Fix build errors due to typos (#39)

Replaced all occurrences of "GoDot" with "Godot"
This commit is contained in:
Pando
2022-09-14 04:41:35 +07:00
committed by GitHub
parent cbce433a5b
commit 94d71d8add
7 changed files with 10 additions and 10 deletions

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@@ -1,4 +1,4 @@
using Microsoft.VisualStudio.Shell;
using Microsoft.VisualStudio.Shell;
using Microsoft.VisualStudio.Shell.Interop;
using System;
using System.ComponentModel.Design;

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@@ -1,4 +1,4 @@
using Microsoft.VisualStudio.Shell;
using Microsoft.VisualStudio.Shell;
using Microsoft.VisualStudio.Shell.Interop;
using System;
using System.ComponentModel.Design;

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@@ -104,13 +104,13 @@ namespace GodotAddinVS.Debugging
var startArgs = new SoftDebuggerListenArgs(_baseProject.Name, IPAddress.Loopback, port) {MaxConnectionAttempts = 3};
var startInfo = new GodotStartInfo(startArgs, null, _baseProject) {WorkingDirectory = GodotPackage.Instance.GodotSolutionEventsListener?.SolutionDir};
try
try
{
if (_baseProject.ConfigurationManager.ActiveConfiguration.Object is ProjectConfigurationProperties props)
startInfo.StartArguments = props.StartArguments;
} catch(Exception){}
var session = new GodotDebuggerSession();
var launcher = new MonoDebuggerLauncher(new Progress<string>());

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@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<MinimumVisualStudioVersion>16.0</MinimumVisualStudioVersion>

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@@ -1,4 +1,4 @@
using System;
using System;
using System.Runtime.InteropServices;
using System.Threading;
using System.Threading.Tasks;

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@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<CommandTable language="en-us" xmlns="http://schemas.microsoft.com/VisualStudio/2005-10-18/CommandTable">
<Commands package="guidDebugTargetHandlerCmdSet">
@@ -68,7 +68,7 @@
<GuidSymbol value="{d71528ca-92b8-49bb-8655-8b478b495499}" name="guidGodotPackageCmdSet">
<IDSymbol value="4128" name="MyMenuGroup" />
<IDSymbol value="256" name="cmdidCommandRunGodot" />
<IDSymbol name="GoDotExtMenu" value="0x1100" />
<IDSymbol name="GodotExtMenu" value="0x1100" />
</GuidSymbol>
<GuidSymbol value="{38009f93-330e-4875-ab88-e127fd85bb88}" name="guidGodotPackageCmdSet1">

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@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="..\packages\Microsoft.CodeAnalysis.Analyzers.2.9.4\build\Microsoft.CodeAnalysis.Analyzers.props" Condition="Exists('..\packages\Microsoft.CodeAnalysis.Analyzers.2.9.4\build\Microsoft.CodeAnalysis.Analyzers.props')" />
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />