Files
godot-build-scripts/build-windows/build.sh
Rémi Verschelde 23187596fb .NET 6: Initial port of build scripts for 4.0
Not working yet but cleans up a lot of the Mono stuff we won't need anymore.
2022-08-30 10:12:58 +02:00

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2.6 KiB
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#!/bin/bash
set -e
# Config
export SCONS="scons -j${NUM_CORES} verbose=yes warnings=no progress=no"
export OPTIONS="production=yes"
export OPTIONS_MONO="module_mono_enabled=yes"
export TERM=xterm
rm -rf godot
mkdir godot
cd godot
tar xf /root/godot.tar.gz --strip-components=1
# Classical
if [ "${CLASSICAL}" == "1" ]; then
echo "Starting classical build for Windows..."
$SCONS platform=windows arch=x86_64 $OPTIONS tools=yes target=release_debug
mkdir -p /root/out/x86_64/tools
cp -rvp bin/* /root/out/x86_64/tools
rm -rf bin
$SCONS platform=windows arch=x86_64 $OPTIONS tools=no target=release_debug
$SCONS platform=windows arch=x86_64 $OPTIONS tools=no target=release
mkdir -p /root/out/x86_64/templates
cp -rvp bin/* /root/out/x86_64/templates
rm -rf bin
$SCONS platform=windows arch=x86_32 $OPTIONS tools=yes target=release_debug
mkdir -p /root/out/x86_32/tools
cp -rvp bin/* /root/out/x86_32/tools
rm -rf bin
$SCONS platform=windows arch=x86_32 $OPTIONS tools=no target=release_debug
$SCONS platform=windows arch=x86_32 $OPTIONS tools=no target=release
mkdir -p /root/out/x86_32/templates
cp -rvp bin/* /root/out/x86_32/templates
rm -rf bin
fi
# Mono
if [ "${MONO}" == "1" ]; then
echo "Starting Mono build for Windows..."
cp -r /root/mono-glue/GodotSharp/GodotSharp/Generated modules/mono/glue/GodotSharp/GodotSharp/
cp -r /root/mono-glue/GodotSharp/GodotSharpEditor/Generated modules/mono/glue/GodotSharp/GodotSharpEditor/
$SCONS platform=windows arch=x86_64 $OPTIONS $OPTIONS_MONO tools=yes target=release_debug
./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=windows
mkdir -p /root/out/x86_64/tools-mono
cp -rvp bin/* /root/out/x86_64/tools-mono
rm -rf bin
$SCONS platform=windows arch=x86_64 $OPTIONS $OPTIONS_MONO tools=no target=release_debug
$SCONS platform=windows arch=x86_64 $OPTIONS $OPTIONS_MONO tools=no target=release
mkdir -p /root/out/x86_64/templates-mono
cp -rvp bin/* /root/out/x86_64/templates-mono
rm -rf bin
$SCONS platform=windows arch=x86_32 $OPTIONS $OPTIONS_MONO tools=yes target=release_debug
./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=windows
mkdir -p /root/out/x86_32/tools-mono
cp -rvp bin/* /root/out/x86_32/tools-mono
rm -rf bin
$SCONS platform=windows arch=x86_32 $OPTIONS $OPTIONS_MONO tools=no target=release_debug
$SCONS platform=windows arch=x86_32 $OPTIONS $OPTIONS_MONO tools=no target=release
mkdir -p /root/out/x86_32/templates-mono
cp -rvp bin/* /root/out/x86_32/templates-mono
rm -rf bin
fi
echo "Windows build successful"