N. D
914b66ac2f
Removing some unnecessary whitespaces
2016-08-19 22:48:28 +03:00
N. D
49042c4984
Replacing ' with "
2016-08-16 17:45:56 +03:00
N. D
1f585e834a
Flake8 Compliance again
2016-08-16 15:23:02 +03:00
N. D
2f2cbbafc2
More string.formattings...
2016-08-16 15:17:30 +03:00
Rémi Verschelde
bb71192d54
Merge pull request #2 from SaracenOne/ctrl_bone_removal
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Support for control bone removal in Collada exporter
2016-08-16 13:45:47 +02:00
Saracen
ab638f093d
Added support for control bone removal in Collada exporter.
2016-08-16 12:36:09 +01:00
Rémi Verschelde
74c651d7ae
Merge pull request #19 from paper-pauper/quotes
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Consistent double quotes usage
2016-08-16 09:51:45 +02:00
Nobody Really
dbca9d88d7
Consistent double quotes usage
2016-08-16 09:34:08 +02:00
Rémi Verschelde
93146e2d43
Merge pull request #17 from set-killer/issue/4
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Issue/4
2016-08-15 12:36:07 +02:00
Nikolay Damyanov
1af03b07a2
Replacing string concatenations with string.format
2016-08-15 13:05:52 +03:00
Rémi Verschelde
533ed2fc60
Merge pull request #15 from paper-pauper/slots
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Added slots for classes
2016-08-15 09:21:47 +02:00
Rémi Verschelde
90d41ec8d4
Fix tracker URL
2016-08-09 19:47:50 +02:00
N. D
0548616dd8
Reviewing godot_export_manager.py file
2016-07-27 23:52:07 +03:00
Rémi Verschelde
a7e40ca4e3
Merge pull request #13 from set-killer/feature/3
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Replacing path concatenation with os.path.join
2016-07-24 18:59:59 +02:00
Nobody Really
ebbb7c7722
Added slots for classes
2016-07-23 09:11:02 +02:00
N. D
31e70b40a8
Using string.format for image path name generation
2016-07-22 00:14:41 +03:00
N. D
180b666b54
Replacing path concatenation with os.path.join
2016-07-22 00:14:41 +03:00
Rémi Verschelde
8a0e741d95
Merge pull request #11 from paper-pauper/blender-review
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Implemented some small fixes suggested in Blender Code Review
2016-07-21 11:06:59 +02:00
Nobody Really
90d2752287
Implemented some small fixes suggested in Blender Code Review
2016-07-16 09:15:42 +02:00
Rémi Verschelde
38ea8107ca
Drop potentially obsolete todo list, moved to #1
2016-07-10 19:41:21 +02:00
Rémi Verschelde
8c0c5a2bc2
License: Actually GPLv2+, also replace address by URL
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Also use Juan's Godot email as contact.
2016-07-10 19:36:20 +02:00
Rémi Verschelde
7b16850efb
Add README and LICENSE files, remove install.txt
2016-07-10 19:30:06 +02:00
Nobody Really
9e89ca5a62
Flake8 compliance (except for unused variables)
2016-07-09 12:25:21 +02:00
Nobody Really
f0a0281c3d
Comma fix
2016-07-09 12:10:36 +02:00
Nobody Really
1d111c0caf
Whitespace fix
2016-07-09 12:00:32 +02:00
Pawel Kowal
3ce5c97148
Improved Blender/Collada shadeless->unshaded import
2016-06-07 22:07:48 +02:00
Pawel Kowal
7244a3e90d
Improved Blender/Collada -colonly import creating collision shapes for empties
2016-06-05 20:59:21 +02:00
Rémi Verschelde
5d1627c9b9
Remove trailing spaces
2016-04-02 20:26:12 +02:00
Brandon DeRosier
453eb675df
Correct spot light size conversion in Blender exporter.
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The collada falloff angle is the angle from the center of the spot
light projection, whereas Blender's point light size is the angle from
one side to the opposite, meaning it's twice as much.
2016-03-13 23:55:18 -04:00
Rémi Verschelde
1ff4e7c3fa
Fix typo
2016-01-05 12:04:25 +01:00
Neiro
df47791ea8
Remove of use_exclude_ctrl_bones (was removed in io_scene_dae by Sergey Lapin, commit 4210d5e4594fcf80bc121bccc916d411663d02bc) in godot_export_manager.py
2015-11-12 17:47:04 +03:00
Juan Linietsky
74c2c8093e
Merge pull request #2488 from slapin/remove-unimplemented-exporter-option
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Remove of use_exclude_ctrl_bones option
2015-10-17 10:11:55 -03:00
reduz
6b61e74a6e
newline fixes
2015-10-08 15:00:40 -03:00
Sergey Lapin
9bfe7e58ed
Remove of use_exclude_ctrl_bones option
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use_exclude_ctrl_bones option is not implemented.
This option is supposed to filter-out unneeded skeleton bones.
This option was never implemented (in repository) and confuses
users that feature exists.
This commit removes this option as this option implementation
is not happenning any time soon and claim it exists
confuses users into thinking the feature is supported.
Closes #2476
2015-09-18 12:52:34 +03:00
romulox_x
aa32f12fde
when copy images enabled, 'images' path prefix was only being written to file if the destination file didn't exist. so it only worked the first time.
2015-07-09 17:34:12 -07:00
Guido Berhoerster
77fb673c4b
Fix typo that produced invalid markup for images
2015-06-20 14:47:06 +02:00
Josh Heidenreich
ae3e3acc51
Fix DAE exporter - files unreadable by Assimp
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Colours came though as 3x component instead of 4x component.
Index of refraction was in the wrong place.
2015-06-02 21:15:37 +09:30
Juan Linietsky
cd11fe7007
Merge branch 'master' of https://github.com/okamstudio/godot
2015-05-01 23:20:41 -03:00
Juan Linietsky
c3e3b7cf6f
-fixed default godot logo
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-made the packagename generated from name by default
2015-05-01 23:20:05 -03:00
Juan Linietsky
1827433616
disable apply modifiers by default in export flag
2015-04-22 18:20:29 -03:00
Juan Linietsky
090fdd9701
-Better Collada now keeps mesh names properly from blender, makes the "overwrite existing, keep materials" import mode work properly.
2015-04-08 01:46:55 -03:00
Juan Linietsky
21fe45065d
merging okam changes
2015-04-02 07:22:17 -03:00
Juan Linietsky
85500838f7
Merge branch 'master' of https://github.com/okamstudio/godot
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Conflicts:
modules/gdscript/gd_tokenizer.cpp
scene/resources/shader_graph.h
2015-03-03 14:41:36 -03:00
Juan Linietsky
5be8c83492
merges from okam repo
2015-03-03 14:39:13 -03:00
Segey Lapin
53c46bfd32
io_scene_dae: fixed invalid variable name
2015-02-04 04:40:09 +03:00
Andreas Esau
da07b38aab
Export Manager Fixes
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- fixed a bug where it could happen that objects did not get exported
- fixed some script errors
- added the feature to export particle dupliobjects. Now you can add objects with the particle system and get them directly exported.
2015-01-15 22:22:12 +01:00
Dana Olson
92d555f656
mergable version of ndee's pull request
2015-01-09 01:36:38 -05:00
Juan Linietsky
3dccbb82c2
Small Fixes
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-=-=-=-=-=-
-Bug in navmesh demo fixed
-Bug in variant
-Better Collada Exporter supports proper names of exported shapekeys
2014-12-08 15:47:45 -03:00
Juan Linietsky
863454aca0
Batch of Bugfixes
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-=-=-=-=-=-=-=-=-
-Fixed Export UV XForm (should work now). #923
-Fixed enforcement of limits in property editor. #919
-Fixed long-standing bug of export editings in script inheritance. #914 , #859 , #756
-Fixed horrible error reporting in shader language. #912
-Added kinematic collision with plane (please test well). #911
-Fixed double animation track insert when using 2D rigs. #904
-VKey updates offset parameter in sprite edition. #901
-Do not allow anymore a script to preload itself. (does not fix #899 , but narrows it down)
-Avoid connection editor from overriding selected text. #897
-Fixed timer autostart. #876
-Fixed collision layers in 3D physics. #872
-Improved operators in shader #857
-Fixed ambient lighting bug #834
-Avoid editor from processing gamepad input #813
-Added not keyword #752
Please test!
2014-12-07 02:04:20 -03:00
Juan Linietsky
030ca93b05
-Ability to ask for documents/pictures/etc system dirs.
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-Fixes to animationplayer
-fixes to collada importer
2014-12-02 14:02:41 -03:00