17 Commits

Author SHA1 Message Date
Benjamin Kästner
9043e1a6b6 Replace old repository path
The repository was moved from GDQuest to godotengine on GitHub.
2021-03-28 20:59:54 +02:00
Josef Vlach
152e1b8cea Debug Hydra 2020-09-15 21:40:20 +01:00
Josef Vlach
80b08e0afd Debugger - initial support 2020-09-12 11:25:36 +01:00
RichieHH
dde7ffa735 Fix scene and script selection not aborting when pressing C-g (#90)
* abort run if user cancels (C-g) a scene/script selection.

* removed todo
2020-09-09 09:14:27 -06:00
Richard G. Riley
a1ff8e2801 use the universal prefix when running a scene to force scene selection and also enable projectile completion so can use helm if so configured. 2020-08-30 06:36:14 +02:00
Josef Vlach
6744e3b74d Run editor in separated comint-buffer 2020-08-23 20:05:02 +01:00
Josef Vlach
e31da43351 gdformat current/all buffers, save/gdformat all modified buffers 2020-07-18 20:14:35 +01:00
Josef Vlach
dbe43ebb0d Added history of commands and scene/script selectors 2020-06-03 21:30:34 +01:00
Josef Vlach
cfeba7e72b Multiple projects support - comint-mode buffer for stdout/stderr 2020-06-01 21:41:09 +01:00
Franco Eusébio Garcia
e30e890d62 Address omissions from fa26dd5 refactor. 2020-03-30 13:36:30 -03:00
Nathan Lovato
fa26dd5676 Refactor commands to open files in Godot
Closes #11
2020-03-30 08:15:28 -06:00
Franco Eusébio Garcia
beac587761 Add commands to open and run files in Godot
Closes #11 and #13.
2020-03-30 08:15:28 -06:00
Nathan Lovato
e900e05bde Address more linting errors 2020-03-23 07:28:10 -06:00
Nathan Lovato
6997f4ddd3 Fix more melpazoid warnings
Remove FSF from copyright lines
Address warnings in gdscript-indent-and-nav.el
2020-03-22 13:35:18 -06:00
Nathan Lovato
3c5e31bfe3 Address package-lint warnings and errors
See #4
2020-02-17 10:34:32 -06:00
Nathan Lovato
b7584fe1dc Update package headers, fix flycheck errors 2020-02-15 20:25:10 -06:00
Nathan Lovato
fabbc7a7bb Split package into several modules
Closes #19
2020-02-15 14:23:49 -06:00