Updated demo to work with Godot 3.1 with changes in the demo rewrite PR. Changed comments according to discussion in merged PR

This commit is contained in:
TwistedTwigleg
2019-06-11 20:57:16 -04:00
parent 7e37b4162f
commit a527318768
6 changed files with 59 additions and 499 deletions

View File

@@ -23,4 +23,3 @@ ambient_light_energy = 0.28
ambient_light_sky_contribution = 0.0
ssao_blur = 1
script = SubResource( 2 )

View File

@@ -14,19 +14,25 @@ var last_mouse_pos2D = null
onready var node_viewport = $Viewport
onready var node_quad = $Quad
onready var node_area = $Quad/Area
onready var node_collision = $Quad/Area/CollisionShape
func _ready():
node_area.connect("mouse_entered", self, "_mouse_entered_area")
print(node_quad.get_surface_material(0).params_billboard_mode)
# If the material is NOT set to use billboard settings, then avoid running billboard specific code
if node_quad.get_surface_material(0).params_billboard_mode == 0:
set_process(false)
func _process(delta):
#NOTE: Remove this function if you don't plan on using billboard settings.
rotate_area_to_billboard()
func _mouse_entered_area():
mouse_inside = true
func _input(event):
# Check if the event is a non-mouse/non-touch event
var is_mouse_event = false
@@ -35,13 +41,15 @@ func _input(event):
is_mouse_event = true
break
# If the event is not a mouse/touch event, then pass the event to the viewport as we do not
# need to do any conversions for these events.
# If the event is a mouse/touch event and/or the mouse is either held or inside the area, then
# we need to do some additional processing in the handle_mouse function before passing the event to the viewport.
# If the event is not a mouse/touch event, then we can just pass the event directly to the viewport.
if is_mouse_event and (mouse_inside or mouse_held):
handle_mouse(event)
elif not is_mouse_event:
node_viewport.input(event)
# Handle mouse events inside Area. (Area.input_event had many issues with dragging)
func handle_mouse(event):
#Get mesh size to detect edges and make conversions. This code only support PlaneMesh and QuadMesh.
@@ -102,6 +110,7 @@ func handle_mouse(event):
# Finally, send the processed input event to the viewport.
node_viewport.input(event)
func find_mouse(global_position):
var camera = get_viewport().get_camera()
@@ -112,13 +121,14 @@ func find_mouse(global_position):
#Manually raycasts the are to find the mouse position
var result = get_world().direct_space_state.intersect_ray(from, to, [], node_area.collision_layer) #,false,true) #for 3.1 changes
var result = get_world().direct_space_state.intersect_ray(from, to, [], node_area.collision_layer,false,true) #for 3.1 changes
if result.size() > 0:
return result.position
else:
return null
func find_further_distance_to(origin):
#Find edges of collision and change to global positions
var edges = []
@@ -137,6 +147,7 @@ func find_further_distance_to(origin):
return far_dist
func rotate_area_to_billboard():
var billboard_mode = node_quad.get_surface_material(0).params_billboard_mode

View File

@@ -3,10 +3,8 @@
[ext_resource path="res://view_gui.tscn" type="PackedScene" id=1]
[sub_resource type="Animation" id=1]
length = 6.0
loop = true
step = 0.1
tracks/0/type = "value"
tracks/0/path = NodePath("Camera:transform")
tracks/0/interp = 1
@@ -22,13 +20,7 @@ tracks/0/keys = {
[sub_resource type="PlaneMesh" id=2]
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
size = Vector2( 2, 2 )
subdivide_width = 0
subdivide_depth = 0
[sub_resource type="GDScript" id=3]
script/source = "tool
extends Object
func e():
@@ -36,7 +28,6 @@ func e():
"
[sub_resource type="GDScript" id=4]
script/source = "tool
extends Object
func e():
@@ -44,7 +35,6 @@ func e():
"
[sub_resource type="GDScript" id=5]
script/source = "tool
extends Object
func e():
@@ -53,257 +43,77 @@ func e():
[sub_resource type="CubeMesh" id=6]
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
size = Vector3( 2, 2, 2 )
subdivide_width = 0
subdivide_height = 0
subdivide_depth = 0
[sub_resource type="SpatialMaterial" id=7]
render_priority = 0
flags_transparent = false
flags_unshaded = false
flags_vertex_lighting = false
flags_no_depth_test = false
flags_use_point_size = false
flags_world_triplanar = false
flags_fixed_size = false
flags_albedo_tex_force_srgb = false
vertex_color_use_as_albedo = false
vertex_color_is_srgb = false
params_diffuse_mode = 0
params_specular_mode = 0
params_blend_mode = 0
params_cull_mode = 0
params_depth_draw_mode = 0
params_line_width = 1.0
params_point_size = 1.0
params_billboard_mode = 0
params_grow = false
params_use_alpha_scissor = false
albedo_color = Color( 0.722656, 0.791992, 1, 1 )
metallic = 0.0
metallic_specular = 0.5
metallic_texture_channel = 0
roughness = 0.0
roughness_texture_channel = 0
emission_enabled = false
normal_enabled = false
rim_enabled = false
clearcoat_enabled = false
anisotropy_enabled = false
ao_enabled = false
depth_enabled = false
subsurf_scatter_enabled = false
transmission_enabled = false
refraction_enabled = false
detail_enabled = false
uv1_scale = Vector3( 1, 1, 1 )
uv1_offset = Vector3( 0, 0, 0 )
uv1_triplanar = false
uv1_triplanar_sharpness = 1.0
uv2_scale = Vector3( 1, 1, 1 )
uv2_offset = Vector3( 0, 0, 0 )
uv2_triplanar = false
uv2_triplanar_sharpness = 1.0
proximity_fade_enable = false
distance_fade_enable = false
_sections_unfolded = [ "Albedo" ]
[sub_resource type="GDScript" id=8]
script/source = "tool
extends Object
func e():
return 0
"
[node name="gui_in_3d" type="Spatial" index="0"]
[node name="gui_in_3d" type="Spatial"]
[node name="view_gui" parent="." index="0" instance=ExtResource( 1 )]
_sections_unfolded = [ "Transform", "Visibility" ]
[node name="Camera" type="Camera" parent="." index="1"]
[node name="view_gui" parent="." instance=ExtResource( 1 )]
[node name="Camera" type="Camera" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 0.999999, 0, 0, 3 )
keep_aspect = 1
cull_mask = 1048575
environment = null
h_offset = 0.0
v_offset = 0.0
doppler_tracking = 0
projection = 0
current = false
fov = 74.0
size = 1.0
near = 0.1
far = 100.0
_sections_unfolded = [ "Transform" ]
[node name="OmniLight" type="OmniLight" parent="." index="2"]
[node name="OmniLight" type="OmniLight" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 1.38866, 1.2413, 2.72141 )
layers = 1
light_color = Color( 1, 1, 1, 1 )
light_energy = 1.0
light_indirect_energy = 1.0
light_negative = false
light_specular = 0.5
light_bake_mode = 1
light_cull_mask = -1
shadow_enabled = true
shadow_color = Color( 0, 0, 0, 1 )
shadow_bias = 0.15
shadow_contact = 0.0
shadow_reverse_cull_face = false
editor_only = false
omni_range = 10.0
omni_attenuation = 1.0
omni_shadow_mode = 1
omni_shadow_detail = 1
_sections_unfolded = [ "Light", "Omni", "Shadow" ]
[node name="Camera_Move" type="AnimationPlayer" parent="." index="3"]
root_node = NodePath("..")
[node name="Camera_Move" type="AnimationPlayer" parent="."]
autoplay = "Move_camera"
playback_process_mode = 1
playback_default_blend_time = 0.0
playback_speed = 0.25
anims/Move_camera = SubResource( 1 )
blend_times = [ ]
_sections_unfolded = [ "Playback Options" ]
[node name="3D_background" type="Spatial" parent="." index="4"]
[node name="3D_background" type="Spatial" parent="."]
editor/display_folded = true
[node name="Wall" type="MeshInstance" parent="3D_background" index="0"]
transform = Transform( 4, 0, 0, 0, -1.74846e-007, -4, 0, 4, -1.74846e-007, -2.60819, 0.589247, -2.08943 )
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
[node name="Wall" type="MeshInstance" parent="3D_background"]
transform = Transform( 4, 0, 0, 0, -1.74846e-07, -4, 0, 4, -1.74846e-07, -2.60819, 0.589247, -2.08943 )
mesh = SubResource( 2 )
skeleton = NodePath("..")
material/0 = null
script = SubResource( 3 )
_sections_unfolded = [ "Transform" ]
[node name="Wall2" type="MeshInstance" parent="3D_background" index="1"]
transform = Transform( 4, 0, 0, 0, -1.74846e-007, -4, 0, 4, -1.74846e-007, 5.08055, 0.589247, -2.08943 )
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
[node name="Wall2" type="MeshInstance" parent="3D_background"]
transform = Transform( 4, 0, 0, 0, -1.74846e-07, -4, 0, 4, -1.74846e-07, 5.08055, 0.589247, -2.08943 )
mesh = SubResource( 2 )
skeleton = NodePath("..")
material/0 = null
script = SubResource( 3 )
_sections_unfolded = [ "Transform" ]
[node name="Wall3" type="MeshInstance" parent="3D_background" index="2"]
transform = Transform( -1.74846e-007, -4, 0, -1.74846e-007, 7.64274e-015, -4, 4, -1.74846e-007, -1.74846e-007, 9.04446, 0.589247, 1.62058 )
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
[node name="Wall3" type="MeshInstance" parent="3D_background"]
transform = Transform( -1.74846e-07, -4, 0, -1.74846e-07, 7.64274e-15, -4, 4, -1.74846e-07, -1.74846e-07, 9.04446, 0.589247, 1.62058 )
mesh = SubResource( 2 )
skeleton = NodePath("..")
material/0 = null
script = SubResource( 4 )
_sections_unfolded = [ "Transform" ]
[node name="Floor" type="MeshInstance" parent="3D_background" index="3"]
[node name="Floor" type="MeshInstance" parent="3D_background"]
transform = Transform( 4, 0, 0, 0, 4, 0, 0, 0, 4, -2.60819, -2.68765, 1.46502 )
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 2 )
skeleton = NodePath("..")
material/0 = null
script = SubResource( 5 )
_sections_unfolded = [ "Transform" ]
[node name="Floor2" type="MeshInstance" parent="3D_background" index="4"]
[node name="Floor2" type="MeshInstance" parent="3D_background"]
transform = Transform( 4, 0, 0, 0, 4, 0, 0, 0, 4, 5.08055, -2.68765, 1.46502 )
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 2 )
skeleton = NodePath("..")
material/0 = null
script = SubResource( 5 )
_sections_unfolded = [ "Transform" ]
[node name="Cube" type="MeshInstance" parent="3D_background" index="5"]
[node name="Cube" type="MeshInstance" parent="3D_background"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 4.25901, -0.598608, 0.374871 )
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 6 )
skeleton = NodePath("..")
material/0 = SubResource( 7 )
script = SubResource( 8 )
_sections_unfolded = [ "Transform", "material" ]
[node name="Cube2" type="MeshInstance" parent="3D_background" index="6"]
[node name="Cube2" type="MeshInstance" parent="3D_background"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 2.88761, 2.01326, 0.374871 )
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 6 )
skeleton = NodePath("..")
material/0 = SubResource( 7 )
script = SubResource( 8 )
_sections_unfolded = [ "Transform" ]

View File

@@ -3,6 +3,9 @@
importer="texture"
type="StreamTexture"
path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
metadata={
"vram_texture": false
}
[deps]
@@ -14,6 +17,7 @@ dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
@@ -23,6 +27,7 @@ flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=true

View File

@@ -6,7 +6,12 @@
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=3
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]

View File

@@ -4,72 +4,19 @@
[ext_resource path="res://icon.png" type="Texture" id=2]
[sub_resource type="QuadMesh" id=1]
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
size = Vector2( 3, 2 )
[sub_resource type="ViewportTexture" id=2]
resource_local_to_scene = true
flags = 0
viewport_path = NodePath("Viewport")
[sub_resource type="SpatialMaterial" id=3]
resource_local_to_scene = true
render_priority = 0
flags_transparent = true
flags_unshaded = true
flags_vertex_lighting = false
flags_no_depth_test = false
flags_use_point_size = false
flags_world_triplanar = false
flags_fixed_size = false
flags_albedo_tex_force_srgb = true
vertex_color_use_as_albedo = false
vertex_color_is_srgb = false
params_diffuse_mode = 0
params_specular_mode = 0
params_blend_mode = 0
params_cull_mode = 0
params_depth_draw_mode = 0
params_line_width = 1.0
params_point_size = 1.0
params_billboard_mode = 0
params_grow = false
params_use_alpha_scissor = false
albedo_color = Color( 1, 1, 1, 1 )
albedo_texture = SubResource( 2 )
metallic = 0.0
metallic_specular = 0.5
metallic_texture_channel = 0
roughness = 0.0
roughness_texture_channel = 0
emission_enabled = false
normal_enabled = false
rim_enabled = false
clearcoat_enabled = false
anisotropy_enabled = false
ao_enabled = false
depth_enabled = false
subsurf_scatter_enabled = false
transmission_enabled = false
refraction_enabled = false
detail_enabled = false
uv1_scale = Vector3( 1, 1, 1 )
uv1_offset = Vector3( 0, 0, 0 )
uv1_triplanar = false
uv1_triplanar_sharpness = 1.0
uv2_scale = Vector3( 1, 1, 1 )
uv2_offset = Vector3( 0, 0, 0 )
uv2_triplanar = false
uv2_triplanar_sharpness = 1.0
proximity_fade_enable = false
distance_fade_enable = false
_sections_unfolded = [ "Flags", "Parameters", "Vertex Color" ]
[sub_resource type="GDScript" id=4]
script/source = "tool
extends Object
func e():
@@ -77,194 +24,63 @@ func e():
"
[sub_resource type="BoxShape" id=5]
extents = Vector3( 1.5, 1, 0.01 )
script = SubResource( 4 )
[node name="GUI_3D" type="Spatial" index="0"]
[node name="GUI_3D" type="Spatial"]
script = ExtResource( 1 )
_sections_unfolded = [ "Transform" ]
[node name="Viewport" type="Viewport" parent="." index="0"]
arvr = false
[node name="Viewport" type="Viewport" parent="."]
size = Vector2( 280, 180 )
own_world = false
world = null
transparent_bg = false
msaa = 0
hdr = false
disable_3d = false
usage = 0
debug_draw = 0
render_target_v_flip = true
render_target_clear_mode = 0
render_target_update_mode = 3
audio_listener_enable_2d = false
audio_listener_enable_3d = false
physics_object_picking = false
gui_disable_input = false
gui_snap_controls_to_pixels = true
shadow_atlas_size = 0
shadow_atlas_quad_0 = 2
shadow_atlas_quad_1 = 2
shadow_atlas_quad_2 = 3
shadow_atlas_quad_3 = 4
[node name="GUI" type="Control" parent="Viewport" index="0"]
[node name="GUI" type="Control" parent="Viewport"]
editor/display_folded = true
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_right = 280.0
margin_bottom = 180.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 1
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 1
[node name="Panel" type="Panel" parent="Viewport/GUI" index="0"]
anchor_left = 0.0
anchor_top = 0.0
[node name="Panel" type="Panel" parent="Viewport/GUI"]
anchor_right = 1.0
anchor_bottom = 1.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 0
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 1
_sections_unfolded = [ "Rect" ]
[node name="Label" type="Label" parent="Viewport/GUI/Panel" index="0"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
[node name="Label" type="Label" parent="Viewport/GUI/Panel"]
margin_left = 44.0
margin_top = 27.0
margin_right = 121.0
margin_bottom = 41.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 2
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 4
text = "Hello world!"
percent_visible = 1.0
lines_skipped = 0
max_lines_visible = -1
[node name="Button" type="Button" parent="Viewport/GUI/Panel" index="1"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
[node name="Button" type="Button" parent="Viewport/GUI/Panel"]
margin_left = 14.0
margin_top = 46.0
margin_right = 154.0
margin_bottom = 74.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
focus_mode = 2
mouse_filter = 0
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 1
toggle_mode = false
enabled_focus_mode = 2
shortcut = null
group = null
text = "A button!"
flat = false
align = 1
_sections_unfolded = [ "Rect" ]
[node name="TextEdit" type="LineEdit" parent="Viewport/GUI/Panel" index="2"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
[node name="TextEdit" type="LineEdit" parent="Viewport/GUI/Panel"]
margin_left = 14.0
margin_top = 87.0
margin_right = 154.0
margin_bottom = 111.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
focus_mode = 2
mouse_filter = 0
mouse_default_cursor_shape = 1
size_flags_horizontal = 1
size_flags_vertical = 1
focus_mode = 2
context_menu_enabled = true
placeholder_alpha = 0.6
caret_blink = false
caret_blink_speed = 0.65
caret_position = 0
_sections_unfolded = [ "Rect" ]
[node name="HSlider" type="HSlider" parent="Viewport/GUI/Panel" index="3"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
[node name="HSlider" type="HSlider" parent="Viewport/GUI/Panel"]
margin_left = 14.0
margin_top = 118.0
margin_right = 154.0
margin_bottom = 143.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
focus_mode = 2
mouse_filter = 0
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 0
min_value = 0.0
max_value = 100.0
step = 1.0
page = 0.0
value = 0.0
exp_edit = false
rounded = false
editable = true
tick_count = 0
ticks_on_borders = false
focus_mode = 2
_sections_unfolded = [ "Rect" ]
[node name="ColorRect" type="ColorRect" parent="Viewport/GUI/Panel" index="4"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
[node name="ColorRect" type="ColorRect" parent="Viewport/GUI/Panel"]
margin_left = 180.0
margin_top = 26.0
margin_right = 244.0
margin_bottom = 90.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 0
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 1
color = Color( 1, 0, 0, 1 )
_sections_unfolded = [ "Rect" ]
[node name="TextureRect" type="TextureRect" parent="Viewport/GUI/Panel" index="5"]
[node name="TextureRect" type="TextureRect" parent="Viewport/GUI/Panel"]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
@@ -273,117 +89,31 @@ margin_left = 52.0
margin_top = -52.0
margin_right = 92.0
margin_bottom = -12.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 1
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 1
texture = ExtResource( 2 )
expand = true
stretch_mode = 0
[node name="VSlider" type="VSlider" parent="Viewport/GUI/Panel" index="6"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
[node name="VSlider" type="VSlider" parent="Viewport/GUI/Panel"]
margin_left = 260.0
margin_top = 26.0
margin_right = 276.0
margin_bottom = 166.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
focus_mode = 2
mouse_filter = 0
mouse_default_cursor_shape = 0
size_flags_horizontal = 0
size_flags_vertical = 1
min_value = 0.0
max_value = 100.0
step = 1.0
page = 0.0
value = 0.0
exp_edit = false
rounded = false
editable = true
tick_count = 0
ticks_on_borders = false
focus_mode = 2
_sections_unfolded = [ "Rect" ]
[node name="OptionButton" type="OptionButton" parent="Viewport/GUI/Panel" index="7"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
[node name="OptionButton" type="OptionButton" parent="Viewport/GUI/Panel"]
margin_left = 170.0
margin_top = 111.0
margin_right = 252.0
margin_bottom = 165.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
focus_mode = 2
mouse_filter = 0
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 1
toggle_mode = false
action_mode = 0
enabled_focus_mode = 2
shortcut = null
group = null
text = "Item 0"
flat = false
align = 0
items = [ "Item 0", null, false, -1, null, "Item 1", null, false, -1, null, "Item 2", null, false, -1, null ]
selected = 0
_sections_unfolded = [ "Rect" ]
[node name="Quad" type="MeshInstance" parent="." index="1"]
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
[node name="Quad" type="MeshInstance" parent="."]
mesh = SubResource( 1 )
skeleton = NodePath("..")
material/0 = SubResource( 3 )
_sections_unfolded = [ "Geometry", "Transform", "material" ]
[node name="Area" type="Area" parent="Quad" index="0"]
input_ray_pickable = true
[node name="Area" type="Area" parent="Quad"]
input_capture_on_drag = true
space_override = 0
gravity_point = false
gravity_distance_scale = 0.0
gravity_vec = Vector3( 0, -1, 0 )
gravity = 9.8
linear_damp = 0.1
angular_damp = 1.0
priority = 0.0
monitoring = true
monitorable = true
collision_layer = 2
collision_mask = 1
audio_bus_override = false
audio_bus_name = "Master"
reverb_bus_enable = false
reverb_bus_name = "Master"
reverb_bus_amount = 0.0
reverb_bus_uniformity = 0.0
[node name="CollisionShape" type="CollisionShape" parent="Quad/Area" index="0"]
[node name="CollisionShape" type="CollisionShape" parent="Quad/Area"]
shape = SubResource( 5 )
disabled = false