20 Commits

Author SHA1 Message Date
Aaron Franke
b7e0a470c7 Update demos to Godot 3.4 2021-11-05 11:48:47 -05:00
Aaron Franke
7d64830cfe Ensure most demos have descriptions and screenshots 2021-08-16 21:13:06 -05:00
Aaron Franke
814909538f Update projects to Godot 3.3 2021-04-21 19:17:12 -04:00
Aaron Franke
4913cd868a Misc fixes and tweaks 2021-03-03 02:59:17 -05:00
Aaron Franke
918a289ee2 Format files using updated file_format.sh 2020-10-01 14:23:54 -04:00
Aaron Franke
d4bf89d364 Link to the asset library from the README of each demo 2020-09-10 15:37:10 -04:00
Aaron Franke
50fb2071a0 Improve icon.png for projects using default icon 2020-08-15 17:25:12 -05:00
Aaron Franke
006309bd6f Many tweaks thanks to IAmActuallyCthulhu
Also change apostrophes to double quotes and update C# projects
2020-06-28 13:19:13 -04:00
Aaron Franke
a0a87c3bea Add a main screen plugin to the plugin demos 2020-03-25 23:29:55 -04:00
Aaron Franke
51c0f3abb8 Refactor the plugin demos to be inside of a project for convenience 2020-03-25 23:28:42 -04:00
Aaron Franke
7e96ba1a6a Update plugin demos 2020-01-26 02:21:24 -05:00
Hugo Locurcio
184b0fe5f8 Optimize all images using oxipng -o6 --strip all --zopfli 2019-06-11 16:40:50 +02:00
Rémi Verschelde
cfcc0f3964 Port misc and plugin demos to Godot 3.1 2019-02-26 15:13:08 +01:00
Chris Bradfield
9d66e8f2ef Code cleanup 2018-03-13 22:35:55 -07:00
George Marques
0bf5a9935d Add a custom import plugin demo
This is a direct port from the Godot 2.1 version of the demo.
2018-01-14 18:29:49 -02:00
George Marques
621abe5984 Rename the custom import plugin to custom material creator 2018-01-14 18:26:43 -02:00
TwistedTwigleg
2a9dbe8d51 Ported over the custom node and custom dock plugins to Godot 3.
Made a new material IO plugin because the old one wasn't working. The new material IO plugin uses JSON instead of a custom
resource because you currently cannot save custom resources from GDScript.
2017-10-15 21:41:14 -04:00
Juan Linietsky
6ef185c192 begun porting demos, platformer is working (mostly) 2017-06-23 07:44:27 -03:00
Geequlim
3534533d57 Expose ResourceImportMetadata::set_source_md5 for script 2016-06-03 18:45:44 +08:00
Juan Linietsky
b9155df063 Completed the support for plugins! It is not possible to add plugins.
Not all APIs are provided yet, please request whathever you are missing.
Some example plugins are provided in demos/plugins. Just copy them to a folder in your project named addons/ and then enable them from the project settings.
Have fun!
2016-02-27 23:12:27 -03:00