Files
godot-angle-static/doc/MANGLE.md
Shahbaz Youssefi 2553690d1d Documentation update
Mostly mentioning other platforms where older documentation mentioned
only Windows.

Bug: angleproject:1944
Change-Id: Ib020892fbdee22d3dc60aa71ac6b3c5f504728c4
Reviewed-on: https://chromium-review.googlesource.com/c/1430559
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
2019-01-23 15:31:55 +00:00

475 B

M(ulti-platform)ANGLE effort

Starting in early 2014, the ANGLE team has begun work on refactoring the code with the goal of supporting translation to desktop OpenGL. In 2016, work on supporting Vulkan as a back-end started. The new purpose of ANGLE is to provide a consistent OpenGL ES and EGL context on as many platforms as possible.

The design doc is available [here] (https://docs.google.com/document/d/17mxRfzXuEWyvGM3t2KqVY4svvfRj_GzysOEpmnDpqeo/edit?usp=sharing).