Copy 2D platformer code to new split screen platformer folder
16
2d/split_screen_platformer/bullet.gd
Normal file
@@ -0,0 +1,16 @@
|
||||
|
||||
extends RigidBody2D
|
||||
|
||||
# Member variables
|
||||
var disabled = false
|
||||
|
||||
|
||||
func disable():
|
||||
if (disabled):
|
||||
return
|
||||
get_node("anim").play("shutdown")
|
||||
disabled = true
|
||||
|
||||
|
||||
func _ready():
|
||||
get_node("Timer").start()
|
||||
BIN
2d/split_screen_platformer/bullet.png
Normal file
|
After Width: | Height: | Size: 319 B |
115
2d/split_screen_platformer/bullet.tscn
Normal file
@@ -0,0 +1,115 @@
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||||
[gd_scene load_steps=6 format=1]
|
||||
|
||||
[ext_resource path="res://bullet.gd" type="Script" id=1]
|
||||
[ext_resource path="res://bullet.png" type="Texture" id=2]
|
||||
|
||||
[sub_resource type="CircleShape2D" id=1]
|
||||
|
||||
custom_solver_bias = 0.0
|
||||
radius = 10.0
|
||||
|
||||
[sub_resource type="ColorRamp" id=2]
|
||||
|
||||
offsets = FloatArray( 0, 1 )
|
||||
colors = ColorArray( 1, 1, 1, 1, 1, 0, 0, 0 )
|
||||
|
||||
[sub_resource type="Animation" id=3]
|
||||
|
||||
length = 1.5
|
||||
loop = false
|
||||
step = 0.0
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("particles:config/emitting")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/keys = { "cont":false, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ false ] }
|
||||
tracks/1/type = "value"
|
||||
tracks/1/path = NodePath("sprite:visibility/self_opacity")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/keys = { "cont":true, "times":FloatArray( 0, 1.00394 ), "transitions":FloatArray( 1, 1 ), "values":[ 1.0, 0.0 ] }
|
||||
tracks/2/type = "method"
|
||||
tracks/2/path = NodePath(".")
|
||||
tracks/2/interp = 1
|
||||
tracks/2/keys = { "times":FloatArray( 1.31 ), "transitions":FloatArray( 1 ), "values":[ { "args":[ ], "method":"queue_free" } ] }
|
||||
|
||||
[node name="bullet" type="RigidBody2D"]
|
||||
|
||||
input/pickable = false
|
||||
shapes/0/shape = SubResource( 1 )
|
||||
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
|
||||
shapes/0/trigger = false
|
||||
collision/layers = 1
|
||||
collision/mask = 1
|
||||
mode = 0
|
||||
mass = 1.0
|
||||
friction = 1.0
|
||||
bounce = 0.0
|
||||
gravity_scale = 1.0
|
||||
custom_integrator = false
|
||||
continuous_cd = 2
|
||||
contacts_reported = 0
|
||||
contact_monitor = false
|
||||
sleeping = false
|
||||
can_sleep = true
|
||||
velocity/linear = Vector2( 0, 0 )
|
||||
velocity/angular = 0.0
|
||||
damp_override/linear = -1.0
|
||||
damp_override/angular = -1.0
|
||||
script/script = ExtResource( 1 )
|
||||
|
||||
[node name="particles" type="Particles2D" parent="."]
|
||||
|
||||
visibility/opacity = 0.559322
|
||||
visibility/blend_mode = 1
|
||||
config/amount = 24
|
||||
config/lifetime = 0.1
|
||||
config/local_space = false
|
||||
config/texture = ExtResource( 2 )
|
||||
params/direction = 0.0
|
||||
params/spread = 10.0
|
||||
params/linear_velocity = 0.0
|
||||
params/spin_velocity = 0.0
|
||||
params/orbit_velocity = 0.0
|
||||
params/gravity_direction = 0.0
|
||||
params/gravity_strength = 0.0
|
||||
params/radial_accel = 0.0
|
||||
params/tangential_accel = 0.0
|
||||
params/damping = 0.0
|
||||
params/initial_angle = 0.0
|
||||
params/initial_size = 1.0
|
||||
params/final_size = 0.0
|
||||
params/hue_variation = 0.0
|
||||
params/anim_speed_scale = 1.0
|
||||
params/anim_initial_pos = 0.0
|
||||
color/color_ramp = SubResource( 2 )
|
||||
|
||||
[node name="sprite" type="Sprite" parent="."]
|
||||
|
||||
texture = ExtResource( 2 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
|
||||
shape = SubResource( 1 )
|
||||
trigger = false
|
||||
_update_shape_index = -1
|
||||
|
||||
[node name="Timer" type="Timer" parent="."]
|
||||
|
||||
process_mode = 1
|
||||
wait_time = 1.0
|
||||
one_shot = true
|
||||
autostart = false
|
||||
|
||||
[node name="anim" type="AnimationPlayer" parent="."]
|
||||
|
||||
playback/process_mode = 1
|
||||
playback/default_blend_time = 0.0
|
||||
root/root = NodePath("..")
|
||||
anims/shutdown = SubResource( 3 )
|
||||
playback/active = true
|
||||
playback/speed = 1.0
|
||||
blend_times = [ ]
|
||||
autoplay = ""
|
||||
|
||||
[connection signal="timeout" from="Timer" to="." method="disable"]
|
||||
|
||||
|
||||
19
2d/split_screen_platformer/coin.gd
Normal file
@@ -0,0 +1,19 @@
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||||
extends Area2D
|
||||
|
||||
# Member variables
|
||||
var taken = false
|
||||
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||||
|
||||
func _on_body_enter( body ):
|
||||
if (not taken and body extends preload("res://player.gd")):
|
||||
get_node("anim").play("taken")
|
||||
taken = true
|
||||
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||||
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||||
func _on_coin_area_enter(area):
|
||||
pass # replace with function body
|
||||
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||||
|
||||
func _on_coin_area_enter_shape(area_id, area, area_shape, area_shape):
|
||||
pass # replace with function body
|
||||
BIN
2d/split_screen_platformer/coin.png
Normal file
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After Width: | Height: | Size: 3.1 KiB |
146
2d/split_screen_platformer/coin.tscn
Normal file
@@ -0,0 +1,146 @@
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[gd_scene load_steps=10 format=1]
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||||
|
||||
[ext_resource path="res://coin.gd" type="Script" id=1]
|
||||
[ext_resource path="res://coin.png" type="Texture" id=2]
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||||
[ext_resource path="res://sound_coin.wav" type="Sample" id=3]
|
||||
[ext_resource path="res://bullet.png" type="Texture" id=4]
|
||||
|
||||
[sub_resource type="CircleShape2D" id=1]
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||||
|
||||
custom_solver_bias = 0.0
|
||||
radius = 10.0
|
||||
|
||||
[sub_resource type="Animation" id=2]
|
||||
|
||||
resource/name = "spin"
|
||||
length = 1.5
|
||||
loop = true
|
||||
step = 0.25
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("sprite:frame")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/keys = { "cont":false, "times":FloatArray( 0, 0.25, 0.5, 0.75, 1, 1.25, 1.5 ), "transitions":FloatArray( 1, 1, 1, 1, 1, 1, 1 ), "values":[ 0, 1, 2, 3, 2, 1, 0 ] }
|
||||
|
||||
[sub_resource type="Animation" id=3]
|
||||
|
||||
length = 8.0
|
||||
loop = false
|
||||
step = 0.0
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("sprite:frame")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/keys = { "cont":true, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ 0 ] }
|
||||
tracks/1/type = "value"
|
||||
tracks/1/path = NodePath("sound:play/play")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/keys = { "cont":false, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ "coin" ] }
|
||||
tracks/2/type = "value"
|
||||
tracks/2/path = NodePath("particles:visibility/self_opacity")
|
||||
tracks/2/interp = 1
|
||||
tracks/2/keys = { "cont":true, "times":FloatArray( 0, 1.66 ), "transitions":FloatArray( 1, 1 ), "values":[ 1.0, 0.0 ] }
|
||||
tracks/3/type = "value"
|
||||
tracks/3/path = NodePath("sprite:visibility/self_opacity")
|
||||
tracks/3/interp = 1
|
||||
tracks/3/keys = { "cont":true, "times":FloatArray( 0, 0.4 ), "transitions":FloatArray( 1, 1 ), "values":[ 1.0, 0.0 ] }
|
||||
tracks/4/type = "value"
|
||||
tracks/4/path = NodePath("particles:config/emitting")
|
||||
tracks/4/interp = 1
|
||||
tracks/4/keys = { "cont":false, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ true ] }
|
||||
tracks/5/type = "method"
|
||||
tracks/5/path = NodePath(".")
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||||
tracks/5/interp = 1
|
||||
tracks/5/keys = { "times":FloatArray( 2.7 ), "transitions":FloatArray( 1 ), "values":[ { "args":[ ], "method":"queue_free" } ] }
|
||||
|
||||
[sub_resource type="SampleLibrary" id=4]
|
||||
|
||||
samples/coin = { "db":0.0, "pitch":1.0, "sample":ExtResource( 3 ) }
|
||||
|
||||
[sub_resource type="ColorRamp" id=5]
|
||||
|
||||
offsets = FloatArray( 0, 1 )
|
||||
colors = ColorArray( 1, 1, 1, 1, 0, 0, 0, 1 )
|
||||
|
||||
[node name="coin" type="Area2D"]
|
||||
|
||||
input/pickable = true
|
||||
shapes/0/shape = SubResource( 1 )
|
||||
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
|
||||
shapes/0/trigger = false
|
||||
gravity_vec = Vector2( 0, 1 )
|
||||
gravity = 98.0
|
||||
linear_damp = 0.1
|
||||
angular_damp = 1.0
|
||||
script/script = ExtResource( 1 )
|
||||
|
||||
[node name="sprite" type="Sprite" parent="."]
|
||||
|
||||
texture = ExtResource( 2 )
|
||||
hframes = 4
|
||||
|
||||
[node name="anim" type="AnimationPlayer" parent="."]
|
||||
|
||||
playback/process_mode = 1
|
||||
playback/default_blend_time = 0.0
|
||||
root/root = NodePath("..")
|
||||
anims/spin = SubResource( 2 )
|
||||
anims/taken = SubResource( 3 )
|
||||
playback/active = true
|
||||
playback/speed = 3.0
|
||||
blend_times = [ ]
|
||||
autoplay = "spin"
|
||||
|
||||
[node name="collision" type="CollisionShape2D" parent="."]
|
||||
|
||||
shape = SubResource( 1 )
|
||||
trigger = false
|
||||
_update_shape_index = -1
|
||||
|
||||
[node name="sound" type="SamplePlayer2D" parent="."]
|
||||
|
||||
params/volume_db = 0.0
|
||||
params/pitch_scale = 1.0
|
||||
params/attenuation/min_distance = 1.0
|
||||
params/attenuation/max_distance = 2048.0
|
||||
params/attenuation/distance_exp = 1.0
|
||||
config/polyphony = 1
|
||||
config/samples = SubResource( 4 )
|
||||
config/pitch_random = 0.0
|
||||
|
||||
[node name="particles" type="Particles2D" parent="."]
|
||||
|
||||
visibility/blend_mode = 1
|
||||
config/amount = 8
|
||||
config/lifetime = 0.4
|
||||
config/emitting = false
|
||||
config/half_extents = Vector2( 5, 5 )
|
||||
config/texture = ExtResource( 4 )
|
||||
params/direction = 0.0
|
||||
params/spread = 10.0
|
||||
params/linear_velocity = 0.0
|
||||
params/spin_velocity = 0.0
|
||||
params/orbit_velocity = 0.0
|
||||
params/gravity_direction = 0.0
|
||||
params/gravity_strength = 0.0
|
||||
params/radial_accel = 0.0
|
||||
params/tangential_accel = 0.0
|
||||
params/damping = 0.0
|
||||
params/initial_angle = 0.0
|
||||
params/initial_size = 0.2
|
||||
params/final_size = 0.2
|
||||
params/hue_variation = 0.0
|
||||
params/anim_speed_scale = 1.0
|
||||
params/anim_initial_pos = 0.0
|
||||
color/color_ramp = SubResource( 5 )
|
||||
|
||||
[node name="enabler" type="VisibilityEnabler2D" parent="."]
|
||||
|
||||
rect = Rect2( -10, -10, 20, 20 )
|
||||
enabler/pause_animations = true
|
||||
enabler/freeze_bodies = true
|
||||
enabler/pause_particles = true
|
||||
enabler/process_parent = false
|
||||
enabler/fixed_process_parent = false
|
||||
|
||||
[connection signal="body_enter" from="." to="." method="_on_body_enter"]
|
||||
|
||||
|
||||
83
2d/split_screen_platformer/enemy.gd
Normal file
@@ -0,0 +1,83 @@
|
||||
|
||||
extends RigidBody2D
|
||||
|
||||
# Member variables
|
||||
const STATE_WALKING = 0
|
||||
const STATE_DYING = 1
|
||||
|
||||
var state = STATE_WALKING
|
||||
|
||||
var direction = -1
|
||||
var anim = ""
|
||||
|
||||
var rc_left = null
|
||||
var rc_right = null
|
||||
var WALK_SPEED = 50
|
||||
|
||||
var bullet_class = preload("res://bullet.gd")
|
||||
|
||||
|
||||
func _die():
|
||||
queue_free()
|
||||
|
||||
|
||||
func _pre_explode():
|
||||
# Stay there
|
||||
clear_shapes()
|
||||
set_mode(MODE_STATIC)
|
||||
get_node("sound").play("explode")
|
||||
|
||||
|
||||
func _integrate_forces(s):
|
||||
var lv = s.get_linear_velocity()
|
||||
var new_anim = anim
|
||||
|
||||
if (state == STATE_DYING):
|
||||
new_anim = "explode"
|
||||
elif (state == STATE_WALKING):
|
||||
new_anim = "walk"
|
||||
|
||||
var wall_side = 0.0
|
||||
|
||||
for i in range(s.get_contact_count()):
|
||||
var cc = s.get_contact_collider_object(i)
|
||||
var dp = s.get_contact_local_normal(i)
|
||||
|
||||
if (cc):
|
||||
if (cc extends bullet_class and not cc.disabled):
|
||||
set_mode(MODE_RIGID)
|
||||
state = STATE_DYING
|
||||
#lv = s.get_contact_local_normal(i)*400
|
||||
s.set_angular_velocity(sign(dp.x)*33.0)
|
||||
set_friction(1)
|
||||
cc.disable()
|
||||
get_node("sound").play("hit")
|
||||
break
|
||||
|
||||
if (dp.x > 0.9):
|
||||
wall_side = 1.0
|
||||
elif (dp.x < -0.9):
|
||||
wall_side = -1.0
|
||||
|
||||
if (wall_side != 0 and wall_side != direction):
|
||||
direction = -direction
|
||||
get_node("sprite").set_scale(Vector2(-direction, 1))
|
||||
if (direction < 0 and not rc_left.is_colliding() and rc_right.is_colliding()):
|
||||
direction = -direction
|
||||
get_node("sprite").set_scale(Vector2(-direction, 1))
|
||||
elif (direction > 0 and not rc_right.is_colliding() and rc_left.is_colliding()):
|
||||
direction = -direction
|
||||
get_node("sprite").set_scale(Vector2(-direction, 1))
|
||||
|
||||
lv.x = direction*WALK_SPEED
|
||||
|
||||
if(anim != new_anim):
|
||||
anim = new_anim
|
||||
get_node("anim").play(anim)
|
||||
|
||||
s.set_linear_velocity(lv)
|
||||
|
||||
|
||||
func _ready():
|
||||
rc_left = get_node("raycast_left")
|
||||
rc_right = get_node("raycast_right")
|
||||
BIN
2d/split_screen_platformer/enemy.png
Normal file
|
After Width: | Height: | Size: 3.5 KiB |
206
2d/split_screen_platformer/enemy.tscn
Normal file
@@ -0,0 +1,206 @@
|
||||
[gd_scene load_steps=12 format=1]
|
||||
|
||||
[ext_resource path="res://enemy.gd" type="Script" id=1]
|
||||
[ext_resource path="res://enemy.png" type="Texture" id=2]
|
||||
[ext_resource path="res://bullet.png" type="Texture" id=3]
|
||||
[ext_resource path="res://sound_explode.wav" type="Sample" id=4]
|
||||
[ext_resource path="res://sound_hit.wav" type="Sample" id=5]
|
||||
|
||||
[sub_resource type="CircleShape2D" id=1]
|
||||
|
||||
custom_solver_bias = 0.0
|
||||
radius = 14.0
|
||||
|
||||
[sub_resource type="Animation" id=2]
|
||||
|
||||
resource/name = "explode"
|
||||
length = 6.0
|
||||
loop = false
|
||||
step = 0.0
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("sprite:visibility/self_opacity")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/keys = { "cont":true, "times":FloatArray( 3.58422, 4.33851 ), "transitions":FloatArray( 1, 1 ), "values":[ 1.0, 0.0 ] }
|
||||
tracks/1/type = "value"
|
||||
tracks/1/path = NodePath("sprite:frame")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/keys = { "cont":true, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ 4 ] }
|
||||
tracks/2/type = "value"
|
||||
tracks/2/path = NodePath("Particles2D:config/emitting")
|
||||
tracks/2/interp = 1
|
||||
tracks/2/keys = { "cont":false, "times":FloatArray( 3.47394 ), "transitions":FloatArray( 1 ), "values":[ true ] }
|
||||
tracks/3/type = "method"
|
||||
tracks/3/path = NodePath(".")
|
||||
tracks/3/interp = 1
|
||||
tracks/3/keys = { "times":FloatArray( 3.20357, 5.07305 ), "transitions":FloatArray( 1, 1 ), "values":[ { "args":[ ], "method":"_pre_explode" }, { "args":[ ], "method":"_die" } ] }
|
||||
|
||||
[sub_resource type="Animation" id=3]
|
||||
|
||||
length = 6.75
|
||||
loop = true
|
||||
step = 0.25
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("sprite:frame")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/keys = { "cont":false, "times":FloatArray( 0, 0.75, 1.5, 2.25, 3, 3.75, 4.5, 5.25, 6, 6.75 ), "transitions":FloatArray( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ), "values":[ 5, 6, 5, 6, 5, 6, 7, 6, 7, 5 ] }
|
||||
|
||||
[sub_resource type="Animation" id=4]
|
||||
|
||||
resource/name = "walk"
|
||||
length = 1.25
|
||||
loop = true
|
||||
step = 0.25
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("sprite:frame")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/keys = { "cont":false, "times":FloatArray( 0, 0.25, 0.5, 0.75, 1, 1.25 ), "transitions":FloatArray( 1, 1, 1, 1, 1, 1 ), "values":[ 0, 1, 2, 3, 4, 0 ] }
|
||||
|
||||
[sub_resource type="ColorRamp" id=5]
|
||||
|
||||
offsets = FloatArray( 0, 1 )
|
||||
colors = ColorArray( 1, 0.884956, 0.823009, 1, 0.768627, 0.389381, 0, 0 )
|
||||
|
||||
[sub_resource type="SampleLibrary" id=6]
|
||||
|
||||
samples/explode = { "db":0.0, "pitch":1.0, "sample":ExtResource( 4 ) }
|
||||
samples/hit = { "db":0.0, "pitch":1.0, "sample":ExtResource( 5 ) }
|
||||
|
||||
[node name="enemy" type="RigidBody2D"]
|
||||
|
||||
input/pickable = false
|
||||
shapes/0/shape = SubResource( 1 )
|
||||
shapes/0/transform = Matrix32( 1, 0, 0, 1, -1.08072, -2.16144 )
|
||||
shapes/0/trigger = false
|
||||
shapes/1/shape = SubResource( 1 )
|
||||
shapes/1/transform = Matrix32( 1, 0, 0, 1, 6.48431, 3.24216 )
|
||||
shapes/1/trigger = false
|
||||
shapes/2/shape = SubResource( 1 )
|
||||
shapes/2/transform = Matrix32( 1, 0, 0, 1, -12.495, 3.53415 )
|
||||
shapes/2/trigger = false
|
||||
collision/layers = 1
|
||||
collision/mask = 1
|
||||
mode = 2
|
||||
mass = 1.0
|
||||
friction = 0.0
|
||||
bounce = 0.0
|
||||
gravity_scale = 1.0
|
||||
custom_integrator = false
|
||||
continuous_cd = 0
|
||||
contacts_reported = 4
|
||||
contact_monitor = false
|
||||
sleeping = false
|
||||
can_sleep = true
|
||||
velocity/linear = Vector2( 0, 0 )
|
||||
velocity/angular = 0.0
|
||||
damp_override/linear = -1.0
|
||||
damp_override/angular = -1.0
|
||||
script/script = ExtResource( 1 )
|
||||
|
||||
[node name="enabler" type="VisibilityEnabler2D" parent="."]
|
||||
|
||||
transform/pos = Vector2( 16.2569, 11.0034 )
|
||||
transform/scale = Vector2( 23.5056, 10.8629 )
|
||||
rect = Rect2( -10, -10, 20, 20 )
|
||||
enabler/pause_animations = true
|
||||
enabler/freeze_bodies = true
|
||||
enabler/pause_particles = true
|
||||
enabler/process_parent = false
|
||||
enabler/fixed_process_parent = false
|
||||
|
||||
[node name="anim" type="AnimationPlayer" parent="."]
|
||||
|
||||
playback/process_mode = 1
|
||||
playback/default_blend_time = 0.0
|
||||
root/root = NodePath("..")
|
||||
anims/explode = SubResource( 2 )
|
||||
anims/idle = SubResource( 3 )
|
||||
anims/walk = SubResource( 4 )
|
||||
playback/active = true
|
||||
playback/speed = 3.0
|
||||
blend_times = [ ]
|
||||
autoplay = ""
|
||||
|
||||
[node name="sprite" type="Sprite" parent="."]
|
||||
|
||||
texture = ExtResource( 2 )
|
||||
hframes = 8
|
||||
frame = 4
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
|
||||
transform/pos = Vector2( -1.08072, -2.16144 )
|
||||
shape = SubResource( 1 )
|
||||
trigger = false
|
||||
_update_shape_index = -1
|
||||
|
||||
[node name="CollisionShape2D 2" type="CollisionShape2D" parent="."]
|
||||
|
||||
transform/pos = Vector2( 6.48431, 3.24216 )
|
||||
shape = SubResource( 1 )
|
||||
trigger = false
|
||||
_update_shape_index = -1
|
||||
|
||||
[node name="CollisionShape2D 3" type="CollisionShape2D" parent="."]
|
||||
|
||||
transform/pos = Vector2( -12.495, 3.53415 )
|
||||
shape = SubResource( 1 )
|
||||
trigger = false
|
||||
_update_shape_index = -1
|
||||
|
||||
[node name="raycast_left" type="RayCast2D" parent="."]
|
||||
|
||||
transform/pos = Vector2( -33.2868, -9.34363 )
|
||||
enabled = true
|
||||
cast_to = Vector2( 0, 45 )
|
||||
layer_mask = 1
|
||||
type_mask = 15
|
||||
|
||||
[node name="raycast_right" type="RayCast2D" parent="."]
|
||||
|
||||
transform/pos = Vector2( 29.1987, -9.34363 )
|
||||
enabled = true
|
||||
cast_to = Vector2( 0, 45 )
|
||||
layer_mask = 1
|
||||
type_mask = 15
|
||||
|
||||
[node name="Particles2D" type="Particles2D" parent="."]
|
||||
|
||||
visibility/self_opacity = 0.121212
|
||||
visibility/blend_mode = 1
|
||||
config/amount = 32
|
||||
config/lifetime = 0.5
|
||||
config/emit_timeout = 0.5
|
||||
config/emitting = false
|
||||
config/explosiveness = 0.1
|
||||
config/texture = ExtResource( 3 )
|
||||
params/direction = 0.0
|
||||
params/spread = 180.0
|
||||
params/linear_velocity = 90.0
|
||||
params/spin_velocity = 2.0
|
||||
params/orbit_velocity = 0.0
|
||||
params/gravity_direction = 0.0
|
||||
params/gravity_strength = 9.8
|
||||
params/radial_accel = 0.0
|
||||
params/tangential_accel = 0.0
|
||||
params/damping = 0.0
|
||||
params/initial_angle = 0.0
|
||||
params/initial_size = 2.0
|
||||
params/final_size = 3.0
|
||||
params/hue_variation = 0.0
|
||||
params/anim_speed_scale = 1.0
|
||||
params/anim_initial_pos = 0.0
|
||||
randomness/spin_velocity = 1.0
|
||||
color/color_ramp = SubResource( 5 )
|
||||
|
||||
[node name="sound" type="SamplePlayer2D" parent="."]
|
||||
|
||||
params/volume_db = 0.0
|
||||
params/pitch_scale = 1.0
|
||||
params/attenuation/min_distance = 1.0
|
||||
params/attenuation/max_distance = 2048.0
|
||||
params/attenuation/distance_exp = 1.0
|
||||
config/polyphony = 3
|
||||
config/samples = SubResource( 6 )
|
||||
config/pitch_random = 0.0
|
||||
|
||||
|
||||
42
2d/split_screen_platformer/engine.cfg
Normal file
@@ -0,0 +1,42 @@
|
||||
[application]
|
||||
|
||||
name="Platformer"
|
||||
main_scene="res://stage.tscn"
|
||||
icon="res://icon.png"
|
||||
name_es="Plataformero"
|
||||
target_fps="60"
|
||||
|
||||
[display]
|
||||
|
||||
width=800
|
||||
height=480
|
||||
stretch_mode="2d"
|
||||
stretch_aspect="keep_height"
|
||||
|
||||
[image_loader]
|
||||
|
||||
repeat=false
|
||||
|
||||
[input]
|
||||
|
||||
move_left=[key(Left), jbutton(0, 14)]
|
||||
move_right=[key(Right), jbutton(0, 15)]
|
||||
jump=[key(Up), jbutton(0, 0)]
|
||||
shoot=[key(Space), jbutton(0, 2)]
|
||||
spawn=[key(F1), jbutton(0, 11)]
|
||||
|
||||
[physics_2d]
|
||||
|
||||
default_gravity=700
|
||||
|
||||
[rasterizer]
|
||||
|
||||
use_pixel_snap=true
|
||||
|
||||
[render]
|
||||
|
||||
mipmap_policy=1
|
||||
|
||||
[texture_import]
|
||||
|
||||
filter=false
|
||||
BIN
2d/split_screen_platformer/icon.png
Normal file
|
After Width: | Height: | Size: 1002 B |
20
2d/split_screen_platformer/moving_platform.gd
Normal file
@@ -0,0 +1,20 @@
|
||||
|
||||
extends Node2D
|
||||
|
||||
# Member variables
|
||||
export var motion = Vector2()
|
||||
export var cycle = 1.0
|
||||
var accum = 0.0
|
||||
|
||||
|
||||
func _fixed_process(delta):
|
||||
accum += delta*(1.0/cycle)*PI*2.0
|
||||
accum = fmod(accum, PI*2.0)
|
||||
var d = sin(accum)
|
||||
var xf = Matrix32()
|
||||
xf[2]= motion*d
|
||||
get_node("platform").set_transform(xf)
|
||||
|
||||
|
||||
func _ready():
|
||||
set_fixed_process(true)
|
||||
BIN
2d/split_screen_platformer/moving_platform.png
Normal file
|
After Width: | Height: | Size: 2.1 KiB |
52
2d/split_screen_platformer/moving_platform.tscn
Normal file
@@ -0,0 +1,52 @@
|
||||
[gd_scene load_steps=4 format=1]
|
||||
|
||||
[ext_resource path="res://moving_platform.gd" type="Script" id=1]
|
||||
[ext_resource path="res://moving_platform.png" type="Texture" id=2]
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=1]
|
||||
|
||||
custom_solver_bias = 0.0
|
||||
points = Vector2Array( -88, 24, -88, -24, 88, -24, 88, 24 )
|
||||
|
||||
[node name="moving_platform" type="Node2D"]
|
||||
|
||||
script/script = ExtResource( 1 )
|
||||
motion = Vector2( 0, 0 )
|
||||
cycle = 1.0
|
||||
|
||||
[node name="platform" type="RigidBody2D" parent="."]
|
||||
|
||||
input/pickable = false
|
||||
shapes/0/shape = SubResource( 1 )
|
||||
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
|
||||
shapes/0/trigger = false
|
||||
collision/layers = 1
|
||||
collision/mask = 1
|
||||
mode = 3
|
||||
mass = 1.0
|
||||
friction = 1.0
|
||||
bounce = 0.0
|
||||
gravity_scale = 1.0
|
||||
custom_integrator = false
|
||||
continuous_cd = 0
|
||||
contacts_reported = 0
|
||||
contact_monitor = false
|
||||
sleeping = false
|
||||
can_sleep = true
|
||||
velocity/linear = Vector2( 0, 0 )
|
||||
velocity/angular = 0.0
|
||||
damp_override/linear = -1.0
|
||||
damp_override/angular = -1.0
|
||||
|
||||
[node name="Sprite" type="Sprite" parent="platform"]
|
||||
|
||||
texture = ExtResource( 2 )
|
||||
|
||||
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="platform"]
|
||||
|
||||
build_mode = 0
|
||||
polygon = Vector2Array( -88, -24, 88, -24, 88, 24, -88, 24 )
|
||||
shape_range = Vector2( -1, -1 )
|
||||
trigger = false
|
||||
|
||||
|
||||
BIN
2d/split_screen_platformer/music.ogg
Normal file
BIN
2d/split_screen_platformer/one_way_platform.png
Normal file
|
After Width: | Height: | Size: 2.2 KiB |
36
2d/split_screen_platformer/one_way_platform.tscn
Normal file
@@ -0,0 +1,36 @@
|
||||
[gd_scene load_steps=3 format=1]
|
||||
|
||||
[ext_resource path="res://one_way_platform.png" type="Texture" id=1]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id=1]
|
||||
|
||||
custom_solver_bias = 0.0
|
||||
extents = Vector2( 100, 10 )
|
||||
|
||||
[node name="one_way_platform" type="StaticBody2D"]
|
||||
|
||||
input/pickable = false
|
||||
shapes/0/shape = SubResource( 1 )
|
||||
shapes/0/transform = Matrix32( 1, 0, 0, 1, 1.46304, -13.1672 )
|
||||
shapes/0/trigger = false
|
||||
collision/layers = 1
|
||||
collision/mask = 1
|
||||
one_way_collision/direction = Vector2( 0, 1 )
|
||||
one_way_collision/max_depth = 20.0
|
||||
constant_linear_velocity = Vector2( 0, 0 )
|
||||
constant_angular_velocity = 0.0
|
||||
friction = 1.0
|
||||
bounce = 0.0
|
||||
|
||||
[node name="sprite" type="Sprite" parent="."]
|
||||
|
||||
texture = ExtResource( 1 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
|
||||
transform/pos = Vector2( 1.46304, -13.1672 )
|
||||
shape = SubResource( 1 )
|
||||
trigger = false
|
||||
_update_shape_index = -1
|
||||
|
||||
|
||||
BIN
2d/split_screen_platformer/osb_fire.png
Normal file
|
After Width: | Height: | Size: 2.2 KiB |
BIN
2d/split_screen_platformer/osb_jump.png
Normal file
|
After Width: | Height: | Size: 1.3 KiB |
BIN
2d/split_screen_platformer/osb_left.png
Normal file
|
After Width: | Height: | Size: 1.3 KiB |
BIN
2d/split_screen_platformer/osb_right.png
Normal file
|
After Width: | Height: | Size: 1.3 KiB |
101
2d/split_screen_platformer/parallax_bg.tscn
Normal file
@@ -0,0 +1,101 @@
|
||||
[gd_scene load_steps=7 format=1]
|
||||
|
||||
[ext_resource path="res://scroll_bg_sky.png" type="Texture" id=1]
|
||||
[ext_resource path="res://scroll_bg_cloud_1.png" type="Texture" id=2]
|
||||
[ext_resource path="res://scroll_bg_cloud_2.png" type="Texture" id=3]
|
||||
[ext_resource path="res://scroll_bg_cloud_3.png" type="Texture" id=4]
|
||||
[ext_resource path="res://scroll_bg_fg_2.png" type="Texture" id=5]
|
||||
[ext_resource path="res://scroll_bg_fg_1.png" type="Texture" id=6]
|
||||
|
||||
[node name="parallax_bg" type="ParallaxBackground"]
|
||||
|
||||
layer = -1
|
||||
offset = Vector2( 0, 0 )
|
||||
rotation = 0.0
|
||||
scale = Vector2( 1, 1 )
|
||||
scroll/offset = Vector2( 0, 0 )
|
||||
scroll/base_offset = Vector2( 0, 0 )
|
||||
scroll/base_scale = Vector2( 0.7, 0 )
|
||||
scroll/limit_begin = Vector2( 0, 0 )
|
||||
scroll/limit_end = Vector2( 0, 0 )
|
||||
scroll/ignore_camera_zoom = false
|
||||
|
||||
[node name="sky" type="ParallaxLayer" parent="."]
|
||||
|
||||
motion/scale = Vector2( 1, 1 )
|
||||
motion/mirroring = Vector2( 800, 0 )
|
||||
|
||||
[node name="Sprite" type="Sprite" parent="sky"]
|
||||
|
||||
transform/scale = Vector2( 32, 0.94 )
|
||||
texture = ExtResource( 1 )
|
||||
centered = false
|
||||
|
||||
[node name="clouds" type="ParallaxLayer" parent="."]
|
||||
|
||||
motion/scale = Vector2( 0.1, 1 )
|
||||
motion/mirroring = Vector2( 800, 0 )
|
||||
|
||||
[node name="Sprite" type="Sprite" parent="clouds"]
|
||||
|
||||
transform/pos = Vector2( 28, 127 )
|
||||
texture = ExtResource( 2 )
|
||||
centered = false
|
||||
|
||||
[node name="Sprite 2" type="Sprite" parent="clouds"]
|
||||
|
||||
transform/pos = Vector2( 404, 24 )
|
||||
texture = ExtResource( 2 )
|
||||
centered = false
|
||||
|
||||
[node name="Sprite 3" type="Sprite" parent="clouds"]
|
||||
|
||||
transform/pos = Vector2( 154, 46 )
|
||||
texture = ExtResource( 3 )
|
||||
centered = false
|
||||
|
||||
[node name="Sprite 4" type="Sprite" parent="clouds"]
|
||||
|
||||
transform/pos = Vector2( 525, 130 )
|
||||
texture = ExtResource( 3 )
|
||||
centered = false
|
||||
|
||||
[node name="Sprite 5" type="Sprite" parent="clouds"]
|
||||
|
||||
transform/pos = Vector2( 255, 158 )
|
||||
texture = ExtResource( 4 )
|
||||
centered = false
|
||||
|
||||
[node name="Sprite 6" type="Sprite" parent="clouds"]
|
||||
|
||||
transform/pos = Vector2( 674, 70 )
|
||||
texture = ExtResource( 4 )
|
||||
centered = false
|
||||
|
||||
[node name="mount_ 2" type="ParallaxLayer" parent="."]
|
||||
|
||||
motion/scale = Vector2( 0.2, 1 )
|
||||
motion/mirroring = Vector2( 800, 0 )
|
||||
|
||||
[node name="Sprite" type="Sprite" parent="mount_ 2"]
|
||||
|
||||
transform/pos = Vector2( 0, 225 )
|
||||
texture = ExtResource( 5 )
|
||||
centered = false
|
||||
region = true
|
||||
region_rect = Rect2( 0, 0, 800, 256 )
|
||||
|
||||
[node name="mount_1" type="ParallaxLayer" parent="."]
|
||||
|
||||
motion/scale = Vector2( 0.4, 1 )
|
||||
motion/mirroring = Vector2( 800, 0 )
|
||||
|
||||
[node name="Sprite" type="Sprite" parent="mount_1"]
|
||||
|
||||
transform/pos = Vector2( 0, 225 )
|
||||
texture = ExtResource( 6 )
|
||||
centered = false
|
||||
region = true
|
||||
region_rect = Rect2( 0, 0, 800, 256 )
|
||||
|
||||
|
||||
BIN
2d/split_screen_platformer/plank.png
Normal file
|
After Width: | Height: | Size: 270 B |
BIN
2d/split_screen_platformer/plankpin.png
Normal file
|
After Width: | Height: | Size: 253 B |
232
2d/split_screen_platformer/player.gd
Normal file
@@ -0,0 +1,232 @@
|
||||
|
||||
extends RigidBody2D
|
||||
|
||||
# Character Demo, written by Juan Linietsky.
|
||||
#
|
||||
# Implementation of a 2D Character controller.
|
||||
# This implementation uses the physics engine for
|
||||
# controlling a character, in a very similar way
|
||||
# than a 3D character controller would be implemented.
|
||||
#
|
||||
# Using the physics engine for this has the main
|
||||
# advantages:
|
||||
# -Easy to write.
|
||||
# -Interaction with other physics-based objects is free
|
||||
# -Only have to deal with the object linear velocity, not position
|
||||
# -All collision/area framework available
|
||||
#
|
||||
# But also has the following disadvantages:
|
||||
#
|
||||
# -Objects may bounce a little bit sometimes
|
||||
# -Going up ramps sends the chracter flying up, small hack is needed.
|
||||
# -A ray collider is needed to avoid sliding down on ramps and
|
||||
# undesiderd bumps, small steps and rare numerical precision errors.
|
||||
# (another alternative may be to turn on friction when the character is not moving).
|
||||
# -Friction cant be used, so floor velocity must be considered
|
||||
# for moving platforms.
|
||||
|
||||
# Member variables
|
||||
var anim = ""
|
||||
var siding_left = false
|
||||
var jumping = false
|
||||
var stopping_jump = false
|
||||
var shooting = false
|
||||
|
||||
var WALK_ACCEL = 800.0
|
||||
var WALK_DEACCEL = 800.0
|
||||
var WALK_MAX_VELOCITY = 200.0
|
||||
var AIR_ACCEL = 200.0
|
||||
var AIR_DEACCEL = 200.0
|
||||
var JUMP_VELOCITY = 460
|
||||
var STOP_JUMP_FORCE = 900.0
|
||||
|
||||
var MAX_FLOOR_AIRBORNE_TIME = 0.15
|
||||
|
||||
var airborne_time = 1e20
|
||||
var shoot_time = 1e20
|
||||
|
||||
var MAX_SHOOT_POSE_TIME = 0.3
|
||||
|
||||
var bullet = preload("res://bullet.tscn")
|
||||
|
||||
var floor_h_velocity = 0.0
|
||||
var enemy
|
||||
|
||||
|
||||
func _integrate_forces(s):
|
||||
var lv = s.get_linear_velocity()
|
||||
var step = s.get_step()
|
||||
|
||||
var new_anim = anim
|
||||
var new_siding_left = siding_left
|
||||
|
||||
# Get the controls
|
||||
var move_left = Input.is_action_pressed("move_left")
|
||||
var move_right = Input.is_action_pressed("move_right")
|
||||
var jump = Input.is_action_pressed("jump")
|
||||
var shoot = Input.is_action_pressed("shoot")
|
||||
var spawn = Input.is_action_pressed("spawn")
|
||||
|
||||
if spawn:
|
||||
var e = enemy.instance()
|
||||
var p = get_pos()
|
||||
p.y = p.y - 100
|
||||
e.set_pos(p)
|
||||
get_parent().add_child(e)
|
||||
|
||||
# Deapply prev floor velocity
|
||||
lv.x -= floor_h_velocity
|
||||
floor_h_velocity = 0.0
|
||||
|
||||
# Find the floor (a contact with upwards facing collision normal)
|
||||
var found_floor = false
|
||||
var floor_index = -1
|
||||
|
||||
for x in range(s.get_contact_count()):
|
||||
var ci = s.get_contact_local_normal(x)
|
||||
if (ci.dot(Vector2(0, -1)) > 0.6):
|
||||
found_floor = true
|
||||
floor_index = x
|
||||
|
||||
# A good idea when impementing characters of all kinds,
|
||||
# compensates for physics imprecission, as well as human reaction delay.
|
||||
if (shoot and not shooting):
|
||||
shoot_time = 0
|
||||
var bi = bullet.instance()
|
||||
var ss
|
||||
if (siding_left):
|
||||
ss = -1.0
|
||||
else:
|
||||
ss = 1.0
|
||||
var pos = get_pos() + get_node("bullet_shoot").get_pos()*Vector2(ss, 1.0)
|
||||
|
||||
bi.set_pos(pos)
|
||||
get_parent().add_child(bi)
|
||||
|
||||
bi.set_linear_velocity(Vector2(800.0*ss, -80))
|
||||
get_node("sprite/smoke").set_emitting(true)
|
||||
get_node("sound").play("shoot")
|
||||
PS2D.body_add_collision_exception(bi.get_rid(), get_rid()) # Make bullet and this not collide
|
||||
else:
|
||||
shoot_time += step
|
||||
|
||||
if (found_floor):
|
||||
airborne_time = 0.0
|
||||
else:
|
||||
airborne_time += step # Time it spent in the air
|
||||
|
||||
var on_floor = airborne_time < MAX_FLOOR_AIRBORNE_TIME
|
||||
|
||||
# Process jump
|
||||
if (jumping):
|
||||
if (lv.y > 0):
|
||||
# Set off the jumping flag if going down
|
||||
jumping = false
|
||||
elif (not jump):
|
||||
stopping_jump = true
|
||||
|
||||
if (stopping_jump):
|
||||
lv.y += STOP_JUMP_FORCE*step
|
||||
|
||||
if (on_floor):
|
||||
# Process logic when character is on floor
|
||||
if (move_left and not move_right):
|
||||
if (lv.x > -WALK_MAX_VELOCITY):
|
||||
lv.x -= WALK_ACCEL*step
|
||||
elif (move_right and not move_left):
|
||||
if (lv.x < WALK_MAX_VELOCITY):
|
||||
lv.x += WALK_ACCEL*step
|
||||
else:
|
||||
var xv = abs(lv.x)
|
||||
xv -= WALK_DEACCEL*step
|
||||
if (xv < 0):
|
||||
xv = 0
|
||||
lv.x = sign(lv.x)*xv
|
||||
|
||||
# Check jump
|
||||
if (not jumping and jump):
|
||||
lv.y = -JUMP_VELOCITY
|
||||
jumping = true
|
||||
stopping_jump = false
|
||||
get_node("sound").play("jump")
|
||||
|
||||
# Check siding
|
||||
if (lv.x < 0 and move_left):
|
||||
new_siding_left = true
|
||||
elif (lv.x > 0 and move_right):
|
||||
new_siding_left = false
|
||||
if (jumping):
|
||||
new_anim = "jumping"
|
||||
elif (abs(lv.x) < 0.1):
|
||||
if (shoot_time < MAX_SHOOT_POSE_TIME):
|
||||
new_anim = "idle_weapon"
|
||||
else:
|
||||
new_anim = "idle"
|
||||
else:
|
||||
if (shoot_time < MAX_SHOOT_POSE_TIME):
|
||||
new_anim = "run_weapon"
|
||||
else:
|
||||
new_anim = "run"
|
||||
else:
|
||||
# Process logic when the character is in the air
|
||||
if (move_left and not move_right):
|
||||
if (lv.x > -WALK_MAX_VELOCITY):
|
||||
lv.x -= AIR_ACCEL*step
|
||||
elif (move_right and not move_left):
|
||||
if (lv.x < WALK_MAX_VELOCITY):
|
||||
lv.x += AIR_ACCEL*step
|
||||
else:
|
||||
var xv = abs(lv.x)
|
||||
xv -= AIR_DEACCEL*step
|
||||
if (xv < 0):
|
||||
xv = 0
|
||||
lv.x = sign(lv.x)*xv
|
||||
|
||||
if (lv.y < 0):
|
||||
if (shoot_time < MAX_SHOOT_POSE_TIME):
|
||||
new_anim = "jumping_weapon"
|
||||
else:
|
||||
new_anim = "jumping"
|
||||
else:
|
||||
if (shoot_time < MAX_SHOOT_POSE_TIME):
|
||||
new_anim = "falling_weapon"
|
||||
else:
|
||||
new_anim = "falling"
|
||||
|
||||
# Update siding
|
||||
if (new_siding_left != siding_left):
|
||||
if (new_siding_left):
|
||||
get_node("sprite").set_scale(Vector2(-1, 1))
|
||||
else:
|
||||
get_node("sprite").set_scale(Vector2(1, 1))
|
||||
|
||||
siding_left = new_siding_left
|
||||
|
||||
# Change animation
|
||||
if (new_anim != anim):
|
||||
anim = new_anim
|
||||
get_node("anim").play(anim)
|
||||
|
||||
shooting = shoot
|
||||
|
||||
# Apply floor velocity
|
||||
if (found_floor):
|
||||
floor_h_velocity = s.get_contact_collider_velocity_at_pos(floor_index).x
|
||||
lv.x += floor_h_velocity
|
||||
|
||||
# Finally, apply gravity and set back the linear velocity
|
||||
lv += s.get_total_gravity()*step
|
||||
s.set_linear_velocity(lv)
|
||||
|
||||
|
||||
func _ready():
|
||||
enemy = ResourceLoader.load("res://enemy.tscn")
|
||||
|
||||
# if !Globals.has_singleton("Facebook"):
|
||||
# return
|
||||
# var Facebook = Globals.get_singleton("Facebook")
|
||||
# var link = Globals.get("facebook/link")
|
||||
# var icon = Globals.get("facebook/icon")
|
||||
# var msg = "I just sneezed on your wall! Beat my score and Stop the Running nose!"
|
||||
# var title = "I just sneezed on your wall!"
|
||||
# Facebook.post("feed", msg, title, link, icon)
|
||||
330
2d/split_screen_platformer/player.tscn
Normal file
@@ -0,0 +1,330 @@
|
||||
[gd_scene load_steps=25 format=1]
|
||||
|
||||
[ext_resource path="res://player.gd" type="Script" id=1]
|
||||
[ext_resource path="res://robot_demo.png" type="Texture" id=2]
|
||||
[ext_resource path="res://bullet.png" type="Texture" id=3]
|
||||
[ext_resource path="res://sound_coin.wav" type="Sample" id=4]
|
||||
[ext_resource path="res://sound_jump.wav" type="Sample" id=5]
|
||||
[ext_resource path="res://sound_shoot.wav" type="Sample" id=6]
|
||||
[ext_resource path="res://osb_left.png" type="Texture" id=7]
|
||||
[ext_resource path="res://osb_right.png" type="Texture" id=8]
|
||||
[ext_resource path="res://osb_jump.png" type="Texture" id=9]
|
||||
[ext_resource path="res://osb_fire.png" type="Texture" id=10]
|
||||
|
||||
[sub_resource type="RayShape2D" id=1]
|
||||
|
||||
custom_solver_bias = 0.5
|
||||
length = 20.0
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=2]
|
||||
|
||||
custom_solver_bias = 0.0
|
||||
points = Vector2Array( -19.902, -24.8691, 19.3625, -24.6056, -0.138023, 16.5036 )
|
||||
|
||||
[sub_resource type="ColorRamp" id=3]
|
||||
|
||||
offsets = FloatArray( 0, 1 )
|
||||
colors = ColorArray( 1, 1, 1, 1, 0, 0, 0, 0.0442478 )
|
||||
|
||||
[sub_resource type="Animation" id=4]
|
||||
|
||||
resource/name = "crouch"
|
||||
length = 0.01
|
||||
loop = true
|
||||
step = 0.25
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("sprite:frame")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/keys = { "cont":false, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ 22 ] }
|
||||
|
||||
[sub_resource type="Animation" id=5]
|
||||
|
||||
resource/name = "falling"
|
||||
length = 0.01
|
||||
loop = true
|
||||
step = 0.25
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("sprite:frame")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/keys = { "cont":false, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ 21 ] }
|
||||
|
||||
[sub_resource type="Animation" id=6]
|
||||
|
||||
resource/name = "falling_weapon"
|
||||
length = 0.5
|
||||
loop = true
|
||||
step = 0.25
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("sprite:frame")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/keys = { "cont":false, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ 26 ] }
|
||||
|
||||
[sub_resource type="Animation" id=7]
|
||||
|
||||
length = 7.0
|
||||
loop = true
|
||||
step = 0.25
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("sprite:frame")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/keys = { "cont":false, "times":FloatArray( 0, 1.25, 1.5, 2, 4.5, 4.75, 5, 5.25 ), "transitions":FloatArray( 1, 1, 1, 1, 1, 1, 1, 1 ), "values":[ 16, 17, 18, 16, 19, 20, 19, 16 ] }
|
||||
|
||||
[sub_resource type="Animation" id=8]
|
||||
|
||||
length = 0.5
|
||||
loop = true
|
||||
step = 0.25
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("sprite:frame")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/keys = { "cont":false, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ 25 ] }
|
||||
|
||||
[sub_resource type="Animation" id=9]
|
||||
|
||||
length = 0.5
|
||||
loop = true
|
||||
step = 0.25
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("sprite:frame")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/keys = { "cont":false, "times":FloatArray( 0, 0.25, 0.5 ), "transitions":FloatArray( 1, 1, 1 ), "values":[ 23, 24, 23 ] }
|
||||
|
||||
[sub_resource type="Animation" id=10]
|
||||
|
||||
length = 0.5
|
||||
loop = true
|
||||
step = 0.25
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("sprite:frame")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/keys = { "cont":false, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ 26 ] }
|
||||
|
||||
[sub_resource type="Animation" id=11]
|
||||
|
||||
length = 1.25
|
||||
loop = true
|
||||
step = 0.25
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("sprite:frame")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/keys = { "cont":false, "times":FloatArray( 0, 0.25, 0.5, 0.75, 1, 1.25 ), "transitions":FloatArray( 1, 1, 1, 1, 1, 1 ), "values":[ 0, 1, 2, 3, 4, 0 ] }
|
||||
|
||||
[sub_resource type="Animation" id=12]
|
||||
|
||||
length = 1.25
|
||||
loop = true
|
||||
step = 0.25
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("sprite:frame")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/keys = { "cont":false, "times":FloatArray( 0, 0.25, 0.5, 0.75, 1, 1.25 ), "transitions":FloatArray( 1, 1, 1, 1, 1, 1 ), "values":[ 5, 6, 7, 8, 9, 5 ] }
|
||||
|
||||
[sub_resource type="Animation" id=13]
|
||||
|
||||
length = 1.25
|
||||
loop = true
|
||||
step = 0.25
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("sprite:frame")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/keys = { "cont":false, "times":FloatArray( 0, 0.25, 0.5, 0.75, 1, 1.25 ), "transitions":FloatArray( 1, 1, 1, 1, 1, 1 ), "values":[ 10, 11, 12, 13, 14, 5 ] }
|
||||
|
||||
[sub_resource type="SampleLibrary" id=14]
|
||||
|
||||
samples/jump = { "db":0.0, "pitch":1.0, "sample":ExtResource( 5 ) }
|
||||
samples/shoot = { "db":0.0, "pitch":1.0, "sample":ExtResource( 6 ) }
|
||||
samples/coin = { "db":0.0, "pitch":1.0, "sample":ExtResource( 4 ) }
|
||||
|
||||
[node name="player" type="RigidBody2D"]
|
||||
|
||||
input/pickable = false
|
||||
shapes/0/shape = SubResource( 1 )
|
||||
shapes/0/transform = Matrix32( 1, 0, 0, 1.76469, 0.291992, -12.1587 )
|
||||
shapes/0/trigger = false
|
||||
shapes/1/shape = SubResource( 2 )
|
||||
shapes/1/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
|
||||
shapes/1/trigger = false
|
||||
collision/layers = 1
|
||||
collision/mask = 1
|
||||
mode = 2
|
||||
mass = 3.0
|
||||
friction = 0.0
|
||||
bounce = 0.0
|
||||
gravity_scale = 1.0
|
||||
custom_integrator = true
|
||||
continuous_cd = 0
|
||||
contacts_reported = 3
|
||||
contact_monitor = false
|
||||
sleeping = false
|
||||
can_sleep = true
|
||||
velocity/linear = Vector2( 0, 0 )
|
||||
velocity/angular = 0.0
|
||||
damp_override/linear = -1.0
|
||||
damp_override/angular = -1.0
|
||||
script/script = ExtResource( 1 )
|
||||
|
||||
[node name="sprite" type="Sprite" parent="."]
|
||||
|
||||
texture = ExtResource( 2 )
|
||||
vframes = 2
|
||||
hframes = 16
|
||||
|
||||
[node name="smoke" type="Particles2D" parent="sprite"]
|
||||
|
||||
visibility/self_opacity = 0.363636
|
||||
visibility/blend_mode = 1
|
||||
transform/pos = Vector2( 20.7312, 3.21187 )
|
||||
transform/rot = 83.4504
|
||||
config/amount = 4
|
||||
config/lifetime = 0.3
|
||||
config/emit_timeout = 0.3
|
||||
config/emitting = false
|
||||
config/local_space = false
|
||||
config/explosiveness = 0.1
|
||||
config/texture = ExtResource( 3 )
|
||||
params/direction = 0.0
|
||||
params/spread = 180.0
|
||||
params/linear_velocity = 20.0
|
||||
params/spin_velocity = 1.0
|
||||
params/orbit_velocity = 0.0
|
||||
params/gravity_direction = 0.0
|
||||
params/gravity_strength = 9.8
|
||||
params/radial_accel = 0.0
|
||||
params/tangential_accel = 0.0
|
||||
params/damping = 0.0
|
||||
params/initial_angle = 0.0
|
||||
params/initial_size = 2.0
|
||||
params/final_size = 2.0
|
||||
params/hue_variation = 0.0
|
||||
params/anim_speed_scale = 1.0
|
||||
params/anim_initial_pos = 0.0
|
||||
randomness/spin_velocity = 2.0
|
||||
color/color_ramp = SubResource( 3 )
|
||||
|
||||
[node name="anim" type="AnimationPlayer" parent="."]
|
||||
|
||||
playback/process_mode = 1
|
||||
playback/default_blend_time = 0.0
|
||||
root/root = NodePath("..")
|
||||
anims/crouch = SubResource( 4 )
|
||||
anims/falling = SubResource( 5 )
|
||||
anims/falling_weapon = SubResource( 6 )
|
||||
anims/idle = SubResource( 7 )
|
||||
anims/idle_weapon = SubResource( 8 )
|
||||
anims/jumping = SubResource( 9 )
|
||||
anims/jumping_weapon = SubResource( 10 )
|
||||
anims/run = SubResource( 11 )
|
||||
anims/run_weapon = SubResource( 12 )
|
||||
anims/standing_weapon_ready = SubResource( 13 )
|
||||
playback/active = true
|
||||
playback/speed = 2.0
|
||||
blend_times = [ ]
|
||||
autoplay = ""
|
||||
|
||||
[node name="camera" type="Camera2D" parent="."]
|
||||
|
||||
anchor_mode = 1
|
||||
rotating = false
|
||||
current = true
|
||||
zoom = Vector2( 1, 1 )
|
||||
limit/left = 0
|
||||
limit/top = 0
|
||||
limit/right = 10000000
|
||||
limit/bottom = 10000000
|
||||
drag_margin/h_enabled = true
|
||||
drag_margin/v_enabled = true
|
||||
smoothing/enable = false
|
||||
smoothing/speed = 5.0
|
||||
drag_margin/left = 0.2
|
||||
drag_margin/top = 0.2
|
||||
drag_margin/right = 0.2
|
||||
drag_margin/bottom = 0.2
|
||||
|
||||
[node name="bullet_shoot" type="Position2D" parent="."]
|
||||
|
||||
transform/pos = Vector2( 31.2428, 4.08784 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
|
||||
transform/pos = Vector2( 0.291992, -12.1587 )
|
||||
transform/scale = Vector2( 1, 1.76469 )
|
||||
shape = SubResource( 1 )
|
||||
trigger = false
|
||||
_update_shape_index = -1
|
||||
|
||||
[node name="sound" type="SamplePlayer" parent="."]
|
||||
|
||||
config/polyphony = 1
|
||||
config/samples = SubResource( 14 )
|
||||
default/volume_db = 0.0
|
||||
default/pitch_scale = 1.0
|
||||
default/pan = 0.0
|
||||
default/depth = 0.0
|
||||
default/height = 0.0
|
||||
default/filter/type = 0
|
||||
default/filter/cutoff = 0.0
|
||||
default/filter/resonance = 0.0
|
||||
default/filter/gain = 0.0
|
||||
default/reverb_room = 2
|
||||
default/reverb_send = 0.0
|
||||
default/chorus_send = 0.0
|
||||
|
||||
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]
|
||||
|
||||
build_mode = 0
|
||||
polygon = Vector2Array( -0.138023, 16.5036, -19.902, -24.8691, 19.3625, -24.6056 )
|
||||
shape_range = Vector2( -1, -1 )
|
||||
trigger = false
|
||||
|
||||
[node name="ui" type="CanvasLayer" parent="."]
|
||||
|
||||
layer = 0
|
||||
offset = Vector2( 0, 0 )
|
||||
rotation = 0.0
|
||||
scale = Vector2( 1, 1 )
|
||||
|
||||
[node name="left" type="TouchScreenButton" parent="ui"]
|
||||
|
||||
transform/pos = Vector2( 27.7593, 360.87 )
|
||||
transform/scale = Vector2( 1.49157, 1.46265 )
|
||||
normal = ExtResource( 7 )
|
||||
pressed = null
|
||||
bitmask = null
|
||||
passby_press = true
|
||||
action = "move_left"
|
||||
visibility_mode = 1
|
||||
|
||||
[node name="right" type="TouchScreenButton" parent="ui"]
|
||||
|
||||
transform/pos = Vector2( 121.542, 361.415 )
|
||||
transform/scale = Vector2( 1.49157, 1.46265 )
|
||||
normal = ExtResource( 8 )
|
||||
pressed = null
|
||||
bitmask = null
|
||||
passby_press = true
|
||||
action = "move_right"
|
||||
visibility_mode = 1
|
||||
|
||||
[node name="jump" type="TouchScreenButton" parent="ui"]
|
||||
|
||||
transform/pos = Vector2( 666.224, 359.02 )
|
||||
transform/scale = Vector2( 1.49157, 1.46265 )
|
||||
normal = ExtResource( 9 )
|
||||
pressed = null
|
||||
bitmask = null
|
||||
passby_press = false
|
||||
action = "jump"
|
||||
visibility_mode = 1
|
||||
|
||||
[node name="fire" type="TouchScreenButton" parent="ui"]
|
||||
|
||||
transform/pos = Vector2( 668.073, 262.788 )
|
||||
transform/scale = Vector2( 1.49157, 1.46265 )
|
||||
normal = ExtResource( 10 )
|
||||
pressed = null
|
||||
bitmask = null
|
||||
passby_press = false
|
||||
action = "shoot"
|
||||
visibility_mode = 1
|
||||
|
||||
|
||||
BIN
2d/split_screen_platformer/robot_demo.png
Normal file
|
After Width: | Height: | Size: 12 KiB |
BIN
2d/split_screen_platformer/scroll_bg_cloud_1.png
Normal file
|
After Width: | Height: | Size: 531 B |
BIN
2d/split_screen_platformer/scroll_bg_cloud_2.png
Normal file
|
After Width: | Height: | Size: 719 B |
BIN
2d/split_screen_platformer/scroll_bg_cloud_3.png
Normal file
|
After Width: | Height: | Size: 394 B |
BIN
2d/split_screen_platformer/scroll_bg_fg_1.png
Normal file
|
After Width: | Height: | Size: 12 KiB |
BIN
2d/split_screen_platformer/scroll_bg_fg_2.png
Normal file
|
After Width: | Height: | Size: 13 KiB |
BIN
2d/split_screen_platformer/scroll_bg_sky.png
Normal file
|
After Width: | Height: | Size: 3.0 KiB |
60
2d/split_screen_platformer/seesaw.tscn
Normal file
@@ -0,0 +1,60 @@
|
||||
[gd_scene load_steps=4 format=1]
|
||||
|
||||
[ext_resource path="res://plank.png" type="Texture" id=1]
|
||||
[ext_resource path="res://plankpin.png" type="Texture" id=2]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id=1]
|
||||
|
||||
custom_solver_bias = 0.0
|
||||
extents = Vector2( 128, 8 )
|
||||
|
||||
[node name="seesaw" type="Node2D"]
|
||||
|
||||
[node name="plank" type="RigidBody2D" parent="."]
|
||||
|
||||
input/pickable = false
|
||||
shapes/0/shape = SubResource( 1 )
|
||||
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
|
||||
shapes/0/trigger = false
|
||||
collision/layers = 1
|
||||
collision/mask = 1
|
||||
mode = 0
|
||||
mass = 5.10204
|
||||
friction = 1.0
|
||||
bounce = 0.0
|
||||
gravity_scale = 1.0
|
||||
custom_integrator = false
|
||||
continuous_cd = 0
|
||||
contacts_reported = 0
|
||||
contact_monitor = false
|
||||
sleeping = false
|
||||
can_sleep = true
|
||||
velocity/linear = Vector2( 0, 0 )
|
||||
velocity/angular = 0.0
|
||||
damp_override/linear = -1.0
|
||||
damp_override/angular = -1.0
|
||||
|
||||
[node name="sprite" type="Sprite" parent="plank"]
|
||||
|
||||
texture = ExtResource( 1 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="plank"]
|
||||
|
||||
shape = SubResource( 1 )
|
||||
trigger = false
|
||||
_update_shape_index = -1
|
||||
|
||||
[node name="pin" type="PinJoint2D" parent="."]
|
||||
|
||||
node_a = NodePath("../plank")
|
||||
node_b = NodePath("")
|
||||
bias/bias = 0.0
|
||||
collision/exclude_nodes = true
|
||||
softness = 0.0
|
||||
|
||||
[node name="Sprite" type="Sprite" parent="."]
|
||||
|
||||
transform/pos = Vector2( -0.290825, 20.2425 )
|
||||
texture = ExtResource( 2 )
|
||||
|
||||
|
||||
BIN
2d/split_screen_platformer/sound_coin.wav
Normal file
BIN
2d/split_screen_platformer/sound_explode.wav
Normal file
BIN
2d/split_screen_platformer/sound_hit.wav
Normal file
BIN
2d/split_screen_platformer/sound_jump.wav
Normal file
BIN
2d/split_screen_platformer/sound_shoot.wav
Normal file
352
2d/split_screen_platformer/stage.tscn
Normal file
BIN
2d/split_screen_platformer/tiles_demo.png
Normal file
|
After Width: | Height: | Size: 9.8 KiB |
1
2d/split_screen_platformer/tiles_demo.png.flags
Normal file
@@ -0,0 +1 @@
|
||||
filter=false
|
||||
195
2d/split_screen_platformer/tileset.tres
Normal file
@@ -0,0 +1,195 @@
|
||||
[gd_resource type="TileSet" load_steps=14 format=1]
|
||||
|
||||
[ext_resource path="res://tiles_demo.png" type="Texture" id=1]
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=1]
|
||||
|
||||
custom_solver_bias = 0.0
|
||||
points = Vector2Array( -32, -24, 32, -24, 32, 32, -32, 32 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=2]
|
||||
|
||||
custom_solver_bias = 0.0
|
||||
points = Vector2Array( -32, 32, -32, -24, 24, -24, 24, 32 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=3]
|
||||
|
||||
custom_solver_bias = 0.0
|
||||
points = Vector2Array( -32, -32, 32, -32, 32, 32, -32, 32 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=4]
|
||||
|
||||
custom_solver_bias = 0.0
|
||||
points = Vector2Array( -32, -56, 32, 8, 32, 64, -32, 64 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=5]
|
||||
|
||||
custom_solver_bias = 0.0
|
||||
points = Vector2Array( -32, 32, -32, -32, 24, -32, 24, 32 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=6]
|
||||
|
||||
custom_solver_bias = 0.0
|
||||
points = Vector2Array( -32, -24, 32, -24, 32, 24, -32, 24 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=7]
|
||||
|
||||
custom_solver_bias = 0.0
|
||||
points = Vector2Array( -32, -24, 24, -24, 24, 24, -32, 24 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=8]
|
||||
|
||||
custom_solver_bias = 0.0
|
||||
points = Vector2Array( -32, 32, -32, -32, 24, -32, 24, 32 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=9]
|
||||
|
||||
custom_solver_bias = 0.0
|
||||
points = Vector2Array( -64, 32, -64, -32, -8, -32, -8, 32 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=10]
|
||||
|
||||
custom_solver_bias = 0.0
|
||||
points = Vector2Array( -32, 32, -32, -32, 24, -32, 32, -24, 32, 32 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=11]
|
||||
|
||||
custom_solver_bias = 0.0
|
||||
points = Vector2Array( -32, 32, -32, -24, 32, -24, 32, 32 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=12]
|
||||
|
||||
custom_solver_bias = 0.0
|
||||
points = Vector2Array( -32, 32, -32, -24, 32, -24, 32, 32 )
|
||||
|
||||
[resource]
|
||||
|
||||
0/name = "floor"
|
||||
0/texture = ExtResource( 1 )
|
||||
0/tex_offset = Vector2( 0, 0 )
|
||||
0/region = Rect2( 0, 0, 64, 64 )
|
||||
0/occluder_offset = Vector2( 32, 32 )
|
||||
0/navigation_offset = Vector2( 32, 32 )
|
||||
0/shape_offset = Vector2( 32, 32 )
|
||||
0/shapes = [ SubResource( 1 ) ]
|
||||
1/name = "edge"
|
||||
1/texture = ExtResource( 1 )
|
||||
1/tex_offset = Vector2( 0, 0 )
|
||||
1/region = Rect2( 64, 0, 64, 64 )
|
||||
1/occluder_offset = Vector2( 32, 32 )
|
||||
1/navigation_offset = Vector2( 32, 32 )
|
||||
1/shape_offset = Vector2( 32, 32 )
|
||||
1/shapes = [ SubResource( 2 ) ]
|
||||
2/name = "wall"
|
||||
2/texture = ExtResource( 1 )
|
||||
2/tex_offset = Vector2( 0, 0 )
|
||||
2/region = Rect2( 64, 64, 64, 64 )
|
||||
2/occluder_offset = Vector2( 32, 32 )
|
||||
2/navigation_offset = Vector2( 32, 32 )
|
||||
2/shape_offset = Vector2( 32, 32 )
|
||||
2/shapes = [ SubResource( 8 ) ]
|
||||
3/name = "wall_deco"
|
||||
3/texture = ExtResource( 1 )
|
||||
3/tex_offset = Vector2( 0, 0 )
|
||||
3/region = Rect2( 320, 128, 128, 64 )
|
||||
3/occluder_offset = Vector2( 64, 32 )
|
||||
3/navigation_offset = Vector2( 64, 32 )
|
||||
3/shape_offset = Vector2( 64, 32 )
|
||||
3/shapes = [ SubResource( 9 ) ]
|
||||
4/name = "corner"
|
||||
4/texture = ExtResource( 1 )
|
||||
4/tex_offset = Vector2( 0, 0 )
|
||||
4/region = Rect2( 64, 128, 64, 64 )
|
||||
4/occluder_offset = Vector2( 32, 32 )
|
||||
4/navigation_offset = Vector2( 32, 32 )
|
||||
4/shape_offset = Vector2( 32, 32 )
|
||||
4/shapes = [ SubResource( 10 ) ]
|
||||
5/name = "flowers"
|
||||
5/texture = ExtResource( 1 )
|
||||
5/tex_offset = Vector2( 0, 0 )
|
||||
5/region = Rect2( 192, 192, 64, 64 )
|
||||
5/occluder_offset = Vector2( 32, 32 )
|
||||
5/navigation_offset = Vector2( 32, 32 )
|
||||
5/shape_offset = Vector2( 32, 32 )
|
||||
5/shapes = [ SubResource( 11 ) ]
|
||||
6/name = "tree_base"
|
||||
6/texture = ExtResource( 1 )
|
||||
6/tex_offset = Vector2( 0, 0 )
|
||||
6/region = Rect2( 256, 192, 64, 64 )
|
||||
6/occluder_offset = Vector2( 32, 32 )
|
||||
6/navigation_offset = Vector2( 32, 32 )
|
||||
6/shape_offset = Vector2( 32, 32 )
|
||||
6/shapes = [ SubResource( 12 ) ]
|
||||
7/name = "tree_mid"
|
||||
7/texture = ExtResource( 1 )
|
||||
7/tex_offset = Vector2( 0, 0 )
|
||||
7/region = Rect2( 256, 128, 64, 64 )
|
||||
7/occluder_offset = Vector2( 32, 32 )
|
||||
7/navigation_offset = Vector2( 32, 32 )
|
||||
7/shape_offset = Vector2( 0, 0 )
|
||||
7/shapes = [ ]
|
||||
8/name = "tree_mid 2"
|
||||
8/texture = ExtResource( 1 )
|
||||
8/tex_offset = Vector2( 0, 0 )
|
||||
8/region = Rect2( 256, 64, 64, 64 )
|
||||
8/occluder_offset = Vector2( 32, 32 )
|
||||
8/navigation_offset = Vector2( 32, 32 )
|
||||
8/shape_offset = Vector2( 0, 0 )
|
||||
8/shapes = [ ]
|
||||
9/name = "tree_top"
|
||||
9/texture = ExtResource( 1 )
|
||||
9/tex_offset = Vector2( 0, 0 )
|
||||
9/region = Rect2( 256, 0, 64, 64 )
|
||||
9/occluder_offset = Vector2( 32, 32 )
|
||||
9/navigation_offset = Vector2( 32, 32 )
|
||||
9/shape_offset = Vector2( 0, 0 )
|
||||
9/shapes = [ ]
|
||||
10/name = "solid"
|
||||
10/texture = ExtResource( 1 )
|
||||
10/tex_offset = Vector2( 0, 0 )
|
||||
10/region = Rect2( 0, 64, 64, 64 )
|
||||
10/occluder_offset = Vector2( 32, 32 )
|
||||
10/navigation_offset = Vector2( 32, 32 )
|
||||
10/shape_offset = Vector2( 0, 0 )
|
||||
10/shapes = [ ]
|
||||
11/name = "ceiling"
|
||||
11/texture = ExtResource( 1 )
|
||||
11/tex_offset = Vector2( 0, 0 )
|
||||
11/region = Rect2( 384, 64, 64, 64 )
|
||||
11/occluder_offset = Vector2( 32, 32 )
|
||||
11/navigation_offset = Vector2( 32, 32 )
|
||||
11/shape_offset = Vector2( 32, 32 )
|
||||
11/shapes = [ SubResource( 3 ) ]
|
||||
12/name = "ramp"
|
||||
12/texture = ExtResource( 1 )
|
||||
12/tex_offset = Vector2( 0, 0 )
|
||||
12/region = Rect2( 128, 128, 64, 128 )
|
||||
12/occluder_offset = Vector2( 32, 64 )
|
||||
12/navigation_offset = Vector2( 32, 64 )
|
||||
12/shape_offset = Vector2( 32, 64 )
|
||||
12/shapes = [ SubResource( 4 ) ]
|
||||
13/name = "ceiling2wall"
|
||||
13/texture = ExtResource( 1 )
|
||||
13/tex_offset = Vector2( 0, 0 )
|
||||
13/region = Rect2( 448, 64, 64, 64 )
|
||||
13/occluder_offset = Vector2( 32, 32 )
|
||||
13/navigation_offset = Vector2( 32, 32 )
|
||||
13/shape_offset = Vector2( 32, 32 )
|
||||
13/shapes = [ SubResource( 5 ) ]
|
||||
14/name = "platform_floor"
|
||||
14/texture = ExtResource( 1 )
|
||||
14/tex_offset = Vector2( 0, 0 )
|
||||
14/region = Rect2( 128, 0, 64, 64 )
|
||||
14/occluder_offset = Vector2( 32, 32 )
|
||||
14/navigation_offset = Vector2( 32, 32 )
|
||||
14/shape_offset = Vector2( 32, 32 )
|
||||
14/shapes = [ SubResource( 6 ) ]
|
||||
15/name = "platform_edge"
|
||||
15/texture = ExtResource( 1 )
|
||||
15/tex_offset = Vector2( 0, 0 )
|
||||
15/region = Rect2( 192, 0, 64, 64 )
|
||||
15/occluder_offset = Vector2( 32, 32 )
|
||||
15/navigation_offset = Vector2( 32, 32 )
|
||||
15/shape_offset = Vector2( 32, 32 )
|
||||
15/shapes = [ SubResource( 7 ) ]
|
||||
|
||||
432
2d/split_screen_platformer/tileset_edit.tscn
Normal file
@@ -0,0 +1,432 @@
|
||||
[gd_scene load_steps=14 format=1]
|
||||
|
||||
[ext_resource path="res://tiles_demo.png" type="Texture" id=1]
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=1]
|
||||
|
||||
custom_solver_bias = 0.0
|
||||
points = Vector2Array( -32, -24, 32, -24, 32, 32, -32, 32 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=2]
|
||||
|
||||
custom_solver_bias = 0.0
|
||||
points = Vector2Array( -32, 32, -32, -24, 24, -24, 24, 32 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=3]
|
||||
|
||||
custom_solver_bias = 0.0
|
||||
points = Vector2Array( -32, 32, -32, -32, 24, -32, 24, 32 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=4]
|
||||
|
||||
custom_solver_bias = 0.0
|
||||
points = Vector2Array( -64, 32, -64, -32, -8, -32, -8, 32 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=5]
|
||||
|
||||
custom_solver_bias = 0.0
|
||||
points = Vector2Array( -32, 32, -32, -32, 24, -32, 32, -24, 32, 32 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=6]
|
||||
|
||||
custom_solver_bias = 0.0
|
||||
points = Vector2Array( -32, 32, -32, -24, 32, -24, 32, 32 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=7]
|
||||
|
||||
custom_solver_bias = 0.0
|
||||
points = Vector2Array( -32, 32, -32, -24, 32, -24, 32, 32 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=8]
|
||||
|
||||
custom_solver_bias = 0.0
|
||||
points = Vector2Array( -32, -32, 32, -32, 32, 32, -32, 32 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=9]
|
||||
|
||||
custom_solver_bias = 0.0
|
||||
points = Vector2Array( -32, -56, 32, 8, 32, 64, -32, 64 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=10]
|
||||
|
||||
custom_solver_bias = 0.0
|
||||
points = Vector2Array( -32, 32, -32, -32, 24, -32, 24, 32 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=11]
|
||||
|
||||
custom_solver_bias = 0.0
|
||||
points = Vector2Array( -32, -24, 32, -24, 32, 24, -32, 24 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=12]
|
||||
|
||||
custom_solver_bias = 0.0
|
||||
points = Vector2Array( -32, -24, 24, -24, 24, 24, -32, 24 )
|
||||
|
||||
[node name="Node" type="Node"]
|
||||
|
||||
[node name="floor" type="Sprite" parent="."]
|
||||
|
||||
texture = ExtResource( 1 )
|
||||
region = true
|
||||
region_rect = Rect2( 0, 0, 64, 64 )
|
||||
|
||||
[node name="collision" type="StaticBody2D" parent="floor"]
|
||||
|
||||
input/pickable = false
|
||||
shapes/0/shape = SubResource( 1 )
|
||||
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
|
||||
shapes/0/trigger = false
|
||||
collision/layers = 1
|
||||
collision/mask = 1
|
||||
constant_linear_velocity = Vector2( 0, 0 )
|
||||
constant_angular_velocity = 0.0
|
||||
friction = 1.0
|
||||
bounce = 0.0
|
||||
|
||||
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="floor/collision"]
|
||||
|
||||
build_mode = 0
|
||||
polygon = Vector2Array( 32, -24, 32, 32, -32, 32, -32, -24 )
|
||||
shape_range = Vector2( -1, -1 )
|
||||
trigger = false
|
||||
|
||||
[node name="edge" type="Sprite" parent="."]
|
||||
|
||||
transform/pos = Vector2( 64, 0 )
|
||||
texture = ExtResource( 1 )
|
||||
region = true
|
||||
region_rect = Rect2( 64, 0, 64, 64 )
|
||||
|
||||
[node name="collision" type="StaticBody2D" parent="edge"]
|
||||
|
||||
input/pickable = false
|
||||
shapes/0/shape = SubResource( 2 )
|
||||
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
|
||||
shapes/0/trigger = false
|
||||
collision/layers = 1
|
||||
collision/mask = 1
|
||||
constant_linear_velocity = Vector2( 0, 0 )
|
||||
constant_angular_velocity = 0.0
|
||||
friction = 1.0
|
||||
bounce = 0.0
|
||||
|
||||
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="edge/collision"]
|
||||
|
||||
build_mode = 0
|
||||
polygon = Vector2Array( -32, -24, 24, -24, 24, 32, -32, 32 )
|
||||
shape_range = Vector2( -1, -1 )
|
||||
trigger = false
|
||||
|
||||
[node name="wall" type="Sprite" parent="."]
|
||||
|
||||
transform/pos = Vector2( 64, 64 )
|
||||
texture = ExtResource( 1 )
|
||||
region = true
|
||||
region_rect = Rect2( 64, 64, 64, 64 )
|
||||
|
||||
[node name="collision" type="StaticBody2D" parent="wall"]
|
||||
|
||||
input/pickable = false
|
||||
shapes/0/shape = SubResource( 3 )
|
||||
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
|
||||
shapes/0/trigger = false
|
||||
collision/layers = 1
|
||||
collision/mask = 1
|
||||
constant_linear_velocity = Vector2( 0, 0 )
|
||||
constant_angular_velocity = 0.0
|
||||
friction = 1.0
|
||||
bounce = 0.0
|
||||
|
||||
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="wall/collision"]
|
||||
|
||||
build_mode = 0
|
||||
polygon = Vector2Array( -32, -32, 24, -32, 24, 32, -32, 32 )
|
||||
shape_range = Vector2( -1, -1 )
|
||||
trigger = false
|
||||
|
||||
[node name="wall_deco" type="Sprite" parent="."]
|
||||
|
||||
transform/pos = Vector2( 96, 128 )
|
||||
texture = ExtResource( 1 )
|
||||
region = true
|
||||
region_rect = Rect2( 320, 128, 128, 64 )
|
||||
|
||||
[node name="collision" type="StaticBody2D" parent="wall_deco"]
|
||||
|
||||
input/pickable = false
|
||||
shapes/0/shape = SubResource( 4 )
|
||||
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
|
||||
shapes/0/trigger = false
|
||||
collision/layers = 1
|
||||
collision/mask = 1
|
||||
constant_linear_velocity = Vector2( 0, 0 )
|
||||
constant_angular_velocity = 0.0
|
||||
friction = 1.0
|
||||
bounce = 0.0
|
||||
|
||||
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="wall_deco/collision"]
|
||||
|
||||
build_mode = 0
|
||||
polygon = Vector2Array( -64, -32, -8, -32, -8, 32, -64, 32 )
|
||||
shape_range = Vector2( -1, -1 )
|
||||
trigger = false
|
||||
|
||||
[node name="corner" type="Sprite" parent="."]
|
||||
|
||||
transform/pos = Vector2( 64, 192 )
|
||||
texture = ExtResource( 1 )
|
||||
region = true
|
||||
region_rect = Rect2( 64, 128, 64, 64 )
|
||||
|
||||
[node name="collision" type="StaticBody2D" parent="corner"]
|
||||
|
||||
input/pickable = false
|
||||
shapes/0/shape = SubResource( 5 )
|
||||
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
|
||||
shapes/0/trigger = false
|
||||
collision/layers = 1
|
||||
collision/mask = 1
|
||||
constant_linear_velocity = Vector2( 0, 0 )
|
||||
constant_angular_velocity = 0.0
|
||||
friction = 1.0
|
||||
bounce = 0.0
|
||||
|
||||
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="corner/collision"]
|
||||
|
||||
build_mode = 0
|
||||
polygon = Vector2Array( -32, -32, 24, -32, 32, -24, 32, 32, -32, 32 )
|
||||
shape_range = Vector2( -1, -1 )
|
||||
trigger = false
|
||||
|
||||
[node name="flowers" type="Sprite" parent="."]
|
||||
|
||||
transform/pos = Vector2( 128, 192 )
|
||||
texture = ExtResource( 1 )
|
||||
region = true
|
||||
region_rect = Rect2( 192, 192, 64, 64 )
|
||||
|
||||
[node name="collision" type="StaticBody2D" parent="flowers"]
|
||||
|
||||
input/pickable = false
|
||||
shapes/0/shape = SubResource( 6 )
|
||||
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
|
||||
shapes/0/trigger = false
|
||||
collision/layers = 1
|
||||
collision/mask = 1
|
||||
constant_linear_velocity = Vector2( 0, 0 )
|
||||
constant_angular_velocity = 0.0
|
||||
friction = 1.0
|
||||
bounce = 0.0
|
||||
|
||||
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="flowers/collision"]
|
||||
|
||||
build_mode = 0
|
||||
polygon = Vector2Array( -32, 32, 32, 32, 32, -24, -32, -24 )
|
||||
shape_range = Vector2( -1, -1 )
|
||||
trigger = false
|
||||
|
||||
[node name="tree_base" type="Sprite" parent="."]
|
||||
|
||||
transform/pos = Vector2( 192, 192 )
|
||||
texture = ExtResource( 1 )
|
||||
region = true
|
||||
region_rect = Rect2( 256, 192, 64, 64 )
|
||||
|
||||
[node name="collision" type="StaticBody2D" parent="tree_base"]
|
||||
|
||||
input/pickable = false
|
||||
shapes/0/shape = SubResource( 7 )
|
||||
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
|
||||
shapes/0/trigger = false
|
||||
collision/layers = 1
|
||||
collision/mask = 1
|
||||
constant_linear_velocity = Vector2( 0, 0 )
|
||||
constant_angular_velocity = 0.0
|
||||
friction = 1.0
|
||||
bounce = 0.0
|
||||
|
||||
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="tree_base/collision"]
|
||||
|
||||
build_mode = 0
|
||||
polygon = Vector2Array( -32, 32, 32, 32, 32, -24, -32, -24 )
|
||||
shape_range = Vector2( -1, -1 )
|
||||
trigger = false
|
||||
|
||||
[node name="tree_mid" type="Sprite" parent="."]
|
||||
|
||||
transform/pos = Vector2( 192, 128 )
|
||||
texture = ExtResource( 1 )
|
||||
region = true
|
||||
region_rect = Rect2( 256, 128, 64, 64 )
|
||||
|
||||
[node name="tree_mid 2" type="Sprite" parent="."]
|
||||
|
||||
transform/pos = Vector2( 192, 64 )
|
||||
texture = ExtResource( 1 )
|
||||
region = true
|
||||
region_rect = Rect2( 256, 64, 64, 64 )
|
||||
|
||||
[node name="tree_top" type="Sprite" parent="."]
|
||||
|
||||
transform/pos = Vector2( 192, 0 )
|
||||
texture = ExtResource( 1 )
|
||||
region = true
|
||||
region_rect = Rect2( 256, 0, 64, 64 )
|
||||
|
||||
[node name="solid" type="Sprite" parent="."]
|
||||
|
||||
transform/pos = Vector2( 0, 64 )
|
||||
texture = ExtResource( 1 )
|
||||
region = true
|
||||
region_rect = Rect2( 0, 64, 64, 64 )
|
||||
|
||||
[node name="ceiling" type="Sprite" parent="."]
|
||||
|
||||
transform/pos = Vector2( 0, 128 )
|
||||
texture = ExtResource( 1 )
|
||||
region = true
|
||||
region_rect = Rect2( 384, 64, 64, 64 )
|
||||
|
||||
[node name="collision" type="StaticBody2D" parent="ceiling"]
|
||||
|
||||
input/pickable = false
|
||||
shapes/0/shape = SubResource( 8 )
|
||||
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
|
||||
shapes/0/trigger = false
|
||||
collision/layers = 1
|
||||
collision/mask = 1
|
||||
constant_linear_velocity = Vector2( 0, 0 )
|
||||
constant_angular_velocity = 0.0
|
||||
friction = 1.0
|
||||
bounce = 0.0
|
||||
|
||||
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="ceiling/collision"]
|
||||
|
||||
build_mode = 0
|
||||
polygon = Vector2Array( 32, -32, 32, 32, -32, 32, -32, -32 )
|
||||
shape_range = Vector2( -1, -1 )
|
||||
trigger = false
|
||||
|
||||
[node name="ramp" type="Sprite" parent="."]
|
||||
|
||||
transform/pos = Vector2( 256, 224 )
|
||||
texture = ExtResource( 1 )
|
||||
region = true
|
||||
region_rect = Rect2( 128, 128, 64, 128 )
|
||||
|
||||
[node name="collision" type="StaticBody2D" parent="ramp"]
|
||||
|
||||
input/pickable = false
|
||||
shapes/0/shape = SubResource( 9 )
|
||||
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
|
||||
shapes/0/trigger = false
|
||||
collision/layers = 1
|
||||
collision/mask = 1
|
||||
constant_linear_velocity = Vector2( 0, 0 )
|
||||
constant_angular_velocity = 0.0
|
||||
friction = 1.0
|
||||
bounce = 0.0
|
||||
|
||||
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="ramp/collision"]
|
||||
|
||||
build_mode = 0
|
||||
polygon = Vector2Array( -32, -56, 32, 8, 32, 64, -32, 64 )
|
||||
shape_range = Vector2( -1, -1 )
|
||||
trigger = false
|
||||
|
||||
[node name="ceiling2wall" type="Sprite" parent="."]
|
||||
|
||||
transform/pos = Vector2( 0, 192 )
|
||||
texture = ExtResource( 1 )
|
||||
region = true
|
||||
region_rect = Rect2( 448, 64, 64, 64 )
|
||||
|
||||
[node name="collision" type="StaticBody2D" parent="ceiling2wall"]
|
||||
|
||||
input/pickable = false
|
||||
shapes/0/shape = SubResource( 10 )
|
||||
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
|
||||
shapes/0/trigger = false
|
||||
collision/layers = 1
|
||||
collision/mask = 1
|
||||
constant_linear_velocity = Vector2( 0, 0 )
|
||||
constant_angular_velocity = 0.0
|
||||
friction = 1.0
|
||||
bounce = 0.0
|
||||
|
||||
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="ceiling2wall/collision"]
|
||||
|
||||
build_mode = 0
|
||||
polygon = Vector2Array( -32, -32, 24, -32, 24, 32, -32, 32 )
|
||||
shape_range = Vector2( -1, -1 )
|
||||
trigger = false
|
||||
|
||||
[node name="platform_floor" type="Sprite" parent="."]
|
||||
|
||||
transform/pos = Vector2( 0, 256 )
|
||||
texture = ExtResource( 1 )
|
||||
region = true
|
||||
region_rect = Rect2( 128, 0, 64, 64 )
|
||||
|
||||
[node name="collision" type="StaticBody2D" parent="platform_floor"]
|
||||
|
||||
input/pickable = false
|
||||
shapes/0/shape = SubResource( 11 )
|
||||
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
|
||||
shapes/0/trigger = false
|
||||
collision/layers = 1
|
||||
collision/mask = 1
|
||||
constant_linear_velocity = Vector2( 0, 0 )
|
||||
constant_angular_velocity = 0.0
|
||||
friction = 1.0
|
||||
bounce = 0.0
|
||||
|
||||
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="platform_floor/collision"]
|
||||
|
||||
build_mode = 0
|
||||
polygon = Vector2Array( 32, -24, 32, 24, -32, 24, -32, -24 )
|
||||
shape_range = Vector2( -1, -1 )
|
||||
trigger = false
|
||||
|
||||
[node name="platform_edge" type="Sprite" parent="."]
|
||||
|
||||
transform/pos = Vector2( 64, 256 )
|
||||
texture = ExtResource( 1 )
|
||||
region = true
|
||||
region_rect = Rect2( 192, 0, 64, 64 )
|
||||
|
||||
[node name="collision" type="StaticBody2D" parent="platform_edge"]
|
||||
|
||||
input/pickable = false
|
||||
shapes/0/shape = SubResource( 12 )
|
||||
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
|
||||
shapes/0/trigger = false
|
||||
collision/layers = 1
|
||||
collision/mask = 1
|
||||
constant_linear_velocity = Vector2( 0, 0 )
|
||||
constant_angular_velocity = 0.0
|
||||
friction = 1.0
|
||||
bounce = 0.0
|
||||
|
||||
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="platform_edge/collision"]
|
||||
|
||||
build_mode = 0
|
||||
polygon = Vector2Array( 24, -24, 24, 24, -32, 24, -32, -24 )
|
||||
shape_range = Vector2( -1, -1 )
|
||||
trigger = false
|
||||
|
||||
[node name="help" type="Label" parent="."]
|
||||
|
||||
focus/ignore_mouse = true
|
||||
focus/stop_mouse = true
|
||||
size_flags/horizontal = 2
|
||||
margin/left = 1.0
|
||||
margin/top = 331.0
|
||||
margin/right = 727.0
|
||||
margin/bottom = 422.0
|
||||
text = "This scene serves as a tool for editing the tileset.\nNodes (sprites) and their respective collisionsare edited here.\n\nTo create a tileset from this, a \"TileSet\" resoucre must be created. Use the helper in: Scene -> Convert To -> TileSet.\nThis will save a tileset. Saving over it will merge your changes.\n\nFinally, the saved tileset resource (tileset.tres in this case), can be opened to be used into a TileMap node for editing a tile map."
|
||||
percent_visible = 1.0
|
||||
lines_skipped = 0
|
||||
max_lines_visible = -1
|
||||
|
||||
|
||||