Benjamin Navarro
fe1ccaea77
[3.x] Add a 2D version of the dynamic split screen demo ( #762 )
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* add a 2D version of the dynamic split screen demo
* refactor the dynamic split screen demo
- both 2D and 3D scenes have the exact same hierarchy
- a single camera_controller.gd script instead of one per mode
- the third viewport for 2D mode has been removed
2025-10-02 17:03:12 -07:00
Aaron Franke
ec368a812b
[3.x] Simplify list of branches in the README ( #1255 )
2025-10-02 15:41:09 -07:00
Aaron Franke
0a826508da
[3.x] Delete HTML5 export workflow
2025-10-02 14:39:52 -07:00
Aaron Franke
a2d63288fa
[3.x] Update file formatting CI checks to Ubuntu 24.04
2025-10-02 14:39:01 -07:00
Hugo Locurcio
aae565b34a
[3.x] Enable physics interpolation in all demos that use physics ( #1069 )
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This also improves visuals in the Voxel and Dynamic Split Screen demos,
and fixes splitscreen mode in the Platformer 2D demo.
Most demos (other than physics tests) have also had their physics FPS
increased to 120. This is done consistency with 4.x, but also for the
benefits it still provides when interpolation are enabled
(lower input lag, more stable simulation).
2024-11-22 16:57:10 +01:00
Hugo Locurcio
d52d430af7
Add a 2D polygons and lines demo ( #855 )
2024-06-06 00:15:33 +02:00
Hugo Locurcio
bfcd81aa85
Fix file format checks
2023-05-10 02:57:43 +02:00
valentinas
cdffdc025f
Remake art assets of the 2D Isometric Game demo
2023-05-10 02:51:20 +02:00
valentinas
ed3e2a1635
Remake art assets of the 2D Role Playing Game demo
2023-05-10 02:43:34 +02:00
valentinas
e292b09d9e
Remake art assets of the 2D Grid-based Navigation with Astar demo
2023-05-10 02:30:57 +02:00
valentinas
c17d803a1b
Remake art assets of the 2D platformer demo
2023-05-10 02:21:05 +02:00
Rémi Verschelde
c0180d20d1
Update README for new branches, matches Godot upstream
2023-02-28 18:32:32 +01:00
Rémi Verschelde
edee4413e3
CI: Run HTML5 export workflow on 3.x branch only
2023-02-28 17:36:23 +01:00
Rémi Verschelde
3a23fdbe6a
Merge pull request #795 from Faless/ws/3.x_fix_disconnect
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[3.x] [WebSocket] Fix peer disconnection not closing the network layer.
2023-02-28 16:48:34 +01:00
smix8
c8bb3b874a
Rework basic 2D navigation demo for Godot 3.5 and later ( #765 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2023-02-24 23:41:40 +01:00
dev-gilbride
c8f0706055
Check for obstacle before teleporting player in Grid-based Pathfinding with Astar ( #771 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2023-02-24 18:22:48 +01:00
David Briscoe
ccc4354331
Convert 3D navmesh demo to use NavigationAgents ( #806 )
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Co-authored-by: smix8 <52464204+smix8@users.noreply.github.com >
2023-02-24 17:57:50 +01:00
pseidemann
1849640ff8
opensimplexnoise: Fix persistence, tweak documentation URL and layout ( #791 )
2023-02-22 19:31:51 +01:00
Aaron Franke
3ae7f01a23
Merge pull request #837 from Vilcrow/pong-screen-size-stable
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Fixed that the paddles can cross the floor if you run the "Pong" game in the i3 window manager.
2023-01-30 19:49:42 -06:00
S.V.I. Vilcrow
690dd395fd
Fixed that the paddles can cross the floor if you run the "Pong" game in the i3 window manager.
2023-01-31 04:24:20 +03:00
Aaron Franke
f85f8b2b4d
Merge pull request #831 from moth-boi/master
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Fix bomb collisions through walls on 3.5
2023-01-24 17:51:58 -06:00
MotH
7ddaf29f8d
Fix bomb collisions through walls
2023-01-24 22:22:15 +01:00
Aaron Franke
b626d3e628
Merge pull request #829 from aaronfranke/readme-post-9e68af3
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Update multiple resolutions README with an asset library link
2023-01-23 18:09:44 -06:00
Aaron Franke
a39928fc55
Update multiple resolutions README with an asset library link
2023-01-23 18:06:07 -06:00
M o t H
9e68af38d9
Update projects to Godot 3.5 ( #827 )
3.5-9e68af3
2023-01-23 18:24:56 +01:00
Hugo Locurcio
4357b5b620
Improve 3D global illumination demo (3.x) ( #759 )
2023-01-17 21:42:16 +01:00
Drikus Roor
24519e58a8
Fix misleading comment in WebRTC Signaling ( #812 )
2023-01-06 23:09:14 +01:00
Heus-Sueh
219e37b592
Update 4.0 status to beta in the README ( #804 )
2022-12-10 22:52:00 +01:00
Fabio Alessandrelli
fe6f646c9d
[WebSocket] Fix peer disconnection not closing the network layer.
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We were removing it from the MultiplayerAPI but not immediately
destroying it (to avoid tricky in-signal de-referencing).
We still need to properly close the connection in this case if we want
the remote peer to be notified immediately.
2022-11-24 17:45:11 +01:00
Rémi Verschelde
06bdeb97dc
Clarify that master here tracks 3.x upstream ( #764 )
2022-08-05 11:42:08 +02:00
Aaron Franke
b1f9f2da48
Merge pull request #720 from Calinou/2d-sprite-shaders-improve-appearance
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Improve visual appearance in the 2D Sprite Shaders demo
2022-07-10 18:52:23 -05:00
Hugo Locurcio
d7c7e4ede3
Improve visual appearance in the 2D Sprite Shaders demo
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- Scale the sprites up so they take a larger portion of the window.
- Enable mipmaps on the sprite to avoid artifacts at low resolutions.
2022-07-10 18:48:33 -05:00
Aaron Franke
0550497e60
Merge pull request #754 from HaywardMorihara/2d-platformer-pause-comment-update
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Docs: 2D Platformer - Update Pause Mode Comments
2022-07-10 17:14:48 -05:00
HaywardMorihara
5c13d21260
Docs: 2D Platformer - Update Pause Mode Comments
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I believe this comment got out-of-date (based on the fact that the `Stage` scene seems like something that was in an older version of the demo: 81441c42b7/2d/platformer/Stage.tscn ), so updated the commment to reflect the current state of the demo, along with some other information that I thought a developer might find helpful.
2022-07-10 14:34:36 -04:00
Aaron Franke
2f60828e6e
Merge pull request #750 from bend-n/patch-2
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Fix typos in `webrct_signalling/README.md`
2022-06-15 00:34:54 -04:00
bendn
61d9e0f1ab
Fix typos in webrct_signalling/README.md
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number 2, fix of #749
2022-06-15 09:48:06 +07:00
Aaron Franke
cd72b05a7d
Merge pull request #739 from voylin/FixGuiInputMappingPersistenceKeyMaps3.x
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[3.x] GUI Input Mapping Demo Persistent Key Mapping- Fixes #629
2022-05-07 17:04:57 -05:00
Voylin
69758f2523
Fixes #629
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Update gui/input_mapping/KeyPersistence.gd
Co-authored-by: Aaron Franke <arnfranke@yahoo.com >
Update gui/input_mapping/KeyPersistence.gd
Co-authored-by: Aaron Franke <arnfranke@yahoo.com >
Update gui/input_mapping/KeyPersistence.gd
Co-authored-by: Aaron Franke <arnfranke@yahoo.com >
2022-05-08 06:55:30 +09:00
Aaron Franke
0f848370fe
Merge pull request #729 from voylin/master
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Including *.json files to fix #725
2022-05-01 19:13:15 -05:00
Voylin
4618c9b04e
Including *.json files to fix #725
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There is a problem with the automatically exported HTML5 demos. When they use json files for dialogue by example, as in the JRPG demo, the game gets errors as it can't load those specific *.json files.
Update export_presets.cfg
2022-05-02 09:07:14 +09:00
Aaron Franke
6ddead591a
Merge pull request #721 from Calinou/add-multiple-resolutions-demo
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Add a demo on supporting multiple resolutions and aspect ratios
2022-04-25 00:05:44 -04:00
Aaron Franke
6eec19b9af
Merge pull request #723 from Calinou/multiplayer-pong-tweak-icon
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Tweak Multiplayer Pong demo icons to be different from singleplayer
2022-04-19 19:11:56 -05:00
Hugo Locurcio
935e9bbc44
Tweak Multiplayer Pong demo icons to be different from singleplayer
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This makes for easier visual grepping after importing all demos
in the project manager.
2022-04-20 00:52:58 +02:00
Hugo Locurcio
59d443e889
Add a demo on supporting multiple resolutions and aspect ratios
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This demo intends to showcase what Godot can do in terms of supporting
multiple resolutions and aspect ratios.
2022-04-19 19:59:55 +02:00
Aaron Franke
2e40f67b1b
Merge pull request #689 from aaronfranke/readme-post-b0d4a7c
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Update README files after release 3.4-b0d4a7c
2022-03-26 04:52:20 -05:00
Aaron Franke
f1de905f87
Update README files after release 3.4-b0d4a7c
2022-03-26 04:42:06 -05:00
Aaron Franke
b0d4a7cb8a
Fix incorrect title in README of RigidBody Character 3D
3.4-b0d4a7c
2022-03-26 03:41:48 -05:00
alan-man
fed698d0d2
Add a 3D Rigidbody character demo ( #675 )
2022-03-24 17:43:39 -05:00
ScorpionInc
db01a216fd
Add axis label highlighting to the Joypads demo ( #684 )
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Co-authored-by: Aaron Franke <arnfranke@yahoo.com >
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-03-23 19:50:43 +01:00
cubeface
b46a823342
2d platformer gun cooldown fix ( #686 )
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Restart cooldown timer when gun has fired
2022-03-20 23:42:04 -05:00