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Fix dependencies/prerequisites in manifest
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@@ -28,5 +28,5 @@ using System.Runtime.InteropServices;
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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[assembly: AssemblyVersion("1.1.0.0")]
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[assembly: AssemblyFileVersion("1.1.0.0")]
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@@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="utf-8"?>
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<PackageManifest Version="2.0.0" xmlns="http://schemas.microsoft.com/developer/vsx-schema/2011" xmlns:d="http://schemas.microsoft.com/developer/vsx-schema-design/2011">
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<Metadata>
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<Identity Id="GodotAddinVS" Version="1.0" Language="en-US" Publisher="Ignacio Roldán Etcheverry" />
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<Identity Id="GodotAddinVS" Version="1.1.0" Language="en-US" Publisher="Ignacio Roldán Etcheverry" />
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<DisplayName>Godot Support</DisplayName>
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<Description xml:space="preserve">Support for Godot Engine C# projects, including debugging and extended code completion.</Description>
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<License>LICENSE.txt</License>
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@@ -16,7 +16,6 @@
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</Assets>
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<Dependencies>
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<Dependency d:Source="Installed" Id="Microsoft.VisualStudio.MPF.16.0" DisplayName="Visual Studio MPF 16.0" Version="[16.0,)" />
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<Dependency d:Source="Installed" Id="Mono.Debugging.VisualStudio" DisplayName="Mono Debugging for Visual Studio" Version="[16.0,17.0)" />
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</Dependencies>
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<Prerequisites>
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<Prerequisite Id="Microsoft.VisualStudio.Component.MonoDebugger" Version="[16.0,)" DisplayName="Mono debugger" />
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@@ -31,6 +30,6 @@
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As such, this extension sadly requires Xamarin to be installed as well for now. It's a quite
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bulky dependency, so we should continue looking for possible alternatives to this.
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-->
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<!--Prerequisite Id="Component.Xamarin" Version="[16.6.30013.169,17.0)" DisplayName="Xamarin" /-->
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<Prerequisite Id="Component.Xamarin" Version="[16.6.30013.169,17.0)" DisplayName="Xamarin" />
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</Prerequisites>
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</PackageManifest>
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