1079 Commits

Author SHA1 Message Date
Aaron Franke
023845b0dd [3.5] Simplify list of branches in the README (#1255) 2025-10-02 15:43:53 -07:00
Rémi Verschelde
c0180d20d1 Update README for new branches, matches Godot upstream 2023-02-28 18:32:32 +01:00
Rémi Verschelde
edee4413e3 CI: Run HTML5 export workflow on 3.x branch only 2023-02-28 17:36:23 +01:00
Rémi Verschelde
3a23fdbe6a Merge pull request #795 from Faless/ws/3.x_fix_disconnect
[3.x] [WebSocket] Fix peer disconnection not closing the network layer.
2023-02-28 16:48:34 +01:00
smix8
c8bb3b874a Rework basic 2D navigation demo for Godot 3.5 and later (#765)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-02-24 23:41:40 +01:00
dev-gilbride
c8f0706055 Check for obstacle before teleporting player in Grid-based Pathfinding with Astar (#771)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-02-24 18:22:48 +01:00
David Briscoe
ccc4354331 Convert 3D navmesh demo to use NavigationAgents (#806)
Co-authored-by: smix8 <52464204+smix8@users.noreply.github.com>
2023-02-24 17:57:50 +01:00
pseidemann
1849640ff8 opensimplexnoise: Fix persistence, tweak documentation URL and layout (#791) 2023-02-22 19:31:51 +01:00
Aaron Franke
3ae7f01a23 Merge pull request #837 from Vilcrow/pong-screen-size-stable
Fixed that the paddles can cross the floor if you run the "Pong" game in the i3 window manager.
2023-01-30 19:49:42 -06:00
S.V.I. Vilcrow
690dd395fd Fixed that the paddles can cross the floor if you run the "Pong" game in the i3 window manager. 2023-01-31 04:24:20 +03:00
Aaron Franke
f85f8b2b4d Merge pull request #831 from moth-boi/master
Fix bomb collisions through walls on 3.5
2023-01-24 17:51:58 -06:00
MotH
7ddaf29f8d Fix bomb collisions through walls 2023-01-24 22:22:15 +01:00
Aaron Franke
b626d3e628 Merge pull request #829 from aaronfranke/readme-post-9e68af3
Update multiple resolutions README with an asset library link
2023-01-23 18:09:44 -06:00
Aaron Franke
a39928fc55 Update multiple resolutions README with an asset library link 2023-01-23 18:06:07 -06:00
M o t H
9e68af38d9 Update projects to Godot 3.5 (#827) 3.5-9e68af3 2023-01-23 18:24:56 +01:00
Hugo Locurcio
4357b5b620 Improve 3D global illumination demo (3.x) (#759) 2023-01-17 21:42:16 +01:00
Drikus Roor
24519e58a8 Fix misleading comment in WebRTC Signaling (#812) 2023-01-06 23:09:14 +01:00
Heus-Sueh
219e37b592 Update 4.0 status to beta in the README (#804) 2022-12-10 22:52:00 +01:00
Fabio Alessandrelli
fe6f646c9d [WebSocket] Fix peer disconnection not closing the network layer.
We were removing it from the MultiplayerAPI but not immediately
destroying it (to avoid tricky in-signal de-referencing).
We still need to properly close the connection in this case if we want
the remote peer to be notified immediately.
2022-11-24 17:45:11 +01:00
Rémi Verschelde
06bdeb97dc Clarify that master here tracks 3.x upstream (#764) 2022-08-05 11:42:08 +02:00
Aaron Franke
b1f9f2da48 Merge pull request #720 from Calinou/2d-sprite-shaders-improve-appearance
Improve visual appearance in the 2D Sprite Shaders demo
2022-07-10 18:52:23 -05:00
Hugo Locurcio
d7c7e4ede3 Improve visual appearance in the 2D Sprite Shaders demo
- Scale the sprites up so they take a larger portion of the window.
- Enable mipmaps on the sprite to avoid artifacts at low resolutions.
2022-07-10 18:48:33 -05:00
Aaron Franke
0550497e60 Merge pull request #754 from HaywardMorihara/2d-platformer-pause-comment-update
Docs: 2D Platformer - Update Pause Mode Comments
2022-07-10 17:14:48 -05:00
HaywardMorihara
5c13d21260 Docs: 2D Platformer - Update Pause Mode Comments
I believe this comment got out-of-date (based on the fact that the `Stage` scene seems like something that was in an older version of the demo: 81441c42b7/2d/platformer/Stage.tscn), so updated the commment to reflect the current state of the demo, along with some other information that I thought a developer might find helpful.
2022-07-10 14:34:36 -04:00
Aaron Franke
2f60828e6e Merge pull request #750 from bend-n/patch-2
Fix typos in `webrct_signalling/README.md`
2022-06-15 00:34:54 -04:00
bendn
61d9e0f1ab Fix typos in webrct_signalling/README.md
number 2, fix of #749
2022-06-15 09:48:06 +07:00
Aaron Franke
cd72b05a7d Merge pull request #739 from voylin/FixGuiInputMappingPersistenceKeyMaps3.x
[3.x] GUI Input Mapping Demo Persistent Key Mapping- Fixes #629
2022-05-07 17:04:57 -05:00
Voylin
69758f2523 Fixes #629
Update gui/input_mapping/KeyPersistence.gd

Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
Update gui/input_mapping/KeyPersistence.gd

Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
Update gui/input_mapping/KeyPersistence.gd

Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
2022-05-08 06:55:30 +09:00
Aaron Franke
0f848370fe Merge pull request #729 from voylin/master
Including *.json files to fix #725
2022-05-01 19:13:15 -05:00
Voylin
4618c9b04e Including *.json files to fix #725
There is a problem with the automatically exported HTML5 demos. When they use json files for dialogue by example, as in the JRPG demo, the game gets errors as it can't load those specific *.json files.
Update export_presets.cfg
2022-05-02 09:07:14 +09:00
Aaron Franke
6ddead591a Merge pull request #721 from Calinou/add-multiple-resolutions-demo
Add a demo on supporting multiple resolutions and aspect ratios
2022-04-25 00:05:44 -04:00
Aaron Franke
6eec19b9af Merge pull request #723 from Calinou/multiplayer-pong-tweak-icon
Tweak Multiplayer Pong demo icons to be different from singleplayer
2022-04-19 19:11:56 -05:00
Hugo Locurcio
935e9bbc44 Tweak Multiplayer Pong demo icons to be different from singleplayer
This makes for easier visual grepping after importing all demos
in the project manager.
2022-04-20 00:52:58 +02:00
Hugo Locurcio
59d443e889 Add a demo on supporting multiple resolutions and aspect ratios
This demo intends to showcase what Godot can do in terms of supporting
multiple resolutions and aspect ratios.
2022-04-19 19:59:55 +02:00
Aaron Franke
2e40f67b1b Merge pull request #689 from aaronfranke/readme-post-b0d4a7c
Update README files after release 3.4-b0d4a7c
2022-03-26 04:52:20 -05:00
Aaron Franke
f1de905f87 Update README files after release 3.4-b0d4a7c 2022-03-26 04:42:06 -05:00
Aaron Franke
b0d4a7cb8a Fix incorrect title in README of RigidBody Character 3D 3.4-b0d4a7c 2022-03-26 03:41:48 -05:00
alan-man
fed698d0d2 Add a 3D Rigidbody character demo (#675) 2022-03-24 17:43:39 -05:00
ScorpionInc
db01a216fd Add axis label highlighting to the Joypads demo (#684)
Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-03-23 19:50:43 +01:00
cubeface
b46a823342 2d platformer gun cooldown fix (#686)
Restart cooldown timer when gun has fired
2022-03-20 23:42:04 -05:00
Aaron Franke
2190128fd3 Merge pull request #687 from rburing/set_physics_params_before_spawn
Dodge the Creeps: Set the physics parameters of the mob before adding it to the scene tree
2022-03-13 15:09:50 -05:00
Ricardo Buring
9e096b1c89 Dodge the Creeps: Set the physics parameters of the mob before adding it to the scene tree
This follows the recommendation from https://github.com/godotengine/godot/issues/45638
2022-03-13 18:07:45 +01:00
Aaron Franke
14580c55ac Merge pull request #685 from godotengine/dependabot/github_actions/actions/checkout-3
Bump actions/checkout from 2 to 3
2022-03-01 13:10:07 -06:00
dependabot[bot]
076b0453c6 Bump actions/checkout from 2 to 3
Bumps [actions/checkout](https://github.com/actions/checkout) from 2 to 3.
- [Release notes](https://github.com/actions/checkout/releases)
- [Changelog](https://github.com/actions/checkout/blob/main/CHANGELOG.md)
- [Commits](https://github.com/actions/checkout/compare/v2...v3)

---
updated-dependencies:
- dependency-name: actions/checkout
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
2022-03-01 19:05:17 +00:00
Aaron Franke
6b983c0542 Merge pull request #678 from ScorpionInc/master
Added Alpha effect to joystick indicators
2022-02-24 15:21:18 -06:00
ScorpionInc
07d6c311d7 Added alpha effect to joypad axis indicators
Added alpha effect to joypad demo's axis and analog trigger indicators via the CanvasItem's self modulate property.
2022-02-23 15:02:41 +01:00
Aaron Franke
58c337c33c Merge pull request #683 from rubynho/fix/broken_links
Fix broken links for the your first 2D game tutorial
2022-02-17 12:28:02 -06:00
rubynho
aeb2d7b8d5 Fix tutorial name in the Dodge the Creeps project description
The description was referencing the old tutorial by the name "Your first game",
but since then the name has changed to "Your first 2D game".
2022-02-16 21:08:44 -03:00
rubynho
b0fdd8cf76 Fix broken links for the your first 2D game tutorial
The link was sending to a not found page because the "Your first game" tutorial
was moved to the "Your first 2D game" one.
2022-02-16 21:05:17 -03:00
Aaron Franke
fbde23fbb0 Merge pull request #682 from aaronfranke/2022
Update copyright year to 2022
2022-02-14 01:54:44 -06:00