mirror of
https://github.com/godotengine/godot-csharp-visualstudio.git
synced 2026-01-01 01:48:18 +03:00
130 lines
6.2 KiB
XML
130 lines
6.2 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<MinimumVisualStudioVersion>16.0</MinimumVisualStudioVersion>
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<VSToolsPath Condition="'$(VSToolsPath)' == ''">$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)</VSToolsPath>
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<LangVersion>8</LangVersion>
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</PropertyGroup>
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectTypeGuids>{82b43b9b-a64c-4715-b499-d71e9ca2bd60};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
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<ProjectGuid>{7D64803D-2F8D-4597-9762-A316C74E9816}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>GodotAddinVS</RootNamespace>
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<AssemblyName>GodotAddinVS</AssemblyName>
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<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
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<GeneratePkgDefFile>true</GeneratePkgDefFile>
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<UseCodebase>true</UseCodebase>
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<IncludeAssemblyInVSIXContainer>true</IncludeAssemblyInVSIXContainer>
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<IncludeDebugSymbolsInVSIXContainer>false</IncludeDebugSymbolsInVSIXContainer>
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<IncludeDebugSymbolsInLocalVSIXDeployment>false</IncludeDebugSymbolsInLocalVSIXDeployment>
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<CopyBuildOutputToOutputDirectory>true</CopyBuildOutputToOutputDirectory>
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<CopyOutputSymbolsToOutputDirectory>true</CopyOutputSymbolsToOutputDirectory>
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<StartAction>Program</StartAction>
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<StartProgram Condition="'$(DevEnvDir)' != ''">$(DevEnvDir)devenv.exe</StartProgram>
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<StartArguments>/rootsuffix Exp</StartArguments>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="Commands\CommandResetGodot.cs" />
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<Compile Include="Commands\CommandRunGodot.cs" />
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<Compile Include="Debugging\GodotDebuggableProjectCfg.cs" />
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<Compile Include="Debugging\GodotDebuggerSession.cs" />
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<Compile Include="Debugging\GodotDebugTarget.cs" />
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<Compile Include="Debugging\GodotDebugTargetSelection.cs" />
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<Compile Include="Debugging\GodotStartInfo.cs" />
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<Compile Include="GodotFlavoredProject.cs" />
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<Compile Include="GodotFlavoredProjectFactory.cs" />
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<Compile Include="GodotMessaging\MessageHandler.cs" />
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<Compile Include="GodotSolutionEventsListener.cs" />
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<Compile Include="GodotVariant.cs" />
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<Compile Include="GeneralOptionsPage.cs">
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<SubType>Component</SubType>
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</Compile>
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<Compile Include="GodotVSLogger.cs" />
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<Compile Include="GodotVsProviderContext.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="GodotPackage.cs" />
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<Compile Include="SolutionEventsListener.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="source.extension.vsixmanifest">
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<SubType>Designer</SubType>
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</None>
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</ItemGroup>
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<ItemGroup>
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System" />
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<Reference Include="System.Data" />
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<Reference Include="System.Design" />
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<Reference Include="System.Drawing" />
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<Reference Include="System.Windows.Forms" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="Clide" Version="4.1.1" ExcludeAssets="runtime" />
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<PackageReference Include="Clide.Windows" Version="4.1.1" ExcludeAssets="runtime" />
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<PackageReference Include="GodotTools.IdeMessaging" Version="1.1.1" />
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<PackageReference Include="Microsoft.VisualStudio.SDK" Version="17.0.32112.339" ExcludeAssets="runtime">
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<IncludeAssets>compile; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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</PackageReference>
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<PackageReference Include="Microsoft.VSSDK.BuildTools" Version="17.0.5234">
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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<PrivateAssets>all</PrivateAssets>
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</PackageReference>
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<PackageReference Include="Mono.Debugging.VisualStudio" Version="16.1.3-pre" ExcludeAssets="runtime" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="icon.png">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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<IncludeInVSIX>true</IncludeInVSIX>
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</Content>
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<Content Include="LICENSE.txt">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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<IncludeInVSIX>true</IncludeInVSIX>
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</Content>
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<VSCTCompile Include="GodotPackage.vsct">
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<ResourceName>Menus.ctmenu</ResourceName>
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</VSCTCompile>
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</ItemGroup>
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<ItemGroup>
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<WCFMetadata Include="Connected Services\" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\GodotCompletionProviders\GodotCompletionProviders.csproj">
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<Project>{a9ea6427-c5e2-4207-bbbf-a1f44a361339}</Project>
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<Name>GodotCompletionProviders</Name>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup />
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<PropertyGroup>
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<GetVsixSourceItemsDependsOn>$(GetVsixSourceItemsDependsOn);IncludeNuGetResolvedAssets</GetVsixSourceItemsDependsOn>
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</PropertyGroup>
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<Target Name="IncludeNuGetResolvedAssets" DependsOnTargets="ResolveNuGetPackageAssets">
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<ItemGroup>
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<VSIXCopyLocalReferenceSourceItem Include="@(ReferenceCopyLocalPaths)" />
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</ItemGroup>
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</Target>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Import Project="$(VSToolsPath)\VSSDK\Microsoft.VsSDK.targets" Condition="'$(VSToolsPath)' != ''" />
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</Project> |