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godot-demo-projects/gui/control_gallery
Voylin 861638b9d0 Fixes Control Gallery Demo for 4.0-dev
A lot of nodes have changed which made this demo not work properly
anymore, nor display everything properly anymore. Everything is looking
like it did before and all buttons are working again.

There is however this slight bug in the engine right now which makes it
not possible to press menu buttons or option buttons if the window is
not the same as the content_scale_size of the main window. (By example
when you resize the window)
This is because the hitboxes for those buttons don't get notified of the
change in screen size which makes them stay in the same place where they
would be when resizing the window.

For the rest everything is working perfectly now, everything also has
the new Godot 4 default theme style.

Fixes Control Gallery Demo for 4.0-dev small edit

Forgot to center one of the labels + updated screenshot

Changing Vulkan to Vulkan Mobile
2022-04-03 13:29:20 +09:00
..
2021-01-02 00:39:59 -06:00

Control Gallery

Showcases various Control nodes with their names affixed for easy recognition. This demo is inspired by similar "control gallery" demos found in GUI toolkits such as GTK.

The 3 main panels ("Basic controls", "Numbers" and "Lists") are separated using HSplitContainer and VSplitContainer nodes. This makes their individual size adjustable. Drag the empty space between panels to resize them.

Language: GDScript

Renderer: Vulkan Mobile

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/890

Screenshots

Screenshot