Godot in-container build scripts

Godot 1.0 Legacy Edition

Build scripts used for official Godot Engine releases using containers built from https://github.com/godotengine/build-containers

This is a heavily modified version of the main build scripts specifically for the purpose of building the 2014 release of Godot 1.0 a decade later. Check the main branch for the current scripts used in production for actively maintained Godot versions.

Disclaimer

This repository is not intended for end users, and thus not supported. It's only public as a way to document our build workflow, and for anyone to use as reference for their own buildsystems.

We will eventually release a public build script that integrates all this in a simple and user-friendly interface.

Usage

  • Build containers using https://github.com/godotengine/build-containers
  • Copy config.sh.in as config.sh and configure it as you want. Note in particular the IMAGE_VERSION field which should match the containers you built.
  • Build with build.sh (check --help for usage).
  • Package binaries with build-release.sh (check --help for usage).

Example that builds Godot 1.0-stable (from the 1.0 branch which had a few extra fixes for recent compilers):

./build.sh -v 1.0-stable -g 1.0
./build-release.sh -v 1.0-stable -t 1.0.stable

Again, this is intended for release managers and usability is not the main focus. Tweak the build scripts to match your own requirements if you want to use this until we provide a better, user-friendly interface.

Description
Build scripts used for official Godot Engine builds with https://github.com/godotengine/build-containers
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