diff --git a/build-macos/build.sh b/build-macos/build.sh index f259184..c41221d 100755 --- a/build-macos/build.sh +++ b/build-macos/build.sh @@ -89,8 +89,8 @@ if [ "${MONO}" == "1" ]; then lipo -create bin/godot.macos.opt.x86_64.mono bin/godot.macos.opt.arm64.mono -output bin/godot.macos.opt.universal.mono $STRIP bin/godot.macos.opt.universal.mono - cp -f tmp-lib/*.dylib bin/data.mono.macos.64.release/Mono/lib/ - cp -f tmp-lib/*.dylib bin/data.mono.macos.64.release_debug/Mono/lib/ + cp -f tmp-lib/*.dylib bin/data.mono.macos.release.universal/Mono/lib/ + cp -f tmp-lib/*.dylib bin/data.mono.macos.release_debug.universal/Mono/lib/ mkdir -p /root/out/templates-mono cp -rvp bin/* /root/out/templates-mono diff --git a/build-release.sh b/build-release.sh index ece6f2f..0fdb9d5 100755 --- a/build-release.sh +++ b/build-release.sh @@ -182,11 +182,11 @@ if [ "${build_classical}" == "1" ]; then rm ${binname} # Templates - cp out/linux/x86_64/templates/godot.linuxbsd.opt.64 ${templatesdir}/linux_x11_64_release - cp out/linux/x86_64/templates/godot.linuxbsd.opt.debug.64 ${templatesdir}/linux_x11_64_debug - cp out/linux/x86_32/templates/godot.linuxbsd.opt.32 ${templatesdir}/linux_x11_32_release - cp out/linux/x86_32/templates/godot.linuxbsd.opt.debug.32 ${templatesdir}/linux_x11_32_debug - strip ${templatesdir}/linux_x11* + cp out/linux/x86_64/templates/godot.linuxbsd.opt.64 ${templatesdir}/linux_release.x86_64 + cp out/linux/x86_64/templates/godot.linuxbsd.opt.debug.64 ${templatesdir}/linux_debug.x86_64 + cp out/linux/x86_32/templates/godot.linuxbsd.opt.32 ${templatesdir}/linux_release.x86_32 + cp out/linux/x86_32/templates/godot.linuxbsd.opt.debug.32 ${templatesdir}/linux_debug.x86_32 + strip ${templatesdir}/linux* ## Windows (Classical) ## @@ -214,10 +214,10 @@ if [ "${build_classical}" == "1" ]; then rm ${binname} ${batname} # Templates - cp out/windows/x86_64/templates/godot.windows.opt.64.exe ${templatesdir}/windows_64_release.exe - cp out/windows/x86_64/templates/godot.windows.opt.debug.64.exe ${templatesdir}/windows_64_debug.exe - cp out/windows/x86_32/templates/godot.windows.opt.32.exe ${templatesdir}/windows_32_release.exe - cp out/windows/x86_32/templates/godot.windows.opt.debug.32.exe ${templatesdir}/windows_32_debug.exe + cp out/windows/x86_64/templates/godot.windows.opt.64.exe ${templatesdir}/windows_release_x86_64.exe + cp out/windows/x86_64/templates/godot.windows.opt.debug.64.exe ${templatesdir}/windows_debug_x86_64.exe + cp out/windows/x86_32/templates/godot.windows.opt.32.exe ${templatesdir}/windows_release_x86_32.exe + cp out/windows/x86_32/templates/godot.windows.opt.debug.32.exe ${templatesdir}/windows_debug_x86_32.exe strip ${templatesdir}/windows*.exe ## macOS (Classical) ## @@ -238,8 +238,8 @@ if [ "${build_classical}" == "1" ]; then cp -r git/misc/dist/macos_template.app . mkdir -p macos_template.app/Contents/MacOS - cp out/macos/templates/godot.macos.opt.universal macos_template.app/Contents/MacOS/godot_macos_release.64 - cp out/macos/templates/godot.macos.opt.debug.universal macos_template.app/Contents/MacOS/godot_macos_debug.64 + cp out/macos/templates/godot.macos.opt.universal macos_template.app/Contents/MacOS/godot_macos_release.universal + cp out/macos/templates/godot.macos.opt.debug.universal macos_template.app/Contents/MacOS/godot_macos_debug.universal chmod +x macos_template.app/Contents/MacOS/godot_macos* zip -q -9 -r "${templatesdir}/macos.zip" macos_template.app rm -rf macos_template.app @@ -372,12 +372,12 @@ if [ "${build_mono}" == "1" ]; then # Templates cp -rp out/linux/x86_64/templates-mono/data.mono.linuxbsd.64.* ${templatesdir_mono}/ - cp out/linux/x86_64/templates-mono/godot.linuxbsd.opt.debug.64.mono ${templatesdir_mono}/linux_x11_64_debug - cp out/linux/x86_64/templates-mono/godot.linuxbsd.opt.64.mono ${templatesdir_mono}/linux_x11_64_release + cp out/linux/x86_64/templates-mono/godot.linuxbsd.opt.debug.64.mono ${templatesdir_mono}/linux_debug.x86_64 + cp out/linux/x86_64/templates-mono/godot.linuxbsd.opt.64.mono ${templatesdir_mono}/linux_release.x86_64 cp -rp out/linux/x86_32/templates-mono/data.mono.linuxbsd.32.* ${templatesdir_mono}/ - cp out/linux/x86_32/templates-mono/godot.linuxbsd.opt.debug.32.mono ${templatesdir_mono}/linux_x11_32_debug - cp out/linux/x86_32/templates-mono/godot.linuxbsd.opt.32.mono ${templatesdir_mono}/linux_x11_32_release - strip ${templatesdir_mono}/linux_x11* + cp out/linux/x86_32/templates-mono/godot.linuxbsd.opt.debug.32.mono ${templatesdir_mono}/linux_debug.x86_32 + cp out/linux/x86_32/templates-mono/godot.linuxbsd.opt.32.mono ${templatesdir_mono}/linux_release.x86_32 + strip ${templatesdir_mono}/linux* mkdir -p ${templatesdir_mono}/bcl cp -r out/linux/x86_64/tools-mono/GodotSharp/Mono/lib/mono/4.5/ ${templatesdir_mono}/bcl/net_4_x @@ -417,11 +417,11 @@ if [ "${build_mono}" == "1" ]; then # Templates cp -rp out/windows/x86_64/templates-mono/data.mono.windows.64.* ${templatesdir_mono}/ - cp out/windows/x86_64/templates-mono/godot.windows.opt.debug.64.mono.exe ${templatesdir_mono}/windows_64_debug.exe - cp out/windows/x86_64/templates-mono/godot.windows.opt.64.mono.exe ${templatesdir_mono}/windows_64_release.exe + cp out/windows/x86_64/templates-mono/godot.windows.opt.debug.64.mono.exe ${templatesdir_mono}/windows_debug_x86_64.exe + cp out/windows/x86_64/templates-mono/godot.windows.opt.64.mono.exe ${templatesdir_mono}/windows_release_x86_64.exe cp -rp out/windows/x86_32/templates-mono/data.mono.windows.32.* ${templatesdir_mono}/ - cp out/windows/x86_32/templates-mono/godot.windows.opt.debug.32.mono.exe ${templatesdir_mono}/windows_32_debug.exe - cp out/windows/x86_32/templates-mono/godot.windows.opt.32.mono.exe ${templatesdir_mono}/windows_32_release.exe + cp out/windows/x86_32/templates-mono/godot.windows.opt.debug.32.mono.exe ${templatesdir_mono}/windows_debug_x86_32.exe + cp out/windows/x86_32/templates-mono/godot.windows.opt.32.mono.exe ${templatesdir_mono}/windows_release_x86_32.exe strip ${templatesdir_mono}/windows*.exe mkdir -p ${templatesdir_mono}/bcl @@ -446,9 +446,9 @@ if [ "${build_mono}" == "1" ]; then rm -rf macos_template.app cp -r git/misc/dist/macos_template.app . mkdir -p macos_template.app/Contents/{MacOS,Resources} - cp out/macos/templates-mono/godot.macos.opt.debug.universal.mono macos_template.app/Contents/MacOS/godot_macos_debug.64 - cp out/macos/templates-mono/godot.macos.opt.universal.mono macos_template.app/Contents/MacOS/godot_macos_release.64 - cp -rp out/macos/templates-mono/data.mono.macos.64.* macos_template.app/Contents/Resources/ + cp out/macos/templates-mono/godot.macos.opt.debug.universal.mono macos_template.app/Contents/MacOS/godot_macos_debug.universal + cp out/macos/templates-mono/godot.macos.opt.universal.mono macos_template.app/Contents/MacOS/godot_macos_release.universal + cp -rp out/macos/templates-mono/data.mono.macos.* macos_template.app/Contents/Resources/ chmod +x macos_template.app/Contents/MacOS/godot_macos* zip -q -9 -r "${templatesdir_mono}/macos.zip" macos_template.app rm -rf macos_template.app