
- Fixed log spamming with "Contact Islands" tests due to printing log
messages for each group of bodies
- Added parameter to randomize spawn positions in order to make
contact separation more balanced (avoids artifacts like a huge column
for circles in 2D test)
- Using smaller shapes and larger amount of objects by default to test
more extreme case
2021-04-21 18:25:35 -07:00

56 lines
1.3 KiB
GDScript

extends Node
var _tests = [
{
"id": "Functional Tests/Shapes",
"path": "res://tests/functional/test_shapes.tscn",
},
{
"id": "Functional Tests/Compound Shapes",
"path": "res://tests/functional/test_compound_shapes.tscn",
},
{
"id": "Functional Tests/Friction",
"path": "res://tests/functional/test_friction.tscn",
},
{
"id": "Functional Tests/Box Stack",
"path": "res://tests/functional/test_stack.tscn",
},
{
"id": "Functional Tests/Box Pyramid",
"path": "res://tests/functional/test_pyramid.tscn",
},
{
"id": "Functional Tests/Collision Pairs",
"path": "res://tests/functional/test_collision_pairs.tscn",
},
{
"id": "Functional Tests/Joints",
"path": "res://tests/functional/test_joints.tscn",
},
{
"id": "Functional Tests/Raycasting",
"path": "res://tests/functional/test_raycasting.tscn",
},
{
"id": "Performance Tests/Broadphase",
"path": "res://tests/performance/test_perf_broadphase.tscn",
},
{
"id": "Performance Tests/Contacts",
"path": "res://tests/performance/test_perf_contacts.tscn",
},
{
"id" : "Performance Tests/Contact Islands",
"path" : "res://tests/performance/test_perf_contact_islands.tscn",
},
]
func _ready():
var test_menu = $TestsMenu
for test in _tests:
test_menu.add_test(test.id, test.path)