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Like most programming language, in a logic statement `A && B || C`, bash will not evaluate B if A is false (failing in our case). Using `A && (B || C)` to prevent that. A build error in the Windows 32-bit Mono build thus caused skipping all subsequent `ln` statements up until `|| /bin/true`, which is used to link only the folders which are missing from the self-built mono prefix. The build error still needs to be fixed but it doesn't seem to prevent using the resulting container to build 32-bit Windows binaries.
Godot engine build containers
This repository contains the Dockerfiles for the official Godot engine builds. These containers should help you build Godot for all platforms supported on any machine that can run Docker containers.
Building
There is a 'build.sh' script included to build the containers themselves. The in-container build scripts will follow shortly.
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