Commit Graph

  • 88a8803cd3 Fix issue with new versions of blender vertex colors using RGBA, older ones have just RGB. Geoffrey Irons 2018-06-01 15:26:31 +02:00
  • 46e6993729 Merge pull request #33 from tjpalmer/findproject sdfgeoff 2018-05-31 16:09:32 +02:00
  • 0a6973c81b Detect endless parent loop; report errors Tom 2018-05-31 06:36:39 -07:00
  • bcb2bda7b3 fix the issue mesh bone weights may exported incorrectly Jason0214 2018-05-21 14:22:32 -07:00
  • 4216cfa30e Merge pull request #27 from Jason0214/FixExportParentBoneRelation sdfgeoff 2018-05-18 08:13:48 +02:00
  • 16f3d68cd3 remove the export_bone_parenting option Jason0214 2018-05-15 14:08:58 -07:00
  • 3fb57328fe add test case for parent_bone Jason0214 2018-05-13 14:23:17 -07:00
  • 2e78a3eb67 support export parent_bone relation Jason0214 2018-05-13 13:52:53 -07:00
  • 7a4c126109 Merge pull request #23 from Jason0214/VarNameChange sdfgeoff 2018-05-14 09:03:43 +02:00
  • 0c72ad88a2 Merge pull request #22 from Jason0214/NodePath_parameter_wrong_order sdfgeoff 2018-05-14 09:01:23 +02:00
  • 4ff158ba0f fix bug in NodePath and use better parameter name Jason0214 2018-05-11 00:28:16 -07:00
  • 3aecbfae1b change a confusing variable name Jason0214 2018-05-11 00:46:27 -07:00
  • acf3b3ea14 Makefile will now halt if there is an issue from the script Geoffrey Irons 2018-05-04 16:26:28 +02:00
  • 306dc60ce5 Most things now go through the Array() structure (transformation matrices etc) so they can be rounded in the same place Geoffrey Irons 2018-05-02 11:53:19 +02:00
  • 89726da555 solve duplicated node name issue Jason0214 2018-05-03 10:48:18 +08:00
  • 18b2a0776a Merge pull request #8 from Calinou/license-copy-gplv2 sdfgeoff 2018-05-02 15:52:30 +02:00
  • 3aaff0e3e4 Changing to pycodestyle from pep8 Geoffrey Irons 2018-04-18 09:09:02 +02:00
  • 2cd6b18dfc add test cases for armature Jason0214 2018-04-28 08:50:49 +08:00
  • 2b9b84ee18 add converter for armature Jason0214 2018-04-25 05:55:26 +08:00
  • eb126465ef Added development notes. Standardized blender version used for regression tests and fixed travis build Geoffrey Irons 2018-04-16 09:55:08 +02:00
  • c136c5bd1c Updated reference exports Geoffrey Irons 2018-04-16 09:10:48 +02:00
  • 6208d24d6f Merge branch 'BUG_convert_node_name' Geoffrey Irons 2018-04-16 09:09:43 +02:00
  • 0fc9d643d5 pep8 and pylint compliance Jason0214 2018-04-11 11:49:44 -07:00
  • c3e78389a8 small refactor, use NodeTemplate instead of path to keep track of the tree relation of Godot scene during export Jason0214 2018-04-05 02:19:47 -07:00
  • 202617ce54 Merge pull request #11 from simedis/master Rémi Verschelde 2018-04-05 13:43:12 +02:00
  • 5a50ad6512 Fixed issue with incorrectly determining physics parent path Geoffrey 2018-03-27 15:47:27 +02:00
  • 494045833c Added ability to export collision geometry only Geoffrey 2018-03-26 16:47:43 +02:00
  • f7a5d498bf Added ability to hide mesh using the visibility button Geoffrey 2018-03-26 15:59:49 +02:00
  • 24a500948d Added convex hull export Geoffrey 2018-03-20 16:49:13 +01:00
  • c86410f3b9 Added travis integration - forced pylint compliance and fixed non-deterministic arg order Geoffrey 2018-03-13 14:52:40 +01:00
  • 36dea379f7 Refactored mesh serialization into the surface class. Added test-against-known-exports Geoffrey 2018-03-13 14:32:18 +01:00
  • cf6bf130cd Automated tests better. Changed to explicit datastructure for writing into file Geoffrey 2018-03-12 18:09:51 +01:00
  • 40197867ed Major refactor to make it easier to develop. Removed lots of commented out and broken code. Added physics export Geoffrey 2018-03-12 16:10:07 +01:00
  • d5b6588f27 Include a copy of the GPLv2 instead of the GPLv3 Hugo Locurcio 2018-02-17 00:51:46 +01:00
  • a12c20eb4b Merge pull request #3 from antoni4040/antoni4040 Rémi Verschelde 2018-01-31 08:28:27 +01:00
  • e37814aded Fixed small issue that created errors. Antonis Karvelas 2018-01-31 07:12:26 +02:00
  • b128c5ca4a created repository Juan Linietsky 2018-01-28 13:53:15 -03:00