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Mostly mentioning other platforms where older documentation mentioned only Windows. Bug: angleproject:1944 Change-Id: Ib020892fbdee22d3dc60aa71ac6b3c5f504728c4 Reviewed-on: https://chromium-review.googlesource.com/c/1430559 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
10 lines
475 B
Markdown
10 lines
475 B
Markdown
# M(ulti-platform)ANGLE effort
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Starting in early 2014, the ANGLE team has begun work on refactoring the code
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with the goal of supporting translation to desktop OpenGL. In 2016, work on
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supporting Vulkan as a back-end started. The new purpose of ANGLE is to
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provide a consistent OpenGL ES and EGL context on as many platforms as possible.
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The design doc is available [here]
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(https://docs.google.com/document/d/17mxRfzXuEWyvGM3t2KqVY4svvfRj_GzysOEpmnDpqeo/edit?usp=sharing).
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