This allows those demos to run on a greater range of devices.
Particles2D nodes were converted to CPUParticles2D for compatibility
with GLES2.
Physics-Based 2D Platformer demo now uses the same stretch mode
as 2D Platformer for consistency.
This Godot project is a complete rewrite of the official Platformer 2D demo. This is part of a proposal to improve and harmonize the official demo projects. We want to:
- Teach good programming practices with Godot.
- Bring demos to a higher quality standard.
- Unify the code in the demos.
See the [open issue](https://github.com/godotengine/godot-demo-projects/issues/390) for more information.
This new demo showcases features from the original, and works with Godot 3.2.
Co-authored-by: Johnny Goss <me@johnnygoss.dev>