diff --git a/build-ios/build.sh b/build-ios/build.sh index 9073e97..5bd1b2d 100755 --- a/build-ios/build.sh +++ b/build-ios/build.sh @@ -57,9 +57,7 @@ fi # Mono -# No iOS support with .NET 6 yet. -#if [ "${MONO}" == "1" ]; then -if false; then +if [ "${MONO}" == "1" ]; then echo "Starting Mono build for iOS..." cp -r /root/mono-glue/GodotSharp/GodotSharp/Generated modules/mono/glue/GodotSharp/GodotSharp/ diff --git a/build-release.sh b/build-release.sh index 037f244..53204f6 100755 --- a/build-release.sh +++ b/build-release.sh @@ -462,16 +462,6 @@ if [ "${build_mono}" == "1" ]; then cp out/android/templates-mono/*.apk ${templatesdir_mono}/ cp out/android/templates-mono/android_source.zip ${templatesdir_mono}/ - # No .NET support for those platforms yet. - - if false; then - - ## Web (Mono) ## - - # Templates - cp out/web/templates-mono/godot.web.template_debug.wasm32.mono.zip ${templatesdir_mono}/web_debug.zip - cp out/web/templates-mono/godot.web.template_release.wasm32.mono.zip ${templatesdir_mono}/web_release.zip - ## iOS (Mono) ## rm -rf ios_xcode @@ -487,6 +477,16 @@ if [ "${build_mono}" == "1" ]; then cd .. rm -rf ios_xcode + # No .NET support for those platforms yet. + + if false; then + + ## Web (Mono) ## + + # Templates + cp out/web/templates-mono/godot.web.template_debug.wasm32.mono.zip ${templatesdir_mono}/web_debug.zip + cp out/web/templates-mono/godot.web.template_release.wasm32.mono.zip ${templatesdir_mono}/web_release.zip + fi ## Templates TPZ (Mono) ##