diff --git a/README.md b/README.md index bae7b63..c2c7ac7 100644 --- a/README.md +++ b/README.md @@ -7,6 +7,8 @@ This package adds support for the GDScript programming language from the Godot game engine in Emacs. It gives syntax highlighting and indentations. [Contributors](#contributing) are welcome! +![](assets/emacs-gdscript-imenu.png) + **Table of Contents** @@ -58,6 +60,10 @@ This mode features all the essentials: - Run or open the project and files with Godot. - Browsing the API reference in Emacs. +![](assets/emacs-gdscript-code-folding.png) + +_Code folding in action._ + ## Contributing Contributors are welcome! Check the [issues tab](issues) for tasks to work on and open a PR anytime. @@ -213,13 +219,9 @@ The last selected option is saved for the next time you call `gdscript-godot-run Running `gdscript-hydra-show` (C-c r) opens a [hydra](https://github.com/abo-abo/hydra) popup with options to open the editor or run the project, a scene, or a script, including with visual debug options. -``` -d ( ) Debug p run project t run script h run from history a format all q quit -e ( ) Editor s run scene r run last g switch to *godot* b format buffer +![](assets/emacs-gdscript-hydra.png) -c [ ] Visible collisions shapes -n [ ] Visible navigation -``` +_Hydra interactive menu to run the project and set debug options on the fly._ ### Formatting code with gdformat diff --git a/assets/emacs-gdscript-code-folding.png b/assets/emacs-gdscript-code-folding.png new file mode 100644 index 0000000..334c040 Binary files /dev/null and b/assets/emacs-gdscript-code-folding.png differ diff --git a/assets/emacs-gdscript-hydra.png b/assets/emacs-gdscript-hydra.png new file mode 100644 index 0000000..2a3046a Binary files /dev/null and b/assets/emacs-gdscript-hydra.png differ diff --git a/assets/emacs-gdscript-imenu.png b/assets/emacs-gdscript-imenu.png new file mode 100644 index 0000000..867f014 Binary files /dev/null and b/assets/emacs-gdscript-imenu.png differ