mirror of
https://github.com/godotengine/emacs-gdscript-mode.git
synced 2026-01-03 10:09:25 +03:00
210 lines
8.5 KiB
EmacsLisp
210 lines
8.5 KiB
EmacsLisp
;;; gdscript-utils.el --- Utility functions for gdscript-mode -*- lexical-binding: t; -*-
|
|
|
|
;; Copyright (C) 2020 GDQuest
|
|
|
|
;; Author: Nathan Lovato <nathan@gdquest.com>, Fabián E. Gallina <fgallina@gnu.org>
|
|
;; URL: https://github.com/GDQuest/emacs-gdscript-mode/
|
|
;; Version: 0.1.0
|
|
;; Package-Requires: ((emacs "26.3"))
|
|
;; Maintainer: nathan@gdquest.com
|
|
;; Created: Jan 2020
|
|
;; Keywords: languages
|
|
|
|
;; This program is free software; you can redistribute it and/or modify
|
|
;; it under the terms of the GNU General Public License as published by
|
|
;; the Free Software Foundation, either version 3 of the License, or
|
|
;; (at your option) any later version.
|
|
|
|
;; This program is distributed in the hope that it will be useful,
|
|
;; but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
;; GNU General Public License for more details.
|
|
|
|
;; You should have received a copy of the GNU General Public License
|
|
;; along with this program. If not, see <https://www.gnu.org/licenses/>.
|
|
|
|
|
|
;;; Commentary:
|
|
|
|
;; Misc utility functions for GDScript mode.
|
|
|
|
;;; Code:
|
|
|
|
(require 'gdscript-syntax)
|
|
|
|
(defun gdscript--util-goto-line (line-number)
|
|
"Move point to LINE-NUMBER."
|
|
(goto-char (point-min))
|
|
(forward-line (1- line-number)))
|
|
|
|
(defun gdscript--util-forward-comment (&optional direction)
|
|
"Gdscript mode specific version of `forward-comment'.
|
|
Optional argument DIRECTION defines the direction to move to."
|
|
(let ((comment-start (gdscript-syntax-context 'comment))
|
|
(factor (if (< (or direction 0) 0)
|
|
-99999
|
|
99999)))
|
|
(when comment-start
|
|
(goto-char comment-start))
|
|
(forward-comment factor)))
|
|
|
|
(defun gdscript--util-list-directories (directory &optional predicate max-depth)
|
|
"List DIRECTORY subdirs, filtered by PREDICATE and limited by MAX-DEPTH.
|
|
Argument PREDICATE defaults to `identity' and must be a function
|
|
that takes one argument (a full path) and returns non-nil for
|
|
allowed files. When optional argument MAX-DEPTH is non-nil, stop
|
|
searching when depth is reached, else don't limit."
|
|
(let* ((dir (expand-file-name directory))
|
|
(dir-length (length dir))
|
|
(predicate (or predicate #'identity))
|
|
(to-scan (list dir))
|
|
(tally nil))
|
|
(while to-scan
|
|
(let ((current-dir (car to-scan)))
|
|
(when (funcall predicate current-dir)
|
|
(setq tally (cons current-dir tally)))
|
|
(setq to-scan (append (cdr to-scan)
|
|
(gdscript--util-list-files
|
|
current-dir #'file-directory-p)
|
|
nil))
|
|
(when (and max-depth
|
|
(<= max-depth
|
|
(length (split-string
|
|
(substring current-dir dir-length)
|
|
"/\\|\\\\" t))))
|
|
(setq to-scan nil))))
|
|
(nreverse tally)))
|
|
|
|
(defun gdscript--util-list-files (dir &optional predicate)
|
|
"List files in DIR, filtering with PREDICATE.
|
|
Argument PREDICATE defaults to `identity' and must be a function
|
|
that takes one argument (a full path) and returns non-nil for
|
|
allowed files."
|
|
(let ((dir-name (file-name-as-directory dir)))
|
|
(apply #'nconc
|
|
(mapcar (lambda (file-name)
|
|
(let ((full-file-name (expand-file-name file-name dir-name)))
|
|
(when (and
|
|
(not (member file-name '("." "..")))
|
|
(funcall (or predicate #'identity) full-file-name))
|
|
(list full-file-name))))
|
|
(directory-files dir-name)))))
|
|
|
|
;;;###autoload
|
|
(defun gdscript--run-command (cmd &optional dedicated show)
|
|
"Run a Godot process.
|
|
Input and output via buffer named after
|
|
`gdscript--shell-buffer-name'. If there is a process already
|
|
running in that buffer, just switch to it.
|
|
|
|
With argument, allows you to define CMD so you can edit the
|
|
command used to call the interpreter and define DEDICATED, so a
|
|
dedicated process for the current buffer is open. When numeric
|
|
prefix arg is other than 0 or 4 do not SHOW."
|
|
(interactive
|
|
(if current-prefix-arg
|
|
(list
|
|
(read-string "Run Godot: " (gdscript--build-shell-command))
|
|
(y-or-n-p "Make dedicated process? ")
|
|
(= (prefix-numeric-value current-prefix-arg) 4))
|
|
(list (gdscript--build-shell-command) nil t)))
|
|
(start-process-shell-command "Godot Process" (if show
|
|
gdsript-shell-buffer-name nil)
|
|
cmd)) ; gdscript-godot-executable))
|
|
|
|
(defun gdscript--build-shell-command ()
|
|
"Calculate the string used to execute the inferior Godot-GDScript process."
|
|
(format "%s %s"
|
|
(shell-quote-argument
|
|
(executable-find gdscript-godot-executable))
|
|
gdscript-godot-executable-args))
|
|
|
|
(defun gdscript--build-shell-command (&optional path)
|
|
"Build base shell command to run Godot Engine with the
|
|
project's base PATH. If PATH is not provided, try to find it
|
|
using the current file's directory as starting point."
|
|
(let* ((project-path (or path (gdscript--find-project-configuration-path))))
|
|
(concat gdscript-godot-executable " --path " project-path)))
|
|
|
|
(defun gdscript--run-godot-editor ()
|
|
"Run Godot Engine Editor."
|
|
(interactive)
|
|
(gdscript--run-command
|
|
(concat (gdscript--build-shell-command) " -e")))
|
|
|
|
(defun gdscript--run-project-in-godot ()
|
|
"Run the current project in Godot Engine."
|
|
(interactive)
|
|
(let* ((project-path (gdscript--find-project-configuration-path)))
|
|
(gdscript--run-command
|
|
(gdscript--build-shell-command))))
|
|
|
|
(defun gdscript--run-project-in-godot-debug-mode ()
|
|
"Run the current project in Godot Engine."
|
|
(interactive)
|
|
(let* ((project-path (gdscript--find-project-configuration-path)))
|
|
(gdscript--run-command
|
|
(concat (gdscript--build-shell-command) " -d"))))
|
|
|
|
(defun gdscript--run-current-scene-in-godot ()
|
|
"Run the current script file in Godot Engine."
|
|
(interactive)
|
|
(gdscript--run-command
|
|
(concat (gdscript--build-shell-command) " "
|
|
(gdscript--get-file-relative-path-to-project buffer-file-name) ".tscn")))
|
|
|
|
(defun gdscript--run-current-scene-in-godot-debug-mode ()
|
|
"Run the current script file in Godot Engine."
|
|
(interactive)
|
|
(gdscript--run-command
|
|
(concat (gdscript--build-shell-command) " -d "
|
|
(gdscript--get-file-relative-path-to-project buffer-file-name) ".tscn")))
|
|
|
|
(defun gdscript--edit-current-scene-in-godot ()
|
|
"Run the current script file in Godot Engine."
|
|
(interactive)
|
|
(gdscript--run-command
|
|
(concat (gdscript--build-shell-command) " -e "
|
|
(gdscript--get-file-relative-path-to-project buffer-file-name) ".tscn")))
|
|
|
|
(defun gdscript--run-current-script-in-godot ()
|
|
"Run the current script file in Godot Engine.
|
|
|
|
For this to work, the script must inherit either from
|
|
\"SceneTree\" or \"MainLoop\"."
|
|
(interactive)
|
|
(gdscript--run-command
|
|
(concat (gdscript--build-shell-command) " -s " (file-relative-name buffer-file-name))))
|
|
|
|
(defun gdscript--find-project-configuration-path (&optional path)
|
|
"Return the path where Godot's configuration File (\"project.godot\") is stored.
|
|
|
|
If PATH is given, starts searching by it. Otherwise, the search
|
|
starts by the current buffer path."
|
|
;; This assumes that the project does exist (i.e. it was created before the
|
|
;; call). The function will fail if the project is not found.
|
|
(let ((base-path (or path default-directory)))
|
|
(locate-dominating-file base-path
|
|
(lambda (parent)
|
|
(directory-files parent t "project.godot")))))
|
|
|
|
(defun gdscript--get-project-name ()
|
|
"Retrieve the project name from Godot's configuration file."
|
|
(with-temp-buffer
|
|
(insert-file-contents (concat (gdscript--find-project-configuration-path) "project.godot"))
|
|
(goto-char (point-min))
|
|
(if (re-search-forward "config/name=\"\\([^\"]*\\)\"" nil t)
|
|
(match-string 1)
|
|
(error "Could not find the name of the project"))))
|
|
|
|
(defun gdscript--get-file-relative-path-to-project (file-path)
|
|
"Return the relative path of `file-path' to Godot's configuration file."
|
|
(concat (gdscript--build-shell-command) " -d "
|
|
(file-name-sans-extension
|
|
(file-relative-name file-path
|
|
(gdscript--find-project-configuration-path)))))
|
|
|
|
(provide 'gdscript-utils)
|
|
|
|
;;; gdscript-utils.el ends here
|