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https://github.com/godotengine/godot-csharp-visualstudio.git
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Merge pull request #1 from aaronfranke/3.2.3-formatting
Update README for 3.2.3 and remove undesired BOM characters
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@@ -1,4 +1,4 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 16
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VisualStudioVersion = 16.0.29806.167
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<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
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<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
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<s:Boolean x:Key="/Default/UserDictionary/Words/=Addin/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=aggregatable/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=clsid/@EntryIndexedValue">True</s:Boolean>
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using Microsoft.VisualStudio;
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using Microsoft.VisualStudio;
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using Microsoft.VisualStudio.OLE.Interop;
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using Microsoft.VisualStudio.Shell.Interop;
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using Mono.Debugging.Soft;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Diagnostics.CodeAnalysis;
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@@ -1,4 +1,4 @@
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using EnvDTE;
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using EnvDTE;
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using Mono.Debugging.Soft;
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using Mono.Debugging.VisualStudio;
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@@ -1,4 +1,4 @@
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using Microsoft.VisualStudio;
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using Microsoft.VisualStudio;
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using Microsoft.VisualStudio.Shell.Flavor;
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using Microsoft.VisualStudio.Shell.Interop;
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using System;
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@@ -1,4 +1,4 @@
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using Microsoft.VisualStudio.Shell.Flavor;
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using Microsoft.VisualStudio.Shell.Flavor;
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using System;
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using System.Runtime.InteropServices;
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@@ -1,4 +1,4 @@
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using System;
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using System;
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using System.Runtime.InteropServices;
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using System.Threading;
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using System.Threading.Tasks;
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@@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<?xml version="1.0" encoding="utf-8" ?>
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<CommandTable language="en-us" xmlns="http://schemas.microsoft.com/VisualStudio/2005-10-18/CommandTable">
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<Commands package="guidDebugTargetHandlerCmdSet">
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<Buttons>
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using System;
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using System;
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using System.Collections.Generic;
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using System.ComponentModel.Design;
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using System.IO;
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@@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<configuration>
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<packageSources>
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<add key="nuget.org" value="https://api.nuget.org/v3/index.json" />
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@@ -1,4 +1,4 @@
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using System.Reflection;
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using System.Reflection;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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using System;
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using System;
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using Microsoft;
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using Microsoft.VisualStudio;
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using Microsoft.VisualStudio.Shell.Interop;
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@@ -1,4 +1,4 @@
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using Xunit;
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namespace GodotCompletionProviders.Test
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@@ -1,7 +1,7 @@
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using System.Reflection;
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using System.Reflection;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("GodotCompletionProviders.Test")]
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@@ -13,8 +13,8 @@ using System.Runtime.InteropServices;
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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@@ -24,11 +24,11 @@ using System.Runtime.InteropServices;
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Build and Revision Numbers
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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@@ -14,7 +14,7 @@ namespace Godot
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public static Resource Load(string path) => throw new NotImplementedException();
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public static T Load<T>(string path) where T : class => throw new NotImplementedException();
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}
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public static class ResourceLoader
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{
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public static Resource Load(string path, string typeHint = "", bool noCache = false) => throw new NotImplementedException();
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@@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<packages>
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<package id="Microsoft.CodeAnalysis.Analyzers" version="2.9.4" targetFramework="net472" developmentDependency="true" />
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<package id="Microsoft.CodeAnalysis.CSharp" version="3.3.1" targetFramework="net472" />
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@@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<configuration>
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<packageSources>
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<add key="nuget.org" value="https://api.nuget.org/v3/index.json" />
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