diff --git a/Dockerfile.javascript b/Dockerfile.web similarity index 100% rename from Dockerfile.javascript rename to Dockerfile.web diff --git a/README.md b/README.md index 943a9ce..8464a99 100644 --- a/README.md +++ b/README.md @@ -54,7 +54,7 @@ you can comment out the corresponding lines from the script: $podman_build -t godot-linux:${img_version} -f Dockerfile.linux . 2>&1 | tee logs/linux.log $podman_build -t godot-windows:${img_version} -f Dockerfile.windows . 2>&1 | tee logs/windows.log - $podman_build -t godot-javascript:${img_version} -f Dockerfile.javascript . 2>&1 | tee logs/javascript.log + $podman_build -t godot-web:${img_version} -f Dockerfile.web . 2>&1 | tee logs/web.log $podman_build -t godot-android:${img_version} -f Dockerfile.android . 2>&1 | tee logs/android.log ... @@ -70,7 +70,7 @@ These are the expected container image sizes, so you can plan your disk usage in localhost/godot-export 4.x-f36 1.54 GB localhost/godot-linux 4.x-f36 2.07 GB localhost/godot-windows 4.x-f36 1.81 GB - localhost/godot-javascript 4.x-f36 2.2 GB + localhost/godot-web 4.x-f36 2.2 GB localhost/godot-android 4.x-f36 4.24 GB localhost/godot-osx 4.x-f36 4.56 GB localhost/godot-ios 4.x-f36 5.01 GB diff --git a/build.sh b/build.sh index 4de67e2..417c3f7 100755 --- a/build.sh +++ b/build.sh @@ -51,7 +51,7 @@ $podman_build -t godot-export:${img_version} -f Dockerfile.export . 2>&1 | tee l $podman_build -t godot-linux:${img_version} -f Dockerfile.linux . 2>&1 | tee logs/linux.log $podman_build -t godot-windows:${img_version} -f Dockerfile.windows . 2>&1 | tee logs/windows.log -$podman_build -t godot-javascript:${img_version} -f Dockerfile.javascript . 2>&1 | tee logs/javascript.log +$podman_build -t godot-web:${img_version} -f Dockerfile.web . 2>&1 | tee logs/web.log $podman_build -t godot-android:${img_version} -f Dockerfile.android . 2>&1 | tee logs/android.log XCODE_SDK=13.3.1 diff --git a/upload.sh b/upload.sh index 5727c54..88110dd 100755 --- a/upload.sh +++ b/upload.sh @@ -22,7 +22,7 @@ fi $podman push godot-export:${img_version} ${registry}/godot/export $podman push godot-linux:${img_version} ${registry}/godot/linux $podman push godot-windows:${img_version} ${registry}/godot/windows -$podman push godot-javascript:${img_version} ${registry}/godot/javascript +$podman push godot-web:${img_version} ${registry}/godot/web $podman push godot-xcode-packer:${img_version} ${registry}/godot/xcode-packer $podman push godot-android:${img_version} ${registry}/godot-private/android