Jose Juan Montes
5e9f238967
Adding usage documentation.
2021-02-23 02:32:35 +01:00
Rémi Verschelde
d3a0c1f426
Merge pull request #73 from godotengine/android-ndk-21.4
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Android: Install NDK 21.4 and latest cmdline tools
2021-02-22 16:48:59 +01:00
Rémi Verschelde
d628f00753
Android: Install NDK 21.4 and latest cmdline tools
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3.2.4 RC 3+ require NDK 21.4.
2021-02-22 16:46:03 +01:00
Hein-Pieter van Braam-Stewart
aaa066f0cf
Add warning about wine binfmt support
2021-02-11 05:04:16 +01:00
Hein-Pieter van Braam
773423da1e
Merge pull request #70 from godotengine/windows-net_4_x
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Windows: Request net_4_x explicitly so that configure aborts if it can't be built
2021-02-11 00:04:44 +01:00
Rémi Verschelde
57fdc2cebf
Windows: Request net_4_x explicitly so that configure aborts if it can't be built
2021-02-10 23:25:47 +01:00
Rémi Verschelde
d387018a09
Link to godot-build-scripts
2021-02-09 12:05:06 +01:00
Rémi Verschelde
5fb821d113
Merge pull request #69 from godotengine/ios-aot-compiler-update
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iOS: Download arm64 AOT compiler directly from godot-mono-builds
2021-01-27 21:49:15 +01:00
Rémi Verschelde
7df68e3578
iOS: Download arm64 AOT compiler directly from godot-mono-builds
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That release matches Mono 6.12.0.114.
2021-01-27 21:48:45 +01:00
qjyqjyqjyqjy
b3707d15c5
Android: Fix NDK version variable expansion ( #66 )
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To properly expand in the shell it needs to be in double quotes, not single quotes.
2021-01-18 15:53:30 +01:00
Rémi Verschelde
3926b63c6b
Android: Update env variables and NDK preinstallation to match Godot buildsystem changes ( #64 )
2021-01-06 16:30:37 +01:00
Fredia Huya-Kouadio
d40854f75a
Update Dockerfile.android
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Updates based on feedback.
2021-01-06 07:24:02 -08:00
Fredia Huya-Kouadio
c079413258
Update Dockerfile.android
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Updates based on feedback.
2021-01-06 07:14:57 -08:00
Fredia Huya-Kouadio
5978e67f01
Update Dockerfile.android
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Update configuration based on the Android buildsystem change in https://github.com/godotengine/godot/pull/44949 .
2021-01-05 14:09:02 -08:00
Rémi Verschelde
ffd8d9bfa8
Merge pull request #63 from godotengine/js-emscripten-2.0.11
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JavaScript: Bump Emscripten to 2.0.11 for standard builds, update godot-mono-builds
2020-12-30 10:07:01 +01:00
Rémi Verschelde
efa506e301
JavaScript: Bump Emscripten to 2.0.11 for standard builds, update godot-mono-builds
2020-12-30 09:59:55 +01:00
Rémi Verschelde
3794b73dbc
Merge pull request #62 from godotengine/js-emscripten-2.0.10
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JavaScript: Install Emscripten 2.0.10 for standard builds with GDNative
2020-12-10 14:25:32 +01:00
Fabio Alessandrelli
ab8503aa31
JavaScript: Install Emscripten SDK 1.39.9 (Mono) and 2.0.10 (Standard).
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Mono needs to stay on 1.39.9 for compatibility with Mono 6.12.x, but for
standard builds the latest is best, and 2.0.10+ is needed for GDNative support.
None is sourced by default, they will be sourced by the build script.
We use a copy of the same Git clone to ensure that `emsdk_env.sh` is
compatible, otherwise we end up with a dirty state when sourcing both.
2020-12-10 13:40:29 +01:00
Rémi Verschelde
ca5d4473ae
Merge pull request #61 from godotengine/android-mono-api-18
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Android: Fix 32-bit Mono builds compat with API < 21
2020-12-10 09:52:08 +01:00
Rémi Verschelde
ae944a9610
Android: Fix 32-bit Mono builds compat with API < 21
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The fix is done in https://github.com/godotengine/godot-mono-builds/pull/22 .
Also bump build-tools/platform to API 30 to match current 3.2 branch.
2020-12-10 09:42:49 +01:00
Rémi Verschelde
62116611f3
Merge pull request #60 from godotengine/xcode-12.2
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Update to Xcode 12.2 SDKs
2020-11-19 13:33:54 +01:00
Rémi Verschelde
8faf54b9db
Update to Xcode 12.2 SDKs
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- macOS 11.0 SDK for Big Sur update
- iOS 14.2 SDK
Cf. https://github.com/godotengine/godot-build-scripts/pull/10
2020-11-19 12:58:03 +01:00
Rémi Verschelde
7e387bd357
Merge pull request #59 from godotengine/mono-6.12.0.111
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Update to Mono 6.12.0.111
2020-11-19 11:47:45 +01:00
Rémi Verschelde
98f617fbbd
Update to Mono 6.12.0.111
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- Since with latest godot-mono-builds, removing the need for downstream
patches for iOS and Emscripten builds.
2020-11-19 11:46:24 +01:00
Rémi Verschelde
0601c06840
Merge pull request #58 from godotengine/mono-6.12
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Update to Mono 6.12.0.102, use Fedora 32
2020-10-22 14:51:54 +02:00
Rémi Verschelde
dede88afa4
Update to Mono 6.12.0.102, use Fedora 32
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- Base container: Fedora 32
- Mono uses version 6.12.0.102, MSBuild 16.6
- Linux builds use GCC 9
- Windows builds use Fedora 32's mingw-gcc (GCC 9)
- JavaScript uses Emscripten 1.39.9 (Mono 6.12 requires 1.39.7 but that version
fails generating .wasm, so we backport a patch to get 1.39.9)
- Install SCons 4.0.1 from pip
2020-10-20 13:27:57 +02:00
Rémi Verschelde
8b2f41062b
Android: Fix installing SDK command line tools
2020-10-13 17:09:01 +02:00
Rémi Verschelde
97e8849d93
Merge pull request #57 from godotengine/android-29-pin-ndk
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Android: Update and pin NDK version, use android 29
2020-10-09 13:25:58 +02:00
Rémi Verschelde
7e119fda47
Android: Update and pin NDK version, use android 29
2020-10-09 13:20:22 +02:00
Rémi Verschelde
795edeff5e
Merge pull request #56 from godotengine/xcode-12.0.1
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iOS and OSX: Upgrade containers to use latest osxcross and Xcode 12.0.1
2020-10-07 12:36:29 +02:00
Rémi Verschelde
3366693a05
iOS and OSX: Upgrade containers to use latest osxcross and Xcode 12.0.1
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Provides SDKs for iOS 14.0 and macOS 10.15.
Mono is patched to fix a regression in Xcode 11.4+, still unfixed by Apple.
Another patch is backported from Unity's Mono fork to fix another issue with
the macOS 11.0 beta SDK.
Fixes missing arguments in Xcode and iOS dockerfiles, seems like some changes
were not properly committed during the last refactor.
2020-10-07 12:33:54 +02:00
Rémi Verschelde
aa95c5535b
Merge pull request #55 from Calinou/scripts-executable
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Make all scripts executable
2020-10-05 20:35:39 +02:00
Hugo Locurcio
ef854376f7
Make all scripts executable
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Unlike `build.sh`, other scripts weren't executable already.
2020-10-04 17:41:21 +02:00
Rémi Verschelde
e1cf3dfa45
Merge pull request #53 from arichnad/master
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podman is required. also, "files" subdirectory here is incorrect.
2020-07-14 20:20:17 +02:00
adrian
bb2e4e0600
podman is required. "docker build -v" does not exist, this is only in podman.
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files subdirectory here is incorrect.
2020-07-08 09:37:11 -04:00
Rémi Verschelde
3ccc623ac2
Merge pull request #47 from godotengine/mono-ios
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iOS: Build Mono runtime
2020-04-14 12:44:29 +02:00
Rémi Verschelde
d3cbff6cc7
iOS: Build Mono runtime
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iOS image is now based on the OSX one, as we'll need the OSX
toolchain to build the AOT cross-compiler.
We can't build the cross-compiler yet though as godot-mono-builds
doesn't support OSXCross for that part, and we will likely need
to build libclang manually beforehand too.
2020-04-14 12:05:42 +02:00
Rémi Verschelde
106d163be4
Mono: Remove patch applied by godot-mono-builds patch_mono.py already
2020-04-07 16:18:37 +02:00
Rémi Verschelde
dce2101e6e
Use parallel make in godot-mono-builds scripts
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Builds are faster with 64 jobs instead of 1 :)
It's mostly relevant for 'make' but we also use the -j flag
for 'configure' as it can also trigger a build for external
dependencies (like llvm for upcoming iOS Mono builds).
2020-04-07 16:18:37 +02:00
Rémi Verschelde
a26fc11c30
Factor out cloning and patching for godot-mono-builds
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This will also be used for iOS so it makes sense to do it all
together with the split out mono clone.
This also allows to pin the commit used more easily.
2020-04-07 16:18:37 +02:00
Rémi Verschelde
4812a83c56
Wasm: Fix mono patch application on Emscripten 1.38.47
2020-04-07 16:18:37 +02:00
Cory Petkovsek
86739a8185
Optimize mono & dnf downloads
2020-03-20 01:13:06 +08:00
Rémi Verschelde
854a4e462d
Merge pull request #36 from godotengine/mono-fix-tls-reattach-unity-fork
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Mono: Add patch from Unity fork to fix TLS re-attachment
2020-01-22 11:32:03 +01:00
Rémi Verschelde
cb26a84aea
Mono: Add patch from Unity fork to fix TLS re-attachment
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Fixes godotengine/godot#33735 .
2020-01-21 15:06:46 +01:00
Rémi Verschelde
bf4ea28425
OSX: Don't keep backup of mono/etc/config
2020-01-10 10:52:03 +01:00
Rémi Verschelde
8a912c7f0e
Windows: Set WINEPATH for 32-bit wine to fix Mono build
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Symlinking the BCL from `/usr/lib/mono` no longer seems needed
for either architecture, everything is built properly.
Fixes #34 .
2020-01-07 14:01:22 +01:00
Rémi Verschelde
01cb76abed
Merge pull request #33 from godotengine/mono-win32-fix-container
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Windows: Prevent 32-bit build failure from skipping symlinks
2020-01-07 10:43:34 +01:00
Rémi Verschelde
58ab466fd8
Windows: Prevent 32-bit build failure from skipping symlinks
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Like most programming language, in a logic statement `A && B || C`,
bash will not evaluate B if A is false (failing in our case).
Using `A && (B || C)` to prevent that.
A build error in the Windows 32-bit Mono build thus caused skipping
all subsequent `ln` statements up until `|| /bin/true`, which is used
to link only the folders which are missing from the self-built mono
prefix.
The build error still needs to be fixed but it doesn't seem to prevent
using the resulting container to build 32-bit Windows binaries.
2020-01-07 09:57:27 +01:00
Rémi Verschelde
4b458b46f5
Mono: Upgrade Android/JavaScript version of godot-mono-builds.git
2020-01-03 20:42:22 +01:00
Rémi Verschelde
8f3eb0167f
Merge pull request #32 from godotengine/win64-fix-mono-6
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Windows: Workaround Mono 6 BCL cross-compiling bug using Wine
2019-12-18 08:20:26 +01:00