From 6623f6fac7fe7bf3ccbe3d3ce573ab8a67f97363 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Ignacio=20Rold=C3=A1n=20Etcheverry?= Date: Tue, 16 Nov 2021 03:51:55 +0100 Subject: [PATCH] Bump version to 0.2.0 --- CHANGELOG.md | 14 ++++++++++++++ package.json | 2 +- 2 files changed, 15 insertions(+), 1 deletion(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index c78ba8f..225926d 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,5 +1,19 @@ # Change Log +## 0.2.0 + +- Add `executableArguments` launch option (PR: [#21](https://github.com/godotengine/godot-csharp-vscode/pull/21)) +- Assets and configuration providers (PR: [#22](https://github.com/godotengine/godot-csharp-vscode/pull/22)) + - Generate `tasks.json` and `preLaunchTask` for `launch.json` + - Attempt to find Godot executable path for configuring `tasks.json` and `launch.json` + - Add snippets for `launch.json` configurations + - Fix launch and debug configurations not working due to `package.json` using a deprecated property +- Add debug configuration to launch a specified scene (PR: [#24](https://github.com/godotengine/godot-csharp-vscode/pull/24)) +- Add support for different Godot project locations in workspace (PR: [#28](https://github.com/godotengine/godot-csharp-vscode/pull/28)) +- Bump minimum required version of VS Code to v1.62 + +Many thanks to @raulsntos and @olestourko + ## 0.1.3 - Fixed communication with the Godot editor not working on Windows diff --git a/package.json b/package.json index 3a30ad9..21006de 100644 --- a/package.json +++ b/package.json @@ -3,7 +3,7 @@ "displayName": "C# Tools for Godot", "description": "Debugger and utilities for working with Godot C# projects", "icon": "icon.png", - "version": "0.1.3", + "version": "0.2.0", "publisher": "neikeq", "license": "MIT", "repository": {