Fix more formatting issues.

This commit is contained in:
Lukas Tenbrink
2025-08-19 16:43:40 +02:00
parent 2d0d7e09fc
commit 8f26818858

View File

@@ -108,13 +108,15 @@ rule you can assume that issues that arent release blockers, or
specific to ``3.x``, shouldnt have milestones assigned.
For the ``master`` branch:
* *``4.x``*: For Godot 4 in general, i.e. the ``master`` branch. We do not use the ``4.x`` milestone on issues, issues with no milestone are assumed to be relevant for the current development cycle.
* ``4.x``: For Godot 4 in general, i.e. the ``master`` branch. We do not use the ``4.x`` milestone on issues, issues with no milestone are assumed to be relevant for the current development cycle.
* *The current development version*: Should be assigned to issues that are :ref:`release blockers <doc_bug_triage_release_blockers>`, or otherwise prioritized for the current version.
* *The next release version*: When we enter feature freeze we usually create a new milestone used for PRs that are approved but wont make it into the current release, this milestone is not used for issues.
* *Older Godot 4 versions*: This is used for issues that are only relevant for this specific version (or older versions), but not any newer version. An example of this would be an issue that was solved in ``4.5`` as part of an enhancement, but that enhancement cannot be cherry-picked for ``4.4`` and a separate issue is necessary to track the specific solution for ``4.4`` (and older, if relevant). For such issues it can also be relevant to add “[4.4]” at the beginning of the issue title to help clarify it is specific to this version.
For Godot 3:
* *``3.x``*: For the ``3.x`` branch in general. Used for issues that are only relevant for the ``3.x`` version, and occurs on the current development version of ``3.x``. For these issues it can also help to add “[3.x]” at the beginning of the issue title to help identifying the issue.
* ``3.x``: For the ``3.x`` branch in general. Used for issues that are only relevant for the ``3.x`` version, and occurs on the current development version of ``3.x``. For these issues it can also help to add “[3.x]” at the beginning of the issue title to help identifying the issue.
* Other Godot 3 milestones work the same way as for the ``master`` branch, except we do not track release blockers for ``3.x``.
Testing an Issue