Merge pull request #23 from Ivorforce/teams-structure

Structure the 'Areas and teams' page with tables
This commit is contained in:
Lukas Tenbrink
2025-11-07 15:28:21 +01:00
committed by GitHub
4 changed files with 251 additions and 141 deletions

92
_extensions/area_table.py Normal file
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@@ -0,0 +1,92 @@
"""
A directive for organization/areas.rst to render the area tables.
"""
from docutils import nodes
from docutils.parsers.rst import Directive
import re
area_table_rows = ["Communication", "GitHub reviews", "GitHub labels", "Triage project"]
channel_re = re.compile(r'#([\w-]+)')
godot_team_re = re.compile(r'@godotengine/([\w-]+)')
labels_re = re.compile(r'<gh-label>(.+?)</gh-label>')
triage_re = re.compile(r'<gh-triage project=(\d+)>(.*?)</gh-triage>')
def transform_channels(match: re.Match):
old_value = match.group(1)
transformed = f'<a href="https://chat.godotengine.org/channel/{old_value}">#{old_value}</a>'
return transformed
def transform_github_teams(match: re.Match):
old_value = match.group(1)
transformed = f'<a href="https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+team-review-requested%3Agodotengine%2F{old_value}">@godotengine/{old_value}</a>'
return transformed
def transform_github_labels(match: re.Match):
old_value = match.group(1)
transformed = f'<code class="docutils literal notranslate"><span class="pre">{old_value}</span></code> (<a href="https://github.com/godotengine/godot/issues?q=is%3Aissue%20state%3Aopen%20label%3A{old_value}">issues</a>, <a href="https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+label%3A{old_value}">PRs</a>)'
return transformed
def transform_github_triage(match: re.Match):
number = match.group(1)
name = match.group(2)
transformed = f'<a href="https://github.com/orgs/godotengine/projects/{number}">{name}</a>'
return transformed
class TableDirective(Directive):
has_content = False
required_arguments = 0
optional_arguments = 0
final_argument_whitespace = False
option_spec = {column.lower().replace(" ", "_"): str for column in area_table_rows}
def run(self):
# Create a table node with the parsed header and data
table = nodes.table()
table.setdefault('classes', []).append("gdarea-table")
tgroup = nodes.tgroup(cols=2)
table += tgroup
# Set column specifications
tgroup += nodes.colspec(colwidth=2)
tgroup += nodes.colspec(colwidth=5)
# Create and add the table body
tbody = nodes.tbody()
tgroup += tbody
for column_title in area_table_rows:
row_text = self.options.get(column_title.lower().replace(" ", "_"), '')
if not row_text:
continue
body_row = nodes.row()
entry = nodes.entry()
entry.setdefault('classes', []).append("gdarea-table-header")
entry += nodes.paragraph(text=column_title)
body_row += entry
row_text = channel_re.sub(transform_channels, row_text)
row_text = godot_team_re.sub(transform_github_teams, row_text)
row_text = labels_re.sub(transform_github_labels, row_text)
row_text = triage_re.sub(transform_github_triage, row_text)
entry = nodes.entry()
paragraph = nodes.paragraph()
paragraph += nodes.raw('', row_text, format='html')
entry += paragraph
body_row += entry
tbody += body_row
return [table]
def setup(app):
app.add_directive('gdareatable', TableDirective)

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@@ -1865,3 +1865,38 @@ p + .classref-constant {
border: 0px solid #7fbbe3;
background: var(--role-button-background-color);
}
.rst-content table.docutils.gdarea-table {
background-color: var(--code-background-color);
border: 0;
border-left: 6px solid var(--code-border-color);
padding: 4px 10px;
width: 100%;
table-layout:fixed
}
.rst-content table.docutils.gdarea-table td.gdarea-table-header {
padding: 8px;
border-right:1px dashed var(--code-border-color);
text-align: left;
width:25%;
}
.rst-content table.docutils.gdarea-table td {
padding: 8px 0 8px 12px;
background-color: var(--code-background-color) !important;
}
.rst-content table.docutils.gdarea-table td.gdarea-table-header, .rst-content table.docutils.gdarea-table td {
border-bottom: 1px dashed var(--code-border-color);
border-collapse:collapse
}
.rst-content table.docutils.gdarea-table tr:last-of-type td, .rst-content table.docutils.gdarea-table tr:last-of-type td.gdarea-table-header {
border-bottom:0
}
.rst-content table.docutils.gdarea-table td.gdarea-table-header > p {
font-size: 1rem !important;
font-weight: bold;
}

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@@ -11,12 +11,17 @@ version = '0.1.0'
# -- General configuration
import sys
import os
sys.path.insert(0, os.path.abspath('./_extensions'))
extensions = [
"sphinx_tabs.tabs",
"notfound.extension",
"sphinxext.opengraph",
"sphinx_copybutton",
"sphinxcontrib.video",
"area_table",
]
intersphinx_mapping = {

View File

@@ -8,15 +8,15 @@ This page lists these areas and explains their goals and how they're organized.
For each team or area there is a list of links and resources associated with them:
* *Triage project*: links to the team triage project for the team.
* *RocketChat channel*: links to the `RocketChat <https://chat.godotengine.org/>`__ channel for the team,
joining this channel is the best way to get involved with the team.
* *GitHub review*: opens a GitHub search for PRs that have a review request for the team.
* **Communication**: links to the `RocketChat <https://chat.godotengine.org/>`__ channels for the team,
joining this channel is the best way get involved with a team.
* **GitHub reviews**: opens a GitHub search for PRs that have a review request for the team.
Note that this *doesnt* show PRs that have already been reviewed by that team,
any review comments at all, from any member of a specific team, will remove the request, so this is not always helpful.
* *GitHub label*: lists any labels relevant to the team, and links to issues and PRs tagged with those tags.
* **GitHub labels**: lists any labels relevant to the team, and links to issues and PRs tagged with those tags.
For more information about the different GitHub labels, please see the :ref:`doc_bug_triage_guidelines`.
Note that some GitHub labels arent neatly covered by trackers.
* **Triage project**: links to the team triage project for the team.
You can find information about the teams on the `godot website <https://godotengine.org/teams/>`_, as well
as their `current priorities <https://godotengine.org/priorities/>`_.
@@ -24,67 +24,75 @@ as their `current priorities <https://godotengine.org/priorities/>`_.
2D
--
* RocketChat channel: `#2d <https://chat.godotengine.org/channel/2d>`__
* GitHub review: `godotengine/2d-nodes <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+team-review-requested%3Agodotengine%2F2d-nodes>`__
* GitHub label: ``topic:2d`` · `issues <https://github.com/godotengine/godot/issues?q=is%3Aissue%20state%3Aopen%20label%3Atopic%3A2d>`__ · `PRs <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+label%3Atopic%3A2d>`__
.. gdareatable::
:communication: #2d
:github_reviews: @godotengine/2d-nodes
:github_labels: <gh-label>topic:2d</gh-label>
3D
--
* GitHub review: `godotengine/3d-nodes <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+team-review-requested%3Agodotengine%2F3d-nodes>`__
* GitHub label: ``topic:3d`` · `issues <https://github.com/godotengine/godot/issues?q=is%3Aissue%20state%3Aopen%20label%3Atopic%3A3d>`__ · `PRs <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+label%3Atopic%3A3d>`__
.. gdareatable::
:github_reviews: @godotengine/3d-nodes
:github_labels: <gh-label>topic:3d</gh-label>
Animation
---------
Nodes and features for 2D and 3D animation and IK workflows.
* Triage project: `Animation team Issue Triage <https://github.com/orgs/godotengine/projects/74>`__
* RocketChat channel: `#animation <https://chat.godotengine.org/channel/animation>`__
* GitHub review: `godotengine/animation <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+team-review-requested%3Agodotengine%2Fanimation>`__
* GitHub label: ``topic:animation`` · `issues <https://github.com/godotengine/godot/issues?q=is%3Aissue%20state%3Aopen%20label%3Atopic%3Aanimation>`__ · `PRs <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+label%3Atopic%3Aanimation>`__
.. gdareatable::
:communication: #animation
:github_reviews: @godotengine/animation
:github_labels: <gh-label>topic:animation</gh-label>
:triage_project: <gh-triage project=74>Animation issue triage</gh-triage>
Audio
-----
All audio-related features, from low-level AudioServer and drivers to high-level nodes and effects.
* Triage project: `Audio issue triage <https://github.com/orgs/godotengine/projects/101>`__
* RocketChat channel: `#audio <https://chat.godotengine.org/channel/audio>`__
* GitHub review: `godotengine/audio <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+team-review-requested%3Agodotengine%2Faudio>`__
* GitHub label: ``topic:audio`` · `issues <https://github.com/godotengine/godot/issues?q=is%3Aissue%20state%3Aopen%20label%3Atopic%3Aaudio>`__ · `PRs <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+label%3Atopic%3Aaudio>`__
.. gdareatable::
:communication: #audio
:github_reviews: @godotengine/audio
:github_labels: <gh-label>topic:audio</gh-label>
:triage_project: <gh-triage project=101>Audio issue triage</gh-triage>
Buildsystem
-----------
Tools and scripts that we use to compile and maintain Godot, both for development purpose (SCons, CI) and releases (official build containers).
* Triage project: `Buildsystem issue triage <https://github.com/orgs/godotengine/projects/53>`__
* RocketChat channel: `#buildsystem <https://chat.godotengine.org/channel/buildsystem>`__
* GitHub review: `godotengine/buildsystem <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+team-review-requested%3Agodotengine%2Fbuildsystem>`__
* GitHub label: ``topic:buildsystem`` · `issues <https://github.com/godotengine/godot/issues?q=is%3Aissue%20state%3Aopen%20label%3Atopic%3Abuildsystem>`__ · `PRs <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+label%3Atopic%3Abuildsystem>`__
.. gdareatable::
:communication: #buildsystem
:github_reviews: @godotengine/buildsystem
:github_labels: <gh-label>topic:buildsystem</gh-label>
:triage_project: <gh-triage project=53>Buildsystem issue triage</gh-triage>
Core
----
Low-level Core API: Object, Variant, templates, base nodes like Node, Viewport, etc. (everything under ``core`` and ``scene/main``).
* Triage project: `Core issue triage <https://github.com/orgs/godotengine/projects/95>`__
* RocketChat channel: `#core <https://chat.godotengine.org/channel/core>`__
* GitHub review: `godotengine/core <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+team-review-requested%3Agodotengine%2Fcore>`__
* GitHub label: ``topic:core`` · `issues <https://github.com/godotengine/godot/issues?q=is%3Aissue%20state%3Aopen%20label%3Atopic%3Acore>`__ · `PRs <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+label%3Atopic%3Acore>`__
.. gdareatable::
:communication: #core
:github_reviews: @godotengine/core
:github_labels: <gh-label>topic:core</gh-label>
:triage_project: <gh-triage project=95>Core issue triage</gh-triage>
Input
~~~~~
* RocketChat channel: `#input <https://chat.godotengine.org/channel/input>`__
* GitHub review: `godotengine/input <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+team-review-requested%3Agodotengine%2Finput>`__
* GitHub label: ``topic:input`` · `issues <https://github.com/godotengine/godot/issues?q=is%3Aissue%20state%3Aopen%20label%3Atopic%3Ainput>`__ · `PRs <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+label%3Atopic%3Ainput>`__
.. gdareatable::
:communication: #input
:github_reviews: @godotengine/input
:github_labels: <gh-label>topic:input</gh-label>
Demos
-----
* RocketChat channel: `#demo-content <https://chat.godotengine.org/channel/demo-content>`__
.. gdareatable::
:communication: #demo-content
Documentation
-------------
@@ -93,121 +101,93 @@ Documentation for the engine and its systems.
Note that, while there is a dedicated documentation team, all other teams are expected to contribute to the documentation
for their area.
* RocketChat channel: `#documentation <https://chat.godotengine.org/channel/documentation>`__
* GitHub review: `godotengine/documentation <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+team-review-requested%3Agodotengine%2Fdocumentation>`__
* GitHub label: ``documentation`` · `issues <https://github.com/godotengine/godot/issues?q=is%3Aissue%20state%3Aopen%20label%3Adocumentation>`__ · `PRs <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+label%3Adocumentation>`__
.. gdareatable::
:communication: #documentation
:github_reviews: @godotengine/documentation
:github_labels: <gh-label>documentation</gh-label>
Editor
------
All things related to the editor, both tools and usability (editor).
* Triage project: `Editor issue triage <https://github.com/orgs/godotengine/projects/111>`__
* RocketChat channels
* `#editor <https://chat.godotengine.org/channel/editor>`__
* `#editor-design <https://chat.godotengine.org/channel/editor-design>`__
* GitHub review
* `godotengine/2d-editor <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+team-review-requested%3Agodotengine%2F2d-editor>`__
* `godotengine/3d-editor <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+team-review-requested%3Agodotengine%2F3d-editor>`__
* `godotengine/debugger <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+team-review-requested%3Agodotengine%2Fdebugger>`__
* `godotengine/docs <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+team-review-requested%3Agodotengine%2Fdocks>`__
* `godotengine/script-editor <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+team-review-requested%3Agodotengine%2Fscript-editor>`__
* `godotengine/usability <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+team-review-requested%3Agodotengine%2Fusability>`__
* GitHub labels
* ``topic:editor`` · `issues <https://github.com/godotengine/godot/issues?q=is%3Aissue%20state%3Aopen%20label%3Atopic%3Aeditor>`__ · `PRs <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+label%3Atopic%3Aeditor>`__
* ``topic:export`` · `issues <https://github.com/godotengine/godot/issues?q=is%3Aissue%20state%3Aopen%20label%3Atopic%3Aexport>`__ · `PRs <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+label%3Atopic%3Aexport>`__
* ``topic:plugin`` · `issues <https://github.com/godotengine/godot/issues?q=is%3Aissue%20state%3Aopen%20label%3Atopic%3Aplugin>`__ · `PRs <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+label%3Atopic%3Aplugin>`__
.. gdareatable::
:communication: #editor, #editor-design
:github_reviews: @godotengine/2d-editor, @godotengine/3d-editor, @godotengine/debugger, @godotengine/docs, @godotengine/script-editor, @godotengine/usability
:github_labels: <gh-label>topic:editor</gh-label>, <gh-label>topic:export</gh-label>, <gh-label>topic:plugin</gh-label>
:triage_project: <gh-triage project=111>Editor issue triage</gh-triage>
GUI
---
Everything that inherits Control (everything under ``scene/gui``) and can be used to build Graphical User Interfaces (both game UI and editor tools).
* Triage project: `GUI issue triage <https://github.com/orgs/godotengine/projects/100>`__
* RocketChat channel: `#gui <https://chat.godotengine.org/channel/gui>`__
* GitHub review: `godotengine/gui-nodes <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+team-review-requested%3Agodotengine%2Fgui-nodes>`__
* GitHub label: ``topic:gui`` · `issues <https://github.com/godotengine/godot/issues?q=is%3Aissue%20state%3Aopen%20label%3Atopic%3Agui>`__ · `PRs <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+label%3Atopic%3Agui>`__
.. gdareatable::
:communication: #gui
:github_reviews: @godotengine/gui-nodes
:github_labels: <gh-label>topic:gui</gh-label>
:triage_project: <gh-triage project=100>GUI issue triage</gh-triage>
Import
------
Asset import pipeline for 2D (textures) and 3D (scenes, models, animations, etc.).
* Triage project: `Asset pipeline issue triage <https://github.com/orgs/godotengine/projects/72>`__
* RocketChat channel: `#asset-pipeline <https://chat.godotengine.org/channel/asset-pipeline>`__
* GitHub review: `godotengine/import <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+team-review-requested%3Agodotengine%2Fimport>`__
* GitHub label: ``topic:import`` · `issues <https://github.com/godotengine/godot/issues?q=is%3Aissue%20state%3Aopen%20label%3Atopic%3Aimport>`__ · `PRs <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+label%3Atopic%3Aimport>`__
.. gdareatable::
:communication: #asset-pipeline
:github_reviews: @godotengine/import
:github_labels: <gh-label>topic:import</gh-label>
:triage_project: <gh-triage project=72>Asset pipeline issue triage</gh-triage>
Navigation
----------
* Triage project: `Navigation issue triage <https://github.com/orgs/godotengine/projects/103>`__
* RocketChat channel: `#navigation <https://chat.godotengine.org/channel/navigation>`__
* GitHub review: `godotengine/navigation <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+team-review-requested%3Agodotengine%2Fnavigation>`__
* GitHub label: ``topic:navigation`` · `issues <https://github.com/godotengine/godot/issues?q=is%3Aissue%20state%3Aopen%20label%3Atopic%3Anavigation>`__ · `PRs <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+label%3Atopic%3Anavigation>`__
.. gdareatable::
:communication: #navigation
:github_reviews: @godotengine/navigation
:github_labels: <gh-label>topic:navigation</gh-label>
:triage_project: <gh-triage project=103>Navigation issue triage</gh-triage>
Networking
----------
Networked multiplayer, RPCs and replication, HTTP/TCP/UDP/DNS, WebSockets, ENet, encryption.
* Triage project: `Network issue triage <https://github.com/orgs/godotengine/projects/96>`__
* RocketChat channels
* `#networking <https://chat.godotengine.org/channel/networking>`__
* `#voip <https://chat.godotengine.org/channel/voip>`__
* GitHub review: `godotengine/network <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+team-review-requested%3Agodotengine%2Fnetwork>`__
* GitHub labels
* ``topic:network`` · `issues <https://github.com/godotengine/godot/issues?q=is%3Aissue%20state%3Aopen%20label%3Atopic%3Anetwork>`__ · `PRs <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+label%3Atopic%3Anetwork>`__
* ``topic:multiplayer`` · `issues <https://github.com/godotengine/godot/issues?q=is%3Aissue%20state%3Aopen%20label%3Atopic%3Amultiplayer>`__ · `PRs <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+label%3Atopic%3Amultiplayer>`__
.. gdareatable::
:communication: #networking, #voip
:github_reviews: @godotengine/network
:github_labels: <gh-label>topic:network</gh-label>, <gh-label>topic:multiplayer</gh-label>
:triage_project: <gh-triage project=96>Network issue triage</gh-triage>
Physics
-------
Physics servers and their implementation in 2D and 3D.
* Triage project: `Physics issue triage <https://github.com/orgs/godotengine/projects/102>`__
* RocketChat channel: `#physics <https://chat.godotengine.org/channel/physics>`__
* GitHub review: `godotengine/physics <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+team-review-requested%3Agodotengine%2Fphysics>`__
* GitHub label: ``topic:physics`` · `issues <https://github.com/godotengine/godot/issues?q=is%3Aissue%20state%3Aopen%20label%3Atopic%3Aphysics>`__ · `PRs <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+label%3Atopic%3Aphysics>`__
.. gdareatable::
:communication: #physics
:github_reviews: @godotengine/physics
:github_labels: <gh-label>topic:physics</gh-label>
:triage_project: <gh-triage project=102>Physics issue triage</gh-triage>
Platforms
---------
Platform specific layers that reside in ``platform``, with shared components (Unix, Win32, Apple, etc.) in ``drivers``.
* Triage project: `Platforms issue triage <https://github.com/orgs/godotengine/projects/84>`__
* RocketChat channels
* `#platforms <https://chat.godotengine.org/channel/platforms>`__
* `#apple <https://chat.godotengine.org/channel/apple>`__
* `#android <https://chat.godotengine.org/channel/android>`__
* `#web <https://chat.godotengine.org/channel/web>`__
* GitHub review
* `godotengine/android <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+team-review-requested%3Agodotengine%2Fandroid>`__
* `godotengine/ios <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+team-review-requested%3Agodotengine%2Fios>`__
* `godotengine/linux-bsd <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+team-review-requested%3Agodotengine%2Flinux-bsd>`__
* `godotengine/macos <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+team-review-requested%3Agodotengine%2Fmacos>`__
* `godotengine/uwp <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+team-review-requested%3Agodotengine%2Fuwp>`__
* `godotengine/web <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+team-review-requested%3Agodotengine%2Fweb>`__
* `godotengine/windows <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+team-review-requested%3Agodotengine%2Fwindows>`__
* GitHub labels
* ``topic:platforms`` · `issues <https://github.com/godotengine/godot/issues?q=is%3Aissue%20state%3Aopen%20label%3Atopic%3Aplatforms>`__ · `PRs <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+label%3Atopic%3Aplatforms>`__
* ``platform:android`` · `issues <https://github.com/godotengine/godot/issues?q=is%3Aissue%20state%3Aopen%20label%3Aplatform%3Aandroid>`__ · `PRs <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+label%3Aplatform%3Aandroid>`__
* ``platform:ios`` · `issues <https://github.com/godotengine/godot/issues?q=is%3Aissue%20state%3Aopen%20label%3Aplatform%3Aios>`__ · `PRs <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+label%3Aplatform%3Aios>`__
* ``platform:linuxbsd`` · `issues <https://github.com/godotengine/godot/issues?q=is%3Aissue%20state%3Aopen%20label%3Aplatform%3Alinuxbsd>`__ · `PRs <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+label%3Aplatform%3Alinuxbsd>`__
* ``platform:macos`` · `issues <https://github.com/godotengine/godot/issues?q=is%3Aissue%20state%3Aopen%20label%3Aplatform%3Amacos>`__ · `PRs <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+label%3Aplatform%3Amacos>`__
* ``platform:uwp`` · `issues <https://github.com/godotengine/godot/issues?q=is%3Aissue%20state%3Aopen%20label%3Aplatform%3Auwp>`__ · `PRs <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+label%3Aplatform%3Auwp>`__
* ``platform:visionos`` · `issues <https://github.com/godotengine/godot/issues?q=is%3Aissue%20state%3Aopen%20label%3Aplatform%3Avisionos>`__ · `PRs <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+label%3Aplatform%3Avisionos>`__
* ``platform:web`` · `issues <https://github.com/godotengine/godot/issues?q=is%3Aissue%20state%3Aopen%20label%3Aplatform%3Aweb>`__ · `PRs <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+label%3Aplatform%3Aweb>`__
* ``platform:windows`` · `issues <https://github.com/godotengine/godot/issues?q=is%3Aissue%20state%3Aopen%20label%3Aplatform%3Awindows>`__ · `PRs <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+label%3Aplatform%3Awindows>`__
.. gdareatable::
:communication: #platforms, #apple, #android, #web
:github_reviews: @godotengine/android, @godotengine/ios, @godotengine/linux-bsd, @godotengine/macos, @godotengine/uwp, @godotengine/web, @godotengine/windows
:github_labels: <gh-label>topic:platforms</gh-label>, <gh-label>platform:android</gh-label>, <gh-label>platform:ios</gh-label>, <gh-label>platform:linuxbsd</gh-label>, <gh-label>platform:macos</gh-label>, <gh-label>platform:uwp</gh-label>, <gh-label>platform:visionos</gh-label>, <gh-label>platform:web</gh-label>, <gh-label>platform:windows</gh-label>
:triage_project: <gh-triage project=84>Platforms issue triage</gh-triage>
Quality Assurance
-----------------
All things QA: unit/integration tests, static analysis, benchmarks, code style/quality, builds testing.
* RocketChat channels
* `#quality-assurance <https://chat.godotengine.org/channel/quality-assurance>`__
* `#benchmarks <https://chat.godotengine.org/channel/benchmarks>`__
.. gdareatable::
:communication: #quality-assurance, #benchmarks
Tests
~~~~~
@@ -216,36 +196,34 @@ Tests for the engine and its systems.
Note that, while there is a dedicated tests team, all other teams are expected to contribute to the tests
for their area.
* GitHub review: `godotengine/tests <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+team-review-requested%3Agodotengine%2Ftests>`__
* GitHub label: ``topic:tests`` · `issues <https://github.com/godotengine/godot/issues?q=is%3Aissue%20state%3Aopen%20label%3Atopic%3Atests>`__ · `PRs <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+label%3Atopic%3Atests>`__
.. gdareatable::
:github_reviews: @godotengine/tests
:github_labels: <gh-label>topic:tests</gh-label>
Bugsquad / Issue triage
~~~~~~~~~~~~~~~~~~~~~~~
* RocketChat channels
* `#bugsquad <https://chat.godotengine.org/channel/bugsquad>`__
* `#bugsquad-sprints <https://chat.godotengine.org/channel/bugsquad-sprints>`__
.. gdareatable::
:communication: #bugsquad, #bugsquad-sprints
Rendering
---------
Rendering server and RenderingDevice implementations (Vulkan, OpenGL), as well as the actual rendering techniques implemented using those graphics APIs.
* Triage project: `Rendering issue triage <https://github.com/orgs/godotengine/projects/78>`__
* RocketChat channel: `#rendering <https://chat.godotengine.org/channel/rendering>`__
* GitHub review
* `godotengine/rendering <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+team-review-requested%3Agodotengine%2Frendering>`__
* `godotengine/shaders <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+team-review-requested%3Agodotengine%2Fshaders>`__
* GitHub labels
* ``topic:rendering`` · `issues <https://github.com/godotengine/godot/issues?q=is%3Aissue%20state%3Aopen%20label%3Atopic%3Arendering>`__ · `PRs <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+label%3Atopic%3Arendering>`__
* ``topic:shaders`` · `issues <https://github.com/godotengine/godot/issues?q=is%3Aissue%20state%3Aopen%20label%3Atopic%3Ashaders>`__ · `PRs <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+label%3Atopic%3Ashaders>`__
.. gdareatable::
:communication: #rendering
:github_reviews: @godotengine/rendering, @godotengine/shaders
:github_labels: <gh-label>topic:rendering</gh-label>, <gh-label>topic:shaders</gh-label>
:triage_project: <gh-triage project=78>Rendering issue triage</gh-triage>
VFX / Tech Art / Particles
~~~~~~~~~~~~~~~~~~~~~~~~~~
* Triage project: `Particles issue triage <https://github.com/orgs/godotengine/projects/115>`__
* RocketChat channel: `#vfx-tech-art <https://chat.godotengine.org/channel/vfx-tech-art>`__
* GitHub label: ``topic:particles`` · `issues <https://github.com/godotengine/godot/issues?q=is%3Aissue%20state%3Aopen%20label%3Atopic%3Aparticles>`__ · `PRs <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+label%3Atopic%3Aparticles>`__
.. gdareatable::
:communication: #vfx-tech-art
:github_labels: <gh-label>topic:particles</gh-label>
:triage_project: <gh-triage project=115>Particles issue triage</gh-triage>
Scripting
---------
@@ -258,28 +236,32 @@ GDExtension
GDExtension and godot-cpp.
* Triage project: `GDExtension issue triage <https://github.com/orgs/godotengine/projects/81/views/1>`__
* RC Channel: `#gdextension <https://chat.godotengine.org/channel/gdextension>`__
* GitHub review: `godotengine/gdextension <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+team-review-requested%3Agodotengine%2Fgdextension>`__
* GitHub label: ``topic:gdextension`` · `issues <https://github.com/godotengine/godot/issues?q=is%3Aissue%20state%3Aopen%20label%3Atopic%3Agdextension>`__ · `PRs <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+label%3Atopic%3Agdextension>`__
.. gdareatable::
:communication: #gdextension
:github_reviews: @godotengine/gdextension
:github_labels: <gh-label>topic:gdextension</gh-label>
:triage_project: <gh-triage project=81>GDExtension issue triage</gh-triage>
GDScript
~~~~~~~~
GDScript language implementation.
* Triage project: `GDScript issue triage <https://github.com/orgs/godotengine/projects/79>`__
* RocketChat channel: `#gdscript <https://chat.godotengine.org/channel/gdscript>`__
* GitHub review: `godotengine/gdscript <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+team-review-requested%3Agodotengine%2Fgdscript>`__
* GitHub label: ``topic:gdscript`` · `issues <https://github.com/godotengine/godot/issues?q=is%3Aissue%20state%3Aopen%20label%3Atopic%3Agdscript>`__ · `PRs <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+label%3Atopic%3Agdscript>`__
.. gdareatable::
:communication: #gdscript
:github_reviews: @godotengine/gdscript
:github_labels: <gh-label>topic:gdscript</gh-label>
:triage_project: <gh-triage project=79>GDScript issue triage</gh-triage>
C# / .NET / Mono
~~~~~~~~~~~~~~~~
* Triage project: `Dotnet issue triage <https://github.com/orgs/godotengine/projects/83>`__
* RocketChat channel: `#dotnet <https://chat.godotengine.org/channel/dotnet>`__
* GitHub review: `godotengine/dotnet <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+team-review-requested%3Agodotengine%2Fdotnet>`__
* GitHub label: ``topic:dotnet`` · `issues <https://github.com/godotengine/godot/issues?q=is%3Aissue%20state%3Aopen%20label%3Atopic%3Adotnet>`__ · `PRs <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+label%3Atopic%3Adotnet>`__
.. gdareatable::
:communication: #dotnet
:github_reviews: @godotengine/dotnet
:github_labels: <gh-label>topic:dotnet</gh-label>
:triage_project: <gh-triage project=83>Dotnet issue triage</gh-triage>
Translation / i18n
------------------
@@ -288,29 +270,25 @@ Internationalization and localization team - building the infrastructure to make
If you work on Godot translations and contributors for your language have a dedicated communication channel for coordination, let us know so we can link it here.
* RocketChat channels
* `#translation <https://chat.godotengine.org/channel/translation>`__
* `#translation-de <https://chat.godotengine.org/channel/translation-de>`__
* `#translation-es <https://chat.godotengine.org/channel/translation-es>`__
* `#translation-fr <https://chat.godotengine.org/channel/translation-fr>`__
* `#translation-it <https://chat.godotengine.org/channel/translation-it>`__
* GitHub label: ``i18n`` · `issues <https://github.com/godotengine/godot/issues?q=is%3Aissue%20state%3Aopen%20label%3Atopic%3Ai18n>`__ · `PRs <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+label%3Atopic%3Ai18n>`__
.. gdareatable::
:communication: #translation, #translation-de, #translation-es, #translation-fs, #translation-it
:github_labels: <gh-label>topic:i18n</gh-label>
Website
-------
Creating the website `godotengine.org <https://godotengine.org>`__ and `asset library <https://godotengine.org/asset-library>`__ (and upcoming `asset store <https://store-beta.godotengine.org>`_).
* RocketChat channels
* `#website <https://chat.godotengine.org/channel/website>`__
* `#asset-store <https://chat.godotengine.org/channel/asset-store>`__
.. gdareatable::
:communication: #website, #asset-store
XR
--
Augmented (AR) and virtual reality (VR).
* Triage project: `XR issue triage <https://github.com/orgs/godotengine/projects/104>`__
* RocketChat channel: `#xr <https://chat.godotengine.org/channel/xr>`__
* GitHub review: `godotengine/xr <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+team-review-requested%3Agodotengine%2Fxr>`__
* GitHub label: ``topic:xr`` · `issues <https://github.com/godotengine/godot/issues?q=is%3Aissue%20state%3Aopen%20label%3Atopic%3Axr>`__ · `PRs <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+label%3Atopic%3Axr>`__
.. gdareatable::
:communication: #xr
:github_reviews: @godotengine/xr
:github_labels: <gh-label>topic:xr</gh-label>
:triage_project: <gh-triage project=104>XR issue triage</gh-triage>