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Add an areas section.
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@@ -1,10 +1,6 @@
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Team triage trackers
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--------------------
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.. raw:: html
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To search for PRs with requested reviews from a team, add
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``team-review-requested:`` to the search bar, followed by the team name
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(see below for each team, the link opens a search on GitHub). Note that
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@@ -12,389 +8,7 @@ this *doesn’t* show PRs that have already been reviewed by that team,
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any review comments at all, from any member of a specific team, will
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remove the request, so this is not always helpful.
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Some GitHub labels aren’t neatly covered by trackers, below is a list of
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teams and labels that don’t (currently) have trackers: \* 2D Nodes: -
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`godotengine/2d-nodes `__
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- ``topic:2d``
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`issues `__
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`PRs `__
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\* 3D Nodes: -
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`godotengine/3d-nodes `__
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- ``topic:3d``
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`issues `__
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`PRs `__
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\* Documentation: -
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`godotengine/documentation `__
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- ``documentation``
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`issues `__
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`PRs `__
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\* Tests: -
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`godotengine/tests `__
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- ``topic:tests``
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`issues `__
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`PRs `__
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You can find the various areas and their respective trackers on the page
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:ref:`doc_areas`.
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For more information about the different GitHub labels, please see the
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`labels
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documentation `__.
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.. raw:: html
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Animation
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~~~~~~~~~
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Tracked in: \* `Animation Team Issue
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Triage `__ (This
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tracker doesn’t follow the pattern of the other ones)
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RC channel: \*
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`#animation `__
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GitHub team: \*
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`godotengine/animation `__
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GitHub label: \* ``topic:animation``
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`issues `__
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`PRs `__
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Asset Pipeline
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~~~~~~~~~~~~~~
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Tracked in: \* `Asset Pipeline Issue
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Triage `__ (This
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tracker doesn’t follow the pattern of the other ones)
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RC channel: \*
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`asset-pipeline `__
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GitHub team: \*
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`godotengine/import `__
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GitHub label: \* ``topic:import``
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`issues `__
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`PRs `__
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Audio
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~~~~~
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Tracked in: \* `Audio Issue
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Triage `__
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RC channel: \* `#audio `__
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GitHub team: \*
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`godotengine/audio `__
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GitHub label: \* ``topic:audio``
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`issues `__
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`PRs `__
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Buildsystem
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~~~~~~~~~~~
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Tracked in: \* `Buildsystem Issue
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Triage `__
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RC channel: \*
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`#buildsystem `__
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GitHub team: \*
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`godotengine/buildsystem `__
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GitHub label: \* ``topic:buildsystem``
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`issues `__
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`PRs `__
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Core
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~~~~
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Tracked in: \* `Core Issue
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Triage `__
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RC channel: \* `#core `__
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Categories: \* Threads \* Math \* String \* Input \* Resource \*
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Templates \* Debugger \* Variant \* Main \* Viewport \* IO \*
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Object/ClassDB
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These categories largely match the specific folders the classes are in.
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GitHub team: \*
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`godotengine/core `__
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GitHub labels: \* ``topic:core``
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`issues `__
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`PRs `__
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\* ``topic:input``
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`issues `__
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`PRs `__
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Editor
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~~~~~~
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Tracked in: \* `Editor Issue
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Triage `__
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RC channel: \* `#editor `__
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Categories: \* Docks: Editor docks (Inspector, Scene etc.) and dock
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layout \* 2D Editor: 2D editor and related features, including GUI \* 3D
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Editor: 3D editor and related features, including gizmos \* Shader
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Editor: Includes visual shaders \* Script Editor: Text editing (Scripts,
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TextFiles) \* Animation: ``AnimationPlayer``, ``AnimationTree`` and
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animation-related systems \* Tiles: ``TileMapLayer`` and ``TileSet``
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editors \* Project Export: Export dialog, export process and related
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features \* Project Manager: Project Manager and its components \*
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Plugins: Related to editor plugins, both user (e.g. ``EditorInterface``)
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and native (any plugin not covered by other categories) \* Game View:
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Issues relating to the embedded game view \* AssetLib: AssetLib
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integration with the editor \* Debugger: Related to editor/runtime
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interactions \* Systems: Misc editor systems not covered by other
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categories \* Usability: User experience, editor visuals (themes etc.)
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\* File System: Related to ``EditorFileSystem``, cache, UIDs, previews
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\* Asset Pipeline: Asset import, models and materials, imported
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animations
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GitHub teams: \*
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`godotengine/2d-editor `__
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\*
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`godotengine/3d-editor `__
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\*
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`godotengine/debugger `__
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\*
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`godotengine/docks `__
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\*
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`godotengine/script-editor `__
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\*
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`godotengine/usability `__
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GitHub label: \* ``topic:editor``
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`issues `__
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`PRs `__
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\* ``topic:export``
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`issues `__
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`PRs `__
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\* ``topic:i18n``
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`issues `__
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`PRs `__
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\* ``topic:plugin``
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`issues `__
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`PRs `__
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GDExtension
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~~~~~~~~~~~
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Tracked in: \* `GDExtension Issue
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Triage `__
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RC Channel: \*
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`#gdextension `__
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GitHub team: \*
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`godotengine/gdextension `__
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GitHub label: \* ``topic:gdextension``
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`issues `__
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`PRs `__
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GDScript
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~~~~~~~~
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Tracked in: \* `GDScript Issue
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Triage `__
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RC channel: \*
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`#gdscript `__
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GitHub team: \*
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`godotengine/gdscript `__
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GitHub label: \* ``topic:gdscript``
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`issues `__
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`PRs `__
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GUI
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~~~
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Tracked in: \* `GUI Issue
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Triage `__
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RC channel: \* `#gui `__
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GitHub team: \*
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`godotengine/gui-nodes `__
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GitHub label: \* ``topic:gui``
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`issues `__
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`PRs `__
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Navigation
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~~~~~~~~~~
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Tracked in: \* `Navigation Issue
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Triage `__
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RC channel: \*
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`#navigation `__
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GitHub team: \*
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`godotengine/navigation `__
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GitHub label: \* ``topic:navigation``
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`issues `__
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`PRs `__
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.NET / Mono
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~~~~~~~~~~~
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Tracked in: \* `.NET Issue
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Triage `__ (Internal
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tracker)
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RC channel: \* `#dotnet `__
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GitHub team: \*
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`godotengine/dotnet `__
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GitHub label: \* ``topic:dotnet``
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`issues `__
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`PRs `__
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Network
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~~~~~~~
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Tracked in: \* `Network Issue
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Triage `__
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RC channel: \*
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`#networking `__
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GitHub team: \*
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`godotengine/network `__
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GitHub labels: \* ``topic:multiplayer``
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`issues `__
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`PRs `__
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\* ``topic:network``
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`issues `__
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`PRs `__
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Particles
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~~~~~~~~~
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Tracked in: \* `Particles Issue
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Triage `__
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RC channel: \*
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`#vfx-tech-art `__
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GitHub team: \* No dedicated team (currently)
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GitHub label: \* ``topic:particles``
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`issues `__
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`PRs `__
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Physics
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~~~~~~~
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Tracked in: \* `Physics Issue
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Triage `__
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RC channel: \*
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`#physics `__
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GitHub team: \*
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`godotengine/physics `__
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GitHub label: \* ``topic:physics``
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`issues `__
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`PRs `__
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Platforms
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~~~~~~~~~
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Tracked in: \* `Platforms Issue
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Triage `__
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RC channel: \*
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`#platforms `__
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Has a “Platform” field for each platform type to fill in.
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GitHub teams: \*
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`godotengine/android `__
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\*
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`godotengine/ios `__
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\*
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`godotengine/linux-bsd `__
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\*
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`godotengine/macos `__
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\*
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`godotengine/uwp `__
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\*
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`godotengine/web `__
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\*
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`godotengine/windows `__
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GitHub labels: \* ``topic:porting``
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`issues `__
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`PRs `__
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\* ``platform:android``
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`issues `__
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`PRs `__
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\* ``platform:ios``
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`issues `__
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`PRs `__
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\* ``platform:linuxbsd``
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`issues `__
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`PRs `__
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\* ``platform:macos``
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`issues `__
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`PRs `__
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\* ``platform:uwp``
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`issues `__
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`PRs `__
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\* ``platform:web``
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`issues `__
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`PRs `__
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\* ``platform:windows``
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`issues `__
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`PRs `__
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Rendering
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~~~~~~~~~
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Tracked in: \* `Rendering Issue
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Triage `__
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RC channel: \*
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`#rendering `__
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GitHub teams: \*
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`godotengine/rendering `__
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\*
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`godotengine/shaders `__
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GitHub labels: \* ``topic:rendering``
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`issues `__
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`PRs `__
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\* ``topic:shaders``
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`issues `__
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`PRs `__
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XR
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~~
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Tracked in: \* `XR Issue
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Triage `__
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RC channel: \* `#xr `__
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GitHub team: \*
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`godotengine/xr `__
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GitHub label: \* ``topic:xr``
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`issues `__
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`PRs `__
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Note that some GitHub labels aren’t neatly covered by trackers.
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Reference in New Issue
Block a user