Merge pull request #23 from Jason0214/VarNameChange

change a confusing variable name
This commit is contained in:
sdfgeoff
2018-05-14 09:03:43 +02:00
committed by GitHub

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@@ -73,11 +73,11 @@ class GodotExporter:
exporter = converters.BLENDER_TYPE_TO_EXPORTER["EMPTY"]
# Perform the export
parent_gd_node = exporter(self.escn_file, self.config, node,
parent_gd_node)
exported_node = exporter(self.escn_file, self.config, node,
parent_gd_node)
for child in node.children:
self.export_node(child, parent_gd_node)
self.export_node(child, exported_node)
bpy.context.scene.objects.active = prev_node