mirror of
https://github.com/godotengine/godot-cpp.git
synced 2025-12-31 01:48:45 +03:00
Merge pull request #1805 from dsnopek/4.4-cherrypicks-2a
Cherry-picks for the godot-cpp 4.4 branch - 2nd batch
This commit is contained in:
241
.clang-format
241
.clang-format
@@ -1,80 +1,105 @@
|
||||
# Commented out parameters are those with the same value as base LLVM style.
|
||||
# We can uncomment them if we want to change their value, or enforce the
|
||||
# chosen value in case the base style changes (last sync: Clang 14.0).
|
||||
---
|
||||
### General config, applies to all languages ###
|
||||
BasedOnStyle: LLVM
|
||||
# chosen value in case the base style changes (last sync: Clang 17.0.6).
|
||||
BasedOnStyle: LLVM
|
||||
AccessModifierOffset: -4
|
||||
AlignAfterOpenBracket: DontAlign
|
||||
# AlignArrayOfStructures: None
|
||||
# AlignConsecutiveMacros: None
|
||||
# AlignConsecutiveAssignments: None
|
||||
# AlignConsecutiveBitFields: None
|
||||
# AlignConsecutiveDeclarations: None
|
||||
# AlignConsecutiveAssignments:
|
||||
# Enabled: false
|
||||
# AcrossEmptyLines: false
|
||||
# AcrossComments: false
|
||||
# AlignCompound: false
|
||||
# PadOperators: true
|
||||
# AlignConsecutiveBitFields:
|
||||
# Enabled: false
|
||||
# AcrossEmptyLines: false
|
||||
# AcrossComments: false
|
||||
# AlignCompound: false
|
||||
# PadOperators: false
|
||||
# AlignConsecutiveDeclarations:
|
||||
# Enabled: false
|
||||
# AcrossEmptyLines: false
|
||||
# AcrossComments: false
|
||||
# AlignCompound: false
|
||||
# PadOperators: false
|
||||
# AlignConsecutiveMacros:
|
||||
# Enabled: false
|
||||
# AcrossEmptyLines: false
|
||||
# AcrossComments: false
|
||||
# AlignCompound: false
|
||||
# PadOperators: false
|
||||
# AlignConsecutiveShortCaseStatements:
|
||||
# Enabled: false
|
||||
# AcrossEmptyLines: false
|
||||
# AcrossComments: false
|
||||
# AlignCaseColons: false
|
||||
# AlignEscapedNewlines: Right
|
||||
AlignOperands: DontAlign
|
||||
AlignTrailingComments: false
|
||||
AlignOperands: DontAlign
|
||||
AlignTrailingComments:
|
||||
Kind: Never
|
||||
OverEmptyLines: 0
|
||||
# AllowAllArgumentsOnNextLine: true
|
||||
AllowAllParametersOfDeclarationOnNextLine: false
|
||||
# AllowShortEnumsOnASingleLine: true
|
||||
# AllowShortBlocksOnASingleLine: Never
|
||||
# AllowShortCaseLabelsOnASingleLine: false
|
||||
# AllowShortFunctionsOnASingleLine: All
|
||||
# AllowShortLambdasOnASingleLine: All
|
||||
# AllowShortEnumsOnASingleLine: true
|
||||
AllowShortFunctionsOnASingleLine: Inline
|
||||
# AllowShortIfStatementsOnASingleLine: Never
|
||||
# AllowShortLambdasOnASingleLine: All
|
||||
# AllowShortLoopsOnASingleLine: false
|
||||
# AlwaysBreakAfterDefinitionReturnType: None
|
||||
# AlwaysBreakAfterReturnType: None
|
||||
# AlwaysBreakBeforeMultilineStrings: false
|
||||
# AlwaysBreakTemplateDeclarations: MultiLine
|
||||
# AttributeMacros:
|
||||
# - __capability
|
||||
AttributeMacros:
|
||||
- _ALWAYS_INLINE_
|
||||
- _FORCE_INLINE_
|
||||
- _NO_INLINE_
|
||||
# BinPackArguments: true
|
||||
# BinPackParameters: true
|
||||
# BitFieldColonSpacing: Both
|
||||
# BraceWrapping:
|
||||
# AfterCaseLabel: false
|
||||
# AfterClass: false
|
||||
# AfterCaseLabel: false
|
||||
# AfterClass: false
|
||||
# AfterControlStatement: Never
|
||||
# AfterEnum: false
|
||||
# AfterFunction: false
|
||||
# AfterNamespace: false
|
||||
# AfterEnum: false
|
||||
# AfterFunction: false
|
||||
# AfterNamespace: false
|
||||
# AfterObjCDeclaration: false
|
||||
# AfterStruct: false
|
||||
# AfterUnion: false
|
||||
# AfterStruct: false
|
||||
# AfterUnion: false
|
||||
# AfterExternBlock: false
|
||||
# BeforeCatch: false
|
||||
# BeforeElse: false
|
||||
# BeforeCatch: false
|
||||
# BeforeElse: false
|
||||
# BeforeLambdaBody: false
|
||||
# BeforeWhile: false
|
||||
# IndentBraces: false
|
||||
# BeforeWhile: false
|
||||
# IndentBraces: false
|
||||
# SplitEmptyFunction: true
|
||||
# SplitEmptyRecord: true
|
||||
# SplitEmptyNamespace: true
|
||||
# BreakAfterAttributes: Never
|
||||
# BreakAfterJavaFieldAnnotations: false
|
||||
# BreakArrays: true
|
||||
# BreakBeforeBinaryOperators: None
|
||||
# BreakBeforeConceptDeclarations: true
|
||||
# BreakBeforeBraces: Attach
|
||||
# BreakBeforeInheritanceComma: false
|
||||
# BreakInheritanceList: BeforeColon
|
||||
# BreakBeforeConceptDeclarations: Always
|
||||
# BreakBeforeInlineASMColon: OnlyMultiline
|
||||
# BreakBeforeTernaryOperators: true
|
||||
# BreakConstructorInitializersBeforeComma: false
|
||||
BreakConstructorInitializers: AfterColon
|
||||
# BreakInheritanceList: BeforeColon
|
||||
# BreakStringLiterals: true
|
||||
ColumnLimit: 0
|
||||
# CommentPragmas: '^ IWYU pragma:'
|
||||
# QualifierAlignment: Leave
|
||||
ColumnLimit: 0
|
||||
# CommentPragmas: "^ IWYU pragma:"
|
||||
# CompactNamespaces: false
|
||||
ConstructorInitializerIndentWidth: 8
|
||||
ContinuationIndentWidth: 8
|
||||
Cpp11BracedListStyle: false
|
||||
# DeriveLineEnding: true
|
||||
# DerivePointerAlignment: false
|
||||
# DisableFormat: false
|
||||
# DisableFormat: false
|
||||
# EmptyLineAfterAccessModifier: Never
|
||||
# EmptyLineBeforeAccessModifier: LogicalBlock
|
||||
# ExperimentalAutoDetectBinPacking: false
|
||||
# PackConstructorInitializers: BinPack
|
||||
ConstructorInitializerAllOnOneLineOrOnePerLine: true
|
||||
# AllowAllConstructorInitializersOnNextLine: true
|
||||
# FixNamespaceComments: true
|
||||
# ForEachMacros:
|
||||
# - foreach
|
||||
@@ -82,34 +107,61 @@ ConstructorInitializerAllOnOneLineOrOnePerLine: true
|
||||
# - BOOST_FOREACH
|
||||
# IfMacros:
|
||||
# - KJ_IF_MAYBE
|
||||
# IncludeBlocks: Preserve
|
||||
# IncludeBlocks: Preserve
|
||||
IncludeCategories:
|
||||
- Regex: '".*"'
|
||||
Priority: 1
|
||||
- Regex: '^<.*\.h>'
|
||||
Priority: 2
|
||||
- Regex: '^<.*'
|
||||
Priority: 3
|
||||
# IncludeIsMainRegex: '(Test)?$'
|
||||
# IncludeIsMainSourceRegex: ''
|
||||
- Regex: ^".*"$
|
||||
Priority: 1
|
||||
- Regex: ^<.*\.h>$
|
||||
Priority: 2
|
||||
- Regex: ^<.*>$
|
||||
Priority: 3
|
||||
# IncludeIsMainRegex: (Test)?$
|
||||
# IncludeIsMainSourceRegex: ""
|
||||
# IndentAccessModifiers: false
|
||||
IndentCaseLabels: true
|
||||
# IndentCaseBlocks: false
|
||||
IndentCaseLabels: true
|
||||
# IndentExternBlock: AfterExternBlock
|
||||
# IndentGotoLabels: true
|
||||
# IndentPPDirectives: None
|
||||
# IndentExternBlock: AfterExternBlock
|
||||
# IndentRequires: false
|
||||
IndentWidth: 4
|
||||
# IndentRequiresClause: true
|
||||
IndentWidth: 4
|
||||
# IndentWrappedFunctionNames: false
|
||||
InsertBraces: true
|
||||
# InsertNewlineAtEOF: false
|
||||
# InsertTrailingCommas: None
|
||||
# IntegerLiteralSeparator:
|
||||
# Binary: 0
|
||||
# BinaryMinDigits: 0
|
||||
# Decimal: 0
|
||||
# DecimalMinDigits: 0
|
||||
# Hex: 0
|
||||
# HexMinDigits: 0
|
||||
JavaImportGroups:
|
||||
- org.godotengine
|
||||
- android
|
||||
- androidx
|
||||
- com.android
|
||||
- com.google
|
||||
- java
|
||||
- javax
|
||||
# JavaScriptQuotes: Leave
|
||||
# JavaScriptWrapImports: true
|
||||
# KeepEmptyLinesAtEOF: false
|
||||
KeepEmptyLinesAtTheStartOfBlocks: false
|
||||
# LambdaBodyIndentation: Signature
|
||||
# MacroBlockBegin: ''
|
||||
# MacroBlockEnd: ''
|
||||
# Language: Cpp
|
||||
# LineEnding: DeriveLF
|
||||
# MacroBlockBegin: ""
|
||||
# MacroBlockEnd: ""
|
||||
# MaxEmptyLinesToKeep: 1
|
||||
# NamespaceIndentation: None
|
||||
# ObjCBinPackProtocolList: Auto
|
||||
ObjCBlockIndentWidth: 4
|
||||
# ObjCBreakBeforeNestedBlockParam: true
|
||||
# ObjCSpaceAfterProperty: false
|
||||
# ObjCSpaceBeforeProtocolList: true
|
||||
# PPIndentWidth: -1
|
||||
PackConstructorInitializers: NextLine
|
||||
# PenaltyBreakAssignment: 2
|
||||
# PenaltyBreakBeforeFirstCallParameter: 19
|
||||
# PenaltyBreakComment: 300
|
||||
@@ -118,82 +170,71 @@ KeepEmptyLinesAtTheStartOfBlocks: false
|
||||
# PenaltyBreakString: 1000
|
||||
# PenaltyBreakTemplateDeclaration: 10
|
||||
# PenaltyExcessCharacter: 1000000
|
||||
# PenaltyReturnTypeOnItsOwnLine: 60
|
||||
# PenaltyIndentedWhitespace: 0
|
||||
# PenaltyReturnTypeOnItsOwnLine: 60
|
||||
# PointerAlignment: Right
|
||||
# PPIndentWidth: -1
|
||||
# QualifierAlignment: Leave
|
||||
# ReferenceAlignment: Pointer
|
||||
# ReflowComments: true
|
||||
# ReflowComments: true
|
||||
# RemoveBracesLLVM: false
|
||||
# RemoveParentheses: Leave
|
||||
RemoveSemicolon: true
|
||||
# RequiresClausePosition: OwnLine
|
||||
# RequiresExpressionIndentation: OuterScope
|
||||
# SeparateDefinitionBlocks: Leave
|
||||
# ShortNamespaceLines: 1
|
||||
# SortIncludes: CaseSensitive
|
||||
# SortIncludes: CaseSensitive
|
||||
# SortJavaStaticImport: Before
|
||||
# SortUsingDeclarations: true
|
||||
# SortUsingDeclarations: LexicographicNumeric
|
||||
# SpaceAfterCStyleCast: false
|
||||
# SpaceAfterLogicalNot: false
|
||||
# SpaceAfterTemplateKeyword: true
|
||||
# SpaceAroundPointerQualifiers: Default
|
||||
# SpaceBeforeAssignmentOperators: true
|
||||
# SpaceBeforeCaseColon: false
|
||||
# SpaceBeforeCpp11BracedList: false
|
||||
# SpaceBeforeCtorInitializerColon: true
|
||||
# SpaceBeforeInheritanceColon: true
|
||||
# SpaceBeforeJsonColon: false
|
||||
# SpaceBeforeParens: ControlStatements
|
||||
# SpaceBeforeParensOptions:
|
||||
# AfterControlStatements: true
|
||||
# AfterForeachMacros: true
|
||||
# AfterFunctionDefinitionName: false
|
||||
# AfterFunctionDeclarationName: false
|
||||
# AfterIfMacros: true
|
||||
# AfterFunctionDefinitionName: false
|
||||
# AfterIfMacros: true
|
||||
# AfterOverloadedOperator: false
|
||||
# AfterRequiresInClause: false
|
||||
# AfterRequiresInExpression: false
|
||||
# BeforeNonEmptyParentheses: false
|
||||
# SpaceAroundPointerQualifiers: Default
|
||||
# SpaceBeforeRangeBasedForLoopColon: true
|
||||
# SpaceInEmptyBlock: false
|
||||
# SpaceInEmptyParentheses: false
|
||||
# SpacesBeforeTrailingComments: 1
|
||||
# SpacesInAngles: Never
|
||||
# SpacesInConditionalStatement: false
|
||||
# SpacesInContainerLiterals: true
|
||||
# SpacesInCStyleCastParentheses: false
|
||||
## Godot TODO: We'll want to use a min of 1, but we need to see how to fix
|
||||
## our comment capitalization at the same time.
|
||||
SpacesInLineCommentPrefix:
|
||||
Minimum: 0
|
||||
Maximum: -1
|
||||
# SpacesInParentheses: false
|
||||
# SpacesInSquareBrackets: false
|
||||
# SpaceBeforeSquareBrackets: false
|
||||
# BitFieldColonSpacing: Both
|
||||
# SpaceInEmptyBlock: false
|
||||
# SpacesBeforeTrailingComments: 1
|
||||
# SpacesInAngles: Never
|
||||
# SpacesInContainerLiterals: true
|
||||
SpacesInLineCommentPrefix:
|
||||
Minimum: 0 # We want a minimum of 1 for comments, but allow 0 for disabled code.
|
||||
Maximum: -1
|
||||
# SpacesInParens: Never
|
||||
# SpacesInParensOptions:
|
||||
# InConditionalStatements: false
|
||||
# InCStyleCasts: false
|
||||
# InEmptyParentheses: false
|
||||
# Other: false
|
||||
# SpacesInSquareBrackets: false
|
||||
Standard: c++20
|
||||
# StatementAttributeLikeMacros:
|
||||
# - Q_EMIT
|
||||
# StatementMacros:
|
||||
# - Q_UNUSED
|
||||
# - QT_REQUIRE_VERSION
|
||||
TabWidth: 4
|
||||
# UseCRLF: false
|
||||
UseTab: Always
|
||||
TabWidth: 4
|
||||
UseTab: Always
|
||||
# VerilogBreakBetweenInstancePorts: true
|
||||
# WhitespaceSensitiveMacros:
|
||||
# - STRINGIZE
|
||||
# - PP_STRINGIZE
|
||||
# - BOOST_PP_STRINGIZE
|
||||
# - NS_SWIFT_NAME
|
||||
# - CF_SWIFT_NAME
|
||||
---
|
||||
### C++ specific config ###
|
||||
Language: Cpp
|
||||
Standard: c++17
|
||||
---
|
||||
### ObjC specific config ###
|
||||
Language: ObjC
|
||||
# ObjCBinPackProtocolList: Auto
|
||||
ObjCBlockIndentWidth: 4
|
||||
# ObjCBreakBeforeNestedBlockParam: true
|
||||
# ObjCSpaceAfterProperty: false
|
||||
# ObjCSpaceBeforeProtocolList: true
|
||||
---
|
||||
### Java specific config ###
|
||||
Language: Java
|
||||
# BreakAfterJavaFieldAnnotations: false
|
||||
JavaImportGroups: ['org.godotengine', 'android', 'androidx', 'com.android', 'com.google', 'java', 'javax']
|
||||
...
|
||||
# - NS_SWIFT_NAME
|
||||
# - PP_STRINGIZE
|
||||
# - STRINGIZE
|
||||
|
||||
@@ -6,11 +6,12 @@ end_of_line = lf
|
||||
indent_size = 4
|
||||
indent_style = tab
|
||||
insert_final_newline = true
|
||||
max_line_length = 120
|
||||
trim_trailing_whitespace = true
|
||||
|
||||
[{*.py,SConstruct}]
|
||||
indent_style = space
|
||||
|
||||
[*.{yml,yaml}]
|
||||
[{*.{yml,yaml},.clang-format}]
|
||||
indent_size = 2
|
||||
indent_style = space
|
||||
|
||||
11
.git-blame-ignore-revs
Normal file
11
.git-blame-ignore-revs
Normal file
@@ -0,0 +1,11 @@
|
||||
# This file contains a list of Git commit hashes that should be hidden from the
|
||||
# regular Git history. Typically, this includes commits involving mass auto-formatting
|
||||
# or other normalizations. Commit hashes *must* use the full 40-character notation.
|
||||
# To apply the ignore list in your local Git client, you must run:
|
||||
#
|
||||
# git config blame.ignoreRevsFile .git-blame-ignore-revs
|
||||
#
|
||||
# This file is automatically used by GitHub.com's blame view.
|
||||
|
||||
# Style: Replace header guards with `#pragma once`
|
||||
7056c996dd43ae1aa466c94d95cc2fe63853d8a9
|
||||
9
.github/actions/setup-godot-cpp/action.yml
vendored
9
.github/actions/setup-godot-cpp/action.yml
vendored
@@ -22,10 +22,14 @@ inputs:
|
||||
ndk-version:
|
||||
default: r23c
|
||||
description: Android NDK version.
|
||||
buildtool:
|
||||
default: scons
|
||||
description: scons or cmake
|
||||
scons-version:
|
||||
default: 4.4.0
|
||||
description: SCons version.
|
||||
|
||||
|
||||
runs:
|
||||
using: composite
|
||||
steps:
|
||||
@@ -55,8 +59,13 @@ runs:
|
||||
version: ${{ inputs.mingw-version }}
|
||||
|
||||
- name: Setup SCons
|
||||
if: ${{ inputs.buildtool == 'scons' }}
|
||||
shell: bash
|
||||
run: |
|
||||
python -c "import sys; print(sys.version)"
|
||||
python -m pip install scons==${{ inputs.scons-version }}
|
||||
scons --version
|
||||
|
||||
- name: Install Ninja
|
||||
if: ${{ inputs.buildtool == 'cmake' }}
|
||||
uses: ashutoshvarma/setup-ninja@master
|
||||
|
||||
186
.github/workflows/ci-cmake.yml
vendored
Normal file
186
.github/workflows/ci-cmake.yml
vendored
Normal file
@@ -0,0 +1,186 @@
|
||||
name: Continuous integration
|
||||
on:
|
||||
workflow_call:
|
||||
|
||||
env:
|
||||
# Only used for the cache key. Increment version to force clean build.
|
||||
GODOT_BASE_BRANCH: master
|
||||
# Used to select the version of Godot to run the tests with.
|
||||
GODOT_TEST_VERSION: master
|
||||
# Use UTF-8 on Linux.
|
||||
LANG: en_US.UTF-8
|
||||
LC_ALL: en_US.UTF-8
|
||||
|
||||
concurrency:
|
||||
group: ci-cmake-${{ github.actor }}-${{ github.head_ref || github.run_number }}-${{ github.ref }}
|
||||
cancel-in-progress: true
|
||||
|
||||
jobs:
|
||||
build-cmake:
|
||||
name: ${{ matrix.name }}
|
||||
runs-on: ${{ matrix.os }}
|
||||
env:
|
||||
EM_VERSION: 3.1.39
|
||||
config-flags:
|
||||
-DCMAKE_C_COMPILER_LAUNCHER=sccache
|
||||
-DCMAKE_CXX_COMPILER_LAUNCHER=sccache
|
||||
-DGODOTCPP_ENABLE_TESTING=ON
|
||||
-DGODOTCPP_BUILD_PROFILE="test/build_profile.json"
|
||||
SCCACHE_GHA_ENABLED: "true"
|
||||
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
include:
|
||||
- name: 🐧 Linux (GCC, Makefiles)
|
||||
os: ubuntu-22.04
|
||||
platform: linux
|
||||
config-flags: -DCMAKE_BUILD_TYPE=Release
|
||||
artifact-name: godot-cpp-linux-glibc2.27-x86_64-release.cmake
|
||||
artifact-path: cmake-build/bin/libgodot-cpp.linux.template_release.x86_64.a
|
||||
run-tests: true
|
||||
|
||||
- name: 🏁 Windows (x86_64, MSVC)
|
||||
os: windows-2022
|
||||
platform: windows
|
||||
compiler: msvc
|
||||
build-flags: --config Release
|
||||
artifact-name: godot-cpp-windows-msvc2019-x86_64-release.cmake
|
||||
artifact-path: cmake-build/bin/libgodot-cpp.windows.template_release.x86_64.lib
|
||||
run-tests: false
|
||||
|
||||
- name: 🏁 Windows (x86_64, MinGW, Ninja)
|
||||
os: windows-2022
|
||||
platform: windows
|
||||
compiler: mingw
|
||||
config-flags:
|
||||
-GNinja -DCMAKE_BUILD_TYPE=Release
|
||||
-DCMAKE_CXX_COMPILER=cc -DCMAKE_CXX_COMPILER=c++
|
||||
artifact-name: godot-cpp-linux-mingw-x86_64-release.cmake
|
||||
artifact-path: cmake-build/bin/libgodot-cpp.windows.template_release.x86_64.a
|
||||
run-tests: false
|
||||
|
||||
- name: 🍎 macOS (universal, Makefiles)
|
||||
os: macos-latest
|
||||
platform: macos
|
||||
config-flags: -DCMAKE_OSX_ARCHITECTURES="arm64;x86_64"
|
||||
artifact-name: godot-cpp-macos-universal-release.cmake
|
||||
artifact-path: cmake-build/bin/libgodot-cpp.macos.template_release.universal.a
|
||||
run-tests: false
|
||||
|
||||
- name: 🤖 Android (arm64, Ninja)
|
||||
os: ubuntu-22.04
|
||||
platform: android
|
||||
config-flags:
|
||||
-G Ninja -DCMAKE_BUILD_TYPE=Release
|
||||
--toolchain ${ANDROID_HOME}/ndk/23.2.8568313/build/cmake/android.toolchain.cmake
|
||||
-DANDROID_PLATFORM=21 -DANDROID_ABI=arm64-v8a
|
||||
artifact-name: godot-cpp-android-arm64-release.cmake
|
||||
artifact-path: cmake-build/bin/libgodot-cpp.android.template_release.arm64.a
|
||||
flags: arch=arm64
|
||||
run-tests: false
|
||||
|
||||
- name: 🍏 iOS (arm64, XCode)
|
||||
os: macos-latest
|
||||
platform: ios
|
||||
config-flags:
|
||||
-G Xcode
|
||||
--toolchain cmake/ios.toolchain.cmake
|
||||
-DPLATFORM=OS64
|
||||
build-flags: --config Release
|
||||
artifact-name: godot-cpp-ios-arm64-release.cmake
|
||||
artifact-path: cmake-build/bin/libgodot-cpp.ios.template_release.arm64.a
|
||||
flags: arch=arm64
|
||||
run-tests: false
|
||||
|
||||
- name: 🌐 Web (wasm32, Ninja)
|
||||
os: ubuntu-22.04
|
||||
platform: web
|
||||
config-flags:
|
||||
-G Ninja -DCMAKE_BUILD_TYPE=Release
|
||||
--toolchain ${EMSDK}/upstream/emscripten/cmake/Modules/Platform/Emscripten.cmake
|
||||
artifact-name: godot-cpp-web-wasm32-release.cmake
|
||||
artifact-path: cmake-build/bin/libgodot-cpp.web.template_release.wasm32.a
|
||||
run-tests: false
|
||||
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
submodules: recursive
|
||||
|
||||
- name: Run sccache-cache
|
||||
uses: mozilla-actions/sccache-action@v0.0.9
|
||||
|
||||
- name: Setup godot-cpp
|
||||
uses: ./.github/actions/setup-godot-cpp
|
||||
with:
|
||||
platform: ${{ matrix.platform }}
|
||||
windows-compiler: ${{ matrix.compiler }}
|
||||
buildtool: cmake
|
||||
|
||||
- name: Configure godot-cpp-test with template_debug
|
||||
run: >
|
||||
cmake --log-level=VERBOSE -S . -B cmake-build ${{ env.config-flags }} ${{ matrix.config-flags }}
|
||||
|
||||
- name: Build godot-cpp-test (template_debug)
|
||||
run: >
|
||||
cmake --build cmake-build --verbose --target godot-cpp-test ${{ matrix.build-flags }}
|
||||
|
||||
- name: Configure godot-cpp-test with template_release
|
||||
run: >
|
||||
cmake --fresh --log-level=VERBOSE -S . -B cmake-build
|
||||
-DGODOTCPP_TARGET=template_release ${{ env.config-flags }} ${{ matrix.config-flags }}
|
||||
|
||||
- name: Build godot-cpp-test (template_release)
|
||||
run: >
|
||||
cmake --build cmake-build --verbose --target godot-cpp-test ${{ matrix.build-flags }}
|
||||
|
||||
- name: Run sccache stat for check
|
||||
shell: bash
|
||||
run: ${SCCACHE_PATH} --show-stats
|
||||
|
||||
- name: Download latest Godot artifacts
|
||||
uses: dsnopek/action-download-artifact@1322f74e2dac9feed2ee76a32d9ae1ca3b4cf4e9
|
||||
if: matrix.run-tests && env.GODOT_TEST_VERSION == 'master'
|
||||
with:
|
||||
repo: godotengine/godot
|
||||
branch: master
|
||||
event: push
|
||||
workflow: linux_builds.yml
|
||||
workflow_conclusion: success
|
||||
name: linux-editor-mono
|
||||
search_artifacts: true
|
||||
check_artifacts: true
|
||||
ensure_latest: true
|
||||
path: godot-artifacts
|
||||
|
||||
- name: Prepare Godot artifacts for testing
|
||||
if: matrix.run-tests && env.GODOT_TEST_VERSION == 'master'
|
||||
run: |
|
||||
chmod +x ./godot-artifacts/godot.linuxbsd.editor.x86_64.mono
|
||||
echo "GODOT=$(pwd)/godot-artifacts/godot.linuxbsd.editor.x86_64.mono" >> $GITHUB_ENV
|
||||
|
||||
- name: Download requested Godot version for testing
|
||||
if: matrix.run-tests && env.GODOT_TEST_VERSION != 'master'
|
||||
run: |
|
||||
wget "https://github.com/godotengine/godot-builds/releases/download/${GODOT_TEST_VERSION}/Godot_v${GODOT_TEST_VERSION}_linux.x86_64.zip" -O Godot.zip
|
||||
unzip -a Godot.zip
|
||||
chmod +x "Godot_v${GODOT_TEST_VERSION}_linux.x86_64"
|
||||
echo "GODOT=$(pwd)/Godot_v${GODOT_TEST_VERSION}_linux.x86_64" >> $GITHUB_ENV
|
||||
|
||||
- name: Run tests
|
||||
if: matrix.run-tests
|
||||
run: |
|
||||
$GODOT --headless --version
|
||||
cd test
|
||||
# Need to run the editor so .godot is generated... but it crashes! Ignore that :-)
|
||||
(cd project && (timeout 30 $GODOT --import --headless >/dev/null 2>&1 || true))
|
||||
./run-tests.sh
|
||||
|
||||
- name: Upload artifact
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: ${{ matrix.artifact-name }}
|
||||
path: ${{ matrix.artifact-path }}
|
||||
if-no-files-found: error
|
||||
@@ -10,13 +10,15 @@ env:
|
||||
# Use UTF-8 on Linux.
|
||||
LANG: en_US.UTF-8
|
||||
LC_ALL: en_US.UTF-8
|
||||
# Use UTF-8 on Windows.
|
||||
PYTHONIOENCODING: utf8
|
||||
|
||||
concurrency:
|
||||
group: ci-${{ github.actor }}-${{ github.head_ref || github.run_number }}-${{ github.ref }}
|
||||
group: ci-scons-${{ github.actor }}-${{ github.head_ref || github.run_number }}-${{ github.ref }}
|
||||
cancel-in-progress: true
|
||||
|
||||
jobs:
|
||||
build:
|
||||
build-scons:
|
||||
name: ${{ matrix.name }}
|
||||
runs-on: ${{ matrix.os }}
|
||||
strategy:
|
||||
@@ -31,17 +33,8 @@ jobs:
|
||||
run-tests: true
|
||||
cache-name: linux-x86_64
|
||||
|
||||
- name: 🐧 Linux (GCC, Double Precision)
|
||||
os: ubuntu-22.04
|
||||
platform: linux
|
||||
artifact-name: godot-cpp-linux-glibc2.27-x86_64-double-release
|
||||
artifact-path: bin/libgodot-cpp.linux.template_release.double.x86_64.a
|
||||
flags: precision=double
|
||||
run-tests: false
|
||||
cache-name: linux-x86_64-f64
|
||||
|
||||
- name: 🏁 Windows (x86_64, MSVC)
|
||||
os: windows-2019
|
||||
os: windows-2022
|
||||
platform: windows
|
||||
artifact-name: godot-cpp-windows-msvc2019-x86_64-release
|
||||
artifact-path: bin/libgodot-cpp.windows.template_release.x86_64.lib
|
||||
@@ -49,7 +42,7 @@ jobs:
|
||||
cache-name: windows-x86_64-msvc
|
||||
|
||||
- name: 🏁 Windows (x86_64, MinGW)
|
||||
os: windows-2019
|
||||
os: windows-2022
|
||||
platform: windows
|
||||
artifact-name: godot-cpp-linux-mingw-x86_64-release
|
||||
artifact-path: bin/libgodot-cpp.windows.template_release.x86_64.a
|
||||
@@ -113,6 +106,7 @@ jobs:
|
||||
with:
|
||||
platform: ${{ matrix.platform }}
|
||||
windows-compiler: ${{ contains(matrix.flags, 'use_mingw=yes') && 'mingw' || 'msvc' }}
|
||||
buildtool: scons
|
||||
|
||||
- name: Generate godot-cpp sources only
|
||||
run: |
|
||||
@@ -183,40 +177,3 @@ jobs:
|
||||
name: ${{ matrix.artifact-name }}
|
||||
path: ${{ matrix.artifact-path }}
|
||||
if-no-files-found: error
|
||||
|
||||
linux-cmake-ninja:
|
||||
name: 🐧 Build (Linux, GCC, CMake Ninja)
|
||||
runs-on: ubuntu-22.04
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
submodules: recursive
|
||||
|
||||
- name: Install dependencies
|
||||
run: |
|
||||
sudo apt-get update -qq
|
||||
sudo apt-get install -qqq build-essential pkg-config cmake ninja-build
|
||||
|
||||
- name: Build test GDExtension library
|
||||
run: |
|
||||
mkdir cmake-build
|
||||
cd cmake-build
|
||||
cmake ../ -DGODOTCPP_ENABLE_TESTING=YES -DGODOTCPP_TARGET=template_release
|
||||
cmake --build . --verbose -j $(nproc) --target godot-cpp-test --config Release
|
||||
|
||||
windows-msvc-cmake:
|
||||
name: 🏁 Build (Windows, MSVC, CMake)
|
||||
runs-on: windows-2019
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
submodules: recursive
|
||||
|
||||
- name: Build test GDExtension library
|
||||
run: |
|
||||
mkdir cmake-build
|
||||
cd cmake-build
|
||||
cmake ../ -DGODOTCPP_ENABLE_TESTING=YES -DGODOTCPP_TARGET=template_release
|
||||
cmake --build . --verbose --target godot-cpp-test --config Release
|
||||
57
.github/workflows/runner.yml
vendored
57
.github/workflows/runner.yml
vendored
@@ -9,13 +9,58 @@ jobs:
|
||||
# First stage: Only static checks, fast and prevent expensive builds from running.
|
||||
|
||||
static-checks:
|
||||
if: '!vars.DISABLE_GODOT_CI'
|
||||
name: 📊 Static Checks
|
||||
if: '!vars.DISABLE_GODOT_CI'
|
||||
uses: ./.github/workflows/static_checks.yml
|
||||
|
||||
# Second stage: Run all the builds and some of the tests.
|
||||
|
||||
ci:
|
||||
name: 🛠️ Continuous Integration
|
||||
# Second stage: Review code changes
|
||||
changes:
|
||||
name: Analyze Changes
|
||||
needs: static-checks
|
||||
uses: ./.github/workflows/ci.yml
|
||||
runs-on: ubuntu-latest
|
||||
outputs:
|
||||
sources: ${{ steps.filter.outputs.sources_any_changed }}
|
||||
scons: ${{ steps.filter.outputs.scons_any_changed }}
|
||||
cmake: ${{ steps.filter.outputs.cmake_any_changed }}
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
submodules: recursive
|
||||
- uses: tj-actions/changed-files@v45
|
||||
id: filter
|
||||
with:
|
||||
files_yaml: |
|
||||
sources:
|
||||
- '.github/workflows/*.yml'
|
||||
- '**/*.py'
|
||||
- '**/*.cpp'
|
||||
- '**/*.hpp'
|
||||
- '**/*.h'
|
||||
- '**/*.inc'
|
||||
- 'test/build_profile.json'
|
||||
- 'gdextension/extension_api.json'
|
||||
scons:
|
||||
- '**/SConstruct'
|
||||
- '**/SCsub'
|
||||
cmake:
|
||||
- '**/CMakeLists.txt'
|
||||
- '**/*.cmake'
|
||||
- name: echo sources changed
|
||||
run: |
|
||||
echo sources ${{ steps.filter.outputs.sources_any_modified }}
|
||||
echo scons ${{ steps.filter.outputs.scons_any_modified }}
|
||||
echo cmake ${{ steps.filter.outputs.cmake_any_modified }}
|
||||
|
||||
# Third stage: Run all the builds and some of the tests.
|
||||
|
||||
ci-scons:
|
||||
name: 🛠️ SCons CI
|
||||
needs: changes
|
||||
if: ${{ needs.changes.outputs.scons == 'true' || needs.changes.outputs.sources == 'true' }}
|
||||
uses: ./.github/workflows/ci-scons.yml
|
||||
|
||||
ci-cmake:
|
||||
name: 🛠️ CMake CI
|
||||
needs: changes
|
||||
if: ${{ needs.changes.outputs.cmake == 'true' || needs.changes.outputs.sources == 'true' }}
|
||||
uses: ./.github/workflows/ci-cmake.yml
|
||||
|
||||
14
.github/workflows/static_checks.yml
vendored
14
.github/workflows/static_checks.yml
vendored
@@ -17,21 +17,13 @@ jobs:
|
||||
fetch-depth: 2
|
||||
|
||||
- name: Get changed files
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
run: |
|
||||
if [ "${{ github.event_name }}" == "pull_request" ]; then
|
||||
files=$(git diff-tree --no-commit-id --name-only -r HEAD^1..HEAD 2> /dev/null || true)
|
||||
elif [ "${{ github.event_name }}" == "push" -a "${{ github.event.forced }}" == "false" -a "${{ github.event.created }}" == "false" ]; then
|
||||
files=$(git diff-tree --no-commit-id --name-only -r ${{ github.event.before }}..${{ github.event.after }} 2> /dev/null || true)
|
||||
fi
|
||||
files=$(echo "$files" | grep -v 'thirdparty' | xargs -I {} sh -c 'echo "\"./{}\""' | tr '\n' ' ')
|
||||
echo "CHANGED_FILES=$files" >> $GITHUB_ENV
|
||||
id: changed-files
|
||||
uses: tj-actions/changed-files@v45
|
||||
|
||||
- name: Style checks via pre-commit
|
||||
uses: pre-commit/action@v3.0.1
|
||||
with:
|
||||
extra_args: --verbose --hook-stage manual --files ${{ env.CHANGED_FILES }}
|
||||
extra_args: --verbose --hook-stage manual --files ${{ steps.changed-files.outputs.all_changed_files }}
|
||||
|
||||
- name: Check generated files consistency
|
||||
run:
|
||||
|
||||
@@ -9,32 +9,36 @@ exclude: |
|
||||
|
||||
repos:
|
||||
- repo: https://github.com/pre-commit/mirrors-clang-format
|
||||
rev: v17.0.6
|
||||
rev: v20.1.0
|
||||
hooks:
|
||||
- id: clang-format
|
||||
|
||||
- repo: https://github.com/astral-sh/ruff-pre-commit
|
||||
rev: v0.4.4
|
||||
rev: v0.11.4
|
||||
hooks:
|
||||
- id: ruff
|
||||
args: [--fix]
|
||||
files: (\.py|SConstruct)$
|
||||
types_or: [text]
|
||||
- id: ruff-format
|
||||
files: (\.py|SConstruct)$
|
||||
types_or: [text]
|
||||
|
||||
- repo: https://github.com/pre-commit/mirrors-mypy
|
||||
rev: v0.971
|
||||
rev: v1.14.1 # Latest version that supports Python 3.8
|
||||
hooks:
|
||||
- id: mypy
|
||||
files: \.py$
|
||||
types_or: [text]
|
||||
|
||||
- repo: https://github.com/codespell-project/codespell
|
||||
rev: v2.3.0
|
||||
rev: v2.4.1
|
||||
hooks:
|
||||
- id: codespell
|
||||
additional_dependencies: [tomli]
|
||||
|
||||
- repo: https://github.com/BlankSpruce/gersemi
|
||||
rev: 0.18.2
|
||||
rev: 0.19.2
|
||||
hooks:
|
||||
- id: gersemi
|
||||
args: ["-i", "--no-warn-about-unknown-commands", "-l", "120"]
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
cmake_minimum_required(VERSION 3.17)
|
||||
cmake_minimum_required(VERSION 3.10...3.17)
|
||||
|
||||
#[=======================================================================[.rst:
|
||||
|
||||
|
||||
25
README.md
25
README.md
@@ -7,6 +7,8 @@
|
||||
> from Godot's `master` branch.
|
||||
>
|
||||
> For users of stable branches, switch to the branch matching your target Godot version:
|
||||
> - [`4.4`](https://github.com/godotengine/godot-cpp/tree/4.4)
|
||||
> - [`4.3`](https://github.com/godotengine/godot-cpp/tree/4.3)
|
||||
> - [`4.2`](https://github.com/godotengine/godot-cpp/tree/4.2)
|
||||
> - [`4.1`](https://github.com/godotengine/godot-cpp/tree/4.1)
|
||||
> - [`4.0`](https://github.com/godotengine/godot-cpp/tree/4.0)
|
||||
@@ -49,20 +51,13 @@ Godot version.**
|
||||
|
||||
## Compatibility
|
||||
|
||||
> [!WARNING]
|
||||
>
|
||||
> The GDExtension API is brand new in Godot 4.0, and is still
|
||||
considered in **beta** stage, despite Godot 4.0 itself being released.
|
||||
>
|
||||
> This applies to both the GDExtension interface header, the API JSON, and this
|
||||
first-party `godot-cpp` extension.
|
||||
>
|
||||
> Some compatibility breakage is to be expected as GDExtension and `godot-cpp`
|
||||
> get more used, documented, and critical issues get resolved. See the
|
||||
> [Godot issue tracker](https://github.com/godotengine/godot/issues?q=is%3Aissue+is%3Aopen+label%3Atopic%3Agdextension)
|
||||
> and the [godot-cpp issue tracker](https://github.com/godotengine/godot-cpp/issues)
|
||||
> for a list of known issues, and be sure to provide feedback on issues and PRs
|
||||
> which affect your use of this extension.
|
||||
GDExtensions targeting an earlier version of Godot should work in later minor versions,
|
||||
but not vice-versa. For example, a GDExtension targeting Godot 4.2 should work just fine
|
||||
in Godot 4.3, but one targeting Godot 4.3 won't work in Godot 4.2.
|
||||
|
||||
There is one exception to this: extensions targeting Godot 4.0 will _not_ work with
|
||||
Godot 4.1 and later.
|
||||
See [Updating your GDExtension for 4.1](https://docs.godotengine.org/en/latest/tutorials/migrating/upgrading_to_godot_4.1.html#updating-your-gdextension-for-godot-4-1).
|
||||
|
||||
## Contributing
|
||||
|
||||
@@ -145,4 +140,4 @@ See the [godot-cpp-template](https://github.com/godotengine/godot-cpp-template)
|
||||
generic reusable template.
|
||||
|
||||
Or checkout the code for the [Summator example](https://github.com/paddy-exe/GDExtensionSummator)
|
||||
as shown in the [official documentation](https://docs.godotengine.org/en/latest/tutorials/scripting/gdextension/gdextension_cpp_example.html).
|
||||
as shown in the [official documentation](https://docs.godotengine.org/en/latest/tutorials/scripting/cpp/gdextension_cpp_example.html).
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
import os
|
||||
|
||||
EnsureSConsVersion(4, 0)
|
||||
|
||||
EnsurePythonVersion(3, 8)
|
||||
|
||||
try:
|
||||
Import("env")
|
||||
|
||||
@@ -51,11 +51,7 @@ virtual $RETVAL _##m_name($FUNCARGS) $CONST override; \\
|
||||
def generate_wrappers(target):
|
||||
max_versions = 12
|
||||
|
||||
txt = """
|
||||
#ifndef GDEXTENSION_WRAPPERS_GEN_H
|
||||
#define GDEXTENSION_WRAPPERS_GEN_H
|
||||
|
||||
"""
|
||||
txt = "#pragma once"
|
||||
|
||||
for i in range(max_versions + 1):
|
||||
txt += "\n/* Module Wrapper " + str(i) + " Arguments */\n"
|
||||
@@ -64,8 +60,6 @@ def generate_wrappers(target):
|
||||
txt += generate_mod_version(i, True, False)
|
||||
txt += generate_mod_version(i, True, True)
|
||||
|
||||
txt += "\n#endif\n"
|
||||
|
||||
with open(target, "w", encoding="utf-8") as f:
|
||||
f.write(txt)
|
||||
|
||||
@@ -187,8 +181,7 @@ def generate_virtuals(target):
|
||||
max_versions = 12
|
||||
|
||||
txt = """/* THIS FILE IS GENERATED DO NOT EDIT */
|
||||
#ifndef GDEXTENSION_GDVIRTUAL_GEN_H
|
||||
#define GDEXTENSION_GDVIRTUAL_GEN_H
|
||||
#pragma once
|
||||
|
||||
"""
|
||||
|
||||
@@ -203,8 +196,6 @@ def generate_virtuals(target):
|
||||
txt += generate_virtual_version(i, True, False, True)
|
||||
txt += generate_virtual_version(i, True, True, True)
|
||||
|
||||
txt += "#endif // GDEXTENSION_GDVIRTUAL_GEN_H\n"
|
||||
|
||||
with open(target, "w", encoding="utf-8") as f:
|
||||
f.write(txt)
|
||||
|
||||
@@ -364,11 +355,8 @@ def generate_builtin_bindings(api, output_dir, build_config):
|
||||
variant_size_source = []
|
||||
add_header("variant_size.hpp", variant_size_source)
|
||||
|
||||
header_guard = "GODOT_CPP_VARIANT_SIZE_HPP"
|
||||
variant_size_source.append(f"#ifndef {header_guard}")
|
||||
variant_size_source.append(f"#define {header_guard}")
|
||||
variant_size_source.append(f'#define GODOT_CPP_VARIANT_SIZE {builtin_sizes["Variant"]}')
|
||||
variant_size_source.append(f"#endif // ! {header_guard}")
|
||||
variant_size_source.append("#pragma once")
|
||||
variant_size_source.append(f"#define GODOT_CPP_VARIANT_SIZE {builtin_sizes['Variant']}")
|
||||
|
||||
variant_size_file.write("\n".join(variant_size_source))
|
||||
|
||||
@@ -448,8 +436,7 @@ def generate_builtin_bindings(api, output_dir, build_config):
|
||||
builtin_header = []
|
||||
add_header("builtin_types.hpp", builtin_header)
|
||||
|
||||
builtin_header.append("#ifndef GODOT_CPP_BUILTIN_TYPES_HPP")
|
||||
builtin_header.append("#define GODOT_CPP_BUILTIN_TYPES_HPP")
|
||||
builtin_header.append("#pragma once")
|
||||
|
||||
builtin_header.append("")
|
||||
|
||||
@@ -464,8 +451,6 @@ def generate_builtin_bindings(api, output_dir, build_config):
|
||||
|
||||
builtin_header.append("")
|
||||
|
||||
builtin_header.append("#endif // ! GODOT_CPP_BUILTIN_TYPES_HPP")
|
||||
|
||||
builtin_header_file.write("\n".join(builtin_header))
|
||||
|
||||
# Create a header with bindings for builtin types.
|
||||
@@ -474,8 +459,7 @@ def generate_builtin_bindings(api, output_dir, build_config):
|
||||
builtin_binds = []
|
||||
add_header("builtin_binds.hpp", builtin_binds)
|
||||
|
||||
builtin_binds.append("#ifndef GODOT_CPP_BUILTIN_BINDS_HPP")
|
||||
builtin_binds.append("#define GODOT_CPP_BUILTIN_BINDS_HPP")
|
||||
builtin_binds.append("#pragma once")
|
||||
builtin_binds.append("")
|
||||
builtin_binds.append("#include <godot_cpp/variant/builtin_types.hpp>")
|
||||
builtin_binds.append("")
|
||||
@@ -487,7 +471,6 @@ def generate_builtin_bindings(api, output_dir, build_config):
|
||||
builtin_binds.append(f"VARIANT_ENUM_CAST({builtin_api['name']}::{enum_api['name']});")
|
||||
|
||||
builtin_binds.append("")
|
||||
builtin_binds.append("#endif // ! GODOT_CPP_BUILTIN_BINDS_HPP")
|
||||
|
||||
builtin_binds_file.write("\n".join(builtin_binds))
|
||||
|
||||
@@ -503,9 +486,7 @@ def generate_builtin_class_vararg_method_implements_header(builtin_classes):
|
||||
|
||||
add_header("builtin_vararg_methods.hpp", result)
|
||||
|
||||
header_guard = "GODOT_CPP_BUILTIN_VARARG_METHODS_HPP"
|
||||
result.append(f"#ifndef {header_guard}")
|
||||
result.append(f"#define {header_guard}")
|
||||
result.append("#pragma once")
|
||||
result.append("")
|
||||
for builtin_api in builtin_classes:
|
||||
if "methods" not in builtin_api:
|
||||
@@ -520,8 +501,6 @@ def generate_builtin_class_vararg_method_implements_header(builtin_classes):
|
||||
)
|
||||
result.append("")
|
||||
|
||||
result.append(f"#endif // ! {header_guard}")
|
||||
|
||||
return "\n".join(result)
|
||||
|
||||
|
||||
@@ -531,12 +510,9 @@ def generate_builtin_class_header(builtin_api, size, used_classes, fully_used_cl
|
||||
class_name = builtin_api["name"]
|
||||
snake_class_name = camel_to_snake(class_name).upper()
|
||||
|
||||
header_guard = f"GODOT_CPP_{snake_class_name}_HPP"
|
||||
|
||||
add_header(f"{snake_class_name.lower()}.hpp", result)
|
||||
|
||||
result.append(f"#ifndef {header_guard}")
|
||||
result.append(f"#define {header_guard}")
|
||||
result.append("#pragma once")
|
||||
|
||||
result.append("")
|
||||
result.append("#include <godot_cpp/core/defs.hpp>")
|
||||
@@ -565,7 +541,7 @@ def generate_builtin_class_header(builtin_api, size, used_classes, fully_used_cl
|
||||
result.append("#include <godot_cpp/variant/vector4.hpp>")
|
||||
result.append("")
|
||||
|
||||
if is_packed_array(class_name):
|
||||
if is_packed_array(class_name) or class_name == "Array":
|
||||
result.append("#include <godot_cpp/core/error_macros.hpp>")
|
||||
result.append("#include <initializer_list>")
|
||||
result.append("")
|
||||
@@ -625,19 +601,19 @@ def generate_builtin_class_header(builtin_api, size, used_classes, fully_used_cl
|
||||
|
||||
if "constructors" in builtin_api:
|
||||
for constructor in builtin_api["constructors"]:
|
||||
result.append(f'\t\tGDExtensionPtrConstructor constructor_{constructor["index"]};')
|
||||
result.append(f"\t\tGDExtensionPtrConstructor constructor_{constructor['index']};")
|
||||
|
||||
if builtin_api["has_destructor"]:
|
||||
result.append("\t\tGDExtensionPtrDestructor destructor;")
|
||||
|
||||
if "methods" in builtin_api:
|
||||
for method in builtin_api["methods"]:
|
||||
result.append(f'\t\tGDExtensionPtrBuiltInMethod method_{method["name"]};')
|
||||
result.append(f"\t\tGDExtensionPtrBuiltInMethod method_{method['name']};")
|
||||
|
||||
if "members" in builtin_api:
|
||||
for member in builtin_api["members"]:
|
||||
result.append(f'\t\tGDExtensionPtrSetter member_{member["name"]}_setter;')
|
||||
result.append(f'\t\tGDExtensionPtrGetter member_{member["name"]}_getter;')
|
||||
result.append(f"\t\tGDExtensionPtrSetter member_{member['name']}_setter;")
|
||||
result.append(f"\t\tGDExtensionPtrGetter member_{member['name']}_getter;")
|
||||
|
||||
if "indexing_return_type" in builtin_api:
|
||||
result.append("\t\tGDExtensionPtrIndexedSetter indexed_setter;")
|
||||
@@ -652,10 +628,10 @@ def generate_builtin_class_header(builtin_api, size, used_classes, fully_used_cl
|
||||
for operator in builtin_api["operators"]:
|
||||
if "right_type" in operator:
|
||||
result.append(
|
||||
f'\t\tGDExtensionPtrOperatorEvaluator operator_{get_operator_id_name(operator["name"])}_{operator["right_type"]};'
|
||||
f"\t\tGDExtensionPtrOperatorEvaluator operator_{get_operator_id_name(operator['name'])}_{operator['right_type']};"
|
||||
)
|
||||
else:
|
||||
result.append(f'\t\tGDExtensionPtrOperatorEvaluator operator_{get_operator_id_name(operator["name"])};')
|
||||
result.append(f"\t\tGDExtensionPtrOperatorEvaluator operator_{get_operator_id_name(operator['name'])};")
|
||||
|
||||
result.append("\t} _method_bindings;")
|
||||
|
||||
@@ -666,6 +642,11 @@ def generate_builtin_class_header(builtin_api, size, used_classes, fully_used_cl
|
||||
result.append("")
|
||||
result.append(f"\t{class_name}(const Variant *p_variant);")
|
||||
|
||||
if class_name == "Array":
|
||||
result.append("")
|
||||
result.append("\tconst Variant *ptr() const;")
|
||||
result.append("\tVariant *ptrw();")
|
||||
|
||||
result.append("")
|
||||
result.append("public:")
|
||||
|
||||
@@ -712,12 +693,12 @@ def generate_builtin_class_header(builtin_api, size, used_classes, fully_used_cl
|
||||
if class_name == "Vector3" and constant["name"].startswith("AXIS"):
|
||||
if axis_constants_count == 0:
|
||||
result.append("\tenum Axis {")
|
||||
result.append(f'\t\t{constant["name"]} = {constant["value"]},')
|
||||
result.append(f"\t\t{constant['name']} = {constant['value']},")
|
||||
axis_constants_count += 1
|
||||
if axis_constants_count == 3:
|
||||
result.append("\t};")
|
||||
else:
|
||||
result.append(f'\tstatic const {correct_type(constant["type"])} {constant["name"]};')
|
||||
result.append(f"\tstatic const {correct_type(constant['type'])} {constant['name']};")
|
||||
|
||||
if builtin_api["has_destructor"]:
|
||||
result.append(f"\t~{class_name}();")
|
||||
@@ -737,13 +718,13 @@ def generate_builtin_class_header(builtin_api, size, used_classes, fully_used_cl
|
||||
method_signature += "static "
|
||||
|
||||
if "return_type" in method:
|
||||
method_signature += f'{correct_type(method["return_type"])}'
|
||||
method_signature += f"{correct_type(method['return_type'])}"
|
||||
if not method_signature.endswith("*"):
|
||||
method_signature += " "
|
||||
else:
|
||||
method_signature += "void "
|
||||
|
||||
method_signature += f'{method["name"]}('
|
||||
method_signature += f"{method['name']}("
|
||||
|
||||
method_arguments = []
|
||||
if "arguments" in method:
|
||||
@@ -778,21 +759,21 @@ def generate_builtin_class_header(builtin_api, size, used_classes, fully_used_cl
|
||||
|
||||
if "members" in builtin_api:
|
||||
for member in builtin_api["members"]:
|
||||
if f'get_{member["name"]}' not in method_list:
|
||||
result.append(f'\t{correct_type(member["type"])} get_{member["name"]}() const;')
|
||||
if f'set_{member["name"]}' not in method_list:
|
||||
result.append(f'\tvoid set_{member["name"]}({type_for_parameter(member["type"])}value);')
|
||||
if f"get_{member['name']}" not in method_list:
|
||||
result.append(f"\t{correct_type(member['type'])} get_{member['name']}() const;")
|
||||
if f"set_{member['name']}" not in method_list:
|
||||
result.append(f"\tvoid set_{member['name']}({type_for_parameter(member['type'])}value);")
|
||||
|
||||
if "operators" in builtin_api:
|
||||
for operator in builtin_api["operators"]:
|
||||
if is_valid_cpp_operator(operator["name"]):
|
||||
if "right_type" in operator:
|
||||
result.append(
|
||||
f'\t{correct_type(operator["return_type"])} operator{get_operator_cpp_name(operator["name"])}({type_for_parameter(operator["right_type"])}p_other) const;'
|
||||
f"\t{correct_type(operator['return_type'])} operator{get_operator_cpp_name(operator['name'])}({type_for_parameter(operator['right_type'])}p_other) const;"
|
||||
)
|
||||
else:
|
||||
result.append(
|
||||
f'\t{correct_type(operator["return_type"])} operator{get_operator_cpp_name(operator["name"])}() const;'
|
||||
f"\t{correct_type(operator['return_type'])} operator{get_operator_cpp_name(operator['name'])}() const;"
|
||||
)
|
||||
|
||||
# Copy assignment.
|
||||
@@ -931,6 +912,48 @@ def generate_builtin_class_header(builtin_api, size, used_classes, fully_used_cl
|
||||
result.append("\tVariant &operator[](int64_t p_index);")
|
||||
result.append("\tvoid set_typed(uint32_t p_type, const StringName &p_class_name, const Variant &p_script);")
|
||||
result.append("\tvoid _ref(const Array &p_from) const;")
|
||||
result.append("""
|
||||
struct Iterator {
|
||||
_FORCE_INLINE_ Variant &operator*() const;
|
||||
_FORCE_INLINE_ Variant *operator->() const;
|
||||
_FORCE_INLINE_ Iterator &operator++();
|
||||
_FORCE_INLINE_ Iterator &operator--();
|
||||
|
||||
_FORCE_INLINE_ bool operator==(const Iterator &b) const { return elem_ptr == b.elem_ptr; }
|
||||
_FORCE_INLINE_ bool operator!=(const Iterator &b) const { return elem_ptr != b.elem_ptr; }
|
||||
|
||||
Iterator(Variant *p_ptr) { elem_ptr = p_ptr; }
|
||||
Iterator() {}
|
||||
Iterator(const Iterator &p_it) { elem_ptr = p_it.elem_ptr; }
|
||||
|
||||
private:
|
||||
Variant *elem_ptr = nullptr;
|
||||
};
|
||||
|
||||
struct ConstIterator {
|
||||
_FORCE_INLINE_ const Variant &operator*() const;
|
||||
_FORCE_INLINE_ const Variant *operator->() const;
|
||||
_FORCE_INLINE_ ConstIterator &operator++();
|
||||
_FORCE_INLINE_ ConstIterator &operator--();
|
||||
|
||||
_FORCE_INLINE_ bool operator==(const ConstIterator &b) const { return elem_ptr == b.elem_ptr; }
|
||||
_FORCE_INLINE_ bool operator!=(const ConstIterator &b) const { return elem_ptr != b.elem_ptr; }
|
||||
|
||||
ConstIterator(const Variant *p_ptr) { elem_ptr = p_ptr; }
|
||||
ConstIterator() {}
|
||||
ConstIterator(const ConstIterator &p_it) { elem_ptr = p_it.elem_ptr; }
|
||||
|
||||
private:
|
||||
const Variant *elem_ptr = nullptr;
|
||||
};
|
||||
|
||||
_FORCE_INLINE_ Iterator begin();
|
||||
_FORCE_INLINE_ Iterator end();
|
||||
|
||||
_FORCE_INLINE_ ConstIterator begin() const;
|
||||
_FORCE_INLINE_ ConstIterator end() const;
|
||||
""")
|
||||
result.append("\t_FORCE_INLINE_ Array(std::initializer_list<Variant> p_init);")
|
||||
|
||||
if class_name == "Dictionary":
|
||||
result.append("\tconst Variant &operator[](const Variant &p_key) const;")
|
||||
@@ -965,8 +988,6 @@ def generate_builtin_class_header(builtin_api, size, used_classes, fully_used_cl
|
||||
result.append("")
|
||||
result.append("} // namespace godot")
|
||||
|
||||
result.append("")
|
||||
result.append(f"#endif // ! {header_guard}")
|
||||
result.append("")
|
||||
|
||||
return "\n".join(result)
|
||||
@@ -1020,7 +1041,7 @@ def generate_builtin_class_source(builtin_api, size, used_classes, fully_used_cl
|
||||
if "constructors" in builtin_api:
|
||||
for constructor in builtin_api["constructors"]:
|
||||
result.append(
|
||||
f'\t_method_bindings.constructor_{constructor["index"]} = internal::gdextension_interface_variant_get_ptr_constructor({enum_type_name}, {constructor["index"]});'
|
||||
f"\t_method_bindings.constructor_{constructor['index']} = internal::gdextension_interface_variant_get_ptr_constructor({enum_type_name}, {constructor['index']});"
|
||||
)
|
||||
|
||||
if builtin_api["has_destructor"]:
|
||||
@@ -1044,17 +1065,17 @@ def generate_builtin_class_source(builtin_api, size, used_classes, fully_used_cl
|
||||
# TODO: Add error check for hash mismatch.
|
||||
result.append(f'\t_gde_name = StringName("{method["name"]}");')
|
||||
result.append(
|
||||
f'\t_method_bindings.method_{method["name"]} = internal::gdextension_interface_variant_get_ptr_builtin_method({enum_type_name}, _gde_name._native_ptr(), {method["hash"]});'
|
||||
f"\t_method_bindings.method_{method['name']} = internal::gdextension_interface_variant_get_ptr_builtin_method({enum_type_name}, _gde_name._native_ptr(), {method['hash']});"
|
||||
)
|
||||
|
||||
if "members" in builtin_api:
|
||||
for member in builtin_api["members"]:
|
||||
result.append(f'\t_gde_name = StringName("{member["name"]}");')
|
||||
result.append(
|
||||
f'\t_method_bindings.member_{member["name"]}_setter = internal::gdextension_interface_variant_get_ptr_setter({enum_type_name}, _gde_name._native_ptr());'
|
||||
f"\t_method_bindings.member_{member['name']}_setter = internal::gdextension_interface_variant_get_ptr_setter({enum_type_name}, _gde_name._native_ptr());"
|
||||
)
|
||||
result.append(
|
||||
f'\t_method_bindings.member_{member["name"]}_getter = internal::gdextension_interface_variant_get_ptr_getter({enum_type_name}, _gde_name._native_ptr());'
|
||||
f"\t_method_bindings.member_{member['name']}_getter = internal::gdextension_interface_variant_get_ptr_getter({enum_type_name}, _gde_name._native_ptr());"
|
||||
)
|
||||
|
||||
if "indexing_return_type" in builtin_api:
|
||||
@@ -1086,11 +1107,11 @@ def generate_builtin_class_source(builtin_api, size, used_classes, fully_used_cl
|
||||
f"GDEXTENSION_VARIANT_TYPE_{camel_to_snake(operator['right_type']).upper()}"
|
||||
)
|
||||
result.append(
|
||||
f'\t_method_bindings.operator_{get_operator_id_name(operator["name"])}_{operator["right_type"]} = internal::gdextension_interface_variant_get_ptr_operator_evaluator(GDEXTENSION_VARIANT_OP_{get_operator_id_name(operator["name"]).upper()}, {enum_type_name}, {right_type_variant_type});'
|
||||
f"\t_method_bindings.operator_{get_operator_id_name(operator['name'])}_{operator['right_type']} = internal::gdextension_interface_variant_get_ptr_operator_evaluator(GDEXTENSION_VARIANT_OP_{get_operator_id_name(operator['name']).upper()}, {enum_type_name}, {right_type_variant_type});"
|
||||
)
|
||||
else:
|
||||
result.append(
|
||||
f'\t_method_bindings.operator_{get_operator_id_name(operator["name"])} = internal::gdextension_interface_variant_get_ptr_operator_evaluator(GDEXTENSION_VARIANT_OP_{get_operator_id_name(operator["name"]).upper()}, {enum_type_name}, GDEXTENSION_VARIANT_TYPE_NIL);'
|
||||
f"\t_method_bindings.operator_{get_operator_id_name(operator['name'])} = internal::gdextension_interface_variant_get_ptr_operator_evaluator(GDEXTENSION_VARIANT_OP_{get_operator_id_name(operator['name']).upper()}, {enum_type_name}, GDEXTENSION_VARIANT_TYPE_NIL);"
|
||||
)
|
||||
|
||||
result.append("}")
|
||||
@@ -1115,7 +1136,7 @@ def generate_builtin_class_source(builtin_api, size, used_classes, fully_used_cl
|
||||
result.append(method_signature)
|
||||
|
||||
method_call = (
|
||||
f'\tinternal::_call_builtin_constructor(_method_bindings.constructor_{constructor["index"]}, &opaque'
|
||||
f"\tinternal::_call_builtin_constructor(_method_bindings.constructor_{constructor['index']}, &opaque"
|
||||
)
|
||||
if "arguments" in constructor:
|
||||
if len(constructor["arguments"]) == 1 and constructor["arguments"][0]["type"] == class_name:
|
||||
@@ -1183,7 +1204,7 @@ def generate_builtin_class_source(builtin_api, size, used_classes, fully_used_cl
|
||||
method_call += f"return internal::_call_builtin_method_ptr_ret_obj<{return_type}>("
|
||||
else:
|
||||
method_call += "internal::_call_builtin_method_ptr_no_ret("
|
||||
method_call += f'_method_bindings.method_{method["name"]}, '
|
||||
method_call += f"_method_bindings.method_{method['name']}, "
|
||||
if "is_static" in method and method["is_static"]:
|
||||
method_call += "nullptr"
|
||||
else:
|
||||
@@ -1212,19 +1233,19 @@ def generate_builtin_class_source(builtin_api, size, used_classes, fully_used_cl
|
||||
|
||||
if "members" in builtin_api:
|
||||
for member in builtin_api["members"]:
|
||||
if f'get_{member["name"]}' not in method_list:
|
||||
result.append(f'{correct_type(member["type"])} {class_name}::get_{member["name"]}() const {{')
|
||||
if f"get_{member['name']}" not in method_list:
|
||||
result.append(f"{correct_type(member['type'])} {class_name}::get_{member['name']}() const {{")
|
||||
result.append(
|
||||
f'\treturn internal::_call_builtin_ptr_getter<{correct_type(member["type"])}>(_method_bindings.member_{member["name"]}_getter, (GDExtensionConstTypePtr)&opaque);'
|
||||
f"\treturn internal::_call_builtin_ptr_getter<{correct_type(member['type'])}>(_method_bindings.member_{member['name']}_getter, (GDExtensionConstTypePtr)&opaque);"
|
||||
)
|
||||
result.append("}")
|
||||
|
||||
if f'set_{member["name"]}' not in method_list:
|
||||
result.append(f'void {class_name}::set_{member["name"]}({type_for_parameter(member["type"])}value) {{')
|
||||
if f"set_{member['name']}" not in method_list:
|
||||
result.append(f"void {class_name}::set_{member['name']}({type_for_parameter(member['type'])}value) {{")
|
||||
(encode, arg_name) = get_encoded_arg("value", member["type"], None)
|
||||
result += encode
|
||||
result.append(
|
||||
f'\t_method_bindings.member_{member["name"]}_setter((GDExtensionConstTypePtr)&opaque, (GDExtensionConstTypePtr){arg_name});'
|
||||
f"\t_method_bindings.member_{member['name']}_setter((GDExtensionConstTypePtr)&opaque, (GDExtensionConstTypePtr){arg_name});"
|
||||
)
|
||||
|
||||
result.append("}")
|
||||
@@ -1235,20 +1256,20 @@ def generate_builtin_class_source(builtin_api, size, used_classes, fully_used_cl
|
||||
if is_valid_cpp_operator(operator["name"]):
|
||||
if "right_type" in operator:
|
||||
result.append(
|
||||
f'{correct_type(operator["return_type"])} {class_name}::operator{get_operator_cpp_name(operator["name"])}({type_for_parameter(operator["right_type"])}p_other) const {{'
|
||||
f"{correct_type(operator['return_type'])} {class_name}::operator{get_operator_cpp_name(operator['name'])}({type_for_parameter(operator['right_type'])}p_other) const {{"
|
||||
)
|
||||
(encode, arg_name) = get_encoded_arg("other", operator["right_type"], None)
|
||||
result += encode
|
||||
result.append(
|
||||
f'\treturn internal::_call_builtin_operator_ptr<{get_gdextension_type(correct_type(operator["return_type"]))}>(_method_bindings.operator_{get_operator_id_name(operator["name"])}_{operator["right_type"]}, (GDExtensionConstTypePtr)&opaque, (GDExtensionConstTypePtr){arg_name});'
|
||||
f"\treturn internal::_call_builtin_operator_ptr<{get_gdextension_type(correct_type(operator['return_type']))}>(_method_bindings.operator_{get_operator_id_name(operator['name'])}_{operator['right_type']}, (GDExtensionConstTypePtr)&opaque, (GDExtensionConstTypePtr){arg_name});"
|
||||
)
|
||||
result.append("}")
|
||||
else:
|
||||
result.append(
|
||||
f'{correct_type(operator["return_type"])} {class_name}::operator{get_operator_cpp_name(operator["name"])}() const {{'
|
||||
f"{correct_type(operator['return_type'])} {class_name}::operator{get_operator_cpp_name(operator['name'])}() const {{"
|
||||
)
|
||||
result.append(
|
||||
f'\treturn internal::_call_builtin_operator_ptr<{get_gdextension_type(correct_type(operator["return_type"]))}>(_method_bindings.operator_{get_operator_id_name(operator["name"])}, (GDExtensionConstTypePtr)&opaque, (GDExtensionConstTypePtr) nullptr);'
|
||||
f"\treturn internal::_call_builtin_operator_ptr<{get_gdextension_type(correct_type(operator['return_type']))}>(_method_bindings.operator_{get_operator_id_name(operator['name'])}, (GDExtensionConstTypePtr)&opaque, (GDExtensionConstTypePtr) nullptr);"
|
||||
)
|
||||
result.append("}")
|
||||
result.append("")
|
||||
@@ -1370,7 +1391,7 @@ def generate_engine_classes_bindings(api, output_dir, use_template_get_node):
|
||||
fully_used_classes.add(dict_type_name)
|
||||
else:
|
||||
used_classes.add(dict_type_name)
|
||||
dict_type_name = dict_type_names[2]
|
||||
dict_type_name = dict_type_names[1]
|
||||
if dict_type_name.endswith("*"):
|
||||
dict_type_name = dict_type_name[:-1]
|
||||
if is_included(dict_type_name, class_name):
|
||||
@@ -1425,7 +1446,7 @@ def generate_engine_classes_bindings(api, output_dir, use_template_get_node):
|
||||
fully_used_classes.add(dict_type_name)
|
||||
else:
|
||||
used_classes.add(dict_type_name)
|
||||
dict_type_name = dict_type_names[2]
|
||||
dict_type_name = dict_type_names[1]
|
||||
if dict_type_name.endswith("*"):
|
||||
dict_type_name = dict_type_name[:-1]
|
||||
if is_included(dict_type_name, class_name):
|
||||
@@ -1498,9 +1519,7 @@ def generate_engine_classes_bindings(api, output_dir, use_template_get_node):
|
||||
result = []
|
||||
add_header(f"{snake_struct_name}.hpp", result)
|
||||
|
||||
header_guard = f"GODOT_CPP_{snake_struct_name.upper()}_HPP"
|
||||
result.append(f"#ifndef {header_guard}")
|
||||
result.append(f"#define {header_guard}")
|
||||
result.append("#pragma once")
|
||||
|
||||
used_classes = []
|
||||
expanded_format = native_struct["format"].replace("(", " ").replace(")", ";").replace(",", ";")
|
||||
@@ -1540,7 +1559,6 @@ def generate_engine_classes_bindings(api, output_dir, use_template_get_node):
|
||||
result.append("")
|
||||
result.append("} // namespace godot")
|
||||
result.append("")
|
||||
result.append(f"#endif // ! {header_guard}")
|
||||
|
||||
with header_filename.open("w+", encoding="utf-8") as header_file:
|
||||
header_file.write("\n".join(result))
|
||||
@@ -1556,11 +1574,7 @@ def generate_engine_class_header(class_api, used_classes, fully_used_classes, us
|
||||
|
||||
add_header(f"{snake_class_name.lower()}.hpp", result)
|
||||
|
||||
header_guard = f"GODOT_CPP_{snake_class_name}_HPP"
|
||||
|
||||
result.append(f"#ifndef {header_guard}")
|
||||
result.append(f"#define {header_guard}")
|
||||
|
||||
result.append("#pragma once")
|
||||
result.append("")
|
||||
|
||||
if len(fully_used_classes) > 0:
|
||||
@@ -1624,12 +1638,12 @@ def generate_engine_class_header(class_api, used_classes, fully_used_classes, us
|
||||
if "enums" in class_api:
|
||||
for enum_api in class_api["enums"]:
|
||||
if enum_api["is_bitfield"]:
|
||||
result.append(f'\tenum {enum_api["name"]} : uint64_t {{')
|
||||
result.append(f"\tenum {enum_api['name']} : uint64_t {{")
|
||||
else:
|
||||
result.append(f'\tenum {enum_api["name"]} {{')
|
||||
result.append(f"\tenum {enum_api['name']} {{")
|
||||
|
||||
for value in enum_api["values"]:
|
||||
result.append(f'\t\t{value["name"]} = {value["value"]},')
|
||||
result.append(f"\t\t{value['name']} = {value['value']},")
|
||||
result.append("\t};")
|
||||
result.append("")
|
||||
|
||||
@@ -1637,7 +1651,7 @@ def generate_engine_class_header(class_api, used_classes, fully_used_classes, us
|
||||
for value in class_api["constants"]:
|
||||
if "type" not in value:
|
||||
value["type"] = "int"
|
||||
result.append(f'\tstatic const {value["type"]} {value["name"]} = {value["value"]};')
|
||||
result.append(f"\tstatic const {value['type']} {value['name']} = {value['value']};")
|
||||
result.append("")
|
||||
|
||||
if is_singleton:
|
||||
@@ -1709,6 +1723,16 @@ def generate_engine_class_header(class_api, used_classes, fully_used_classes, us
|
||||
result.append(f"\t~{class_name}();")
|
||||
result.append("")
|
||||
|
||||
if class_name == "Object":
|
||||
result.append('\tString _to_string() const { return "<" + get_class() + "#" + itos(get_instance_id()) + ">"; }')
|
||||
result.append("")
|
||||
|
||||
if class_name == "Node":
|
||||
result.append(
|
||||
'\tString _to_string() const { return (!get_name().is_empty() ? String(get_name()) + ":" : "") + Object::_to_string(); }'
|
||||
)
|
||||
result.append("")
|
||||
|
||||
result.append("public:")
|
||||
|
||||
# Special cases.
|
||||
@@ -1760,9 +1784,9 @@ def generate_engine_class_header(class_api, used_classes, fully_used_classes, us
|
||||
if "enums" in class_api and class_name != "Object":
|
||||
for enum_api in class_api["enums"]:
|
||||
if enum_api["is_bitfield"]:
|
||||
result.append(f'VARIANT_BITFIELD_CAST({class_name}::{enum_api["name"]});')
|
||||
result.append(f"VARIANT_BITFIELD_CAST({class_name}::{enum_api['name']});")
|
||||
else:
|
||||
result.append(f'VARIANT_ENUM_CAST({class_name}::{enum_api["name"]});')
|
||||
result.append(f"VARIANT_ENUM_CAST({class_name}::{enum_api['name']});")
|
||||
result.append("")
|
||||
|
||||
if class_name == "ClassDBSingleton":
|
||||
@@ -1771,12 +1795,12 @@ def generate_engine_class_header(class_api, used_classes, fully_used_classes, us
|
||||
if "enums" in class_api:
|
||||
for enum_api in class_api["enums"]:
|
||||
if enum_api["is_bitfield"]:
|
||||
result.append(f'\tenum {enum_api["name"]} : uint64_t {{ \\')
|
||||
result.append(f"\tenum {enum_api['name']} : uint64_t {{ \\")
|
||||
else:
|
||||
result.append(f'\tenum {enum_api["name"]} {{ \\')
|
||||
result.append(f"\tenum {enum_api['name']} {{ \\")
|
||||
|
||||
for value in enum_api["values"]:
|
||||
result.append(f'\t\t{value["name"]} = {value["value"]}, \\')
|
||||
result.append(f"\t\t{value['name']} = {value['value']}, \\")
|
||||
result.append("\t}; \\")
|
||||
result.append("\t \\")
|
||||
|
||||
@@ -1807,7 +1831,7 @@ def generate_engine_class_header(class_api, used_classes, fully_used_classes, us
|
||||
else:
|
||||
method_signature += "void "
|
||||
|
||||
method_signature += f'{method["name"]}('
|
||||
method_signature += f"{method['name']}("
|
||||
|
||||
method_arguments = []
|
||||
if "arguments" in method:
|
||||
@@ -1826,7 +1850,7 @@ def generate_engine_class_header(class_api, used_classes, fully_used_classes, us
|
||||
method_body += "return "
|
||||
if "alias_for" in class_api and return_type.startswith(class_api["alias_for"] + "::"):
|
||||
method_body += f"({return_type})"
|
||||
method_body += f'ClassDBSingleton::get_singleton()->{method["name"]}('
|
||||
method_body += f"ClassDBSingleton::get_singleton()->{method['name']}("
|
||||
method_body += ", ".join(map(lambda x: escape_argument(x["name"]), method_arguments))
|
||||
if vararg:
|
||||
method_body += ", p_args..."
|
||||
@@ -1842,14 +1866,13 @@ def generate_engine_class_header(class_api, used_classes, fully_used_classes, us
|
||||
if "enums" in class_api:
|
||||
for enum_api in class_api["enums"]:
|
||||
if enum_api["is_bitfield"]:
|
||||
result.append(f'\tVARIANT_BITFIELD_CAST({class_api["alias_for"]}::{enum_api["name"]}); \\')
|
||||
result.append(f"\tVARIANT_BITFIELD_CAST({class_api['alias_for']}::{enum_api['name']}); \\")
|
||||
else:
|
||||
result.append(f'\tVARIANT_ENUM_CAST({class_api["alias_for"]}::{enum_api["name"]}); \\')
|
||||
result.append(f"\tVARIANT_ENUM_CAST({class_api['alias_for']}::{enum_api['name']}); \\")
|
||||
|
||||
result.append("\t")
|
||||
result.append("")
|
||||
|
||||
result.append(f"#endif // ! {header_guard}")
|
||||
result.append("")
|
||||
|
||||
return "\n".join(result)
|
||||
@@ -1942,7 +1965,7 @@ def generate_engine_class_source(class_api, used_classes, fully_used_classes, us
|
||||
|
||||
if has_return:
|
||||
result.append(
|
||||
f'\tCHECK_METHOD_BIND_RET(_gde_method_bind, {get_default_value_for_type(method["return_value"]["type"])});'
|
||||
f"\tCHECK_METHOD_BIND_RET(_gde_method_bind, ({get_default_value_for_type(method['return_value']['type'])}));"
|
||||
)
|
||||
else:
|
||||
result.append("\tCHECK_METHOD_BIND(_gde_method_bind);")
|
||||
@@ -2024,7 +2047,7 @@ def generate_engine_class_source(class_api, used_classes, fully_used_classes, us
|
||||
method_signature += " {"
|
||||
if "return_value" in method and correct_type(method["return_value"]["type"]) != "void":
|
||||
result.append(method_signature)
|
||||
result.append(f'\treturn {get_default_value_for_type(method["return_value"]["type"])};')
|
||||
result.append(f"\treturn {get_default_value_for_type(method['return_value']['type'])};")
|
||||
result.append("}")
|
||||
else:
|
||||
method_signature += "}"
|
||||
@@ -2051,9 +2074,7 @@ def generate_global_constants(api, output_dir):
|
||||
|
||||
header_filename = include_gen_folder / "global_constants.hpp"
|
||||
|
||||
header_guard = "GODOT_CPP_GLOBAL_CONSTANTS_HPP"
|
||||
header.append(f"#ifndef {header_guard}")
|
||||
header.append(f"#define {header_guard}")
|
||||
header.append("#pragma once")
|
||||
header.append("")
|
||||
header.append("#include <cstdint>")
|
||||
header.append("")
|
||||
@@ -2062,7 +2083,7 @@ def generate_global_constants(api, output_dir):
|
||||
|
||||
if len(api["global_constants"]) > 0:
|
||||
for constant in api["global_constants"]:
|
||||
header.append(f'const int64_t {escape_identifier(constant["name"])} = {constant["value"]};')
|
||||
header.append(f"const int64_t {escape_identifier(constant['name'])} = {constant['value']};")
|
||||
|
||||
header.append("")
|
||||
|
||||
@@ -2071,19 +2092,18 @@ def generate_global_constants(api, output_dir):
|
||||
continue
|
||||
|
||||
if enum_def["is_bitfield"]:
|
||||
header.append(f'enum {enum_def["name"]} : uint64_t {{')
|
||||
header.append(f"enum {enum_def['name']} : uint64_t {{")
|
||||
else:
|
||||
header.append(f'enum {enum_def["name"]} {{')
|
||||
header.append(f"enum {enum_def['name']} {{")
|
||||
|
||||
for value in enum_def["values"]:
|
||||
header.append(f'\t{value["name"]} = {value["value"]},')
|
||||
header.append(f"\t{value['name']} = {value['value']},")
|
||||
header.append("};")
|
||||
header.append("")
|
||||
|
||||
header.append("} // namespace godot")
|
||||
|
||||
header.append("")
|
||||
header.append(f"#endif // ! {header_guard}")
|
||||
|
||||
with header_filename.open("w+", encoding="utf-8") as header_file:
|
||||
header_file.write("\n".join(header))
|
||||
@@ -2099,19 +2119,15 @@ def generate_version_header(api, output_dir):
|
||||
|
||||
header_file_path = include_gen_folder / header_filename
|
||||
|
||||
header_guard = "GODOT_CPP_VERSION_HPP"
|
||||
header.append(f"#ifndef {header_guard}")
|
||||
header.append(f"#define {header_guard}")
|
||||
header.append("#pragma once")
|
||||
header.append("")
|
||||
|
||||
header.append(f"#define GODOT_VERSION_MAJOR {api['header']['version_major']}")
|
||||
header.append(f"#define GODOT_VERSION_MINOR {api['header']['version_minor']}")
|
||||
header.append(f"#define GODOT_VERSION_PATCH {api['header']['version_patch']}")
|
||||
header.append(f"#define GODOT_VERSION_STATUS \"{api['header']['version_status']}\"")
|
||||
header.append(f"#define GODOT_VERSION_BUILD \"{api['header']['version_build']}\"")
|
||||
header.append(f'#define GODOT_VERSION_STATUS "{api["header"]["version_status"]}"')
|
||||
header.append(f'#define GODOT_VERSION_BUILD "{api["header"]["version_build"]}"')
|
||||
|
||||
header.append("")
|
||||
header.append(f"#endif // {header_guard}")
|
||||
header.append("")
|
||||
|
||||
with header_file_path.open("w+", encoding="utf-8") as header_file:
|
||||
@@ -2132,9 +2148,7 @@ def generate_global_constant_binds(api, output_dir):
|
||||
|
||||
header_filename = include_gen_folder / "global_constants_binds.hpp"
|
||||
|
||||
header_guard = "GODOT_CPP_GLOBAL_CONSTANTS_BINDS_HPP"
|
||||
header.append(f"#ifndef {header_guard}")
|
||||
header.append(f"#define {header_guard}")
|
||||
header.append("#pragma once")
|
||||
header.append("")
|
||||
header.append("#include <godot_cpp/classes/global_constants.hpp>")
|
||||
header.append("")
|
||||
@@ -2144,17 +2158,15 @@ def generate_global_constant_binds(api, output_dir):
|
||||
continue
|
||||
|
||||
if enum_def["is_bitfield"]:
|
||||
header.append(f'VARIANT_BITFIELD_CAST({enum_def["name"]});')
|
||||
header.append(f"VARIANT_BITFIELD_CAST({enum_def['name']});")
|
||||
else:
|
||||
header.append(f'VARIANT_ENUM_CAST({enum_def["name"]});')
|
||||
header.append(f"VARIANT_ENUM_CAST({enum_def['name']});")
|
||||
|
||||
# Variant::Type is not a global enum, but only one line, it is worth to place in this file instead of creating new file.
|
||||
header.append("VARIANT_ENUM_CAST(godot::Variant::Type);")
|
||||
|
||||
header.append("")
|
||||
|
||||
header.append(f"#endif // ! {header_guard}")
|
||||
|
||||
with header_filename.open("w+", encoding="utf-8") as header_file:
|
||||
header_file.write("\n".join(header))
|
||||
|
||||
@@ -2173,9 +2185,7 @@ def generate_utility_functions(api, output_dir):
|
||||
|
||||
header_filename = include_gen_folder / "utility_functions.hpp"
|
||||
|
||||
header_guard = "GODOT_CPP_UTILITY_FUNCTIONS_HPP"
|
||||
header.append(f"#ifndef {header_guard}")
|
||||
header.append(f"#define {header_guard}")
|
||||
header.append("#pragma once")
|
||||
header.append("")
|
||||
header.append("#include <godot_cpp/variant/builtin_types.hpp>")
|
||||
header.append("#include <godot_cpp/variant/variant.hpp>")
|
||||
@@ -2214,7 +2224,6 @@ def generate_utility_functions(api, output_dir):
|
||||
header.append("")
|
||||
header.append("} // namespace godot")
|
||||
header.append("")
|
||||
header.append(f"#endif // ! {header_guard}")
|
||||
|
||||
with header_filename.open("w+", encoding="utf-8") as header_file:
|
||||
header_file.write("\n".join(header))
|
||||
@@ -2250,7 +2259,7 @@ def generate_utility_functions(api, output_dir):
|
||||
has_return = "return_type" in function and function["return_type"] != "void"
|
||||
if has_return:
|
||||
source.append(
|
||||
f'\tCHECK_METHOD_BIND_RET(_gde_function, {get_default_value_for_type(function["return_type"])});'
|
||||
f"\tCHECK_METHOD_BIND_RET(_gde_function, ({get_default_value_for_type(function['return_type'])}));"
|
||||
)
|
||||
else:
|
||||
source.append("\tCHECK_METHOD_BIND(_gde_function);")
|
||||
@@ -2262,7 +2271,7 @@ def generate_utility_functions(api, output_dir):
|
||||
if function["return_type"] == "Object":
|
||||
function_call += "internal::_call_utility_ret_obj(_gde_function"
|
||||
else:
|
||||
function_call += f'internal::_call_utility_ret<{get_gdextension_type(correct_type(function["return_type"]))}>(_gde_function'
|
||||
function_call += f"internal::_call_utility_ret<{get_gdextension_type(correct_type(function['return_type']))}>(_gde_function"
|
||||
else:
|
||||
function_call += "internal::_call_utility_no_ret(_gde_function"
|
||||
|
||||
@@ -2280,7 +2289,7 @@ def generate_utility_functions(api, output_dir):
|
||||
function_call += ", ".join(arguments)
|
||||
else:
|
||||
if has_return:
|
||||
source.append(f'\t{get_gdextension_type(correct_type(function["return_type"]))} ret;')
|
||||
source.append(f"\t{get_gdextension_type(correct_type(function['return_type']))} ret;")
|
||||
else:
|
||||
source.append("\tVariant ret;")
|
||||
function_call += "_gde_function(&ret, reinterpret_cast<GDExtensionConstVariantPtr *>(p_args), p_arg_count"
|
||||
@@ -2474,7 +2483,7 @@ def make_varargs_template(
|
||||
|
||||
if len(class_befor_signature) > 0:
|
||||
function_signature += class_befor_signature + "::"
|
||||
function_signature += f'{escape_identifier(function_data["name"])}'
|
||||
function_signature += f"{escape_identifier(function_data['name'])}"
|
||||
|
||||
method_arguments = []
|
||||
if "arguments" in function_data:
|
||||
@@ -2499,7 +2508,7 @@ def make_varargs_template(
|
||||
if argument["type"] == "Variant":
|
||||
args_array += escape_argument(argument["name"])
|
||||
else:
|
||||
args_array += f'Variant({escape_argument(argument["name"])})'
|
||||
args_array += f"Variant({escape_argument(argument['name'])})"
|
||||
args_array += ", "
|
||||
|
||||
args_array += "Variant(p_args)... };"
|
||||
@@ -2515,7 +2524,7 @@ def make_varargs_template(
|
||||
if return_type != "void":
|
||||
call_line += "return "
|
||||
|
||||
call_line += f'{escape_identifier(function_data["name"])}_internal(call_args.data(), variant_args.size());'
|
||||
call_line += f"{escape_identifier(function_data['name'])}_internal(call_args.data(), variant_args.size());"
|
||||
result.append(call_line)
|
||||
else:
|
||||
base = "(GDExtensionTypePtr)&opaque"
|
||||
@@ -2525,7 +2534,7 @@ def make_varargs_template(
|
||||
ret = "nullptr"
|
||||
if return_type != "void":
|
||||
ret = "&ret"
|
||||
result.append(f'\t{correct_type(function_data["return_type"])} ret;')
|
||||
result.append(f"\t{correct_type(function_data['return_type'])} ret;")
|
||||
|
||||
function_name = function_data["name"]
|
||||
result.append(
|
||||
@@ -2746,9 +2755,22 @@ def correct_type(type_name, meta=None, use_alias=True):
|
||||
if type_name in type_conversion:
|
||||
return type_conversion[type_name]
|
||||
if type_name.startswith("typedarray::"):
|
||||
return type_name.replace("typedarray::", "TypedArray<") + ">"
|
||||
arr_type_name = type_name.replace("typedarray::", "")
|
||||
if is_refcounted(arr_type_name):
|
||||
arr_type_name = "Ref<" + arr_type_name + ">"
|
||||
return "TypedArray<" + arr_type_name + ">"
|
||||
if type_name.startswith("typeddictionary::"):
|
||||
return type_name.replace("typeddictionary::", "TypedDictionary<").replace(";", ", ") + ">"
|
||||
dict_type_name = type_name.replace("typeddictionary::", "")
|
||||
dict_type_names = dict_type_name.split(";")
|
||||
if is_refcounted(dict_type_names[0]):
|
||||
key_name = "Ref<" + dict_type_names[0] + ">"
|
||||
else:
|
||||
key_name = dict_type_names[0]
|
||||
if is_refcounted(dict_type_names[1]):
|
||||
val_name = "Ref<" + dict_type_names[1] + ">"
|
||||
else:
|
||||
val_name = dict_type_names[1]
|
||||
return "TypedDictionary<" + key_name + ", " + val_name + ">"
|
||||
if is_enum(type_name):
|
||||
if is_bitfield(type_name):
|
||||
base_class = get_enum_class(type_name)
|
||||
|
||||
@@ -86,9 +86,9 @@ missing. ]]
|
||||
function(
|
||||
binding_generator_generate_bindings
|
||||
API_FILE
|
||||
USE_TEMPLATE_GET_NODE,
|
||||
BITS,
|
||||
PRECISION,
|
||||
USE_TEMPLATE_GET_NODE
|
||||
BITS
|
||||
PRECISION
|
||||
OUTPUT_DIR
|
||||
)
|
||||
# This code snippet will be squashed into a single line
|
||||
|
||||
@@ -47,7 +47,7 @@ by default, we need to test for it. ]]
|
||||
function(compiler_detection)
|
||||
if(${CMAKE_CXX_COMPILER_ID} STREQUAL Clang)
|
||||
if(${CMAKE_CXX_COMPILER_FRONTEND_VARIANT} STREQUAL MSVC)
|
||||
message("Using clang-cl")
|
||||
message(STATUS "Using clang-cl")
|
||||
set(IS_CLANG "0" PARENT_SCOPE)
|
||||
set(IS_MSVC "1" PARENT_SCOPE)
|
||||
set(NOT_MSVC "0" PARENT_SCOPE)
|
||||
@@ -159,7 +159,7 @@ function(common_compiler_flags)
|
||||
GDEXTENSION
|
||||
|
||||
# features
|
||||
$<${DEBUG_FEATURES}:DEBUG_ENABLED DEBUG_METHODS_ENABLED>
|
||||
$<${DEBUG_FEATURES}:DEBUG_ENABLED>
|
||||
|
||||
$<${IS_DEV_BUILD}:DEV_ENABLED>
|
||||
|
||||
|
||||
@@ -29,7 +29,7 @@ include(${CMAKE_CURRENT_SOURCE_DIR}/cmake/windows.cmake)
|
||||
# Detect number of processors
|
||||
include(ProcessorCount)
|
||||
ProcessorCount(PROC_MAX)
|
||||
message("Auto-detected ${PROC_MAX} CPU cores available for build parallelism.")
|
||||
message(STATUS "Auto-detected ${PROC_MAX} CPU cores available for build parallelism.")
|
||||
|
||||
# List of known platforms
|
||||
set(PLATFORM_LIST
|
||||
@@ -197,15 +197,21 @@ function(godotcpp_generate)
|
||||
another compiler simulating the Visual C++ cl command-line syntax. ]]
|
||||
if(MSVC)
|
||||
math(EXPR PROC_N "(${PROC_MAX}-1) | (${X}-2)>>31 & 1")
|
||||
message("Using ${PROC_N} cores for multi-threaded compilation.")
|
||||
message(STATUS "Using ${PROC_N} cores for multi-threaded compilation.")
|
||||
# TODO You can override it at configure time with ...." )
|
||||
else()
|
||||
if(CMAKE_BUILD_PARALLEL_LEVEL)
|
||||
set(_cores "${CMAKE_BUILD_PARALLEL_LEVEL}")
|
||||
else()
|
||||
set(_cores "all")
|
||||
endif()
|
||||
message(
|
||||
"Using ${CMAKE_BUILD_PARALLEL_LEVEL} cores, You can override"
|
||||
" it at configure time by using -j <n> or --parallel <n> on the build"
|
||||
STATUS
|
||||
"Using ${_cores} cores. You can override"
|
||||
" this at configure time by using -j <n> or --parallel <n> in the build"
|
||||
" command."
|
||||
)
|
||||
message(" eg. cmake --build . -j 7 ...")
|
||||
message(STATUS " eg. cmake --build . -j 7 ...")
|
||||
endif()
|
||||
|
||||
#[[ GODOTCPP_SYMBOL_VISIBLITY
|
||||
@@ -245,8 +251,8 @@ function(godotcpp_generate)
|
||||
# Build Profile
|
||||
if(GODOTCPP_BUILD_PROFILE)
|
||||
message(STATUS "Using build profile to trim api file")
|
||||
message("\tBUILD_PROFILE = '${GODOTCPP_BUILD_PROFILE}'")
|
||||
message("\tAPI_SOURCE = '${GODOTCPP_GDEXTENSION_API_FILE}'")
|
||||
message(STATUS "\tBUILD_PROFILE = '${GODOTCPP_BUILD_PROFILE}'")
|
||||
message(STATUS "\tAPI_SOURCE = '${GODOTCPP_GDEXTENSION_API_FILE}'")
|
||||
build_profile_generate_trimmed_api(
|
||||
"${GODOTCPP_BUILD_PROFILE}"
|
||||
"${GODOTCPP_GDEXTENSION_API_FILE}"
|
||||
@@ -276,7 +282,7 @@ function(godotcpp_generate)
|
||||
string(
|
||||
CONCAT
|
||||
SYSTEM_NAME
|
||||
"$<$<PLATFORM_ID:Android>:android.${ANDROID_ABI}>"
|
||||
"$<$<PLATFORM_ID:Android>:android>"
|
||||
"$<$<PLATFORM_ID:iOS>:ios>"
|
||||
"$<$<PLATFORM_ID:Linux>:linux>"
|
||||
"$<$<PLATFORM_ID:Darwin>:macos>"
|
||||
|
||||
1147
cmake/ios.toolchain.cmake
Normal file
1147
cmake/ios.toolchain.cmake
Normal file
File diff suppressed because it is too large
Load Diff
@@ -14,11 +14,25 @@ function(linux_options)
|
||||
Not implemented as compiler selection is managed by CMake. Look to
|
||||
doc/cmake.rst for examples.
|
||||
]]
|
||||
option(GODOTCPP_USE_STATIC_CPP "Link libgcc and libstdc++ statically for better portability" ON)
|
||||
endfunction()
|
||||
|
||||
#[===========================[ Target Generation ]===========================]
|
||||
function(linux_generate)
|
||||
set(STATIC_CPP "$<BOOL:${GODOTCPP_USE_STATIC_CPP}>")
|
||||
|
||||
target_compile_definitions(godot-cpp PUBLIC LINUX_ENABLED UNIX_ENABLED)
|
||||
|
||||
# gersemi: off
|
||||
target_link_options(
|
||||
godot-cpp
|
||||
PUBLIC
|
||||
$<${STATIC_CPP}:
|
||||
-static-libgcc
|
||||
-static-libstdc++
|
||||
>
|
||||
)
|
||||
# gersemi: on
|
||||
|
||||
common_compiler_flags()
|
||||
endfunction()
|
||||
|
||||
@@ -17,14 +17,6 @@ https://cmake.org/cmake/help/latest/variable/CMAKE_OSX_ARCHITECTURES.html
|
||||
# Find Requirements
|
||||
if(APPLE)
|
||||
set(CMAKE_OSX_SYSROOT $ENV{SDKROOT})
|
||||
find_library(
|
||||
COCOA_LIBRARY
|
||||
REQUIRED
|
||||
NAMES Cocoa
|
||||
PATHS ${CMAKE_OSX_SYSROOT}/System/Library
|
||||
PATH_SUFFIXES Frameworks
|
||||
NO_DEFAULT_PATH
|
||||
)
|
||||
endif(APPLE)
|
||||
|
||||
#[=============================[ MacOS Options ]=============================]
|
||||
@@ -45,9 +37,5 @@ endfunction()
|
||||
function(macos_generate)
|
||||
target_compile_definitions(godot-cpp PUBLIC MACOS_ENABLED UNIX_ENABLED)
|
||||
|
||||
target_link_options(godot-cpp PUBLIC -Wl,-undefined,dynamic_lookup)
|
||||
|
||||
target_link_libraries(godot-cpp INTERFACE ${COCOA_LIBRARY})
|
||||
|
||||
common_compiler_flags()
|
||||
endfunction()
|
||||
|
||||
@@ -28,8 +28,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_EDITOR_PLUGIN_REGISTRATION_HPP
|
||||
#define GODOT_EDITOR_PLUGIN_REGISTRATION_HPP
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/templates/vector.hpp>
|
||||
|
||||
@@ -58,5 +57,3 @@ public:
|
||||
};
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_EDITOR_PLUGIN_REGISTRATION_HPP
|
||||
|
||||
@@ -28,8 +28,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_REF_HPP
|
||||
#define GODOT_REF_HPP
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/core/defs.hpp>
|
||||
|
||||
@@ -71,6 +70,10 @@ class Ref {
|
||||
}
|
||||
|
||||
public:
|
||||
static _FORCE_INLINE_ String get_class_static() {
|
||||
return T::get_class_static();
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ bool operator==(const T *p_ptr) const {
|
||||
return reference == p_ptr;
|
||||
}
|
||||
@@ -284,5 +287,3 @@ struct GetTypeInfo<const Ref<T> &, typename EnableIf<TypeInherits<RefCounted, T>
|
||||
};
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_REF_HPP
|
||||
|
||||
@@ -28,8 +28,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_WRAPPED_HPP
|
||||
#define GODOT_WRAPPED_HPP
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/core/memory.hpp>
|
||||
|
||||
@@ -94,7 +93,7 @@ protected:
|
||||
bool _property_can_revert(const StringName &p_name) const { return false; }
|
||||
bool _property_get_revert(const StringName &p_name, Variant &r_property) const { return false; }
|
||||
void _validate_property(PropertyInfo &p_property) const {}
|
||||
String _to_string() const { return "[" + String(get_class_static()) + ":" + itos(get_instance_id()) + "]"; }
|
||||
String _to_string() const { return "<Wrapped#0>"; }
|
||||
|
||||
static void notification_bind(GDExtensionClassInstancePtr p_instance, int32_t p_what, GDExtensionBool p_reversed) {}
|
||||
static GDExtensionBool set_bind(GDExtensionClassInstancePtr p_instance, GDExtensionConstStringNamePtr p_name, GDExtensionConstVariantPtr p_value) { return false; }
|
||||
@@ -122,10 +121,6 @@ public:
|
||||
return string_name;
|
||||
}
|
||||
|
||||
uint64_t get_instance_id() const {
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Must be public but you should not touch this.
|
||||
GodotObject *_owner = nullptr;
|
||||
};
|
||||
@@ -193,7 +188,9 @@ private:
|
||||
friend class ::godot::Wrapped; \
|
||||
\
|
||||
protected: \
|
||||
virtual bool _is_extension_class() const override { return true; } \
|
||||
virtual bool _is_extension_class() const override { \
|
||||
return true; \
|
||||
} \
|
||||
\
|
||||
static const ::godot::StringName *_get_extension_class_name() { \
|
||||
const ::godot::StringName &string_name = get_class_static(); \
|
||||
@@ -205,35 +202,35 @@ protected:
|
||||
} \
|
||||
\
|
||||
static void (::godot::Wrapped::*_get_notification())(int) { \
|
||||
return (void(::godot::Wrapped::*)(int)) & m_class::_notification; \
|
||||
return (void (::godot::Wrapped::*)(int)) & m_class::_notification; \
|
||||
} \
|
||||
\
|
||||
static bool (::godot::Wrapped::*_get_set())(const ::godot::StringName &p_name, const ::godot::Variant &p_property) { \
|
||||
return (bool(::godot::Wrapped::*)(const ::godot::StringName &p_name, const ::godot::Variant &p_property)) & m_class::_set; \
|
||||
return (bool (::godot::Wrapped::*)(const ::godot::StringName &p_name, const ::godot::Variant &p_property)) & m_class::_set; \
|
||||
} \
|
||||
\
|
||||
static bool (::godot::Wrapped::*_get_get())(const ::godot::StringName &p_name, ::godot::Variant &r_ret) const { \
|
||||
return (bool(::godot::Wrapped::*)(const ::godot::StringName &p_name, ::godot::Variant &r_ret) const) & m_class::_get; \
|
||||
return (bool (::godot::Wrapped::*)(const ::godot::StringName &p_name, ::godot::Variant &r_ret) const) & m_class::_get; \
|
||||
} \
|
||||
\
|
||||
static void (::godot::Wrapped::*_get_get_property_list())(::godot::List<::godot::PropertyInfo> * p_list) const { \
|
||||
return (void(::godot::Wrapped::*)(::godot::List<::godot::PropertyInfo> * p_list) const) & m_class::_get_property_list; \
|
||||
return (void (::godot::Wrapped::*)(::godot::List<::godot::PropertyInfo> * p_list) const) & m_class::_get_property_list; \
|
||||
} \
|
||||
\
|
||||
static bool (::godot::Wrapped::*_get_property_can_revert())(const ::godot::StringName &p_name) const { \
|
||||
return (bool(::godot::Wrapped::*)(const ::godot::StringName &p_name) const) & m_class::_property_can_revert; \
|
||||
return (bool (::godot::Wrapped::*)(const ::godot::StringName &p_name) const) & m_class::_property_can_revert; \
|
||||
} \
|
||||
\
|
||||
static bool (::godot::Wrapped::*_get_property_get_revert())(const ::godot::StringName &p_name, ::godot::Variant &) const { \
|
||||
return (bool(::godot::Wrapped::*)(const ::godot::StringName &p_name, ::godot::Variant &) const) & m_class::_property_get_revert; \
|
||||
return (bool (::godot::Wrapped::*)(const ::godot::StringName &p_name, ::godot::Variant &) const) & m_class::_property_get_revert; \
|
||||
} \
|
||||
\
|
||||
static void (::godot::Wrapped::*_get_validate_property())(::godot::PropertyInfo & p_property) const { \
|
||||
return (void(::godot::Wrapped::*)(::godot::PropertyInfo & p_property) const) & m_class::_validate_property; \
|
||||
return (void (::godot::Wrapped::*)(::godot::PropertyInfo & p_property) const) & m_class::_validate_property; \
|
||||
} \
|
||||
\
|
||||
static ::godot::String (::godot::Wrapped::*_get_to_string())() const { \
|
||||
return (::godot::String(::godot::Wrapped::*)() const) & m_class::_to_string; \
|
||||
return (::godot::String (::godot::Wrapped::*)() const) & m_class::_to_string; \
|
||||
} \
|
||||
\
|
||||
template <typename T, typename B> \
|
||||
@@ -511,5 +508,3 @@ private:
|
||||
#define GDVIRTUAL_BIND(m_name, ...) ::godot::ClassDB::add_virtual_method(get_class_static(), _gdvirtual_##m_name##_get_method_info(), ::godot::snarray(__VA_ARGS__));
|
||||
#define GDVIRTUAL_IS_OVERRIDDEN(m_name) _gdvirtual_##m_name##_overridden()
|
||||
#define GDVIRTUAL_IS_OVERRIDDEN_PTR(m_obj, m_name) m_obj->_gdvirtual_##m_name##_overridden()
|
||||
|
||||
#endif // GODOT_WRAPPED_HPP
|
||||
|
||||
@@ -28,11 +28,11 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_BINDER_COMMON_HPP
|
||||
#define GODOT_BINDER_COMMON_HPP
|
||||
#pragma once
|
||||
|
||||
#include <gdextension_interface.h>
|
||||
|
||||
#include <godot_cpp/core/defs.hpp>
|
||||
#include <godot_cpp/core/method_ptrcall.hpp>
|
||||
#include <godot_cpp/core/type_info.hpp>
|
||||
|
||||
@@ -692,5 +692,3 @@ void call_with_ptr_args_static_method_ret(R (*p_method)(P...), const GDExtension
|
||||
|
||||
#include <godot_cpp/classes/global_constants_binds.hpp>
|
||||
#include <godot_cpp/variant/builtin_binds.hpp>
|
||||
|
||||
#endif // GODOT_BINDER_COMMON_HPP
|
||||
|
||||
@@ -28,8 +28,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_BUILTIN_PTRCALL_HPP
|
||||
#define GODOT_BUILTIN_PTRCALL_HPP
|
||||
#pragma once
|
||||
|
||||
#include <gdextension_interface.h>
|
||||
#include <godot_cpp/core/object.hpp>
|
||||
@@ -88,5 +87,3 @@ T _call_builtin_ptr_getter(const GDExtensionPtrGetter getter, GDExtensionConstTy
|
||||
} // namespace internal
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_BUILTIN_PTRCALL_HPP
|
||||
|
||||
@@ -28,8 +28,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_CLASS_DB_HPP
|
||||
#define GODOT_CLASS_DB_HPP
|
||||
#pragma once
|
||||
|
||||
#include <gdextension_interface.h>
|
||||
|
||||
@@ -370,5 +369,3 @@ MethodBind *ClassDB::bind_vararg_method(uint32_t p_flags, StringName p_name, M p
|
||||
} // namespace godot
|
||||
|
||||
CLASSDB_SINGLETON_VARIANT_CAST;
|
||||
|
||||
#endif // GODOT_CLASS_DB_HPP
|
||||
|
||||
@@ -28,12 +28,11 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_DEFS_HPP
|
||||
#define GODOT_DEFS_HPP
|
||||
#pragma once
|
||||
|
||||
#include <cstddef>
|
||||
#include <cstdint>
|
||||
#include <cstring>
|
||||
#include <utility>
|
||||
|
||||
namespace godot {
|
||||
|
||||
@@ -65,15 +64,33 @@ namespace godot {
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Should always inline, except in debug builds because it makes debugging harder.
|
||||
// Should always inline, except in dev builds because it makes debugging harder,
|
||||
// or `size_enabled` builds where inlining is actively avoided.
|
||||
#ifndef _FORCE_INLINE_
|
||||
#ifdef DISABLE_FORCED_INLINE
|
||||
#if defined(DEV_ENABLED) || defined(SIZE_EXTRA)
|
||||
#define _FORCE_INLINE_ inline
|
||||
#else
|
||||
#define _FORCE_INLINE_ _ALWAYS_INLINE_
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Should never inline.
|
||||
#ifndef _NO_INLINE_
|
||||
#if defined(__GNUC__)
|
||||
#define _NO_INLINE_ __attribute__((noinline))
|
||||
#elif defined(_MSC_VER)
|
||||
#define _NO_INLINE_ __declspec(noinline)
|
||||
#else
|
||||
#define _NO_INLINE_
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// In some cases [[nodiscard]] will get false positives,
|
||||
// we can prevent the warning in specific cases by preceding the call with a cast.
|
||||
#ifndef _ALLOW_DISCARD_
|
||||
#define _ALLOW_DISCARD_ (void)
|
||||
#endif
|
||||
|
||||
// Windows badly defines a lot of stuff we'll never use. Undefine it.
|
||||
#ifdef _WIN32
|
||||
#undef min // override standard definition
|
||||
@@ -81,14 +98,182 @@ namespace godot {
|
||||
#undef ERROR // override (really stupid) wingdi.h standard definition
|
||||
#undef DELETE // override (another really stupid) winnt.h standard definition
|
||||
#undef MessageBox // override winuser.h standard definition
|
||||
#undef MIN // override standard definition
|
||||
#undef MAX // override standard definition
|
||||
#undef CLAMP // override standard definition
|
||||
#undef Error
|
||||
#undef OK
|
||||
#undef CONNECT_DEFERRED // override from Windows SDK, clashes with Object enum
|
||||
#undef MemoryBarrier
|
||||
#undef MONO_FONT
|
||||
#endif
|
||||
|
||||
// Make room for our constexpr's below by overriding potential system-specific macros.
|
||||
#undef SIGN
|
||||
#undef MIN
|
||||
#undef MAX
|
||||
#undef CLAMP
|
||||
|
||||
template <typename T>
|
||||
constexpr const T SIGN(const T m_v) {
|
||||
return m_v > 0 ? +1.0f : (m_v < 0 ? -1.0f : 0.0f);
|
||||
}
|
||||
|
||||
template <typename T, typename T2>
|
||||
constexpr auto MIN(const T m_a, const T2 m_b) {
|
||||
return m_a < m_b ? m_a : m_b;
|
||||
}
|
||||
|
||||
template <typename T, typename T2>
|
||||
constexpr auto MAX(const T m_a, const T2 m_b) {
|
||||
return m_a > m_b ? m_a : m_b;
|
||||
}
|
||||
|
||||
template <typename T, typename T2, typename T3>
|
||||
constexpr auto CLAMP(const T m_a, const T2 m_min, const T3 m_max) {
|
||||
return m_a < m_min ? m_min : (m_a > m_max ? m_max : m_a);
|
||||
}
|
||||
|
||||
// Generic swap template.
|
||||
#ifndef SWAP
|
||||
#define SWAP(m_x, m_y) std::swap((m_x), (m_y))
|
||||
#endif // SWAP
|
||||
|
||||
/* Functions to handle powers of 2 and shifting. */
|
||||
|
||||
// Returns `true` if a positive integer is a power of 2, `false` otherwise.
|
||||
template <typename T>
|
||||
inline bool is_power_of_2(const T x) {
|
||||
return x && ((x & (x - 1)) == 0);
|
||||
}
|
||||
|
||||
// Function to find the next power of 2 to an integer.
|
||||
static _FORCE_INLINE_ unsigned int next_power_of_2(unsigned int x) {
|
||||
if (x == 0) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
--x;
|
||||
x |= x >> 1;
|
||||
x |= x >> 2;
|
||||
x |= x >> 4;
|
||||
x |= x >> 8;
|
||||
x |= x >> 16;
|
||||
|
||||
return ++x;
|
||||
}
|
||||
|
||||
// Function to find the previous power of 2 to an integer.
|
||||
static _FORCE_INLINE_ unsigned int previous_power_of_2(unsigned int x) {
|
||||
x |= x >> 1;
|
||||
x |= x >> 2;
|
||||
x |= x >> 4;
|
||||
x |= x >> 8;
|
||||
x |= x >> 16;
|
||||
return x - (x >> 1);
|
||||
}
|
||||
|
||||
// Function to find the closest power of 2 to an integer.
|
||||
static _FORCE_INLINE_ unsigned int closest_power_of_2(unsigned int x) {
|
||||
unsigned int nx = next_power_of_2(x);
|
||||
unsigned int px = previous_power_of_2(x);
|
||||
return (nx - x) > (x - px) ? px : nx;
|
||||
}
|
||||
|
||||
// Get a shift value from a power of 2.
|
||||
static inline int get_shift_from_power_of_2(unsigned int p_bits) {
|
||||
for (unsigned int i = 0; i < 32; i++) {
|
||||
if (p_bits == (unsigned int)(1 << i)) {
|
||||
return i;
|
||||
}
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
static _FORCE_INLINE_ T nearest_power_of_2_templated(T x) {
|
||||
--x;
|
||||
|
||||
// The number of operations on x is the base two logarithm
|
||||
// of the number of bits in the type. Add three to account
|
||||
// for sizeof(T) being in bytes.
|
||||
size_t num = get_shift_from_power_of_2(sizeof(T)) + 3;
|
||||
|
||||
// If the compiler is smart, it unrolls this loop.
|
||||
// If it's dumb, this is a bit slow.
|
||||
for (size_t i = 0; i < num; i++) {
|
||||
x |= x >> (1 << i);
|
||||
}
|
||||
|
||||
return ++x;
|
||||
}
|
||||
|
||||
// Function to find the nearest (bigger) power of 2 to an integer.
|
||||
static inline unsigned int nearest_shift(unsigned int p_number) {
|
||||
for (int i = 30; i >= 0; i--) {
|
||||
if (p_number & (1 << i)) {
|
||||
return i + 1;
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// constexpr function to find the floored log2 of a number
|
||||
template <typename T>
|
||||
constexpr T floor_log2(T x) {
|
||||
return x < 2 ? x : 1 + floor_log2(x >> 1);
|
||||
}
|
||||
|
||||
// Get the number of bits needed to represent the number.
|
||||
// IE, if you pass in 8, you will get 4.
|
||||
// If you want to know how many bits are needed to store 8 values however, pass in (8 - 1).
|
||||
template <typename T>
|
||||
constexpr T get_num_bits(T x) {
|
||||
return floor_log2(x);
|
||||
}
|
||||
|
||||
// Swap 16, 32 and 64 bits value for endianness.
|
||||
#if defined(__GNUC__)
|
||||
#define BSWAP16(x) __builtin_bswap16(x)
|
||||
#define BSWAP32(x) __builtin_bswap32(x)
|
||||
#define BSWAP64(x) __builtin_bswap64(x)
|
||||
#elif defined(_MSC_VER)
|
||||
#define BSWAP16(x) _byteswap_ushort(x)
|
||||
#define BSWAP32(x) _byteswap_ulong(x)
|
||||
#define BSWAP64(x) _byteswap_uint64(x)
|
||||
#else
|
||||
static inline uint16_t BSWAP16(uint16_t x) {
|
||||
return (x >> 8) | (x << 8);
|
||||
}
|
||||
|
||||
static inline uint32_t BSWAP32(uint32_t x) {
|
||||
return ((x << 24) | ((x << 8) & 0x00FF0000) | ((x >> 8) & 0x0000FF00) | (x >> 24));
|
||||
}
|
||||
|
||||
static inline uint64_t BSWAP64(uint64_t x) {
|
||||
x = (x & 0x00000000FFFFFFFF) << 32 | (x & 0xFFFFFFFF00000000) >> 32;
|
||||
x = (x & 0x0000FFFF0000FFFF) << 16 | (x & 0xFFFF0000FFFF0000) >> 16;
|
||||
x = (x & 0x00FF00FF00FF00FF) << 8 | (x & 0xFF00FF00FF00FF00) >> 8;
|
||||
return x;
|
||||
}
|
||||
#endif
|
||||
|
||||
// Generic comparator used in Map, List, etc.
|
||||
template <typename T>
|
||||
struct Comparator {
|
||||
_ALWAYS_INLINE_ bool operator()(const T &p_a, const T &p_b) const { return (p_a < p_b); }
|
||||
};
|
||||
|
||||
// Global lock macro, relies on the static Mutex::_global_mutex.
|
||||
void _global_lock();
|
||||
void _global_unlock();
|
||||
|
||||
struct _GlobalLock {
|
||||
_GlobalLock() { _global_lock(); }
|
||||
~_GlobalLock() { _global_unlock(); }
|
||||
};
|
||||
|
||||
#define GLOBAL_LOCK_FUNCTION _GlobalLock _global_lock_;
|
||||
|
||||
#if defined(__GNUC__)
|
||||
#define likely(x) __builtin_expect(!!(x), 1)
|
||||
#define unlikely(x) __builtin_expect(!!(x), 0)
|
||||
@@ -97,22 +282,17 @@ namespace godot {
|
||||
#define unlikely(x) x
|
||||
#endif
|
||||
|
||||
#ifdef REAL_T_IS_DOUBLE
|
||||
typedef double real_t;
|
||||
#if defined(__GNUC__)
|
||||
#define _PRINTF_FORMAT_ATTRIBUTE_2_0 __attribute__((format(printf, 2, 0)))
|
||||
#define _PRINTF_FORMAT_ATTRIBUTE_2_3 __attribute__((format(printf, 2, 3)))
|
||||
#else
|
||||
typedef float real_t;
|
||||
#define _PRINTF_FORMAT_ATTRIBUTE_2_0
|
||||
#define _PRINTF_FORMAT_ATTRIBUTE_2_3
|
||||
#endif
|
||||
|
||||
// Generic swap template.
|
||||
#ifndef SWAP
|
||||
#define SWAP(m_x, m_y) __swap_tmpl((m_x), (m_y))
|
||||
template <typename T>
|
||||
inline void __swap_tmpl(T &x, T &y) {
|
||||
T aux = x;
|
||||
x = y;
|
||||
y = aux;
|
||||
}
|
||||
#endif // SWAP
|
||||
// This is needed due to a strange OpenGL API that expects a pointer
|
||||
// type for an argument that is actually an offset.
|
||||
#define CAST_INT_TO_UCHAR_PTR(ptr) ((uint8_t *)(uintptr_t)(ptr))
|
||||
|
||||
// Home-made index sequence trick, so it can be used everywhere without the costly include of std::tuple.
|
||||
// https://stackoverflow.com/questions/15014096/c-index-of-type-during-variadic-template-expansion
|
||||
@@ -125,10 +305,36 @@ struct BuildIndexSequence : BuildIndexSequence<N - 1, N - 1, Is...> {};
|
||||
template <size_t... Is>
|
||||
struct BuildIndexSequence<0, Is...> : IndexSequence<Is...> {};
|
||||
|
||||
// Limit the depth of recursive algorithms when dealing with Array/Dictionary
|
||||
#define MAX_RECURSION 100
|
||||
|
||||
#ifdef DEBUG_ENABLED
|
||||
#define DEBUG_METHODS_ENABLED
|
||||
#endif
|
||||
|
||||
// Macro GD_IS_DEFINED() allows to check if a macro is defined. It needs to be defined to anything (say 1) to work.
|
||||
#define __GDARG_PLACEHOLDER_1 false,
|
||||
#define __gd_take_second_arg(__ignored, val, ...) val
|
||||
#define ____gd_is_defined(arg1_or_junk) __gd_take_second_arg(arg1_or_junk true, false)
|
||||
#define ___gd_is_defined(val) ____gd_is_defined(__GDARG_PLACEHOLDER_##val)
|
||||
#define GD_IS_DEFINED(x) ___gd_is_defined(x)
|
||||
|
||||
// Whether the default value of a type is just all-0 bytes.
|
||||
// This can most commonly be exploited by using memset for these types instead of loop-construct.
|
||||
// Trivially constructible types are also zero-constructible.
|
||||
template <typename T>
|
||||
struct is_zero_constructible : std::is_trivially_constructible<T> {};
|
||||
|
||||
template <typename T>
|
||||
struct is_zero_constructible<const T> : is_zero_constructible<T> {};
|
||||
|
||||
template <typename T>
|
||||
struct is_zero_constructible<volatile T> : is_zero_constructible<T> {};
|
||||
|
||||
template <typename T>
|
||||
struct is_zero_constructible<const volatile T> : is_zero_constructible<T> {};
|
||||
|
||||
template <typename T>
|
||||
inline constexpr bool is_zero_constructible_v = is_zero_constructible<T>::value;
|
||||
|
||||
} //namespace godot
|
||||
|
||||
// To maintain compatibility an alias is defined outside the namespace.
|
||||
// Consider it deprecated.
|
||||
using real_t = godot::real_t;
|
||||
|
||||
#endif // GODOT_DEFS_HPP
|
||||
|
||||
@@ -28,8 +28,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_ENGINE_PTRCALL_HPP
|
||||
#define GODOT_ENGINE_PTRCALL_HPP
|
||||
#pragma once
|
||||
|
||||
#include <gdextension_interface.h>
|
||||
|
||||
@@ -56,10 +55,10 @@ O *_call_native_mb_ret_obj(const GDExtensionMethodBindPtr mb, void *instance, co
|
||||
|
||||
template <typename R, typename... Args>
|
||||
R _call_native_mb_ret(const GDExtensionMethodBindPtr mb, void *instance, const Args &...args) {
|
||||
R ret;
|
||||
typename PtrToArg<R>::EncodeT ret;
|
||||
std::array<GDExtensionConstTypePtr, sizeof...(Args)> mb_args = { { (GDExtensionConstTypePtr)args... } };
|
||||
internal::gdextension_interface_object_method_bind_ptrcall(mb, instance, mb_args.data(), &ret);
|
||||
return ret;
|
||||
return static_cast<R>(ret);
|
||||
}
|
||||
|
||||
template <typename... Args>
|
||||
@@ -70,10 +69,10 @@ void _call_native_mb_no_ret(const GDExtensionMethodBindPtr mb, void *instance, c
|
||||
|
||||
template <typename R, typename... Args>
|
||||
R _call_utility_ret(GDExtensionPtrUtilityFunction func, const Args &...args) {
|
||||
R ret;
|
||||
typename PtrToArg<R>::EncodeT ret;
|
||||
std::array<GDExtensionConstTypePtr, sizeof...(Args)> mb_args = { { (GDExtensionConstTypePtr)args... } };
|
||||
func(&ret, mb_args.data(), mb_args.size());
|
||||
return ret;
|
||||
return static_cast<R>(ret);
|
||||
}
|
||||
|
||||
template <typename... Args>
|
||||
@@ -93,5 +92,3 @@ void _call_utility_no_ret(const GDExtensionPtrUtilityFunction func, const Args &
|
||||
} // namespace internal
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_ENGINE_PTRCALL_HPP
|
||||
|
||||
@@ -28,8 +28,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_ERROR_MACROS_HPP
|
||||
#define GODOT_ERROR_MACROS_HPP
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/core/defs.hpp>
|
||||
|
||||
@@ -802,5 +801,3 @@ void _err_flush_stdout();
|
||||
#define CHECK_METHOD_BIND_RET(m_mb, m_ret)
|
||||
#define CHECK_METHOD_BIND(m_mb)
|
||||
#endif
|
||||
|
||||
#endif // GODOT_ERROR_MACROS_HPP
|
||||
|
||||
51
include/godot_cpp/core/math.compat.inc
Normal file
51
include/godot_cpp/core/math.compat.inc
Normal file
@@ -0,0 +1,51 @@
|
||||
/**************************************************************************/
|
||||
/* math.compat.inc */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
|
||||
#ifndef DISABLE_DEPRECATED
|
||||
|
||||
namespace godot {
|
||||
|
||||
#undef ABS
|
||||
|
||||
// Generic ABS function, for math uses please use Math::abs.
|
||||
template <typename T>
|
||||
[[deprecated("Use Math::abs instead")]]
|
||||
constexpr T ABS(T m_v) {
|
||||
return m_v < 0 ? -m_v : m_v;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// To maintain compatibility an alias is defined outside the namespace.
|
||||
// Consider it deprecated.
|
||||
using real_t = godot::real_t;
|
||||
|
||||
#endif
|
||||
@@ -28,10 +28,10 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_MATH_HPP
|
||||
#define GODOT_MATH_HPP
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/core/defs.hpp>
|
||||
#include <godot_cpp/core/math_defs.hpp>
|
||||
|
||||
#include <gdextension_interface.h>
|
||||
|
||||
@@ -39,185 +39,8 @@
|
||||
|
||||
namespace godot {
|
||||
|
||||
#define Math_SQRT12 0.7071067811865475244008443621048490
|
||||
#define Math_SQRT2 1.4142135623730950488016887242
|
||||
#define Math_LN2 0.6931471805599453094172321215
|
||||
#define Math_PI 3.1415926535897932384626433833
|
||||
#define Math_TAU 6.2831853071795864769252867666
|
||||
#define Math_E 2.7182818284590452353602874714
|
||||
#define Math_INF INFINITY
|
||||
#define Math_NAN NAN
|
||||
|
||||
// Make room for our constexpr's below by overriding potential system-specific macros.
|
||||
#undef ABS
|
||||
#undef SIGN
|
||||
#undef MIN
|
||||
#undef MAX
|
||||
#undef CLAMP
|
||||
|
||||
// Generic ABS function, for math uses please use Math::abs.
|
||||
template <typename T>
|
||||
constexpr T ABS(T m_v) {
|
||||
return m_v < 0 ? -m_v : m_v;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
constexpr const T SIGN(const T m_v) {
|
||||
return m_v == 0 ? 0.0f : (m_v < 0 ? -1.0f : +1.0f);
|
||||
}
|
||||
|
||||
template <typename T, typename T2>
|
||||
constexpr auto MIN(const T m_a, const T2 m_b) {
|
||||
return m_a < m_b ? m_a : m_b;
|
||||
}
|
||||
|
||||
template <typename T, typename T2>
|
||||
constexpr auto MAX(const T m_a, const T2 m_b) {
|
||||
return m_a > m_b ? m_a : m_b;
|
||||
}
|
||||
|
||||
template <typename T, typename T2, typename T3>
|
||||
constexpr auto CLAMP(const T m_a, const T2 m_min, const T3 m_max) {
|
||||
return m_a < m_min ? m_min : (m_a > m_max ? m_max : m_a);
|
||||
}
|
||||
|
||||
// Generic swap template.
|
||||
#ifndef SWAP
|
||||
#define SWAP(m_x, m_y) __swap_tmpl((m_x), (m_y))
|
||||
template <typename T>
|
||||
inline void __swap_tmpl(T &x, T &y) {
|
||||
T aux = x;
|
||||
x = y;
|
||||
y = aux;
|
||||
}
|
||||
#endif // SWAP
|
||||
|
||||
/* Functions to handle powers of 2 and shifting. */
|
||||
|
||||
// Function to find the next power of 2 to an integer.
|
||||
static _FORCE_INLINE_ unsigned int next_power_of_2(unsigned int x) {
|
||||
if (x == 0) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
--x;
|
||||
x |= x >> 1;
|
||||
x |= x >> 2;
|
||||
x |= x >> 4;
|
||||
x |= x >> 8;
|
||||
x |= x >> 16;
|
||||
|
||||
return ++x;
|
||||
}
|
||||
|
||||
// Function to find the previous power of 2 to an integer.
|
||||
static _FORCE_INLINE_ unsigned int previous_power_of_2(unsigned int x) {
|
||||
x |= x >> 1;
|
||||
x |= x >> 2;
|
||||
x |= x >> 4;
|
||||
x |= x >> 8;
|
||||
x |= x >> 16;
|
||||
return x - (x >> 1);
|
||||
}
|
||||
|
||||
// Function to find the closest power of 2 to an integer.
|
||||
static _FORCE_INLINE_ unsigned int closest_power_of_2(unsigned int x) {
|
||||
unsigned int nx = next_power_of_2(x);
|
||||
unsigned int px = previous_power_of_2(x);
|
||||
return (nx - x) > (x - px) ? px : nx;
|
||||
}
|
||||
|
||||
// Get a shift value from a power of 2.
|
||||
static inline int get_shift_from_power_of_2(unsigned int p_bits) {
|
||||
for (unsigned int i = 0; i < 32; i++) {
|
||||
if (p_bits == (unsigned int)(1 << i)) {
|
||||
return i;
|
||||
}
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
static _FORCE_INLINE_ T nearest_power_of_2_templated(T x) {
|
||||
--x;
|
||||
|
||||
// The number of operations on x is the base two logarithm
|
||||
// of the number of bits in the type. Add three to account
|
||||
// for sizeof(T) being in bytes.
|
||||
size_t num = get_shift_from_power_of_2(sizeof(T)) + 3;
|
||||
|
||||
// If the compiler is smart, it unrolls this loop.
|
||||
// If it's dumb, this is a bit slow.
|
||||
for (size_t i = 0; i < num; i++) {
|
||||
x |= x >> (1 << i);
|
||||
}
|
||||
|
||||
return ++x;
|
||||
}
|
||||
|
||||
// Function to find the nearest (bigger) power of 2 to an integer.
|
||||
static inline unsigned int nearest_shift(unsigned int p_number) {
|
||||
for (int i = 30; i >= 0; i--) {
|
||||
if (p_number & (1 << i)) {
|
||||
return i + 1;
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// constexpr function to find the floored log2 of a number
|
||||
template <typename T>
|
||||
constexpr T floor_log2(T x) {
|
||||
return x < 2 ? x : 1 + floor_log2(x >> 1);
|
||||
}
|
||||
|
||||
// Get the number of bits needed to represent the number.
|
||||
// IE, if you pass in 8, you will get 4.
|
||||
// If you want to know how many bits are needed to store 8 values however, pass in (8 - 1).
|
||||
template <typename T>
|
||||
constexpr T get_num_bits(T x) {
|
||||
return floor_log2(x);
|
||||
}
|
||||
|
||||
// Swap 16, 32 and 64 bits value for endianness.
|
||||
#if defined(__GNUC__)
|
||||
#define BSWAP16(x) __builtin_bswap16(x)
|
||||
#define BSWAP32(x) __builtin_bswap32(x)
|
||||
#define BSWAP64(x) __builtin_bswap64(x)
|
||||
#else
|
||||
static inline uint16_t BSWAP16(uint16_t x) {
|
||||
return (x >> 8) | (x << 8);
|
||||
}
|
||||
|
||||
static inline uint32_t BSWAP32(uint32_t x) {
|
||||
return ((x << 24) | ((x << 8) & 0x00FF0000) | ((x >> 8) & 0x0000FF00) | (x >> 24));
|
||||
}
|
||||
|
||||
static inline uint64_t BSWAP64(uint64_t x) {
|
||||
x = (x & 0x00000000FFFFFFFF) << 32 | (x & 0xFFFFFFFF00000000) >> 32;
|
||||
x = (x & 0x0000FFFF0000FFFF) << 16 | (x & 0xFFFF0000FFFF0000) >> 16;
|
||||
x = (x & 0x00FF00FF00FF00FF) << 8 | (x & 0xFF00FF00FF00FF00) >> 8;
|
||||
return x;
|
||||
}
|
||||
#endif
|
||||
|
||||
namespace Math {
|
||||
|
||||
// This epsilon should match the one used by Godot for consistency.
|
||||
// Using `f` when `real_t` is float.
|
||||
#define CMP_EPSILON 0.00001f
|
||||
#define CMP_EPSILON2 (CMP_EPSILON * CMP_EPSILON)
|
||||
|
||||
// This epsilon is for values related to a unit size (scalar or vector len).
|
||||
#ifdef PRECISE_MATH_CHECKS
|
||||
#define UNIT_EPSILON 0.00001
|
||||
#else
|
||||
// Tolerate some more floating point error normally.
|
||||
#define UNIT_EPSILON 0.001
|
||||
#endif
|
||||
|
||||
// Functions reproduced as in Godot's source code `math_funcs.h`.
|
||||
// Some are overloads to automatically support changing real_t into either double or float in the way Godot does.
|
||||
|
||||
@@ -538,6 +361,26 @@ inline float bezier_interpolate(float p_start, float p_control_1, float p_contro
|
||||
return p_start * omt3 + p_control_1 * omt2 * p_t * 3.0f + p_control_2 * omt * t2 * 3.0f + p_end * t3;
|
||||
}
|
||||
|
||||
inline double bezier_derivative(double p_start, double p_control_1, double p_control_2, double p_end, double p_t) {
|
||||
/* Formula from Wikipedia article on Bezier curves. */
|
||||
double omt = (1.0 - p_t);
|
||||
double omt2 = omt * omt;
|
||||
double t2 = p_t * p_t;
|
||||
|
||||
double d = (p_control_1 - p_start) * 3.0 * omt2 + (p_control_2 - p_control_1) * 6.0 * omt * p_t + (p_end - p_control_2) * 3.0 * t2;
|
||||
return d;
|
||||
}
|
||||
|
||||
inline float bezier_derivative(float p_start, float p_control_1, float p_control_2, float p_end, float p_t) {
|
||||
/* Formula from Wikipedia article on Bezier curves. */
|
||||
float omt = (1.0f - p_t);
|
||||
float omt2 = omt * omt;
|
||||
float t2 = p_t * p_t;
|
||||
|
||||
float d = (p_control_1 - p_start) * 3.0f * omt2 + (p_control_2 - p_control_1) * 6.0f * omt * p_t + (p_end - p_control_2) * 3.0f * t2;
|
||||
return d;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline T clamp(T x, T minv, T maxv) {
|
||||
if (x < minv) {
|
||||
@@ -816,4 +659,4 @@ inline float snap_scalar_separation(float p_offset, float p_step, float p_target
|
||||
} // namespace Math
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_MATH_HPP
|
||||
#include "math.compat.inc"
|
||||
|
||||
72
include/godot_cpp/core/math_defs.hpp
Normal file
72
include/godot_cpp/core/math_defs.hpp
Normal file
@@ -0,0 +1,72 @@
|
||||
/**************************************************************************/
|
||||
/* math_defs.hpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
namespace godot {
|
||||
|
||||
#define CMP_EPSILON 0.00001
|
||||
#define CMP_EPSILON2 (CMP_EPSILON * CMP_EPSILON)
|
||||
|
||||
#define CMP_NORMALIZE_TOLERANCE 0.000001
|
||||
#define CMP_POINT_IN_PLANE_EPSILON 0.00001
|
||||
|
||||
#define Math_SQRT12 0.7071067811865475244008443621048490
|
||||
#define Math_SQRT2 1.4142135623730950488016887242
|
||||
#define Math_LN2 0.6931471805599453094172321215
|
||||
#define Math_TAU 6.2831853071795864769252867666
|
||||
#define Math_PI 3.1415926535897932384626433833
|
||||
#define Math_E 2.7182818284590452353602874714
|
||||
|
||||
#ifdef DEBUG_ENABLED
|
||||
#define MATH_CHECKS
|
||||
#endif
|
||||
|
||||
//this epsilon is for values related to a unit size (scalar or vector len)
|
||||
#ifdef PRECISE_MATH_CHECKS
|
||||
#define UNIT_EPSILON 0.00001
|
||||
#else
|
||||
//tolerate some more floating point error normally
|
||||
#define UNIT_EPSILON 0.001
|
||||
#endif
|
||||
|
||||
#define USEC_TO_SEC(m_usec) ((m_usec) / 1000000.0)
|
||||
|
||||
/**
|
||||
* The "Real" type is an abstract type used for real numbers, such as 1.5,
|
||||
* in contrast to integer numbers. Precision can be controlled with the
|
||||
* presence or absence of the REAL_T_IS_DOUBLE define.
|
||||
*/
|
||||
#ifdef REAL_T_IS_DOUBLE
|
||||
typedef double real_t;
|
||||
#else
|
||||
typedef float real_t;
|
||||
#endif
|
||||
} // namespace godot
|
||||
@@ -28,8 +28,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_MEMORY_HPP
|
||||
#define GODOT_MEMORY_HPP
|
||||
#pragma once
|
||||
|
||||
#include <cstddef>
|
||||
#include <cstdint>
|
||||
@@ -102,12 +101,6 @@ _ALWAYS_INLINE_ T *_post_initialize(T *p_obj) {
|
||||
#define memnew_allocator(m_class, m_allocator) (::godot::_pre_initialize<std::remove_pointer_t<decltype(new ("", "") m_class)>>(), ::godot::_post_initialize(new ("", m_allocator::alloc) m_class))
|
||||
#define memnew_placement(m_placement, m_class) (::godot::_pre_initialize<std::remove_pointer_t<decltype(new ("", "") m_class)>>(), ::godot::_post_initialize(new ("", m_placement, sizeof(m_class), "") m_class))
|
||||
|
||||
// Generic comparator used in Map, List, etc.
|
||||
template <typename T>
|
||||
struct Comparator {
|
||||
_ALWAYS_INLINE_ bool operator()(const T &p_a, const T &p_b) const { return (p_a < p_b); }
|
||||
};
|
||||
|
||||
template <typename T>
|
||||
void memdelete(T *p_class, typename std::enable_if<!std::is_base_of_v<godot::Wrapped, T>>::type * = nullptr) {
|
||||
if constexpr (!std::is_trivially_destructible_v<T>) {
|
||||
@@ -216,5 +209,3 @@ struct _GlobalNilClass {
|
||||
};
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_MEMORY_HPP
|
||||
|
||||
@@ -28,8 +28,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_METHOD_BIND_HPP
|
||||
#define GODOT_METHOD_BIND_HPP
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/core/binder_common.hpp>
|
||||
#include <godot_cpp/core/type_info.hpp>
|
||||
@@ -48,14 +47,14 @@
|
||||
namespace godot {
|
||||
|
||||
class MethodBind {
|
||||
uint32_t hint_flags = METHOD_FLAGS_DEFAULT;
|
||||
StringName name;
|
||||
StringName instance_class;
|
||||
int argument_count = 0;
|
||||
uint32_t hint_flags = METHOD_FLAGS_DEFAULT;
|
||||
|
||||
bool _static = false;
|
||||
bool _is_const = false;
|
||||
bool _has_return = false;
|
||||
bool _const = false;
|
||||
bool _returns = false;
|
||||
bool _vararg = false;
|
||||
|
||||
std::vector<StringName> argument_names;
|
||||
@@ -63,20 +62,20 @@ class MethodBind {
|
||||
std::vector<Variant> default_arguments;
|
||||
|
||||
protected:
|
||||
void _set_const(bool p_const);
|
||||
void _set_static(bool p_static);
|
||||
void _set_returns(bool p_returns);
|
||||
void _set_vararg(bool p_vararg);
|
||||
virtual GDExtensionVariantType gen_argument_type(int p_arg) const = 0;
|
||||
virtual PropertyInfo gen_argument_type_info(int p_arg) const = 0;
|
||||
void generate_argument_types(int p_count);
|
||||
void set_const(bool p_const);
|
||||
void set_return(bool p_return);
|
||||
void set_static(bool p_static);
|
||||
void set_vararg(bool p_vararg);
|
||||
void set_argument_count(int p_count);
|
||||
void _generate_argument_types(int p_count);
|
||||
|
||||
void set_argument_count(int p_count) { argument_count = p_count; }
|
||||
|
||||
public:
|
||||
StringName get_name() const;
|
||||
void set_name(const StringName &p_name);
|
||||
_FORCE_INLINE_ int get_default_argument_count() const { return (int)default_arguments.size(); }
|
||||
_FORCE_INLINE_ const std::vector<Variant> &get_default_arguments() const { return default_arguments; }
|
||||
_FORCE_INLINE_ int get_default_argument_count() const { return (int)default_arguments.size(); }
|
||||
|
||||
_FORCE_INLINE_ Variant has_default_argument(int p_arg) const {
|
||||
const int num_default_args = (int)(default_arguments.size());
|
||||
const int idx = p_arg - (argument_count - num_default_args);
|
||||
@@ -97,19 +96,6 @@ public:
|
||||
return default_arguments[idx];
|
||||
}
|
||||
}
|
||||
_FORCE_INLINE_ StringName get_instance_class() const { return instance_class; }
|
||||
_FORCE_INLINE_ void set_instance_class(StringName p_class) { instance_class = p_class; }
|
||||
|
||||
_FORCE_INLINE_ int get_argument_count() const { return argument_count; }
|
||||
_FORCE_INLINE_ bool is_const() const { return _is_const; }
|
||||
_FORCE_INLINE_ bool is_static() const { return _static; }
|
||||
_FORCE_INLINE_ bool is_vararg() const { return _vararg; }
|
||||
_FORCE_INLINE_ bool has_return() const { return _has_return; }
|
||||
_FORCE_INLINE_ uint32_t get_hint_flags() const { return hint_flags | (is_const() ? GDEXTENSION_METHOD_FLAG_CONST : 0) | (is_vararg() ? GDEXTENSION_METHOD_FLAG_VARARG : 0) | (is_static() ? GDEXTENSION_METHOD_FLAG_STATIC : 0); }
|
||||
_FORCE_INLINE_ void set_hint_flags(uint32_t p_hint_flags) { hint_flags = p_hint_flags; }
|
||||
void set_argument_names(const std::vector<StringName> &p_names);
|
||||
std::vector<StringName> get_argument_names() const;
|
||||
void set_default_arguments(const std::vector<Variant> &p_default_arguments) { default_arguments = p_default_arguments; }
|
||||
|
||||
_FORCE_INLINE_ GDExtensionVariantType get_argument_type(int p_argument) const {
|
||||
ERR_FAIL_COND_V(p_argument < -1 || p_argument > argument_count, GDEXTENSION_VARIANT_TYPE_NIL);
|
||||
@@ -117,7 +103,6 @@ public:
|
||||
}
|
||||
|
||||
PropertyInfo get_argument_info(int p_argument) const;
|
||||
virtual GDExtensionClassMethodArgumentMetadata get_argument_metadata(int p_argument) const = 0;
|
||||
|
||||
std::vector<PropertyInfo> get_arguments_info_list() const {
|
||||
std::vector<PropertyInfo> vec;
|
||||
@@ -128,6 +113,31 @@ public:
|
||||
}
|
||||
return vec;
|
||||
}
|
||||
|
||||
void set_argument_names(const std::vector<StringName> &p_names);
|
||||
std::vector<StringName> get_argument_names() const;
|
||||
|
||||
virtual GDExtensionClassMethodArgumentMetadata get_argument_metadata(int p_argument) const = 0;
|
||||
|
||||
_FORCE_INLINE_ void set_hint_flags(uint32_t p_hint_flags) { hint_flags = p_hint_flags; }
|
||||
_FORCE_INLINE_ uint32_t get_hint_flags() const { return hint_flags | (is_const() ? GDEXTENSION_METHOD_FLAG_CONST : 0) | (is_vararg() ? GDEXTENSION_METHOD_FLAG_VARARG : 0) | (is_static() ? GDEXTENSION_METHOD_FLAG_STATIC : 0); }
|
||||
_FORCE_INLINE_ StringName get_instance_class() const { return instance_class; }
|
||||
_FORCE_INLINE_ void set_instance_class(StringName p_class) { instance_class = p_class; }
|
||||
|
||||
_FORCE_INLINE_ int get_argument_count() const { return argument_count; }
|
||||
|
||||
virtual Variant call(GDExtensionClassInstancePtr p_instance, const GDExtensionConstVariantPtr *p_args, GDExtensionInt p_argument_count, GDExtensionCallError &r_error) const = 0;
|
||||
virtual void ptrcall(GDExtensionClassInstancePtr p_instance, const GDExtensionConstTypePtr *p_args, GDExtensionTypePtr r_return) const = 0;
|
||||
|
||||
StringName get_name() const;
|
||||
void set_name(const StringName &p_name);
|
||||
_FORCE_INLINE_ bool is_const() const { return _const; }
|
||||
_FORCE_INLINE_ bool is_static() const { return _static; }
|
||||
_FORCE_INLINE_ bool is_vararg() const { return _vararg; }
|
||||
_FORCE_INLINE_ bool has_return() const { return _returns; }
|
||||
|
||||
void set_default_arguments(const std::vector<Variant> &p_default_arguments) { default_arguments = p_default_arguments; }
|
||||
|
||||
std::vector<GDExtensionClassMethodArgumentMetadata> get_arguments_metadata_list() const {
|
||||
std::vector<GDExtensionClassMethodArgumentMetadata> vec;
|
||||
// First element is return value
|
||||
@@ -138,9 +148,6 @@ public:
|
||||
return vec;
|
||||
}
|
||||
|
||||
virtual Variant call(GDExtensionClassInstancePtr p_instance, const GDExtensionConstVariantPtr *p_args, GDExtensionInt p_argument_count, GDExtensionCallError &r_error) const = 0;
|
||||
virtual void ptrcall(GDExtensionClassInstancePtr p_instance, const GDExtensionConstTypePtr *p_args, GDExtensionTypePtr r_return) const = 0;
|
||||
|
||||
static void bind_call(void *p_method_userdata, GDExtensionClassInstancePtr p_instance, const GDExtensionConstVariantPtr *p_args, GDExtensionInt p_argument_count, GDExtensionVariantPtr r_return, GDExtensionCallError *r_error);
|
||||
static void bind_ptrcall(void *p_method_userdata, GDExtensionClassInstancePtr p_instance, const GDExtensionConstTypePtr *p_args, GDExtensionTypePtr r_return);
|
||||
|
||||
@@ -150,8 +157,7 @@ public:
|
||||
template <typename Derived, typename T, typename R, bool should_returns>
|
||||
class MethodBindVarArgBase : public MethodBind {
|
||||
protected:
|
||||
R(T::*method)
|
||||
(const Variant **, GDExtensionInt, GDExtensionCallError &);
|
||||
R (T::*method)(const Variant **, GDExtensionInt, GDExtensionCallError &);
|
||||
std::vector<PropertyInfo> arguments;
|
||||
|
||||
public:
|
||||
@@ -182,8 +188,8 @@ public:
|
||||
const MethodInfo &p_method_info,
|
||||
bool p_return_nil_is_variant) :
|
||||
method(p_method) {
|
||||
set_vararg(true);
|
||||
set_const(true);
|
||||
_set_vararg(true);
|
||||
_set_const(true);
|
||||
set_argument_count(p_method_info.arguments.size());
|
||||
if (p_method_info.arguments.size()) {
|
||||
arguments = p_method_info.arguments;
|
||||
@@ -196,8 +202,8 @@ public:
|
||||
set_argument_names(names);
|
||||
}
|
||||
|
||||
generate_argument_types((int)p_method_info.arguments.size());
|
||||
set_return(should_returns);
|
||||
_generate_argument_types((int)p_method_info.arguments.size());
|
||||
_set_returns(should_returns);
|
||||
}
|
||||
|
||||
~MethodBindVarArgBase() {}
|
||||
@@ -334,7 +340,7 @@ public:
|
||||
|
||||
MethodBindT(void (MB_T::*p_method)(P...)) {
|
||||
method = p_method;
|
||||
generate_argument_types(sizeof...(P));
|
||||
_generate_argument_types(sizeof...(P));
|
||||
set_argument_count(sizeof...(P));
|
||||
}
|
||||
};
|
||||
@@ -410,9 +416,9 @@ public:
|
||||
|
||||
MethodBindTC(void (MB_T::*p_method)(P...) const) {
|
||||
method = p_method;
|
||||
generate_argument_types(sizeof...(P));
|
||||
_generate_argument_types(sizeof...(P));
|
||||
set_argument_count(sizeof...(P));
|
||||
set_const(true);
|
||||
_set_const(true);
|
||||
}
|
||||
};
|
||||
|
||||
@@ -435,8 +441,7 @@ template <typename T, typename R, typename... P>
|
||||
template <typename R, typename... P>
|
||||
#endif // TYPED_METHOD_BIND
|
||||
class MethodBindTR : public MethodBind {
|
||||
R(MB_T::*method)
|
||||
(P...);
|
||||
R (MB_T::*method)(P...);
|
||||
|
||||
protected:
|
||||
// GCC raises warnings in the case P = {} as the comparison is always false...
|
||||
@@ -493,9 +498,9 @@ public:
|
||||
|
||||
MethodBindTR(R (MB_T::*p_method)(P...)) {
|
||||
method = p_method;
|
||||
generate_argument_types(sizeof...(P));
|
||||
_generate_argument_types(sizeof...(P));
|
||||
set_argument_count(sizeof...(P));
|
||||
set_return(true);
|
||||
_set_returns(true);
|
||||
}
|
||||
};
|
||||
|
||||
@@ -518,8 +523,7 @@ template <typename T, typename R, typename... P>
|
||||
template <typename R, typename... P>
|
||||
#endif // TYPED_METHOD_BIND
|
||||
class MethodBindTRC : public MethodBind {
|
||||
R(MB_T::*method)
|
||||
(P...) const;
|
||||
R (MB_T::*method)(P...) const;
|
||||
|
||||
protected:
|
||||
// GCC raises warnings in the case P = {} as the comparison is always false...
|
||||
@@ -576,10 +580,10 @@ public:
|
||||
|
||||
MethodBindTRC(R (MB_T::*p_method)(P...) const) {
|
||||
method = p_method;
|
||||
generate_argument_types(sizeof...(P));
|
||||
_generate_argument_types(sizeof...(P));
|
||||
set_argument_count(sizeof...(P));
|
||||
set_return(true);
|
||||
set_const(true);
|
||||
_set_returns(true);
|
||||
_set_const(true);
|
||||
}
|
||||
};
|
||||
|
||||
@@ -648,9 +652,9 @@ public:
|
||||
|
||||
MethodBindTS(void (*p_function)(P...)) {
|
||||
function = p_function;
|
||||
generate_argument_types(sizeof...(P));
|
||||
_generate_argument_types(sizeof...(P));
|
||||
set_argument_count(sizeof...(P));
|
||||
set_static(true);
|
||||
_set_static(true);
|
||||
}
|
||||
};
|
||||
|
||||
@@ -664,8 +668,7 @@ MethodBind *create_static_method_bind(void (*p_method)(P...)) {
|
||||
|
||||
template <typename R, typename... P>
|
||||
class MethodBindTRS : public MethodBind {
|
||||
R(*function)
|
||||
(P...);
|
||||
R (*function)(P...);
|
||||
|
||||
protected:
|
||||
// GCC raises warnings in the case P = {} as the comparison is always false...
|
||||
@@ -717,10 +720,10 @@ public:
|
||||
|
||||
MethodBindTRS(R (*p_function)(P...)) {
|
||||
function = p_function;
|
||||
generate_argument_types(sizeof...(P));
|
||||
_generate_argument_types(sizeof...(P));
|
||||
set_argument_count(sizeof...(P));
|
||||
set_static(true);
|
||||
set_return(true);
|
||||
_set_static(true);
|
||||
_set_returns(true);
|
||||
}
|
||||
};
|
||||
|
||||
@@ -731,5 +734,3 @@ MethodBind *create_static_method_bind(R (*p_method)(P...)) {
|
||||
}
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_METHOD_BIND_HPP
|
||||
|
||||
@@ -28,8 +28,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_METHOD_PTRCALL_HPP
|
||||
#define GODOT_METHOD_PTRCALL_HPP
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/core/defs.hpp>
|
||||
|
||||
@@ -122,6 +121,9 @@ MAKE_PTRARGCONV(uint16_t, int64_t);
|
||||
MAKE_PTRARGCONV(int16_t, int64_t);
|
||||
MAKE_PTRARGCONV(uint32_t, int64_t);
|
||||
MAKE_PTRARGCONV(int32_t, int64_t);
|
||||
MAKE_PTRARGCONV(char16_t, int64_t);
|
||||
MAKE_PTRARGCONV(char32_t, int64_t);
|
||||
MAKE_PTRARGCONV(wchar_t, int64_t);
|
||||
MAKE_PTRARG(int64_t);
|
||||
MAKE_PTRARG(uint64_t);
|
||||
// Float types
|
||||
@@ -234,5 +236,3 @@ GDVIRTUAL_NATIVE_PTR(float);
|
||||
GDVIRTUAL_NATIVE_PTR(double);
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_METHOD_PTRCALL_HPP
|
||||
|
||||
@@ -28,8 +28,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_MUTEX_LOCK_HPP
|
||||
#define GODOT_MUTEX_LOCK_HPP
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/classes/mutex.hpp>
|
||||
|
||||
@@ -55,5 +54,3 @@ public:
|
||||
#define _THREAD_SAFE_UNLOCK_ _thread_safe_.unlock();
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_MUTEX_LOCK_HPP
|
||||
|
||||
@@ -28,8 +28,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_OBJECT_HPP
|
||||
#define GODOT_OBJECT_HPP
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/core/defs.hpp>
|
||||
|
||||
@@ -148,5 +147,3 @@ const T *Object::cast_to(const Object *p_object) {
|
||||
}
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_OBJECT_HPP
|
||||
|
||||
@@ -28,8 +28,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_OBJECT_ID_HPP
|
||||
#define GODOT_OBJECT_ID_HPP
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/core/defs.hpp>
|
||||
|
||||
@@ -58,5 +57,3 @@ public:
|
||||
};
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_OBJECT_ID_HPP
|
||||
|
||||
@@ -28,8 +28,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_PRINT_STRING_HPP
|
||||
#define GODOT_PRINT_STRING_HPP
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/variant/utility_functions.hpp>
|
||||
|
||||
@@ -69,5 +68,3 @@ void print_verbose(const Variant &p_variant, Args... p_args) {
|
||||
bool is_print_verbose_enabled();
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_PRINT_STRING_HPP
|
||||
|
||||
@@ -28,8 +28,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_PROPERTY_INFO_HPP
|
||||
#define GODOT_PROPERTY_INFO_HPP
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/core/defs.hpp>
|
||||
|
||||
@@ -128,5 +127,3 @@ struct PropertyInfo {
|
||||
};
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_PROPERTY_INFO_HPP
|
||||
|
||||
@@ -28,9 +28,9 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_TYPE_INFO_HPP
|
||||
#define GODOT_TYPE_INFO_HPP
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/core/method_ptrcall.hpp>
|
||||
#include <godot_cpp/core/object.hpp>
|
||||
#include <godot_cpp/variant/typed_array.hpp>
|
||||
#include <godot_cpp/variant/variant.hpp>
|
||||
@@ -416,5 +416,3 @@ MAKE_TYPED_ARRAY_INFO(IPAddress, Variant::STRING)
|
||||
#define CLASS_INFO(m_type) (GetTypeInfo<m_type *>::get_class_info())
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_TYPE_INFO_HPP
|
||||
|
||||
@@ -28,8 +28,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_GODOT_HPP
|
||||
#define GODOT_GODOT_HPP
|
||||
#pragma once
|
||||
|
||||
#include <gdextension_interface.h>
|
||||
|
||||
@@ -265,5 +264,3 @@ public:
|
||||
};
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_GODOT_HPP
|
||||
|
||||
@@ -28,8 +28,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_COWDATA_HPP
|
||||
#define GODOT_COWDATA_HPP
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/classes/global_constants.hpp>
|
||||
#include <godot_cpp/core/error_macros.hpp>
|
||||
@@ -38,8 +37,10 @@
|
||||
#include <godot_cpp/templates/safe_refcount.hpp>
|
||||
|
||||
#include <cstring>
|
||||
#include <initializer_list>
|
||||
#include <new>
|
||||
#include <type_traits>
|
||||
#include <utility>
|
||||
|
||||
namespace godot {
|
||||
|
||||
@@ -167,13 +168,25 @@ private:
|
||||
return *out;
|
||||
}
|
||||
|
||||
void _unref(void *p_data);
|
||||
// Decrements the reference count. Deallocates the backing buffer if needed.
|
||||
// After this function, _ptr is guaranteed to be NULL.
|
||||
void _unref();
|
||||
void _ref(const CowData *p_from);
|
||||
void _ref(const CowData &p_from);
|
||||
USize _copy_on_write();
|
||||
Error _realloc(Size p_alloc_size);
|
||||
|
||||
public:
|
||||
void operator=(const CowData<T> &p_from) { _ref(p_from); }
|
||||
void operator=(CowData<T> &&p_from) {
|
||||
if (_ptr == p_from._ptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
_unref();
|
||||
_ptr = p_from._ptr;
|
||||
p_from._ptr = nullptr;
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ T *ptrw() {
|
||||
_copy_on_write();
|
||||
@@ -222,19 +235,22 @@ public:
|
||||
T *p = ptrw();
|
||||
Size len = size();
|
||||
for (Size i = p_index; i < len - 1; i++) {
|
||||
p[i] = p[i + 1];
|
||||
p[i] = std::move(p[i + 1]);
|
||||
}
|
||||
|
||||
resize(len - 1);
|
||||
}
|
||||
|
||||
Error insert(Size p_pos, const T &p_val) {
|
||||
ERR_FAIL_INDEX_V(p_pos, size() + 1, ERR_INVALID_PARAMETER);
|
||||
resize(size() + 1);
|
||||
for (Size i = (size() - 1); i > p_pos; i--) {
|
||||
set(i, get(i - 1));
|
||||
Size new_size = size() + 1;
|
||||
ERR_FAIL_INDEX_V(p_pos, new_size, ERR_INVALID_PARAMETER);
|
||||
Error err = resize(new_size);
|
||||
ERR_FAIL_COND_V(err, err);
|
||||
T *p = ptrw();
|
||||
for (Size i = new_size - 1; i > p_pos; i--) {
|
||||
p[i] = std::move(p[i - 1]);
|
||||
}
|
||||
set(p_pos, p_val);
|
||||
p[p_pos] = p_val;
|
||||
|
||||
return OK;
|
||||
}
|
||||
@@ -244,35 +260,47 @@ public:
|
||||
Size count(const T &p_val) const;
|
||||
|
||||
_FORCE_INLINE_ CowData() {}
|
||||
_FORCE_INLINE_ ~CowData();
|
||||
_FORCE_INLINE_ CowData(CowData<T> &p_from) { _ref(p_from); };
|
||||
_FORCE_INLINE_ ~CowData() { _unref(); }
|
||||
_FORCE_INLINE_ CowData(std::initializer_list<T> p_init);
|
||||
_FORCE_INLINE_ CowData(const CowData<T> &p_from) { _ref(p_from); }
|
||||
_FORCE_INLINE_ CowData(CowData<T> &&p_from) {
|
||||
_ptr = p_from._ptr;
|
||||
p_from._ptr = nullptr;
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T>
|
||||
void CowData<T>::_unref(void *p_data) {
|
||||
if (!p_data) {
|
||||
void CowData<T>::_unref() {
|
||||
if (!_ptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
SafeNumeric<USize> *refc = _get_refcount();
|
||||
|
||||
if (refc->decrement() > 0) {
|
||||
return; // still in use
|
||||
// Data is still in use elsewhere.
|
||||
_ptr = nullptr;
|
||||
return;
|
||||
}
|
||||
// clean up
|
||||
// Clean up.
|
||||
// First, invalidate our own reference.
|
||||
// NOTE: It is required to do so immediately because it must not be observable outside of this
|
||||
// function after refcount has already been reduced to 0.
|
||||
// WARNING: It must be done before calling the destructors, because one of them may otherwise
|
||||
// observe it through a reference to us. In this case, it may try to access the buffer,
|
||||
// which is illegal after some of the elements in it have already been destructed, and
|
||||
// may lead to a segmentation fault.
|
||||
USize current_size = *_get_size();
|
||||
T *prev_ptr = _ptr;
|
||||
_ptr = nullptr;
|
||||
|
||||
if constexpr (!std::is_trivially_destructible_v<T>) {
|
||||
USize *count = _get_size();
|
||||
T *data = (T *)(count + 1);
|
||||
|
||||
for (USize i = 0; i < *count; ++i) {
|
||||
// call destructors
|
||||
data[i].~T();
|
||||
for (USize i = 0; i < current_size; ++i) {
|
||||
prev_ptr[i].~T();
|
||||
}
|
||||
}
|
||||
|
||||
// free mem
|
||||
Memory::free_static(((uint8_t *)p_data) - DATA_OFFSET, false);
|
||||
Memory::free_static((uint8_t *)prev_ptr - DATA_OFFSET, false);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
@@ -307,7 +335,7 @@ typename CowData<T>::USize CowData<T>::_copy_on_write() {
|
||||
}
|
||||
}
|
||||
|
||||
_unref(_ptr);
|
||||
_unref();
|
||||
_ptr = _data_ptr;
|
||||
|
||||
rc = 1;
|
||||
@@ -327,14 +355,13 @@ Error CowData<T>::resize(Size p_size) {
|
||||
}
|
||||
|
||||
if (p_size == 0) {
|
||||
// wants to clean up
|
||||
_unref(_ptr);
|
||||
_ptr = nullptr;
|
||||
// Wants to clean up.
|
||||
_unref(); // Resets _ptr to nullptr.
|
||||
return OK;
|
||||
}
|
||||
|
||||
// possibly changing size, copy on write
|
||||
USize rc = _copy_on_write();
|
||||
_copy_on_write();
|
||||
|
||||
USize current_alloc_size = _get_alloc_size(current_size);
|
||||
USize alloc_size;
|
||||
@@ -355,16 +382,12 @@ Error CowData<T>::resize(Size p_size) {
|
||||
*(_size_ptr) = 0; //size, currently none
|
||||
|
||||
_ptr = _data_ptr;
|
||||
|
||||
} else {
|
||||
uint8_t *mem_new = (uint8_t *)Memory::realloc_static(((uint8_t *)_ptr) - DATA_OFFSET, alloc_size + DATA_OFFSET, false);
|
||||
ERR_FAIL_NULL_V(mem_new, ERR_OUT_OF_MEMORY);
|
||||
|
||||
SafeNumeric<USize> *_refc_ptr = _get_refcount_ptr(mem_new);
|
||||
T *_data_ptr = _get_data_ptr(mem_new);
|
||||
|
||||
new (_refc_ptr) SafeNumeric<USize>(rc); //refcount
|
||||
|
||||
_ptr = _data_ptr;
|
||||
const Error error = _realloc(alloc_size);
|
||||
if (error) {
|
||||
return error;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -390,15 +413,10 @@ Error CowData<T>::resize(Size p_size) {
|
||||
}
|
||||
|
||||
if (alloc_size != current_alloc_size) {
|
||||
uint8_t *mem_new = (uint8_t *)Memory::realloc_static(((uint8_t *)_ptr) - DATA_OFFSET, alloc_size + DATA_OFFSET, false);
|
||||
ERR_FAIL_NULL_V(mem_new, ERR_OUT_OF_MEMORY);
|
||||
|
||||
SafeNumeric<USize> *_refc_ptr = _get_refcount_ptr(mem_new);
|
||||
T *_data_ptr = _get_data_ptr(mem_new);
|
||||
|
||||
new (_refc_ptr) SafeNumeric<USize>(rc); //refcount
|
||||
|
||||
_ptr = _data_ptr;
|
||||
const Error error = _realloc(alloc_size);
|
||||
if (error) {
|
||||
return error;
|
||||
}
|
||||
}
|
||||
|
||||
*_get_size() = p_size;
|
||||
@@ -407,6 +425,21 @@ Error CowData<T>::resize(Size p_size) {
|
||||
return OK;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
Error CowData<T>::_realloc(Size p_alloc_size) {
|
||||
uint8_t *mem_new = (uint8_t *)Memory::realloc_static(((uint8_t *)_ptr) - DATA_OFFSET, p_alloc_size + DATA_OFFSET, false);
|
||||
ERR_FAIL_NULL_V(mem_new, ERR_OUT_OF_MEMORY);
|
||||
|
||||
SafeNumeric<USize> *_refc_ptr = _get_refcount_ptr(mem_new);
|
||||
T *_data_ptr = _get_data_ptr(mem_new);
|
||||
|
||||
// If we realloc, we're guaranteed to be the only reference.
|
||||
new (_refc_ptr) SafeNumeric<USize>(1);
|
||||
_ptr = _data_ptr;
|
||||
|
||||
return OK;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
typename CowData<T>::Size CowData<T>::find(const T &p_val, Size p_from) const {
|
||||
Size ret = -1;
|
||||
@@ -466,11 +499,10 @@ void CowData<T>::_ref(const CowData &p_from) {
|
||||
return; // self assign, do nothing.
|
||||
}
|
||||
|
||||
_unref(_ptr);
|
||||
_ptr = nullptr;
|
||||
_unref(); // Resets _ptr to nullptr.
|
||||
|
||||
if (!p_from._ptr) {
|
||||
return; // nothing to do
|
||||
return; //nothing to do
|
||||
}
|
||||
|
||||
if (p_from._get_refcount()->conditional_increment() > 0) { // could reference
|
||||
@@ -479,8 +511,16 @@ void CowData<T>::_ref(const CowData &p_from) {
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
CowData<T>::~CowData() {
|
||||
_unref(_ptr);
|
||||
CowData<T>::CowData(std::initializer_list<T> p_init) {
|
||||
Error err = resize(p_init.size());
|
||||
if (err != OK) {
|
||||
return;
|
||||
}
|
||||
|
||||
Size i = 0;
|
||||
for (const T &element : p_init) {
|
||||
set(i++, element);
|
||||
}
|
||||
}
|
||||
|
||||
#if defined(__GNUC__) && !defined(__clang__)
|
||||
@@ -488,5 +528,3 @@ CowData<T>::~CowData() {
|
||||
#endif
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_COWDATA_HPP
|
||||
|
||||
@@ -28,8 +28,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_HASH_MAP_HPP
|
||||
#define GODOT_HASH_MAP_HPP
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/core/error_macros.hpp>
|
||||
#include <godot_cpp/core/memory.hpp>
|
||||
@@ -62,15 +61,17 @@ struct HashMapElement {
|
||||
data(p_key, p_value) {}
|
||||
};
|
||||
|
||||
bool _hashmap_variant_less_than(const Variant &p_left, const Variant &p_right);
|
||||
|
||||
template <typename TKey, typename TValue,
|
||||
typename Hasher = HashMapHasherDefault,
|
||||
typename Comparator = HashMapComparatorDefault<TKey>,
|
||||
typename Allocator = DefaultTypedAllocator<HashMapElement<TKey, TValue>>>
|
||||
class HashMap {
|
||||
public:
|
||||
const uint32_t MIN_CAPACITY_INDEX = 2; // Use a prime.
|
||||
const float MAX_OCCUPANCY = 0.75;
|
||||
const uint32_t EMPTY_HASH = 0;
|
||||
static constexpr uint32_t MIN_CAPACITY_INDEX = 2; // Use a prime.
|
||||
static constexpr float MAX_OCCUPANCY = 0.75;
|
||||
static constexpr uint32_t EMPTY_HASH = 0;
|
||||
|
||||
private:
|
||||
Allocator element_alloc;
|
||||
@@ -92,19 +93,20 @@ private:
|
||||
return hash;
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ uint32_t _get_probe_length(uint32_t p_pos, uint32_t p_hash, uint32_t p_capacity) const {
|
||||
uint32_t original_pos = p_hash % p_capacity;
|
||||
return (p_pos - original_pos + p_capacity) % p_capacity;
|
||||
static _FORCE_INLINE_ uint32_t _get_probe_length(const uint32_t p_pos, const uint32_t p_hash, const uint32_t p_capacity, const uint64_t p_capacity_inv) {
|
||||
const uint32_t original_pos = fastmod(p_hash, p_capacity_inv, p_capacity);
|
||||
return fastmod(p_pos - original_pos + p_capacity, p_capacity_inv, p_capacity);
|
||||
}
|
||||
|
||||
bool _lookup_pos(const TKey &p_key, uint32_t &r_pos) const {
|
||||
if (elements == nullptr) {
|
||||
if (elements == nullptr || num_elements == 0) {
|
||||
return false; // Failed lookups, no elements
|
||||
}
|
||||
|
||||
uint32_t capacity = hash_table_size_primes[capacity_index];
|
||||
const uint32_t capacity = hash_table_size_primes[capacity_index];
|
||||
const uint64_t capacity_inv = hash_table_size_primes_inv[capacity_index];
|
||||
uint32_t hash = _hash(p_key);
|
||||
uint32_t pos = hash % capacity;
|
||||
uint32_t pos = fastmod(hash, capacity_inv, capacity);
|
||||
uint32_t distance = 0;
|
||||
|
||||
while (true) {
|
||||
@@ -112,7 +114,7 @@ private:
|
||||
return false;
|
||||
}
|
||||
|
||||
if (distance > _get_probe_length(pos, hashes[pos], capacity)) {
|
||||
if (distance > _get_probe_length(pos, hashes[pos], capacity, capacity_inv)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -121,17 +123,18 @@ private:
|
||||
return true;
|
||||
}
|
||||
|
||||
pos = (pos + 1) % capacity;
|
||||
pos = fastmod((pos + 1), capacity_inv, capacity);
|
||||
distance++;
|
||||
}
|
||||
}
|
||||
|
||||
void _insert_with_hash(uint32_t p_hash, HashMapElement<TKey, TValue> *p_value) {
|
||||
uint32_t capacity = hash_table_size_primes[capacity_index];
|
||||
const uint32_t capacity = hash_table_size_primes[capacity_index];
|
||||
const uint64_t capacity_inv = hash_table_size_primes_inv[capacity_index];
|
||||
uint32_t hash = p_hash;
|
||||
HashMapElement<TKey, TValue> *value = p_value;
|
||||
uint32_t distance = 0;
|
||||
uint32_t pos = hash % capacity;
|
||||
uint32_t pos = fastmod(hash, capacity_inv, capacity);
|
||||
|
||||
while (true) {
|
||||
if (hashes[pos] == EMPTY_HASH) {
|
||||
@@ -144,14 +147,14 @@ private:
|
||||
}
|
||||
|
||||
// Not an empty slot, let's check the probing length of the existing one.
|
||||
uint32_t existing_probe_len = _get_probe_length(pos, hashes[pos], capacity);
|
||||
uint32_t existing_probe_len = _get_probe_length(pos, hashes[pos], capacity, capacity_inv);
|
||||
if (existing_probe_len < distance) {
|
||||
SWAP(hash, hashes[pos]);
|
||||
SWAP(value, elements[pos]);
|
||||
distance = existing_probe_len;
|
||||
}
|
||||
|
||||
pos = (pos + 1) % capacity;
|
||||
pos = fastmod((pos + 1), capacity_inv, capacity);
|
||||
distance++;
|
||||
}
|
||||
}
|
||||
@@ -251,7 +254,7 @@ public:
|
||||
}
|
||||
|
||||
void clear() {
|
||||
if (elements == nullptr) {
|
||||
if (elements == nullptr || num_elements == 0) {
|
||||
return;
|
||||
}
|
||||
uint32_t capacity = hash_table_size_primes[capacity_index];
|
||||
@@ -270,6 +273,47 @@ public:
|
||||
num_elements = 0;
|
||||
}
|
||||
|
||||
void sort() {
|
||||
if (elements == nullptr || num_elements < 2) {
|
||||
return; // An empty or single element HashMap is already sorted.
|
||||
}
|
||||
// Use insertion sort because we want this operation to be fast for the
|
||||
// common case where the input is already sorted or nearly sorted.
|
||||
HashMapElement<TKey, TValue> *inserting = head_element->next;
|
||||
while (inserting != nullptr) {
|
||||
HashMapElement<TKey, TValue> *after = nullptr;
|
||||
for (HashMapElement<TKey, TValue> *current = inserting->prev; current != nullptr; current = current->prev) {
|
||||
if (_hashmap_variant_less_than(inserting->data.key, current->data.key)) {
|
||||
after = current;
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
HashMapElement<TKey, TValue> *next = inserting->next;
|
||||
if (after != nullptr) {
|
||||
// Modify the elements around `inserting` to remove it from its current position.
|
||||
inserting->prev->next = next;
|
||||
if (next == nullptr) {
|
||||
tail_element = inserting->prev;
|
||||
} else {
|
||||
next->prev = inserting->prev;
|
||||
}
|
||||
// Modify `before` and `after` to insert `inserting` between them.
|
||||
HashMapElement<TKey, TValue> *before = after->prev;
|
||||
if (before == nullptr) {
|
||||
head_element = inserting;
|
||||
} else {
|
||||
before->next = inserting;
|
||||
}
|
||||
after->prev = inserting;
|
||||
// Point `inserting` to its new surroundings.
|
||||
inserting->prev = before;
|
||||
inserting->next = after;
|
||||
}
|
||||
inserting = next;
|
||||
}
|
||||
}
|
||||
|
||||
TValue &get(const TKey &p_key) {
|
||||
uint32_t pos = 0;
|
||||
bool exists = _lookup_pos(p_key, pos);
|
||||
@@ -317,13 +361,14 @@ public:
|
||||
return false;
|
||||
}
|
||||
|
||||
uint32_t capacity = hash_table_size_primes[capacity_index];
|
||||
uint32_t next_pos = (pos + 1) % capacity;
|
||||
while (hashes[next_pos] != EMPTY_HASH && _get_probe_length(next_pos, hashes[next_pos], capacity) != 0) {
|
||||
const uint32_t capacity = hash_table_size_primes[capacity_index];
|
||||
const uint64_t capacity_inv = hash_table_size_primes_inv[capacity_index];
|
||||
uint32_t next_pos = fastmod((pos + 1), capacity_inv, capacity);
|
||||
while (hashes[next_pos] != EMPTY_HASH && _get_probe_length(next_pos, hashes[next_pos], capacity, capacity_inv) != 0) {
|
||||
SWAP(hashes[next_pos], hashes[pos]);
|
||||
SWAP(elements[next_pos], elements[pos]);
|
||||
pos = next_pos;
|
||||
next_pos = (pos + 1) % capacity;
|
||||
next_pos = fastmod((pos + 1), capacity_inv, capacity);
|
||||
}
|
||||
|
||||
hashes[pos] = EMPTY_HASH;
|
||||
@@ -351,6 +396,40 @@ public:
|
||||
return true;
|
||||
}
|
||||
|
||||
// Replace the key of an entry in-place, without invalidating iterators or changing the entries position during iteration.
|
||||
// p_old_key must exist in the map and p_new_key must not, unless it is equal to p_old_key.
|
||||
bool replace_key(const TKey &p_old_key, const TKey &p_new_key) {
|
||||
if (p_old_key == p_new_key) {
|
||||
return true;
|
||||
}
|
||||
uint32_t pos = 0;
|
||||
ERR_FAIL_COND_V(_lookup_pos(p_new_key, pos), false);
|
||||
ERR_FAIL_COND_V(!_lookup_pos(p_old_key, pos), false);
|
||||
HashMapElement<TKey, TValue> *element = elements[pos];
|
||||
|
||||
// Delete the old entries in hashes and elements.
|
||||
const uint32_t capacity = hash_table_size_primes[capacity_index];
|
||||
const uint64_t capacity_inv = hash_table_size_primes_inv[capacity_index];
|
||||
uint32_t next_pos = fastmod((pos + 1), capacity_inv, capacity);
|
||||
while (hashes[next_pos] != EMPTY_HASH && _get_probe_length(next_pos, hashes[next_pos], capacity, capacity_inv) != 0) {
|
||||
SWAP(hashes[next_pos], hashes[pos]);
|
||||
SWAP(elements[next_pos], elements[pos]);
|
||||
pos = next_pos;
|
||||
next_pos = fastmod((pos + 1), capacity_inv, capacity);
|
||||
}
|
||||
hashes[pos] = EMPTY_HASH;
|
||||
elements[pos] = nullptr;
|
||||
// _insert_with_hash will increment this again.
|
||||
num_elements--;
|
||||
|
||||
// Update the HashMapElement with the new key and reinsert it.
|
||||
const_cast<TKey &>(element->data.key) = p_new_key;
|
||||
uint32_t hash = _hash(p_new_key);
|
||||
_insert_with_hash(hash, element);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// Reserves space for a number of elements, useful to avoid many resizes and rehashes.
|
||||
// If adding a known (possibly large) number of elements at once, must be larger than old capacity.
|
||||
void reserve(uint32_t p_new_capacity) {
|
||||
@@ -561,6 +640,13 @@ public:
|
||||
capacity_index = MIN_CAPACITY_INDEX;
|
||||
}
|
||||
|
||||
HashMap(std::initializer_list<KeyValue<TKey, TValue>> p_init) {
|
||||
reserve(p_init.size());
|
||||
for (const KeyValue<TKey, TValue> &E : p_init) {
|
||||
insert(E.key, E.value);
|
||||
}
|
||||
}
|
||||
|
||||
uint32_t debug_get_hash(uint32_t p_index) {
|
||||
if (num_elements == 0) {
|
||||
return 0;
|
||||
@@ -587,5 +673,3 @@ public:
|
||||
};
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_HASH_MAP_HPP
|
||||
|
||||
@@ -28,8 +28,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_HASH_SET_HPP
|
||||
#define GODOT_HASH_SET_HPP
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/core/error_macros.hpp>
|
||||
#include <godot_cpp/core/memory.hpp>
|
||||
@@ -76,19 +75,20 @@ private:
|
||||
return hash;
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ uint32_t _get_probe_length(uint32_t p_pos, uint32_t p_hash, uint32_t p_capacity) const {
|
||||
uint32_t original_pos = p_hash % p_capacity;
|
||||
return (p_pos - original_pos + p_capacity) % p_capacity;
|
||||
static _FORCE_INLINE_ uint32_t _get_probe_length(const uint32_t p_pos, const uint32_t p_hash, const uint32_t p_capacity, const uint64_t p_capacity_inv) {
|
||||
const uint32_t original_pos = fastmod(p_hash, p_capacity_inv, p_capacity);
|
||||
return fastmod(p_pos - original_pos + p_capacity, p_capacity_inv, p_capacity);
|
||||
}
|
||||
|
||||
bool _lookup_pos(const TKey &p_key, uint32_t &r_pos) const {
|
||||
if (keys == nullptr) {
|
||||
if (keys == nullptr || num_elements == 0) {
|
||||
return false; // Failed lookups, no elements
|
||||
}
|
||||
|
||||
uint32_t capacity = hash_table_size_primes[capacity_index];
|
||||
const uint32_t capacity = hash_table_size_primes[capacity_index];
|
||||
const uint64_t capacity_inv = hash_table_size_primes_inv[capacity_index];
|
||||
uint32_t hash = _hash(p_key);
|
||||
uint32_t pos = hash % capacity;
|
||||
uint32_t pos = fastmod(hash, capacity_inv, capacity);
|
||||
uint32_t distance = 0;
|
||||
|
||||
while (true) {
|
||||
@@ -96,7 +96,7 @@ private:
|
||||
return false;
|
||||
}
|
||||
|
||||
if (distance > _get_probe_length(pos, hashes[pos], capacity)) {
|
||||
if (distance > _get_probe_length(pos, hashes[pos], capacity, capacity_inv)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -105,17 +105,18 @@ private:
|
||||
return true;
|
||||
}
|
||||
|
||||
pos = (pos + 1) % capacity;
|
||||
pos = fastmod(pos + 1, capacity_inv, capacity);
|
||||
distance++;
|
||||
}
|
||||
}
|
||||
|
||||
uint32_t _insert_with_hash(uint32_t p_hash, uint32_t p_index) {
|
||||
uint32_t capacity = hash_table_size_primes[capacity_index];
|
||||
const uint32_t capacity = hash_table_size_primes[capacity_index];
|
||||
const uint64_t capacity_inv = hash_table_size_primes_inv[capacity_index];
|
||||
uint32_t hash = p_hash;
|
||||
uint32_t index = p_index;
|
||||
uint32_t distance = 0;
|
||||
uint32_t pos = hash % capacity;
|
||||
uint32_t pos = fastmod(hash, capacity_inv, capacity);
|
||||
|
||||
while (true) {
|
||||
if (hashes[pos] == EMPTY_HASH) {
|
||||
@@ -126,7 +127,7 @@ private:
|
||||
}
|
||||
|
||||
// Not an empty slot, let's check the probing length of the existing one.
|
||||
uint32_t existing_probe_len = _get_probe_length(pos, hashes[pos], capacity);
|
||||
uint32_t existing_probe_len = _get_probe_length(pos, hashes[pos], capacity, capacity_inv);
|
||||
if (existing_probe_len < distance) {
|
||||
key_to_hash[index] = pos;
|
||||
SWAP(hash, hashes[pos]);
|
||||
@@ -134,7 +135,7 @@ private:
|
||||
distance = existing_probe_len;
|
||||
}
|
||||
|
||||
pos = (pos + 1) % capacity;
|
||||
pos = fastmod(pos + 1, capacity_inv, capacity);
|
||||
distance++;
|
||||
}
|
||||
}
|
||||
@@ -237,7 +238,7 @@ public:
|
||||
}
|
||||
|
||||
void clear() {
|
||||
if (keys == nullptr) {
|
||||
if (keys == nullptr || num_elements == 0) {
|
||||
return;
|
||||
}
|
||||
uint32_t capacity = hash_table_size_primes[capacity_index];
|
||||
@@ -265,11 +266,12 @@ public:
|
||||
}
|
||||
|
||||
uint32_t key_pos = pos;
|
||||
pos = key_to_hash[pos]; // make hash pos
|
||||
pos = key_to_hash[pos]; //make hash pos
|
||||
|
||||
uint32_t capacity = hash_table_size_primes[capacity_index];
|
||||
uint32_t next_pos = (pos + 1) % capacity;
|
||||
while (hashes[next_pos] != EMPTY_HASH && _get_probe_length(next_pos, hashes[next_pos], capacity) != 0) {
|
||||
const uint32_t capacity = hash_table_size_primes[capacity_index];
|
||||
const uint64_t capacity_inv = hash_table_size_primes_inv[capacity_index];
|
||||
uint32_t next_pos = fastmod(pos + 1, capacity_inv, capacity);
|
||||
while (hashes[next_pos] != EMPTY_HASH && _get_probe_length(next_pos, hashes[next_pos], capacity, capacity_inv) != 0) {
|
||||
uint32_t kpos = hash_to_key[pos];
|
||||
uint32_t kpos_next = hash_to_key[next_pos];
|
||||
SWAP(key_to_hash[kpos], key_to_hash[kpos_next]);
|
||||
@@ -277,7 +279,7 @@ public:
|
||||
SWAP(hash_to_key[next_pos], hash_to_key[pos]);
|
||||
|
||||
pos = next_pos;
|
||||
next_pos = (pos + 1) % capacity;
|
||||
next_pos = fastmod(pos + 1, capacity_inv, capacity);
|
||||
}
|
||||
|
||||
hashes[pos] = EMPTY_HASH;
|
||||
@@ -444,6 +446,13 @@ public:
|
||||
capacity_index = MIN_CAPACITY_INDEX;
|
||||
}
|
||||
|
||||
HashSet(std::initializer_list<TKey> p_init) {
|
||||
reserve(p_init.size());
|
||||
for (const TKey &E : p_init) {
|
||||
insert(E);
|
||||
}
|
||||
}
|
||||
|
||||
void reset() {
|
||||
clear();
|
||||
|
||||
@@ -473,5 +482,3 @@ public:
|
||||
};
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_HASH_SET_HPP
|
||||
|
||||
@@ -28,8 +28,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_HASHFUNCS_HPP
|
||||
#define GODOT_HASHFUNCS_HPP
|
||||
#pragma once
|
||||
|
||||
// Needed for fastmod.
|
||||
#if defined(_MSC_VER)
|
||||
@@ -67,10 +66,11 @@ namespace godot {
|
||||
static _FORCE_INLINE_ uint32_t hash_djb2(const char *p_cstr) {
|
||||
const unsigned char *chr = (const unsigned char *)p_cstr;
|
||||
uint32_t hash = 5381;
|
||||
uint32_t c;
|
||||
uint32_t c = *chr++;
|
||||
|
||||
while ((c = *chr++)) {
|
||||
while (c) {
|
||||
hash = ((hash << 5) + hash) ^ c; /* hash * 33 ^ c */
|
||||
c = *chr++;
|
||||
}
|
||||
|
||||
return hash;
|
||||
@@ -108,6 +108,16 @@ static _FORCE_INLINE_ uint32_t hash_one_uint64(const uint64_t p_int) {
|
||||
return uint32_t(v);
|
||||
}
|
||||
|
||||
static _FORCE_INLINE_ uint64_t hash64_murmur3_64(uint64_t key, uint64_t seed) {
|
||||
key ^= seed;
|
||||
key ^= key >> 33;
|
||||
key *= 0xff51afd7ed558ccd;
|
||||
key ^= key >> 33;
|
||||
key *= 0xc4ceb9fe1a85ec53;
|
||||
key ^= key >> 33;
|
||||
return key;
|
||||
}
|
||||
|
||||
#define HASH_MURMUR3_SEED 0x7F07C65
|
||||
// Murmurhash3 32-bit version.
|
||||
// All MurmurHash versions are public domain software, and the author disclaims all copyright to their code.
|
||||
@@ -228,7 +238,7 @@ static _FORCE_INLINE_ uint32_t hash_murmur3_buffer(const void *key, int length,
|
||||
k1 = hash_rotl32(k1, 15);
|
||||
k1 *= c2;
|
||||
h1 ^= k1;
|
||||
}
|
||||
};
|
||||
|
||||
// Finalize with additional bit mixing.
|
||||
h1 ^= length;
|
||||
@@ -311,40 +321,41 @@ struct HashMapHasherDefault {
|
||||
|
||||
static _FORCE_INLINE_ uint32_t hash(const String &p_string) { return p_string.hash(); }
|
||||
static _FORCE_INLINE_ uint32_t hash(const char *p_cstr) { return hash_djb2(p_cstr); }
|
||||
static _FORCE_INLINE_ uint32_t hash(const wchar_t p_wchar) { return hash_fmix32(p_wchar); }
|
||||
static _FORCE_INLINE_ uint32_t hash(const char16_t p_uchar) { return hash_fmix32(p_uchar); }
|
||||
static _FORCE_INLINE_ uint32_t hash(const char32_t p_uchar) { return hash_fmix32(p_uchar); }
|
||||
static _FORCE_INLINE_ uint32_t hash(const wchar_t p_wchar) { return hash_fmix32(uint32_t(p_wchar)); }
|
||||
static _FORCE_INLINE_ uint32_t hash(const char16_t p_uchar) { return hash_fmix32(uint32_t(p_uchar)); }
|
||||
static _FORCE_INLINE_ uint32_t hash(const char32_t p_uchar) { return hash_fmix32(uint32_t(p_uchar)); }
|
||||
static _FORCE_INLINE_ uint32_t hash(const RID &p_rid) { return hash_one_uint64(p_rid.get_id()); }
|
||||
static _FORCE_INLINE_ uint32_t hash(const CharString &p_char_string) { return hash_djb2(p_char_string.get_data()); }
|
||||
static _FORCE_INLINE_ uint32_t hash(const StringName &p_string_name) { return p_string_name.hash(); }
|
||||
static _FORCE_INLINE_ uint32_t hash(const NodePath &p_path) { return p_path.hash(); }
|
||||
static _FORCE_INLINE_ uint32_t hash(const ObjectID &p_id) { return hash_one_uint64(p_id); }
|
||||
|
||||
static _FORCE_INLINE_ uint32_t hash(const uint64_t p_int) { return hash_one_uint64(p_int); }
|
||||
static _FORCE_INLINE_ uint32_t hash(const int64_t p_int) { return hash_one_uint64(p_int); }
|
||||
static _FORCE_INLINE_ uint32_t hash(const int64_t p_int) { return hash_one_uint64(uint64_t(p_int)); }
|
||||
static _FORCE_INLINE_ uint32_t hash(const float p_float) { return hash_murmur3_one_float(p_float); }
|
||||
static _FORCE_INLINE_ uint32_t hash(const double p_double) { return hash_murmur3_one_double(p_double); }
|
||||
static _FORCE_INLINE_ uint32_t hash(const uint32_t p_int) { return hash_fmix32(p_int); }
|
||||
static _FORCE_INLINE_ uint32_t hash(const int32_t p_int) { return hash_fmix32(p_int); }
|
||||
static _FORCE_INLINE_ uint32_t hash(const uint16_t p_int) { return hash_fmix32(p_int); }
|
||||
static _FORCE_INLINE_ uint32_t hash(const int16_t p_int) { return hash_fmix32(p_int); }
|
||||
static _FORCE_INLINE_ uint32_t hash(const uint8_t p_int) { return hash_fmix32(p_int); }
|
||||
static _FORCE_INLINE_ uint32_t hash(const int8_t p_int) { return hash_fmix32(p_int); }
|
||||
static _FORCE_INLINE_ uint32_t hash(const int32_t p_int) { return hash_fmix32(uint32_t(p_int)); }
|
||||
static _FORCE_INLINE_ uint32_t hash(const uint16_t p_int) { return hash_fmix32(uint32_t(p_int)); }
|
||||
static _FORCE_INLINE_ uint32_t hash(const int16_t p_int) { return hash_fmix32(uint32_t(p_int)); }
|
||||
static _FORCE_INLINE_ uint32_t hash(const uint8_t p_int) { return hash_fmix32(uint32_t(p_int)); }
|
||||
static _FORCE_INLINE_ uint32_t hash(const int8_t p_int) { return hash_fmix32(uint32_t(p_int)); }
|
||||
static _FORCE_INLINE_ uint32_t hash(const Vector2i &p_vec) {
|
||||
uint32_t h = hash_murmur3_one_32(p_vec.x);
|
||||
h = hash_murmur3_one_32(p_vec.y, h);
|
||||
uint32_t h = hash_murmur3_one_32(uint32_t(p_vec.x));
|
||||
h = hash_murmur3_one_32(uint32_t(p_vec.y), h);
|
||||
return hash_fmix32(h);
|
||||
}
|
||||
static _FORCE_INLINE_ uint32_t hash(const Vector3i &p_vec) {
|
||||
uint32_t h = hash_murmur3_one_32(p_vec.x);
|
||||
h = hash_murmur3_one_32(p_vec.y, h);
|
||||
h = hash_murmur3_one_32(p_vec.z, h);
|
||||
uint32_t h = hash_murmur3_one_32(uint32_t(p_vec.x));
|
||||
h = hash_murmur3_one_32(uint32_t(p_vec.y), h);
|
||||
h = hash_murmur3_one_32(uint32_t(p_vec.z), h);
|
||||
return hash_fmix32(h);
|
||||
}
|
||||
static _FORCE_INLINE_ uint32_t hash(const Vector4i &p_vec) {
|
||||
uint32_t h = hash_murmur3_one_32(p_vec.x);
|
||||
h = hash_murmur3_one_32(p_vec.y, h);
|
||||
h = hash_murmur3_one_32(p_vec.z, h);
|
||||
h = hash_murmur3_one_32(p_vec.w, h);
|
||||
uint32_t h = hash_murmur3_one_32(uint32_t(p_vec.x));
|
||||
h = hash_murmur3_one_32(uint32_t(p_vec.y), h);
|
||||
h = hash_murmur3_one_32(uint32_t(p_vec.z), h);
|
||||
h = hash_murmur3_one_32(uint32_t(p_vec.w), h);
|
||||
return hash_fmix32(h);
|
||||
}
|
||||
static _FORCE_INLINE_ uint32_t hash(const Vector2 &p_vec) {
|
||||
@@ -366,10 +377,10 @@ struct HashMapHasherDefault {
|
||||
return hash_fmix32(h);
|
||||
}
|
||||
static _FORCE_INLINE_ uint32_t hash(const Rect2i &p_rect) {
|
||||
uint32_t h = hash_murmur3_one_32(p_rect.position.x);
|
||||
h = hash_murmur3_one_32(p_rect.position.y, h);
|
||||
h = hash_murmur3_one_32(p_rect.size.x, h);
|
||||
h = hash_murmur3_one_32(p_rect.size.y, h);
|
||||
uint32_t h = hash_murmur3_one_32(uint32_t(p_rect.position.x));
|
||||
h = hash_murmur3_one_32(uint32_t(p_rect.position.y), h);
|
||||
h = hash_murmur3_one_32(uint32_t(p_rect.size.x), h);
|
||||
h = hash_murmur3_one_32(uint32_t(p_rect.size.y), h);
|
||||
return hash_fmix32(h);
|
||||
}
|
||||
static _FORCE_INLINE_ uint32_t hash(const Rect2 &p_rect) {
|
||||
@@ -390,6 +401,19 @@ struct HashMapHasherDefault {
|
||||
}
|
||||
};
|
||||
|
||||
struct HashHasher {
|
||||
static _FORCE_INLINE_ uint32_t hash(const int32_t hash) { return hash; }
|
||||
static _FORCE_INLINE_ uint32_t hash(const uint32_t hash) { return hash; }
|
||||
static _FORCE_INLINE_ uint64_t hash(const int64_t hash) { return hash; }
|
||||
static _FORCE_INLINE_ uint64_t hash(const uint64_t hash) { return hash; }
|
||||
};
|
||||
|
||||
// TODO: Fold this into HashMapHasherDefault once C++20 concepts are allowed
|
||||
template <typename T>
|
||||
struct HashableHasher {
|
||||
static _FORCE_INLINE_ uint32_t hash(const T &hashable) { return hashable.hash(); }
|
||||
};
|
||||
|
||||
template <typename T>
|
||||
struct HashMapComparatorDefault {
|
||||
static bool compare(const T &p_lhs, const T &p_rhs) {
|
||||
@@ -411,6 +435,13 @@ struct HashMapComparatorDefault<double> {
|
||||
}
|
||||
};
|
||||
|
||||
template <>
|
||||
struct HashMapComparatorDefault<Color> {
|
||||
static bool compare(const Color &p_lhs, const Color &p_rhs) {
|
||||
return ((p_lhs.r == p_rhs.r) || (Math::is_nan(p_lhs.r) && Math::is_nan(p_rhs.r))) && ((p_lhs.g == p_rhs.g) || (Math::is_nan(p_lhs.g) && Math::is_nan(p_rhs.g))) && ((p_lhs.b == p_rhs.b) || (Math::is_nan(p_lhs.b) && Math::is_nan(p_rhs.b))) && ((p_lhs.a == p_rhs.a) || (Math::is_nan(p_lhs.a) && Math::is_nan(p_rhs.a)));
|
||||
}
|
||||
};
|
||||
|
||||
template <>
|
||||
struct HashMapComparatorDefault<Vector2> {
|
||||
static bool compare(const Vector2 &p_lhs, const Vector2 &p_rhs) {
|
||||
@@ -425,9 +456,90 @@ struct HashMapComparatorDefault<Vector3> {
|
||||
}
|
||||
};
|
||||
|
||||
template <>
|
||||
struct HashMapComparatorDefault<Vector4> {
|
||||
static bool compare(const Vector4 &p_lhs, const Vector4 &p_rhs) {
|
||||
return ((p_lhs.x == p_rhs.x) || (Math::is_nan(p_lhs.x) && Math::is_nan(p_rhs.x))) && ((p_lhs.y == p_rhs.y) || (Math::is_nan(p_lhs.y) && Math::is_nan(p_rhs.y))) && ((p_lhs.z == p_rhs.z) || (Math::is_nan(p_lhs.z) && Math::is_nan(p_rhs.z))) && ((p_lhs.w == p_rhs.w) || (Math::is_nan(p_lhs.w) && Math::is_nan(p_rhs.w)));
|
||||
}
|
||||
};
|
||||
|
||||
template <>
|
||||
struct HashMapComparatorDefault<Rect2> {
|
||||
static bool compare(const Rect2 &p_lhs, const Rect2 &p_rhs) {
|
||||
return HashMapComparatorDefault<Vector2>().compare(p_lhs.position, p_rhs.position) && HashMapComparatorDefault<Vector2>().compare(p_lhs.size, p_rhs.size);
|
||||
}
|
||||
};
|
||||
|
||||
template <>
|
||||
struct HashMapComparatorDefault<AABB> {
|
||||
static bool compare(const AABB &p_lhs, const AABB &p_rhs) {
|
||||
return HashMapComparatorDefault<Vector3>().compare(p_lhs.position, p_rhs.position) && HashMapComparatorDefault<Vector3>().compare(p_lhs.size, p_rhs.size);
|
||||
}
|
||||
};
|
||||
|
||||
template <>
|
||||
struct HashMapComparatorDefault<Plane> {
|
||||
static bool compare(const Plane &p_lhs, const Plane &p_rhs) {
|
||||
return HashMapComparatorDefault<Vector3>().compare(p_lhs.normal, p_rhs.normal) && ((p_lhs.d == p_rhs.d) || (Math::is_nan(p_lhs.d) && Math::is_nan(p_rhs.d)));
|
||||
}
|
||||
};
|
||||
|
||||
template <>
|
||||
struct HashMapComparatorDefault<Transform2D> {
|
||||
static bool compare(const Transform2D &p_lhs, const Transform2D &p_rhs) {
|
||||
for (int i = 0; i < 3; ++i) {
|
||||
if (!HashMapComparatorDefault<Vector2>().compare(p_lhs.columns[i], p_rhs.columns[i])) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
template <>
|
||||
struct HashMapComparatorDefault<Basis> {
|
||||
static bool compare(const Basis &p_lhs, const Basis &p_rhs) {
|
||||
for (int i = 0; i < 3; ++i) {
|
||||
if (!HashMapComparatorDefault<Vector3>().compare(p_lhs.rows[i], p_rhs.rows[i])) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
template <>
|
||||
struct HashMapComparatorDefault<Transform3D> {
|
||||
static bool compare(const Transform3D &p_lhs, const Transform3D &p_rhs) {
|
||||
return HashMapComparatorDefault<Basis>().compare(p_lhs.basis, p_rhs.basis) && HashMapComparatorDefault<Vector3>().compare(p_lhs.origin, p_rhs.origin);
|
||||
}
|
||||
};
|
||||
|
||||
template <>
|
||||
struct HashMapComparatorDefault<Projection> {
|
||||
static bool compare(const Projection &p_lhs, const Projection &p_rhs) {
|
||||
for (int i = 0; i < 4; ++i) {
|
||||
if (!HashMapComparatorDefault<Vector4>().compare(p_lhs.columns[i], p_rhs.columns[i])) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
template <>
|
||||
struct HashMapComparatorDefault<Quaternion> {
|
||||
static bool compare(const Quaternion &p_lhs, const Quaternion &p_rhs) {
|
||||
return ((p_lhs.x == p_rhs.x) || (Math::is_nan(p_lhs.x) && Math::is_nan(p_rhs.x))) && ((p_lhs.y == p_rhs.y) || (Math::is_nan(p_lhs.y) && Math::is_nan(p_rhs.y))) && ((p_lhs.z == p_rhs.z) || (Math::is_nan(p_lhs.z) && Math::is_nan(p_rhs.z))) && ((p_lhs.w == p_rhs.w) || (Math::is_nan(p_lhs.w) && Math::is_nan(p_rhs.w)));
|
||||
}
|
||||
};
|
||||
|
||||
constexpr uint32_t HASH_TABLE_SIZE_MAX = 29;
|
||||
|
||||
const uint32_t hash_table_size_primes[HASH_TABLE_SIZE_MAX] = {
|
||||
inline constexpr uint32_t hash_table_size_primes[HASH_TABLE_SIZE_MAX] = {
|
||||
5,
|
||||
13,
|
||||
23,
|
||||
@@ -460,7 +572,7 @@ const uint32_t hash_table_size_primes[HASH_TABLE_SIZE_MAX] = {
|
||||
};
|
||||
|
||||
// Computed with elem_i = UINT64_C (0 x FFFFFFFF FFFFFFFF ) / d_i + 1, where d_i is the i-th element of the above array.
|
||||
const uint64_t hash_table_size_primes_inv[HASH_TABLE_SIZE_MAX] = {
|
||||
inline constexpr uint64_t hash_table_size_primes_inv[HASH_TABLE_SIZE_MAX] = {
|
||||
3689348814741910324,
|
||||
1418980313362273202,
|
||||
802032351030850071,
|
||||
@@ -522,5 +634,3 @@ static _FORCE_INLINE_ uint32_t fastmod(const uint32_t n, const uint64_t c, const
|
||||
}
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_HASHFUNCS_HPP
|
||||
|
||||
@@ -28,13 +28,14 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_LIST_HPP
|
||||
#define GODOT_LIST_HPP
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/core/error_macros.hpp>
|
||||
#include <godot_cpp/core/memory.hpp>
|
||||
#include <godot_cpp/templates/sort_array.hpp>
|
||||
|
||||
#include <initializer_list>
|
||||
|
||||
/**
|
||||
* Generic Templatized Linked List Implementation.
|
||||
* The implementation differs from the STL one because
|
||||
@@ -134,6 +135,8 @@ public:
|
||||
data->erase(this);
|
||||
}
|
||||
|
||||
void transfer_to_back(List<T, A> *p_dst_list);
|
||||
|
||||
_FORCE_INLINE_ Element() {}
|
||||
};
|
||||
|
||||
@@ -224,7 +227,7 @@ private:
|
||||
Element *last = nullptr;
|
||||
int size_cache = 0;
|
||||
|
||||
bool erase(const Element *p_I) {
|
||||
bool erase(Element *p_I) {
|
||||
ERR_FAIL_NULL_V(p_I, false);
|
||||
ERR_FAIL_COND_V(p_I->data != this, false);
|
||||
|
||||
@@ -244,7 +247,7 @@ private:
|
||||
p_I->next_ptr->prev_ptr = p_I->prev_ptr;
|
||||
}
|
||||
|
||||
memdelete_allocator<Element, A>(const_cast<Element *>(p_I));
|
||||
memdelete_allocator<Element, A>(p_I);
|
||||
size_cache--;
|
||||
|
||||
return true;
|
||||
@@ -430,7 +433,7 @@ public:
|
||||
/**
|
||||
* erase an element in the list, by iterator pointing to it. Return true if it was found/erased.
|
||||
*/
|
||||
bool erase(const Element *p_I) {
|
||||
bool erase(Element *p_I) {
|
||||
if (_data && p_I) {
|
||||
bool ret = _data->erase(p_I);
|
||||
|
||||
@@ -522,10 +525,14 @@ public:
|
||||
it = it->next();
|
||||
}
|
||||
}
|
||||
void operator=(List &&p_list) {
|
||||
if (unlikely(this == &p_list)) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Index operator, kept for compatibility.
|
||||
_FORCE_INLINE_ T &operator[](int p_index) {
|
||||
return get(p_index);
|
||||
clear();
|
||||
_data = p_list._data;
|
||||
p_list._data = nullptr;
|
||||
}
|
||||
|
||||
// Random access to elements, use with care,
|
||||
@@ -543,11 +550,6 @@ public:
|
||||
return I->get();
|
||||
}
|
||||
|
||||
// Index operator, kept for compatibility.
|
||||
_FORCE_INLINE_ const T &operator[](int p_index) const {
|
||||
return get(p_index);
|
||||
}
|
||||
|
||||
// Random access to elements, use with care,
|
||||
// do not use for iteration.
|
||||
const T &get(int p_index) const {
|
||||
@@ -721,8 +723,8 @@ public:
|
||||
|
||||
template <typename C>
|
||||
void sort_custom() {
|
||||
// this version uses auxiliary memory for speed.
|
||||
// if you don't want to use auxiliary memory, use the in_place version
|
||||
//this version uses auxiliary memory for speed.
|
||||
//if you don't want to use auxiliary memory, use the in_place version
|
||||
|
||||
int s = size();
|
||||
if (s < 2) {
|
||||
@@ -770,9 +772,19 @@ public:
|
||||
it = it->next();
|
||||
}
|
||||
}
|
||||
List(List &&p_list) {
|
||||
_data = p_list._data;
|
||||
p_list._data = nullptr;
|
||||
}
|
||||
|
||||
List() {}
|
||||
|
||||
List(std::initializer_list<T> p_init) {
|
||||
for (const T &E : p_init) {
|
||||
push_back(E);
|
||||
}
|
||||
}
|
||||
|
||||
~List() {
|
||||
clear();
|
||||
if (_data) {
|
||||
@@ -782,6 +794,41 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace godot
|
||||
template <typename T, typename A>
|
||||
void List<T, A>::Element::transfer_to_back(List<T, A> *p_dst_list) {
|
||||
// Detach from current.
|
||||
|
||||
#endif // GODOT_LIST_HPP
|
||||
if (data->first == this) {
|
||||
data->first = data->first->next_ptr;
|
||||
}
|
||||
if (data->last == this) {
|
||||
data->last = data->last->prev_ptr;
|
||||
}
|
||||
if (prev_ptr) {
|
||||
prev_ptr->next_ptr = next_ptr;
|
||||
}
|
||||
if (next_ptr) {
|
||||
next_ptr->prev_ptr = prev_ptr;
|
||||
}
|
||||
data->size_cache--;
|
||||
|
||||
// Attach to the back of the new one.
|
||||
|
||||
if (!p_dst_list->_data) {
|
||||
p_dst_list->_data = memnew_allocator(_Data, A);
|
||||
p_dst_list->_data->first = this;
|
||||
p_dst_list->_data->last = nullptr;
|
||||
p_dst_list->_data->size_cache = 0;
|
||||
prev_ptr = nullptr;
|
||||
} else {
|
||||
p_dst_list->_data->last->next_ptr = this;
|
||||
prev_ptr = p_dst_list->_data->last;
|
||||
}
|
||||
p_dst_list->_data->last = this;
|
||||
next_ptr = nullptr;
|
||||
|
||||
data = p_dst_list->_data;
|
||||
p_dst_list->_data->size_cache++;
|
||||
}
|
||||
|
||||
} // namespace godot
|
||||
|
||||
@@ -28,8 +28,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_LOCAL_VECTOR_HPP
|
||||
#define GODOT_LOCAL_VECTOR_HPP
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/core/error_macros.hpp>
|
||||
#include <godot_cpp/core/memory.hpp>
|
||||
@@ -59,21 +58,18 @@ public:
|
||||
return data;
|
||||
}
|
||||
|
||||
// Must take a copy instead of a reference (see GH-31736).
|
||||
_FORCE_INLINE_ void push_back(T p_elem) {
|
||||
if (unlikely(count == capacity)) {
|
||||
if (capacity == 0) {
|
||||
capacity = 1;
|
||||
} else {
|
||||
capacity <<= 1;
|
||||
}
|
||||
capacity = tight ? (capacity + 1) : MAX((U)1, capacity << 1);
|
||||
data = (T *)memrealloc(data, capacity * sizeof(T));
|
||||
CRASH_COND_MSG(!data, "Out of memory");
|
||||
}
|
||||
|
||||
if constexpr (!std::is_trivially_constructible<T>::value && !force_trivial) {
|
||||
if constexpr (!std::is_trivially_constructible_v<T> && !force_trivial) {
|
||||
memnew_placement(&data[count++], T(p_elem));
|
||||
} else {
|
||||
data[count++] = p_elem;
|
||||
data[count++] = std::move(p_elem);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -81,31 +77,49 @@ public:
|
||||
ERR_FAIL_UNSIGNED_INDEX(p_index, count);
|
||||
count--;
|
||||
for (U i = p_index; i < count; i++) {
|
||||
data[i] = data[i + 1];
|
||||
data[i] = std::move(data[i + 1]);
|
||||
}
|
||||
if constexpr (!std::is_trivially_destructible<T>::value && !force_trivial) {
|
||||
if constexpr (!std::is_trivially_destructible_v<T> && !force_trivial) {
|
||||
data[count].~T();
|
||||
}
|
||||
}
|
||||
|
||||
/// Removes the item copying the last value into the position of the one to
|
||||
/// remove. It's generally faster than `remove`.
|
||||
/// remove. It's generally faster than `remove_at`.
|
||||
void remove_at_unordered(U p_index) {
|
||||
ERR_FAIL_INDEX(p_index, count);
|
||||
count--;
|
||||
if (count > p_index) {
|
||||
data[p_index] = data[count];
|
||||
data[p_index] = std::move(data[count]);
|
||||
}
|
||||
if constexpr (!std::is_trivially_destructible<T>::value && !force_trivial) {
|
||||
if constexpr (!std::is_trivially_destructible_v<T> && !force_trivial) {
|
||||
data[count].~T();
|
||||
}
|
||||
}
|
||||
|
||||
void erase(const T &p_val) {
|
||||
_FORCE_INLINE_ bool erase(const T &p_val) {
|
||||
int64_t idx = find(p_val);
|
||||
if (idx >= 0) {
|
||||
remove_at(idx);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
U erase_multiple_unordered(const T &p_val) {
|
||||
U from = 0;
|
||||
U occurrences = 0;
|
||||
while (true) {
|
||||
int64_t idx = find(p_val, from);
|
||||
|
||||
if (idx == -1) {
|
||||
break;
|
||||
}
|
||||
remove_at_unordered(idx);
|
||||
from = idx;
|
||||
occurrences++;
|
||||
}
|
||||
return occurrences;
|
||||
}
|
||||
|
||||
void invert() {
|
||||
@@ -137,7 +151,7 @@ public:
|
||||
_FORCE_INLINE_ U size() const { return count; }
|
||||
void resize(U p_size) {
|
||||
if (p_size < count) {
|
||||
if constexpr (!std::is_trivially_destructible<T>::value && !force_trivial) {
|
||||
if constexpr (!std::is_trivially_destructible_v<T> && !force_trivial) {
|
||||
for (U i = p_size; i < count; i++) {
|
||||
data[i].~T();
|
||||
}
|
||||
@@ -145,16 +159,11 @@ public:
|
||||
count = p_size;
|
||||
} else if (p_size > count) {
|
||||
if (unlikely(p_size > capacity)) {
|
||||
if (capacity == 0) {
|
||||
capacity = 1;
|
||||
}
|
||||
while (capacity < p_size) {
|
||||
capacity <<= 1;
|
||||
}
|
||||
capacity = tight ? p_size : nearest_power_of_2_templated(p_size);
|
||||
data = (T *)memrealloc(data, capacity * sizeof(T));
|
||||
CRASH_COND_MSG(!data, "Out of memory");
|
||||
}
|
||||
if constexpr (!std::is_trivially_constructible<T>::value && !force_trivial) {
|
||||
if constexpr (!std::is_trivially_constructible_v<T> && !force_trivial) {
|
||||
for (U i = count; i < p_size; i++) {
|
||||
memnew_placement(&data[i], T);
|
||||
}
|
||||
@@ -238,13 +247,13 @@ public:
|
||||
void insert(U p_pos, T p_val) {
|
||||
ERR_FAIL_UNSIGNED_INDEX(p_pos, count + 1);
|
||||
if (p_pos == count) {
|
||||
push_back(p_val);
|
||||
push_back(std::move(p_val));
|
||||
} else {
|
||||
resize(count + 1);
|
||||
for (U i = count - 1; i > p_pos; i--) {
|
||||
data[i] = data[i - 1];
|
||||
data[i] = std::move(data[i - 1]);
|
||||
}
|
||||
data[p_pos] = p_val;
|
||||
data[p_pos] = std::move(p_val);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -288,9 +297,17 @@ public:
|
||||
|
||||
operator Vector<T>() const {
|
||||
Vector<T> ret;
|
||||
ret.resize(size());
|
||||
ret.resize(count);
|
||||
T *w = ret.ptrw();
|
||||
memcpy(w, data, sizeof(T) * count);
|
||||
if (w) {
|
||||
if constexpr (std::is_trivially_copyable_v<T>) {
|
||||
memcpy(w, data, sizeof(T) * count);
|
||||
} else {
|
||||
for (U i = 0; i < count; i++) {
|
||||
w[i] = data[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
@@ -298,7 +315,9 @@ public:
|
||||
Vector<uint8_t> ret;
|
||||
ret.resize(count * sizeof(T));
|
||||
uint8_t *w = ret.ptrw();
|
||||
memcpy(w, data, sizeof(T) * count);
|
||||
if (w) {
|
||||
memcpy(w, data, sizeof(T) * count);
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
@@ -315,6 +334,16 @@ public:
|
||||
data[i] = p_from.data[i];
|
||||
}
|
||||
}
|
||||
_FORCE_INLINE_ LocalVector(LocalVector &&p_from) {
|
||||
data = p_from.data;
|
||||
count = p_from.count;
|
||||
capacity = p_from.capacity;
|
||||
|
||||
p_from.data = nullptr;
|
||||
p_from.count = 0;
|
||||
p_from.capacity = 0;
|
||||
}
|
||||
|
||||
inline void operator=(const LocalVector &p_from) {
|
||||
resize(p_from.size());
|
||||
for (U i = 0; i < p_from.count; i++) {
|
||||
@@ -327,6 +356,26 @@ public:
|
||||
data[i] = p_from[i];
|
||||
}
|
||||
}
|
||||
inline void operator=(LocalVector &&p_from) {
|
||||
if (unlikely(this == &p_from)) {
|
||||
return;
|
||||
}
|
||||
reset();
|
||||
|
||||
data = p_from.data;
|
||||
count = p_from.count;
|
||||
capacity = p_from.capacity;
|
||||
|
||||
p_from.data = nullptr;
|
||||
p_from.count = 0;
|
||||
p_from.capacity = 0;
|
||||
}
|
||||
inline void operator=(Vector<T> &&p_from) {
|
||||
resize(p_from.size());
|
||||
for (U i = 0; i < count; i++) {
|
||||
data[i] = std::move(p_from[i]);
|
||||
}
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ ~LocalVector() {
|
||||
if (data) {
|
||||
@@ -339,5 +388,3 @@ template <typename T, typename U = uint32_t, bool force_trivial = false>
|
||||
using TightLocalVector = LocalVector<T, U, force_trivial, true>;
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_LOCAL_VECTOR_HPP
|
||||
|
||||
@@ -28,8 +28,9 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_PAIR_HPP
|
||||
#define GODOT_PAIR_HPP
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/templates/hashfuncs.hpp>
|
||||
|
||||
namespace godot {
|
||||
|
||||
@@ -69,6 +70,15 @@ struct PairSort {
|
||||
}
|
||||
};
|
||||
|
||||
template <typename F, typename S>
|
||||
struct PairHash {
|
||||
static uint32_t hash(const Pair<F, S> &P) {
|
||||
uint64_t h1 = HashMapHasherDefault::hash(P.first);
|
||||
uint64_t h2 = HashMapHasherDefault::hash(P.second);
|
||||
return hash_one_uint64((h1 << 32) | h2);
|
||||
}
|
||||
};
|
||||
|
||||
template <typename K, typename V>
|
||||
struct KeyValue {
|
||||
const K key;
|
||||
@@ -103,5 +113,3 @@ struct KeyValueSort {
|
||||
};
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_PAIR_HPP
|
||||
|
||||
@@ -28,13 +28,14 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_RB_MAP_HPP
|
||||
#define GODOT_RB_MAP_HPP
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/core/error_macros.hpp>
|
||||
#include <godot_cpp/core/memory.hpp>
|
||||
#include <godot_cpp/templates/pair.hpp>
|
||||
|
||||
#include <initializer_list>
|
||||
|
||||
namespace godot {
|
||||
|
||||
// based on the very nice implementation of rb-trees by:
|
||||
@@ -98,6 +99,8 @@ public:
|
||||
typedef KeyValue<K, V> ValueType;
|
||||
|
||||
struct Iterator {
|
||||
friend class RBMap<K, V, C, A>;
|
||||
|
||||
_FORCE_INLINE_ KeyValue<K, V> &operator*() const {
|
||||
return E->key_value();
|
||||
}
|
||||
@@ -111,11 +114,16 @@ public:
|
||||
return *this;
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ bool operator==(const Iterator &b) const { return E == b.E; }
|
||||
_FORCE_INLINE_ bool operator!=(const Iterator &b) const { return E != b.E; }
|
||||
_FORCE_INLINE_ bool operator==(const Iterator &p_it) const { return E == p_it.E; }
|
||||
_FORCE_INLINE_ bool operator!=(const Iterator &p_it) const { return E != p_it.E; }
|
||||
explicit operator bool() const {
|
||||
return E != nullptr;
|
||||
}
|
||||
|
||||
Iterator &operator=(const Iterator &p_it) {
|
||||
E = p_it.E;
|
||||
return *this;
|
||||
}
|
||||
Iterator(Element *p_E) { E = p_E; }
|
||||
Iterator() {}
|
||||
Iterator(const Iterator &p_it) { E = p_it.E; }
|
||||
@@ -138,11 +146,16 @@ public:
|
||||
return *this;
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ bool operator==(const ConstIterator &b) const { return E == b.E; }
|
||||
_FORCE_INLINE_ bool operator!=(const ConstIterator &b) const { return E != b.E; }
|
||||
_FORCE_INLINE_ bool operator==(const ConstIterator &p_it) const { return E == p_it.E; }
|
||||
_FORCE_INLINE_ bool operator!=(const ConstIterator &p_it) const { return E != p_it.E; }
|
||||
explicit operator bool() const {
|
||||
return E != nullptr;
|
||||
}
|
||||
|
||||
ConstIterator &operator=(const ConstIterator &p_it) {
|
||||
E = p_it.E;
|
||||
return *this;
|
||||
}
|
||||
ConstIterator(const Element *p_E) { E = p_E; }
|
||||
ConstIterator() {}
|
||||
ConstIterator(const ConstIterator &p_it) { E = p_it.E; }
|
||||
@@ -419,7 +432,7 @@ private:
|
||||
new_node->right = _data._nil;
|
||||
new_node->left = _data._nil;
|
||||
|
||||
// new_node->data=_data;
|
||||
//new_node->data=_data;
|
||||
|
||||
if (new_parent == _data._root || less(p_key, new_parent->_data.key)) {
|
||||
new_parent->left = new_node;
|
||||
@@ -753,6 +766,12 @@ public:
|
||||
_copy_from(p_map);
|
||||
}
|
||||
|
||||
RBMap(std::initializer_list<KeyValue<K, V>> p_init) {
|
||||
for (const KeyValue<K, V> &E : p_init) {
|
||||
insert(E.key, E.value);
|
||||
}
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ RBMap() {}
|
||||
|
||||
~RBMap() {
|
||||
@@ -761,5 +780,3 @@ public:
|
||||
};
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_RB_MAP_HPP
|
||||
|
||||
@@ -28,11 +28,12 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_RB_SET_HPP
|
||||
#define GODOT_RB_SET_HPP
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/core/memory.hpp>
|
||||
|
||||
#include <initializer_list>
|
||||
|
||||
// based on the very nice implementation of rb-trees by:
|
||||
// https://web.archive.org/web/20120507164830/https://web.mit.edu/~emin/www/source_code/red_black_tree/index.html
|
||||
|
||||
@@ -399,7 +400,7 @@ private:
|
||||
new_node->right = _data._nil;
|
||||
new_node->left = _data._nil;
|
||||
new_node->value = p_value;
|
||||
// new_node->data=_data;
|
||||
//new_node->data=_data;
|
||||
|
||||
if (new_parent == _data._root || less(p_value, new_parent->value)) {
|
||||
new_parent->left = new_node;
|
||||
@@ -702,6 +703,12 @@ public:
|
||||
_copy_from(p_set);
|
||||
}
|
||||
|
||||
RBSet(std::initializer_list<T> p_init) {
|
||||
for (const T &E : p_init) {
|
||||
insert(E);
|
||||
}
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ RBSet() {}
|
||||
|
||||
~RBSet() {
|
||||
@@ -710,5 +717,3 @@ public:
|
||||
};
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_RB_SET_HPP
|
||||
|
||||
@@ -28,8 +28,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_RID_OWNER_HPP
|
||||
#define GODOT_RID_OWNER_HPP
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/core/memory.hpp>
|
||||
#include <godot_cpp/godot.hpp>
|
||||
@@ -461,5 +460,3 @@ public:
|
||||
};
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_RID_OWNER_HPP
|
||||
|
||||
@@ -28,8 +28,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_SAFE_REFCOUNT_HPP
|
||||
#define GODOT_SAFE_REFCOUNT_HPP
|
||||
#pragma once
|
||||
|
||||
#if !defined(NO_THREADS)
|
||||
|
||||
@@ -52,7 +51,7 @@ namespace godot {
|
||||
#define SAFE_NUMERIC_TYPE_PUN_GUARANTEES(m_type) \
|
||||
static_assert(sizeof(SafeNumeric<m_type>) == sizeof(m_type)); \
|
||||
static_assert(alignof(SafeNumeric<m_type>) == alignof(m_type)); \
|
||||
static_assert(std::is_trivially_destructible<std::atomic<m_type>>::value);
|
||||
static_assert(std::is_trivially_destructible_v<std::atomic<m_type>>);
|
||||
#define SAFE_FLAG_TYPE_PUN_GUARANTEES \
|
||||
static_assert(sizeof(SafeFlag) == sizeof(bool)); \
|
||||
static_assert(alignof(SafeFlag) == alignof(bool));
|
||||
@@ -103,6 +102,17 @@ public:
|
||||
return value.fetch_sub(p_value, std::memory_order_acq_rel) - p_value;
|
||||
}
|
||||
|
||||
_ALWAYS_INLINE_ T bit_or(T p_value) {
|
||||
return value.fetch_or(p_value, std::memory_order_acq_rel);
|
||||
}
|
||||
_ALWAYS_INLINE_ T bit_and(T p_value) {
|
||||
return value.fetch_and(p_value, std::memory_order_acq_rel);
|
||||
}
|
||||
|
||||
_ALWAYS_INLINE_ T bit_xor(T p_value) {
|
||||
return value.fetch_xor(p_value, std::memory_order_acq_rel);
|
||||
}
|
||||
|
||||
// Returns the original value instead of the new one
|
||||
_ALWAYS_INLINE_ T postsub(T p_value) {
|
||||
return value.fetch_sub(p_value, std::memory_order_acq_rel);
|
||||
@@ -114,7 +124,8 @@ public:
|
||||
if (tmp >= p_value) {
|
||||
return tmp; // already greater, or equal
|
||||
}
|
||||
if (value.compare_exchange_weak(tmp, p_value, std::memory_order_release)) {
|
||||
|
||||
if (value.compare_exchange_weak(tmp, p_value, std::memory_order_acq_rel)) {
|
||||
return p_value;
|
||||
}
|
||||
}
|
||||
@@ -126,7 +137,7 @@ public:
|
||||
if (c == 0) {
|
||||
return 0;
|
||||
}
|
||||
if (value.compare_exchange_weak(c, c + 1, std::memory_order_release)) {
|
||||
if (value.compare_exchange_weak(c, c + 1, std::memory_order_acq_rel)) {
|
||||
return c + 1;
|
||||
}
|
||||
}
|
||||
@@ -167,6 +178,16 @@ public:
|
||||
class SafeRefCount {
|
||||
SafeNumeric<uint32_t> count;
|
||||
|
||||
#ifdef DEV_ENABLED
|
||||
_ALWAYS_INLINE_ void _check_unref_safety() {
|
||||
// This won't catch every misuse, but it's better than nothing.
|
||||
CRASH_COND_MSG(count.get() == 0,
|
||||
"Trying to unreference a SafeRefCount which is already zero is wrong and a symptom of it being misused.\n"
|
||||
"Upon a SafeRefCount reaching zero any object whose lifetime is tied to it, as well as the ref count itself, must be destroyed.\n"
|
||||
"Moreover, to guarantee that, no multiple threads should be racing to do the final unreferencing to zero.");
|
||||
}
|
||||
#endif
|
||||
|
||||
public:
|
||||
_ALWAYS_INLINE_ bool ref() { // true on success
|
||||
return count.conditional_increment() != 0;
|
||||
@@ -177,10 +198,16 @@ public:
|
||||
}
|
||||
|
||||
_ALWAYS_INLINE_ bool unref() { // true if must be disposed of
|
||||
#ifdef DEV_ENABLED
|
||||
_check_unref_safety();
|
||||
#endif
|
||||
return count.decrement() == 0;
|
||||
}
|
||||
|
||||
_ALWAYS_INLINE_ uint32_t unrefval() { // 0 if must be disposed of
|
||||
#ifdef DEV_ENABLED
|
||||
_check_unref_safety();
|
||||
#endif
|
||||
return count.decrement();
|
||||
}
|
||||
|
||||
@@ -193,143 +220,6 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
#else
|
||||
|
||||
template <typename T>
|
||||
class SafeNumeric {
|
||||
protected:
|
||||
T value;
|
||||
|
||||
public:
|
||||
_ALWAYS_INLINE_ void set(T p_value) {
|
||||
value = p_value;
|
||||
}
|
||||
|
||||
_ALWAYS_INLINE_ T get() const {
|
||||
return value;
|
||||
}
|
||||
|
||||
_ALWAYS_INLINE_ T increment() {
|
||||
return ++value;
|
||||
}
|
||||
|
||||
_ALWAYS_INLINE_ T postincrement() {
|
||||
return value++;
|
||||
}
|
||||
|
||||
_ALWAYS_INLINE_ T decrement() {
|
||||
return --value;
|
||||
}
|
||||
|
||||
_ALWAYS_INLINE_ T postdecrement() {
|
||||
return value--;
|
||||
}
|
||||
|
||||
_ALWAYS_INLINE_ T add(T p_value) {
|
||||
return value += p_value;
|
||||
}
|
||||
|
||||
_ALWAYS_INLINE_ T postadd(T p_value) {
|
||||
T old = value;
|
||||
value += p_value;
|
||||
return old;
|
||||
}
|
||||
|
||||
_ALWAYS_INLINE_ T sub(T p_value) {
|
||||
return value -= p_value;
|
||||
}
|
||||
|
||||
_ALWAYS_INLINE_ T postsub(T p_value) {
|
||||
T old = value;
|
||||
value -= p_value;
|
||||
return old;
|
||||
}
|
||||
|
||||
_ALWAYS_INLINE_ T exchange_if_greater(T p_value) {
|
||||
if (value < p_value) {
|
||||
value = p_value;
|
||||
}
|
||||
return value;
|
||||
}
|
||||
|
||||
_ALWAYS_INLINE_ T conditional_increment() {
|
||||
if (value == 0) {
|
||||
return 0;
|
||||
} else {
|
||||
return ++value;
|
||||
}
|
||||
}
|
||||
|
||||
_ALWAYS_INLINE_ explicit SafeNumeric<T>(T p_value = static_cast<T>(0)) :
|
||||
value(p_value) {
|
||||
}
|
||||
};
|
||||
|
||||
class SafeFlag {
|
||||
protected:
|
||||
bool flag;
|
||||
|
||||
public:
|
||||
_ALWAYS_INLINE_ bool is_set() const {
|
||||
return flag;
|
||||
}
|
||||
|
||||
_ALWAYS_INLINE_ void set() {
|
||||
flag = true;
|
||||
}
|
||||
|
||||
_ALWAYS_INLINE_ void clear() {
|
||||
flag = false;
|
||||
}
|
||||
|
||||
_ALWAYS_INLINE_ void set_to(bool p_value) {
|
||||
flag = p_value;
|
||||
}
|
||||
|
||||
_ALWAYS_INLINE_ explicit SafeFlag(bool p_value = false) :
|
||||
flag(p_value) {}
|
||||
};
|
||||
|
||||
class SafeRefCount {
|
||||
uint32_t count = 0;
|
||||
|
||||
public:
|
||||
_ALWAYS_INLINE_ bool ref() { // true on success
|
||||
if (count != 0) {
|
||||
++count;
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
_ALWAYS_INLINE_ uint32_t refval() { // none-zero on success
|
||||
if (count != 0) {
|
||||
return ++count;
|
||||
} else {
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
_ALWAYS_INLINE_ bool unref() { // true if must be disposed of
|
||||
return --count == 0;
|
||||
}
|
||||
|
||||
_ALWAYS_INLINE_ uint32_t unrefval() { // 0 if must be disposed of
|
||||
return --count;
|
||||
}
|
||||
|
||||
_ALWAYS_INLINE_ uint32_t get() const {
|
||||
return count;
|
||||
}
|
||||
|
||||
_ALWAYS_INLINE_ void init(uint32_t p_value = 1) {
|
||||
count = p_value;
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_SAFE_REFCOUNT_HPP
|
||||
#endif // !defined(NO_THREADS)
|
||||
|
||||
@@ -28,8 +28,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_SEARCH_ARRAY_HPP
|
||||
#define GODOT_SEARCH_ARRAY_HPP
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/templates/sort_array.hpp>
|
||||
|
||||
@@ -40,12 +39,12 @@ class SearchArray {
|
||||
public:
|
||||
Comparator compare;
|
||||
|
||||
inline int bisect(const T *p_array, int p_len, const T &p_value, bool p_before) const {
|
||||
int lo = 0;
|
||||
int hi = p_len;
|
||||
inline int64_t bisect(const T *p_array, int64_t p_len, const T &p_value, bool p_before) const {
|
||||
int64_t lo = 0;
|
||||
int64_t hi = p_len;
|
||||
if (p_before) {
|
||||
while (lo < hi) {
|
||||
const int mid = (lo + hi) / 2;
|
||||
const int64_t mid = (lo + hi) / 2;
|
||||
if (compare(p_array[mid], p_value)) {
|
||||
lo = mid + 1;
|
||||
} else {
|
||||
@@ -54,7 +53,7 @@ public:
|
||||
}
|
||||
} else {
|
||||
while (lo < hi) {
|
||||
const int mid = (lo + hi) / 2;
|
||||
const int64_t mid = (lo + hi) / 2;
|
||||
if (compare(p_value, p_array[mid])) {
|
||||
hi = mid;
|
||||
} else {
|
||||
@@ -67,5 +66,3 @@ public:
|
||||
};
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_SEARCH_ARRAY_HPP
|
||||
|
||||
@@ -28,8 +28,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_SELF_LIST_HPP
|
||||
#define GODOT_SELF_LIST_HPP
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/core/defs.hpp>
|
||||
#include <godot_cpp/core/error_macros.hpp>
|
||||
@@ -101,11 +100,74 @@ public:
|
||||
p_elem->_root = nullptr;
|
||||
}
|
||||
|
||||
void clear() {
|
||||
while (_first) {
|
||||
remove(_first);
|
||||
}
|
||||
}
|
||||
|
||||
void sort() {
|
||||
sort_custom<Comparator<T>>();
|
||||
}
|
||||
|
||||
template <typename C>
|
||||
void sort_custom() {
|
||||
if (_first == _last) {
|
||||
return;
|
||||
}
|
||||
|
||||
SelfList<T> *from = _first;
|
||||
SelfList<T> *current = from;
|
||||
SelfList<T> *to = from;
|
||||
|
||||
while (current) {
|
||||
SelfList<T> *next = current->_next;
|
||||
|
||||
if (from != current) {
|
||||
current->_prev = nullptr;
|
||||
current->_next = from;
|
||||
|
||||
SelfList<T> *find = from;
|
||||
C less;
|
||||
while (find && less(*find->_self, *current->_self)) {
|
||||
current->_prev = find;
|
||||
current->_next = find->_next;
|
||||
find = find->_next;
|
||||
}
|
||||
|
||||
if (current->_prev) {
|
||||
current->_prev->_next = current;
|
||||
} else {
|
||||
from = current;
|
||||
}
|
||||
|
||||
if (current->_next) {
|
||||
current->_next->_prev = current;
|
||||
} else {
|
||||
to = current;
|
||||
}
|
||||
} else {
|
||||
current->_prev = nullptr;
|
||||
current->_next = nullptr;
|
||||
}
|
||||
|
||||
current = next;
|
||||
}
|
||||
_first = from;
|
||||
_last = to;
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ SelfList<T> *first() { return _first; }
|
||||
_FORCE_INLINE_ const SelfList<T> *first() const { return _first; }
|
||||
|
||||
// Forbid copying, which has broken behavior.
|
||||
void operator=(const List &) = delete;
|
||||
|
||||
_FORCE_INLINE_ List() {}
|
||||
_FORCE_INLINE_ ~List() { ERR_FAIL_COND(_first != nullptr); }
|
||||
_FORCE_INLINE_ ~List() {
|
||||
// A self list must be empty on destruction.
|
||||
DEV_ASSERT(_first == nullptr);
|
||||
}
|
||||
};
|
||||
|
||||
private:
|
||||
@@ -127,6 +189,9 @@ public:
|
||||
_FORCE_INLINE_ const SelfList<T> *prev() const { return _prev; }
|
||||
_FORCE_INLINE_ T *self() const { return _self; }
|
||||
|
||||
// Forbid copying, which has broken behavior.
|
||||
void operator=(const SelfList<T> &) = delete;
|
||||
|
||||
_FORCE_INLINE_ SelfList(T *p_self) {
|
||||
_self = p_self;
|
||||
}
|
||||
@@ -139,5 +204,3 @@ public:
|
||||
};
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_SELF_LIST_HPP
|
||||
|
||||
@@ -28,8 +28,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_SORT_ARRAY_HPP
|
||||
#define GODOT_SORT_ARRAY_HPP
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/core/error_macros.hpp>
|
||||
|
||||
@@ -79,8 +78,8 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
inline int bitlog(int n) const {
|
||||
int k;
|
||||
inline int64_t bitlog(int64_t n) const {
|
||||
int64_t k;
|
||||
for (k = 0; n != 1; n >>= 1) {
|
||||
++k;
|
||||
}
|
||||
@@ -89,8 +88,8 @@ public:
|
||||
|
||||
/* Heap / Heapsort functions */
|
||||
|
||||
inline void push_heap(int p_first, int p_hole_idx, int p_top_index, T p_value, T *p_array) const {
|
||||
int parent = (p_hole_idx - 1) / 2;
|
||||
inline void push_heap(int64_t p_first, int64_t p_hole_idx, int64_t p_top_index, T p_value, T *p_array) const {
|
||||
int64_t parent = (p_hole_idx - 1) / 2;
|
||||
while (p_hole_idx > p_top_index && compare(p_array[p_first + parent], p_value)) {
|
||||
p_array[p_first + p_hole_idx] = p_array[p_first + parent];
|
||||
p_hole_idx = parent;
|
||||
@@ -99,17 +98,17 @@ public:
|
||||
p_array[p_first + p_hole_idx] = p_value;
|
||||
}
|
||||
|
||||
inline void pop_heap(int p_first, int p_last, int p_result, T p_value, T *p_array) const {
|
||||
inline void pop_heap(int64_t p_first, int64_t p_last, int64_t p_result, T p_value, T *p_array) const {
|
||||
p_array[p_result] = p_array[p_first];
|
||||
adjust_heap(p_first, 0, p_last - p_first, p_value, p_array);
|
||||
}
|
||||
inline void pop_heap(int p_first, int p_last, T *p_array) const {
|
||||
inline void pop_heap(int64_t p_first, int64_t p_last, T *p_array) const {
|
||||
pop_heap(p_first, p_last - 1, p_last - 1, p_array[p_last - 1], p_array);
|
||||
}
|
||||
|
||||
inline void adjust_heap(int p_first, int p_hole_idx, int p_len, T p_value, T *p_array) const {
|
||||
int top_index = p_hole_idx;
|
||||
int second_child = 2 * p_hole_idx + 2;
|
||||
inline void adjust_heap(int64_t p_first, int64_t p_hole_idx, int64_t p_len, T p_value, T *p_array) const {
|
||||
int64_t top_index = p_hole_idx;
|
||||
int64_t second_child = 2 * p_hole_idx + 2;
|
||||
|
||||
while (second_child < p_len) {
|
||||
if (compare(p_array[p_first + second_child], p_array[p_first + (second_child - 1)])) {
|
||||
@@ -128,18 +127,18 @@ public:
|
||||
push_heap(p_first, p_hole_idx, top_index, p_value, p_array);
|
||||
}
|
||||
|
||||
inline void sort_heap(int p_first, int p_last, T *p_array) const {
|
||||
inline void sort_heap(int64_t p_first, int64_t p_last, T *p_array) const {
|
||||
while (p_last - p_first > 1) {
|
||||
pop_heap(p_first, p_last--, p_array);
|
||||
}
|
||||
}
|
||||
|
||||
inline void make_heap(int p_first, int p_last, T *p_array) const {
|
||||
inline void make_heap(int64_t p_first, int64_t p_last, T *p_array) const {
|
||||
if (p_last - p_first < 2) {
|
||||
return;
|
||||
}
|
||||
int len = p_last - p_first;
|
||||
int parent = (len - 2) / 2;
|
||||
int64_t len = p_last - p_first;
|
||||
int64_t parent = (len - 2) / 2;
|
||||
|
||||
while (true) {
|
||||
adjust_heap(p_first, parent, len, p_array[p_first + parent], p_array);
|
||||
@@ -150,9 +149,9 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
inline void partial_sort(int p_first, int p_last, int p_middle, T *p_array) const {
|
||||
inline void partial_sort(int64_t p_first, int64_t p_last, int64_t p_middle, T *p_array) const {
|
||||
make_heap(p_first, p_middle, p_array);
|
||||
for (int i = p_middle; i < p_last; i++) {
|
||||
for (int64_t i = p_middle; i < p_last; i++) {
|
||||
if (compare(p_array[i], p_array[p_first])) {
|
||||
pop_heap(p_first, p_middle, i, p_array[i], p_array);
|
||||
}
|
||||
@@ -160,29 +159,29 @@ public:
|
||||
sort_heap(p_first, p_middle, p_array);
|
||||
}
|
||||
|
||||
inline void partial_select(int p_first, int p_last, int p_middle, T *p_array) const {
|
||||
inline void partial_select(int64_t p_first, int64_t p_last, int64_t p_middle, T *p_array) const {
|
||||
make_heap(p_first, p_middle, p_array);
|
||||
for (int i = p_middle; i < p_last; i++) {
|
||||
for (int64_t i = p_middle; i < p_last; i++) {
|
||||
if (compare(p_array[i], p_array[p_first])) {
|
||||
pop_heap(p_first, p_middle, i, p_array[i], p_array);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
inline int partitioner(int p_first, int p_last, T p_pivot, T *p_array) const {
|
||||
const int unmodified_first = p_first;
|
||||
const int unmodified_last = p_last;
|
||||
inline int64_t partitioner(int64_t p_first, int64_t p_last, T p_pivot, T *p_array) const {
|
||||
const int64_t unmodified_first = p_first;
|
||||
const int64_t unmodified_last = p_last;
|
||||
|
||||
while (true) {
|
||||
while (compare(p_array[p_first], p_pivot)) {
|
||||
if (Validate) {
|
||||
if constexpr (Validate) {
|
||||
ERR_BAD_COMPARE(p_first == unmodified_last - 1);
|
||||
}
|
||||
p_first++;
|
||||
}
|
||||
p_last--;
|
||||
while (compare(p_pivot, p_array[p_last])) {
|
||||
if (Validate) {
|
||||
if constexpr (Validate) {
|
||||
ERR_BAD_COMPARE(p_last == unmodified_first);
|
||||
}
|
||||
p_last--;
|
||||
@@ -197,7 +196,7 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
inline void introsort(int p_first, int p_last, T *p_array, int p_max_depth) const {
|
||||
inline void introsort(int64_t p_first, int64_t p_last, T *p_array, int64_t p_max_depth) const {
|
||||
while (p_last - p_first > INTROSORT_THRESHOLD) {
|
||||
if (p_max_depth == 0) {
|
||||
partial_sort(p_first, p_last, p_last, p_array);
|
||||
@@ -206,7 +205,7 @@ public:
|
||||
|
||||
p_max_depth--;
|
||||
|
||||
int cut = partitioner(
|
||||
int64_t cut = partitioner(
|
||||
p_first,
|
||||
p_last,
|
||||
median_of_3(
|
||||
@@ -220,7 +219,7 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
inline void introselect(int p_first, int p_nth, int p_last, T *p_array, int p_max_depth) const {
|
||||
inline void introselect(int64_t p_first, int64_t p_nth, int64_t p_last, T *p_array, int64_t p_max_depth) const {
|
||||
while (p_last - p_first > 3) {
|
||||
if (p_max_depth == 0) {
|
||||
partial_select(p_first, p_nth + 1, p_last, p_array);
|
||||
@@ -230,7 +229,7 @@ public:
|
||||
|
||||
p_max_depth--;
|
||||
|
||||
int cut = partitioner(
|
||||
int64_t cut = partitioner(
|
||||
p_first,
|
||||
p_last,
|
||||
median_of_3(
|
||||
@@ -249,10 +248,10 @@ public:
|
||||
insertion_sort(p_first, p_last, p_array);
|
||||
}
|
||||
|
||||
inline void unguarded_linear_insert(int p_last, T p_value, T *p_array) const {
|
||||
int next = p_last - 1;
|
||||
inline void unguarded_linear_insert(int64_t p_last, T p_value, T *p_array) const {
|
||||
int64_t next = p_last - 1;
|
||||
while (compare(p_value, p_array[next])) {
|
||||
if (Validate) {
|
||||
if constexpr (Validate) {
|
||||
ERR_BAD_COMPARE(next == 0);
|
||||
}
|
||||
p_array[p_last] = p_array[next];
|
||||
@@ -262,10 +261,10 @@ public:
|
||||
p_array[p_last] = p_value;
|
||||
}
|
||||
|
||||
inline void linear_insert(int p_first, int p_last, T *p_array) const {
|
||||
inline void linear_insert(int64_t p_first, int64_t p_last, T *p_array) const {
|
||||
T val = p_array[p_last];
|
||||
if (compare(val, p_array[p_first])) {
|
||||
for (int i = p_last; i > p_first; i--) {
|
||||
for (int64_t i = p_last; i > p_first; i--) {
|
||||
p_array[i] = p_array[i - 1];
|
||||
}
|
||||
|
||||
@@ -275,22 +274,22 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
inline void insertion_sort(int p_first, int p_last, T *p_array) const {
|
||||
inline void insertion_sort(int64_t p_first, int64_t p_last, T *p_array) const {
|
||||
if (p_first == p_last) {
|
||||
return;
|
||||
}
|
||||
for (int i = p_first + 1; i != p_last; i++) {
|
||||
for (int64_t i = p_first + 1; i != p_last; i++) {
|
||||
linear_insert(p_first, i, p_array);
|
||||
}
|
||||
}
|
||||
|
||||
inline void unguarded_insertion_sort(int p_first, int p_last, T *p_array) const {
|
||||
for (int i = p_first; i != p_last; i++) {
|
||||
inline void unguarded_insertion_sort(int64_t p_first, int64_t p_last, T *p_array) const {
|
||||
for (int64_t i = p_first; i != p_last; i++) {
|
||||
unguarded_linear_insert(i, p_array[i], p_array);
|
||||
}
|
||||
}
|
||||
|
||||
inline void final_insertion_sort(int p_first, int p_last, T *p_array) const {
|
||||
inline void final_insertion_sort(int64_t p_first, int64_t p_last, T *p_array) const {
|
||||
if (p_last - p_first > INTROSORT_THRESHOLD) {
|
||||
insertion_sort(p_first, p_first + INTROSORT_THRESHOLD, p_array);
|
||||
unguarded_insertion_sort(p_first + INTROSORT_THRESHOLD, p_last, p_array);
|
||||
@@ -299,18 +298,18 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
inline void sort_range(int p_first, int p_last, T *p_array) const {
|
||||
inline void sort_range(int64_t p_first, int64_t p_last, T *p_array) const {
|
||||
if (p_first != p_last) {
|
||||
introsort(p_first, p_last, p_array, bitlog(p_last - p_first) * 2);
|
||||
final_insertion_sort(p_first, p_last, p_array);
|
||||
}
|
||||
}
|
||||
|
||||
inline void sort(T *p_array, int p_len) const {
|
||||
inline void sort(T *p_array, int64_t p_len) const {
|
||||
sort_range(0, p_len, p_array);
|
||||
}
|
||||
|
||||
inline void nth_element(int p_first, int p_last, int p_nth, T *p_array) const {
|
||||
inline void nth_element(int64_t p_first, int64_t p_last, int64_t p_nth, T *p_array) const {
|
||||
if (p_first == p_last || p_nth == p_last) {
|
||||
return;
|
||||
}
|
||||
@@ -319,5 +318,3 @@ public:
|
||||
};
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_SORT_ARRAY_HPP
|
||||
|
||||
@@ -28,8 +28,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_SPIN_LOCK_HPP
|
||||
#define GODOT_SPIN_LOCK_HPP
|
||||
#pragma once
|
||||
|
||||
#include <atomic>
|
||||
|
||||
@@ -50,5 +49,3 @@ public:
|
||||
};
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_SPIN_LOCK_HPP
|
||||
|
||||
@@ -28,8 +28,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_THREAD_WORK_POOL_HPP
|
||||
#define GODOT_THREAD_WORK_POOL_HPP
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/classes/os.hpp>
|
||||
#include <godot_cpp/classes/semaphore.hpp>
|
||||
@@ -201,5 +200,3 @@ public:
|
||||
};
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_THREAD_WORK_POOL_HPP
|
||||
|
||||
@@ -28,8 +28,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_VECTOR_HPP
|
||||
#define GODOT_VECTOR_HPP
|
||||
#pragma once
|
||||
|
||||
/**
|
||||
* @class Vector
|
||||
@@ -69,6 +68,7 @@ private:
|
||||
CowData<T> _cowdata;
|
||||
|
||||
public:
|
||||
// Must take a copy instead of a reference (see GH-31736).
|
||||
bool push_back(T p_elem);
|
||||
_FORCE_INLINE_ bool append(const T &p_elem) { return push_back(p_elem); } //alias
|
||||
void fill(T p_elem);
|
||||
@@ -97,11 +97,13 @@ public:
|
||||
Error resize(Size p_size) { return _cowdata.resize(p_size); }
|
||||
Error resize_zeroed(Size p_size) { return _cowdata.template resize<true>(p_size); }
|
||||
_FORCE_INLINE_ const T &operator[](Size p_index) const { return _cowdata.get(p_index); }
|
||||
// Must take a copy instead of a reference (see GH-31736).
|
||||
Error insert(Size p_pos, T p_val) { return _cowdata.insert(p_pos, p_val); }
|
||||
Size find(const T &p_val, Size p_from = 0) const { return _cowdata.find(p_val, p_from); }
|
||||
Size rfind(const T &p_val, Size p_from = -1) const { return _cowdata.rfind(p_val, p_from); }
|
||||
Size count(const T &p_val) const { return _cowdata.count(p_val); }
|
||||
|
||||
// Must take a copy instead of a reference (see GH-31736).
|
||||
void append_array(Vector<T> p_other);
|
||||
|
||||
_FORCE_INLINE_ bool has(const T &p_val) const { return find(p_val) != -1; }
|
||||
@@ -146,17 +148,19 @@ public:
|
||||
insert(i, p_val);
|
||||
}
|
||||
|
||||
inline void operator=(const Vector &p_from) {
|
||||
_cowdata._ref(p_from._cowdata);
|
||||
}
|
||||
void operator=(const Vector &p_from) { _cowdata._ref(p_from._cowdata); }
|
||||
void operator=(Vector &&p_from) { _cowdata = std::move(p_from._cowdata); }
|
||||
|
||||
Vector<uint8_t> to_byte_array() const {
|
||||
Vector<uint8_t> ret;
|
||||
if (is_empty()) {
|
||||
return ret;
|
||||
}
|
||||
ret.resize(size() * sizeof(T));
|
||||
memcpy(ret.ptrw(), ptr(), sizeof(T) * size());
|
||||
size_t alloc_size = size() * sizeof(T);
|
||||
ret.resize(alloc_size);
|
||||
if (alloc_size) {
|
||||
memcpy(ret.ptrw(), ptr(), alloc_size);
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
@@ -279,16 +283,11 @@ public:
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ Vector() {}
|
||||
_FORCE_INLINE_ Vector(std::initializer_list<T> p_init) {
|
||||
Error err = _cowdata.resize(p_init.size());
|
||||
ERR_FAIL_COND(err);
|
||||
|
||||
Size i = 0;
|
||||
for (const T &element : p_init) {
|
||||
_cowdata.set(i++, element);
|
||||
}
|
||||
}
|
||||
_FORCE_INLINE_ Vector(std::initializer_list<T> p_init) :
|
||||
_cowdata(p_init) {}
|
||||
_FORCE_INLINE_ Vector(const Vector &p_from) { _cowdata._ref(p_from._cowdata); }
|
||||
_FORCE_INLINE_ Vector(Vector &&p_from) :
|
||||
_cowdata(std::move(p_from._cowdata)) {}
|
||||
|
||||
_FORCE_INLINE_ ~Vector() {}
|
||||
};
|
||||
@@ -332,5 +331,3 @@ void Vector<T>::fill(T p_elem) {
|
||||
}
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_VECTOR_HPP
|
||||
|
||||
@@ -28,8 +28,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_VMAP_HPP
|
||||
#define GODOT_VMAP_HPP
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/templates/cowdata.hpp>
|
||||
|
||||
@@ -73,16 +72,16 @@ private:
|
||||
middle = (low + high) / 2;
|
||||
|
||||
if (p_val < a[middle].key) {
|
||||
high = middle - 1; // search low end of array
|
||||
high = middle - 1; //search low end of array
|
||||
} else if (a[middle].key < p_val) {
|
||||
low = middle + 1; // search high end of array
|
||||
low = middle + 1; //search high end of array
|
||||
} else {
|
||||
r_exact = true;
|
||||
return middle;
|
||||
}
|
||||
}
|
||||
|
||||
// return the position where this would be inserted
|
||||
//return the position where this would be inserted
|
||||
if (a[middle].key < p_val) {
|
||||
middle++;
|
||||
}
|
||||
@@ -103,9 +102,9 @@ private:
|
||||
middle = (low + high) / 2;
|
||||
|
||||
if (p_val < a[middle].key) {
|
||||
high = middle - 1; // search low end of array
|
||||
high = middle - 1; //search low end of array
|
||||
} else if (a[middle].key < p_val) {
|
||||
low = middle + 1; // search high end of array
|
||||
low = middle + 1; //search high end of array
|
||||
} else {
|
||||
return middle;
|
||||
}
|
||||
@@ -143,6 +142,9 @@ public:
|
||||
}
|
||||
|
||||
int find_nearest(const T &p_val) const {
|
||||
if (_cowdata.is_empty()) {
|
||||
return -1;
|
||||
}
|
||||
bool exact;
|
||||
return _find(p_val, exact);
|
||||
}
|
||||
@@ -192,6 +194,8 @@ public:
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ VMap() {}
|
||||
_FORCE_INLINE_ VMap(std::initializer_list<T> p_init) :
|
||||
_cowdata(p_init) {}
|
||||
_FORCE_INLINE_ VMap(const VMap &p_from) { _cowdata._ref(p_from._cowdata); }
|
||||
|
||||
inline void operator=(const VMap &p_from) {
|
||||
@@ -200,5 +204,3 @@ public:
|
||||
};
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_VMAP_HPP
|
||||
|
||||
@@ -28,8 +28,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_VSET_HPP
|
||||
#define GODOT_VSET_HPP
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/templates/vector.hpp>
|
||||
|
||||
@@ -60,16 +59,16 @@ class VSet {
|
||||
middle = (low + high) / 2;
|
||||
|
||||
if (p_val < a[middle]) {
|
||||
high = middle - 1; // search low end of array
|
||||
high = middle - 1; //search low end of array
|
||||
} else if (a[middle] < p_val) {
|
||||
low = middle + 1; // search high end of array
|
||||
low = middle + 1; //search high end of array
|
||||
} else {
|
||||
r_exact = true;
|
||||
return middle;
|
||||
}
|
||||
}
|
||||
|
||||
// return the position where this would be inserted
|
||||
//return the position where this would be inserted
|
||||
if (a[middle] < p_val) {
|
||||
middle++;
|
||||
}
|
||||
@@ -90,9 +89,9 @@ class VSet {
|
||||
middle = (low + high) / 2;
|
||||
|
||||
if (p_val < a[middle]) {
|
||||
high = middle - 1; // search low end of array
|
||||
high = middle - 1; //search low end of array
|
||||
} else if (a[middle] < p_val) {
|
||||
low = middle + 1; // search high end of array
|
||||
low = middle + 1; //search high end of array
|
||||
} else {
|
||||
return middle;
|
||||
}
|
||||
@@ -138,8 +137,10 @@ public:
|
||||
inline const T &operator[](int p_index) const {
|
||||
return _data[p_index];
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ VSet() {}
|
||||
_FORCE_INLINE_ VSet(std::initializer_list<T> p_init) :
|
||||
_data(p_init) {}
|
||||
};
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_VSET_HPP
|
||||
|
||||
@@ -28,8 +28,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_AABB_HPP
|
||||
#define GODOT_AABB_HPP
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/variant/plane.hpp>
|
||||
#include <godot_cpp/variant/vector3.hpp>
|
||||
@@ -73,16 +72,21 @@ struct [[nodiscard]] AABB {
|
||||
AABB merge(const AABB &p_with) const;
|
||||
void merge_with(const AABB &p_aabb); ///merge with another AABB
|
||||
AABB intersection(const AABB &p_aabb) const; ///get box where two intersect, empty if no intersection occurs
|
||||
bool intersects_segment(const Vector3 &p_from, const Vector3 &p_to, Vector3 *r_clip = nullptr, Vector3 *r_normal = nullptr) const;
|
||||
bool intersects_ray(const Vector3 &p_from, const Vector3 &p_dir, Vector3 *r_clip = nullptr, Vector3 *r_normal = nullptr) const;
|
||||
_FORCE_INLINE_ bool smits_intersect_ray(const Vector3 &p_from, const Vector3 &p_dir, real_t t0, real_t t1) const;
|
||||
_FORCE_INLINE_ bool smits_intersect_ray(const Vector3 &p_from, const Vector3 &p_dir, real_t p_t0, real_t p_t1) const;
|
||||
|
||||
bool intersects_segment(const Vector3 &p_from, const Vector3 &p_to, Vector3 *r_intersection_point = nullptr, Vector3 *r_normal = nullptr) const;
|
||||
bool intersects_ray(const Vector3 &p_from, const Vector3 &p_dir) const {
|
||||
bool inside;
|
||||
return find_intersects_ray(p_from, p_dir, inside);
|
||||
}
|
||||
bool find_intersects_ray(const Vector3 &p_from, const Vector3 &p_dir, bool &r_inside, Vector3 *r_intersection_point = nullptr, Vector3 *r_normal = nullptr) const;
|
||||
|
||||
_FORCE_INLINE_ bool intersects_convex_shape(const Plane *p_planes, int p_plane_count, const Vector3 *p_points, int p_point_count) const;
|
||||
_FORCE_INLINE_ bool inside_convex_shape(const Plane *p_planes, int p_plane_count) const;
|
||||
bool intersects_plane(const Plane &p_plane) const;
|
||||
|
||||
_FORCE_INLINE_ bool has_point(const Vector3 &p_point) const;
|
||||
_FORCE_INLINE_ Vector3 get_support(const Vector3 &p_normal) const;
|
||||
_FORCE_INLINE_ Vector3 get_support(const Vector3 &p_direction) const;
|
||||
|
||||
Vector3 get_longest_axis() const;
|
||||
int get_longest_axis_index() const;
|
||||
@@ -209,15 +213,18 @@ inline bool AABB::encloses(const AABB &p_aabb) const {
|
||||
(src_max.z >= dst_max.z));
|
||||
}
|
||||
|
||||
Vector3 AABB::get_support(const Vector3 &p_normal) const {
|
||||
Vector3 half_extents = size * 0.5f;
|
||||
Vector3 ofs = position + half_extents;
|
||||
|
||||
return Vector3(
|
||||
(p_normal.x > 0) ? half_extents.x : -half_extents.x,
|
||||
(p_normal.y > 0) ? half_extents.y : -half_extents.y,
|
||||
(p_normal.z > 0) ? half_extents.z : -half_extents.z) +
|
||||
ofs;
|
||||
Vector3 AABB::get_support(const Vector3 &p_direction) const {
|
||||
Vector3 support = position;
|
||||
if (p_direction.x > 0.0f) {
|
||||
support.x += size.x;
|
||||
}
|
||||
if (p_direction.y > 0.0f) {
|
||||
support.y += size.y;
|
||||
}
|
||||
if (p_direction.z > 0.0f) {
|
||||
support.z += size.z;
|
||||
}
|
||||
return support;
|
||||
}
|
||||
|
||||
Vector3 AABB::get_endpoint(int p_point) const {
|
||||
@@ -403,7 +410,7 @@ inline real_t AABB::get_shortest_axis_size() const {
|
||||
return max_size;
|
||||
}
|
||||
|
||||
bool AABB::smits_intersect_ray(const Vector3 &p_from, const Vector3 &p_dir, real_t t0, real_t t1) const {
|
||||
bool AABB::smits_intersect_ray(const Vector3 &p_from, const Vector3 &p_dir, real_t p_t0, real_t p_t1) const {
|
||||
#ifdef MATH_CHECKS
|
||||
if (unlikely(size.x < 0 || size.y < 0 || size.z < 0)) {
|
||||
ERR_PRINT("AABB size is negative, this is not supported. Use AABB.abs() to get an AABB with a positive size.");
|
||||
@@ -454,7 +461,7 @@ bool AABB::smits_intersect_ray(const Vector3 &p_from, const Vector3 &p_dir, real
|
||||
if (tzmax < tmax) {
|
||||
tmax = tzmax;
|
||||
}
|
||||
return ((tmin < t1) && (tmax > t0));
|
||||
return ((tmin < p_t1) && (tmax > p_t0));
|
||||
}
|
||||
|
||||
void AABB::grow_by(real_t p_amount) {
|
||||
@@ -491,5 +498,3 @@ AABB AABB::quantized(real_t p_unit) const {
|
||||
}
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_AABB_HPP
|
||||
|
||||
@@ -28,8 +28,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_ARRAY_HELPERS_HPP
|
||||
#define GODOT_ARRAY_HELPERS_HPP
|
||||
#pragma once
|
||||
|
||||
namespace godot {
|
||||
namespace helpers {
|
||||
@@ -51,5 +50,3 @@ T append_all(T appendable) {
|
||||
}
|
||||
} // namespace helpers
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_ARRAY_HELPERS_HPP
|
||||
|
||||
@@ -28,8 +28,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_BASIS_HPP
|
||||
#define GODOT_BASIS_HPP
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/classes/global_constants.hpp>
|
||||
#include <godot_cpp/variant/quaternion.hpp>
|
||||
@@ -44,11 +43,11 @@ struct [[nodiscard]] Basis {
|
||||
Vector3(0, 0, 1)
|
||||
};
|
||||
|
||||
_FORCE_INLINE_ const Vector3 &operator[](int axis) const {
|
||||
return rows[axis];
|
||||
_FORCE_INLINE_ const Vector3 &operator[](int p_row) const {
|
||||
return rows[p_row];
|
||||
}
|
||||
_FORCE_INLINE_ Vector3 &operator[](int axis) {
|
||||
return rows[axis];
|
||||
_FORCE_INLINE_ Vector3 &operator[](int p_row) {
|
||||
return rows[p_row];
|
||||
}
|
||||
|
||||
void invert();
|
||||
@@ -59,21 +58,19 @@ struct [[nodiscard]] Basis {
|
||||
|
||||
_FORCE_INLINE_ real_t determinant() const;
|
||||
|
||||
void from_z(const Vector3 &p_z);
|
||||
|
||||
void rotate(const Vector3 &p_axis, real_t p_angle);
|
||||
Basis rotated(const Vector3 &p_axis, real_t p_angle) const;
|
||||
|
||||
void rotate_local(const Vector3 &p_axis, real_t p_angle);
|
||||
Basis rotated_local(const Vector3 &p_axis, real_t p_angle) const;
|
||||
|
||||
void rotate(const Vector3 &p_euler, EulerOrder p_order = EULER_ORDER_YXZ);
|
||||
Basis rotated(const Vector3 &p_euler, EulerOrder p_order = EULER_ORDER_YXZ) const;
|
||||
void rotate(const Vector3 &p_euler, EulerOrder p_order = EulerOrder::EULER_ORDER_YXZ);
|
||||
Basis rotated(const Vector3 &p_euler, EulerOrder p_order = EulerOrder::EULER_ORDER_YXZ) const;
|
||||
|
||||
void rotate(const Quaternion &p_quaternion);
|
||||
Basis rotated(const Quaternion &p_quaternion) const;
|
||||
|
||||
Vector3 get_euler_normalized(EulerOrder p_order = EULER_ORDER_YXZ) const;
|
||||
Vector3 get_euler_normalized(EulerOrder p_order = EulerOrder::EULER_ORDER_YXZ) const;
|
||||
void get_rotation_axis_angle(Vector3 &p_axis, real_t &p_angle) const;
|
||||
void get_rotation_axis_angle_local(Vector3 &p_axis, real_t &p_angle) const;
|
||||
Quaternion get_rotation_quaternion() const;
|
||||
@@ -82,9 +79,9 @@ struct [[nodiscard]] Basis {
|
||||
|
||||
Vector3 rotref_posscale_decomposition(Basis &rotref) const;
|
||||
|
||||
Vector3 get_euler(EulerOrder p_order = EULER_ORDER_YXZ) const;
|
||||
void set_euler(const Vector3 &p_euler, EulerOrder p_order = EULER_ORDER_YXZ);
|
||||
static Basis from_euler(const Vector3 &p_euler, EulerOrder p_order = EULER_ORDER_YXZ) {
|
||||
Vector3 get_euler(EulerOrder p_order = EulerOrder::EULER_ORDER_YXZ) const;
|
||||
void set_euler(const Vector3 &p_euler, EulerOrder p_order = EulerOrder::EULER_ORDER_YXZ);
|
||||
static Basis from_euler(const Vector3 &p_euler, EulerOrder p_order = EulerOrder::EULER_ORDER_YXZ) {
|
||||
Basis b;
|
||||
b.set_euler(p_euler, p_order);
|
||||
return b;
|
||||
@@ -104,27 +101,25 @@ struct [[nodiscard]] Basis {
|
||||
|
||||
void scale_orthogonal(const Vector3 &p_scale);
|
||||
Basis scaled_orthogonal(const Vector3 &p_scale) const;
|
||||
|
||||
void make_scale_uniform();
|
||||
float get_uniform_scale() const;
|
||||
real_t get_uniform_scale() const;
|
||||
|
||||
Vector3 get_scale() const;
|
||||
Vector3 get_scale_abs() const;
|
||||
Vector3 get_scale_local() const;
|
||||
Vector3 get_scale_global() const;
|
||||
|
||||
void set_axis_angle_scale(const Vector3 &p_axis, real_t p_angle, const Vector3 &p_scale);
|
||||
void set_euler_scale(const Vector3 &p_euler, const Vector3 &p_scale, EulerOrder p_order = EULER_ORDER_YXZ);
|
||||
void set_euler_scale(const Vector3 &p_euler, const Vector3 &p_scale, EulerOrder p_order = EulerOrder::EULER_ORDER_YXZ);
|
||||
void set_quaternion_scale(const Quaternion &p_quaternion, const Vector3 &p_scale);
|
||||
|
||||
// transposed dot products
|
||||
_FORCE_INLINE_ real_t tdotx(const Vector3 &v) const {
|
||||
return rows[0][0] * v[0] + rows[1][0] * v[1] + rows[2][0] * v[2];
|
||||
_FORCE_INLINE_ real_t tdotx(const Vector3 &p_v) const {
|
||||
return rows[0][0] * p_v[0] + rows[1][0] * p_v[1] + rows[2][0] * p_v[2];
|
||||
}
|
||||
_FORCE_INLINE_ real_t tdoty(const Vector3 &v) const {
|
||||
return rows[0][1] * v[0] + rows[1][1] * v[1] + rows[2][1] * v[2];
|
||||
_FORCE_INLINE_ real_t tdoty(const Vector3 &p_v) const {
|
||||
return rows[0][1] * p_v[0] + rows[1][1] * p_v[1] + rows[2][1] * p_v[2];
|
||||
}
|
||||
_FORCE_INLINE_ real_t tdotz(const Vector3 &v) const {
|
||||
return rows[0][2] * v[0] + rows[1][2] * v[1] + rows[2][2] * v[2];
|
||||
_FORCE_INLINE_ real_t tdotz(const Vector3 &p_v) const {
|
||||
return rows[0][2] * p_v[0] + rows[1][2] * p_v[1] + rows[2][2] * p_v[2];
|
||||
}
|
||||
|
||||
bool is_equal_approx(const Basis &p_basis) const;
|
||||
@@ -141,31 +136,35 @@ struct [[nodiscard]] Basis {
|
||||
_FORCE_INLINE_ Basis operator+(const Basis &p_matrix) const;
|
||||
_FORCE_INLINE_ void operator-=(const Basis &p_matrix);
|
||||
_FORCE_INLINE_ Basis operator-(const Basis &p_matrix) const;
|
||||
_FORCE_INLINE_ void operator*=(const real_t p_val);
|
||||
_FORCE_INLINE_ Basis operator*(const real_t p_val) const;
|
||||
_FORCE_INLINE_ void operator*=(real_t p_val);
|
||||
_FORCE_INLINE_ Basis operator*(real_t p_val) const;
|
||||
_FORCE_INLINE_ void operator/=(real_t p_val);
|
||||
_FORCE_INLINE_ Basis operator/(real_t p_val) const;
|
||||
|
||||
bool is_orthogonal() const;
|
||||
bool is_orthonormal() const;
|
||||
bool is_conformal() const;
|
||||
bool is_diagonal() const;
|
||||
bool is_rotation() const;
|
||||
|
||||
Basis lerp(const Basis &p_to, const real_t &p_weight) const;
|
||||
Basis slerp(const Basis &p_to, const real_t &p_weight) const;
|
||||
Basis lerp(const Basis &p_to, real_t p_weight) const;
|
||||
Basis slerp(const Basis &p_to, real_t p_weight) const;
|
||||
void rotate_sh(real_t *p_values);
|
||||
|
||||
operator String() const;
|
||||
|
||||
/* create / set */
|
||||
|
||||
_FORCE_INLINE_ void set(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz) {
|
||||
rows[0][0] = xx;
|
||||
rows[0][1] = xy;
|
||||
rows[0][2] = xz;
|
||||
rows[1][0] = yx;
|
||||
rows[1][1] = yy;
|
||||
rows[1][2] = yz;
|
||||
rows[2][0] = zx;
|
||||
rows[2][1] = zy;
|
||||
rows[2][2] = zz;
|
||||
_FORCE_INLINE_ void set(real_t p_xx, real_t p_xy, real_t p_xz, real_t p_yx, real_t p_yy, real_t p_yz, real_t p_zx, real_t p_zy, real_t p_zz) {
|
||||
rows[0][0] = p_xx;
|
||||
rows[0][1] = p_xy;
|
||||
rows[0][2] = p_xz;
|
||||
rows[1][0] = p_yx;
|
||||
rows[1][1] = p_yy;
|
||||
rows[1][2] = p_yz;
|
||||
rows[2][0] = p_zx;
|
||||
rows[2][1] = p_zy;
|
||||
rows[2][2] = p_zz;
|
||||
}
|
||||
_FORCE_INLINE_ void set_columns(const Vector3 &p_x, const Vector3 &p_y, const Vector3 &p_z) {
|
||||
set_column(0, p_x);
|
||||
@@ -195,20 +194,20 @@ struct [[nodiscard]] Basis {
|
||||
rows[2].zero();
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ Basis transpose_xform(const Basis &m) const {
|
||||
_FORCE_INLINE_ Basis transpose_xform(const Basis &p_m) const {
|
||||
return Basis(
|
||||
rows[0].x * m[0].x + rows[1].x * m[1].x + rows[2].x * m[2].x,
|
||||
rows[0].x * m[0].y + rows[1].x * m[1].y + rows[2].x * m[2].y,
|
||||
rows[0].x * m[0].z + rows[1].x * m[1].z + rows[2].x * m[2].z,
|
||||
rows[0].y * m[0].x + rows[1].y * m[1].x + rows[2].y * m[2].x,
|
||||
rows[0].y * m[0].y + rows[1].y * m[1].y + rows[2].y * m[2].y,
|
||||
rows[0].y * m[0].z + rows[1].y * m[1].z + rows[2].y * m[2].z,
|
||||
rows[0].z * m[0].x + rows[1].z * m[1].x + rows[2].z * m[2].x,
|
||||
rows[0].z * m[0].y + rows[1].z * m[1].y + rows[2].z * m[2].y,
|
||||
rows[0].z * m[0].z + rows[1].z * m[1].z + rows[2].z * m[2].z);
|
||||
rows[0].x * p_m[0].x + rows[1].x * p_m[1].x + rows[2].x * p_m[2].x,
|
||||
rows[0].x * p_m[0].y + rows[1].x * p_m[1].y + rows[2].x * p_m[2].y,
|
||||
rows[0].x * p_m[0].z + rows[1].x * p_m[1].z + rows[2].x * p_m[2].z,
|
||||
rows[0].y * p_m[0].x + rows[1].y * p_m[1].x + rows[2].y * p_m[2].x,
|
||||
rows[0].y * p_m[0].y + rows[1].y * p_m[1].y + rows[2].y * p_m[2].y,
|
||||
rows[0].y * p_m[0].z + rows[1].y * p_m[1].z + rows[2].y * p_m[2].z,
|
||||
rows[0].z * p_m[0].x + rows[1].z * p_m[1].x + rows[2].z * p_m[2].x,
|
||||
rows[0].z * p_m[0].y + rows[1].z * p_m[1].y + rows[2].z * p_m[2].y,
|
||||
rows[0].z * p_m[0].z + rows[1].z * p_m[1].z + rows[2].z * p_m[2].z);
|
||||
}
|
||||
Basis(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz) {
|
||||
set(xx, xy, xz, yx, yy, yz, zx, zy, zz);
|
||||
Basis(real_t p_xx, real_t p_xy, real_t p_xz, real_t p_yx, real_t p_yy, real_t p_yz, real_t p_zx, real_t p_zy, real_t p_zz) {
|
||||
set(p_xx, p_xy, p_xz, p_yx, p_yy, p_yz, p_zx, p_zy, p_zz);
|
||||
}
|
||||
|
||||
void orthonormalize();
|
||||
@@ -282,18 +281,30 @@ _FORCE_INLINE_ Basis Basis::operator-(const Basis &p_matrix) const {
|
||||
return ret;
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ void Basis::operator*=(const real_t p_val) {
|
||||
_FORCE_INLINE_ void Basis::operator*=(real_t p_val) {
|
||||
rows[0] *= p_val;
|
||||
rows[1] *= p_val;
|
||||
rows[2] *= p_val;
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ Basis Basis::operator*(const real_t p_val) const {
|
||||
_FORCE_INLINE_ Basis Basis::operator*(real_t p_val) const {
|
||||
Basis ret(*this);
|
||||
ret *= p_val;
|
||||
return ret;
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ void Basis::operator/=(real_t p_val) {
|
||||
rows[0] /= p_val;
|
||||
rows[1] /= p_val;
|
||||
rows[2] /= p_val;
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ Basis Basis::operator/(real_t p_val) const {
|
||||
Basis ret(*this);
|
||||
ret /= p_val;
|
||||
return ret;
|
||||
}
|
||||
|
||||
Vector3 Basis::xform(const Vector3 &p_vector) const {
|
||||
return Vector3(
|
||||
rows[0].dot(p_vector),
|
||||
@@ -315,5 +326,3 @@ real_t Basis::determinant() const {
|
||||
}
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_BASIS_HPP
|
||||
|
||||
@@ -28,8 +28,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_CALLABLE_CUSTOM_HPP
|
||||
#define GODOT_CALLABLE_CUSTOM_HPP
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/core/object_id.hpp>
|
||||
#include <godot_cpp/variant/string_name.hpp>
|
||||
@@ -61,5 +60,3 @@ public:
|
||||
};
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_CALLABLE_CUSTOM_HPP
|
||||
|
||||
@@ -28,8 +28,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_CALLABLE_METHOD_POINTER_HPP
|
||||
#define GODOT_CALLABLE_METHOD_POINTER_HPP
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/core/binder_common.hpp>
|
||||
#include <godot_cpp/variant/variant.hpp>
|
||||
@@ -105,8 +104,7 @@ template <typename T, typename R, typename... P>
|
||||
class CallableCustomMethodPointerRet : public CallableCustomMethodPointerBase {
|
||||
struct Data {
|
||||
T *instance;
|
||||
R(T::*method)
|
||||
(P...);
|
||||
R (T::*method)(P...);
|
||||
} data;
|
||||
static_assert(sizeof(Data) % 4 == 0);
|
||||
|
||||
@@ -147,8 +145,7 @@ template <typename T, typename R, typename... P>
|
||||
class CallableCustomMethodPointerRetC : public CallableCustomMethodPointerBase {
|
||||
struct Data {
|
||||
T *instance;
|
||||
R(T::*method)
|
||||
(P...) const;
|
||||
R (T::*method)(P...) const;
|
||||
} data;
|
||||
static_assert(sizeof(Data) % 4 == 0);
|
||||
|
||||
@@ -228,8 +225,7 @@ Callable create_custom_callable_static_function_pointer(void (*p_method)(P...))
|
||||
template <typename R, typename... P>
|
||||
class CallableCustomStaticMethodPointerRet : public CallableCustomMethodPointerBase {
|
||||
struct Data {
|
||||
R(*method)
|
||||
(P...);
|
||||
R (*method)(P...);
|
||||
} data;
|
||||
static_assert(sizeof(Data) % 4 == 0);
|
||||
|
||||
@@ -269,5 +265,3 @@ Callable create_custom_callable_static_function_pointer(R (*p_method)(P...)) {
|
||||
#define callable_mp_static(M) ::godot::create_custom_callable_static_function_pointer(M)
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_CALLABLE_METHOD_POINTER_HPP
|
||||
|
||||
3631
include/godot_cpp/variant/char_range.inc.hpp
Normal file
3631
include/godot_cpp/variant/char_range.inc.hpp
Normal file
File diff suppressed because it is too large
Load Diff
@@ -28,8 +28,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_CHAR_STRING_HPP
|
||||
#define GODOT_CHAR_STRING_HPP
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/templates/cowdata.hpp>
|
||||
|
||||
@@ -114,7 +113,7 @@ public:
|
||||
CharStringT<T> &operator+=(T p_char);
|
||||
int64_t length() const { return size() ? size() - 1 : 0; }
|
||||
const T *get_data() const;
|
||||
operator const T *() const { return get_data(); };
|
||||
operator const T *() const { return get_data(); }
|
||||
|
||||
protected:
|
||||
void copy_from(const T *p_cstr);
|
||||
@@ -138,5 +137,3 @@ typedef CharStringT<char32_t> Char32String;
|
||||
typedef CharStringT<wchar_t> CharWideString;
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_CHAR_STRING_HPP
|
||||
|
||||
@@ -28,63 +28,107 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_CHAR_UTILS_HPP
|
||||
#define GODOT_CHAR_UTILS_HPP
|
||||
#pragma once
|
||||
|
||||
static _FORCE_INLINE_ bool is_ascii_upper_case(char32_t c) {
|
||||
return (c >= 'A' && c <= 'Z');
|
||||
#include "char_range.inc.hpp"
|
||||
|
||||
namespace godot {
|
||||
|
||||
#define BSEARCH_CHAR_RANGE(m_array) \
|
||||
int low = 0; \
|
||||
int high = sizeof(m_array) / sizeof(m_array[0]) - 1; \
|
||||
int middle = (low + high) / 2; \
|
||||
\
|
||||
while (low <= high) { \
|
||||
if (p_char < m_array[middle].start) { \
|
||||
high = middle - 1; \
|
||||
} else if (p_char > m_array[middle].end) { \
|
||||
low = middle + 1; \
|
||||
} else { \
|
||||
return true; \
|
||||
} \
|
||||
\
|
||||
middle = (low + high) / 2; \
|
||||
} \
|
||||
\
|
||||
return false
|
||||
|
||||
constexpr bool is_unicode_identifier_start(char32_t p_char) {
|
||||
BSEARCH_CHAR_RANGE(xid_start);
|
||||
}
|
||||
|
||||
static _FORCE_INLINE_ bool is_ascii_lower_case(char32_t c) {
|
||||
return (c >= 'a' && c <= 'z');
|
||||
constexpr bool is_unicode_identifier_continue(char32_t p_char) {
|
||||
BSEARCH_CHAR_RANGE(xid_continue);
|
||||
}
|
||||
|
||||
static _FORCE_INLINE_ bool is_digit(char32_t c) {
|
||||
return (c >= '0' && c <= '9');
|
||||
constexpr bool is_unicode_upper_case(char32_t p_char) {
|
||||
BSEARCH_CHAR_RANGE(uppercase_letter);
|
||||
}
|
||||
|
||||
static _FORCE_INLINE_ bool is_hex_digit(char32_t c) {
|
||||
return (is_digit(c) || (c >= 'a' && c <= 'f') || (c >= 'A' && c <= 'F'));
|
||||
constexpr bool is_unicode_lower_case(char32_t p_char) {
|
||||
BSEARCH_CHAR_RANGE(lowercase_letter);
|
||||
}
|
||||
|
||||
static _FORCE_INLINE_ bool is_binary_digit(char32_t c) {
|
||||
return (c == '0' || c == '1');
|
||||
constexpr bool is_unicode_letter(char32_t p_char) {
|
||||
BSEARCH_CHAR_RANGE(unicode_letter);
|
||||
}
|
||||
|
||||
static _FORCE_INLINE_ bool is_ascii_char(char32_t c) {
|
||||
return (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z');
|
||||
#undef BSEARCH_CHAR_RANGE
|
||||
|
||||
constexpr bool is_ascii_upper_case(char32_t p_char) {
|
||||
return (p_char >= 'A' && p_char <= 'Z');
|
||||
}
|
||||
|
||||
static _FORCE_INLINE_ bool is_ascii_alphanumeric_char(char32_t c) {
|
||||
return (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9');
|
||||
constexpr bool is_ascii_lower_case(char32_t p_char) {
|
||||
return (p_char >= 'a' && p_char <= 'z');
|
||||
}
|
||||
|
||||
static _FORCE_INLINE_ bool is_ascii_identifier_char(char32_t c) {
|
||||
return (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9') || c == '_';
|
||||
constexpr bool is_digit(char32_t p_char) {
|
||||
return (p_char >= '0' && p_char <= '9');
|
||||
}
|
||||
|
||||
static _FORCE_INLINE_ bool is_symbol(char32_t c) {
|
||||
return c != '_' && ((c >= '!' && c <= '/') || (c >= ':' && c <= '@') || (c >= '[' && c <= '`') || (c >= '{' && c <= '~') || c == '\t' || c == ' ');
|
||||
constexpr bool is_hex_digit(char32_t p_char) {
|
||||
return (is_digit(p_char) || (p_char >= 'a' && p_char <= 'f') || (p_char >= 'A' && p_char <= 'F'));
|
||||
}
|
||||
|
||||
static _FORCE_INLINE_ bool is_control(char32_t p_char) {
|
||||
constexpr bool is_binary_digit(char32_t p_char) {
|
||||
return (p_char == '0' || p_char == '1');
|
||||
}
|
||||
|
||||
constexpr bool is_ascii_alphabet_char(char32_t p_char) {
|
||||
return (p_char >= 'a' && p_char <= 'z') || (p_char >= 'A' && p_char <= 'Z');
|
||||
}
|
||||
|
||||
constexpr bool is_ascii_alphanumeric_char(char32_t p_char) {
|
||||
return (p_char >= 'a' && p_char <= 'z') || (p_char >= 'A' && p_char <= 'Z') || (p_char >= '0' && p_char <= '9');
|
||||
}
|
||||
|
||||
constexpr bool is_ascii_identifier_char(char32_t p_char) {
|
||||
return (p_char >= 'a' && p_char <= 'z') || (p_char >= 'A' && p_char <= 'Z') || (p_char >= '0' && p_char <= '9') || p_char == '_';
|
||||
}
|
||||
|
||||
constexpr bool is_symbol(char32_t p_char) {
|
||||
return p_char != '_' && ((p_char >= '!' && p_char <= '/') || (p_char >= ':' && p_char <= '@') || (p_char >= '[' && p_char <= '`') || (p_char >= '{' && p_char <= '~') || p_char == '\t' || p_char == ' ');
|
||||
}
|
||||
|
||||
constexpr bool is_control(char32_t p_char) {
|
||||
return (p_char <= 0x001f) || (p_char >= 0x007f && p_char <= 0x009f);
|
||||
}
|
||||
|
||||
static _FORCE_INLINE_ bool is_whitespace(char32_t p_char) {
|
||||
return (p_char == ' ') || (p_char == 0x00a0) || (p_char == 0x1680) || (p_char >= 0x2000 && p_char <= 0x200a) || (p_char == 0x202f) || (p_char == 0x205f) || (p_char == 0x3000) || (p_char == 0x2028) || (p_char == 0x2029) || (p_char >= 0x0009 && p_char <= 0x000d) || (p_char == 0x0085);
|
||||
constexpr bool is_whitespace(char32_t p_char) {
|
||||
return (p_char == ' ') || (p_char == 0x00a0) || (p_char == 0x1680) || (p_char >= 0x2000 && p_char <= 0x200b) || (p_char == 0x202f) || (p_char == 0x205f) || (p_char == 0x3000) || (p_char == 0x2028) || (p_char == 0x2029) || (p_char >= 0x0009 && p_char <= 0x000d) || (p_char == 0x0085);
|
||||
}
|
||||
|
||||
static _FORCE_INLINE_ bool is_linebreak(char32_t p_char) {
|
||||
constexpr bool is_linebreak(char32_t p_char) {
|
||||
return (p_char >= 0x000a && p_char <= 0x000d) || (p_char == 0x0085) || (p_char == 0x2028) || (p_char == 0x2029);
|
||||
}
|
||||
|
||||
static _FORCE_INLINE_ bool is_punct(char32_t p_char) {
|
||||
constexpr bool is_punct(char32_t p_char) {
|
||||
return (p_char >= ' ' && p_char <= '/') || (p_char >= ':' && p_char <= '@') || (p_char >= '[' && p_char <= '^') || (p_char == '`') || (p_char >= '{' && p_char <= '~') || (p_char >= 0x2000 && p_char <= 0x206f) || (p_char >= 0x3000 && p_char <= 0x303f);
|
||||
}
|
||||
|
||||
static _FORCE_INLINE_ bool is_underscore(char32_t p_char) {
|
||||
constexpr bool is_underscore(char32_t p_char) {
|
||||
return (p_char == '_');
|
||||
}
|
||||
|
||||
#endif // GODOT_CHAR_UTILS_HPP
|
||||
} // namespace godot
|
||||
|
||||
@@ -28,8 +28,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_COLOR_HPP
|
||||
#define GODOT_COLOR_HPP
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/core/math.hpp>
|
||||
|
||||
@@ -103,12 +102,10 @@ struct [[nodiscard]] Color {
|
||||
|
||||
_FORCE_INLINE_ Color lerp(const Color &p_to, float p_weight) const {
|
||||
Color res = *this;
|
||||
|
||||
res.r += (p_weight * (p_to.r - r));
|
||||
res.g += (p_weight * (p_to.g - g));
|
||||
res.b += (p_weight * (p_to.b - b));
|
||||
res.a += (p_weight * (p_to.a - a));
|
||||
|
||||
res.r = Math::lerp(res.r, p_to.r, p_weight);
|
||||
res.g = Math::lerp(res.g, p_to.g, p_weight);
|
||||
res.b = Math::lerp(res.b, p_to.b, p_weight);
|
||||
res.a = Math::lerp(res.a, p_to.a, p_weight);
|
||||
return res;
|
||||
}
|
||||
|
||||
@@ -129,33 +126,46 @@ struct [[nodiscard]] Color {
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ uint32_t to_rgbe9995() const {
|
||||
const float pow2to9 = 512.0f;
|
||||
const float B = 15.0f;
|
||||
const float N = 9.0f;
|
||||
// https://github.com/microsoft/DirectX-Graphics-Samples/blob/v10.0.19041.0/MiniEngine/Core/Color.cpp
|
||||
static const float kMaxVal = float(0x1FF << 7);
|
||||
static const float kMinVal = float(1.f / (1 << 16));
|
||||
|
||||
float sharedexp = 65408.000f; // Result of: ((pow2to9 - 1.0f) / pow2to9) * powf(2.0f, 31.0f - 15.0f)
|
||||
// Clamp RGB to [0, 1.FF*2^16]
|
||||
const float _r = CLAMP(r, 0.0f, kMaxVal);
|
||||
const float _g = CLAMP(g, 0.0f, kMaxVal);
|
||||
const float _b = CLAMP(b, 0.0f, kMaxVal);
|
||||
|
||||
float cRed = MAX(0.0f, MIN(sharedexp, r));
|
||||
float cGreen = MAX(0.0f, MIN(sharedexp, g));
|
||||
float cBlue = MAX(0.0f, MIN(sharedexp, b));
|
||||
// Compute the maximum channel, no less than 1.0*2^-15
|
||||
const float MaxChannel = MAX(MAX(_r, _g), MAX(_b, kMinVal));
|
||||
|
||||
float cMax = MAX(cRed, MAX(cGreen, cBlue));
|
||||
// Take the exponent of the maximum channel (rounding up the 9th bit) and
|
||||
// add 15 to it. When added to the channels, it causes the implicit '1.0'
|
||||
// bit and the first 8 mantissa bits to be shifted down to the low 9 bits
|
||||
// of the mantissa, rounding the truncated bits.
|
||||
union {
|
||||
float f;
|
||||
uint32_t i;
|
||||
} R, G, B, E;
|
||||
|
||||
float expp = MAX(-B - 1.0f, floor(Math::log(cMax) / (real_t)Math_LN2)) + 1.0f + B;
|
||||
E.f = MaxChannel;
|
||||
E.i += 0x07804000; // Add 15 to the exponent and 0x4000 to the mantissa
|
||||
E.i &= 0x7F800000; // Zero the mantissa
|
||||
|
||||
float sMax = (float)floor((cMax / Math::pow(2.0f, expp - B - N)) + 0.5f);
|
||||
// This shifts the 9-bit values we need into the lowest bits, rounding as
|
||||
// needed. Note that if the channel has a smaller exponent than the max
|
||||
// channel, it will shift even more. This is intentional.
|
||||
R.f = _r + E.f;
|
||||
G.f = _g + E.f;
|
||||
B.f = _b + E.f;
|
||||
|
||||
float exps = expp + 1.0f;
|
||||
// Convert the Bias to the correct exponent in the upper 5 bits.
|
||||
E.i <<= 4;
|
||||
E.i += 0x10000000;
|
||||
|
||||
if (0.0f <= sMax && sMax < pow2to9) {
|
||||
exps = expp;
|
||||
}
|
||||
|
||||
float sRed = Math::floor((cRed / pow(2.0f, exps - B - N)) + 0.5f);
|
||||
float sGreen = Math::floor((cGreen / pow(2.0f, exps - B - N)) + 0.5f);
|
||||
float sBlue = Math::floor((cBlue / pow(2.0f, exps - B - N)) + 0.5f);
|
||||
|
||||
return (uint32_t(Math::fast_ftoi(sRed)) & 0x1FF) | ((uint32_t(Math::fast_ftoi(sGreen)) & 0x1FF) << 9) | ((uint32_t(Math::fast_ftoi(sBlue)) & 0x1FF) << 18) | ((uint32_t(Math::fast_ftoi(exps)) & 0x1F) << 27);
|
||||
// Combine the fields. RGB floats have unwanted data in the upper 9
|
||||
// bits. Only red needs to mask them off because green and blue shift
|
||||
// it out to the left.
|
||||
return E.i | (B.i << 18U) | (G.i << 9U) | (R.i & 511U);
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ Color blend(const Color &p_over) const {
|
||||
@@ -174,16 +184,16 @@ struct [[nodiscard]] Color {
|
||||
|
||||
_FORCE_INLINE_ Color srgb_to_linear() const {
|
||||
return Color(
|
||||
r < 0.04045f ? r * (1.0f / 12.92f) : Math::pow((r + 0.055f) * (float)(1.0 / (1.0 + 0.055)), 2.4f),
|
||||
g < 0.04045f ? g * (1.0f / 12.92f) : Math::pow((g + 0.055f) * (float)(1.0 / (1.0 + 0.055)), 2.4f),
|
||||
b < 0.04045f ? b * (1.0f / 12.92f) : Math::pow((b + 0.055f) * (float)(1.0 / (1.0 + 0.055)), 2.4f),
|
||||
r < 0.04045f ? r * (1.0f / 12.92f) : Math::pow(float((r + 0.055) * (1.0 / (1.0 + 0.055))), 2.4f),
|
||||
g < 0.04045f ? g * (1.0f / 12.92f) : Math::pow(float((g + 0.055) * (1.0 / (1.0 + 0.055))), 2.4f),
|
||||
b < 0.04045f ? b * (1.0f / 12.92f) : Math::pow(float((b + 0.055) * (1.0 / (1.0 + 0.055))), 2.4f),
|
||||
a);
|
||||
}
|
||||
_FORCE_INLINE_ Color linear_to_srgb() const {
|
||||
return Color(
|
||||
r < 0.0031308f ? 12.92f * r : (1.0f + 0.055f) * Math::pow(r, 1.0f / 2.4f) - 0.055f,
|
||||
g < 0.0031308f ? 12.92f * g : (1.0f + 0.055f) * Math::pow(g, 1.0f / 2.4f) - 0.055f,
|
||||
b < 0.0031308f ? 12.92f * b : (1.0f + 0.055f) * Math::pow(b, 1.0f / 2.4f) - 0.055f, a);
|
||||
r < 0.0031308f ? 12.92f * r : (1.0 + 0.055) * Math::pow(r, 1.0f / 2.4f) - 0.055,
|
||||
g < 0.0031308f ? 12.92f * g : (1.0 + 0.055) * Math::pow(g, 1.0f / 2.4f) - 0.055,
|
||||
b < 0.0031308f ? 12.92f * b : (1.0 + 0.055) * Math::pow(b, 1.0f / 2.4f) - 0.055, a);
|
||||
}
|
||||
|
||||
static Color hex(uint32_t p_hex);
|
||||
@@ -199,6 +209,7 @@ struct [[nodiscard]] Color {
|
||||
static Color from_string(const String &p_string, const Color &p_default);
|
||||
static Color from_hsv(float p_h, float p_s, float p_v, float p_alpha = 1.0f);
|
||||
static Color from_rgbe9995(uint32_t p_rgbe);
|
||||
static Color from_rgba8(int64_t p_r8, int64_t p_g8, int64_t p_b8, int64_t p_a8 = 255);
|
||||
|
||||
_FORCE_INLINE_ bool operator<(const Color &p_color) const; // Used in set keys.
|
||||
operator String() const;
|
||||
@@ -285,5 +296,3 @@ _FORCE_INLINE_ Color operator*(float p_scalar, const Color &p_color) {
|
||||
}
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_COLOR_HPP
|
||||
|
||||
@@ -28,8 +28,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_COLOR_NAMES_INC_HPP
|
||||
#define GODOT_COLOR_NAMES_INC_HPP
|
||||
#pragma once
|
||||
|
||||
namespace godot {
|
||||
|
||||
@@ -188,9 +187,6 @@ static NamedColor named_colors[] = {
|
||||
{ "WHITE_SMOKE", Color::hex(0xF5F5F5FF) },
|
||||
{ "YELLOW", Color::hex(0xFFFF00FF) },
|
||||
{ "YELLOW_GREEN", Color::hex(0x9ACD32FF) },
|
||||
{ nullptr, Color() },
|
||||
};
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_COLOR_NAMES_INC_HPP
|
||||
|
||||
@@ -28,8 +28,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_PLANE_HPP
|
||||
#define GODOT_PLANE_HPP
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/classes/global_constants.hpp>
|
||||
#include <godot_cpp/variant/vector3.hpp>
|
||||
@@ -50,7 +49,7 @@ struct [[nodiscard]] Plane {
|
||||
|
||||
/* Plane-Point operations */
|
||||
|
||||
_FORCE_INLINE_ Vector3 center() const { return normal * d; }
|
||||
_FORCE_INLINE_ Vector3 get_center() const { return normal * d; }
|
||||
Vector3 get_any_perpendicular_normal() const;
|
||||
|
||||
_FORCE_INLINE_ bool is_point_over(const Vector3 &p_point) const; ///< Point is over plane
|
||||
@@ -137,5 +136,3 @@ bool Plane::operator!=(const Plane &p_plane) const {
|
||||
}
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_PLANE_HPP
|
||||
|
||||
@@ -28,10 +28,10 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_PROJECTION_HPP
|
||||
#define GODOT_PROJECTION_HPP
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/core/math.hpp>
|
||||
#include <godot_cpp/templates/vector.hpp>
|
||||
#include <godot_cpp/variant/vector3.hpp>
|
||||
#include <godot_cpp/variant/vector4.hpp>
|
||||
|
||||
@@ -56,21 +56,21 @@ struct [[nodiscard]] Projection {
|
||||
|
||||
Vector4 columns[4];
|
||||
|
||||
_FORCE_INLINE_ const Vector4 &operator[](const int p_axis) const {
|
||||
_FORCE_INLINE_ const Vector4 &operator[](int p_axis) const {
|
||||
DEV_ASSERT((unsigned int)p_axis < 4);
|
||||
return columns[p_axis];
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ Vector4 &operator[](const int p_axis) {
|
||||
_FORCE_INLINE_ Vector4 &operator[](int p_axis) {
|
||||
DEV_ASSERT((unsigned int)p_axis < 4);
|
||||
return columns[p_axis];
|
||||
}
|
||||
|
||||
float determinant() const;
|
||||
real_t determinant() const;
|
||||
void set_identity();
|
||||
void set_zero();
|
||||
void set_light_bias();
|
||||
void set_depth_correction(bool p_flip_y = true);
|
||||
void set_depth_correction(bool p_flip_y = true, bool p_reverse_z = true, bool p_remap_z = true);
|
||||
|
||||
void set_light_atlas_rect(const Rect2 &p_rect);
|
||||
void set_perspective(real_t p_fovy_degrees, real_t p_aspect, real_t p_z_near, real_t p_z_far, bool p_flip_fov = false);
|
||||
@@ -107,7 +107,7 @@ struct [[nodiscard]] Projection {
|
||||
real_t get_fov() const;
|
||||
bool is_orthogonal() const;
|
||||
|
||||
Array get_projection_planes(const Transform3D &p_transform) const;
|
||||
Vector<Plane> get_projection_planes(const Transform3D &p_transform) const;
|
||||
|
||||
bool get_endpoints(const Transform3D &p_transform, Vector3 *p_8points) const;
|
||||
Vector2 get_viewport_half_extents() const;
|
||||
@@ -149,10 +149,11 @@ struct [[nodiscard]] Projection {
|
||||
return !(*this == p_cam);
|
||||
}
|
||||
|
||||
float get_lod_multiplier() const;
|
||||
real_t get_lod_multiplier() const;
|
||||
|
||||
Projection();
|
||||
Projection(const Vector4 &p_x, const Vector4 &p_y, const Vector4 &p_z, const Vector4 &p_w);
|
||||
Projection(real_t p_xx, real_t p_xy, real_t p_xz, real_t p_xw, real_t p_yx, real_t p_yy, real_t p_yz, real_t p_yw, real_t p_zx, real_t p_zy, real_t p_zz, real_t p_zw, real_t p_wx, real_t p_wy, real_t p_wz, real_t p_ww);
|
||||
Projection(const Transform3D &p_transform);
|
||||
~Projection();
|
||||
};
|
||||
@@ -167,5 +168,3 @@ Vector3 Projection::xform(const Vector3 &p_vec3) const {
|
||||
}
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_PROJECTION_HPP
|
||||
|
||||
@@ -28,8 +28,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_QUATERNION_HPP
|
||||
#define GODOT_QUATERNION_HPP
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/classes/global_constants.hpp>
|
||||
#include <godot_cpp/core/math.hpp>
|
||||
@@ -143,15 +142,24 @@ struct [[nodiscard]] Quaternion {
|
||||
}
|
||||
|
||||
Quaternion(const Vector3 &p_v0, const Vector3 &p_v1) { // Shortest arc.
|
||||
Vector3 c = p_v0.cross(p_v1);
|
||||
real_t d = p_v0.dot(p_v1);
|
||||
|
||||
if (d < -1.0f + (real_t)CMP_EPSILON) {
|
||||
x = 0;
|
||||
y = 1;
|
||||
z = 0;
|
||||
#ifdef MATH_CHECKS
|
||||
ERR_FAIL_COND_MSG(p_v0.is_zero_approx() || p_v1.is_zero_approx(), "The vectors must not be zero.");
|
||||
#endif
|
||||
constexpr real_t ALMOST_ONE = 1.0f - (real_t)CMP_EPSILON;
|
||||
Vector3 n0 = p_v0.normalized();
|
||||
Vector3 n1 = p_v1.normalized();
|
||||
real_t d = n0.dot(n1);
|
||||
if (Math::abs(d) > ALMOST_ONE) {
|
||||
if (d >= 0) {
|
||||
return; // Vectors are same.
|
||||
}
|
||||
Vector3 axis = n0.get_any_perpendicular();
|
||||
x = axis.x;
|
||||
y = axis.y;
|
||||
z = axis.z;
|
||||
w = 0;
|
||||
} else {
|
||||
Vector3 c = n0.cross(n1);
|
||||
real_t s = Math::sqrt((1.0f + d) * 2.0f);
|
||||
real_t rs = 1.0f / s;
|
||||
|
||||
@@ -232,5 +240,3 @@ _FORCE_INLINE_ Quaternion operator*(real_t p_real, const Quaternion &p_quaternio
|
||||
}
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_QUATERNION_HPP
|
||||
|
||||
@@ -28,8 +28,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_RECT2_HPP
|
||||
#define GODOT_RECT2_HPP
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/classes/global_constants.hpp>
|
||||
#include <godot_cpp/variant/vector2.hpp>
|
||||
@@ -53,7 +52,7 @@ struct [[nodiscard]] Rect2 {
|
||||
|
||||
_FORCE_INLINE_ Vector2 get_center() const { return position + (size * 0.5f); }
|
||||
|
||||
inline bool intersects(const Rect2 &p_rect, const bool p_include_borders = false) const {
|
||||
inline bool intersects(const Rect2 &p_rect, bool p_include_borders = false) const {
|
||||
#ifdef MATH_CHECKS
|
||||
if (unlikely(size.x < 0 || size.y < 0 || p_rect.size.x < 0 || p_rect.size.y < 0)) {
|
||||
ERR_PRINT("Rect2 size is negative, this is not supported. Use Rect2.abs() to get a Rect2 with a positive size.");
|
||||
@@ -106,17 +105,17 @@ struct [[nodiscard]] Rect2 {
|
||||
}
|
||||
if (p_point.y < position.y) {
|
||||
real_t d = position.y - p_point.y;
|
||||
dist = inside ? d : Math::min(dist, d);
|
||||
dist = inside ? d : MIN(dist, d);
|
||||
inside = false;
|
||||
}
|
||||
if (p_point.x >= (position.x + size.x)) {
|
||||
real_t d = p_point.x - (position.x + size.x);
|
||||
dist = inside ? d : Math::min(dist, d);
|
||||
dist = inside ? d : MIN(dist, d);
|
||||
inside = false;
|
||||
}
|
||||
if (p_point.y >= (position.y + size.y)) {
|
||||
real_t d = p_point.y - (position.y + size.y);
|
||||
dist = inside ? d : Math::min(dist, d);
|
||||
dist = inside ? d : MIN(dist, d);
|
||||
inside = false;
|
||||
}
|
||||
|
||||
@@ -146,7 +145,7 @@ struct [[nodiscard]] Rect2 {
|
||||
return size.x > 0.0f && size.y > 0.0f;
|
||||
}
|
||||
|
||||
// Returns the intersection between two Rect2s or an empty Rect2 if there is no intersection
|
||||
// Returns the intersection between two Rect2s or an empty Rect2 if there is no intersection.
|
||||
inline Rect2 intersection(const Rect2 &p_rect) const {
|
||||
Rect2 new_rect = p_rect;
|
||||
|
||||
@@ -283,13 +282,19 @@ struct [[nodiscard]] Rect2 {
|
||||
return Rect2(position + size.minf(0), size.abs());
|
||||
}
|
||||
|
||||
Vector2 get_support(const Vector2 &p_normal) const {
|
||||
Vector2 half_extents = size * 0.5f;
|
||||
Vector2 ofs = position + half_extents;
|
||||
return Vector2(
|
||||
(p_normal.x > 0) ? -half_extents.x : half_extents.x,
|
||||
(p_normal.y > 0) ? -half_extents.y : half_extents.y) +
|
||||
ofs;
|
||||
_FORCE_INLINE_ Rect2 round() const {
|
||||
return Rect2(position.round(), size.round());
|
||||
}
|
||||
|
||||
Vector2 get_support(const Vector2 &p_direction) const {
|
||||
Vector2 support = position;
|
||||
if (p_direction.x > 0.0f) {
|
||||
support.x += size.x;
|
||||
}
|
||||
if (p_direction.y > 0.0f) {
|
||||
support.y += size.y;
|
||||
}
|
||||
return support;
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ bool intersects_filled_polygon(const Vector2 *p_points, int p_point_count) const {
|
||||
@@ -305,14 +310,14 @@ struct [[nodiscard]] Rect2 {
|
||||
i_f = i;
|
||||
|
||||
Vector2 r = (b - a);
|
||||
float l = r.length();
|
||||
const real_t l = r.length();
|
||||
if (l == 0.0f) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Check inside.
|
||||
Vector2 tg = r.orthogonal();
|
||||
float s = tg.dot(center) - tg.dot(a);
|
||||
const real_t s = tg.dot(center) - tg.dot(a);
|
||||
if (s < 0.0f) {
|
||||
side_plus++;
|
||||
} else {
|
||||
@@ -328,8 +333,8 @@ struct [[nodiscard]] Rect2 {
|
||||
Vector2 t13 = (position - a) * ir;
|
||||
Vector2 t24 = (end - a) * ir;
|
||||
|
||||
float tmin = Math::max(Math::min(t13.x, t24.x), Math::min(t13.y, t24.y));
|
||||
float tmax = Math::min(Math::max(t13.x, t24.x), Math::max(t13.y, t24.y));
|
||||
const real_t tmin = MAX(MIN(t13.x, t24.x), MIN(t13.y, t24.y));
|
||||
const real_t tmax = MIN(MAX(t13.x, t24.x), MAX(t13.y, t24.y));
|
||||
|
||||
// if tmax < 0, ray (line) is intersecting AABB, but the whole AABB is behind us
|
||||
if (tmax < 0 || tmin > tmax || tmin >= l) {
|
||||
@@ -369,5 +374,3 @@ struct [[nodiscard]] Rect2 {
|
||||
};
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_RECT2_HPP
|
||||
|
||||
@@ -28,8 +28,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_RECT2I_HPP
|
||||
#define GODOT_RECT2I_HPP
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/classes/global_constants.hpp>
|
||||
#include <godot_cpp/variant/vector2i.hpp>
|
||||
@@ -89,7 +88,7 @@ struct [[nodiscard]] Rect2i {
|
||||
return size.x > 0 && size.y > 0;
|
||||
}
|
||||
|
||||
// Returns the intersection between two Rect2is or an empty Rect2i if there is no intersection
|
||||
// Returns the intersection between two Rect2is or an empty Rect2i if there is no intersection.
|
||||
inline Rect2i intersection(const Rect2i &p_rect) const {
|
||||
Rect2i new_rect = p_rect;
|
||||
|
||||
@@ -241,5 +240,3 @@ struct [[nodiscard]] Rect2i {
|
||||
};
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_RECT2I_HPP
|
||||
|
||||
@@ -28,8 +28,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_TRANSFORM2D_HPP
|
||||
#define GODOT_TRANSFORM2D_HPP
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/variant/packed_vector2_array.hpp>
|
||||
#include <godot_cpp/variant/rect2.hpp>
|
||||
@@ -40,21 +39,24 @@ namespace godot {
|
||||
class String;
|
||||
|
||||
struct [[nodiscard]] Transform2D {
|
||||
// Warning #1: basis of Transform2D is stored differently from Basis. In terms of columns array, the basis matrix looks like "on paper":
|
||||
// WARNING: The basis of Transform2D is stored differently from Basis.
|
||||
// In terms of columns array, the basis matrix looks like "on paper":
|
||||
// M = (columns[0][0] columns[1][0])
|
||||
// (columns[0][1] columns[1][1])
|
||||
// This is such that the columns, which can be interpreted as basis vectors of the coordinate system "painted" on the object, can be accessed as columns[i].
|
||||
// Note that this is the opposite of the indices in mathematical texts, meaning: $M_{12}$ in a math book corresponds to columns[1][0] here.
|
||||
// This is such that the columns, which can be interpreted as basis vectors
|
||||
// of the coordinate system "painted" on the object, can be accessed as columns[i].
|
||||
// NOTE: This is the opposite of the indices in mathematical texts,
|
||||
// meaning: $M_{12}$ in a math book corresponds to columns[1][0] here.
|
||||
// This requires additional care when working with explicit indices.
|
||||
// See https://en.wikipedia.org/wiki/Row-_and_column-major_order for further reading.
|
||||
|
||||
// Warning #2: 2D be aware that unlike 3D code, 2D code uses a left-handed coordinate system: Y-axis points down,
|
||||
// and angle is measure from +X to +Y in a clockwise-fashion.
|
||||
// WARNING: Be aware that unlike 3D code, 2D code uses a left-handed coordinate system:
|
||||
// Y-axis points down, and angle is measure from +X to +Y in a clockwise-fashion.
|
||||
|
||||
Vector2 columns[3];
|
||||
|
||||
_FORCE_INLINE_ real_t tdotx(const Vector2 &v) const { return columns[0][0] * v.x + columns[1][0] * v.y; }
|
||||
_FORCE_INLINE_ real_t tdoty(const Vector2 &v) const { return columns[0][1] * v.x + columns[1][1] * v.y; }
|
||||
_FORCE_INLINE_ real_t tdotx(const Vector2 &p_v) const { return columns[0][0] * p_v.x + columns[1][0] * p_v.y; }
|
||||
_FORCE_INLINE_ real_t tdoty(const Vector2 &p_v) const { return columns[0][1] * p_v.x + columns[1][1] * p_v.y; }
|
||||
|
||||
const Vector2 &operator[](int p_idx) const { return columns[p_idx]; }
|
||||
Vector2 &operator[](int p_idx) { return columns[p_idx]; }
|
||||
@@ -65,20 +67,20 @@ struct [[nodiscard]] Transform2D {
|
||||
void affine_invert();
|
||||
Transform2D affine_inverse() const;
|
||||
|
||||
void set_rotation(const real_t p_rot);
|
||||
void set_rotation(real_t p_rot);
|
||||
real_t get_rotation() const;
|
||||
real_t get_skew() const;
|
||||
void set_skew(const real_t p_angle);
|
||||
_FORCE_INLINE_ void set_rotation_and_scale(const real_t p_rot, const Size2 &p_scale);
|
||||
_FORCE_INLINE_ void set_rotation_scale_and_skew(const real_t p_rot, const Size2 &p_scale, const real_t p_skew);
|
||||
void rotate(const real_t p_angle);
|
||||
void set_skew(real_t p_angle);
|
||||
_FORCE_INLINE_ void set_rotation_and_scale(real_t p_rot, const Size2 &p_scale);
|
||||
_FORCE_INLINE_ void set_rotation_scale_and_skew(real_t p_rot, const Size2 &p_scale, real_t p_skew);
|
||||
void rotate(real_t p_angle);
|
||||
|
||||
void scale(const Size2 &p_scale);
|
||||
void scale_basis(const Size2 &p_scale);
|
||||
void translate_local(const real_t p_tx, const real_t p_ty);
|
||||
void translate_local(real_t p_tx, real_t p_ty);
|
||||
void translate_local(const Vector2 &p_translation);
|
||||
|
||||
real_t basis_determinant() const;
|
||||
real_t determinant() const;
|
||||
|
||||
Size2 get_scale() const;
|
||||
void set_scale(const Size2 &p_scale);
|
||||
@@ -86,18 +88,18 @@ struct [[nodiscard]] Transform2D {
|
||||
_FORCE_INLINE_ const Vector2 &get_origin() const { return columns[2]; }
|
||||
_FORCE_INLINE_ void set_origin(const Vector2 &p_origin) { columns[2] = p_origin; }
|
||||
|
||||
Transform2D basis_scaled(const Size2 &p_scale) const;
|
||||
Transform2D scaled(const Size2 &p_scale) const;
|
||||
Transform2D scaled_local(const Size2 &p_scale) const;
|
||||
Transform2D translated(const Vector2 &p_offset) const;
|
||||
Transform2D translated_local(const Vector2 &p_offset) const;
|
||||
Transform2D rotated(const real_t p_angle) const;
|
||||
Transform2D rotated_local(const real_t p_angle) const;
|
||||
Transform2D rotated(real_t p_angle) const;
|
||||
Transform2D rotated_local(real_t p_angle) const;
|
||||
|
||||
Transform2D untranslated() const;
|
||||
|
||||
void orthonormalize();
|
||||
Transform2D orthonormalized() const;
|
||||
bool is_conformal() const;
|
||||
bool is_equal_approx(const Transform2D &p_transform) const;
|
||||
bool is_finite() const;
|
||||
|
||||
@@ -108,10 +110,12 @@ struct [[nodiscard]] Transform2D {
|
||||
|
||||
void operator*=(const Transform2D &p_transform);
|
||||
Transform2D operator*(const Transform2D &p_transform) const;
|
||||
void operator*=(const real_t p_val);
|
||||
Transform2D operator*(const real_t p_val) const;
|
||||
void operator*=(real_t p_val);
|
||||
Transform2D operator*(real_t p_val) const;
|
||||
void operator/=(real_t p_val);
|
||||
Transform2D operator/(real_t p_val) const;
|
||||
|
||||
Transform2D interpolate_with(const Transform2D &p_transform, const real_t p_c) const;
|
||||
Transform2D interpolate_with(const Transform2D &p_transform, real_t p_c) const;
|
||||
|
||||
_FORCE_INLINE_ Vector2 basis_xform(const Vector2 &p_vec) const;
|
||||
_FORCE_INLINE_ Vector2 basis_xform_inv(const Vector2 &p_vec) const;
|
||||
@@ -124,13 +128,13 @@ struct [[nodiscard]] Transform2D {
|
||||
|
||||
operator String() const;
|
||||
|
||||
Transform2D(const real_t xx, const real_t xy, const real_t yx, const real_t yy, const real_t ox, const real_t oy) {
|
||||
columns[0][0] = xx;
|
||||
columns[0][1] = xy;
|
||||
columns[1][0] = yx;
|
||||
columns[1][1] = yy;
|
||||
columns[2][0] = ox;
|
||||
columns[2][1] = oy;
|
||||
Transform2D(real_t p_xx, real_t p_xy, real_t p_yx, real_t p_yy, real_t p_ox, real_t p_oy) {
|
||||
columns[0][0] = p_xx;
|
||||
columns[0][1] = p_xy;
|
||||
columns[1][0] = p_yx;
|
||||
columns[1][1] = p_yy;
|
||||
columns[2][0] = p_ox;
|
||||
columns[2][1] = p_oy;
|
||||
}
|
||||
|
||||
Transform2D(const Vector2 &p_x, const Vector2 &p_y, const Vector2 &p_origin) {
|
||||
@@ -139,9 +143,9 @@ struct [[nodiscard]] Transform2D {
|
||||
columns[2] = p_origin;
|
||||
}
|
||||
|
||||
Transform2D(const real_t p_rot, const Vector2 &p_pos);
|
||||
Transform2D(real_t p_rot, const Vector2 &p_pos);
|
||||
|
||||
Transform2D(const real_t p_rot, const Size2 &p_scale, const real_t p_skew, const Vector2 &p_pos);
|
||||
Transform2D(real_t p_rot, const Size2 &p_scale, real_t p_skew, const Vector2 &p_pos);
|
||||
|
||||
Transform2D() {
|
||||
columns[0][0] = 1.0;
|
||||
@@ -189,14 +193,14 @@ Rect2 Transform2D::xform(const Rect2 &p_rect) const {
|
||||
return new_rect;
|
||||
}
|
||||
|
||||
void Transform2D::set_rotation_and_scale(const real_t p_rot, const Size2 &p_scale) {
|
||||
void Transform2D::set_rotation_and_scale(real_t p_rot, const Size2 &p_scale) {
|
||||
columns[0][0] = Math::cos(p_rot) * p_scale.x;
|
||||
columns[1][1] = Math::cos(p_rot) * p_scale.y;
|
||||
columns[1][0] = -Math::sin(p_rot) * p_scale.y;
|
||||
columns[0][1] = Math::sin(p_rot) * p_scale.x;
|
||||
}
|
||||
|
||||
void Transform2D::set_rotation_scale_and_skew(const real_t p_rot, const Size2 &p_scale, const real_t p_skew) {
|
||||
void Transform2D::set_rotation_scale_and_skew(real_t p_rot, const Size2 &p_scale, real_t p_skew) {
|
||||
columns[0][0] = Math::cos(p_rot) * p_scale.x;
|
||||
columns[1][1] = Math::cos(p_rot + p_skew) * p_scale.y;
|
||||
columns[1][0] = -Math::sin(p_rot + p_skew) * p_scale.y;
|
||||
@@ -247,5 +251,3 @@ PackedVector2Array Transform2D::xform_inv(const PackedVector2Array &p_array) con
|
||||
}
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_TRANSFORM2D_HPP
|
||||
|
||||
@@ -28,8 +28,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_TRANSFORM3D_HPP
|
||||
#define GODOT_TRANSFORM3D_HPP
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/core/math.hpp>
|
||||
#include <godot_cpp/variant/aabb.hpp>
|
||||
@@ -55,8 +54,8 @@ struct [[nodiscard]] Transform3D {
|
||||
void rotate(const Vector3 &p_axis, real_t p_angle);
|
||||
void rotate_basis(const Vector3 &p_axis, real_t p_angle);
|
||||
|
||||
void set_look_at(const Vector3 &p_eye, const Vector3 &p_target, const Vector3 &p_up = Vector3(0, 1, 0));
|
||||
Transform3D looking_at(const Vector3 &p_target, const Vector3 &p_up = Vector3(0, 1, 0)) const;
|
||||
void set_look_at(const Vector3 &p_eye, const Vector3 &p_target, const Vector3 &p_up = Vector3(0, 1, 0), bool p_use_model_front = false);
|
||||
Transform3D looking_at(const Vector3 &p_target, const Vector3 &p_up = Vector3(0, 1, 0), bool p_use_model_front = false) const;
|
||||
|
||||
void scale(const Vector3 &p_scale);
|
||||
Transform3D scaled(const Vector3 &p_scale) const;
|
||||
@@ -105,8 +104,10 @@ struct [[nodiscard]] Transform3D {
|
||||
|
||||
void operator*=(const Transform3D &p_transform);
|
||||
Transform3D operator*(const Transform3D &p_transform) const;
|
||||
void operator*=(const real_t p_val);
|
||||
Transform3D operator*(const real_t p_val) const;
|
||||
void operator*=(real_t p_val);
|
||||
Transform3D operator*(real_t p_val) const;
|
||||
void operator/=(real_t p_val);
|
||||
Transform3D operator/(real_t p_val) const;
|
||||
|
||||
Transform3D interpolate_with(const Transform3D &p_transform, real_t p_c) const;
|
||||
|
||||
@@ -116,11 +117,11 @@ struct [[nodiscard]] Transform3D {
|
||||
basis.xform(v));
|
||||
}
|
||||
|
||||
void set(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz, real_t tx, real_t ty, real_t tz) {
|
||||
basis.set(xx, xy, xz, yx, yy, yz, zx, zy, zz);
|
||||
origin.x = tx;
|
||||
origin.y = ty;
|
||||
origin.z = tz;
|
||||
void set(real_t p_xx, real_t p_xy, real_t p_xz, real_t p_yx, real_t p_yy, real_t p_yz, real_t p_zx, real_t p_zy, real_t p_zz, real_t p_tx, real_t p_ty, real_t p_tz) {
|
||||
basis.set(p_xx, p_xy, p_xz, p_yx, p_yy, p_yz, p_zx, p_zy, p_zz);
|
||||
origin.x = p_tx;
|
||||
origin.y = p_ty;
|
||||
origin.z = p_tz;
|
||||
}
|
||||
|
||||
operator String() const;
|
||||
@@ -128,7 +129,7 @@ struct [[nodiscard]] Transform3D {
|
||||
Transform3D() {}
|
||||
Transform3D(const Basis &p_basis, const Vector3 &p_origin = Vector3());
|
||||
Transform3D(const Vector3 &p_x, const Vector3 &p_y, const Vector3 &p_z, const Vector3 &p_origin);
|
||||
Transform3D(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz, real_t ox, real_t oy, real_t oz);
|
||||
Transform3D(real_t p_xx, real_t p_xy, real_t p_xz, real_t p_yx, real_t p_yy, real_t p_yz, real_t p_zx, real_t p_zy, real_t p_zz, real_t p_ox, real_t p_oy, real_t p_oz);
|
||||
};
|
||||
|
||||
_FORCE_INLINE_ Vector3 Transform3D::xform(const Vector3 &p_vector) const {
|
||||
@@ -272,5 +273,3 @@ _FORCE_INLINE_ Plane Transform3D::xform_inv_fast(const Plane &p_plane, const Tra
|
||||
}
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_TRANSFORM3D_HPP
|
||||
|
||||
@@ -28,8 +28,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_TYPED_ARRAY_HPP
|
||||
#define GODOT_TYPED_ARRAY_HPP
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/variant/array.hpp>
|
||||
#include <godot_cpp/variant/variant.hpp>
|
||||
@@ -54,6 +53,8 @@ public:
|
||||
assign(p_array);
|
||||
}
|
||||
}
|
||||
_FORCE_INLINE_ TypedArray(std::initializer_list<Variant> p_init) :
|
||||
TypedArray(Array(p_init)) {}
|
||||
_FORCE_INLINE_ TypedArray() {
|
||||
set_typed(Variant::OBJECT, T::get_class_static(), Variant());
|
||||
}
|
||||
@@ -69,6 +70,9 @@ public:
|
||||
ERR_FAIL_COND_MSG(!is_same_typed(p_array), "Cannot assign an array with a different element type."); \
|
||||
_ref(p_array); \
|
||||
} \
|
||||
_FORCE_INLINE_ TypedArray(std::initializer_list<Variant> p_init) : \
|
||||
Array(Array(p_init), m_variant_type, StringName(), Variant()) { \
|
||||
} \
|
||||
_FORCE_INLINE_ TypedArray(const Variant &p_variant) : \
|
||||
TypedArray(Array(p_variant)) { \
|
||||
} \
|
||||
@@ -138,5 +142,3 @@ MAKE_TYPED_ARRAY(PackedColorArray, Variant::PACKED_COLOR_ARRAY)
|
||||
#undef MAKE_TYPED_ARRAY
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_TYPED_ARRAY_HPP
|
||||
|
||||
@@ -28,10 +28,10 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_TYPED_DICTIONARY_HPP
|
||||
#define GODOT_TYPED_DICTIONARY_HPP
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/core/type_info.hpp>
|
||||
#include <godot_cpp/templates/pair.hpp>
|
||||
#include <godot_cpp/variant/dictionary.hpp>
|
||||
#include <godot_cpp/variant/variant.hpp>
|
||||
|
||||
@@ -58,54 +58,75 @@ public:
|
||||
_FORCE_INLINE_ TypedDictionary() {
|
||||
set_typed(Variant::OBJECT, K::get_class_static(), Variant(), Variant::OBJECT, V::get_class_static(), Variant());
|
||||
}
|
||||
_FORCE_INLINE_ TypedDictionary(std::initializer_list<KeyValue<K, V>> p_init) :
|
||||
Dictionary() {
|
||||
set_typed(Variant::OBJECT, K::get_class_static(), Variant(), Variant::OBJECT, V::get_class_static(), Variant());
|
||||
for (const KeyValue<K, V> &E : p_init) {
|
||||
operator[](E.key) = E.value;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
//specialization for the rest of variant types
|
||||
|
||||
#define MAKE_TYPED_DICTIONARY_WITH_OBJECT(m_type, m_variant_type) \
|
||||
template <typename T> \
|
||||
class TypedDictionary<T, m_type> : public Dictionary { \
|
||||
public: \
|
||||
_FORCE_INLINE_ void operator=(const Dictionary &p_dictionary) { \
|
||||
ERR_FAIL_COND_MSG(!is_same_typed(p_dictionary), "Cannot assign an dictionary with a different element type."); \
|
||||
Dictionary::operator=(p_dictionary); \
|
||||
} \
|
||||
_FORCE_INLINE_ TypedDictionary(const Variant &p_variant) : \
|
||||
TypedDictionary(Dictionary(p_variant)) { \
|
||||
} \
|
||||
_FORCE_INLINE_ TypedDictionary(const Dictionary &p_dictionary) { \
|
||||
set_typed(Variant::OBJECT, T::get_class_static(), Variant(), m_variant_type, StringName(), Variant()); \
|
||||
if (is_same_typed(p_dictionary)) { \
|
||||
Dictionary::operator=(p_dictionary); \
|
||||
} else { \
|
||||
assign(p_dictionary); \
|
||||
} \
|
||||
} \
|
||||
_FORCE_INLINE_ TypedDictionary() { \
|
||||
set_typed(Variant::OBJECT, T::get_class_static(), Variant(), m_variant_type, StringName(), Variant()); \
|
||||
} \
|
||||
}; \
|
||||
template <typename T> \
|
||||
class TypedDictionary<m_type, T> : public Dictionary { \
|
||||
public: \
|
||||
_FORCE_INLINE_ void operator=(const Dictionary &p_dictionary) { \
|
||||
ERR_FAIL_COND_MSG(!is_same_typed(p_dictionary), "Cannot assign an dictionary with a different element type."); \
|
||||
Dictionary::operator=(p_dictionary); \
|
||||
} \
|
||||
_FORCE_INLINE_ TypedDictionary(const Variant &p_variant) : \
|
||||
TypedDictionary(Dictionary(p_variant)) { \
|
||||
} \
|
||||
_FORCE_INLINE_ TypedDictionary(const Dictionary &p_dictionary) { \
|
||||
set_typed(m_variant_type, StringName(), Variant(), Variant::OBJECT, T::get_class_static(), Variant()); \
|
||||
if (is_same_typed(p_dictionary)) { \
|
||||
Dictionary::operator=(p_dictionary); \
|
||||
} else { \
|
||||
assign(p_dictionary); \
|
||||
} \
|
||||
} \
|
||||
_FORCE_INLINE_ TypedDictionary() { \
|
||||
set_typed(m_variant_type, StringName(), Variant(), Variant::OBJECT, T::get_class_static(), Variant()); \
|
||||
} \
|
||||
#define MAKE_TYPED_DICTIONARY_WITH_OBJECT(m_type, m_variant_type) \
|
||||
template <typename T> \
|
||||
class TypedDictionary<T, m_type> : public Dictionary { \
|
||||
public: \
|
||||
_FORCE_INLINE_ void operator=(const Dictionary &p_dictionary) { \
|
||||
ERR_FAIL_COND_MSG(!is_same_typed(p_dictionary), "Cannot assign an dictionary with a different element type."); \
|
||||
Dictionary::operator=(p_dictionary); \
|
||||
} \
|
||||
_FORCE_INLINE_ TypedDictionary(const Variant &p_variant) : \
|
||||
TypedDictionary(Dictionary(p_variant)) { \
|
||||
} \
|
||||
_FORCE_INLINE_ TypedDictionary(const Dictionary &p_dictionary) { \
|
||||
set_typed(Variant::OBJECT, T::get_class_static(), Variant(), m_variant_type, StringName(), Variant()); \
|
||||
if (is_same_typed(p_dictionary)) { \
|
||||
Dictionary::operator=(p_dictionary); \
|
||||
} else { \
|
||||
assign(p_dictionary); \
|
||||
} \
|
||||
} \
|
||||
_FORCE_INLINE_ TypedDictionary() { \
|
||||
set_typed(Variant::OBJECT, T::get_class_static(), Variant(), m_variant_type, StringName(), Variant()); \
|
||||
} \
|
||||
_FORCE_INLINE_ TypedDictionary(std::initializer_list<KeyValue<T, m_type>> p_init) : \
|
||||
Dictionary() { \
|
||||
set_typed(Variant::OBJECT, T::get_class_static(), Variant(), m_variant_type, StringName(), Variant()); \
|
||||
for (const KeyValue<T, m_type> &E : p_init) { \
|
||||
operator[](E.key) = E.value; \
|
||||
} \
|
||||
} \
|
||||
}; \
|
||||
template <typename T> \
|
||||
class TypedDictionary<m_type, T> : public Dictionary { \
|
||||
public: \
|
||||
_FORCE_INLINE_ void operator=(const Dictionary &p_dictionary) { \
|
||||
ERR_FAIL_COND_MSG(!is_same_typed(p_dictionary), "Cannot assign an dictionary with a different element type."); \
|
||||
Dictionary::operator=(p_dictionary); \
|
||||
} \
|
||||
_FORCE_INLINE_ TypedDictionary(const Variant &p_variant) : \
|
||||
TypedDictionary(Dictionary(p_variant)) { \
|
||||
} \
|
||||
_FORCE_INLINE_ TypedDictionary(const Dictionary &p_dictionary) { \
|
||||
set_typed(m_variant_type, StringName(), Variant(), Variant::OBJECT, T::get_class_static(), Variant()); \
|
||||
if (is_same_typed(p_dictionary)) { \
|
||||
Dictionary::operator=(p_dictionary); \
|
||||
} else { \
|
||||
assign(p_dictionary); \
|
||||
} \
|
||||
} \
|
||||
_FORCE_INLINE_ TypedDictionary() { \
|
||||
set_typed(m_variant_type, StringName(), Variant(), Variant::OBJECT, T::get_class_static(), Variant()); \
|
||||
} \
|
||||
_FORCE_INLINE_ TypedDictionary(std::initializer_list<KeyValue<m_type, T>> p_init) : \
|
||||
Dictionary() { \
|
||||
set_typed(m_variant_type, StringName(), Variant(), Variant::OBJECT, std::remove_pointer<T>::type::get_class_static(), Variant()); \
|
||||
for (const KeyValue<m_type, T> &E : p_init) { \
|
||||
operator[](E.key) = E.value; \
|
||||
} \
|
||||
} \
|
||||
};
|
||||
|
||||
#define MAKE_TYPED_DICTIONARY_EXPANDED(m_type_key, m_variant_type_key, m_type_value, m_variant_type_value) \
|
||||
@@ -130,6 +151,13 @@ public:
|
||||
_FORCE_INLINE_ TypedDictionary() { \
|
||||
set_typed(m_variant_type_key, StringName(), Variant(), m_variant_type_value, StringName(), Variant()); \
|
||||
} \
|
||||
_FORCE_INLINE_ TypedDictionary(std::initializer_list<KeyValue<m_type_key, m_type_value>> p_init) : \
|
||||
Dictionary() { \
|
||||
set_typed(m_variant_type_key, StringName(), Variant(), m_variant_type_value, StringName(), Variant()); \
|
||||
for (const KeyValue<m_type_key, m_type_value> &E : p_init) { \
|
||||
operator[](E.key) = E.value; \
|
||||
} \
|
||||
} \
|
||||
};
|
||||
|
||||
#define MAKE_TYPED_DICTIONARY_NIL(m_type, m_variant_type) \
|
||||
@@ -435,5 +463,3 @@ MAKE_TYPED_DICTIONARY_INFO(IPAddress, Variant::STRING)
|
||||
#undef MAKE_TYPED_DICTIONARY_INFO_WITH_OBJECT
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_TYPED_DICTIONARY_HPP
|
||||
|
||||
@@ -28,11 +28,11 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_VARIANT_HPP
|
||||
#define GODOT_VARIANT_HPP
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/core/defs.hpp>
|
||||
|
||||
#include <godot_cpp/variant/array.hpp>
|
||||
#include <godot_cpp/variant/builtin_types.hpp>
|
||||
#include <godot_cpp/variant/variant_size.hpp>
|
||||
|
||||
@@ -145,7 +145,7 @@ private:
|
||||
static GDExtensionTypeFromVariantConstructorFunc to_type_constructor[VARIANT_MAX];
|
||||
|
||||
public:
|
||||
_FORCE_INLINE_ GDExtensionVariantPtr _native_ptr() const { return const_cast<uint8_t(*)[GODOT_CPP_VARIANT_SIZE]>(&opaque); }
|
||||
_FORCE_INLINE_ GDExtensionVariantPtr _native_ptr() const { return const_cast<uint8_t (*)[GODOT_CPP_VARIANT_SIZE]>(&opaque); }
|
||||
Variant();
|
||||
Variant(std::nullptr_t n) :
|
||||
Variant() {}
|
||||
@@ -358,6 +358,66 @@ String vformat(const String &p_text, const VarArgs... p_args) {
|
||||
return p_text % args_array;
|
||||
}
|
||||
|
||||
Variant &Array::Iterator::operator*() const {
|
||||
return *elem_ptr;
|
||||
}
|
||||
|
||||
Variant *Array::Iterator::operator->() const {
|
||||
return elem_ptr;
|
||||
}
|
||||
|
||||
Array::Iterator &Array::Iterator::operator++() {
|
||||
elem_ptr++;
|
||||
return *this;
|
||||
}
|
||||
|
||||
Array::Iterator &Array::Iterator::operator--() {
|
||||
elem_ptr--;
|
||||
return *this;
|
||||
}
|
||||
|
||||
const Variant &Array::ConstIterator::operator*() const {
|
||||
return *elem_ptr;
|
||||
}
|
||||
|
||||
const Variant *Array::ConstIterator::operator->() const {
|
||||
return elem_ptr;
|
||||
}
|
||||
|
||||
Array::ConstIterator &Array::ConstIterator::operator++() {
|
||||
elem_ptr++;
|
||||
return *this;
|
||||
}
|
||||
|
||||
Array::ConstIterator &Array::ConstIterator::operator--() {
|
||||
elem_ptr--;
|
||||
return *this;
|
||||
}
|
||||
|
||||
Array::Iterator Array::begin() {
|
||||
return Array::Iterator(ptrw());
|
||||
}
|
||||
Array::Iterator Array::end() {
|
||||
return Array::Iterator(ptrw() + size());
|
||||
}
|
||||
|
||||
Array::ConstIterator Array::begin() const {
|
||||
return Array::ConstIterator(ptr());
|
||||
}
|
||||
Array::ConstIterator Array::end() const {
|
||||
return Array::ConstIterator(ptr() + size());
|
||||
}
|
||||
|
||||
Array::Array(std::initializer_list<Variant> p_init) :
|
||||
Array() {
|
||||
ERR_FAIL_COND(resize(p_init.size()) != 0);
|
||||
|
||||
size_t i = 0;
|
||||
for (const Variant &element : p_init) {
|
||||
set(i++, element);
|
||||
}
|
||||
}
|
||||
|
||||
#include <godot_cpp/variant/builtin_vararg_methods.hpp>
|
||||
|
||||
#ifdef REAL_T_IS_DOUBLE
|
||||
@@ -367,5 +427,3 @@ using PackedRealArray = PackedFloat32Array;
|
||||
#endif // REAL_T_IS_DOUBLE
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_VARIANT_HPP
|
||||
|
||||
@@ -28,8 +28,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_VARIANT_INTERNAL_HPP
|
||||
#define GODOT_VARIANT_INTERNAL_HPP
|
||||
#pragma once
|
||||
|
||||
#include <gdextension_interface.h>
|
||||
#include <godot_cpp/variant/variant.hpp>
|
||||
@@ -505,5 +504,3 @@ struct VariantDefaultInitializer {
|
||||
};
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_VARIANT_INTERNAL_HPP
|
||||
|
||||
@@ -28,8 +28,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_VECTOR2_HPP
|
||||
#define GODOT_VECTOR2_HPP
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/core/error_macros.hpp>
|
||||
#include <godot_cpp/core/math.hpp>
|
||||
@@ -62,13 +61,13 @@ struct [[nodiscard]] Vector2 {
|
||||
real_t coord[2] = { 0 };
|
||||
};
|
||||
|
||||
_FORCE_INLINE_ real_t &operator[](int p_idx) {
|
||||
DEV_ASSERT((unsigned int)p_idx < 2);
|
||||
return coord[p_idx];
|
||||
_FORCE_INLINE_ real_t &operator[](int p_axis) {
|
||||
DEV_ASSERT((unsigned int)p_axis < 2);
|
||||
return coord[p_axis];
|
||||
}
|
||||
_FORCE_INLINE_ const real_t &operator[](int p_idx) const {
|
||||
DEV_ASSERT((unsigned int)p_idx < 2);
|
||||
return coord[p_idx];
|
||||
_FORCE_INLINE_ const real_t &operator[](int p_axis) const {
|
||||
DEV_ASSERT((unsigned int)p_axis < 2);
|
||||
return coord[p_axis];
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ Vector2::Axis min_axis_index() const {
|
||||
@@ -85,7 +84,7 @@ struct [[nodiscard]] Vector2 {
|
||||
|
||||
real_t length() const;
|
||||
real_t length_squared() const;
|
||||
Vector2 limit_length(const real_t p_len = 1.0) const;
|
||||
Vector2 limit_length(real_t p_len = 1.0) const;
|
||||
|
||||
Vector2 min(const Vector2 &p_vector2) const {
|
||||
return Vector2(MIN(x, p_vector2.x), MIN(y, p_vector2.y));
|
||||
@@ -111,19 +110,20 @@ struct [[nodiscard]] Vector2 {
|
||||
|
||||
real_t dot(const Vector2 &p_other) const;
|
||||
real_t cross(const Vector2 &p_other) const;
|
||||
Vector2 posmod(const real_t p_mod) const;
|
||||
Vector2 posmod(real_t p_mod) const;
|
||||
Vector2 posmodv(const Vector2 &p_modv) const;
|
||||
Vector2 project(const Vector2 &p_to) const;
|
||||
|
||||
Vector2 plane_project(const real_t p_d, const Vector2 &p_vec) const;
|
||||
Vector2 plane_project(real_t p_d, const Vector2 &p_vec) const;
|
||||
|
||||
_FORCE_INLINE_ Vector2 lerp(const Vector2 &p_to, const real_t p_weight) const;
|
||||
_FORCE_INLINE_ Vector2 slerp(const Vector2 &p_to, const real_t p_weight) const;
|
||||
_FORCE_INLINE_ Vector2 cubic_interpolate(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, const real_t p_weight) const;
|
||||
_FORCE_INLINE_ Vector2 cubic_interpolate_in_time(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, const real_t p_weight, const real_t &p_b_t, const real_t &p_pre_a_t, const real_t &p_post_b_t) const;
|
||||
_FORCE_INLINE_ Vector2 bezier_interpolate(const Vector2 &p_control_1, const Vector2 &p_control_2, const Vector2 &p_end, const real_t p_t) const;
|
||||
_FORCE_INLINE_ Vector2 lerp(const Vector2 &p_to, real_t p_weight) const;
|
||||
_FORCE_INLINE_ Vector2 slerp(const Vector2 &p_to, real_t p_weight) const;
|
||||
_FORCE_INLINE_ Vector2 cubic_interpolate(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, real_t p_weight) const;
|
||||
_FORCE_INLINE_ Vector2 cubic_interpolate_in_time(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, real_t p_weight, real_t p_b_t, real_t p_pre_a_t, real_t p_post_b_t) const;
|
||||
_FORCE_INLINE_ Vector2 bezier_interpolate(const Vector2 &p_control_1, const Vector2 &p_control_2, const Vector2 &p_end, real_t p_t) const;
|
||||
_FORCE_INLINE_ Vector2 bezier_derivative(const Vector2 &p_control_1, const Vector2 &p_control_2, const Vector2 &p_end, real_t p_t) const;
|
||||
|
||||
Vector2 move_toward(const Vector2 &p_to, const real_t p_delta) const;
|
||||
Vector2 move_toward(const Vector2 &p_to, real_t p_delta) const;
|
||||
|
||||
Vector2 slide(const Vector2 &p_normal) const;
|
||||
Vector2 bounce(const Vector2 &p_normal) const;
|
||||
@@ -139,16 +139,16 @@ struct [[nodiscard]] Vector2 {
|
||||
void operator-=(const Vector2 &p_v);
|
||||
Vector2 operator*(const Vector2 &p_v1) const;
|
||||
|
||||
Vector2 operator*(const real_t &rvalue) const;
|
||||
void operator*=(const real_t &rvalue);
|
||||
void operator*=(const Vector2 &rvalue) { *this = *this * rvalue; }
|
||||
Vector2 operator*(real_t p_rvalue) const;
|
||||
void operator*=(real_t p_rvalue);
|
||||
void operator*=(const Vector2 &p_rvalue) { *this = *this * p_rvalue; }
|
||||
|
||||
Vector2 operator/(const Vector2 &p_v1) const;
|
||||
|
||||
Vector2 operator/(const real_t &rvalue) const;
|
||||
Vector2 operator/(real_t p_rvalue) const;
|
||||
|
||||
void operator/=(const real_t &rvalue);
|
||||
void operator/=(const Vector2 &rvalue) { *this = *this / rvalue; }
|
||||
void operator/=(real_t p_rvalue);
|
||||
void operator/=(const Vector2 &p_rvalue) { *this = *this / p_rvalue; }
|
||||
|
||||
Vector2 operator-() const;
|
||||
|
||||
@@ -161,13 +161,13 @@ struct [[nodiscard]] Vector2 {
|
||||
bool operator>=(const Vector2 &p_vec2) const { return x == p_vec2.x ? (y >= p_vec2.y) : (x > p_vec2.x); }
|
||||
|
||||
real_t angle() const;
|
||||
static Vector2 from_angle(const real_t p_angle);
|
||||
static Vector2 from_angle(real_t p_angle);
|
||||
|
||||
_FORCE_INLINE_ Vector2 abs() const {
|
||||
return Vector2(Math::abs(x), Math::abs(y));
|
||||
}
|
||||
|
||||
Vector2 rotated(const real_t p_by) const;
|
||||
Vector2 rotated(real_t p_by) const;
|
||||
Vector2 orthogonal() const {
|
||||
return Vector2(y, -x);
|
||||
}
|
||||
@@ -186,13 +186,13 @@ struct [[nodiscard]] Vector2 {
|
||||
operator Vector2i() const;
|
||||
|
||||
_FORCE_INLINE_ Vector2() {}
|
||||
_FORCE_INLINE_ Vector2(const real_t p_x, const real_t p_y) {
|
||||
_FORCE_INLINE_ Vector2(real_t p_x, real_t p_y) {
|
||||
x = p_x;
|
||||
y = p_y;
|
||||
}
|
||||
};
|
||||
|
||||
_FORCE_INLINE_ Vector2 Vector2::plane_project(const real_t p_d, const Vector2 &p_vec) const {
|
||||
_FORCE_INLINE_ Vector2 Vector2::plane_project(real_t p_d, const Vector2 &p_vec) const {
|
||||
return p_vec - *this * (dot(p_vec) - p_d);
|
||||
}
|
||||
|
||||
@@ -218,26 +218,26 @@ _FORCE_INLINE_ Vector2 Vector2::operator*(const Vector2 &p_v1) const {
|
||||
return Vector2(x * p_v1.x, y * p_v1.y);
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ Vector2 Vector2::operator*(const real_t &rvalue) const {
|
||||
return Vector2(x * rvalue, y * rvalue);
|
||||
_FORCE_INLINE_ Vector2 Vector2::operator*(real_t p_rvalue) const {
|
||||
return Vector2(x * p_rvalue, y * p_rvalue);
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ void Vector2::operator*=(const real_t &rvalue) {
|
||||
x *= rvalue;
|
||||
y *= rvalue;
|
||||
_FORCE_INLINE_ void Vector2::operator*=(real_t p_rvalue) {
|
||||
x *= p_rvalue;
|
||||
y *= p_rvalue;
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ Vector2 Vector2::operator/(const Vector2 &p_v1) const {
|
||||
return Vector2(x / p_v1.x, y / p_v1.y);
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ Vector2 Vector2::operator/(const real_t &rvalue) const {
|
||||
return Vector2(x / rvalue, y / rvalue);
|
||||
_FORCE_INLINE_ Vector2 Vector2::operator/(real_t p_rvalue) const {
|
||||
return Vector2(x / p_rvalue, y / p_rvalue);
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ void Vector2::operator/=(const real_t &rvalue) {
|
||||
x /= rvalue;
|
||||
y /= rvalue;
|
||||
_FORCE_INLINE_ void Vector2::operator/=(real_t p_rvalue) {
|
||||
x /= p_rvalue;
|
||||
y /= p_rvalue;
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ Vector2 Vector2::operator-() const {
|
||||
@@ -252,16 +252,14 @@ _FORCE_INLINE_ bool Vector2::operator!=(const Vector2 &p_vec2) const {
|
||||
return x != p_vec2.x || y != p_vec2.y;
|
||||
}
|
||||
|
||||
Vector2 Vector2::lerp(const Vector2 &p_to, const real_t p_weight) const {
|
||||
Vector2 Vector2::lerp(const Vector2 &p_to, real_t p_weight) const {
|
||||
Vector2 res = *this;
|
||||
|
||||
res.x += (p_weight * (p_to.x - x));
|
||||
res.y += (p_weight * (p_to.y - y));
|
||||
|
||||
res.x = Math::lerp(res.x, p_to.x, p_weight);
|
||||
res.y = Math::lerp(res.y, p_to.y, p_weight);
|
||||
return res;
|
||||
}
|
||||
|
||||
Vector2 Vector2::slerp(const Vector2 &p_to, const real_t p_weight) const {
|
||||
Vector2 Vector2::slerp(const Vector2 &p_to, real_t p_weight) const {
|
||||
real_t start_length_sq = length_squared();
|
||||
real_t end_length_sq = p_to.length_squared();
|
||||
if (unlikely(start_length_sq == 0.0f || end_length_sq == 0.0f)) {
|
||||
@@ -274,31 +272,32 @@ Vector2 Vector2::slerp(const Vector2 &p_to, const real_t p_weight) const {
|
||||
return rotated(angle * p_weight) * (result_length / start_length);
|
||||
}
|
||||
|
||||
Vector2 Vector2::cubic_interpolate(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, const real_t p_weight) const {
|
||||
Vector2 Vector2::cubic_interpolate(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, real_t p_weight) const {
|
||||
Vector2 res = *this;
|
||||
res.x = Math::cubic_interpolate(res.x, p_b.x, p_pre_a.x, p_post_b.x, p_weight);
|
||||
res.y = Math::cubic_interpolate(res.y, p_b.y, p_pre_a.y, p_post_b.y, p_weight);
|
||||
return res;
|
||||
}
|
||||
|
||||
Vector2 Vector2::cubic_interpolate_in_time(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, const real_t p_weight, const real_t &p_b_t, const real_t &p_pre_a_t, const real_t &p_post_b_t) const {
|
||||
Vector2 Vector2::cubic_interpolate_in_time(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, real_t p_weight, real_t p_b_t, real_t p_pre_a_t, real_t p_post_b_t) const {
|
||||
Vector2 res = *this;
|
||||
res.x = Math::cubic_interpolate_in_time(res.x, p_b.x, p_pre_a.x, p_post_b.x, p_weight, p_b_t, p_pre_a_t, p_post_b_t);
|
||||
res.y = Math::cubic_interpolate_in_time(res.y, p_b.y, p_pre_a.y, p_post_b.y, p_weight, p_b_t, p_pre_a_t, p_post_b_t);
|
||||
return res;
|
||||
}
|
||||
|
||||
Vector2 Vector2::bezier_interpolate(const Vector2 &p_control_1, const Vector2 &p_control_2, const Vector2 &p_end, const real_t p_t) const {
|
||||
Vector2 Vector2::bezier_interpolate(const Vector2 &p_control_1, const Vector2 &p_control_2, const Vector2 &p_end, real_t p_t) const {
|
||||
Vector2 res = *this;
|
||||
res.x = Math::bezier_interpolate(res.x, p_control_1.x, p_control_2.x, p_end.x, p_t);
|
||||
res.y = Math::bezier_interpolate(res.y, p_control_1.y, p_control_2.y, p_end.y, p_t);
|
||||
return res;
|
||||
}
|
||||
|
||||
/* Formula from Wikipedia article on Bezier curves. */
|
||||
real_t omt = (1.0 - p_t);
|
||||
real_t omt2 = omt * omt;
|
||||
real_t omt3 = omt2 * omt;
|
||||
real_t t2 = p_t * p_t;
|
||||
real_t t3 = t2 * p_t;
|
||||
|
||||
return res * omt3 + p_control_1 * omt2 * p_t * 3.0 + p_control_2 * omt * t2 * 3.0 + p_end * t3;
|
||||
Vector2 Vector2::bezier_derivative(const Vector2 &p_control_1, const Vector2 &p_control_2, const Vector2 &p_end, real_t p_t) const {
|
||||
Vector2 res = *this;
|
||||
res.x = Math::bezier_derivative(res.x, p_control_1.x, p_control_2.x, p_end.x, p_t);
|
||||
res.y = Math::bezier_derivative(res.y, p_control_1.y, p_control_2.y, p_end.y, p_t);
|
||||
return res;
|
||||
}
|
||||
|
||||
Vector2 Vector2::direction_to(const Vector2 &p_to) const {
|
||||
@@ -310,19 +309,19 @@ Vector2 Vector2::direction_to(const Vector2 &p_to) const {
|
||||
// Multiplication operators required to workaround issues with LLVM using implicit conversion
|
||||
// to Vector2i instead for integers where it should not.
|
||||
|
||||
_FORCE_INLINE_ Vector2 operator*(const float p_scalar, const Vector2 &p_vec) {
|
||||
_FORCE_INLINE_ Vector2 operator*(float p_scalar, const Vector2 &p_vec) {
|
||||
return p_vec * p_scalar;
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ Vector2 operator*(const double p_scalar, const Vector2 &p_vec) {
|
||||
_FORCE_INLINE_ Vector2 operator*(double p_scalar, const Vector2 &p_vec) {
|
||||
return p_vec * p_scalar;
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ Vector2 operator*(const int32_t p_scalar, const Vector2 &p_vec) {
|
||||
_FORCE_INLINE_ Vector2 operator*(int32_t p_scalar, const Vector2 &p_vec) {
|
||||
return p_vec * p_scalar;
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ Vector2 operator*(const int64_t p_scalar, const Vector2 &p_vec) {
|
||||
_FORCE_INLINE_ Vector2 operator*(int64_t p_scalar, const Vector2 &p_vec) {
|
||||
return p_vec * p_scalar;
|
||||
}
|
||||
|
||||
@@ -330,5 +329,3 @@ typedef Vector2 Size2;
|
||||
typedef Vector2 Point2;
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_VECTOR2_HPP
|
||||
|
||||
@@ -28,8 +28,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_VECTOR2I_HPP
|
||||
#define GODOT_VECTOR2I_HPP
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/core/error_macros.hpp>
|
||||
#include <godot_cpp/core/math.hpp>
|
||||
@@ -62,13 +61,13 @@ struct [[nodiscard]] Vector2i {
|
||||
int32_t coord[2] = { 0 };
|
||||
};
|
||||
|
||||
_FORCE_INLINE_ int32_t &operator[](int p_idx) {
|
||||
DEV_ASSERT((unsigned int)p_idx < 2);
|
||||
return coord[p_idx];
|
||||
_FORCE_INLINE_ int32_t &operator[](int p_axis) {
|
||||
DEV_ASSERT((unsigned int)p_axis < 2);
|
||||
return coord[p_axis];
|
||||
}
|
||||
_FORCE_INLINE_ const int32_t &operator[](int p_idx) const {
|
||||
DEV_ASSERT((unsigned int)p_idx < 2);
|
||||
return coord[p_idx];
|
||||
_FORCE_INLINE_ const int32_t &operator[](int p_axis) const {
|
||||
DEV_ASSERT((unsigned int)p_axis < 2);
|
||||
return coord[p_axis];
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ Vector2i::Axis min_axis_index() const {
|
||||
@@ -95,22 +94,30 @@ struct [[nodiscard]] Vector2i {
|
||||
return Vector2i(MAX(x, p_scalar), MAX(y, p_scalar));
|
||||
}
|
||||
|
||||
double distance_to(const Vector2i &p_to) const {
|
||||
return (p_to - *this).length();
|
||||
}
|
||||
|
||||
int64_t distance_squared_to(const Vector2i &p_to) const {
|
||||
return (p_to - *this).length_squared();
|
||||
}
|
||||
|
||||
Vector2i operator+(const Vector2i &p_v) const;
|
||||
void operator+=(const Vector2i &p_v);
|
||||
Vector2i operator-(const Vector2i &p_v) const;
|
||||
void operator-=(const Vector2i &p_v);
|
||||
Vector2i operator*(const Vector2i &p_v1) const;
|
||||
|
||||
Vector2i operator*(const int32_t &rvalue) const;
|
||||
void operator*=(const int32_t &rvalue);
|
||||
Vector2i operator*(int32_t p_rvalue) const;
|
||||
void operator*=(int32_t p_rvalue);
|
||||
|
||||
Vector2i operator/(const Vector2i &p_v1) const;
|
||||
Vector2i operator/(const int32_t &rvalue) const;
|
||||
void operator/=(const int32_t &rvalue);
|
||||
Vector2i operator/(int32_t p_rvalue) const;
|
||||
void operator/=(int32_t p_rvalue);
|
||||
|
||||
Vector2i operator%(const Vector2i &p_v1) const;
|
||||
Vector2i operator%(const int32_t &rvalue) const;
|
||||
void operator%=(const int32_t &rvalue);
|
||||
Vector2i operator%(int32_t p_rvalue) const;
|
||||
void operator%=(int32_t p_rvalue);
|
||||
|
||||
Vector2i operator-() const;
|
||||
bool operator<(const Vector2i &p_vec2) const { return (x == p_vec2.x) ? (y < p_vec2.y) : (x < p_vec2.x); }
|
||||
@@ -125,22 +132,19 @@ struct [[nodiscard]] Vector2i {
|
||||
int64_t length_squared() const;
|
||||
double length() const;
|
||||
|
||||
int64_t distance_squared_to(const Vector2i &p_to) const;
|
||||
double distance_to(const Vector2i &p_to) const;
|
||||
|
||||
real_t aspect() const { return width / (real_t)height; }
|
||||
Vector2i sign() const { return Vector2i(SIGN(x), SIGN(y)); }
|
||||
Vector2i abs() const { return Vector2i(Math::abs(x), Math::abs(y)); }
|
||||
Vector2i snapped(const Vector2i &p_step) const;
|
||||
Vector2i snappedi(int32_t p_step) const;
|
||||
Vector2i clamp(const Vector2i &p_min, const Vector2i &p_max) const;
|
||||
Vector2i clampi(int32_t p_min, int32_t p_max) const;
|
||||
Vector2i snapped(const Vector2i &p_step) const;
|
||||
Vector2i snappedi(int32_t p_step) const;
|
||||
|
||||
operator String() const;
|
||||
operator Vector2() const;
|
||||
|
||||
inline Vector2i() {}
|
||||
inline Vector2i(const int32_t p_x, const int32_t p_y) {
|
||||
inline Vector2i(int32_t p_x, int32_t p_y) {
|
||||
x = p_x;
|
||||
y = p_y;
|
||||
}
|
||||
@@ -148,19 +152,19 @@ struct [[nodiscard]] Vector2i {
|
||||
|
||||
// Multiplication operators required to workaround issues with LLVM using implicit conversion.
|
||||
|
||||
_FORCE_INLINE_ Vector2i operator*(const int32_t p_scalar, const Vector2i &p_vector) {
|
||||
_FORCE_INLINE_ Vector2i operator*(int32_t p_scalar, const Vector2i &p_vector) {
|
||||
return p_vector * p_scalar;
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ Vector2i operator*(const int64_t p_scalar, const Vector2i &p_vector) {
|
||||
_FORCE_INLINE_ Vector2i operator*(int64_t p_scalar, const Vector2i &p_vector) {
|
||||
return p_vector * p_scalar;
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ Vector2i operator*(const float p_scalar, const Vector2i &p_vector) {
|
||||
_FORCE_INLINE_ Vector2i operator*(float p_scalar, const Vector2i &p_vector) {
|
||||
return p_vector * p_scalar;
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ Vector2i operator*(const double p_scalar, const Vector2i &p_vector) {
|
||||
_FORCE_INLINE_ Vector2i operator*(double p_scalar, const Vector2i &p_vector) {
|
||||
return p_vector * p_scalar;
|
||||
}
|
||||
|
||||
@@ -168,5 +172,3 @@ typedef Vector2i Size2i;
|
||||
typedef Vector2i Point2i;
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_VECTOR2I_HPP
|
||||
|
||||
@@ -28,15 +28,14 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_VECTOR3_HPP
|
||||
#define GODOT_VECTOR3_HPP
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/core/error_macros.hpp>
|
||||
#include <godot_cpp/core/math.hpp>
|
||||
#include <godot_cpp/variant/string.hpp>
|
||||
|
||||
namespace godot {
|
||||
|
||||
class String;
|
||||
struct Basis;
|
||||
struct Vector2;
|
||||
struct Vector3i;
|
||||
@@ -60,12 +59,12 @@ struct [[nodiscard]] Vector3 {
|
||||
real_t coord[3] = { 0 };
|
||||
};
|
||||
|
||||
_FORCE_INLINE_ const real_t &operator[](const int p_axis) const {
|
||||
_FORCE_INLINE_ const real_t &operator[](int p_axis) const {
|
||||
DEV_ASSERT((unsigned int)p_axis < 3);
|
||||
return coord[p_axis];
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ real_t &operator[](const int p_axis) {
|
||||
_FORCE_INLINE_ real_t &operator[](int p_axis) {
|
||||
DEV_ASSERT((unsigned int)p_axis < 3);
|
||||
return coord[p_axis];
|
||||
}
|
||||
@@ -101,36 +100,38 @@ struct [[nodiscard]] Vector3 {
|
||||
_FORCE_INLINE_ Vector3 normalized() const;
|
||||
_FORCE_INLINE_ bool is_normalized() const;
|
||||
_FORCE_INLINE_ Vector3 inverse() const;
|
||||
Vector3 limit_length(const real_t p_len = 1.0) const;
|
||||
Vector3 limit_length(real_t p_len = 1.0) const;
|
||||
|
||||
_FORCE_INLINE_ void zero();
|
||||
|
||||
void snap(const Vector3 p_val);
|
||||
void snapf(real_t p_val);
|
||||
Vector3 snapped(const Vector3 p_val) const;
|
||||
Vector3 snappedf(real_t p_val) const;
|
||||
void snap(const Vector3 &p_step);
|
||||
void snapf(real_t p_step);
|
||||
Vector3 snapped(const Vector3 &p_step) const;
|
||||
Vector3 snappedf(real_t p_step) const;
|
||||
|
||||
void rotate(const Vector3 &p_axis, const real_t p_angle);
|
||||
Vector3 rotated(const Vector3 &p_axis, const real_t p_angle) const;
|
||||
void rotate(const Vector3 &p_axis, real_t p_angle);
|
||||
Vector3 rotated(const Vector3 &p_axis, real_t p_angle) const;
|
||||
|
||||
/* Static Methods between 2 vector3s */
|
||||
|
||||
_FORCE_INLINE_ Vector3 lerp(const Vector3 &p_to, const real_t p_weight) const;
|
||||
_FORCE_INLINE_ Vector3 slerp(const Vector3 &p_to, const real_t p_weight) const;
|
||||
_FORCE_INLINE_ Vector3 cubic_interpolate(const Vector3 &p_b, const Vector3 &p_pre_a, const Vector3 &p_post_b, const real_t p_weight) const;
|
||||
_FORCE_INLINE_ Vector3 cubic_interpolate_in_time(const Vector3 &p_b, const Vector3 &p_pre_a, const Vector3 &p_post_b, const real_t p_weight, const real_t &p_b_t, const real_t &p_pre_a_t, const real_t &p_post_b_t) const;
|
||||
_FORCE_INLINE_ Vector3 bezier_interpolate(const Vector3 &p_control_1, const Vector3 &p_control_2, const Vector3 &p_end, const real_t p_t) const;
|
||||
_FORCE_INLINE_ Vector3 lerp(const Vector3 &p_to, real_t p_weight) const;
|
||||
_FORCE_INLINE_ Vector3 slerp(const Vector3 &p_to, real_t p_weight) const;
|
||||
_FORCE_INLINE_ Vector3 cubic_interpolate(const Vector3 &p_b, const Vector3 &p_pre_a, const Vector3 &p_post_b, real_t p_weight) const;
|
||||
_FORCE_INLINE_ Vector3 cubic_interpolate_in_time(const Vector3 &p_b, const Vector3 &p_pre_a, const Vector3 &p_post_b, real_t p_weight, real_t p_b_t, real_t p_pre_a_t, real_t p_post_b_t) const;
|
||||
_FORCE_INLINE_ Vector3 bezier_interpolate(const Vector3 &p_control_1, const Vector3 &p_control_2, const Vector3 &p_end, real_t p_t) const;
|
||||
_FORCE_INLINE_ Vector3 bezier_derivative(const Vector3 &p_control_1, const Vector3 &p_control_2, const Vector3 &p_end, real_t p_t) const;
|
||||
|
||||
Vector3 move_toward(const Vector3 &p_to, const real_t p_delta) const;
|
||||
Vector3 move_toward(const Vector3 &p_to, real_t p_delta) const;
|
||||
|
||||
Vector2 octahedron_encode() const;
|
||||
static Vector3 octahedron_decode(const Vector2 &p_oct);
|
||||
Vector2 octahedron_tangent_encode(const float sign) const;
|
||||
static Vector3 octahedron_tangent_decode(const Vector2 &p_oct, float *sign);
|
||||
Vector2 octahedron_tangent_encode(float p_sign) const;
|
||||
static Vector3 octahedron_tangent_decode(const Vector2 &p_oct, float *r_sign);
|
||||
|
||||
_FORCE_INLINE_ Vector3 cross(const Vector3 &p_with) const;
|
||||
_FORCE_INLINE_ real_t dot(const Vector3 &p_with) const;
|
||||
Basis outer(const Vector3 &p_with) const;
|
||||
_FORCE_INLINE_ Vector3 get_any_perpendicular() const;
|
||||
|
||||
_FORCE_INLINE_ Vector3 abs() const;
|
||||
_FORCE_INLINE_ Vector3 floor() const;
|
||||
@@ -143,7 +144,7 @@ struct [[nodiscard]] Vector3 {
|
||||
_FORCE_INLINE_ real_t distance_to(const Vector3 &p_to) const;
|
||||
_FORCE_INLINE_ real_t distance_squared_to(const Vector3 &p_to) const;
|
||||
|
||||
_FORCE_INLINE_ Vector3 posmod(const real_t p_mod) const;
|
||||
_FORCE_INLINE_ Vector3 posmod(real_t p_mod) const;
|
||||
_FORCE_INLINE_ Vector3 posmodv(const Vector3 &p_modv) const;
|
||||
_FORCE_INLINE_ Vector3 project(const Vector3 &p_to) const;
|
||||
|
||||
@@ -170,10 +171,10 @@ struct [[nodiscard]] Vector3 {
|
||||
_FORCE_INLINE_ Vector3 &operator/=(const Vector3 &p_v);
|
||||
_FORCE_INLINE_ Vector3 operator/(const Vector3 &p_v) const;
|
||||
|
||||
_FORCE_INLINE_ Vector3 &operator*=(const real_t p_scalar);
|
||||
_FORCE_INLINE_ Vector3 operator*(const real_t p_scalar) const;
|
||||
_FORCE_INLINE_ Vector3 &operator/=(const real_t p_scalar);
|
||||
_FORCE_INLINE_ Vector3 operator/(const real_t p_scalar) const;
|
||||
_FORCE_INLINE_ Vector3 &operator*=(real_t p_scalar);
|
||||
_FORCE_INLINE_ Vector3 operator*(real_t p_scalar) const;
|
||||
_FORCE_INLINE_ Vector3 &operator/=(real_t p_scalar);
|
||||
_FORCE_INLINE_ Vector3 operator/(real_t p_scalar) const;
|
||||
|
||||
_FORCE_INLINE_ Vector3 operator-() const;
|
||||
|
||||
@@ -188,7 +189,7 @@ struct [[nodiscard]] Vector3 {
|
||||
operator Vector3i() const;
|
||||
|
||||
_FORCE_INLINE_ Vector3() {}
|
||||
_FORCE_INLINE_ Vector3(const real_t p_x, const real_t p_y, const real_t p_z) {
|
||||
_FORCE_INLINE_ Vector3(real_t p_x, real_t p_y, real_t p_z) {
|
||||
x = p_x;
|
||||
y = p_y;
|
||||
z = p_z;
|
||||
@@ -228,14 +229,15 @@ Vector3 Vector3::round() const {
|
||||
return Vector3(Math::round(x), Math::round(y), Math::round(z));
|
||||
}
|
||||
|
||||
Vector3 Vector3::lerp(const Vector3 &p_to, const real_t p_weight) const {
|
||||
return Vector3(
|
||||
x + (p_weight * (p_to.x - x)),
|
||||
y + (p_weight * (p_to.y - y)),
|
||||
z + (p_weight * (p_to.z - z)));
|
||||
Vector3 Vector3::lerp(const Vector3 &p_to, real_t p_weight) const {
|
||||
Vector3 res = *this;
|
||||
res.x = Math::lerp(res.x, p_to.x, p_weight);
|
||||
res.y = Math::lerp(res.y, p_to.y, p_weight);
|
||||
res.z = Math::lerp(res.z, p_to.z, p_weight);
|
||||
return res;
|
||||
}
|
||||
|
||||
Vector3 Vector3::slerp(const Vector3 &p_to, const real_t p_weight) const {
|
||||
Vector3 Vector3::slerp(const Vector3 &p_to, real_t p_weight) const {
|
||||
// This method seems more complicated than it really is, since we write out
|
||||
// the internals of some methods for efficiency (mainly, checking length).
|
||||
real_t start_length_sq = length_squared();
|
||||
@@ -257,7 +259,7 @@ Vector3 Vector3::slerp(const Vector3 &p_to, const real_t p_weight) const {
|
||||
return rotated(axis, angle * p_weight) * (result_length / start_length);
|
||||
}
|
||||
|
||||
Vector3 Vector3::cubic_interpolate(const Vector3 &p_b, const Vector3 &p_pre_a, const Vector3 &p_post_b, const real_t p_weight) const {
|
||||
Vector3 Vector3::cubic_interpolate(const Vector3 &p_b, const Vector3 &p_pre_a, const Vector3 &p_post_b, real_t p_weight) const {
|
||||
Vector3 res = *this;
|
||||
res.x = Math::cubic_interpolate(res.x, p_b.x, p_pre_a.x, p_post_b.x, p_weight);
|
||||
res.y = Math::cubic_interpolate(res.y, p_b.y, p_pre_a.y, p_post_b.y, p_weight);
|
||||
@@ -265,7 +267,7 @@ Vector3 Vector3::cubic_interpolate(const Vector3 &p_b, const Vector3 &p_pre_a, c
|
||||
return res;
|
||||
}
|
||||
|
||||
Vector3 Vector3::cubic_interpolate_in_time(const Vector3 &p_b, const Vector3 &p_pre_a, const Vector3 &p_post_b, const real_t p_weight, const real_t &p_b_t, const real_t &p_pre_a_t, const real_t &p_post_b_t) const {
|
||||
Vector3 Vector3::cubic_interpolate_in_time(const Vector3 &p_b, const Vector3 &p_pre_a, const Vector3 &p_post_b, real_t p_weight, real_t p_b_t, real_t p_pre_a_t, real_t p_post_b_t) const {
|
||||
Vector3 res = *this;
|
||||
res.x = Math::cubic_interpolate_in_time(res.x, p_b.x, p_pre_a.x, p_post_b.x, p_weight, p_b_t, p_pre_a_t, p_post_b_t);
|
||||
res.y = Math::cubic_interpolate_in_time(res.y, p_b.y, p_pre_a.y, p_post_b.y, p_weight, p_b_t, p_pre_a_t, p_post_b_t);
|
||||
@@ -273,17 +275,20 @@ Vector3 Vector3::cubic_interpolate_in_time(const Vector3 &p_b, const Vector3 &p_
|
||||
return res;
|
||||
}
|
||||
|
||||
Vector3 Vector3::bezier_interpolate(const Vector3 &p_control_1, const Vector3 &p_control_2, const Vector3 &p_end, const real_t p_t) const {
|
||||
Vector3 Vector3::bezier_interpolate(const Vector3 &p_control_1, const Vector3 &p_control_2, const Vector3 &p_end, real_t p_t) const {
|
||||
Vector3 res = *this;
|
||||
res.x = Math::bezier_interpolate(res.x, p_control_1.x, p_control_2.x, p_end.x, p_t);
|
||||
res.y = Math::bezier_interpolate(res.y, p_control_1.y, p_control_2.y, p_end.y, p_t);
|
||||
res.z = Math::bezier_interpolate(res.z, p_control_1.z, p_control_2.z, p_end.z, p_t);
|
||||
return res;
|
||||
}
|
||||
|
||||
/* Formula from Wikipedia article on Bezier curves. */
|
||||
real_t omt = (1.0 - p_t);
|
||||
real_t omt2 = omt * omt;
|
||||
real_t omt3 = omt2 * omt;
|
||||
real_t t2 = p_t * p_t;
|
||||
real_t t3 = t2 * p_t;
|
||||
|
||||
return res * omt3 + p_control_1 * omt2 * p_t * 3.0 + p_control_2 * omt * t2 * 3.0 + p_end * t3;
|
||||
Vector3 Vector3::bezier_derivative(const Vector3 &p_control_1, const Vector3 &p_control_2, const Vector3 &p_end, real_t p_t) const {
|
||||
Vector3 res = *this;
|
||||
res.x = Math::bezier_derivative(res.x, p_control_1.x, p_control_2.x, p_end.x, p_t);
|
||||
res.y = Math::bezier_derivative(res.y, p_control_1.y, p_control_2.y, p_end.y, p_t);
|
||||
res.z = Math::bezier_derivative(res.z, p_control_1.z, p_control_2.z, p_end.z, p_t);
|
||||
return res;
|
||||
}
|
||||
|
||||
real_t Vector3::distance_to(const Vector3 &p_to) const {
|
||||
@@ -294,7 +299,7 @@ real_t Vector3::distance_squared_to(const Vector3 &p_to) const {
|
||||
return (p_to - *this).length_squared();
|
||||
}
|
||||
|
||||
Vector3 Vector3::posmod(const real_t p_mod) const {
|
||||
Vector3 Vector3::posmod(real_t p_mod) const {
|
||||
return Vector3(Math::fposmod(x, p_mod), Math::fposmod(y, p_mod), Math::fposmod(z, p_mod));
|
||||
}
|
||||
|
||||
@@ -323,6 +328,16 @@ Vector3 Vector3::direction_to(const Vector3 &p_to) const {
|
||||
return ret;
|
||||
}
|
||||
|
||||
Vector3 Vector3::get_any_perpendicular() const {
|
||||
// Return the any perpendicular vector by cross product with the Vector3.RIGHT or Vector3.UP,
|
||||
// whichever has the greater angle to the current vector with the sign of each element positive.
|
||||
// The only essence is "to avoid being parallel to the current vector", and there is no mathematical basis for using Vector3.RIGHT and Vector3.UP,
|
||||
// since it could be a different vector depending on the prior branching code Math::abs(x) <= Math::abs(y) && Math::abs(x) <= Math::abs(z).
|
||||
// However, it would be reasonable to use any of the axes of the basis, as it is simpler to calculate.
|
||||
ERR_FAIL_COND_V_MSG(is_zero_approx(), Vector3(0, 0, 0), "The Vector3 must not be zero.");
|
||||
return cross((Math::abs(x) <= Math::abs(y) && Math::abs(x) <= Math::abs(z)) ? Vector3(1, 0, 0) : Vector3(0, 1, 0)).normalized();
|
||||
}
|
||||
|
||||
/* Operators */
|
||||
|
||||
Vector3 &Vector3::operator+=(const Vector3 &p_v) {
|
||||
@@ -369,7 +384,7 @@ Vector3 Vector3::operator/(const Vector3 &p_v) const {
|
||||
return Vector3(x / p_v.x, y / p_v.y, z / p_v.z);
|
||||
}
|
||||
|
||||
Vector3 &Vector3::operator*=(const real_t p_scalar) {
|
||||
Vector3 &Vector3::operator*=(real_t p_scalar) {
|
||||
x *= p_scalar;
|
||||
y *= p_scalar;
|
||||
z *= p_scalar;
|
||||
@@ -379,34 +394,34 @@ Vector3 &Vector3::operator*=(const real_t p_scalar) {
|
||||
// Multiplication operators required to workaround issues with LLVM using implicit conversion
|
||||
// to Vector3i instead for integers where it should not.
|
||||
|
||||
_FORCE_INLINE_ Vector3 operator*(const float p_scalar, const Vector3 &p_vec) {
|
||||
_FORCE_INLINE_ Vector3 operator*(float p_scalar, const Vector3 &p_vec) {
|
||||
return p_vec * p_scalar;
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ Vector3 operator*(const double p_scalar, const Vector3 &p_vec) {
|
||||
_FORCE_INLINE_ Vector3 operator*(double p_scalar, const Vector3 &p_vec) {
|
||||
return p_vec * p_scalar;
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ Vector3 operator*(const int32_t p_scalar, const Vector3 &p_vec) {
|
||||
_FORCE_INLINE_ Vector3 operator*(int32_t p_scalar, const Vector3 &p_vec) {
|
||||
return p_vec * p_scalar;
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ Vector3 operator*(const int64_t p_scalar, const Vector3 &p_vec) {
|
||||
_FORCE_INLINE_ Vector3 operator*(int64_t p_scalar, const Vector3 &p_vec) {
|
||||
return p_vec * p_scalar;
|
||||
}
|
||||
|
||||
Vector3 Vector3::operator*(const real_t p_scalar) const {
|
||||
Vector3 Vector3::operator*(real_t p_scalar) const {
|
||||
return Vector3(x * p_scalar, y * p_scalar, z * p_scalar);
|
||||
}
|
||||
|
||||
Vector3 &Vector3::operator/=(const real_t p_scalar) {
|
||||
Vector3 &Vector3::operator/=(real_t p_scalar) {
|
||||
x /= p_scalar;
|
||||
y /= p_scalar;
|
||||
z /= p_scalar;
|
||||
return *this;
|
||||
}
|
||||
|
||||
Vector3 Vector3::operator/(const real_t p_scalar) const {
|
||||
Vector3 Vector3::operator/(real_t p_scalar) const {
|
||||
return Vector3(x / p_scalar, y / p_scalar, z / p_scalar);
|
||||
}
|
||||
|
||||
@@ -520,9 +535,9 @@ void Vector3::zero() {
|
||||
// slide returns the component of the vector along the given plane, specified by its normal vector.
|
||||
Vector3 Vector3::slide(const Vector3 &p_normal) const {
|
||||
#ifdef MATH_CHECKS
|
||||
ERR_FAIL_COND_V_MSG(!p_normal.is_normalized(), Vector3(), "The normal Vector3 must be normalized.");
|
||||
ERR_FAIL_COND_V_MSG(!p_normal.is_normalized(), Vector3(), "The normal Vector3 " + p_normal.operator String() + " must be normalized.");
|
||||
#endif
|
||||
return *this - p_normal * this->dot(p_normal);
|
||||
return *this - p_normal * dot(p_normal);
|
||||
}
|
||||
|
||||
Vector3 Vector3::bounce(const Vector3 &p_normal) const {
|
||||
@@ -531,11 +546,9 @@ Vector3 Vector3::bounce(const Vector3 &p_normal) const {
|
||||
|
||||
Vector3 Vector3::reflect(const Vector3 &p_normal) const {
|
||||
#ifdef MATH_CHECKS
|
||||
ERR_FAIL_COND_V_MSG(!p_normal.is_normalized(), Vector3(), "The normal Vector3 must be normalized.");
|
||||
ERR_FAIL_COND_V_MSG(!p_normal.is_normalized(), Vector3(), "The normal Vector3 " + p_normal.operator String() + " must be normalized.");
|
||||
#endif
|
||||
return 2.0f * p_normal * this->dot(p_normal) - *this;
|
||||
return 2.0f * p_normal * dot(p_normal) - *this;
|
||||
}
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_VECTOR3_HPP
|
||||
|
||||
@@ -28,8 +28,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_VECTOR3I_HPP
|
||||
#define GODOT_VECTOR3I_HPP
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/core/error_macros.hpp>
|
||||
#include <godot_cpp/core/math.hpp>
|
||||
@@ -58,12 +57,12 @@ struct [[nodiscard]] Vector3i {
|
||||
int32_t coord[3] = { 0 };
|
||||
};
|
||||
|
||||
_FORCE_INLINE_ const int32_t &operator[](const int p_axis) const {
|
||||
_FORCE_INLINE_ const int32_t &operator[](int p_axis) const {
|
||||
DEV_ASSERT((unsigned int)p_axis < 3);
|
||||
return coord[p_axis];
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ int32_t &operator[](const int p_axis) {
|
||||
_FORCE_INLINE_ int32_t &operator[](int p_axis) {
|
||||
DEV_ASSERT((unsigned int)p_axis < 3);
|
||||
return coord[p_axis];
|
||||
}
|
||||
@@ -90,17 +89,17 @@ struct [[nodiscard]] Vector3i {
|
||||
_FORCE_INLINE_ int64_t length_squared() const;
|
||||
_FORCE_INLINE_ double length() const;
|
||||
|
||||
_FORCE_INLINE_ int64_t distance_squared_to(const Vector3i &p_to) const;
|
||||
_FORCE_INLINE_ double distance_to(const Vector3i &p_to) const;
|
||||
|
||||
_FORCE_INLINE_ void zero();
|
||||
|
||||
_FORCE_INLINE_ Vector3i abs() const;
|
||||
_FORCE_INLINE_ Vector3i sign() const;
|
||||
Vector3i snapped(const Vector3i &p_step) const;
|
||||
Vector3i snappedi(int32_t p_step) const;
|
||||
Vector3i clamp(const Vector3i &p_min, const Vector3i &p_max) const;
|
||||
Vector3i clampi(int32_t p_min, int32_t p_max) const;
|
||||
Vector3i snapped(const Vector3i &p_step) const;
|
||||
Vector3i snappedi(int32_t p_step) const;
|
||||
|
||||
_FORCE_INLINE_ double distance_to(const Vector3i &p_to) const;
|
||||
_FORCE_INLINE_ int64_t distance_squared_to(const Vector3i &p_to) const;
|
||||
|
||||
/* Operators */
|
||||
|
||||
@@ -115,12 +114,12 @@ struct [[nodiscard]] Vector3i {
|
||||
_FORCE_INLINE_ Vector3i &operator%=(const Vector3i &p_v);
|
||||
_FORCE_INLINE_ Vector3i operator%(const Vector3i &p_v) const;
|
||||
|
||||
_FORCE_INLINE_ Vector3i &operator*=(const int32_t p_scalar);
|
||||
_FORCE_INLINE_ Vector3i operator*(const int32_t p_scalar) const;
|
||||
_FORCE_INLINE_ Vector3i &operator/=(const int32_t p_scalar);
|
||||
_FORCE_INLINE_ Vector3i operator/(const int32_t p_scalar) const;
|
||||
_FORCE_INLINE_ Vector3i &operator%=(const int32_t p_scalar);
|
||||
_FORCE_INLINE_ Vector3i operator%(const int32_t p_scalar) const;
|
||||
_FORCE_INLINE_ Vector3i &operator*=(int32_t p_scalar);
|
||||
_FORCE_INLINE_ Vector3i operator*(int32_t p_scalar) const;
|
||||
_FORCE_INLINE_ Vector3i &operator/=(int32_t p_scalar);
|
||||
_FORCE_INLINE_ Vector3i operator/(int32_t p_scalar) const;
|
||||
_FORCE_INLINE_ Vector3i &operator%=(int32_t p_scalar);
|
||||
_FORCE_INLINE_ Vector3i operator%(int32_t p_scalar) const;
|
||||
|
||||
_FORCE_INLINE_ Vector3i operator-() const;
|
||||
|
||||
@@ -135,7 +134,7 @@ struct [[nodiscard]] Vector3i {
|
||||
operator Vector3() const;
|
||||
|
||||
_FORCE_INLINE_ Vector3i() {}
|
||||
_FORCE_INLINE_ Vector3i(const int32_t p_x, const int32_t p_y, const int32_t p_z) {
|
||||
_FORCE_INLINE_ Vector3i(int32_t p_x, int32_t p_y, int32_t p_z) {
|
||||
x = p_x;
|
||||
y = p_y;
|
||||
z = p_z;
|
||||
@@ -150,14 +149,6 @@ double Vector3i::length() const {
|
||||
return Math::sqrt((double)length_squared());
|
||||
}
|
||||
|
||||
int64_t Vector3i::distance_squared_to(const Vector3i &p_to) const {
|
||||
return (p_to - *this).length_squared();
|
||||
}
|
||||
|
||||
double Vector3i::distance_to(const Vector3i &p_to) const {
|
||||
return (p_to - *this).length();
|
||||
}
|
||||
|
||||
Vector3i Vector3i::abs() const {
|
||||
return Vector3i(Math::abs(x), Math::abs(y), Math::abs(z));
|
||||
}
|
||||
@@ -166,6 +157,14 @@ Vector3i Vector3i::sign() const {
|
||||
return Vector3i(SIGN(x), SIGN(y), SIGN(z));
|
||||
}
|
||||
|
||||
double Vector3i::distance_to(const Vector3i &p_to) const {
|
||||
return (p_to - *this).length();
|
||||
}
|
||||
|
||||
int64_t Vector3i::distance_squared_to(const Vector3i &p_to) const {
|
||||
return (p_to - *this).length_squared();
|
||||
}
|
||||
|
||||
/* Operators */
|
||||
|
||||
Vector3i &Vector3i::operator+=(const Vector3i &p_v) {
|
||||
@@ -223,54 +222,54 @@ Vector3i Vector3i::operator%(const Vector3i &p_v) const {
|
||||
return Vector3i(x % p_v.x, y % p_v.y, z % p_v.z);
|
||||
}
|
||||
|
||||
Vector3i &Vector3i::operator*=(const int32_t p_scalar) {
|
||||
Vector3i &Vector3i::operator*=(int32_t p_scalar) {
|
||||
x *= p_scalar;
|
||||
y *= p_scalar;
|
||||
z *= p_scalar;
|
||||
return *this;
|
||||
}
|
||||
|
||||
Vector3i Vector3i::operator*(const int32_t p_scalar) const {
|
||||
Vector3i Vector3i::operator*(int32_t p_scalar) const {
|
||||
return Vector3i(x * p_scalar, y * p_scalar, z * p_scalar);
|
||||
}
|
||||
|
||||
// Multiplication operators required to workaround issues with LLVM using implicit conversion.
|
||||
|
||||
_FORCE_INLINE_ Vector3i operator*(const int32_t p_scalar, const Vector3i &p_vector) {
|
||||
_FORCE_INLINE_ Vector3i operator*(int32_t p_scalar, const Vector3i &p_vector) {
|
||||
return p_vector * p_scalar;
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ Vector3i operator*(const int64_t p_scalar, const Vector3i &p_vector) {
|
||||
_FORCE_INLINE_ Vector3i operator*(int64_t p_scalar, const Vector3i &p_vector) {
|
||||
return p_vector * p_scalar;
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ Vector3i operator*(const float p_scalar, const Vector3i &p_vector) {
|
||||
_FORCE_INLINE_ Vector3i operator*(float p_scalar, const Vector3i &p_vector) {
|
||||
return p_vector * p_scalar;
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ Vector3i operator*(const double p_scalar, const Vector3i &p_vector) {
|
||||
_FORCE_INLINE_ Vector3i operator*(double p_scalar, const Vector3i &p_vector) {
|
||||
return p_vector * p_scalar;
|
||||
}
|
||||
|
||||
Vector3i &Vector3i::operator/=(const int32_t p_scalar) {
|
||||
Vector3i &Vector3i::operator/=(int32_t p_scalar) {
|
||||
x /= p_scalar;
|
||||
y /= p_scalar;
|
||||
z /= p_scalar;
|
||||
return *this;
|
||||
}
|
||||
|
||||
Vector3i Vector3i::operator/(const int32_t p_scalar) const {
|
||||
Vector3i Vector3i::operator/(int32_t p_scalar) const {
|
||||
return Vector3i(x / p_scalar, y / p_scalar, z / p_scalar);
|
||||
}
|
||||
|
||||
Vector3i &Vector3i::operator%=(const int32_t p_scalar) {
|
||||
Vector3i &Vector3i::operator%=(int32_t p_scalar) {
|
||||
x %= p_scalar;
|
||||
y %= p_scalar;
|
||||
z %= p_scalar;
|
||||
return *this;
|
||||
}
|
||||
|
||||
Vector3i Vector3i::operator%(const int32_t p_scalar) const {
|
||||
Vector3i Vector3i::operator%(int32_t p_scalar) const {
|
||||
return Vector3i(x % p_scalar, y % p_scalar, z % p_scalar);
|
||||
}
|
||||
|
||||
@@ -339,5 +338,3 @@ void Vector3i::zero() {
|
||||
}
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_VECTOR3I_HPP
|
||||
|
||||
@@ -28,8 +28,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_VECTOR4_HPP
|
||||
#define GODOT_VECTOR4_HPP
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/core/error_macros.hpp>
|
||||
#include <godot_cpp/core/math.hpp>
|
||||
@@ -37,6 +36,7 @@
|
||||
namespace godot {
|
||||
|
||||
class String;
|
||||
struct Vector4i;
|
||||
|
||||
struct [[nodiscard]] Vector4 {
|
||||
static const int AXIS_COUNT = 4;
|
||||
@@ -55,15 +55,14 @@ struct [[nodiscard]] Vector4 {
|
||||
real_t z;
|
||||
real_t w;
|
||||
};
|
||||
[[deprecated("Use coord instead")]] real_t components[4];
|
||||
real_t coord[4] = { 0, 0, 0, 0 };
|
||||
};
|
||||
|
||||
_FORCE_INLINE_ real_t &operator[](const int p_axis) {
|
||||
_FORCE_INLINE_ real_t &operator[](int p_axis) {
|
||||
DEV_ASSERT((unsigned int)p_axis < 4);
|
||||
return coord[p_axis];
|
||||
}
|
||||
_FORCE_INLINE_ const real_t &operator[](const int p_axis) const {
|
||||
_FORCE_INLINE_ const real_t &operator[](int p_axis) const {
|
||||
DEV_ASSERT((unsigned int)p_axis < 4);
|
||||
return coord[p_axis];
|
||||
}
|
||||
@@ -105,11 +104,11 @@ struct [[nodiscard]] Vector4 {
|
||||
Vector4 floor() const;
|
||||
Vector4 ceil() const;
|
||||
Vector4 round() const;
|
||||
Vector4 lerp(const Vector4 &p_to, const real_t p_weight) const;
|
||||
Vector4 cubic_interpolate(const Vector4 &p_b, const Vector4 &p_pre_a, const Vector4 &p_post_b, const real_t p_weight) const;
|
||||
Vector4 cubic_interpolate_in_time(const Vector4 &p_b, const Vector4 &p_pre_a, const Vector4 &p_post_b, const real_t p_weight, const real_t &p_b_t, const real_t &p_pre_a_t, const real_t &p_post_b_t) const;
|
||||
Vector4 lerp(const Vector4 &p_to, real_t p_weight) const;
|
||||
Vector4 cubic_interpolate(const Vector4 &p_b, const Vector4 &p_pre_a, const Vector4 &p_post_b, real_t p_weight) const;
|
||||
Vector4 cubic_interpolate_in_time(const Vector4 &p_b, const Vector4 &p_pre_a, const Vector4 &p_post_b, real_t p_weight, real_t p_b_t, real_t p_pre_a_t, real_t p_post_b_t) const;
|
||||
|
||||
Vector4 posmod(const real_t p_mod) const;
|
||||
Vector4 posmod(real_t p_mod) const;
|
||||
Vector4 posmodv(const Vector4 &p_modv) const;
|
||||
void snap(const Vector4 &p_step);
|
||||
void snapf(real_t p_step);
|
||||
@@ -125,15 +124,15 @@ struct [[nodiscard]] Vector4 {
|
||||
_FORCE_INLINE_ void operator-=(const Vector4 &p_vec4);
|
||||
_FORCE_INLINE_ void operator*=(const Vector4 &p_vec4);
|
||||
_FORCE_INLINE_ void operator/=(const Vector4 &p_vec4);
|
||||
_FORCE_INLINE_ void operator*=(const real_t &s);
|
||||
_FORCE_INLINE_ void operator/=(const real_t &s);
|
||||
_FORCE_INLINE_ void operator*=(real_t p_s);
|
||||
_FORCE_INLINE_ void operator/=(real_t p_s);
|
||||
_FORCE_INLINE_ Vector4 operator+(const Vector4 &p_vec4) const;
|
||||
_FORCE_INLINE_ Vector4 operator-(const Vector4 &p_vec4) const;
|
||||
_FORCE_INLINE_ Vector4 operator*(const Vector4 &p_vec4) const;
|
||||
_FORCE_INLINE_ Vector4 operator/(const Vector4 &p_vec4) const;
|
||||
_FORCE_INLINE_ Vector4 operator-() const;
|
||||
_FORCE_INLINE_ Vector4 operator*(const real_t &s) const;
|
||||
_FORCE_INLINE_ Vector4 operator/(const real_t &s) const;
|
||||
_FORCE_INLINE_ Vector4 operator*(real_t p_s) const;
|
||||
_FORCE_INLINE_ Vector4 operator/(real_t p_s) const;
|
||||
|
||||
_FORCE_INLINE_ bool operator==(const Vector4 &p_vec4) const;
|
||||
_FORCE_INLINE_ bool operator!=(const Vector4 &p_vec4) const;
|
||||
@@ -143,28 +142,14 @@ struct [[nodiscard]] Vector4 {
|
||||
_FORCE_INLINE_ bool operator<=(const Vector4 &p_vec4) const;
|
||||
|
||||
operator String() const;
|
||||
operator Vector4i() const;
|
||||
|
||||
_FORCE_INLINE_ Vector4() {}
|
||||
|
||||
_FORCE_INLINE_ Vector4(real_t p_x, real_t p_y, real_t p_z, real_t p_w) :
|
||||
x(p_x),
|
||||
y(p_y),
|
||||
z(p_z),
|
||||
w(p_w) {
|
||||
}
|
||||
|
||||
Vector4(const Vector4 &p_vec4) :
|
||||
x(p_vec4.x),
|
||||
y(p_vec4.y),
|
||||
z(p_vec4.z),
|
||||
w(p_vec4.w) {
|
||||
}
|
||||
|
||||
void operator=(const Vector4 &p_vec4) {
|
||||
x = p_vec4.x;
|
||||
y = p_vec4.y;
|
||||
z = p_vec4.z;
|
||||
w = p_vec4.w;
|
||||
_FORCE_INLINE_ Vector4(real_t p_x, real_t p_y, real_t p_z, real_t p_w) {
|
||||
x = p_x;
|
||||
y = p_y;
|
||||
z = p_z;
|
||||
w = p_w;
|
||||
}
|
||||
};
|
||||
|
||||
@@ -203,15 +188,15 @@ void Vector4::operator/=(const Vector4 &p_vec4) {
|
||||
z /= p_vec4.z;
|
||||
w /= p_vec4.w;
|
||||
}
|
||||
void Vector4::operator*=(const real_t &s) {
|
||||
x *= s;
|
||||
y *= s;
|
||||
z *= s;
|
||||
w *= s;
|
||||
void Vector4::operator*=(real_t p_s) {
|
||||
x *= p_s;
|
||||
y *= p_s;
|
||||
z *= p_s;
|
||||
w *= p_s;
|
||||
}
|
||||
|
||||
void Vector4::operator/=(const real_t &s) {
|
||||
*this *= 1.0f / s;
|
||||
void Vector4::operator/=(real_t p_s) {
|
||||
*this *= 1.0f / p_s;
|
||||
}
|
||||
|
||||
Vector4 Vector4::operator+(const Vector4 &p_vec4) const {
|
||||
@@ -234,12 +219,12 @@ Vector4 Vector4::operator-() const {
|
||||
return Vector4(-x, -y, -z, -w);
|
||||
}
|
||||
|
||||
Vector4 Vector4::operator*(const real_t &s) const {
|
||||
return Vector4(x * s, y * s, z * s, w * s);
|
||||
Vector4 Vector4::operator*(real_t p_s) const {
|
||||
return Vector4(x * p_s, y * p_s, z * p_s, w * p_s);
|
||||
}
|
||||
|
||||
Vector4 Vector4::operator/(const real_t &s) const {
|
||||
return *this * (1.0f / s);
|
||||
Vector4 Vector4::operator/(real_t p_s) const {
|
||||
return *this * (1.0f / p_s);
|
||||
}
|
||||
|
||||
bool Vector4::operator==(const Vector4 &p_vec4) const {
|
||||
@@ -302,22 +287,20 @@ bool Vector4::operator>=(const Vector4 &p_v) const {
|
||||
return x > p_v.x;
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ Vector4 operator*(const float p_scalar, const Vector4 &p_vec) {
|
||||
_FORCE_INLINE_ Vector4 operator*(float p_scalar, const Vector4 &p_vec) {
|
||||
return p_vec * p_scalar;
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ Vector4 operator*(const double p_scalar, const Vector4 &p_vec) {
|
||||
_FORCE_INLINE_ Vector4 operator*(double p_scalar, const Vector4 &p_vec) {
|
||||
return p_vec * p_scalar;
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ Vector4 operator*(const int32_t p_scalar, const Vector4 &p_vec) {
|
||||
_FORCE_INLINE_ Vector4 operator*(int32_t p_scalar, const Vector4 &p_vec) {
|
||||
return p_vec * p_scalar;
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ Vector4 operator*(const int64_t p_scalar, const Vector4 &p_vec) {
|
||||
_FORCE_INLINE_ Vector4 operator*(int64_t p_scalar, const Vector4 &p_vec) {
|
||||
return p_vec * p_scalar;
|
||||
}
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_VECTOR4_HPP
|
||||
|
||||
@@ -28,8 +28,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_VECTOR4I_HPP
|
||||
#define GODOT_VECTOR4I_HPP
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/core/error_macros.hpp>
|
||||
#include <godot_cpp/core/math.hpp>
|
||||
@@ -60,12 +59,12 @@ struct [[nodiscard]] Vector4i {
|
||||
int32_t coord[4] = { 0 };
|
||||
};
|
||||
|
||||
_FORCE_INLINE_ const int32_t &operator[](const int p_axis) const {
|
||||
_FORCE_INLINE_ const int32_t &operator[](int p_axis) const {
|
||||
DEV_ASSERT((unsigned int)p_axis < 4);
|
||||
return coord[p_axis];
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ int32_t &operator[](const int p_axis) {
|
||||
_FORCE_INLINE_ int32_t &operator[](int p_axis) {
|
||||
DEV_ASSERT((unsigned int)p_axis < 4);
|
||||
return coord[p_axis];
|
||||
}
|
||||
@@ -92,17 +91,17 @@ struct [[nodiscard]] Vector4i {
|
||||
_FORCE_INLINE_ int64_t length_squared() const;
|
||||
_FORCE_INLINE_ double length() const;
|
||||
|
||||
_FORCE_INLINE_ int64_t distance_squared_to(const Vector4i &p_to) const;
|
||||
_FORCE_INLINE_ double distance_to(const Vector4i &p_to) const;
|
||||
|
||||
_FORCE_INLINE_ void zero();
|
||||
|
||||
_FORCE_INLINE_ double distance_to(const Vector4i &p_to) const;
|
||||
_FORCE_INLINE_ int64_t distance_squared_to(const Vector4i &p_to) const;
|
||||
|
||||
_FORCE_INLINE_ Vector4i abs() const;
|
||||
_FORCE_INLINE_ Vector4i sign() const;
|
||||
Vector4i snapped(const Vector4i &p_step) const;
|
||||
Vector4i snappedi(int32_t p_step) const;
|
||||
Vector4i clamp(const Vector4i &p_min, const Vector4i &p_max) const;
|
||||
Vector4i clampi(int32_t p_min, int32_t p_max) const;
|
||||
Vector4i snapped(const Vector4i &p_step) const;
|
||||
Vector4i snappedi(int32_t p_step) const;
|
||||
|
||||
/* Operators */
|
||||
|
||||
@@ -117,12 +116,12 @@ struct [[nodiscard]] Vector4i {
|
||||
_FORCE_INLINE_ Vector4i &operator%=(const Vector4i &p_v);
|
||||
_FORCE_INLINE_ Vector4i operator%(const Vector4i &p_v) const;
|
||||
|
||||
_FORCE_INLINE_ Vector4i &operator*=(const int32_t p_scalar);
|
||||
_FORCE_INLINE_ Vector4i operator*(const int32_t p_scalar) const;
|
||||
_FORCE_INLINE_ Vector4i &operator/=(const int32_t p_scalar);
|
||||
_FORCE_INLINE_ Vector4i operator/(const int32_t p_scalar) const;
|
||||
_FORCE_INLINE_ Vector4i &operator%=(const int32_t p_scalar);
|
||||
_FORCE_INLINE_ Vector4i operator%(const int32_t p_scalar) const;
|
||||
_FORCE_INLINE_ Vector4i &operator*=(int32_t p_scalar);
|
||||
_FORCE_INLINE_ Vector4i operator*(int32_t p_scalar) const;
|
||||
_FORCE_INLINE_ Vector4i &operator/=(int32_t p_scalar);
|
||||
_FORCE_INLINE_ Vector4i operator/(int32_t p_scalar) const;
|
||||
_FORCE_INLINE_ Vector4i &operator%=(int32_t p_scalar);
|
||||
_FORCE_INLINE_ Vector4i operator%(int32_t p_scalar) const;
|
||||
|
||||
_FORCE_INLINE_ Vector4i operator-() const;
|
||||
|
||||
@@ -138,7 +137,7 @@ struct [[nodiscard]] Vector4i {
|
||||
|
||||
_FORCE_INLINE_ Vector4i() {}
|
||||
Vector4i(const Vector4 &p_vec4);
|
||||
_FORCE_INLINE_ Vector4i(const int32_t p_x, const int32_t p_y, const int32_t p_z, const int32_t p_w) {
|
||||
_FORCE_INLINE_ Vector4i(int32_t p_x, int32_t p_y, int32_t p_z, int32_t p_w) {
|
||||
x = p_x;
|
||||
y = p_y;
|
||||
z = p_z;
|
||||
@@ -154,20 +153,20 @@ double Vector4i::length() const {
|
||||
return Math::sqrt((double)length_squared());
|
||||
}
|
||||
|
||||
int64_t Vector4i::distance_squared_to(const Vector4i &p_to) const {
|
||||
return (p_to - *this).length_squared();
|
||||
}
|
||||
|
||||
double Vector4i::distance_to(const Vector4i &p_to) const {
|
||||
return (p_to - *this).length();
|
||||
}
|
||||
|
||||
int64_t Vector4i::distance_squared_to(const Vector4i &p_to) const {
|
||||
return (p_to - *this).length_squared();
|
||||
}
|
||||
|
||||
Vector4i Vector4i::abs() const {
|
||||
return Vector4i(Math::abs(x), Math::abs(y), Math::abs(z), Math::abs(w));
|
||||
}
|
||||
|
||||
Vector4i Vector4i::sign() const {
|
||||
return Vector4i(Math::sign(x), Math::sign(y), Math::sign(z), Math::sign(w));
|
||||
return Vector4i(SIGN(x), SIGN(y), SIGN(z), SIGN(w));
|
||||
}
|
||||
|
||||
/* Operators */
|
||||
@@ -232,7 +231,7 @@ Vector4i Vector4i::operator%(const Vector4i &p_v) const {
|
||||
return Vector4i(x % p_v.x, y % p_v.y, z % p_v.z, w % p_v.w);
|
||||
}
|
||||
|
||||
Vector4i &Vector4i::operator*=(const int32_t p_scalar) {
|
||||
Vector4i &Vector4i::operator*=(int32_t p_scalar) {
|
||||
x *= p_scalar;
|
||||
y *= p_scalar;
|
||||
z *= p_scalar;
|
||||
@@ -240,29 +239,29 @@ Vector4i &Vector4i::operator*=(const int32_t p_scalar) {
|
||||
return *this;
|
||||
}
|
||||
|
||||
Vector4i Vector4i::operator*(const int32_t p_scalar) const {
|
||||
Vector4i Vector4i::operator*(int32_t p_scalar) const {
|
||||
return Vector4i(x * p_scalar, y * p_scalar, z * p_scalar, w * p_scalar);
|
||||
}
|
||||
|
||||
// Multiplication operators required to workaround issues with LLVM using implicit conversion.
|
||||
|
||||
_FORCE_INLINE_ Vector4i operator*(const int32_t p_scalar, const Vector4i &p_vector) {
|
||||
_FORCE_INLINE_ Vector4i operator*(int32_t p_scalar, const Vector4i &p_vector) {
|
||||
return p_vector * p_scalar;
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ Vector4i operator*(const int64_t p_scalar, const Vector4i &p_vector) {
|
||||
_FORCE_INLINE_ Vector4i operator*(int64_t p_scalar, const Vector4i &p_vector) {
|
||||
return p_vector * p_scalar;
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ Vector4i operator*(const float p_scalar, const Vector4i &p_vector) {
|
||||
_FORCE_INLINE_ Vector4i operator*(float p_scalar, const Vector4i &p_vector) {
|
||||
return p_vector * p_scalar;
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ Vector4i operator*(const double p_scalar, const Vector4i &p_vector) {
|
||||
_FORCE_INLINE_ Vector4i operator*(double p_scalar, const Vector4i &p_vector) {
|
||||
return p_vector * p_scalar;
|
||||
}
|
||||
|
||||
Vector4i &Vector4i::operator/=(const int32_t p_scalar) {
|
||||
Vector4i &Vector4i::operator/=(int32_t p_scalar) {
|
||||
x /= p_scalar;
|
||||
y /= p_scalar;
|
||||
z /= p_scalar;
|
||||
@@ -270,11 +269,11 @@ Vector4i &Vector4i::operator/=(const int32_t p_scalar) {
|
||||
return *this;
|
||||
}
|
||||
|
||||
Vector4i Vector4i::operator/(const int32_t p_scalar) const {
|
||||
Vector4i Vector4i::operator/(int32_t p_scalar) const {
|
||||
return Vector4i(x / p_scalar, y / p_scalar, z / p_scalar, w / p_scalar);
|
||||
}
|
||||
|
||||
Vector4i &Vector4i::operator%=(const int32_t p_scalar) {
|
||||
Vector4i &Vector4i::operator%=(int32_t p_scalar) {
|
||||
x %= p_scalar;
|
||||
y %= p_scalar;
|
||||
z %= p_scalar;
|
||||
@@ -282,7 +281,7 @@ Vector4i &Vector4i::operator%=(const int32_t p_scalar) {
|
||||
return *this;
|
||||
}
|
||||
|
||||
Vector4i Vector4i::operator%(const int32_t p_scalar) const {
|
||||
Vector4i Vector4i::operator%(int32_t p_scalar) const {
|
||||
return Vector4i(x % p_scalar, y % p_scalar, z % p_scalar, w % p_scalar);
|
||||
}
|
||||
|
||||
@@ -367,5 +366,3 @@ void Vector4i::zero() {
|
||||
}
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_VECTOR4I_HPP
|
||||
|
||||
@@ -2,121 +2,82 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
|
||||
import sys
|
||||
from pathlib import Path
|
||||
|
||||
if len(sys.argv) < 2:
|
||||
print("Invalid usage of header_guards.py, it should be called with a path to one or multiple files.")
|
||||
sys.exit(1)
|
||||
|
||||
HEADER_CHECK_OFFSET = 30
|
||||
HEADER_BEGIN_OFFSET = 31
|
||||
HEADER_END_OFFSET = -1
|
||||
|
||||
changed = []
|
||||
invalid = []
|
||||
|
||||
for file in sys.argv[1:]:
|
||||
with open(file, "rt", encoding="utf-8", newline="\n") as f:
|
||||
header_start = -1
|
||||
header_end = -1
|
||||
|
||||
with open(file.strip(), "rt", encoding="utf-8", newline="\n") as f:
|
||||
lines = f.readlines()
|
||||
|
||||
if len(lines) <= HEADER_BEGIN_OFFSET:
|
||||
continue # Most likely a dummy file.
|
||||
for idx, line in enumerate(lines):
|
||||
sline = line.strip()
|
||||
|
||||
if lines[HEADER_CHECK_OFFSET].startswith("#import"):
|
||||
continue # Early catch obj-c file.
|
||||
if header_start < 0:
|
||||
if sline == "": # Skip empty lines at the top.
|
||||
continue
|
||||
|
||||
name = f"GODOT_{Path(file).name}".upper().replace(".", "_").replace("-", "_").replace(" ", "_")
|
||||
if sline.startswith("/**********"): # Godot header starts this way.
|
||||
header_start = idx
|
||||
else:
|
||||
header_end = 0 # There is no Godot header.
|
||||
break
|
||||
else:
|
||||
if not sline.startswith(("*", "/*")): # Not in the Godot header anymore.
|
||||
header_end = idx + 1 # The guard should be two lines below the Godot header.
|
||||
break
|
||||
|
||||
HEADER_CHECK = f"#ifndef {name}\n"
|
||||
HEADER_BEGIN = f"#define {name}\n"
|
||||
HEADER_END = f"#endif // {name}\n"
|
||||
|
||||
if (
|
||||
lines[HEADER_CHECK_OFFSET] == HEADER_CHECK
|
||||
and lines[HEADER_BEGIN_OFFSET] == HEADER_BEGIN
|
||||
and lines[HEADER_END_OFFSET] == HEADER_END
|
||||
):
|
||||
if (HEADER_CHECK_OFFSET := header_end) < 0 or HEADER_CHECK_OFFSET >= len(lines):
|
||||
invalid.append(file)
|
||||
continue
|
||||
|
||||
if lines[HEADER_CHECK_OFFSET].startswith("#pragma once"):
|
||||
continue
|
||||
|
||||
# Might be using legacy header guards.
|
||||
HEADER_BEGIN_OFFSET = HEADER_CHECK_OFFSET + 1
|
||||
HEADER_END_OFFSET = len(lines) - 1
|
||||
|
||||
if HEADER_BEGIN_OFFSET >= HEADER_END_OFFSET:
|
||||
invalid.append(file)
|
||||
continue
|
||||
|
||||
# Guards might exist but with the wrong names.
|
||||
if (
|
||||
lines[HEADER_CHECK_OFFSET].startswith("#ifndef")
|
||||
and lines[HEADER_BEGIN_OFFSET].startswith("#define")
|
||||
and lines[HEADER_END_OFFSET].startswith("#endif")
|
||||
):
|
||||
lines[HEADER_CHECK_OFFSET] = HEADER_CHECK
|
||||
lines[HEADER_BEGIN_OFFSET] = HEADER_BEGIN
|
||||
lines[HEADER_END_OFFSET] = HEADER_END
|
||||
lines[HEADER_CHECK_OFFSET] = "#pragma once"
|
||||
lines[HEADER_BEGIN_OFFSET] = "\n"
|
||||
lines.pop()
|
||||
with open(file, "wt", encoding="utf-8", newline="\n") as f:
|
||||
f.writelines(lines)
|
||||
changed.append(file)
|
||||
continue
|
||||
|
||||
header_check = -1
|
||||
header_begin = -1
|
||||
header_end = -1
|
||||
pragma_once = -1
|
||||
objc = False
|
||||
|
||||
for idx, line in enumerate(lines):
|
||||
if not line.startswith("#"):
|
||||
continue
|
||||
elif line.startswith("#ifndef") and header_check == -1:
|
||||
header_check = idx
|
||||
elif line.startswith("#define") and header_begin == -1:
|
||||
header_begin = idx
|
||||
elif line.startswith("#endif") and header_end == -1:
|
||||
header_end = idx
|
||||
elif line.startswith("#pragma once"):
|
||||
pragma_once = idx
|
||||
break
|
||||
elif line.startswith("#import"):
|
||||
objc = True
|
||||
# Verify `#pragma once` doesn't exist at invalid location.
|
||||
misplaced = False
|
||||
for line in lines:
|
||||
if line.startswith("#pragma once"):
|
||||
misplaced = True
|
||||
break
|
||||
|
||||
if objc:
|
||||
if misplaced:
|
||||
invalid.append(file)
|
||||
continue
|
||||
|
||||
if pragma_once != -1:
|
||||
lines.pop(pragma_once)
|
||||
lines.insert(HEADER_CHECK_OFFSET, HEADER_CHECK)
|
||||
lines.insert(HEADER_BEGIN_OFFSET, HEADER_BEGIN)
|
||||
lines.append("\n")
|
||||
lines.append(HEADER_END)
|
||||
with open(file, "wt", encoding="utf-8", newline="\n") as f:
|
||||
f.writelines(lines)
|
||||
changed.append(file)
|
||||
continue
|
||||
|
||||
if header_check == -1 and header_begin == -1 and header_end == -1:
|
||||
# Guards simply didn't exist
|
||||
lines.insert(HEADER_CHECK_OFFSET, HEADER_CHECK)
|
||||
lines.insert(HEADER_BEGIN_OFFSET, HEADER_BEGIN)
|
||||
lines.append("\n")
|
||||
lines.append(HEADER_END)
|
||||
with open(file, "wt", encoding="utf-8", newline="\n") as f:
|
||||
f.writelines(lines)
|
||||
changed.append(file)
|
||||
continue
|
||||
|
||||
if header_check != -1 and header_begin != -1 and header_end != -1:
|
||||
# All prepends "found", see if we can salvage this.
|
||||
if header_check == header_begin - 1 and header_begin < header_end:
|
||||
lines.pop(header_check)
|
||||
lines.pop(header_begin - 1)
|
||||
lines.pop(header_end - 2)
|
||||
if lines[header_end - 3] == "\n":
|
||||
lines.pop(header_end - 3)
|
||||
lines.insert(HEADER_CHECK_OFFSET, HEADER_CHECK)
|
||||
lines.insert(HEADER_BEGIN_OFFSET, HEADER_BEGIN)
|
||||
lines.append("\n")
|
||||
lines.append(HEADER_END)
|
||||
with open(file, "wt", encoding="utf-8", newline="\n") as f:
|
||||
f.writelines(lines)
|
||||
changed.append(file)
|
||||
continue
|
||||
|
||||
invalid.append(file)
|
||||
# Assume that we're simply missing a guard entirely.
|
||||
lines.insert(HEADER_CHECK_OFFSET, "#pragma once\n\n")
|
||||
with open(file, "wt", encoding="utf-8", newline="\n") as f:
|
||||
f.writelines(lines)
|
||||
changed.append(file)
|
||||
|
||||
if changed:
|
||||
for file in changed:
|
||||
|
||||
@@ -5,16 +5,16 @@ ignore_missing_imports = true
|
||||
namespace_packages = true
|
||||
no_implicit_optional = true
|
||||
pretty = true
|
||||
scripts_are_modules = true
|
||||
show_column_numbers = true
|
||||
warn_redundant_casts = true
|
||||
warn_return_any = true
|
||||
warn_unreachable = true
|
||||
python_version = "3.8"
|
||||
|
||||
[tool.ruff]
|
||||
extend-include = ["SConstruct"]
|
||||
extend-include = ["*SConstruct"]
|
||||
line-length = 120
|
||||
target-version = "py37"
|
||||
target-version = "py38"
|
||||
|
||||
[tool.ruff.lint]
|
||||
extend-select = [
|
||||
@@ -27,32 +27,32 @@ extend-select = [
|
||||
]
|
||||
|
||||
[tool.codespell]
|
||||
enable-colors = ""
|
||||
write-changes = ""
|
||||
check-hidden = ""
|
||||
enable-colors = true
|
||||
write-changes = true
|
||||
check-hidden = true
|
||||
quiet-level = 3
|
||||
builtin = "clear,rare,en-GB_to_en-US"
|
||||
ignore-words-list = """\
|
||||
breaked,
|
||||
cancelled,
|
||||
checkin,
|
||||
curvelinear,
|
||||
doubleclick,
|
||||
expct,
|
||||
findn,
|
||||
gird,
|
||||
hel,
|
||||
inout,
|
||||
labelin,
|
||||
lod,
|
||||
mis,
|
||||
nd,
|
||||
numer,
|
||||
ot,
|
||||
outin,
|
||||
requestor,
|
||||
te,
|
||||
textin,
|
||||
thirdparty,
|
||||
vai
|
||||
"""
|
||||
builtin = ["clear", "rare", "en-GB_to_en-US"]
|
||||
ignore-words-list = [
|
||||
"breaked",
|
||||
"cancelled",
|
||||
"checkin",
|
||||
"curvelinear",
|
||||
"doubleclick",
|
||||
"expct",
|
||||
"findn",
|
||||
"gird",
|
||||
"hel",
|
||||
"inout",
|
||||
"labelin",
|
||||
"lod",
|
||||
"mis",
|
||||
"nd",
|
||||
"numer",
|
||||
"ot",
|
||||
"outin",
|
||||
"requestor",
|
||||
"te",
|
||||
"textin",
|
||||
"thirdparty",
|
||||
"vai",
|
||||
]
|
||||
|
||||
@@ -392,7 +392,7 @@ void ClassDB::initialize_class(const ClassInfo &p_cl) {
|
||||
}
|
||||
|
||||
void ClassDB::initialize(GDExtensionInitializationLevel p_level) {
|
||||
for (const std::pair<StringName, ClassInfo> pair : classes) {
|
||||
for (const std::pair<const StringName, ClassInfo> &pair : classes) {
|
||||
const ClassInfo &cl = pair.second;
|
||||
if (cl.level != p_level) {
|
||||
continue;
|
||||
|
||||
@@ -32,6 +32,22 @@
|
||||
|
||||
namespace godot {
|
||||
|
||||
void MethodBind::_set_const(bool p_const) {
|
||||
_const = p_const;
|
||||
}
|
||||
|
||||
void MethodBind::_set_static(bool p_static) {
|
||||
_static = p_static;
|
||||
}
|
||||
|
||||
void MethodBind::_set_returns(bool p_returns) {
|
||||
_returns = p_returns;
|
||||
}
|
||||
|
||||
void MethodBind::_set_vararg(bool p_vararg) {
|
||||
_vararg = p_vararg;
|
||||
}
|
||||
|
||||
StringName MethodBind::get_name() const {
|
||||
return name;
|
||||
}
|
||||
@@ -40,26 +56,6 @@ void MethodBind::set_name(const StringName &p_name) {
|
||||
name = p_name;
|
||||
}
|
||||
|
||||
void MethodBind::set_argument_count(int p_count) {
|
||||
argument_count = p_count;
|
||||
}
|
||||
|
||||
void MethodBind::set_const(bool p_const) {
|
||||
_is_const = p_const;
|
||||
}
|
||||
|
||||
void MethodBind::set_return(bool p_return) {
|
||||
_has_return = p_return;
|
||||
}
|
||||
|
||||
void MethodBind::set_static(bool p_static) {
|
||||
_static = p_static;
|
||||
}
|
||||
|
||||
void MethodBind::set_vararg(bool p_vararg) {
|
||||
_vararg = p_vararg;
|
||||
}
|
||||
|
||||
void MethodBind::set_argument_names(const std::vector<StringName> &p_names) {
|
||||
argument_names = p_names;
|
||||
}
|
||||
@@ -68,7 +64,7 @@ std::vector<StringName> MethodBind::get_argument_names() const {
|
||||
return argument_names;
|
||||
}
|
||||
|
||||
void MethodBind::generate_argument_types(int p_count) {
|
||||
void MethodBind::_generate_argument_types(int p_count) {
|
||||
set_argument_count(p_count);
|
||||
|
||||
if (argument_types != nullptr) {
|
||||
|
||||
@@ -119,55 +119,75 @@ AABB AABB::intersection(const AABB &p_aabb) const {
|
||||
return AABB(min, max - min);
|
||||
}
|
||||
|
||||
bool AABB::intersects_ray(const Vector3 &p_from, const Vector3 &p_dir, Vector3 *r_clip, Vector3 *r_normal) const {
|
||||
// Note that this routine returns the BACKTRACKED (i.e. behind the ray origin)
|
||||
// intersection point + normal if INSIDE the AABB.
|
||||
// The caller can therefore decide when INSIDE whether to use the
|
||||
// backtracked intersection, or use p_from as the intersection, and
|
||||
// carry on progressing without e.g. reflecting against the normal.
|
||||
bool AABB::find_intersects_ray(const Vector3 &p_from, const Vector3 &p_dir, bool &r_inside, Vector3 *r_intersection_point, Vector3 *r_normal) const {
|
||||
#ifdef MATH_CHECKS
|
||||
if (unlikely(size.x < 0 || size.y < 0 || size.z < 0)) {
|
||||
ERR_PRINT("AABB size is negative, this is not supported. Use AABB.abs() to get an AABB with a positive size.");
|
||||
}
|
||||
#endif
|
||||
Vector3 c1, c2;
|
||||
Vector3 end = position + size;
|
||||
real_t near = -1e20;
|
||||
real_t far = 1e20;
|
||||
real_t tmin = -1e20;
|
||||
real_t tmax = 1e20;
|
||||
int axis = 0;
|
||||
|
||||
// Make sure r_inside is always initialized,
|
||||
// to prevent reading uninitialized data in the client code.
|
||||
r_inside = false;
|
||||
|
||||
for (int i = 0; i < 3; i++) {
|
||||
if (p_dir[i] == 0) {
|
||||
if ((p_from[i] < position[i]) || (p_from[i] > end[i])) {
|
||||
return false;
|
||||
}
|
||||
} else { // ray not parallel to planes in this direction
|
||||
c1[i] = (position[i] - p_from[i]) / p_dir[i];
|
||||
c2[i] = (end[i] - p_from[i]) / p_dir[i];
|
||||
real_t t1 = (position[i] - p_from[i]) / p_dir[i];
|
||||
real_t t2 = (end[i] - p_from[i]) / p_dir[i];
|
||||
|
||||
if (c1[i] > c2[i]) {
|
||||
SWAP(c1, c2);
|
||||
if (t1 > t2) {
|
||||
SWAP(t1, t2);
|
||||
}
|
||||
if (c1[i] > near) {
|
||||
near = c1[i];
|
||||
if (t1 >= tmin) {
|
||||
tmin = t1;
|
||||
axis = i;
|
||||
}
|
||||
if (c2[i] < far) {
|
||||
far = c2[i];
|
||||
if (t2 < tmax) {
|
||||
if (t2 < 0) {
|
||||
return false;
|
||||
}
|
||||
tmax = t2;
|
||||
}
|
||||
if ((near > far) || (far < 0)) {
|
||||
if (tmin > tmax) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (r_clip) {
|
||||
*r_clip = c1;
|
||||
// Did the ray start from inside the box?
|
||||
// In which case the intersection returned is the point of entry
|
||||
// (behind the ray start) or the calling routine can use the ray origin as intersection point.
|
||||
r_inside = tmin < 0;
|
||||
|
||||
if (r_intersection_point) {
|
||||
*r_intersection_point = p_from + p_dir * tmin;
|
||||
|
||||
// Prevent float error by making sure the point is exactly
|
||||
// on the AABB border on the relevant axis.
|
||||
r_intersection_point->coord[axis] = (p_dir[axis] >= 0) ? position.coord[axis] : end.coord[axis];
|
||||
}
|
||||
if (r_normal) {
|
||||
*r_normal = Vector3();
|
||||
(*r_normal)[axis] = p_dir[axis] ? -1 : 1;
|
||||
(*r_normal)[axis] = (p_dir[axis] >= 0) ? -1 : 1;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool AABB::intersects_segment(const Vector3 &p_from, const Vector3 &p_to, Vector3 *r_clip, Vector3 *r_normal) const {
|
||||
bool AABB::intersects_segment(const Vector3 &p_from, const Vector3 &p_to, Vector3 *r_intersection_point, Vector3 *r_normal) const {
|
||||
#ifdef MATH_CHECKS
|
||||
if (unlikely(size.x < 0 || size.y < 0 || size.z < 0)) {
|
||||
ERR_PRINT("AABB size is negative, this is not supported. Use AABB.abs() to get an AABB with a positive size.");
|
||||
@@ -225,8 +245,8 @@ bool AABB::intersects_segment(const Vector3 &p_from, const Vector3 &p_to, Vector
|
||||
*r_normal = normal;
|
||||
}
|
||||
|
||||
if (r_clip) {
|
||||
*r_clip = p_from + rel * min;
|
||||
if (r_intersection_point) {
|
||||
*r_intersection_point = p_from + rel * min;
|
||||
}
|
||||
|
||||
return true;
|
||||
@@ -412,7 +432,15 @@ Variant AABB::intersects_segment_bind(const Vector3 &p_from, const Vector3 &p_to
|
||||
|
||||
Variant AABB::intersects_ray_bind(const Vector3 &p_from, const Vector3 &p_dir) const {
|
||||
Vector3 inters;
|
||||
if (intersects_ray(p_from, p_dir, &inters)) {
|
||||
bool inside = false;
|
||||
|
||||
if (find_intersects_ray(p_from, p_dir, inside, &inters)) {
|
||||
// When inside the intersection point may be BEHIND the ray,
|
||||
// so for general use we return the ray origin.
|
||||
if (inside) {
|
||||
return p_from;
|
||||
}
|
||||
|
||||
return inters;
|
||||
}
|
||||
return Variant();
|
||||
|
||||
@@ -29,31 +29,17 @@
|
||||
/**************************************************************************/
|
||||
|
||||
#include <godot_cpp/core/error_macros.hpp>
|
||||
#include <godot_cpp/core/math.hpp>
|
||||
#include <godot_cpp/variant/basis.hpp>
|
||||
#include <godot_cpp/variant/string.hpp>
|
||||
|
||||
using namespace godot;
|
||||
|
||||
#define cofac(row1, col1, row2, col2) \
|
||||
(rows[row1][col1] * rows[row2][col2] - rows[row1][col2] * rows[row2][col1])
|
||||
|
||||
namespace godot {
|
||||
|
||||
void Basis::from_z(const Vector3 &p_z) {
|
||||
if (Math::abs(p_z.z) > (real_t)Math_SQRT12) {
|
||||
// choose p in y-z plane
|
||||
real_t a = p_z[1] * p_z[1] + p_z[2] * p_z[2];
|
||||
real_t k = 1.0f / Math::sqrt(a);
|
||||
rows[0] = Vector3(0, -p_z[2] * k, p_z[1] * k);
|
||||
rows[1] = Vector3(a * k, -p_z[0] * rows[0][2], p_z[0] * rows[0][1]);
|
||||
} else {
|
||||
// choose p in x-y plane
|
||||
real_t a = p_z.x * p_z.x + p_z.y * p_z.y;
|
||||
real_t k = 1.0f / Math::sqrt(a);
|
||||
rows[0] = Vector3(-p_z.y * k, p_z.x * k, 0);
|
||||
rows[1] = Vector3(-p_z.z * rows[0].y, p_z.z * rows[0].x, a * k);
|
||||
}
|
||||
rows[2] = p_z;
|
||||
}
|
||||
|
||||
void Basis::invert() {
|
||||
real_t co[3] = {
|
||||
cofac(1, 1, 2, 2), cofac(1, 2, 2, 0), cofac(1, 0, 2, 1)
|
||||
@@ -107,13 +93,35 @@ Basis Basis::orthogonalized() const {
|
||||
return c;
|
||||
}
|
||||
|
||||
// Returns true if the basis vectors are orthogonal (perpendicular), so it has no skew or shear, and can be decomposed into rotation and scale.
|
||||
// See https://en.wikipedia.org/wiki/Orthogonal_basis
|
||||
bool Basis::is_orthogonal() const {
|
||||
Basis identity;
|
||||
Basis m = (*this) * transposed();
|
||||
|
||||
return m.is_equal_approx(identity);
|
||||
const Vector3 x = get_column(0);
|
||||
const Vector3 y = get_column(1);
|
||||
const Vector3 z = get_column(2);
|
||||
return Math::is_zero_approx(x.dot(y)) && Math::is_zero_approx(x.dot(z)) && Math::is_zero_approx(y.dot(z));
|
||||
}
|
||||
|
||||
// Returns true if the basis vectors are orthonormal (orthogonal and normalized), so it has no scale, skew, or shear.
|
||||
// See https://en.wikipedia.org/wiki/Orthonormal_basis
|
||||
bool Basis::is_orthonormal() const {
|
||||
const Vector3 x = get_column(0);
|
||||
const Vector3 y = get_column(1);
|
||||
const Vector3 z = get_column(2);
|
||||
return Math::is_equal_approx(x.length_squared(), 1) && Math::is_equal_approx(y.length_squared(), 1) && Math::is_equal_approx(z.length_squared(), 1) && Math::is_zero_approx(x.dot(y)) && Math::is_zero_approx(x.dot(z)) && Math::is_zero_approx(y.dot(z));
|
||||
}
|
||||
|
||||
// Returns true if the basis is conformal (orthogonal, uniform scale, preserves angles and distance ratios).
|
||||
// See https://en.wikipedia.org/wiki/Conformal_linear_transformation
|
||||
bool Basis::is_conformal() const {
|
||||
const Vector3 x = get_column(0);
|
||||
const Vector3 y = get_column(1);
|
||||
const Vector3 z = get_column(2);
|
||||
const real_t x_len_sq = x.length_squared();
|
||||
return Math::is_equal_approx(x_len_sq, y.length_squared()) && Math::is_equal_approx(x_len_sq, z.length_squared()) && Math::is_zero_approx(x.dot(y)) && Math::is_zero_approx(x.dot(z)) && Math::is_zero_approx(y.dot(z));
|
||||
}
|
||||
|
||||
// Returns true if the basis only has diagonal elements, so it may only have scale or flip, but no rotation, skew, or shear.
|
||||
bool Basis::is_diagonal() const {
|
||||
return (
|
||||
Math::is_zero_approx(rows[0][1]) && Math::is_zero_approx(rows[0][2]) &&
|
||||
@@ -121,8 +129,9 @@ bool Basis::is_diagonal() const {
|
||||
Math::is_zero_approx(rows[2][0]) && Math::is_zero_approx(rows[2][1]));
|
||||
}
|
||||
|
||||
// Returns true if the basis is a pure rotation matrix, so it has no scale, skew, shear, or flip.
|
||||
bool Basis::is_rotation() const {
|
||||
return Math::is_equal_approx(determinant(), 1, (real_t)UNIT_EPSILON) && is_orthogonal();
|
||||
return is_conformal() && Math::is_equal_approx(determinant(), 1, (real_t)UNIT_EPSILON);
|
||||
}
|
||||
|
||||
#ifdef MATH_CHECKS
|
||||
@@ -257,29 +266,26 @@ void Basis::scale_orthogonal(const Vector3 &p_scale) {
|
||||
Basis Basis::scaled_orthogonal(const Vector3 &p_scale) const {
|
||||
Basis m = *this;
|
||||
Vector3 s = Vector3(-1, -1, -1) + p_scale;
|
||||
bool sign = std::signbit(s.x + s.y + s.z);
|
||||
Basis b = m.orthonormalized();
|
||||
s = b.xform_inv(s);
|
||||
Vector3 dots;
|
||||
Basis b;
|
||||
for (int i = 0; i < 3; i++) {
|
||||
for (int j = 0; j < 3; j++) {
|
||||
dots[j] += s[i] * Math::abs(m.get_column(i).normalized().dot(b.get_column(j)));
|
||||
}
|
||||
}
|
||||
if (sign != std::signbit(dots.x + dots.y + dots.z)) {
|
||||
dots = -dots;
|
||||
}
|
||||
m.scale_local(Vector3(1, 1, 1) + dots);
|
||||
return m;
|
||||
}
|
||||
|
||||
float Basis::get_uniform_scale() const {
|
||||
real_t Basis::get_uniform_scale() const {
|
||||
return (rows[0].length() + rows[1].length() + rows[2].length()) / 3.0f;
|
||||
}
|
||||
|
||||
void Basis::make_scale_uniform() {
|
||||
float l = (rows[0].length() + rows[1].length() + rows[2].length()) / 3.0f;
|
||||
for (int i = 0; i < 3; i++) {
|
||||
rows[i].normalize();
|
||||
rows[i] *= l;
|
||||
}
|
||||
}
|
||||
|
||||
Basis Basis::scaled_local(const Vector3 &p_scale) const {
|
||||
return (*this) * Basis::from_scale(p_scale);
|
||||
}
|
||||
@@ -291,7 +297,7 @@ Vector3 Basis::get_scale_abs() const {
|
||||
Vector3(rows[0][2], rows[1][2], rows[2][2]).length());
|
||||
}
|
||||
|
||||
Vector3 Basis::get_scale_local() const {
|
||||
Vector3 Basis::get_scale_global() const {
|
||||
real_t det_sign = SIGN(determinant());
|
||||
return det_sign * Vector3(rows[0].length(), rows[1].length(), rows[2].length());
|
||||
}
|
||||
@@ -418,7 +424,7 @@ void Basis::rotate_to_align(Vector3 p_start_direction, Vector3 p_end_direction)
|
||||
real_t dot = p_start_direction.dot(p_end_direction);
|
||||
dot = CLAMP(dot, -1.0f, 1.0f);
|
||||
const real_t angle_rads = Math::acos(dot);
|
||||
set_axis_angle(axis, angle_rads);
|
||||
*this = Basis(axis, angle_rads) * (*this);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -453,8 +459,13 @@ void Basis::get_rotation_axis_angle_local(Vector3 &p_axis, real_t &p_angle) cons
|
||||
}
|
||||
|
||||
Vector3 Basis::get_euler(EulerOrder p_order) const {
|
||||
// This epsilon value results in angles within a +/- 0.04 degree range being simplified/truncated.
|
||||
// Based on testing, this is the largest the epsilon can be without the angle truncation becoming
|
||||
// visually noticeable.
|
||||
const real_t epsilon = 0.00000025;
|
||||
|
||||
switch (p_order) {
|
||||
case EULER_ORDER_XYZ: {
|
||||
case EulerOrder::EULER_ORDER_XYZ: {
|
||||
// Euler angles in XYZ convention.
|
||||
// See https://en.wikipedia.org/wiki/Euler_angles#Rotation_matrix
|
||||
//
|
||||
@@ -464,8 +475,8 @@ Vector3 Basis::get_euler(EulerOrder p_order) const {
|
||||
|
||||
Vector3 euler;
|
||||
real_t sy = rows[0][2];
|
||||
if (sy < (1.0f - (real_t)CMP_EPSILON)) {
|
||||
if (sy > -(1.0f - (real_t)CMP_EPSILON)) {
|
||||
if (sy < (1.0f - epsilon)) {
|
||||
if (sy > -(1.0f - epsilon)) {
|
||||
// is this a pure Y rotation?
|
||||
if (rows[1][0] == 0 && rows[0][1] == 0 && rows[1][2] == 0 && rows[2][1] == 0 && rows[1][1] == 1) {
|
||||
// return the simplest form (human friendlier in editor and scripts)
|
||||
@@ -489,7 +500,7 @@ Vector3 Basis::get_euler(EulerOrder p_order) const {
|
||||
}
|
||||
return euler;
|
||||
}
|
||||
case EULER_ORDER_XZY: {
|
||||
case EulerOrder::EULER_ORDER_XZY: {
|
||||
// Euler angles in XZY convention.
|
||||
// See https://en.wikipedia.org/wiki/Euler_angles#Rotation_matrix
|
||||
//
|
||||
@@ -499,8 +510,8 @@ Vector3 Basis::get_euler(EulerOrder p_order) const {
|
||||
|
||||
Vector3 euler;
|
||||
real_t sz = rows[0][1];
|
||||
if (sz < (1.0f - (real_t)CMP_EPSILON)) {
|
||||
if (sz > -(1.0f - (real_t)CMP_EPSILON)) {
|
||||
if (sz < (1.0f - epsilon)) {
|
||||
if (sz > -(1.0f - epsilon)) {
|
||||
euler.x = Math::atan2(rows[2][1], rows[1][1]);
|
||||
euler.y = Math::atan2(rows[0][2], rows[0][0]);
|
||||
euler.z = Math::asin(-sz);
|
||||
@@ -518,7 +529,7 @@ Vector3 Basis::get_euler(EulerOrder p_order) const {
|
||||
}
|
||||
return euler;
|
||||
}
|
||||
case EULER_ORDER_YXZ: {
|
||||
case EulerOrder::EULER_ORDER_YXZ: {
|
||||
// Euler angles in YXZ convention.
|
||||
// See https://en.wikipedia.org/wiki/Euler_angles#Rotation_matrix
|
||||
//
|
||||
@@ -530,8 +541,8 @@ Vector3 Basis::get_euler(EulerOrder p_order) const {
|
||||
|
||||
real_t m12 = rows[1][2];
|
||||
|
||||
if (m12 < (1 - (real_t)CMP_EPSILON)) {
|
||||
if (m12 > -(1 - (real_t)CMP_EPSILON)) {
|
||||
if (m12 < (1 - epsilon)) {
|
||||
if (m12 > -(1 - epsilon)) {
|
||||
// is this a pure X rotation?
|
||||
if (rows[1][0] == 0 && rows[0][1] == 0 && rows[0][2] == 0 && rows[2][0] == 0 && rows[0][0] == 1) {
|
||||
// return the simplest form (human friendlier in editor and scripts)
|
||||
@@ -556,7 +567,7 @@ Vector3 Basis::get_euler(EulerOrder p_order) const {
|
||||
|
||||
return euler;
|
||||
}
|
||||
case EULER_ORDER_YZX: {
|
||||
case EulerOrder::EULER_ORDER_YZX: {
|
||||
// Euler angles in YZX convention.
|
||||
// See https://en.wikipedia.org/wiki/Euler_angles#Rotation_matrix
|
||||
//
|
||||
@@ -566,8 +577,8 @@ Vector3 Basis::get_euler(EulerOrder p_order) const {
|
||||
|
||||
Vector3 euler;
|
||||
real_t sz = rows[1][0];
|
||||
if (sz < (1.0f - (real_t)CMP_EPSILON)) {
|
||||
if (sz > -(1.0f - (real_t)CMP_EPSILON)) {
|
||||
if (sz < (1.0f - epsilon)) {
|
||||
if (sz > -(1.0f - epsilon)) {
|
||||
euler.x = Math::atan2(-rows[1][2], rows[1][1]);
|
||||
euler.y = Math::atan2(-rows[2][0], rows[0][0]);
|
||||
euler.z = Math::asin(sz);
|
||||
@@ -584,8 +595,8 @@ Vector3 Basis::get_euler(EulerOrder p_order) const {
|
||||
euler.z = Math_PI / 2.0f;
|
||||
}
|
||||
return euler;
|
||||
}
|
||||
case EULER_ORDER_ZXY: {
|
||||
} break;
|
||||
case EulerOrder::EULER_ORDER_ZXY: {
|
||||
// Euler angles in ZXY convention.
|
||||
// See https://en.wikipedia.org/wiki/Euler_angles#Rotation_matrix
|
||||
//
|
||||
@@ -594,8 +605,8 @@ Vector3 Basis::get_euler(EulerOrder p_order) const {
|
||||
// -cx*sy sx cx*cy
|
||||
Vector3 euler;
|
||||
real_t sx = rows[2][1];
|
||||
if (sx < (1.0f - (real_t)CMP_EPSILON)) {
|
||||
if (sx > -(1.0f - (real_t)CMP_EPSILON)) {
|
||||
if (sx < (1.0f - epsilon)) {
|
||||
if (sx > -(1.0f - epsilon)) {
|
||||
euler.x = Math::asin(sx);
|
||||
euler.y = Math::atan2(-rows[2][0], rows[2][2]);
|
||||
euler.z = Math::atan2(-rows[0][1], rows[1][1]);
|
||||
@@ -612,8 +623,8 @@ Vector3 Basis::get_euler(EulerOrder p_order) const {
|
||||
euler.z = 0;
|
||||
}
|
||||
return euler;
|
||||
}
|
||||
case EULER_ORDER_ZYX: {
|
||||
} break;
|
||||
case EulerOrder::EULER_ORDER_ZYX: {
|
||||
// Euler angles in ZYX convention.
|
||||
// See https://en.wikipedia.org/wiki/Euler_angles#Rotation_matrix
|
||||
//
|
||||
@@ -622,8 +633,8 @@ Vector3 Basis::get_euler(EulerOrder p_order) const {
|
||||
// -sy cy*sx cy*cx
|
||||
Vector3 euler;
|
||||
real_t sy = rows[2][0];
|
||||
if (sy < (1.0f - (real_t)CMP_EPSILON)) {
|
||||
if (sy > -(1.0f - (real_t)CMP_EPSILON)) {
|
||||
if (sy < (1.0f - epsilon)) {
|
||||
if (sy > -(1.0f - epsilon)) {
|
||||
euler.x = Math::atan2(rows[2][1], rows[2][2]);
|
||||
euler.y = Math::asin(-sy);
|
||||
euler.z = Math::atan2(rows[1][0], rows[0][0]);
|
||||
@@ -664,26 +675,26 @@ void Basis::set_euler(const Vector3 &p_euler, EulerOrder p_order) {
|
||||
Basis zmat(c, -s, 0, s, c, 0, 0, 0, 1);
|
||||
|
||||
switch (p_order) {
|
||||
case EULER_ORDER_XYZ: {
|
||||
case EulerOrder::EULER_ORDER_XYZ: {
|
||||
*this = xmat * (ymat * zmat);
|
||||
} break;
|
||||
case EULER_ORDER_XZY: {
|
||||
case EulerOrder::EULER_ORDER_XZY: {
|
||||
*this = xmat * zmat * ymat;
|
||||
} break;
|
||||
case EULER_ORDER_YXZ: {
|
||||
case EulerOrder::EULER_ORDER_YXZ: {
|
||||
*this = ymat * xmat * zmat;
|
||||
} break;
|
||||
case EULER_ORDER_YZX: {
|
||||
case EulerOrder::EULER_ORDER_YZX: {
|
||||
*this = ymat * zmat * xmat;
|
||||
} break;
|
||||
case EULER_ORDER_ZXY: {
|
||||
case EulerOrder::EULER_ORDER_ZXY: {
|
||||
*this = zmat * xmat * ymat;
|
||||
} break;
|
||||
case EULER_ORDER_ZYX: {
|
||||
case EulerOrder::EULER_ORDER_ZYX: {
|
||||
*this = zmat * ymat * xmat;
|
||||
} break;
|
||||
default: {
|
||||
ERR_FAIL_MSG("Invalid order parameter for set_euler(vec3,order)");
|
||||
ERR_FAIL_MSG("Invalid Euler order parameter.");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -720,7 +731,7 @@ Basis::operator String() const {
|
||||
|
||||
Quaternion Basis::get_quaternion() const {
|
||||
#ifdef MATH_CHECKS
|
||||
ERR_FAIL_COND_V_MSG(!is_rotation(), Quaternion(), "Basis must be normalized in order to be casted to a Quaternion. Use get_rotation_quaternion() or call orthonormalized() if the Basis contains linearly independent vectors.");
|
||||
ERR_FAIL_COND_V_MSG(!is_rotation(), Quaternion(), "Basis " + operator String() + " must be normalized in order to be casted to a Quaternion. Use get_rotation_quaternion() or call orthonormalized() if the Basis contains linearly independent vectors.");
|
||||
#endif
|
||||
/* Allow getting a quaternion from an unnormalized transform */
|
||||
Basis m = *this;
|
||||
@@ -828,8 +839,8 @@ void Basis::get_axis_angle(Vector3 &r_axis, real_t &r_angle) const {
|
||||
z = (rows[1][0] - rows[0][1]) / s;
|
||||
|
||||
r_axis = Vector3(x, y, z);
|
||||
// CLAMP to avoid NaN if the value passed to acos is not in [0,1].
|
||||
r_angle = Math::acos(CLAMP((rows[0][0] + rows[1][1] + rows[2][2] - 1) / 2, (real_t)0.0, (real_t)1.0));
|
||||
// acos does clamping.
|
||||
r_angle = Math::acos((rows[0][0] + rows[1][1] + rows[2][2] - 1) / 2);
|
||||
}
|
||||
|
||||
void Basis::set_quaternion(const Quaternion &p_quaternion) {
|
||||
@@ -847,7 +858,7 @@ void Basis::set_quaternion(const Quaternion &p_quaternion) {
|
||||
void Basis::set_axis_angle(const Vector3 &p_axis, real_t p_angle) {
|
||||
// Rotation matrix from axis and angle, see https://en.wikipedia.org/wiki/Rotation_matrix#Rotation_matrix_from_axis_angle
|
||||
#ifdef MATH_CHECKS
|
||||
ERR_FAIL_COND_MSG(!p_axis.is_normalized(), "The axis Vector3 must be normalized.");
|
||||
ERR_FAIL_COND_MSG(!p_axis.is_normalized(), "The axis Vector3 " + p_axis.operator String() + " must be normalized.");
|
||||
#endif
|
||||
Vector3 axis_sq(p_axis.x * p_axis.x, p_axis.y * p_axis.y, p_axis.z * p_axis.z);
|
||||
real_t cosine = Math::cos(p_angle);
|
||||
@@ -905,7 +916,7 @@ void Basis::_set_diagonal(const Vector3 &p_diag) {
|
||||
rows[2][2] = p_diag.z;
|
||||
}
|
||||
|
||||
Basis Basis::lerp(const Basis &p_to, const real_t &p_weight) const {
|
||||
Basis Basis::lerp(const Basis &p_to, real_t p_weight) const {
|
||||
Basis b;
|
||||
b.rows[0] = rows[0].lerp(p_to.rows[0], p_weight);
|
||||
b.rows[1] = rows[1].lerp(p_to.rows[1], p_weight);
|
||||
@@ -914,7 +925,7 @@ Basis Basis::lerp(const Basis &p_to, const real_t &p_weight) const {
|
||||
return b;
|
||||
}
|
||||
|
||||
Basis Basis::slerp(const Basis &p_to, const real_t &p_weight) const {
|
||||
Basis Basis::slerp(const Basis &p_to, real_t p_weight) const {
|
||||
//consider scale
|
||||
Quaternion from(*this);
|
||||
Quaternion to(p_to);
|
||||
@@ -1047,9 +1058,10 @@ Basis Basis::looking_at(const Vector3 &p_target, const Vector3 &p_up, bool p_use
|
||||
v_z = -v_z;
|
||||
}
|
||||
Vector3 v_x = p_up.cross(v_z);
|
||||
#ifdef MATH_CHECKS
|
||||
ERR_FAIL_COND_V_MSG(v_x.is_zero_approx(), Basis(), "The target vector and up vector can't be parallel to each other.");
|
||||
#endif
|
||||
if (v_x.is_zero_approx()) {
|
||||
WARN_PRINT("Target and up vectors are colinear. This is not advised as it may cause unwanted rotation around local Z axis.");
|
||||
v_x = p_up.get_any_perpendicular(); // Vectors are almost parallel.
|
||||
}
|
||||
v_x.normalize();
|
||||
Vector3 v_y = v_z.cross(v_x);
|
||||
|
||||
|
||||
@@ -29,6 +29,7 @@
|
||||
/**************************************************************************/
|
||||
|
||||
#include <godot_cpp/core/error_macros.hpp>
|
||||
#include <godot_cpp/templates/hash_map.hpp>
|
||||
#include <godot_cpp/variant/color.hpp>
|
||||
#include <godot_cpp/variant/color_names.inc.hpp>
|
||||
#include <godot_cpp/variant/string.hpp>
|
||||
@@ -131,20 +132,20 @@ String _to_hex(float p_val) {
|
||||
|
||||
String Color::to_html(bool p_alpha) const {
|
||||
String txt;
|
||||
txt = txt + _to_hex(r);
|
||||
txt = txt + _to_hex(g);
|
||||
txt = txt + _to_hex(b);
|
||||
txt += _to_hex(r);
|
||||
txt += _to_hex(g);
|
||||
txt += _to_hex(b);
|
||||
if (p_alpha) {
|
||||
txt = txt + _to_hex(a);
|
||||
txt += _to_hex(a);
|
||||
}
|
||||
return txt;
|
||||
}
|
||||
|
||||
float Color::get_h() const {
|
||||
float min = Math::min(r, g);
|
||||
min = Math::min(min, b);
|
||||
float max = Math::max(r, g);
|
||||
max = Math::max(max, b);
|
||||
float min = MIN(r, g);
|
||||
min = MIN(min, b);
|
||||
float max = MAX(r, g);
|
||||
max = MAX(max, b);
|
||||
|
||||
float delta = max - min;
|
||||
|
||||
@@ -170,10 +171,10 @@ float Color::get_h() const {
|
||||
}
|
||||
|
||||
float Color::get_s() const {
|
||||
float min = Math::min(r, g);
|
||||
min = Math::min(min, b);
|
||||
float max = Math::max(r, g);
|
||||
max = Math::max(max, b);
|
||||
float min = MIN(r, g);
|
||||
min = MIN(min, b);
|
||||
float max = MAX(r, g);
|
||||
max = MAX(max, b);
|
||||
|
||||
float delta = max - min;
|
||||
|
||||
@@ -181,8 +182,8 @@ float Color::get_s() const {
|
||||
}
|
||||
|
||||
float Color::get_v() const {
|
||||
float max = Math::max(r, g);
|
||||
max = Math::max(max, b);
|
||||
float max = MAX(r, g);
|
||||
max = MAX(max, b);
|
||||
return max;
|
||||
}
|
||||
|
||||
@@ -385,7 +386,6 @@ Color Color::named(const String &p_name) {
|
||||
int idx = find_named_color(p_name);
|
||||
if (idx == -1) {
|
||||
ERR_FAIL_V_MSG(Color(), "Invalid color name: " + p_name + ".");
|
||||
return Color();
|
||||
}
|
||||
return named_colors[idx].color;
|
||||
}
|
||||
@@ -400,7 +400,7 @@ Color Color::named(const String &p_name, const Color &p_default) {
|
||||
|
||||
int Color::find_named_color(const String &p_name) {
|
||||
String name = p_name;
|
||||
// Normalize name
|
||||
// Normalize name.
|
||||
name = name.replace(" ", "");
|
||||
name = name.replace("-", "");
|
||||
name = name.replace("_", "");
|
||||
@@ -408,23 +408,24 @@ int Color::find_named_color(const String &p_name) {
|
||||
name = name.replace(".", "");
|
||||
name = name.to_upper();
|
||||
|
||||
int idx = 0;
|
||||
while (named_colors[idx].name != nullptr) {
|
||||
if (name == String(named_colors[idx].name).replace("_", "")) {
|
||||
return idx;
|
||||
static HashMap<String, int> named_colors_hashmap;
|
||||
if (unlikely(named_colors_hashmap.is_empty())) {
|
||||
const int named_color_count = get_named_color_count();
|
||||
for (int i = 0; i < named_color_count; i++) {
|
||||
named_colors_hashmap[String(named_colors[i].name).replace("_", "")] = i;
|
||||
}
|
||||
idx++;
|
||||
}
|
||||
|
||||
const HashMap<String, int>::ConstIterator E = named_colors_hashmap.find(name);
|
||||
if (E) {
|
||||
return E->value;
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
int Color::get_named_color_count() {
|
||||
int idx = 0;
|
||||
while (named_colors[idx].name != nullptr) {
|
||||
idx++;
|
||||
}
|
||||
return idx;
|
||||
return sizeof(named_colors) / sizeof(NamedColor);
|
||||
}
|
||||
|
||||
String Color::get_named_color_name(int p_idx) {
|
||||
@@ -467,6 +468,10 @@ Color Color::from_rgbe9995(uint32_t p_rgbe) {
|
||||
return Color(rd, gd, bd, 1.0f);
|
||||
}
|
||||
|
||||
Color Color::from_rgba8(int64_t p_r8, int64_t p_g8, int64_t p_b8, int64_t p_a8) {
|
||||
return Color(p_r8 / 255.0f, p_g8 / 255.0f, p_b8 / 255.0f, p_a8 / 255.0f);
|
||||
}
|
||||
|
||||
Color::operator String() const {
|
||||
return "(" + String::num(r, 4) + ", " + String::num(g, 4) + ", " + String::num(b, 4) + ", " + String::num(a, 4) + ")";
|
||||
}
|
||||
|
||||
@@ -236,6 +236,14 @@ void Array::_ref(const Array &p_from) const {
|
||||
internal::gdextension_interface_array_ref((GDExtensionTypePtr *)this, (GDExtensionConstTypePtr *)&p_from);
|
||||
}
|
||||
|
||||
const Variant *Array::ptr() const {
|
||||
return (const Variant *)internal::gdextension_interface_array_operator_index_const((GDExtensionTypePtr *)this, 0);
|
||||
}
|
||||
|
||||
Variant *Array::ptrw() {
|
||||
return (Variant *)internal::gdextension_interface_array_operator_index((GDExtensionTypePtr *)this, 0);
|
||||
}
|
||||
|
||||
const Variant &Dictionary::operator[](const Variant &p_key) const {
|
||||
const Variant *var = (const Variant *)internal::gdextension_interface_dictionary_operator_index_const((GDExtensionTypePtr *)this, (GDExtensionVariantPtr)&p_key);
|
||||
return *var;
|
||||
|
||||
@@ -100,13 +100,11 @@ bool Plane::intersects_ray(const Vector3 &p_from, const Vector3 &p_dir, Vector3
|
||||
Vector3 segment = p_dir;
|
||||
real_t den = normal.dot(segment);
|
||||
|
||||
//printf("den is %i\n",den);
|
||||
if (Math::is_zero_approx(den)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
real_t dist = (normal.dot(p_from) - d) / den;
|
||||
//printf("dist is %i\n",dist);
|
||||
|
||||
if (dist > (real_t)CMP_EPSILON) { //this is a ray, before the emitting pos (p_from) doesn't exist
|
||||
|
||||
@@ -123,13 +121,11 @@ bool Plane::intersects_segment(const Vector3 &p_begin, const Vector3 &p_end, Vec
|
||||
Vector3 segment = p_begin - p_end;
|
||||
real_t den = normal.dot(segment);
|
||||
|
||||
//printf("den is %i\n",den);
|
||||
if (Math::is_zero_approx(den)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
real_t dist = (normal.dot(p_begin) - d) / den;
|
||||
//printf("dist is %i\n",dist);
|
||||
|
||||
if (dist < (real_t)-CMP_EPSILON || dist > (1.0f + (real_t)CMP_EPSILON)) {
|
||||
return false;
|
||||
|
||||
@@ -39,7 +39,7 @@
|
||||
|
||||
namespace godot {
|
||||
|
||||
float Projection::determinant() const {
|
||||
real_t Projection::determinant() const {
|
||||
return columns[0][3] * columns[1][2] * columns[2][1] * columns[3][0] - columns[0][2] * columns[1][3] * columns[2][1] * columns[3][0] -
|
||||
columns[0][3] * columns[1][1] * columns[2][2] * columns[3][0] + columns[0][1] * columns[1][3] * columns[2][2] * columns[3][0] +
|
||||
columns[0][2] * columns[1][1] * columns[2][3] * columns[3][0] - columns[0][1] * columns[1][2] * columns[2][3] * columns[3][0] -
|
||||
@@ -171,7 +171,7 @@ Projection Projection::perspective_znear_adjusted(real_t p_new_znear) const {
|
||||
}
|
||||
|
||||
Plane Projection::get_projection_plane(Planes p_plane) const {
|
||||
const real_t *matrix = (const real_t *)this->columns;
|
||||
const real_t *matrix = (const real_t *)columns;
|
||||
|
||||
switch (p_plane) {
|
||||
case PLANE_NEAR: {
|
||||
@@ -404,20 +404,19 @@ void Projection::set_frustum(real_t p_size, real_t p_aspect, Vector2 p_offset, r
|
||||
}
|
||||
|
||||
real_t Projection::get_z_far() const {
|
||||
const real_t *matrix = (const real_t *)this->columns;
|
||||
const real_t *matrix = (const real_t *)columns;
|
||||
Plane new_plane = Plane(matrix[3] - matrix[2],
|
||||
matrix[7] - matrix[6],
|
||||
matrix[11] - matrix[10],
|
||||
matrix[15] - matrix[14]);
|
||||
|
||||
new_plane.normal = -new_plane.normal;
|
||||
new_plane.normalize();
|
||||
|
||||
return new_plane.d;
|
||||
}
|
||||
|
||||
real_t Projection::get_z_near() const {
|
||||
const real_t *matrix = (const real_t *)this->columns;
|
||||
const real_t *matrix = (const real_t *)columns;
|
||||
Plane new_plane = Plane(matrix[3] + matrix[2],
|
||||
matrix[7] + matrix[6],
|
||||
matrix[11] + matrix[10],
|
||||
@@ -428,7 +427,7 @@ real_t Projection::get_z_near() const {
|
||||
}
|
||||
|
||||
Vector2 Projection::get_viewport_half_extents() const {
|
||||
const real_t *matrix = (const real_t *)this->columns;
|
||||
const real_t *matrix = (const real_t *)columns;
|
||||
///////--- Near Plane ---///////
|
||||
Plane near_plane = Plane(matrix[3] + matrix[2],
|
||||
matrix[7] + matrix[6],
|
||||
@@ -456,7 +455,7 @@ Vector2 Projection::get_viewport_half_extents() const {
|
||||
}
|
||||
|
||||
Vector2 Projection::get_far_plane_half_extents() const {
|
||||
const real_t *matrix = (const real_t *)this->columns;
|
||||
const real_t *matrix = (const real_t *)columns;
|
||||
///////--- Far Plane ---///////
|
||||
Plane far_plane = Plane(matrix[3] - matrix[2],
|
||||
matrix[7] - matrix[6],
|
||||
@@ -484,7 +483,7 @@ Vector2 Projection::get_far_plane_half_extents() const {
|
||||
}
|
||||
|
||||
bool Projection::get_endpoints(const Transform3D &p_transform, Vector3 *p_8points) const {
|
||||
Array planes = get_projection_planes(Transform3D());
|
||||
Vector<Plane> planes = get_projection_planes(Transform3D());
|
||||
const Planes intersections[8][3] = {
|
||||
{ PLANE_FAR, PLANE_LEFT, PLANE_TOP },
|
||||
{ PLANE_FAR, PLANE_LEFT, PLANE_BOTTOM },
|
||||
@@ -509,17 +508,17 @@ bool Projection::get_endpoints(const Transform3D &p_transform, Vector3 *p_8point
|
||||
return true;
|
||||
}
|
||||
|
||||
Array Projection::get_projection_planes(const Transform3D &p_transform) const {
|
||||
Vector<Plane> Projection::get_projection_planes(const Transform3D &p_transform) const {
|
||||
/** Fast Plane Extraction from combined modelview/projection matrices.
|
||||
* References:
|
||||
* https://web.archive.org/web/20011221205252/https://www.markmorley.com/opengl/frustumculling.html
|
||||
* https://web.archive.org/web/20061020020112/https://www2.ravensoft.com/users/ggribb/plane%20extraction.pdf
|
||||
*/
|
||||
|
||||
Array planes;
|
||||
Vector<Plane> planes;
|
||||
planes.resize(6);
|
||||
|
||||
const real_t *matrix = (const real_t *)this->columns;
|
||||
const real_t *matrix = (const real_t *)columns;
|
||||
|
||||
Plane new_plane;
|
||||
|
||||
@@ -532,7 +531,7 @@ Array Projection::get_projection_planes(const Transform3D &p_transform) const {
|
||||
new_plane.normal = -new_plane.normal;
|
||||
new_plane.normalize();
|
||||
|
||||
planes[0] = p_transform.xform(new_plane);
|
||||
planes.write[0] = p_transform.xform(new_plane);
|
||||
|
||||
///////--- Far Plane ---///////
|
||||
new_plane = Plane(matrix[3] - matrix[2],
|
||||
@@ -543,7 +542,7 @@ Array Projection::get_projection_planes(const Transform3D &p_transform) const {
|
||||
new_plane.normal = -new_plane.normal;
|
||||
new_plane.normalize();
|
||||
|
||||
planes[1] = p_transform.xform(new_plane);
|
||||
planes.write[1] = p_transform.xform(new_plane);
|
||||
|
||||
///////--- Left Plane ---///////
|
||||
new_plane = Plane(matrix[3] + matrix[0],
|
||||
@@ -554,7 +553,7 @@ Array Projection::get_projection_planes(const Transform3D &p_transform) const {
|
||||
new_plane.normal = -new_plane.normal;
|
||||
new_plane.normalize();
|
||||
|
||||
planes[2] = p_transform.xform(new_plane);
|
||||
planes.write[2] = p_transform.xform(new_plane);
|
||||
|
||||
///////--- Top Plane ---///////
|
||||
new_plane = Plane(matrix[3] - matrix[1],
|
||||
@@ -565,7 +564,7 @@ Array Projection::get_projection_planes(const Transform3D &p_transform) const {
|
||||
new_plane.normal = -new_plane.normal;
|
||||
new_plane.normalize();
|
||||
|
||||
planes[3] = p_transform.xform(new_plane);
|
||||
planes.write[3] = p_transform.xform(new_plane);
|
||||
|
||||
///////--- Right Plane ---///////
|
||||
new_plane = Plane(matrix[3] - matrix[0],
|
||||
@@ -576,7 +575,7 @@ Array Projection::get_projection_planes(const Transform3D &p_transform) const {
|
||||
new_plane.normal = -new_plane.normal;
|
||||
new_plane.normalize();
|
||||
|
||||
planes[4] = p_transform.xform(new_plane);
|
||||
planes.write[4] = p_transform.xform(new_plane);
|
||||
|
||||
///////--- Bottom Plane ---///////
|
||||
new_plane = Plane(matrix[3] + matrix[1],
|
||||
@@ -587,7 +586,7 @@ Array Projection::get_projection_planes(const Transform3D &p_transform) const {
|
||||
new_plane.normal = -new_plane.normal;
|
||||
new_plane.normalize();
|
||||
|
||||
planes[5] = p_transform.xform(new_plane);
|
||||
planes.write[5] = p_transform.xform(new_plane);
|
||||
|
||||
return planes;
|
||||
}
|
||||
@@ -599,101 +598,229 @@ Projection Projection::inverse() const {
|
||||
}
|
||||
|
||||
void Projection::invert() {
|
||||
int i, j, k;
|
||||
int pvt_i[4], pvt_j[4]; /* Locations of pivot matrix */
|
||||
real_t pvt_val; /* Value of current pivot element */
|
||||
real_t hold; /* Temporary storage */
|
||||
real_t determinant = 1.0f;
|
||||
for (k = 0; k < 4; k++) {
|
||||
/** Locate k'th pivot element **/
|
||||
pvt_val = columns[k][k]; /** Initialize for search **/
|
||||
pvt_i[k] = k;
|
||||
pvt_j[k] = k;
|
||||
for (i = k; i < 4; i++) {
|
||||
for (j = k; j < 4; j++) {
|
||||
if (Math::abs(columns[i][j]) > Math::abs(pvt_val)) {
|
||||
pvt_i[k] = i;
|
||||
pvt_j[k] = j;
|
||||
pvt_val = columns[i][j];
|
||||
}
|
||||
}
|
||||
}
|
||||
// Adapted from Mesa's `src/util/u_math.c` `util_invert_mat4x4`.
|
||||
// MIT licensed. Copyright 2008 VMware, Inc. Authored by Jacques Leroy.
|
||||
Projection temp;
|
||||
real_t *out = (real_t *)temp.columns;
|
||||
real_t *m = (real_t *)columns;
|
||||
|
||||
/** Product of pivots, gives determinant when finished **/
|
||||
determinant *= pvt_val;
|
||||
if (Math::is_zero_approx(determinant)) {
|
||||
return; /** Matrix is singular (zero determinant). **/
|
||||
}
|
||||
real_t wtmp[4][8];
|
||||
real_t m0, m1, m2, m3, s;
|
||||
real_t *r0, *r1, *r2, *r3;
|
||||
|
||||
/** "Interchange" rows (with sign change stuff) **/
|
||||
i = pvt_i[k];
|
||||
if (i != k) { /** If rows are different **/
|
||||
for (j = 0; j < 4; j++) {
|
||||
hold = -columns[k][j];
|
||||
columns[k][j] = columns[i][j];
|
||||
columns[i][j] = hold;
|
||||
}
|
||||
}
|
||||
#define MAT(m, r, c) (m)[(c) * 4 + (r)]
|
||||
|
||||
/** "Interchange" columns **/
|
||||
j = pvt_j[k];
|
||||
if (j != k) { /** If columns are different **/
|
||||
for (i = 0; i < 4; i++) {
|
||||
hold = -columns[i][k];
|
||||
columns[i][k] = columns[i][j];
|
||||
columns[i][j] = hold;
|
||||
}
|
||||
}
|
||||
r0 = wtmp[0];
|
||||
r1 = wtmp[1];
|
||||
r2 = wtmp[2];
|
||||
r3 = wtmp[3];
|
||||
|
||||
/** Divide column by minus pivot value **/
|
||||
for (i = 0; i < 4; i++) {
|
||||
if (i != k) {
|
||||
columns[i][k] /= (-pvt_val);
|
||||
}
|
||||
}
|
||||
r0[0] = MAT(m, 0, 0);
|
||||
r0[1] = MAT(m, 0, 1);
|
||||
r0[2] = MAT(m, 0, 2);
|
||||
r0[3] = MAT(m, 0, 3);
|
||||
r0[4] = 1.0;
|
||||
r0[5] = 0.0;
|
||||
r0[6] = 0.0;
|
||||
r0[7] = 0.0;
|
||||
|
||||
/** Reduce the matrix **/
|
||||
for (i = 0; i < 4; i++) {
|
||||
hold = columns[i][k];
|
||||
for (j = 0; j < 4; j++) {
|
||||
if (i != k && j != k) {
|
||||
columns[i][j] += hold * columns[k][j];
|
||||
}
|
||||
}
|
||||
}
|
||||
r1[0] = MAT(m, 1, 0);
|
||||
r1[1] = MAT(m, 1, 1);
|
||||
r1[2] = MAT(m, 1, 2);
|
||||
r1[3] = MAT(m, 1, 3);
|
||||
r1[5] = 1.0;
|
||||
r1[4] = 0.0;
|
||||
r1[6] = 0.0;
|
||||
r1[7] = 0.0;
|
||||
|
||||
/** Divide row by pivot **/
|
||||
for (j = 0; j < 4; j++) {
|
||||
if (j != k) {
|
||||
columns[k][j] /= pvt_val;
|
||||
}
|
||||
}
|
||||
r2[0] = MAT(m, 2, 0);
|
||||
r2[1] = MAT(m, 2, 1);
|
||||
r2[2] = MAT(m, 2, 2);
|
||||
r2[3] = MAT(m, 2, 3);
|
||||
r2[6] = 1.0;
|
||||
r2[4] = 0.0;
|
||||
r2[5] = 0.0;
|
||||
r2[7] = 0.0;
|
||||
|
||||
/** Replace pivot by reciprocal (at last we can touch it). **/
|
||||
columns[k][k] = 1.0 / pvt_val;
|
||||
r3[0] = MAT(m, 3, 0);
|
||||
r3[1] = MAT(m, 3, 1);
|
||||
r3[2] = MAT(m, 3, 2);
|
||||
r3[3] = MAT(m, 3, 3);
|
||||
|
||||
r3[7] = 1.0;
|
||||
r3[4] = 0.0;
|
||||
r3[5] = 0.0;
|
||||
r3[6] = 0.0;
|
||||
|
||||
/* choose pivot - or die */
|
||||
if (Math::abs(r3[0]) > Math::abs(r2[0])) {
|
||||
SWAP(r3, r2);
|
||||
}
|
||||
if (Math::abs(r2[0]) > Math::abs(r1[0])) {
|
||||
SWAP(r2, r1);
|
||||
}
|
||||
if (Math::abs(r1[0]) > Math::abs(r0[0])) {
|
||||
SWAP(r1, r0);
|
||||
}
|
||||
ERR_FAIL_COND(0.0 == r0[0]);
|
||||
|
||||
/* eliminate first variable */
|
||||
m1 = r1[0] / r0[0];
|
||||
m2 = r2[0] / r0[0];
|
||||
m3 = r3[0] / r0[0];
|
||||
s = r0[1];
|
||||
r1[1] -= m1 * s;
|
||||
r2[1] -= m2 * s;
|
||||
r3[1] -= m3 * s;
|
||||
s = r0[2];
|
||||
r1[2] -= m1 * s;
|
||||
r2[2] -= m2 * s;
|
||||
r3[2] -= m3 * s;
|
||||
s = r0[3];
|
||||
r1[3] -= m1 * s;
|
||||
r2[3] -= m2 * s;
|
||||
r3[3] -= m3 * s;
|
||||
s = r0[4];
|
||||
if (s != 0.0) {
|
||||
r1[4] -= m1 * s;
|
||||
r2[4] -= m2 * s;
|
||||
r3[4] -= m3 * s;
|
||||
}
|
||||
s = r0[5];
|
||||
if (s != 0.0) {
|
||||
r1[5] -= m1 * s;
|
||||
r2[5] -= m2 * s;
|
||||
r3[5] -= m3 * s;
|
||||
}
|
||||
s = r0[6];
|
||||
if (s != 0.0) {
|
||||
r1[6] -= m1 * s;
|
||||
r2[6] -= m2 * s;
|
||||
r3[6] -= m3 * s;
|
||||
}
|
||||
s = r0[7];
|
||||
if (s != 0.0) {
|
||||
r1[7] -= m1 * s;
|
||||
r2[7] -= m2 * s;
|
||||
r3[7] -= m3 * s;
|
||||
}
|
||||
|
||||
/* That was most of the work, one final pass of row/column interchange */
|
||||
/* to finish */
|
||||
for (k = 4 - 2; k >= 0; k--) { /* Don't need to work with 1 by 1 corner*/
|
||||
i = pvt_j[k]; /* Rows to swap correspond to pivot COLUMN */
|
||||
if (i != k) { /* If rows are different */
|
||||
for (j = 0; j < 4; j++) {
|
||||
hold = columns[k][j];
|
||||
columns[k][j] = -columns[i][j];
|
||||
columns[i][j] = hold;
|
||||
}
|
||||
}
|
||||
|
||||
j = pvt_i[k]; /* Columns to swap correspond to pivot ROW */
|
||||
if (j != k) { /* If columns are different */
|
||||
for (i = 0; i < 4; i++) {
|
||||
hold = columns[i][k];
|
||||
columns[i][k] = -columns[i][j];
|
||||
columns[i][j] = hold;
|
||||
}
|
||||
}
|
||||
/* choose pivot - or die */
|
||||
if (Math::abs(r3[1]) > Math::abs(r2[1])) {
|
||||
SWAP(r3, r2);
|
||||
}
|
||||
if (Math::abs(r2[1]) > Math::abs(r1[1])) {
|
||||
SWAP(r2, r1);
|
||||
}
|
||||
ERR_FAIL_COND(0.0 == r1[1]);
|
||||
|
||||
/* eliminate second variable */
|
||||
m2 = r2[1] / r1[1];
|
||||
m3 = r3[1] / r1[1];
|
||||
r2[2] -= m2 * r1[2];
|
||||
r3[2] -= m3 * r1[2];
|
||||
r2[3] -= m2 * r1[3];
|
||||
r3[3] -= m3 * r1[3];
|
||||
s = r1[4];
|
||||
if (0.0 != s) {
|
||||
r2[4] -= m2 * s;
|
||||
r3[4] -= m3 * s;
|
||||
}
|
||||
s = r1[5];
|
||||
if (0.0 != s) {
|
||||
r2[5] -= m2 * s;
|
||||
r3[5] -= m3 * s;
|
||||
}
|
||||
s = r1[6];
|
||||
if (0.0 != s) {
|
||||
r2[6] -= m2 * s;
|
||||
r3[6] -= m3 * s;
|
||||
}
|
||||
s = r1[7];
|
||||
if (0.0 != s) {
|
||||
r2[7] -= m2 * s;
|
||||
r3[7] -= m3 * s;
|
||||
}
|
||||
|
||||
/* choose pivot - or die */
|
||||
if (Math::abs(r3[2]) > Math::abs(r2[2])) {
|
||||
SWAP(r3, r2);
|
||||
}
|
||||
ERR_FAIL_COND(0.0 == r2[2]);
|
||||
|
||||
/* eliminate third variable */
|
||||
m3 = r3[2] / r2[2];
|
||||
r3[3] -= m3 * r2[3];
|
||||
r3[4] -= m3 * r2[4];
|
||||
r3[5] -= m3 * r2[5];
|
||||
r3[6] -= m3 * r2[6];
|
||||
r3[7] -= m3 * r2[7];
|
||||
|
||||
/* last check */
|
||||
ERR_FAIL_COND(0.0 == r3[3]);
|
||||
|
||||
s = 1.0 / r3[3]; /* now back substitute row 3 */
|
||||
r3[4] *= s;
|
||||
r3[5] *= s;
|
||||
r3[6] *= s;
|
||||
r3[7] *= s;
|
||||
|
||||
m2 = r2[3]; /* now back substitute row 2 */
|
||||
s = 1.0 / r2[2];
|
||||
r2[4] = s * (r2[4] - r3[4] * m2);
|
||||
r2[5] = s * (r2[5] - r3[5] * m2);
|
||||
r2[6] = s * (r2[6] - r3[6] * m2);
|
||||
r2[7] = s * (r2[7] - r3[7] * m2);
|
||||
m1 = r1[3];
|
||||
r1[4] -= r3[4] * m1;
|
||||
r1[5] -= r3[5] * m1;
|
||||
r1[6] -= r3[6] * m1;
|
||||
r1[7] -= r3[7] * m1;
|
||||
m0 = r0[3];
|
||||
r0[4] -= r3[4] * m0;
|
||||
r0[5] -= r3[5] * m0;
|
||||
r0[6] -= r3[6] * m0;
|
||||
r0[7] -= r3[7] * m0;
|
||||
|
||||
m1 = r1[2]; /* now back substitute row 1 */
|
||||
s = 1.0 / r1[1];
|
||||
r1[4] = s * (r1[4] - r2[4] * m1);
|
||||
r1[5] = s * (r1[5] - r2[5] * m1),
|
||||
r1[6] = s * (r1[6] - r2[6] * m1);
|
||||
r1[7] = s * (r1[7] - r2[7] * m1);
|
||||
m0 = r0[2];
|
||||
r0[4] -= r2[4] * m0;
|
||||
r0[5] -= r2[5] * m0;
|
||||
r0[6] -= r2[6] * m0;
|
||||
r0[7] -= r2[7] * m0;
|
||||
|
||||
m0 = r0[1]; /* now back substitute row 0 */
|
||||
s = 1.0 / r0[0];
|
||||
r0[4] = s * (r0[4] - r1[4] * m0);
|
||||
r0[5] = s * (r0[5] - r1[5] * m0),
|
||||
r0[6] = s * (r0[6] - r1[6] * m0);
|
||||
r0[7] = s * (r0[7] - r1[7] * m0);
|
||||
|
||||
MAT(out, 0, 0) = r0[4];
|
||||
MAT(out, 0, 1) = r0[5];
|
||||
MAT(out, 0, 2) = r0[6];
|
||||
MAT(out, 0, 3) = r0[7];
|
||||
MAT(out, 1, 0) = r1[4];
|
||||
MAT(out, 1, 1) = r1[5];
|
||||
MAT(out, 1, 2) = r1[6];
|
||||
MAT(out, 1, 3) = r1[7];
|
||||
MAT(out, 2, 0) = r2[4];
|
||||
MAT(out, 2, 1) = r2[5];
|
||||
MAT(out, 2, 2) = r2[6];
|
||||
MAT(out, 2, 3) = r2[7];
|
||||
MAT(out, 3, 0) = r3[4];
|
||||
MAT(out, 3, 1) = r3[5];
|
||||
MAT(out, 3, 2) = r3[6];
|
||||
MAT(out, 3, 3) = r3[7];
|
||||
|
||||
#undef MAT
|
||||
|
||||
*this = temp;
|
||||
}
|
||||
|
||||
void Projection::flip_y() {
|
||||
@@ -722,7 +849,8 @@ Projection Projection::operator*(const Projection &p_matrix) const {
|
||||
return new_matrix;
|
||||
}
|
||||
|
||||
void Projection::set_depth_correction(bool p_flip_y) {
|
||||
void Projection::set_depth_correction(bool p_flip_y, bool p_reverse_z, bool p_remap_z) {
|
||||
// p_remap_z is used to convert from OpenGL-style clip space (-1 - 1) to Vulkan style (0 - 1).
|
||||
real_t *m = &columns[0][0];
|
||||
|
||||
m[0] = 1;
|
||||
@@ -735,11 +863,11 @@ void Projection::set_depth_correction(bool p_flip_y) {
|
||||
m[7] = 0.0;
|
||||
m[8] = 0.0;
|
||||
m[9] = 0.0;
|
||||
m[10] = 0.5;
|
||||
m[10] = p_remap_z ? (p_reverse_z ? -0.5 : 0.5) : (p_reverse_z ? -1.0 : 1.0);
|
||||
m[11] = 0.0;
|
||||
m[12] = 0.0;
|
||||
m[13] = 0.0;
|
||||
m[14] = 0.5;
|
||||
m[14] = p_remap_z ? 0.5 : 0.0;
|
||||
m[15] = 1.0;
|
||||
}
|
||||
|
||||
@@ -786,14 +914,10 @@ void Projection::set_light_atlas_rect(const Rect2 &p_rect) {
|
||||
}
|
||||
|
||||
Projection::operator String() const {
|
||||
String str;
|
||||
for (int i = 0; i < 4; i++) {
|
||||
for (int j = 0; j < 4; j++) {
|
||||
str = str + String((j > 0) ? ", " : "\n") + rtos(columns[i][j]);
|
||||
}
|
||||
}
|
||||
|
||||
return str;
|
||||
return "[X: " + columns[0].operator String() +
|
||||
", Y: " + columns[1].operator String() +
|
||||
", Z: " + columns[2].operator String() +
|
||||
", W: " + columns[3].operator String() + "]";
|
||||
}
|
||||
|
||||
real_t Projection::get_aspect() const {
|
||||
@@ -812,7 +936,7 @@ bool Projection::is_orthogonal() const {
|
||||
}
|
||||
|
||||
real_t Projection::get_fov() const {
|
||||
const real_t *matrix = (const real_t *)this->columns;
|
||||
const real_t *matrix = (const real_t *)columns;
|
||||
|
||||
Plane right_plane = Plane(matrix[3] - matrix[0],
|
||||
matrix[7] - matrix[4],
|
||||
@@ -834,13 +958,13 @@ real_t Projection::get_fov() const {
|
||||
}
|
||||
}
|
||||
|
||||
float Projection::get_lod_multiplier() const {
|
||||
real_t Projection::get_lod_multiplier() const {
|
||||
if (is_orthogonal()) {
|
||||
return get_viewport_half_extents().x;
|
||||
} else {
|
||||
float zn = get_z_near();
|
||||
float width = get_viewport_half_extents().x * 2.0;
|
||||
return 1.0 / (zn / width);
|
||||
const real_t zn = get_z_near();
|
||||
const real_t width = get_viewport_half_extents().x * 2.0f;
|
||||
return 1.0f / (zn / width);
|
||||
}
|
||||
|
||||
// Usage is lod_size / (lod_distance * multiplier) < threshold
|
||||
@@ -913,6 +1037,13 @@ Projection::Projection(const Vector4 &p_x, const Vector4 &p_y, const Vector4 &p_
|
||||
columns[3] = p_w;
|
||||
}
|
||||
|
||||
Projection::Projection(real_t p_xx, real_t p_xy, real_t p_xz, real_t p_xw, real_t p_yx, real_t p_yy, real_t p_yz, real_t p_yw, real_t p_zx, real_t p_zy, real_t p_zz, real_t p_zw, real_t p_wx, real_t p_wy, real_t p_wz, real_t p_ww) {
|
||||
columns[0] = Vector4(p_xx, p_xy, p_xz, p_xw);
|
||||
columns[1] = Vector4(p_yx, p_yy, p_yz, p_yw);
|
||||
columns[2] = Vector4(p_zx, p_zy, p_zz, p_zw);
|
||||
columns[3] = Vector4(p_wx, p_wy, p_wz, p_ww);
|
||||
}
|
||||
|
||||
Projection::Projection(const Transform3D &p_transform) {
|
||||
const Transform3D &tr = p_transform;
|
||||
real_t *m = &columns[0][0];
|
||||
|
||||
@@ -194,11 +194,11 @@ Quaternion Quaternion::spherical_cubic_interpolate(const Quaternion &p_b, const
|
||||
post_q = Basis(post_q).get_rotation_quaternion();
|
||||
|
||||
// Flip quaternions to shortest path if necessary.
|
||||
bool flip1 = Math::sign(from_q.dot(pre_q));
|
||||
bool flip1 = std::signbit(from_q.dot(pre_q));
|
||||
pre_q = flip1 ? -pre_q : pre_q;
|
||||
bool flip2 = Math::sign(from_q.dot(to_q));
|
||||
bool flip2 = std::signbit(from_q.dot(to_q));
|
||||
to_q = flip2 ? -to_q : to_q;
|
||||
bool flip3 = flip2 ? to_q.dot(post_q) <= 0 : Math::sign(to_q.dot(post_q));
|
||||
bool flip3 = flip2 ? to_q.dot(post_q) <= 0 : std::signbit(to_q.dot(post_q));
|
||||
post_q = flip3 ? -post_q : post_q;
|
||||
|
||||
// Calc by Expmap in from_q space.
|
||||
@@ -245,11 +245,11 @@ Quaternion Quaternion::spherical_cubic_interpolate_in_time(const Quaternion &p_b
|
||||
post_q = Basis(post_q).get_rotation_quaternion();
|
||||
|
||||
// Flip quaternions to shortest path if necessary.
|
||||
bool flip1 = Math::sign(from_q.dot(pre_q));
|
||||
bool flip1 = std::signbit(from_q.dot(pre_q));
|
||||
pre_q = flip1 ? -pre_q : pre_q;
|
||||
bool flip2 = Math::sign(from_q.dot(to_q));
|
||||
bool flip2 = std::signbit(from_q.dot(to_q));
|
||||
to_q = flip2 ? -to_q : to_q;
|
||||
bool flip3 = flip2 ? to_q.dot(post_q) <= 0 : Math::sign(to_q.dot(post_q));
|
||||
bool flip3 = flip2 ? to_q.dot(post_q) <= 0 : std::signbit(to_q.dot(post_q));
|
||||
post_q = flip3 ? -post_q : post_q;
|
||||
|
||||
// Calc by Expmap in from_q space.
|
||||
|
||||
@@ -211,31 +211,31 @@ next4:
|
||||
real_t mina = maxa;
|
||||
|
||||
real_t dp = p_xform.columns[0].dot(xf_points2[1]);
|
||||
maxa = Math::max(dp, maxa);
|
||||
mina = Math::min(dp, mina);
|
||||
maxa = MAX(dp, maxa);
|
||||
mina = MIN(dp, mina);
|
||||
|
||||
dp = p_xform.columns[0].dot(xf_points2[2]);
|
||||
maxa = Math::max(dp, maxa);
|
||||
mina = Math::min(dp, mina);
|
||||
maxa = MAX(dp, maxa);
|
||||
mina = MIN(dp, mina);
|
||||
|
||||
dp = p_xform.columns[0].dot(xf_points2[3]);
|
||||
maxa = Math::max(dp, maxa);
|
||||
mina = Math::min(dp, mina);
|
||||
maxa = MAX(dp, maxa);
|
||||
mina = MIN(dp, mina);
|
||||
|
||||
real_t maxb = p_xform.columns[0].dot(xf_points[0]);
|
||||
real_t minb = maxb;
|
||||
|
||||
dp = p_xform.columns[0].dot(xf_points[1]);
|
||||
maxb = Math::max(dp, maxb);
|
||||
minb = Math::min(dp, minb);
|
||||
maxb = MAX(dp, maxb);
|
||||
minb = MIN(dp, minb);
|
||||
|
||||
dp = p_xform.columns[0].dot(xf_points[2]);
|
||||
maxb = Math::max(dp, maxb);
|
||||
minb = Math::min(dp, minb);
|
||||
maxb = MAX(dp, maxb);
|
||||
minb = MIN(dp, minb);
|
||||
|
||||
dp = p_xform.columns[0].dot(xf_points[3]);
|
||||
maxb = Math::max(dp, maxb);
|
||||
minb = Math::min(dp, minb);
|
||||
maxb = MAX(dp, maxb);
|
||||
minb = MIN(dp, minb);
|
||||
|
||||
if (mina > maxb) {
|
||||
return false;
|
||||
@@ -248,31 +248,31 @@ next4:
|
||||
mina = maxa;
|
||||
|
||||
dp = p_xform.columns[1].dot(xf_points2[1]);
|
||||
maxa = Math::max(dp, maxa);
|
||||
mina = Math::min(dp, mina);
|
||||
maxa = MAX(dp, maxa);
|
||||
mina = MIN(dp, mina);
|
||||
|
||||
dp = p_xform.columns[1].dot(xf_points2[2]);
|
||||
maxa = Math::max(dp, maxa);
|
||||
mina = Math::min(dp, mina);
|
||||
maxa = MAX(dp, maxa);
|
||||
mina = MIN(dp, mina);
|
||||
|
||||
dp = p_xform.columns[1].dot(xf_points2[3]);
|
||||
maxa = Math::max(dp, maxa);
|
||||
mina = Math::min(dp, mina);
|
||||
maxa = MAX(dp, maxa);
|
||||
mina = MIN(dp, mina);
|
||||
|
||||
maxb = p_xform.columns[1].dot(xf_points[0]);
|
||||
minb = maxb;
|
||||
|
||||
dp = p_xform.columns[1].dot(xf_points[1]);
|
||||
maxb = Math::max(dp, maxb);
|
||||
minb = Math::min(dp, minb);
|
||||
maxb = MAX(dp, maxb);
|
||||
minb = MIN(dp, minb);
|
||||
|
||||
dp = p_xform.columns[1].dot(xf_points[2]);
|
||||
maxb = Math::max(dp, maxb);
|
||||
minb = Math::min(dp, minb);
|
||||
maxb = MAX(dp, maxb);
|
||||
minb = MIN(dp, minb);
|
||||
|
||||
dp = p_xform.columns[1].dot(xf_points[3]);
|
||||
maxb = Math::max(dp, maxb);
|
||||
minb = Math::min(dp, minb);
|
||||
maxb = MAX(dp, maxb);
|
||||
minb = MIN(dp, minb);
|
||||
|
||||
if (mina > maxb) {
|
||||
return false;
|
||||
@@ -285,7 +285,7 @@ next4:
|
||||
}
|
||||
|
||||
Rect2::operator String() const {
|
||||
return "[P: " + position.operator String() + ", S: " + size + "]";
|
||||
return "[P: " + position.operator String() + ", S: " + size.operator String() + "]";
|
||||
}
|
||||
|
||||
Rect2::operator Rect2i() const {
|
||||
|
||||
@@ -48,7 +48,7 @@ Transform2D Transform2D::inverse() const {
|
||||
}
|
||||
|
||||
void Transform2D::affine_invert() {
|
||||
real_t det = basis_determinant();
|
||||
real_t det = determinant();
|
||||
#ifdef MATH_CHECKS
|
||||
ERR_FAIL_COND(det == 0);
|
||||
#endif
|
||||
@@ -67,17 +67,17 @@ Transform2D Transform2D::affine_inverse() const {
|
||||
return inv;
|
||||
}
|
||||
|
||||
void Transform2D::rotate(const real_t p_angle) {
|
||||
void Transform2D::rotate(real_t p_angle) {
|
||||
*this = Transform2D(p_angle, Vector2()) * (*this);
|
||||
}
|
||||
|
||||
real_t Transform2D::get_skew() const {
|
||||
real_t det = basis_determinant();
|
||||
real_t det = determinant();
|
||||
return Math::acos(columns[0].normalized().dot(SIGN(det) * columns[1].normalized())) - (real_t)Math_PI * 0.5f;
|
||||
}
|
||||
|
||||
void Transform2D::set_skew(const real_t p_angle) {
|
||||
real_t det = basis_determinant();
|
||||
void Transform2D::set_skew(real_t p_angle) {
|
||||
real_t det = determinant();
|
||||
columns[1] = SIGN(det) * columns[0].rotated(((real_t)Math_PI * 0.5f + p_angle)).normalized() * columns[1].length();
|
||||
}
|
||||
|
||||
@@ -85,7 +85,7 @@ real_t Transform2D::get_rotation() const {
|
||||
return Math::atan2(columns[0].y, columns[0].x);
|
||||
}
|
||||
|
||||
void Transform2D::set_rotation(const real_t p_rot) {
|
||||
void Transform2D::set_rotation(real_t p_rot) {
|
||||
Size2 scale = get_scale();
|
||||
real_t cr = Math::cos(p_rot);
|
||||
real_t sr = Math::sin(p_rot);
|
||||
@@ -96,7 +96,7 @@ void Transform2D::set_rotation(const real_t p_rot) {
|
||||
set_scale(scale);
|
||||
}
|
||||
|
||||
Transform2D::Transform2D(const real_t p_rot, const Vector2 &p_pos) {
|
||||
Transform2D::Transform2D(real_t p_rot, const Vector2 &p_pos) {
|
||||
real_t cr = Math::cos(p_rot);
|
||||
real_t sr = Math::sin(p_rot);
|
||||
columns[0][0] = cr;
|
||||
@@ -106,7 +106,7 @@ Transform2D::Transform2D(const real_t p_rot, const Vector2 &p_pos) {
|
||||
columns[2] = p_pos;
|
||||
}
|
||||
|
||||
Transform2D::Transform2D(const real_t p_rot, const Size2 &p_scale, const real_t p_skew, const Vector2 &p_pos) {
|
||||
Transform2D::Transform2D(real_t p_rot, const Size2 &p_scale, real_t p_skew, const Vector2 &p_pos) {
|
||||
columns[0][0] = Math::cos(p_rot) * p_scale.x;
|
||||
columns[1][1] = Math::cos(p_rot + p_skew) * p_scale.y;
|
||||
columns[1][0] = -Math::sin(p_rot + p_skew) * p_scale.y;
|
||||
@@ -115,7 +115,7 @@ Transform2D::Transform2D(const real_t p_rot, const Size2 &p_scale, const real_t
|
||||
}
|
||||
|
||||
Size2 Transform2D::get_scale() const {
|
||||
real_t det_sign = Math::sign(basis_determinant());
|
||||
real_t det_sign = SIGN(determinant());
|
||||
return Size2(columns[0].length(), det_sign * columns[1].length());
|
||||
}
|
||||
|
||||
@@ -138,7 +138,7 @@ void Transform2D::scale_basis(const Size2 &p_scale) {
|
||||
columns[1][1] *= p_scale.y;
|
||||
}
|
||||
|
||||
void Transform2D::translate_local(const real_t p_tx, const real_t p_ty) {
|
||||
void Transform2D::translate_local(real_t p_tx, real_t p_ty) {
|
||||
translate_local(Vector2(p_tx, p_ty));
|
||||
}
|
||||
|
||||
@@ -153,7 +153,7 @@ void Transform2D::orthonormalize() {
|
||||
Vector2 y = columns[1];
|
||||
|
||||
x.normalize();
|
||||
y = (y - x * (x.dot(y)));
|
||||
y = y - x * x.dot(y);
|
||||
y.normalize();
|
||||
|
||||
columns[0] = x;
|
||||
@@ -161,9 +161,21 @@ void Transform2D::orthonormalize() {
|
||||
}
|
||||
|
||||
Transform2D Transform2D::orthonormalized() const {
|
||||
Transform2D on = *this;
|
||||
on.orthonormalize();
|
||||
return on;
|
||||
Transform2D ortho = *this;
|
||||
ortho.orthonormalize();
|
||||
return ortho;
|
||||
}
|
||||
|
||||
bool Transform2D::is_conformal() const {
|
||||
// Non-flipped case.
|
||||
if (Math::is_equal_approx(columns[0][0], columns[1][1]) && Math::is_equal_approx(columns[0][1], -columns[1][0])) {
|
||||
return true;
|
||||
}
|
||||
// Flipped case.
|
||||
if (Math::is_equal_approx(columns[0][0], -columns[1][1]) && Math::is_equal_approx(columns[0][1], columns[1][0])) {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Transform2D::is_equal_approx(const Transform2D &p_transform) const {
|
||||
@@ -223,12 +235,6 @@ Transform2D Transform2D::operator*(const Transform2D &p_transform) const {
|
||||
return t;
|
||||
}
|
||||
|
||||
Transform2D Transform2D::basis_scaled(const Size2 &p_scale) const {
|
||||
Transform2D copy = *this;
|
||||
copy.scale_basis(p_scale);
|
||||
return copy;
|
||||
}
|
||||
|
||||
Transform2D Transform2D::scaled(const Size2 &p_scale) const {
|
||||
// Equivalent to left multiplication
|
||||
Transform2D copy = *this;
|
||||
@@ -257,67 +263,52 @@ Transform2D Transform2D::translated_local(const Vector2 &p_offset) const {
|
||||
return Transform2D(columns[0], columns[1], columns[2] + basis_xform(p_offset));
|
||||
}
|
||||
|
||||
Transform2D Transform2D::rotated(const real_t p_angle) const {
|
||||
Transform2D Transform2D::rotated(real_t p_angle) const {
|
||||
// Equivalent to left multiplication
|
||||
return Transform2D(p_angle, Vector2()) * (*this);
|
||||
}
|
||||
|
||||
Transform2D Transform2D::rotated_local(const real_t p_angle) const {
|
||||
Transform2D Transform2D::rotated_local(real_t p_angle) const {
|
||||
// Equivalent to right multiplication
|
||||
return (*this) * Transform2D(p_angle, Vector2()); // Could be optimized, because origin transform can be skipped.
|
||||
}
|
||||
|
||||
real_t Transform2D::basis_determinant() const {
|
||||
real_t Transform2D::determinant() const {
|
||||
return columns[0].x * columns[1].y - columns[0].y * columns[1].x;
|
||||
}
|
||||
|
||||
Transform2D Transform2D::interpolate_with(const Transform2D &p_transform, const real_t p_c) const {
|
||||
//extract parameters
|
||||
Vector2 p1 = get_origin();
|
||||
Vector2 p2 = p_transform.get_origin();
|
||||
|
||||
real_t r1 = get_rotation();
|
||||
real_t r2 = p_transform.get_rotation();
|
||||
|
||||
Size2 s1 = get_scale();
|
||||
Size2 s2 = p_transform.get_scale();
|
||||
|
||||
//slerp rotation
|
||||
Vector2 v1(Math::cos(r1), Math::sin(r1));
|
||||
Vector2 v2(Math::cos(r2), Math::sin(r2));
|
||||
|
||||
real_t dot = v1.dot(v2);
|
||||
|
||||
dot = Math::clamp(dot, (real_t)-1.0, (real_t)1.0);
|
||||
|
||||
Vector2 v;
|
||||
|
||||
if (dot > 0.9995f) {
|
||||
v = v1.lerp(v2, p_c).normalized(); //linearly interpolate to avoid numerical precision issues
|
||||
} else {
|
||||
real_t angle = p_c * Math::acos(dot);
|
||||
Vector2 v3 = (v2 - v1 * dot).normalized();
|
||||
v = v1 * Math::cos(angle) + v3 * Math::sin(angle);
|
||||
}
|
||||
|
||||
//construct matrix
|
||||
Transform2D res(v.angle(), p1.lerp(p2, p_c));
|
||||
res.scale_basis(s1.lerp(s2, p_c));
|
||||
return res;
|
||||
Transform2D Transform2D::interpolate_with(const Transform2D &p_transform, real_t p_weight) const {
|
||||
return Transform2D(
|
||||
Math::lerp_angle(get_rotation(), p_transform.get_rotation(), p_weight),
|
||||
get_scale().lerp(p_transform.get_scale(), p_weight),
|
||||
Math::lerp_angle(get_skew(), p_transform.get_skew(), p_weight),
|
||||
get_origin().lerp(p_transform.get_origin(), p_weight));
|
||||
}
|
||||
|
||||
void Transform2D::operator*=(const real_t p_val) {
|
||||
void Transform2D::operator*=(real_t p_val) {
|
||||
columns[0] *= p_val;
|
||||
columns[1] *= p_val;
|
||||
columns[2] *= p_val;
|
||||
}
|
||||
|
||||
Transform2D Transform2D::operator*(const real_t p_val) const {
|
||||
Transform2D Transform2D::operator*(real_t p_val) const {
|
||||
Transform2D ret(*this);
|
||||
ret *= p_val;
|
||||
return ret;
|
||||
}
|
||||
|
||||
void Transform2D::operator/=(real_t p_val) {
|
||||
columns[0] /= p_val;
|
||||
columns[1] /= p_val;
|
||||
columns[2] /= p_val;
|
||||
}
|
||||
|
||||
Transform2D Transform2D::operator/(real_t p_val) const {
|
||||
Transform2D ret(*this);
|
||||
ret /= p_val;
|
||||
return ret;
|
||||
}
|
||||
|
||||
Transform2D::operator String() const {
|
||||
return "[X: " + columns[0].operator String() +
|
||||
", Y: " + columns[1].operator String() +
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user