Hugo Locurcio
5f65fcbca1
Reorganize the README and make the version compatibility notice clearer
2018-03-26 18:44:50 +02:00
Rémi Verschelde
af5d7a1598
Merge pull request #173 from RandomShaper/adpod-mt-2.1
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Examples about (multi)touch events (2.1)
2018-01-09 22:31:30 +01:00
Pedro J. Estébanez
b6db599fa1
Examples about (multi)touch events
2017-12-07 03:42:48 +01:00
Rémi Verschelde
0eec5d704a
Merge pull request #101 from mhilbrunner/patch-1
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README: Different branches for Godot versions
2017-11-28 17:59:41 +01:00
Max Hilbrunner
864b185f51
README: Different branches for Godot versions
2017-11-28 17:31:57 +01:00
Rémi Verschelde
35d4415184
Merge pull request #64 from ISylvox/spaceshooter-fix
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[2.1] 2D/space_shooter: Some tweaks
2017-10-29 16:53:41 +01:00
Rémi Verschelde
951315dd26
Merge pull request #63 from ISylvox/3dplatformer-smallfix
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[2.1] 3D/platformer: Adjust Player's collision capsule
2017-10-29 16:53:25 +01:00
Rémi Verschelde
71e832089d
Input mapping: Add code to load/save config
2017-09-24 16:58:38 +02:00
Rémi Verschelde
fdcdd2ea5b
Merge pull request #62 from ISylvox/rubegoldberg-smallfix
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Rubegoldberg/engine.cfg: Changed the deprecated 'default_density' to 'default_linear_damp'
2017-09-04 10:45:52 +02:00
Indah Sylvia
2666ea133b
2D/space_shooter tweaks:
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- renamed the project
- made the ship can't do shooting when killed
2017-09-04 03:19:10 +07:00
Indah Sylvia
2ce07fd572
3D/platformer: Adjust Player's collision capsule
2017-09-03 14:48:38 +07:00
Indah Sylvia
ff8052794b
Rubegoldberg/engine.cfg: 'default_density' to 'default_linear_damp'
2017-09-03 13:55:08 +07:00
Rémi Verschelde
d88403cec1
Merge pull request #60 from eon-s/2.1
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Added platformer demo with kinematic character from 2.2
2017-08-29 07:53:01 +02:00
eon-s
b6390ebc4d
Added platformer demo with kinematic character from 2.2
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Has some fixes on the input handling (replacing just_pressed), fix motion enabled, corrections on enemy scene and tilemap.
2017-08-28 20:14:53 -03:00
Rémi Verschelde
5fe6147a34
Add gitignore
2.1.4-stable
2017-07-15 12:34:17 +02:00
Rémi Verschelde
4621cbd2d3
Tween Demo: Fix sprite and color pickers display
2017-07-15 12:33:34 +02:00
Rémi Verschelde
cbccc3a3da
Allow changing player facing side while in the air
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* As soon as the user wants to change direction while in the air, change
the character's facing side.
* This allows for example shooting left then right while in the air and
gives a better feeling.
Adapted from @stormi's 8ff2aec4f1 .
2.1.3-stable
2017-04-11 22:24:27 +02:00
Mario Schlack
491aef3974
Added Input.set_mouse_mode(...) test cases.
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(cherry picked from commit ee75abef10 )
2.1.2-stable
2017-01-21 16:32:42 +01:00
Rémi Verschelde
67313fc1be
Merge pull request #34 from Faless/split_screen_rebased
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Backport split screen platformer to 2.1 compatibile API
2017-01-19 11:19:33 +01:00
Fabio Alessandrelli
ed6ae9dc2f
Implement split screen in "Split Screen Platformer"
2017-01-14 02:14:19 +01:00
Fabio Alessandrelli
5260eeabc7
Copy 2D platformer code to new split screen platformer folder
2017-01-14 02:14:08 +01:00
Rémi Verschelde
f18d5d02c3
Remove empty inverse kinematics demo
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Fixes #27 .
(cherry picked from commit 50895875ed )
2016-12-04 11:29:26 +01:00
William Tumeo
ed9494f251
free coin in 3D platformer
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(cherry picked from commit 76bfb10deb )
2.1.1-stable
2016-11-16 19:17:44 +01:00
Rémi Verschelde
dfa127411e
Merge pull request #6 from volzhs/android-iap
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add android iap demo
2.1-stable
2016-07-29 14:22:23 +02:00
Rémi Verschelde
adae868c9b
Merge pull request #15 from Hinsbart/wm_dpi
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window management demo: show dpi for 2nd screen if plugged in at runtime
2016-07-29 14:20:24 +02:00
Andreas Haas
62e14ebf7b
window management demo: show dpi for second screen if plugged in at runtime.
2016-07-29 14:14:07 +02:00
Rémi Verschelde
f6e45d0921
Merge pull request #12 from neikeq/pr-issue-11
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Fix tiles in hexamap demo
2016-07-18 21:40:29 +02:00
Ignacio Etcheverry
6e7b633a41
Fix tiles in hexamap demo
2016-07-18 21:35:52 +02:00
volzhs
f31b406c8a
add android iap demo
2016-06-26 16:36:44 +09:00
Rémi Verschelde
2c92028ebe
Merge pull request #5 from Hinsbart/joydemo_vibration
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Joystick demo: add joystick vibration and convert to tscn.
2016-06-24 15:30:23 +02:00
Andreas Haas
f61773c654
Joystick demo: add joystick vibration and convert to tscn.
2016-06-24 15:20:34 +02:00
Rémi Verschelde
aae4e30162
Merge pull request #4 from neikeq/pr-issue-princess
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Fix bug that could prevent cubio from saving the princess
2016-06-21 21:59:02 +02:00
Ignacio Etcheverry
dd739668b4
Fix bug that could prevent cubio from saving the princess
2016-06-21 21:50:34 +02:00
Rémi Verschelde
2eda3e43b8
Add a README
2016-06-03 17:56:10 +02:00
Geequlim
3534533d57
Expose ResourceImportMetadata::set_source_md5 for script
2016-06-03 18:45:44 +08:00
jmintb
25afca1a32
Switched the space shooter demo from none fixed process to fixed process
2016-05-31 07:33:25 +02:00
Andreas Haas
891d3bf2c1
window management demo: show screen dpi
2016-05-30 00:46:20 +02:00
Andreas Haas
f9a12d2d19
Joystick demo script cleanup
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Removes a leftover variable and uses constants instead of magic numbers.
2016-05-10 20:32:12 +02:00
Rémi Verschelde
1a36c3bb92
Rotation APIs: Better exposure for degrees methods
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Made public the various set/getters for rotations in degrees.
For consistency, renamed the exposed method names to remove the leading
underscore, and kept the old names with a deprecation warning.
Fixes #4511 .
2016-05-06 23:38:08 +02:00
Rémi Verschelde
345b43c15c
Specify the demos license
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It was already under the MIT as the rest of the engine,
but some users seemed not convinced about it.
2016-04-29 10:59:40 +02:00
Rémi Verschelde
4245072cb1
Merge pull request #4169 from slapin/ik
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InverseKinematics node, basic features
2016-04-06 18:32:38 +02:00
Rémi Verschelde
097eedbc73
Port 2D demos to TSCN/TRES formats
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Part of #4196 .
2016-04-02 14:39:08 +02:00
Rémi Verschelde
a6d3c8816e
Fix last two bindings in input_mapping demo
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Also connect the signal from script, as it makes it easier to understand
than by having to check the connected signals via the GUI.
2016-04-01 08:39:18 +02:00
Sergey Lapin
8194fbaa78
InverseKinematics node, basic features
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I don't already know how the fuck it works, but it is.
A bit slow currently, but hope to improve it soon.
The current limitations:
1. No constraints. At all.
2. Used simplest CCD algorithm, I just can't believe
in jacobian construction from code.
3. Slow to get to target.
2016-03-31 12:43:00 +03:00
Juan Linietsky
b9155df063
Completed the support for plugins! It is not possible to add plugins.
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Not all APIs are provided yet, please request whathever you are missing.
Some example plugins are provided in demos/plugins. Just copy them to a folder in your project named addons/ and then enable them from the project settings.
Have fun!
2016-02-27 23:12:27 -03:00
Rémi Verschelde
9fc6eaa11f
screen_shaders: convert demo images to JPG
2016-02-27 20:54:21 +01:00
Rémi Verschelde
a3980fb5f8
normalmap demo: convert images to JPG
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To make the demos lighter
2016-02-27 20:54:21 +01:00
Rémi Verschelde
5525773af5
Remove Noto Sans font from translation demo (heavy!)
2016-02-27 20:54:21 +01:00
Rémi Verschelde
4495c95aa6
Drop polygon path finder demo
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It is obsoleted by the easier NavigationPolygon API and the feature will likely be dropped in the future (see #3740 )
2016-02-17 21:14:59 +01:00
George Marques
4402277f83
Fix wall_deco tile position in Platformer demo
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Correct the offset introduced by the fix #3204
[ci skip]
2016-01-30 13:02:31 -02:00