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mathlib-op
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sourcevr
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823e437005 |
@@ -404,6 +404,9 @@ private:
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int m_MouseButtonDownX;
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int m_MouseButtonDownY;
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bool m_bResetVsync;
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int m_nFramesToSkip;
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double m_flPrevGLSwapWindowTime;
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};
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@@ -584,6 +587,9 @@ InitReturnVal_t CSDLMgr::Init()
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m_nWarpDelta = 0;
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m_bRawInput = false;
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m_nFramesToSkip = 0;
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m_bResetVsync = false;
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m_flPrevGLSwapWindowTime = 0.0f;
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memset(m_pixelFormatAttribs, '\0', sizeof (m_pixelFormatAttribs));
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@@ -1431,7 +1437,20 @@ void CSDLMgr::ShowPixels( CShowPixelsParams *params )
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m_flPrevGLSwapWindowTime = tm.GetDurationInProgress().GetMillisecondsF();
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#ifdef ANDROID
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// ADRENO GPU MOMENT, SKIP 5 FRAMES
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if( m_bResetVsync )
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{
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if( m_nFramesToSkip <= 0 )
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{
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SDL_GL_SetSwapInterval(swapInterval);
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m_bResetVsync = false;
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}
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else
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m_nFramesToSkip--;
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}
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#endif
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CheckGLError( __LINE__ );
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}
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#endif // DX_TO_GL_ABSTRACTION
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@@ -1887,6 +1906,7 @@ void CSDLMgr::PumpWindowsMessageLoop()
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}
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case SDL_WINDOWEVENT_FOCUS_GAINED:
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{
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m_bResetVsync = true; m_nFramesToSkip = 3;
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m_bHasFocus = true;
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SDL_ShowCursor( m_bCursorVisible ? 1 : 0 );
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CCocoaEvent theEvent;
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@@ -873,9 +873,9 @@ bool IntersectRayWithBoxBrush( TraceInfo_t *pTraceInfo, const cbrush_t *pBrush,
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FPExceptionDisabler hideExceptions;
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// Load the unaligned ray/box parameters into SIMD registers
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fltx4 start = LoadUnaligned3SIMD(pTraceInfo->m_start.Base());
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fltx4 extents = LoadUnaligned3SIMD(pTraceInfo->m_extents.Base());
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fltx4 delta = LoadUnaligned3SIMD(pTraceInfo->m_delta.Base());
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fltx4 start = LoadAlignedSIMD(pTraceInfo->m_start.Base());
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fltx4 extents = LoadAlignedSIMD(pTraceInfo->m_extents.Base());
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fltx4 delta = LoadAlignedSIMD(pTraceInfo->m_delta.Base());
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fltx4 boxMins = LoadAlignedSIMD( pBox->mins.Base() );
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fltx4 boxMaxs = LoadAlignedSIMD( pBox->maxs.Base() );
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@@ -899,7 +899,7 @@ bool IntersectRayWithBoxBrush( TraceInfo_t *pTraceInfo, const cbrush_t *pBrush,
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fltx4 crossPlane = OrSIMD(XorSIMD(startOutMins,endOutMins), XorSIMD(startOutMaxs,endOutMaxs));
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// now build the per-axis interval of t for intersections
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fltx4 invDelta = LoadUnaligned3SIMD(pTraceInfo->m_invDelta.Base());
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fltx4 invDelta = LoadAlignedSIMD(pTraceInfo->m_invDelta.Base());
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fltx4 tmins = MulSIMD( offsetMinsExpanded, invDelta );
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fltx4 tmaxs = MulSIMD( offsetMaxsExpanded, invDelta );
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// now sort the interval per axis
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@@ -1037,9 +1037,9 @@ bool IntersectRayWithBox( const Ray_t &ray, const VectorAligned &inInvDelta, con
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pTrace->fraction = 1.0f;
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// Load the unaligned ray/box parameters into SIMD registers
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fltx4 start = LoadUnaligned3SIMD(ray.m_Start.Base());
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fltx4 extents = LoadUnaligned3SIMD(ray.m_Extents.Base());
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fltx4 delta = LoadUnaligned3SIMD(ray.m_Delta.Base());
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fltx4 start = LoadAlignedSIMD(ray.m_Start.Base());
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fltx4 extents = LoadAlignedSIMD(ray.m_Extents.Base());
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fltx4 delta = LoadAlignedSIMD(ray.m_Delta.Base());
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fltx4 boxMins = LoadAlignedSIMD( inBoxMins.Base() );
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fltx4 boxMaxs = LoadAlignedSIMD( inBoxMaxs.Base() );
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||||
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@@ -1372,9 +1372,9 @@ void FASTCALL CM_ClipBoxToBrush( TraceInfo_t * RESTRICT pTraceInfo, const cbrush
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inline bool IsTraceBoxIntersectingBoxBrush( TraceInfo_t *pTraceInfo, cboxbrush_t *pBox )
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{
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fltx4 start = LoadUnaligned3SIMD(pTraceInfo->m_start.Base());
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fltx4 mins = LoadUnaligned3SIMD(pTraceInfo->m_mins.Base());
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fltx4 maxs = LoadUnaligned3SIMD(pTraceInfo->m_maxs.Base());
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fltx4 start = LoadAlignedSIMD(pTraceInfo->m_start.Base());
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fltx4 mins = LoadAlignedSIMD(pTraceInfo->m_mins.Base());
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fltx4 maxs = LoadAlignedSIMD(pTraceInfo->m_maxs.Base());
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fltx4 boxMins = LoadAlignedSIMD( pBox->mins.Base() );
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fltx4 boxMaxs = LoadAlignedSIMD( pBox->maxs.Base() );
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@@ -1569,15 +1569,15 @@ void FASTCALL CM_TraceToLeaf( TraceInfo_t * RESTRICT pTraceInfo, int ndxLeaf, fl
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if (IsX360())
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{
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// set up some relatively constant variables we'll use in the loop below
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fltx4 traceStart = LoadUnaligned3SIMD(pTraceInfo->m_start.Base());
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fltx4 traceDelta = LoadUnaligned3SIMD(pTraceInfo->m_delta.Base());
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fltx4 traceInvDelta = LoadUnaligned3SIMD(pTraceInfo->m_invDelta.Base());
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fltx4 traceStart = LoadAlignedSIMD(pTraceInfo->m_start.Base());
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fltx4 traceDelta = LoadAlignedSIMD(pTraceInfo->m_delta.Base());
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fltx4 traceInvDelta = LoadAlignedSIMD(pTraceInfo->m_invDelta.Base());
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||||
static const fltx4 vecEpsilon = {DISPCOLL_DIST_EPSILON,DISPCOLL_DIST_EPSILON,DISPCOLL_DIST_EPSILON,DISPCOLL_DIST_EPSILON};
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// only used in !IS_POINT version:
|
||||
fltx4 extents;
|
||||
if (!IS_POINT)
|
||||
{
|
||||
extents = LoadUnaligned3SIMD(pTraceInfo->m_extents.Base());
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||||
extents = LoadAlignedSIMD(pTraceInfo->m_extents.Base());
|
||||
}
|
||||
|
||||
// TODO: this loop probably ought to be unrolled so that we can make a more efficient
|
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||||
@@ -42,13 +42,13 @@ struct TraceInfo_t
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m_nCheckDepth = -1;
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||||
}
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||||
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Vector m_start;
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Vector m_end;
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Vector m_mins;
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Vector m_maxs;
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Vector m_extents;
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||||
Vector m_delta;
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Vector m_invDelta;
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VectorAligned m_start;
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VectorAligned m_end;
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VectorAligned m_mins;
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VectorAligned m_maxs;
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VectorAligned m_extents;
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VectorAligned m_delta;
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VectorAligned m_invDelta;
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trace_t m_trace;
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trace_t m_stabTrace;
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@@ -4934,7 +4934,7 @@ static bool EnumerateLeafInBox_R(mnode_t * RESTRICT node, const EnumLeafBoxInfo_
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*/
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// take advantage of high throughput/high latency
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fltx4 planeNormal = LoadUnaligned3SIMD( plane->normal.Base() );
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fltx4 planeNormal = LoadAlignedSIMD( plane->normal.Base() );
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fltx4 vecBoxMin = LoadAlignedSIMD(pInfo->m_vecBoxMin);
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fltx4 vecBoxMax = LoadAlignedSIMD(pInfo->m_vecBoxMax);
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fltx4 cornermin, cornermax;
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@@ -987,7 +987,7 @@ private:
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int m_iTree;
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};
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/*
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class CIntersectPoint : public CPartitionVisitor
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{
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||||
public:
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@@ -1009,7 +1009,7 @@ public:
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private:
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fltx4 m_f4Point;
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};
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||||
*/
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class CIntersectBox : public CPartitionVisitor
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{
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@@ -1040,8 +1040,8 @@ class CIntersectRay : public CPartitionVisitor
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public:
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CIntersectRay( CVoxelTree *pPartition, const Ray_t &ray, const Vector &vecInvDelta ) : CPartitionVisitor( pPartition )
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{
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m_f4Start = LoadUnaligned3SIMD( ray.m_Start.Base() );
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m_f4Delta = LoadUnaligned3SIMD( ray.m_Delta.Base() );
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m_f4Start = LoadAlignedSIMD( ray.m_Start.Base() );
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m_f4Delta = LoadAlignedSIMD( ray.m_Delta.Base() );
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m_f4InvDelta = LoadUnaligned3SIMD( vecInvDelta.Base() );
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||||
}
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@@ -1069,10 +1069,10 @@ class CIntersectSweptBox : public CPartitionVisitor
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public:
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CIntersectSweptBox( CVoxelTree *pPartition, const Ray_t &ray, const Vector &vecInvDelta ) : CPartitionVisitor( pPartition )
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{
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m_f4Start = LoadUnaligned3SIMD( ray.m_Start.Base() );
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m_f4Delta = LoadUnaligned3SIMD( ray.m_Delta.Base() );
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m_f4Start = LoadAlignedSIMD( ray.m_Start.Base() );
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m_f4Delta = LoadAlignedSIMD( ray.m_Delta.Base() );
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m_f4Extents = LoadAlignedSIMD( ray.m_Extents.Base() );
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m_f4InvDelta = LoadUnaligned3SIMD( vecInvDelta.Base() );
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m_f4Extents = LoadUnaligned3SIMD( ray.m_Extents.Base() );
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}
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bool Intersects( const float *pMins, const float *pMaxs ) const
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||||
@@ -1339,7 +1339,6 @@ void CStaticPropMgr::UnserializeModels( CUtlBuffer& buf )
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case 5: UnserializeLump<StaticPropLumpV5_t>(&lump, buf); break;
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case 6: UnserializeLump<StaticPropLumpV6_t>(&lump, buf); break;
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case 7: // Falls down to version 10. We promoted TF to version 10 to deal with SFM.
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case 9: UnserializeLump<StaticPropLumpV9_t>(&lump, buf); break;
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case 10:
|
||||
{
|
||||
if( s_MapVersion == 21 )
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||||
@@ -1348,7 +1347,8 @@ void CStaticPropMgr::UnserializeModels( CUtlBuffer& buf )
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UnserializeLump<StaticPropLumpV10_t>(&lump, buf);
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break;
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}
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case 11: UnserializeLump<StaticPropLumpV11_t>(&lump, buf);
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||||
case 9: UnserializeLump<StaticPropLumpV9_t>(&lump, buf); break;
|
||||
case 11: UnserializeLump<StaticPropLumpV11_t>(&lump, buf); break;
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default:
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Assert("Unexpected version while deserializing lumps.");
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}
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@@ -263,7 +263,6 @@ GameMessageHandler_t g_GameMessageHandlers[] =
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{ IE_Quit, &CGame::HandleMsg_Close },
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};
|
||||
|
||||
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void CGame::AppActivate( bool fActive )
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{
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// If text mode, force it to be active.
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@@ -299,8 +298,18 @@ void CGame::AppActivate( bool fActive )
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// Clear keyboard states (should be cleared already but...)
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// VGui_ActivateMouse will reactivate the mouse soon.
|
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ClearIOStates();
|
||||
|
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UpdateMaterialSystemConfig();
|
||||
|
||||
#ifdef ANDROID
|
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ConVarRef mat_queue_mode( "mat_queue_mode" );
|
||||
|
||||
// Hack to reset internal queue buffers
|
||||
int nSavedQueueMode = mat_queue_mode.GetInt();
|
||||
mat_queue_mode.SetValue( 0 );
|
||||
materials->BeginFrame( host_frametime );
|
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materials->EndFrame();
|
||||
mat_queue_mode.SetValue( nSavedQueueMode );
|
||||
#endif
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -355,7 +364,7 @@ void CGame::HandleMsg_Close( const InputEvent_t &event )
|
||||
|
||||
void CGame::DispatchInputEvent( const InputEvent_t &event )
|
||||
{
|
||||
switch( event.m_nType & 0xFFFF )
|
||||
switch( event.m_nType )
|
||||
{
|
||||
// Handle button events specially,
|
||||
// since we have all manner of crazy filtering going on when dealing with them
|
||||
|
||||
@@ -696,6 +696,7 @@ int CFileSystem_Stdio::FS_stat( const char *pathT, struct _stat *buf, bool *pbLo
|
||||
int rt = _stat( path, buf );
|
||||
|
||||
// Workaround bug wherein stat() randomly fails on Windows XP. See comment on function.
|
||||
/*
|
||||
#if defined(_WIN32) && defined(FILESYSTEM_MSVC2015_STAT_BUG_WORKAROUND)
|
||||
if ( rt == -1 )
|
||||
{
|
||||
@@ -706,6 +707,7 @@ int CFileSystem_Stdio::FS_stat( const char *pathT, struct _stat *buf, bool *pbLo
|
||||
}
|
||||
}
|
||||
#endif // defined(_WIN32) && defined(FILESYSTEM_MSVC2015_STAT_BUG_WORKAROUND)
|
||||
*/
|
||||
|
||||
#if defined(LINUX) || defined(PLATFORM_BSD)
|
||||
if ( rt == -1 )
|
||||
|
||||
@@ -729,7 +729,7 @@ public:
|
||||
void PrecacheMaterial( const char *pMaterialName );
|
||||
|
||||
virtual bool IsConnectedUserInfoChangeAllowed( IConVar *pCvar );
|
||||
virtual void IN_TouchEvent( uint data, uint data2, uint data3, uint data4 );
|
||||
virtual void IN_TouchEvent( int type, int fingerId, int x, int y );
|
||||
|
||||
private:
|
||||
void UncacheAllMaterials( );
|
||||
@@ -1631,6 +1631,7 @@ void CHLClient::LevelInitPreEntity( char const* pMapName )
|
||||
g_RagdollLVManager.SetLowViolence( pMapName );
|
||||
|
||||
gHUD.LevelInit();
|
||||
gTouch.LevelInit();
|
||||
|
||||
#if defined( REPLAY_ENABLED )
|
||||
// Initialize replay ragdoll recorder
|
||||
@@ -2637,24 +2638,20 @@ CSteamID GetSteamIDForPlayerIndex( int iPlayerIndex )
|
||||
#endif
|
||||
|
||||
|
||||
void CHLClient::IN_TouchEvent( uint data, uint data2, uint data3, uint data4 )
|
||||
void CHLClient::IN_TouchEvent( int type, int fingerId, int x, int y )
|
||||
{
|
||||
if( enginevgui->IsGameUIVisible() )
|
||||
return;
|
||||
|
||||
touch_event_t ev;
|
||||
|
||||
ev.type = data & 0xFFFF;
|
||||
ev.fingerid = (data >> 16) & 0xFFFF;
|
||||
ev.x = (double)((data2 >> 16) & 0xFFFF) / 0xFFFF;
|
||||
ev.y = (double)(data2 & 0xFFFF) / 0xFFFF;
|
||||
ev.type = type;
|
||||
ev.fingerid = fingerId;
|
||||
memcpy( &ev.x, &x, sizeof(ev.x) );
|
||||
memcpy( &ev.y, &y, sizeof(ev.y) );
|
||||
|
||||
union{uint i;float f;} ifconv;
|
||||
ifconv.i = data3;
|
||||
ev.dx = ifconv.f;
|
||||
|
||||
ifconv.i = data4;
|
||||
ev.dy = ifconv.f;
|
||||
if( type == IE_FingerMotion )
|
||||
inputsystem->GetTouchAccumulators( fingerId, ev.dx, ev.dy );
|
||||
|
||||
gTouch.ProcessEvent( &ev );
|
||||
}
|
||||
|
||||
@@ -72,7 +72,7 @@ DECLARE_HUDELEMENT( CHudHealth );
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Constructor
|
||||
//-----------------------------------------------------------------------------
|
||||
CHudHealth::CHudHealth( const char *pElementName ) : CHudElement( pElementName ), CHudNumericDisplay(NULL, "HudHealth")
|
||||
CHudHealth::CHudHealth( const char *pElementName ) : CHudElement( pElementName ), CHudNumericDisplay(NULL, "HudHealth"), m_pHealthIcon( NULL )
|
||||
{
|
||||
SetHiddenBits( HIDEHUD_HEALTH | HIDEHUD_PLAYERDEAD );
|
||||
}
|
||||
@@ -172,4 +172,4 @@ void CHudHealth::Paint( void )
|
||||
|
||||
//draw the health icon
|
||||
BaseClass::Paint();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -152,13 +152,13 @@ void CCSViewRender::PerformNightVisionEffect( const CViewSetup &view )
|
||||
render->ViewDrawFade( overlaycolor, pMaterial );
|
||||
|
||||
// Only one pass in DX7.
|
||||
if ( g_pMaterialSystemHardwareConfig->GetDXSupportLevel() >= 80 )
|
||||
/* if ( g_pMaterialSystemHardwareConfig->GetDXSupportLevel() >= 80 )
|
||||
{
|
||||
CMatRenderContextPtr pRenderContext( materials );
|
||||
pRenderContext->DrawScreenSpaceQuad( pMaterial );
|
||||
render->ViewDrawFade( overlaycolor, pMaterial );
|
||||
pRenderContext->DrawScreenSpaceQuad( pMaterial );
|
||||
}
|
||||
}*/
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -211,6 +211,7 @@ void CCSViewRender::PerformFlashbangEffect( const CViewSetup &view )
|
||||
render->ViewDrawFade( overlaycolor, pMaterial );
|
||||
|
||||
// just do one pass for dxlevel < 80.
|
||||
/*
|
||||
if (g_pMaterialSystemHardwareConfig->GetDXSupportLevel() >= 80)
|
||||
{
|
||||
pRenderContext->DrawScreenSpaceRectangle( pMaterial, view.x, view.y, view.width, view.height,
|
||||
@@ -221,6 +222,7 @@ void CCSViewRender::PerformFlashbangEffect( const CViewSetup &view )
|
||||
0, 0, m_pFlashTexture->GetActualWidth()-1, m_pFlashTexture->GetActualHeight()-1,
|
||||
m_pFlashTexture->GetActualWidth(), m_pFlashTexture->GetActualHeight() );
|
||||
}
|
||||
*/
|
||||
}
|
||||
else if ( m_pFlashTexture )
|
||||
{
|
||||
@@ -233,7 +235,7 @@ void CCSViewRender::PerformFlashbangEffect( const CViewSetup &view )
|
||||
render->ViewDrawFade( overlaycolor, pMaterial );
|
||||
|
||||
// just do one pass for dxlevel < 80.
|
||||
if (g_pMaterialSystemHardwareConfig->GetDXSupportLevel() >= 80)
|
||||
/* if (g_pMaterialSystemHardwareConfig->GetDXSupportLevel() >= 80)
|
||||
{
|
||||
pRenderContext->DrawScreenSpaceRectangle( pMaterial, view.x, view.y, view.width, view.height,
|
||||
0, 0, m_pFlashTexture->GetActualWidth()-1, m_pFlashTexture->GetActualHeight()-1,
|
||||
@@ -242,7 +244,7 @@ void CCSViewRender::PerformFlashbangEffect( const CViewSetup &view )
|
||||
pRenderContext->DrawScreenSpaceRectangle( pMaterial, view.x, view.y, view.width, view.height,
|
||||
0, 0, m_pFlashTexture->GetActualWidth()-1, m_pFlashTexture->GetActualHeight()-1,
|
||||
m_pFlashTexture->GetActualWidth(), m_pFlashTexture->GetActualHeight() );
|
||||
}
|
||||
}*/
|
||||
}
|
||||
|
||||
// this does the pure white overlay part of the flashbang effect.
|
||||
|
||||
@@ -47,7 +47,7 @@ private:
|
||||
DECLARE_HUDELEMENT( CHudArmor );
|
||||
|
||||
|
||||
CHudArmor::CHudArmor( const char *pName ) : CHudNumericDisplay( NULL, "HudArmor" ), CHudElement( pName )
|
||||
CHudArmor::CHudArmor( const char *pName ) : CHudNumericDisplay( NULL, "HudArmor" ), CHudElement( pName ), m_pArmorIcon( NULL )
|
||||
{
|
||||
SetHiddenBits( HIDEHUD_HEALTH | HIDEHUD_PLAYERDEAD );
|
||||
}
|
||||
|
||||
@@ -313,7 +313,7 @@ void CTouchControls::ResetToDefaults()
|
||||
{
|
||||
rgba_t color(255, 255, 255, 155);
|
||||
char buf[MAX_PATH];
|
||||
gridcolor = rgba_t(255, 0, 0, 50);
|
||||
gridcolor = rgba_t(255, 0, 0, 30);
|
||||
|
||||
RemoveButtons();
|
||||
|
||||
@@ -372,7 +372,7 @@ void CTouchControls::Init()
|
||||
mouse_events = 0;
|
||||
move_start_x = move_start_y = 0.0f;
|
||||
m_flPreviousYaw = m_flPreviousPitch = 0.f;
|
||||
gridcolor = rgba_t(255, 0, 0, 50);
|
||||
gridcolor = rgba_t(255, 0, 0, 30);
|
||||
|
||||
m_bCutScene = false;
|
||||
showtexture = hidetexture = resettexture = closetexture = joytexture = 0;
|
||||
@@ -425,6 +425,13 @@ void CTouchControls::Init()
|
||||
initialized = true;
|
||||
}
|
||||
|
||||
void CTouchControls::LevelInit()
|
||||
{
|
||||
m_bCutScene = false;
|
||||
m_AlphaDiff = 0;
|
||||
m_flHideTouch = 0;
|
||||
}
|
||||
|
||||
int nextPowerOfTwo(int x)
|
||||
{
|
||||
if( (x & (x - 1)) == 0)
|
||||
@@ -652,6 +659,8 @@ void CTouchControls::Paint()
|
||||
|
||||
CUtlLinkedList<CTouchButton*>::iterator it;
|
||||
|
||||
const rgba_t buttonEditClr = rgba_t( 61, 153, 0, 40 );
|
||||
|
||||
if( state == state_edit )
|
||||
{
|
||||
vgui::surface()->DrawSetColor(gridcolor.r, gridcolor.g, gridcolor.b, gridcolor.a*3); // 255, 0, 0, 200 <- default here
|
||||
@@ -678,7 +687,7 @@ void CTouchControls::Paint()
|
||||
g_pMatSystemSurface->DrawColoredText( 2, btn->x1*screen_w, btn->y1*screen_h+40, 255, 255, 255, 255, "RGBA: %d %d %d %d", btn->color.r, btn->color.g, btn->color.b, btn->color.a );// color
|
||||
}
|
||||
|
||||
vgui::surface()->DrawSetColor(gridcolor.r, gridcolor.g, gridcolor.b, gridcolor.a); // 255, 0, 0, 50 <- default here
|
||||
vgui::surface()->DrawSetColor(buttonEditClr.r, buttonEditClr.g, buttonEditClr.b, buttonEditClr.a); // 255, 0, 0, 50 <- default here
|
||||
vgui::surface()->DrawFilledRect( btn->x1*screen_w, btn->y1*screen_h, btn->x2*screen_w, btn->y2*screen_h );
|
||||
}
|
||||
}
|
||||
|
||||
@@ -161,6 +161,7 @@ class CTouchControls
|
||||
{
|
||||
public:
|
||||
void Init( );
|
||||
void LevelInit( );
|
||||
void Shutdown( );
|
||||
|
||||
void Paint( );
|
||||
|
||||
@@ -28,7 +28,7 @@ extern bool g_bMovementOptimizations;
|
||||
|
||||
ConVar sv_timebetweenducks( "sv_timebetweenducks", "0", FCVAR_REPLICATED, "Minimum time before recognizing consecutive duck key", true, 0.0, true, 2.0 );
|
||||
ConVar sv_enableboost( "sv_enableboost", "0", FCVAR_REPLICATED | FCVAR_NOTIFY, "Allow boost exploits");
|
||||
|
||||
ConVar cs_autojump( "cs_autojump", "0", FCVAR_REPLICATED | FCVAR_NOTIFY );
|
||||
|
||||
class CCSGameMovement : public CGameMovement
|
||||
{
|
||||
@@ -691,8 +691,11 @@ bool CCSGameMovement::CheckJumpButton( void )
|
||||
return false; // in air, so no effect
|
||||
}
|
||||
|
||||
if ( mv->m_nOldButtons & IN_JUMP )
|
||||
if ( (mv->m_nOldButtons & IN_JUMP) &&
|
||||
(!cs_autojump.GetBool() && m_pCSPlayer->GetGroundEntity()) )
|
||||
{
|
||||
return false; // don't pogo stick
|
||||
}
|
||||
|
||||
if ( !sv_enablebunnyhopping.GetBool() )
|
||||
{
|
||||
|
||||
@@ -1151,12 +1151,14 @@ ConVarRef suitcharger( "sk_suitcharger" );
|
||||
|
||||
void StripChar(char *szBuffer, const char cWhiteSpace )
|
||||
{
|
||||
char *src, *dst;
|
||||
|
||||
while ( char *pSpace = strchr( szBuffer, cWhiteSpace ) )
|
||||
for (src = dst = szBuffer; *src != '\0'; src++)
|
||||
{
|
||||
char *pNextChar = pSpace + sizeof(char);
|
||||
V_strcpy( pSpace, pNextChar );
|
||||
*dst = *src;
|
||||
if (*dst != cWhiteSpace) dst++;
|
||||
}
|
||||
*dst = '\0';
|
||||
}
|
||||
|
||||
void CMultiplayRules::GetNextLevelName( char *pszNextMap, int bufsize, bool bRandom /* = false */ )
|
||||
|
||||
@@ -1530,16 +1530,6 @@ bool CInputSystem::GetRawMouseAccumulators( int& accumX, int& accumY )
|
||||
#endif
|
||||
}
|
||||
|
||||
bool CInputSystem::GetTouchAccumulators( InputEventType_t &event, int &fingerId, int& accumX, int& accumY )
|
||||
{
|
||||
event = m_touchAccumEvent;
|
||||
fingerId = m_touchAccumFingerId;
|
||||
accumX = m_touchAccumX;
|
||||
accumY = m_touchAccumY;
|
||||
|
||||
return m_bJoystickInitialized;
|
||||
}
|
||||
|
||||
void CInputSystem::SetConsoleTextMode( bool bConsoleTextMode )
|
||||
{
|
||||
/* If someone calls this after init, shut it down. */
|
||||
|
||||
@@ -44,6 +44,8 @@
|
||||
|
||||
#include "steam/steam_api.h"
|
||||
|
||||
#define TOUCH_FINGER_MAX_COUNT 10
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Implementation of the input system
|
||||
//-----------------------------------------------------------------------------
|
||||
@@ -101,7 +103,7 @@ public:
|
||||
virtual void *GetHapticsInterfaceAddress() const { return NULL;}
|
||||
#endif
|
||||
bool GetRawMouseAccumulators( int& accumX, int& accumY );
|
||||
bool GetTouchAccumulators( InputEventType_t &event, int &fingerId, int& accumX, int& accumY );
|
||||
virtual bool GetTouchAccumulators( int fingerId, float &dx, float &dy );
|
||||
|
||||
virtual void SetConsoleTextMode( bool bConsoleTextMode );
|
||||
|
||||
@@ -458,8 +460,7 @@ public:
|
||||
bool m_bRawInputSupported;
|
||||
int m_mouseRawAccumX, m_mouseRawAccumY;
|
||||
|
||||
InputEventType_t m_touchAccumEvent;
|
||||
int m_touchAccumFingerId, m_touchAccumX, m_touchAccumY;
|
||||
float m_touchAccumX[TOUCH_FINGER_MAX_COUNT], m_touchAccumY[TOUCH_FINGER_MAX_COUNT];
|
||||
|
||||
// For the 'SleepUntilInput' feature
|
||||
HANDLE m_hEvent;
|
||||
|
||||
@@ -48,6 +48,9 @@ void CInputSystem::InitializeTouch( void )
|
||||
// abort startup if user requests no touch
|
||||
if ( CommandLine()->FindParm("-notouch") ) return;
|
||||
|
||||
memset( m_touchAccumX, 0, sizeof(m_touchAccumX) );
|
||||
memset( m_touchAccumY, 0, sizeof(m_touchAccumY) );
|
||||
|
||||
m_bJoystickInitialized = true;
|
||||
SDL_AddEventWatch(TouchSDLWatcher, this);
|
||||
}
|
||||
@@ -61,20 +64,35 @@ void CInputSystem::ShutdownTouch()
|
||||
m_bTouchInitialized = false;
|
||||
}
|
||||
|
||||
bool CInputSystem::GetTouchAccumulators( int fingerId, float &dx, float &dy )
|
||||
{
|
||||
dx = m_touchAccumX[fingerId];
|
||||
dy = m_touchAccumY[fingerId];
|
||||
|
||||
m_touchAccumX[fingerId] = m_touchAccumY[fingerId] = 0.f;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void CInputSystem::FingerEvent(int eventType, int fingerId, float x, float y, float dx, float dy)
|
||||
{
|
||||
// Shit, but should work with arm/x86
|
||||
if( fingerId >= TOUCH_FINGER_MAX_COUNT )
|
||||
return;
|
||||
|
||||
int data0 = fingerId << 16 | eventType;
|
||||
int _x = (int)((double)x*0xFFFF);
|
||||
int _y = (int)((double)y*0xFFFF);
|
||||
int data1 = _x << 16 | (_y & 0xFFFF);
|
||||
if( eventType == IE_FingerUp )
|
||||
{
|
||||
m_touchAccumX[fingerId] = 0.f;
|
||||
m_touchAccumY[fingerId] = 0.f;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_touchAccumX[fingerId] += dx;
|
||||
m_touchAccumY[fingerId] += dy;
|
||||
}
|
||||
|
||||
union{int i;float f;} ifconv;
|
||||
ifconv.f = dx;
|
||||
int _dx = ifconv.i;
|
||||
ifconv.f = dy;
|
||||
int _dy = ifconv.i;
|
||||
|
||||
PostEvent(data0, m_nLastSampleTick, data1, _dx, _dy);
|
||||
int _x,_y;
|
||||
memcpy( &_x, &x, sizeof(float) );
|
||||
memcpy( &_y, &y, sizeof(float) );
|
||||
PostEvent(eventType, m_nLastSampleTick, fingerId, _x, _y);
|
||||
}
|
||||
|
||||
|
||||
@@ -43,17 +43,8 @@ def build(bld):
|
||||
|
||||
if bld.env.DEST_OS == 'win32':
|
||||
libs += ['USER32']
|
||||
|
||||
install_path = bld.env.LIBDIR
|
||||
|
||||
# Copy SDL2 dependency
|
||||
if bld.env.DEST_OS == 'win32':
|
||||
bld(
|
||||
rule=(('cp' if 'MSYSTEM' in os.environ or sys.platform != 'win32' else 'copy')+' ${SRC} ${TGT}'),
|
||||
source='../lib/win32/'+bld.env.DEST_CPU+'/SDL2.dll',
|
||||
target='SDL2.dll',
|
||||
install_path=install_path,
|
||||
)
|
||||
install_path = bld.env.LIBDIR
|
||||
|
||||
bld.shlib(
|
||||
source = source,
|
||||
|
||||
@@ -501,6 +501,7 @@ public:
|
||||
DELEGATE_TO_OBJECT_0( bool, OnFlushBufferedPrimitives, GetRenderContextInternal() );
|
||||
void OnThreadEvent( uint32 threadEvent );
|
||||
ShaderAPITextureHandle_t GetShaderAPITextureBindHandle( ITexture *pTexture, int nFrame, int nTextureChannel ); // JasonM ????
|
||||
uint32_t GetShaderAPIGLTexture( ITexture *pTexture, int nFrame, int nTextureChannel ); // fuck
|
||||
|
||||
|
||||
|
||||
|
||||
53
materialsystem/gltexturehack.cpp
Normal file
53
materialsystem/gltexturehack.cpp
Normal file
@@ -0,0 +1,53 @@
|
||||
#include "pch_materialsystem.h"
|
||||
#include "togl/rendermechanism.h"
|
||||
|
||||
#define MATSYS_INTERNAL
|
||||
|
||||
#include "cmaterialsystem.h"
|
||||
//-----------------------------------------------------------------------------
|
||||
// The Base implementation of the shader rendering interface
|
||||
//-----------------------------------------------------------------------------
|
||||
class CShaderAPIBase : public IShaderAPI
|
||||
{
|
||||
public:
|
||||
// constructor, destructor
|
||||
CShaderAPIBase();
|
||||
virtual ~CShaderAPIBase();
|
||||
|
||||
// Called when the device is initializing or shutting down
|
||||
virtual bool OnDeviceInit() = 0;
|
||||
virtual void OnDeviceShutdown() = 0;
|
||||
|
||||
// Pix events
|
||||
virtual void BeginPIXEvent( unsigned long color, const char *szName ) = 0;
|
||||
virtual void EndPIXEvent() = 0;
|
||||
virtual void AdvancePIXFrame() = 0;
|
||||
|
||||
// Release, reacquire objects
|
||||
virtual void ReleaseShaderObjects() = 0;
|
||||
virtual void RestoreShaderObjects() = 0;
|
||||
|
||||
// Resets the render state to its well defined initial value
|
||||
virtual void ResetRenderState( bool bFullReset = true ) = 0;
|
||||
|
||||
// Returns a d3d texture associated with a texture handle
|
||||
virtual IDirect3DBaseTexture9* GetD3DTexture( ShaderAPITextureHandle_t hTexture ) = 0;
|
||||
|
||||
// Queues a non-full reset of render state next BeginFrame.
|
||||
virtual void QueueResetRenderState() = 0;
|
||||
|
||||
// Methods of IShaderDynamicAPI
|
||||
public:
|
||||
virtual void GetCurrentColorCorrection( ShaderColorCorrectionInfo_t* pInfo );
|
||||
|
||||
protected:
|
||||
};
|
||||
|
||||
uint32_t CMaterialSystem::GetShaderAPIGLTexture( ITexture *pTexture, int nFrame, int nTextureChannel )
|
||||
{
|
||||
ShaderAPITextureHandle_t handle = ShaderSystem()->GetShaderAPITextureBindHandle( pTexture, nFrame, nTextureChannel );
|
||||
IDirect3DTexture9* pTex = ((CShaderAPIBase*)g_pShaderAPI)->GetD3DTexture(handle);
|
||||
IDirect3DSurface9* surf = pTex->m_surfZero;
|
||||
CGLMTex *tex = surf->m_tex;
|
||||
return tex->GetTexName();
|
||||
}
|
||||
@@ -2276,7 +2276,7 @@ public:
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
virtual uint32_t GetShaderAPIGLTexture(ITexture*, int, int) {return 0;}
|
||||
};
|
||||
|
||||
|
||||
|
||||
@@ -45,6 +45,7 @@ def build(bld):
|
||||
'cmatrendercontext.cpp',
|
||||
'cmatqueuedrendercontext.cpp',
|
||||
'ctexturecompositor.cpp',
|
||||
'gltexturehack.cpp',
|
||||
'../public/tier0/memoverride.cpp'
|
||||
]
|
||||
|
||||
|
||||
@@ -790,7 +790,7 @@ public:
|
||||
|
||||
virtual bool IsConnectedUserInfoChangeAllowed( IConVar *pCvar ) = 0;
|
||||
|
||||
virtual void IN_TouchEvent( uint data, uint data2, uint data3, uint data4 ) = 0;
|
||||
virtual void IN_TouchEvent( int type, int fingerId, int x, int y ) = 0;
|
||||
};
|
||||
|
||||
#define CLIENT_DLL_INTERFACE_VERSION "VClient017"
|
||||
|
||||
@@ -119,6 +119,7 @@ public:
|
||||
|
||||
// read and clear accumulated raw input values
|
||||
virtual bool GetRawMouseAccumulators( int& accumX, int& accumY ) = 0;
|
||||
virtual bool GetTouchAccumulators( int fingerId, float &dx, float &dy ) = 0;
|
||||
|
||||
// tell the input system that we're not a game, we're console text mode.
|
||||
// this is used for dedicated servers to not initialize joystick system.
|
||||
|
||||
@@ -1093,6 +1093,7 @@ public:
|
||||
|
||||
// Performs final verification of all compositor templates (after they've all been initially loaded).
|
||||
virtual bool VerifyTextureCompositorTemplates( ) = 0;
|
||||
virtual uint32_t GetShaderAPIGLTexture( ITexture *pTexture, int nFrame, int nTextureChannel ) = 0;
|
||||
};
|
||||
|
||||
|
||||
|
||||
@@ -114,7 +114,7 @@ inline T clamp( T const &val, T const &minVal, T const &maxVal )
|
||||
// FIXME: this should move to a different file
|
||||
struct cplane_t
|
||||
{
|
||||
Vector normal;
|
||||
VectorAligned normal;
|
||||
float dist;
|
||||
byte type; // for fast side tests
|
||||
byte signbits; // signx + (signy<<1) + (signz<<1)
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,130 +0,0 @@
|
||||
//====== Copyright (c) 1996-2014, Valve Corporation, All rights reserved. =======
|
||||
//
|
||||
// Purpose: Header for flatted SteamAPI. Use this for binding to other languages.
|
||||
// This file is auto-generated, do not edit it.
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
#ifndef __OPENVR_API_FLAT_H__
|
||||
#define __OPENVR_API_FLAT_H__
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
// OPENVR API export macro
|
||||
#if defined( _WIN32 ) && !defined( _X360 )
|
||||
#if defined( OPENVR_API_EXPORTS )
|
||||
#define S_API extern "C" __declspec( dllexport )
|
||||
#elif defined( OPENVR_API_NODLL )
|
||||
#define S_API extern "C"
|
||||
#else
|
||||
#define S_API extern "C" __declspec( dllimport )
|
||||
#endif // OPENVR_API_EXPORTS
|
||||
#elif defined( GNUC )
|
||||
#if defined( OPENVR_API_EXPORTS )
|
||||
#define S_API extern "C" __attribute__ ((visibility("default")))
|
||||
#else
|
||||
#define S_API extern "C"
|
||||
#endif // OPENVR_API_EXPORTS
|
||||
#else // !WIN32
|
||||
#if defined( OPENVR_API_EXPORTS )
|
||||
#define S_API extern "C"
|
||||
#else
|
||||
#define S_API extern "C"
|
||||
#endif // OPENVR_API_EXPORTS
|
||||
#endif
|
||||
|
||||
|
||||
#include <stdint.h>
|
||||
#include "openvr.h"
|
||||
#include "ivrsystem.h"
|
||||
#include "ivrcameraaccess.h"
|
||||
#include "ivrchaperone.h"
|
||||
#include "ivrchaperonesetup.h"
|
||||
#include "ivrcompositor.h"
|
||||
|
||||
|
||||
S_API void VR_IVRSystem_GetWindowBounds(intptr_t instancePtr, int32_t * pnX, int32_t * pnY, uint32_t * pnWidth, uint32_t * pnHeight);
|
||||
S_API void VR_IVRSystem_GetRecommendedRenderTargetSize(intptr_t instancePtr, uint32_t * pnWidth, uint32_t * pnHeight);
|
||||
S_API void VR_IVRSystem_GetEyeOutputViewport(intptr_t instancePtr, vr::Hmd_Eye eEye, uint32_t * pnX, uint32_t * pnY, uint32_t * pnWidth, uint32_t * pnHeight);
|
||||
S_API struct vr::HmdMatrix44_t VR_IVRSystem_GetProjectionMatrix(intptr_t instancePtr, vr::Hmd_Eye eEye, float fNearZ, float fFarZ, vr::GraphicsAPIConvention eProjType);
|
||||
S_API void VR_IVRSystem_GetProjectionRaw(intptr_t instancePtr, vr::Hmd_Eye eEye, float * pfLeft, float * pfRight, float * pfTop, float * pfBottom);
|
||||
S_API struct vr::DistortionCoordinates_t VR_IVRSystem_ComputeDistortion(intptr_t instancePtr, vr::Hmd_Eye eEye, float fU, float fV);
|
||||
S_API struct vr::HmdMatrix34_t VR_IVRSystem_GetEyeToHeadTransform(intptr_t instancePtr, vr::Hmd_Eye eEye);
|
||||
S_API bool VR_IVRSystem_GetTimeSinceLastVsync(intptr_t instancePtr, float * pfSecondsSinceLastVsync, uint64_t * pulFrameCounter);
|
||||
S_API int32_t VR_IVRSystem_GetD3D9AdapterIndex(intptr_t instancePtr);
|
||||
S_API void VR_IVRSystem_GetDXGIOutputInfo(intptr_t instancePtr, int32_t * pnAdapterIndex, int32_t * pnAdapterOutputIndex);
|
||||
S_API bool VR_IVRSystem_AttachToWindow(intptr_t instancePtr, void * hWnd);
|
||||
S_API void VR_IVRSystem_GetDeviceToAbsoluteTrackingPose(intptr_t instancePtr, vr::TrackingUniverseOrigin eOrigin, float fPredictedSecondsToPhotonsFromNow, struct vr::TrackedDevicePose_t * pTrackedDevicePoseArray, uint32_t unTrackedDevicePoseArrayCount);
|
||||
S_API void VR_IVRSystem_ResetSeatedZeroPose(intptr_t instancePtr);
|
||||
S_API struct vr::HmdMatrix34_t VR_IVRSystem_GetSeatedZeroPoseToStandingAbsoluteTrackingPose(intptr_t instancePtr);
|
||||
S_API bool VR_IVRSystem_LoadRenderModel(intptr_t instancePtr, const char * pchRenderModelName, struct vr::RenderModel_t * pRenderModel);
|
||||
S_API void VR_IVRSystem_FreeRenderModel(intptr_t instancePtr, struct vr::RenderModel_t * pRenderModel);
|
||||
S_API vr::TrackedDeviceClass VR_IVRSystem_GetTrackedDeviceClass(intptr_t instancePtr, vr::TrackedDeviceIndex_t unDeviceIndex);
|
||||
S_API bool VR_IVRSystem_IsTrackedDeviceConnected(intptr_t instancePtr, vr::TrackedDeviceIndex_t unDeviceIndex);
|
||||
S_API bool VR_IVRSystem_GetBoolTrackedDeviceProperty(intptr_t instancePtr, vr::TrackedDeviceIndex_t unDeviceIndex, vr::TrackedDeviceProperty prop, vr::TrackedPropertyError * pError);
|
||||
S_API float VR_IVRSystem_GetFloatTrackedDeviceProperty(intptr_t instancePtr, vr::TrackedDeviceIndex_t unDeviceIndex, vr::TrackedDeviceProperty prop, vr::TrackedPropertyError * pError);
|
||||
S_API int32_t VR_IVRSystem_GetInt32TrackedDeviceProperty(intptr_t instancePtr, vr::TrackedDeviceIndex_t unDeviceIndex, vr::TrackedDeviceProperty prop, vr::TrackedPropertyError * pError);
|
||||
S_API uint64_t VR_IVRSystem_GetUint64TrackedDeviceProperty(intptr_t instancePtr, vr::TrackedDeviceIndex_t unDeviceIndex, vr::TrackedDeviceProperty prop, vr::TrackedPropertyError * pError);
|
||||
S_API struct vr::HmdMatrix34_t VR_IVRSystem_GetMatrix34TrackedDeviceProperty(intptr_t instancePtr, vr::TrackedDeviceIndex_t unDeviceIndex, vr::TrackedDeviceProperty prop, vr::TrackedPropertyError * pError);
|
||||
S_API uint32_t VR_IVRSystem_GetStringTrackedDeviceProperty(intptr_t instancePtr, vr::TrackedDeviceIndex_t unDeviceIndex, vr::TrackedDeviceProperty prop, char * pchValue, uint32_t unBufferSize, vr::TrackedPropertyError * pError);
|
||||
S_API const char * VR_IVRSystem_GetPropErrorNameFromEnum(intptr_t instancePtr, vr::TrackedPropertyError error);
|
||||
S_API bool VR_IVRSystem_PollNextEvent(intptr_t instancePtr, struct vr::VREvent_t * pEvent);
|
||||
S_API bool VR_IVRSystem_PollNextEventWithPose(intptr_t instancePtr, vr::TrackingUniverseOrigin eOrigin, vr::VREvent_t * pEvent, vr::TrackedDevicePose_t * pTrackedDevicePose);
|
||||
S_API const char * VR_IVRSystem_GetEventTypeNameFromEnum(intptr_t instancePtr, vr::EVREventType eType);
|
||||
S_API struct vr::HiddenAreaMesh_t VR_IVRSystem_GetHiddenAreaMesh(intptr_t instancePtr, vr::Hmd_Eye eEye);
|
||||
S_API bool VR_IVRSystem_GetControllerState(intptr_t instancePtr, vr::TrackedDeviceIndex_t unControllerDeviceIndex, vr::VRControllerState_t * pControllerState);
|
||||
S_API bool VR_IVRSystem_GetControllerStateWithPose(intptr_t instancePtr, vr::TrackingUniverseOrigin eOrigin, vr::TrackedDeviceIndex_t unControllerDeviceIndex, vr::VRControllerState_t * pControllerState, struct vr::TrackedDevicePose_t * pTrackedDevicePose);
|
||||
S_API void VR_IVRSystem_TriggerHapticPulse(intptr_t instancePtr, vr::TrackedDeviceIndex_t unControllerDeviceIndex, uint32_t unAxisId, unsigned short usDurationMicroSec);
|
||||
S_API const char * VR_IVRSystem_GetButtonIdNameFromEnum(intptr_t instancePtr, vr::EVRButtonId eButtonId);
|
||||
S_API const char * VR_IVRSystem_GetControllerAxisTypeNameFromEnum(intptr_t instancePtr, vr::EVRControllerAxisType eAxisType);
|
||||
S_API bool VR_IVRSystem_HandleControllerOverlayInteractionAsMouse(intptr_t instancePtr, const vr::Compositor_OverlaySettings & overlaySettings, vr::HmdVector2_t vecWindowClientPositionOnScreen, vr::HmdVector2_t vecWindowClientSize, vr::TrackedDeviceIndex_t unControllerDeviceIndex, vr::EVRControllerEventOutputType eOutputType);
|
||||
S_API bool VR_IVRSystem_CaptureInputFocus(intptr_t instancePtr);
|
||||
S_API void VR_IVRSystem_ReleaseInputFocus(intptr_t instancePtr);
|
||||
S_API bool VR_IVRSystem_IsInputFocusCapturedByAnotherProcess(intptr_t instancePtr);
|
||||
S_API uint32_t VR_IVRCameraAccess_GetCameraCount(intptr_t instancePtr);
|
||||
S_API uint32_t VR_IVRCameraAccess_GetCameraId(intptr_t instancePtr, uint32_t unCameraIndex, char * pchBuffer, uint32_t unBufferLen);
|
||||
S_API bool VR_IVRCameraAccess_EnableCamera(intptr_t instancePtr, uint32_t unCameraIndex, bool bEnabled);
|
||||
S_API bool VR_IVRCameraAccess_GetCameraInfo(intptr_t instancePtr, uint32_t unCameraIndex, struct vr::CameraInfo_t * pCameraInfo);
|
||||
S_API bool VR_IVRCameraAccess_GetCameraImage(intptr_t instancePtr, uint32_t unCameraIndex, struct vr::CameraImage_t * pCameraImage);
|
||||
S_API vr::ChaperoneCalibrationState VR_IVRChaperone_GetCalibrationState(intptr_t instancePtr);
|
||||
S_API bool VR_IVRChaperone_GetSoftBoundsInfo(intptr_t instancePtr, struct vr::ChaperoneSoftBoundsInfo_t * pInfo);
|
||||
S_API bool VR_IVRChaperone_GetHardBoundsInfo(intptr_t instancePtr, struct vr::HmdQuad_t * pQuadsBuffer, uint32_t * punQuadsCount);
|
||||
S_API bool VR_IVRChaperone_GetSeatedBoundsInfo(intptr_t instancePtr, struct vr::ChaperoneSeatedBoundsInfo_t * pInfo);
|
||||
S_API bool VR_IVRChaperoneSetup_CommitWorkingCopy(intptr_t instancePtr, const char * pchCalibrationName);
|
||||
S_API void VR_IVRChaperoneSetup_RevertWorkingCopy(intptr_t instancePtr);
|
||||
S_API bool VR_IVRChaperoneSetup_GetWorkingSoftBoundsInfo(intptr_t instancePtr, struct vr::ChaperoneSoftBoundsInfo_t * pInfo);
|
||||
S_API bool VR_IVRChaperoneSetup_GetWorkingHardBoundsInfo(intptr_t instancePtr, struct vr::HmdQuad_t * pQuadsBuffer, uint32_t * punQuadsCount);
|
||||
S_API bool VR_IVRChaperoneSetup_GetWorkingSeatedZeroPoseToRawTrackingPose(intptr_t instancePtr, struct vr::HmdMatrix34_t * pmatSeatedZeroPoseToRawTrackingPose);
|
||||
S_API bool VR_IVRChaperoneSetup_GetWorkingStandingZeroPoseToRawTrackingPose(intptr_t instancePtr, struct vr::HmdMatrix34_t * pmatStandingZeroPoseToRawTrackingPose);
|
||||
S_API void VR_IVRChaperoneSetup_SetWorkingSoftBoundsInfo(intptr_t instancePtr, const struct vr::ChaperoneSoftBoundsInfo_t * pInfo);
|
||||
S_API void VR_IVRChaperoneSetup_SetWorkingHardBoundsInfo(intptr_t instancePtr, struct vr::HmdQuad_t * pQuadsBuffer, uint32_t unQuadsCount);
|
||||
S_API void VR_IVRChaperoneSetup_SetWorkingSeatedZeroPoseToRawTrackingPose(intptr_t instancePtr, const struct vr::HmdMatrix34_t & matSeatedZeroPoseToRawTrackingPose);
|
||||
S_API void VR_IVRChaperoneSetup_SetWorkingStandingZeroPoseToRawTrackingPose(intptr_t instancePtr, const struct vr::HmdMatrix34_t & matStandingZeroPoseToRawTrackingPose);
|
||||
S_API uint32_t VR_IVRCompositor_GetLastError(intptr_t instancePtr, char * pchBuffer, uint32_t unBufferSize);
|
||||
S_API void VR_IVRCompositor_SetVSync(intptr_t instancePtr, bool bVSync);
|
||||
S_API bool VR_IVRCompositor_GetVSync(intptr_t instancePtr);
|
||||
S_API void VR_IVRCompositor_SetGamma(intptr_t instancePtr, float fGamma);
|
||||
S_API float VR_IVRCompositor_GetGamma(intptr_t instancePtr);
|
||||
S_API void VR_IVRCompositor_SetGraphicsDevice(intptr_t instancePtr, vr::Compositor_DeviceType eType, void * pDevice);
|
||||
S_API void VR_IVRCompositor_WaitGetPoses(intptr_t instancePtr, struct vr::TrackedDevicePose_t * pPoseArray, uint32_t unPoseArrayCount);
|
||||
S_API void VR_IVRCompositor_Submit(intptr_t instancePtr, vr::Hmd_Eye eEye, void * pTexture, struct vr::Compositor_TextureBounds * pBounds);
|
||||
S_API void VR_IVRCompositor_ClearLastSubmittedFrame(intptr_t instancePtr);
|
||||
S_API void VR_IVRCompositor_GetOverlayDefaults(intptr_t instancePtr, struct vr::Compositor_OverlaySettings * pSettings);
|
||||
S_API void VR_IVRCompositor_SetOverlay(intptr_t instancePtr, void * pTexture, struct vr::Compositor_OverlaySettings * pSettings);
|
||||
S_API void VR_IVRCompositor_SetOverlayRaw(intptr_t instancePtr, void * buffer, uint32_t width, uint32_t height, uint32_t depth, struct vr::Compositor_OverlaySettings * pSettings);
|
||||
S_API void VR_IVRCompositor_SetOverlayFromFile(intptr_t instancePtr, const char * pchFilePath, struct vr::Compositor_OverlaySettings * pSettings);
|
||||
S_API void VR_IVRCompositor_ClearOverlay(intptr_t instancePtr);
|
||||
S_API bool VR_IVRCompositor_GetFrameTiming(intptr_t instancePtr, struct vr::Compositor_FrameTiming * pTiming, uint32_t unFramesAgo);
|
||||
S_API void VR_IVRCompositor_FadeToColor(intptr_t instancePtr, float fSeconds, float fRed, float fGreen, float fBlue, float fAlpha, bool bBackground);
|
||||
S_API void VR_IVRCompositor_FadeGrid(intptr_t instancePtr, float fSeconds, bool bFadeIn);
|
||||
S_API void VR_IVRCompositor_CompositorBringToFront(intptr_t instancePtr);
|
||||
S_API void VR_IVRCompositor_CompositorGoToBack(intptr_t instancePtr);
|
||||
S_API void VR_IVRCompositor_CompositorQuit(intptr_t instancePtr);
|
||||
S_API bool VR_IVRCompositor_IsFullscreen(intptr_t instancePtr);
|
||||
S_API bool VR_IVRCompositor_ComputeOverlayIntersection(intptr_t instancePtr, const struct vr::Compositor_OverlaySettings * pSettings, float fAspectRatio, vr::TrackingUniverseOrigin eOrigin, vr::HmdVector3_t vSource, vr::HmdVector3_t vDirection, vr::HmdVector2_t * pvecIntersectionUV, vr::HmdVector3_t * pvecIntersectionTrackingSpace);
|
||||
S_API void VR_IVRCompositor_SetTrackingSpace(intptr_t instancePtr, vr::TrackingUniverseOrigin eOrigin);
|
||||
S_API vr::TrackingUniverseOrigin VR_IVRCompositor_GetTrackingSpace(intptr_t instancePtr);
|
||||
#endif // __OPENVR_API_FLAT_H__
|
||||
|
||||
|
||||
@@ -455,7 +455,9 @@ bool GetVTFPreload360Data( const char *pDebugName, CUtlBuffer &fileBufferIn, CUt
|
||||
// compiler pads, the 360 compiler does NOT.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
struct VTFFileBaseHeader_t
|
||||
// nillerusr: try to avoid problems with pragma pack, remove c++ inheritance to make this structs platform-independent
|
||||
|
||||
struct alignas(16) VTFFileBaseHeader_t
|
||||
{
|
||||
DECLARE_BYTESWAP_DATADESC();
|
||||
char fileTypeString[4]; // "VTF" Valve texture file
|
||||
@@ -463,22 +465,23 @@ struct VTFFileBaseHeader_t
|
||||
int headerSize;
|
||||
};
|
||||
|
||||
struct VTFFileHeaderV7_1_t : public VTFFileBaseHeader_t
|
||||
struct alignas(16) VTFFileHeaderV7_1_t
|
||||
{
|
||||
DECLARE_BYTESWAP_DATADESC();
|
||||
char fileTypeString[4]; // "VTF" Valve texture file
|
||||
int version[2]; // version[0].version[1]
|
||||
int headerSize;
|
||||
|
||||
unsigned short width;
|
||||
unsigned short height;
|
||||
unsigned int flags;
|
||||
unsigned short numFrames;
|
||||
unsigned short startFrame;
|
||||
#if !defined( POSIX ) && !defined( _X360 )
|
||||
VectorAligned reflectivity;
|
||||
#else
|
||||
|
||||
// must manually align in order to maintain pack(1) expected layout with existing binaries
|
||||
char pad1[4];
|
||||
Vector reflectivity;
|
||||
char pad2[4];
|
||||
#endif
|
||||
char pad1[4];
|
||||
VectorAligned reflectivity;
|
||||
|
||||
float bumpScale;
|
||||
ImageFormat imageFormat;
|
||||
unsigned char numMipLevels;
|
||||
@@ -487,13 +490,65 @@ struct VTFFileHeaderV7_1_t : public VTFFileBaseHeader_t
|
||||
unsigned char lowResImageHeight;
|
||||
};
|
||||
|
||||
struct VTFFileHeaderV7_2_t : public VTFFileHeaderV7_1_t
|
||||
struct alignas(16) VTFFileHeaderV7_2_t
|
||||
{
|
||||
DECLARE_BYTESWAP_DATADESC();
|
||||
|
||||
char fileTypeString[4]; // "VTF" Valve texture file
|
||||
int version[2]; // version[0].version[1]
|
||||
int headerSize;
|
||||
|
||||
unsigned short width;
|
||||
unsigned short height;
|
||||
unsigned int flags;
|
||||
unsigned short numFrames;
|
||||
unsigned short startFrame;
|
||||
|
||||
// must manually align in order to maintain pack(1) expected layout with existing binaries
|
||||
char pad1[4];
|
||||
VectorAligned reflectivity;
|
||||
|
||||
float bumpScale;
|
||||
ImageFormat imageFormat;
|
||||
unsigned char numMipLevels;
|
||||
ImageFormat lowResImageFormat;
|
||||
unsigned char lowResImageWidth;
|
||||
unsigned char lowResImageHeight;
|
||||
unsigned short depth;
|
||||
};
|
||||
|
||||
struct alignas(16) VTFFileHeaderV7_3_t
|
||||
{
|
||||
DECLARE_BYTESWAP_DATADESC();
|
||||
|
||||
char fileTypeString[4]; // "VTF" Valve texture file
|
||||
int version[2]; // version[0].version[1]
|
||||
int headerSize;
|
||||
|
||||
unsigned short width;
|
||||
unsigned short height;
|
||||
unsigned int flags;
|
||||
unsigned short numFrames;
|
||||
unsigned short startFrame;
|
||||
|
||||
// must manually align in order to maintain pack(1) expected layout with existing binaries
|
||||
char pad1[4];
|
||||
VectorAligned reflectivity;
|
||||
|
||||
float bumpScale;
|
||||
ImageFormat imageFormat;
|
||||
unsigned char numMipLevels;
|
||||
ImageFormat lowResImageFormat;
|
||||
unsigned char lowResImageWidth;
|
||||
unsigned char lowResImageHeight;
|
||||
unsigned short depth;
|
||||
|
||||
char pad4[3];
|
||||
unsigned int numResources;
|
||||
};
|
||||
|
||||
typedef VTFFileHeaderV7_3_t VTFFileHeader_t;
|
||||
|
||||
#define BYTE_POS( byteVal, shft ) uint32( uint32(uint8(byteVal)) << uint8(shft * 8) )
|
||||
#if !defined( _X360 )
|
||||
#define MK_VTF_RSRC_ID(a, b, c) uint32( BYTE_POS(a, 0) | BYTE_POS(b, 1) | BYTE_POS(c, 2) )
|
||||
@@ -538,28 +593,6 @@ struct ResourceEntryInfo
|
||||
unsigned int resData; // Resource data or offset from the beginning of the file
|
||||
};
|
||||
|
||||
struct VTFFileHeaderV7_3_t : public VTFFileHeaderV7_2_t
|
||||
{
|
||||
DECLARE_BYTESWAP_DATADESC();
|
||||
|
||||
char pad4[3];
|
||||
unsigned int numResources;
|
||||
|
||||
#if defined( _X360 ) || defined( POSIX )
|
||||
// must manually align in order to maintain pack(1) expected layout with existing binaries
|
||||
char pad5[8];
|
||||
#endif
|
||||
|
||||
// AFTER THE IMPLICIT PADDING CAUSED BY THE COMPILER....
|
||||
// *** followed by *** ResourceEntryInfo resources[0];
|
||||
// Array of resource entry infos sorted ascending by type
|
||||
};
|
||||
|
||||
struct VTFFileHeader_t : public VTFFileHeaderV7_3_t
|
||||
{
|
||||
DECLARE_BYTESWAP_DATADESC();
|
||||
};
|
||||
|
||||
#define VTF_X360_MAJOR_VERSION 0x0360
|
||||
#define VTF_X360_MINOR_VERSION 8
|
||||
struct VTFFileHeaderX360_t : public VTFFileBaseHeader_t
|
||||
|
||||
@@ -90,6 +90,9 @@ def fix_dos_path( path ):
|
||||
if find_path == '': find_path = './'
|
||||
else: find_path += '/'
|
||||
|
||||
if not os.path.exists(find_path):
|
||||
return find_path+filename
|
||||
|
||||
dirlist = os.listdir(find_path)
|
||||
for file in dirlist:
|
||||
if file == filename:
|
||||
|
||||
@@ -215,7 +215,6 @@ class Android:
|
||||
# TODO: proper STL support
|
||||
return [
|
||||
#os.path.abspath(os.path.join(self.ndk_home, 'sources', 'cxx-stl', 'system', 'include')),
|
||||
os.path.abspath(os.path.join(self.ndk_home, 'sources', 'cxx-stl', 'stlport', 'stlport')),
|
||||
os.path.abspath(os.path.join(self.ndk_home, 'sources', 'android', 'support', 'include'))
|
||||
]
|
||||
|
||||
@@ -346,8 +345,12 @@ def configure(conf):
|
||||
conf.env.CXXFLAGS += android.cflags(True)
|
||||
conf.env.LINKFLAGS += android.linkflags()
|
||||
conf.env.LDFLAGS += android.ldflags()
|
||||
conf.env.STLIBPATH += [os.path.abspath(os.path.join(android.ndk_home, 'sources','cxx-stl','stlport','libs',stlarch))]
|
||||
conf.env.LDFLAGS += ['-lstlport_static']
|
||||
conf.env.INCLUDES += [
|
||||
os.path.abspath(os.path.join(android.ndk_home, 'sources', 'cxx-stl', 'gnu-libstdc++', '4.9', 'include')),
|
||||
os.path.abspath(os.path.join(android.ndk_home, 'sources', 'cxx-stl', 'gnu-libstdc++', '4.9', 'libs', stlarch, 'include'))
|
||||
]
|
||||
conf.env.STLIBPATH += [os.path.abspath(os.path.join(android.ndk_home, 'sources','cxx-stl','gnu-libstdc++','4.9','libs',stlarch))]
|
||||
conf.env.LDFLAGS += ['-lgnustl_static']
|
||||
|
||||
conf.env.HAVE_M = True
|
||||
if android.is_hardfp():
|
||||
|
||||
@@ -80,7 +80,7 @@ CSourceVirtualReality::CSourceVirtualReality()
|
||||
m_textureGeneratorRight( vr::Eye_Right )
|
||||
{
|
||||
m_bActive = false;
|
||||
m_bUsingOffscreenRenderTarget = false;
|
||||
m_bUsingOffscreenRenderTarget = true;
|
||||
m_pHmd = NULL;
|
||||
}
|
||||
|
||||
@@ -207,7 +207,11 @@ void CDistortionTextureRegen::RegenerateTextureBits( ITexture *pTexture, IVTFTex
|
||||
float u = ( (float)x + 0.5f) / fWidth;
|
||||
float v = ( (float)y + 0.5f) / fHeight;
|
||||
|
||||
DistortionCoordinates_t coords = g_SourceVirtualReality.GetHmd()->ComputeDistortion( m_eEye, u, v );
|
||||
DistortionCoordinates_t coords;
|
||||
if(!g_SourceVirtualReality.GetHmd()->ComputeDistortion( m_eEye, u, v, &coords ))
|
||||
{
|
||||
Warning("ComputeDistortion failed");
|
||||
}
|
||||
|
||||
coords.rfRed[0] = Clamp( coords.rfRed[0], 0.f, 1.f ) * fUScale + fUOffset;
|
||||
coords.rfGreen[0] = Clamp( coords.rfGreen[0], 0.f, 1.f ) * fUScale + fUOffset;
|
||||
@@ -277,9 +281,9 @@ bool CSourceVirtualReality::GetDisplayBounds( VRRect_t *pRect )
|
||||
{
|
||||
if( m_pHmd )
|
||||
{
|
||||
int32_t x, y;
|
||||
uint32_t width, height;
|
||||
m_pHmd->GetWindowBounds( &x, &y, &width, &height );
|
||||
int32_t x = 0, y = 0;
|
||||
uint32_t width = 1024, height = 1024;
|
||||
m_pExtDisplay->GetWindowBounds( &x, &y, &width, &height );
|
||||
pRect->nX = x;
|
||||
pRect->nY = y;
|
||||
pRect->nWidth = width;
|
||||
@@ -420,8 +424,9 @@ void CSourceVirtualReality::GetViewportBounds( VREye eEye, int *pnX, int *pnY, i
|
||||
}
|
||||
else
|
||||
{
|
||||
uint32_t x, y, w, h;
|
||||
m_pHmd->GetEyeOutputViewport( SourceEyeToHmdEye( eEye ), &x, &y, &w, &h );
|
||||
uint32_t x = 0, y = 0, w = 640, h = 480;
|
||||
// m_pHmd->GetEyeOutputViewport( SourceEyeToHmdEye( eEye ), &x, &y, &w, &h );
|
||||
m_pExtDisplay->GetEyeOutputViewport( SourceEyeToHmdEye( eEye ), &x, &y, &w, &h );
|
||||
if( pnX && pnY )
|
||||
{
|
||||
*pnX = x;
|
||||
@@ -446,14 +451,14 @@ VMatrix CSourceVirtualReality::GetMideyePose()
|
||||
// ----------------------------------------------------------------------
|
||||
inline static void ComposeProjectionTransform(float fLeft, float fRight, float fTop, float fBottom, float zNear, float zFar, float fovScale, VMatrix *pmProj )
|
||||
{
|
||||
if( fovScale != 1.0f && fovScale > 0.f )
|
||||
/*if( fovScale != 1.0f && fovScale > 0.f )
|
||||
{
|
||||
float fFovScaleAdjusted = tan( atan( fTop ) / fovScale ) / fTop;
|
||||
fRight *= fFovScaleAdjusted;
|
||||
fLeft *= fFovScaleAdjusted;
|
||||
fTop *= fFovScaleAdjusted;
|
||||
fBottom *= fFovScaleAdjusted;
|
||||
}
|
||||
}*/
|
||||
|
||||
float idx = 1.0f / (fRight - fLeft);
|
||||
float idy = 1.0f / (fBottom - fTop);
|
||||
@@ -530,15 +535,21 @@ bool CSourceVirtualReality::WillDriftInYaw()
|
||||
void CSourceVirtualReality::AcquireNewZeroPose()
|
||||
{
|
||||
// just let the next tracker update re-zero us
|
||||
if( m_pHmd )
|
||||
m_pHmd->ResetSeatedZeroPose();
|
||||
if( m_pChap )
|
||||
m_pChap->ResetZeroPose(TrackingUniverseSeated);
|
||||
}
|
||||
|
||||
bool CSourceVirtualReality::SampleTrackingState ( float PlayerGameFov, float fPredictionSeconds )
|
||||
{
|
||||
if( !m_pHmd || !m_bActive )
|
||||
return false;
|
||||
|
||||
vr::VREvent_t event;
|
||||
while( m_pHmd->PollNextEvent( &event, sizeof( event ) ) )
|
||||
{
|
||||
//ProcessVREvent( event );
|
||||
}
|
||||
vr::TrackedDevicePose_t m_rTrackedDevicePose[ vr::k_unMaxTrackedDeviceCount ];
|
||||
vr::VRCompositor()->WaitGetPoses(m_rTrackedDevicePose, vr::k_unMaxTrackedDeviceCount, NULL, 0 );
|
||||
// If tracker can't return a pose (it's possibly recalibrating itself)
|
||||
// then we will freeze tracking at its current state, rather than
|
||||
// snapping it back to the zero position
|
||||
@@ -572,6 +583,7 @@ bool CSourceVirtualReality::SampleTrackingState ( float PlayerGameFov, float fPr
|
||||
|
||||
return true;
|
||||
}
|
||||
#include "togl/rendermechanism.h"
|
||||
|
||||
|
||||
// ----------------------------------------------------------------------
|
||||
@@ -589,10 +601,16 @@ bool CSourceVirtualReality::DoDistortionProcessing ( VREye eEye )
|
||||
CMatRenderContextPtr pRenderContext( materials );
|
||||
|
||||
IMaterial *pDistortMaterial;
|
||||
ITexture *pDistortTexture;
|
||||
|
||||
if( eEye == VREye_Left )
|
||||
pDistortMaterial = m_DistortLeftMaterial;
|
||||
else
|
||||
pDistortMaterial = m_DistortRightMaterial;
|
||||
if( eEye == VREye_Left )
|
||||
pDistortTexture = m_pDistortionTextureLeft;
|
||||
else
|
||||
pDistortTexture = m_pDistortionTextureRight;
|
||||
|
||||
if( !UsingOffscreenRenderTarget() )
|
||||
{
|
||||
@@ -602,17 +620,48 @@ bool CSourceVirtualReality::DoDistortionProcessing ( VREye eEye )
|
||||
return false;
|
||||
|
||||
Rect_t r;
|
||||
r.x = !eEye?0:640;
|
||||
r.y = 0;
|
||||
r.width = 640;
|
||||
r.height = 480;
|
||||
this->GetViewportBounds( eEye, &r.x, &r.y, &r.width, &r.height );
|
||||
pRenderContext->CopyRenderTargetToTextureEx( pFullFrameFB1, 0, &r, &r );
|
||||
}
|
||||
|
||||
// This is where we are rendering to
|
||||
uint32_t x, y, w, h;
|
||||
m_pHmd->GetEyeOutputViewport( SourceEyeToHmdEye( eEye ), &x, &y, &w, &h );
|
||||
x = !eEye?0:640;
|
||||
y = 0;
|
||||
w = 640;
|
||||
h = 480;
|
||||
//m_pExtDisplay->GetEyeOutputViewport( SourceEyeToHmdEye( eEye ), &x, &y, &w, &h );
|
||||
|
||||
pRenderContext->DrawScreenSpaceRectangle ( pDistortMaterial,
|
||||
x, y, w, h,
|
||||
0, 0, distortionTextureSize-1,distortionTextureSize-1,distortionTextureSize,distortionTextureSize);
|
||||
// pRenderContext->DrawScreenSpaceRectangle ( pDistortMaterial,
|
||||
// x, y, w, h,
|
||||
// 0, 0, distortionTextureSize-1,distortionTextureSize-1,distortionTextureSize,distortionTextureSize);
|
||||
|
||||
static int id = -1;
|
||||
//static CDynamicFunctionOpenGL< true, GLvoid ( APIENTRY *)(GLenum pname, GLint *params), GLvoid > glGetIntegerv("glGetIntegerv");
|
||||
// pRenderContext->Bind(pDistortMaterial);
|
||||
// pRenderContext->Flush( true );
|
||||
// ShaderAPITextureHandle_t hndl = materials->GetShaderAPITextureBindHandle(pDistortTexture,0,0);
|
||||
//if(id < 0)
|
||||
id = materials->GetShaderAPIGLTexture(m_pPredistortRT,0,0);
|
||||
|
||||
static int last_tex[2] = {-1, -1};
|
||||
// glGetIntegerv(GL_TEXTURE_BINDING_2D, &id);
|
||||
if(id > 0)
|
||||
last_tex[eEye != VREye_Left] = id;
|
||||
// Msg("tex %d\n", id);
|
||||
const vr::VRTextureBounds_t bounds = { 0.0f, 1.0f, 1.0f, 0.0f };
|
||||
vr::Texture_t eyeTexture = {(void*)(uintptr_t)last_tex[eEye != VREye_Left], vr::TextureType_OpenGL, vr::ColorSpace_Gamma };
|
||||
if(last_tex[eEye != VREye_Left] <= 0)
|
||||
return true;
|
||||
materials->Flush();
|
||||
// if(eEye != VREye_Left)
|
||||
// return 0;
|
||||
glFinish();
|
||||
vr::VRCompositor()->Submit(SourceEyeToHmdEye( eEye ), &eyeTexture, &bounds );
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -682,11 +731,20 @@ bool CSourceVirtualReality::CompositeHud ( VREye eEye, float ndcHudBounds[4], bo
|
||||
CMatRenderContextPtr pRenderContext( materials );
|
||||
|
||||
uint32_t x, y, w, h;
|
||||
m_pHmd->GetEyeOutputViewport( SourceEyeToHmdEye( eEye ), &x, &y, &w, &h );
|
||||
x = !eEye?0:640;
|
||||
y = 0;
|
||||
w = 640;
|
||||
h = 480;
|
||||
m_pExtDisplay->GetEyeOutputViewport( SourceEyeToHmdEye( eEye ), &x, &y, &w, &h );
|
||||
int id = materials->GetShaderAPIGLTexture(g_StereoGuiTexture,0,0);
|
||||
vr::Texture_t guiTexture = {(void*)(uintptr_t)id, vr::TextureType_OpenGL, vr::ColorSpace_Gamma };
|
||||
const vr::VRTextureBounds_t bounds = { 0.0f, 1.0f, 1.0f, 0.0f };
|
||||
vr::VROverlay()->SetOverlayTextureBounds(m_GuiOverlay, &bounds);
|
||||
vr::VROverlay()->SetOverlayTexture(m_GuiOverlay, &guiTexture);
|
||||
|
||||
pRenderContext->DrawScreenSpaceRectangle ( pDistortHUDMaterial,
|
||||
x, y, w, h,
|
||||
0, 0, distortionTextureSize-1,distortionTextureSize-1,distortionTextureSize,distortionTextureSize);
|
||||
// pRenderContext->DrawScreenSpaceRectangle ( pDistortHUDMaterial,
|
||||
// x, y, w, h,
|
||||
// 0, 0, distortionTextureSize-1,distortionTextureSize-1,distortionTextureSize,distortionTextureSize);
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -706,14 +764,22 @@ bool CSourceVirtualReality::StartTracker()
|
||||
|
||||
// Initialize SteamVR
|
||||
vr::HmdError err;
|
||||
m_pHmd = vr::VR_Init( &err );
|
||||
if( err != HmdError_None )
|
||||
m_pHmd = vr::VR_Init( &err, vr::VRApplication_Scene );
|
||||
m_pExtDisplay = vr::VRExtendedDisplay();
|
||||
m_pChap = vr::VRChaperone();
|
||||
if( err != vr::VRInitError_None )
|
||||
{
|
||||
Msg( "Unable to initialize HMD tracker. Error code %d\n", err );
|
||||
return false;
|
||||
}
|
||||
|
||||
m_pHmd->ResetSeatedZeroPose();
|
||||
if( !vr::VRCompositor() )
|
||||
{
|
||||
Msg("Compositor initialization failed. See log file for details");
|
||||
}
|
||||
vr::VROverlay()->CreateOverlay("GuiOverlayKey", "GuiOverlay", &m_GuiOverlay);
|
||||
vr::VROverlay()->ShowOverlay(m_GuiOverlay);
|
||||
m_pChap->ResetZeroPose(TrackingUniverseSeated);
|
||||
|
||||
m_bHaveValidPose = false;
|
||||
m_ZeroFromHeadPose.Identity();
|
||||
|
||||
@@ -124,6 +124,8 @@ private:
|
||||
CMaterialReference m_blackMaterial;
|
||||
|
||||
vr::IVRSystem *m_pHmd;
|
||||
vr::IVRExtendedDisplay *m_pExtDisplay;
|
||||
vr::IVRChaperone *m_pChap;
|
||||
|
||||
bool m_bHaveValidPose;
|
||||
VMatrix m_ZeroFromHeadPose;
|
||||
|
||||
50
sourcevr/wscript
Executable file
50
sourcevr/wscript
Executable file
@@ -0,0 +1,50 @@
|
||||
#! /usr/bin/env python
|
||||
# encoding: utf-8
|
||||
|
||||
from waflib import Utils
|
||||
import os
|
||||
|
||||
top = '.'
|
||||
PROJECT_NAME = 'sourcevr'
|
||||
|
||||
def options(opt):
|
||||
# stub
|
||||
return
|
||||
|
||||
def configure(conf):
|
||||
conf.env.append_unique('DEFINES',['strncpy=use_Q_strncpy_instead',
|
||||
'_snprintf=use_Q_snprintf_instead','SOURCEVR_DLL'])
|
||||
conf.check_cfg(package='openvr', uselib_store='OPENVR', args=['--cflags', '--libs'])
|
||||
conf.check(lib='GL', uselib_store='GL')
|
||||
|
||||
def build(bld):
|
||||
source = [
|
||||
"sourcevirtualreality.cpp"
|
||||
]
|
||||
|
||||
includes = [
|
||||
'.',
|
||||
'../public',
|
||||
'../public/tier0',
|
||||
'../public/tier1'
|
||||
] + bld.env.INCLUDES_SDL2
|
||||
|
||||
defines = []
|
||||
|
||||
libs = ['tier0','tier1','tier2', 'tier3','vstdlib','mathlib','OPENVR', 'GL']
|
||||
|
||||
install_path = bld.env.LIBDIR
|
||||
|
||||
bld.shlib(
|
||||
source = source,
|
||||
target = PROJECT_NAME,
|
||||
name = PROJECT_NAME,
|
||||
features = 'c cxx',
|
||||
includes = includes,
|
||||
defines = defines,
|
||||
use = libs,
|
||||
install_path = install_path,
|
||||
subsystem = bld.env.MSVC_SUBSYSTEM,
|
||||
idx = bld.get_taskgen_count()
|
||||
)
|
||||
|
||||
185
stub_steam/steam_api.cpp
Normal file
185
stub_steam/steam_api.cpp
Normal file
@@ -0,0 +1,185 @@
|
||||
#define _CRT_SECURE_NO_WARNINGS
|
||||
#define STEAM_API_EXPORTS
|
||||
|
||||
#if defined __GNUC__
|
||||
#define S_API extern "C" __attribute__ ((visibility("default")))
|
||||
#elif defined _MSC_VER
|
||||
#define S_API extern "C" __declspec(dllexport)
|
||||
#endif
|
||||
#define NULL 0
|
||||
|
||||
S_API void *g_pSteamClientGameServer;
|
||||
void *g_pSteamClientGameServer = NULL;
|
||||
|
||||
//steam_api.h
|
||||
S_API bool SteamAPI_Init() {
|
||||
return true;
|
||||
}
|
||||
|
||||
S_API bool SteamAPI_InitSafe() {
|
||||
return true;
|
||||
}
|
||||
|
||||
S_API void SteamAPI_Shutdown() {
|
||||
|
||||
}
|
||||
|
||||
S_API bool SteamAPI_RestartAppIfNecessary() {
|
||||
return false;
|
||||
}
|
||||
|
||||
S_API void SteamAPI_ReleaseCurrentThreadMemory() {
|
||||
|
||||
}
|
||||
|
||||
S_API void SteamAPI_WriteMiniDump() {
|
||||
|
||||
}
|
||||
|
||||
S_API void SteamAPI_SetMiniDumpComment() {
|
||||
|
||||
}
|
||||
|
||||
S_API void SteamAPI_RunCallbacks() {
|
||||
}
|
||||
|
||||
S_API void SteamAPI_RegisterCallback() {
|
||||
|
||||
}
|
||||
|
||||
S_API void SteamAPI_UnregisterCallback() {
|
||||
|
||||
}
|
||||
|
||||
S_API void SteamAPI_RegisterCallResult() {
|
||||
|
||||
}
|
||||
|
||||
S_API void SteamAPI_UnregisterCallResult() {
|
||||
|
||||
}
|
||||
|
||||
S_API bool SteamAPI_IsSteamRunning() {
|
||||
return false;
|
||||
}
|
||||
|
||||
S_API void Steam_RunCallbacks() {
|
||||
|
||||
}
|
||||
|
||||
S_API void Steam_RegisterInterfaceFuncs() {
|
||||
}
|
||||
|
||||
S_API int Steam_GetHSteamUserCurrent() {
|
||||
return 0;
|
||||
}
|
||||
|
||||
S_API const char *SteamAPI_GetSteamInstallPath() {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
S_API int SteamAPI_GetHSteamPipe() {
|
||||
return 0;
|
||||
}
|
||||
|
||||
S_API void SteamAPI_SetTryCatchCallbacks() {
|
||||
|
||||
}
|
||||
|
||||
S_API void SteamAPI_SetBreakpadAppID() {
|
||||
|
||||
}
|
||||
|
||||
S_API void SteamAPI_UseBreakpadCrashHandler() {
|
||||
|
||||
}
|
||||
|
||||
S_API int GetHSteamPipe() {
|
||||
return 0;
|
||||
}
|
||||
|
||||
S_API int GetHSteamUser() {
|
||||
return 0;
|
||||
}
|
||||
|
||||
S_API int SteamAPI_GetHSteamUser() {
|
||||
return 0;
|
||||
}
|
||||
|
||||
S_API void *SteamInternal_ContextInit() {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
S_API void *SteamInternal_CreateInterface() {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
S_API void *SteamApps() {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
S_API void *SteamClient() {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
S_API void *SteamFriends() {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
S_API void *SteamHTTP() {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
S_API void *SteamMatchmaking() {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
S_API void *SteamMatchmakingServers() {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
S_API void *SteamNetworking() {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
S_API void *SteamRemoteStorage() {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
S_API void *SteamScreenshots() {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
S_API void *SteamUser() {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
S_API void *SteamUserStats() {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
S_API void *SteamUtils() {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
S_API int SteamGameServer_GetHSteamPipe() {
|
||||
return 0;
|
||||
}
|
||||
|
||||
S_API int SteamGameServer_GetHSteamUser() {
|
||||
return 0;
|
||||
}
|
||||
|
||||
S_API int SteamGameServer_GetIPCCallCount() {
|
||||
return 0;
|
||||
}
|
||||
|
||||
S_API int SteamGameServer_InitSafe() {
|
||||
return 0;
|
||||
}
|
||||
|
||||
S_API void SteamGameServer_RunCallbacks() {
|
||||
}
|
||||
|
||||
S_API void SteamGameServer_Shutdown() {
|
||||
}
|
||||
46
stub_steam/wscript
Executable file
46
stub_steam/wscript
Executable file
@@ -0,0 +1,46 @@
|
||||
#! /usr/bin/env python
|
||||
# encoding: utf-8
|
||||
|
||||
from waflib import Utils
|
||||
import os
|
||||
|
||||
top = '.'
|
||||
PROJECT_NAME = 'steam_api'
|
||||
|
||||
def options(opt):
|
||||
# stub
|
||||
return
|
||||
|
||||
def configure(conf):
|
||||
return
|
||||
|
||||
def build(bld):
|
||||
source = [
|
||||
'steam_api.cpp'
|
||||
]
|
||||
|
||||
includes = [
|
||||
'.',
|
||||
'../public',
|
||||
'../public/tier0',
|
||||
] + bld.env.INCLUDES_SDL2
|
||||
|
||||
defines = []
|
||||
|
||||
libs = []
|
||||
|
||||
install_path = None if bld.env.BUILD_SDK else bld.env.LIBDIR
|
||||
|
||||
bld.shlib(
|
||||
source = source,
|
||||
target = PROJECT_NAME,
|
||||
name = PROJECT_NAME,
|
||||
features = 'c cxx',
|
||||
includes = includes,
|
||||
defines = defines,
|
||||
install_path = install_path,
|
||||
use = libs,
|
||||
subsystem = bld.env.MSVC_SUBSYSTEM,
|
||||
idx = bld.get_taskgen_count()
|
||||
)
|
||||
|
||||
Submodule thirdparty updated: aac07c7205...c5b901ecef
@@ -83,7 +83,7 @@ def build(bld):
|
||||
else:
|
||||
libs = ['DL', 'M', 'LOG']
|
||||
|
||||
install_path = bld.env.LIBDIR
|
||||
install_path = None if bld.env.BUILD_SDK else bld.env.LIBDIR
|
||||
|
||||
bld.shlib(
|
||||
source = source,
|
||||
|
||||
@@ -95,6 +95,8 @@ TextEntry::TextEntry(Panel *parent, const char *panelName) : BaseClass(parent, p
|
||||
|
||||
SetEditable(true);
|
||||
|
||||
_dataChanged = false;
|
||||
|
||||
// initialize the line break array
|
||||
m_LineBreaks.AddToTail(BUFFER_SIZE);
|
||||
|
||||
|
||||
@@ -376,7 +376,7 @@ static vgui::MouseCode ButtonCodeToMouseCode( ButtonCode_t buttonCode )
|
||||
//-----------------------------------------------------------------------------
|
||||
bool InputHandleInputEvent( const InputEvent_t &event )
|
||||
{
|
||||
switch( event.m_nType & 0xFFFF )
|
||||
switch( event.m_nType )
|
||||
{
|
||||
case IE_ButtonPressed:
|
||||
{
|
||||
@@ -428,9 +428,10 @@ bool InputHandleInputEvent( const InputEvent_t &event )
|
||||
case IE_FingerDown:
|
||||
{
|
||||
int w,h,x,y; g_MatSystemSurface.GetScreenSize(w, h);
|
||||
uint data = (uint)event.m_nData;
|
||||
x = w*((double)((data >> 16) & 0xFFFF) / 0xFFFF);
|
||||
y = h*((double)(data & 0xFFFF) / 0xFFFF);
|
||||
float _x, _y;
|
||||
memcpy( &_x, &event.m_nData2, sizeof(_x) );
|
||||
memcpy( &_y, &event.m_nData3, sizeof(_y) );
|
||||
x = w*_x; y = h*_y;
|
||||
g_pIInput->UpdateCursorPosInternal( x, y );
|
||||
g_pIInput->SetMouseCodeState( MOUSE_LEFT, vgui::BUTTON_PRESSED );
|
||||
g_pIInput->InternalMousePressed( MOUSE_LEFT );
|
||||
@@ -439,9 +440,10 @@ bool InputHandleInputEvent( const InputEvent_t &event )
|
||||
case IE_FingerUp:
|
||||
{
|
||||
int w,h,x,y; g_MatSystemSurface.GetScreenSize(w, h);
|
||||
uint data = (uint)event.m_nData;
|
||||
x = w*((double)((data >> 16) & 0xFFFF) / 0xFFFF);
|
||||
y = h*((double)(data & 0xFFFF) / 0xFFFF);
|
||||
float _x, _y;
|
||||
memcpy( &_x, &event.m_nData2, sizeof(_x) );
|
||||
memcpy( &_y, &event.m_nData3, sizeof(_y) );
|
||||
x = w*_x; y = h*_y;
|
||||
g_pIInput->UpdateCursorPosInternal( x, y );
|
||||
g_pIInput->SetMouseCodeState( MOUSE_LEFT, vgui::BUTTON_RELEASED );
|
||||
g_pIInput->InternalMouseReleased( MOUSE_LEFT );
|
||||
@@ -450,9 +452,10 @@ bool InputHandleInputEvent( const InputEvent_t &event )
|
||||
case IE_FingerMotion:
|
||||
{
|
||||
int w,h,x,y; g_MatSystemSurface.GetScreenSize(w, h);
|
||||
uint data = (uint)event.m_nData;
|
||||
x = w*((double)((data >> 16) & 0xFFFF) / 0xFFFF);
|
||||
y = h*((double)(data & 0xFFFF) / 0xFFFF);
|
||||
float _x, _y;
|
||||
memcpy( &_x, &event.m_nData2, sizeof(_x) );
|
||||
memcpy( &_y, &event.m_nData3, sizeof(_y) );
|
||||
x = w*_x; y = h*_y;
|
||||
g_pIInput->InternalCursorMoved( x, y );
|
||||
}
|
||||
return true;
|
||||
|
||||
@@ -1,427 +0,0 @@
|
||||
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
// $NoKeywords: $
|
||||
//
|
||||
//=============================================================================//
|
||||
|
||||
#include "vstdlib/osversion.h"
|
||||
#include "winlite.h"
|
||||
#include "strtools.h"
|
||||
#include "tier0/dbg.h"
|
||||
|
||||
#ifdef OSX
|
||||
#include <CoreServices/CoreServices.h>
|
||||
#endif
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: return the OS type for this machine
|
||||
//-----------------------------------------------------------------------------
|
||||
EOSType GetOSType()
|
||||
{
|
||||
static EOSType eOSVersion = k_eOSUnknown;
|
||||
|
||||
#if defined( _WIN32 ) && !defined( _X360 )
|
||||
if ( eOSVersion == k_eOSUnknown || eOSVersion == k_eWinUnknown )
|
||||
{
|
||||
eOSVersion = k_eWinUnknown;
|
||||
OSVERSIONINFOEX osvi;
|
||||
Q_memset( &osvi, 0x00, sizeof(osvi) );
|
||||
osvi.dwOSVersionInfoSize = sizeof(osvi);
|
||||
|
||||
if ( GetVersionEx( (OSVERSIONINFO *) &osvi ) )
|
||||
{
|
||||
switch ( osvi.dwPlatformId )
|
||||
{
|
||||
case VER_PLATFORM_WIN32_NT:
|
||||
if ( osvi.dwMajorVersion <= 4 )
|
||||
{
|
||||
eOSVersion = k_eWinNT;
|
||||
}
|
||||
else if ( osvi.dwMajorVersion == 5 )
|
||||
{
|
||||
switch( osvi.dwMinorVersion )
|
||||
{
|
||||
case 0:
|
||||
eOSVersion = k_eWin2000;
|
||||
break;
|
||||
case 1:
|
||||
eOSVersion = k_eWinXP;
|
||||
break;
|
||||
case 2:
|
||||
eOSVersion = k_eWin2003;
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if ( osvi.dwMajorVersion >= 6 )
|
||||
{
|
||||
if ( osvi.wProductType == VER_NT_WORKSTATION )
|
||||
{
|
||||
switch ( osvi.dwMinorVersion )
|
||||
{
|
||||
case 0:
|
||||
eOSVersion = k_eWinVista;
|
||||
break;
|
||||
case 1:
|
||||
eOSVersion = k_eWindows7;
|
||||
break;
|
||||
}
|
||||
}
|
||||
else /* ( osvi.wProductType != VER_NT_WORKSTATION ) */
|
||||
{
|
||||
switch ( osvi.dwMinorVersion )
|
||||
{
|
||||
case 0:
|
||||
eOSVersion = k_eWin2008; // Windows 2008, not R2
|
||||
break;
|
||||
case 1:
|
||||
eOSVersion = k_eWin2008; // Windows 2008 R2
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
case VER_PLATFORM_WIN32_WINDOWS:
|
||||
switch ( osvi.dwMinorVersion )
|
||||
{
|
||||
case 0:
|
||||
eOSVersion = k_eWin95;
|
||||
break;
|
||||
case 10:
|
||||
eOSVersion = k_eWin98;
|
||||
break;
|
||||
case 90:
|
||||
eOSVersion = k_eWinME;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case VER_PLATFORM_WIN32s:
|
||||
eOSVersion = k_eWin311;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
#elif defined(OSX)
|
||||
if ( eOSVersion == k_eOSUnknown )
|
||||
{
|
||||
SInt32 MajorVer = 0;
|
||||
SInt32 MinorVer = 0;
|
||||
SInt32 PatchVer = 0;
|
||||
OSErr err = noErr;
|
||||
err = Gestalt( gestaltSystemVersionMajor, &MajorVer );
|
||||
if ( err != noErr )
|
||||
return k_eOSUnknown;
|
||||
err = Gestalt( gestaltSystemVersionMinor, &MinorVer );
|
||||
if ( err != noErr )
|
||||
return k_eOSUnknown;
|
||||
err = Gestalt( gestaltSystemVersionBugFix, &PatchVer );
|
||||
if ( err != noErr )
|
||||
return k_eOSUnknown;
|
||||
|
||||
switch ( MajorVer )
|
||||
{
|
||||
case 10:
|
||||
{
|
||||
switch( MinorVer )
|
||||
{
|
||||
case 4:
|
||||
eOSVersion = k_eMacOS104;
|
||||
break;
|
||||
case 5:
|
||||
eOSVersion = k_eMacOS105;
|
||||
switch ( PatchVer )
|
||||
{
|
||||
case 8:
|
||||
eOSVersion = k_eMacOS1058;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case 6:
|
||||
eOSVersion = k_eMacOS106;
|
||||
switch ( PatchVer )
|
||||
{
|
||||
case 1:
|
||||
case 2:
|
||||
break;
|
||||
case 3:
|
||||
default:
|
||||
// note the default here - 10.6.4 (5,6...) >= 10.6.3, so we want to
|
||||
// identify as 10.6.3 for sysreqs purposes
|
||||
eOSVersion = k_eMacOS1063;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case 7:
|
||||
eOSVersion = k_eMacOS107;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
#elif defined(LINUX)
|
||||
if ( eOSVersion == k_eOSUnknown )
|
||||
{
|
||||
|
||||
FILE *fpKernelVer = fopen( "/proc/version", "r" );
|
||||
|
||||
if ( !fpKernelVer )
|
||||
return k_eLinuxUnknown;
|
||||
|
||||
char rgchVersionLine[1024];
|
||||
char *pchRet = fgets( rgchVersionLine, sizeof(rgchVersionLine), fpKernelVer );
|
||||
fclose( fpKernelVer );
|
||||
|
||||
eOSVersion = k_eLinuxUnknown;
|
||||
|
||||
// move past "Linux version "
|
||||
const char *pchVersion = rgchVersionLine + Q_strlen( "Linux version " );
|
||||
if ( pchRet && *pchVersion == '2' && *(pchVersion+1) == '.' )
|
||||
{
|
||||
pchVersion += 2; // move past "2."
|
||||
if ( *pchVersion == '2' && *(pchVersion+1) == '.' )
|
||||
eOSVersion = k_eLinux22;
|
||||
else if ( *pchVersion == '4' && *(pchVersion+1) == '.' )
|
||||
eOSVersion = k_eLinux24;
|
||||
else if ( *pchVersion == '6' && *(pchVersion+1) == '.' )
|
||||
eOSVersion = k_eLinux26;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
return eOSVersion;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: get platform-specific OS details (distro, on linux)
|
||||
// returns a pointer to the input buffer on success (for convenience),
|
||||
// NULL on failure.
|
||||
//-----------------------------------------------------------------------------
|
||||
const char *GetOSDetailString( char *pchOutBuf, int cchOutBuf )
|
||||
{
|
||||
#if defined WIN32
|
||||
(void)( pchOutBuf );
|
||||
(void)( cchOutBuf );
|
||||
// no interesting details
|
||||
return NULL;
|
||||
#else
|
||||
#if defined LINUX
|
||||
// we're about to go poking around to see if we can figure out distribution
|
||||
// looking @ any /etc file is fragile (people can change 'em),
|
||||
// but since this is just hardware survey data, we're not super concerned.
|
||||
// a bunch of OS-specific issue files
|
||||
const char *pszIssueFile[] =
|
||||
{
|
||||
"/etc/redhat-release",
|
||||
"/etc/fedora-release",
|
||||
"/etc/slackware-release",
|
||||
"/etc/debian_release",
|
||||
"/etc/mandrake-release",
|
||||
"/etc/yellowdog-release",
|
||||
"/etc/gentoo-release",
|
||||
"/etc/lsb-release",
|
||||
"/etc/SUSE-release",
|
||||
};
|
||||
if ( !pchOutBuf )
|
||||
return NULL;
|
||||
|
||||
for (int i = 0; i < Q_ARRAYSIZE( pszIssueFile ); i++ )
|
||||
{
|
||||
FILE *fdInfo = fopen( pszIssueFile[i], "r" );
|
||||
if ( !fdInfo )
|
||||
continue;
|
||||
|
||||
// prepend the buffer with the name of the file we found for easier grouping
|
||||
snprintf( pchOutBuf, cchOutBuf, "%s\n", pszIssueFile[i] );
|
||||
int cchIssueFile = strlen( pszIssueFile[i] ) + 1;
|
||||
ssize_t cubRead = fread( (void*) (pchOutBuf + cchIssueFile) , sizeof(char), cchOutBuf - cchIssueFile, fdInfo );
|
||||
fclose( fdInfo );
|
||||
|
||||
if ( cubRead < 0 )
|
||||
return NULL;
|
||||
|
||||
// null terminate
|
||||
pchOutBuf[ MIN( cubRead, cchOutBuf-1 ) ] = '\0';
|
||||
return pchOutBuf;
|
||||
}
|
||||
#endif
|
||||
// if all else fails, just send back uname -a
|
||||
if ( !pchOutBuf )
|
||||
return NULL;
|
||||
FILE *fpUname = popen( "uname -mrsv", "r" );
|
||||
if ( !fpUname )
|
||||
return NULL;
|
||||
size_t cchRead = fread( pchOutBuf, sizeof(char), cchOutBuf, fpUname );
|
||||
pclose( fpUname );
|
||||
|
||||
pchOutBuf[ MIN( cchRead, (size_t)cchOutBuf-1 ) ] = '\0';
|
||||
return pchOutBuf;
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: get a friendly name for an OS type
|
||||
//-----------------------------------------------------------------------------
|
||||
const char *GetNameFromOSType( EOSType eOSType )
|
||||
{
|
||||
switch ( eOSType )
|
||||
{
|
||||
case k_eWinUnknown:
|
||||
return "Windows";
|
||||
case k_eWin311:
|
||||
return "Windows 3.11";
|
||||
case k_eWin95:
|
||||
return "Windows 95";
|
||||
case k_eWin98:
|
||||
return "Windows 98";
|
||||
case k_eWinME:
|
||||
return "Windows ME";
|
||||
case k_eWinNT:
|
||||
return "Windows NT";
|
||||
case k_eWin2000:
|
||||
return "Windows 2000";
|
||||
case k_eWinXP:
|
||||
return "Windows XP";
|
||||
case k_eWin2003:
|
||||
return "Windows 2003";
|
||||
case k_eWinVista:
|
||||
return "Windows Vista";
|
||||
case k_eWindows7:
|
||||
return "Windows 7";
|
||||
case k_eWin2008:
|
||||
return "Windows 2008";
|
||||
#ifdef POSIX
|
||||
case k_eMacOSUnknown:
|
||||
return "Mac OS";
|
||||
case k_eMacOS104:
|
||||
return "MacOS 10.4";
|
||||
case k_eMacOS105:
|
||||
return "MacOS 10.5";
|
||||
case k_eMacOS1058:
|
||||
return "MacOS 10.5.8";
|
||||
case k_eMacOS106:
|
||||
return "MacOS 10.6";
|
||||
case k_eMacOS1063:
|
||||
return "MacOS 10.6.3";
|
||||
case k_eMacOS107:
|
||||
return "MacOS 10.7";
|
||||
case k_eLinuxUnknown:
|
||||
return "Linux";
|
||||
case k_eLinux22:
|
||||
return "Linux 2.2";
|
||||
case k_eLinux24:
|
||||
return "Linux 2.4";
|
||||
case k_eLinux26:
|
||||
return "Linux 2.6";
|
||||
#endif
|
||||
default:
|
||||
case k_eOSUnknown:
|
||||
return "Unknown";
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// friendly name to OS type, MUST be same size as EOSType enum
|
||||
struct OSTypeNameTuple
|
||||
{
|
||||
EOSType m_OSType;
|
||||
const char *m_pchOSName;
|
||||
|
||||
};
|
||||
|
||||
const OSTypeNameTuple k_rgOSTypeToName[] =
|
||||
{
|
||||
{ k_eOSUnknown, "unknown" },
|
||||
{ k_eMacOSUnknown, "macos" },
|
||||
{ k_eMacOS104, "macos104" },
|
||||
{ k_eMacOS105, "macos105" },
|
||||
{ k_eMacOS1058, "macos1058" },
|
||||
{ k_eMacOS106, "macos106" },
|
||||
{ k_eMacOS1063, "macos1063" },
|
||||
{ k_eMacOS107, "macos107" },
|
||||
{ k_eLinuxUnknown, "linux" },
|
||||
{ k_eLinux22, "linux22" },
|
||||
{ k_eLinux24, "linux24" },
|
||||
{ k_eLinux26, "linux26" },
|
||||
{ k_eWinUnknown, "windows" },
|
||||
{ k_eWin311, "win311" },
|
||||
{ k_eWin95, "win95" },
|
||||
{ k_eWin98, "win98" },
|
||||
{ k_eWinME, "winME" },
|
||||
{ k_eWinNT, "winNT" },
|
||||
{ k_eWin2000, "win200" },
|
||||
{ k_eWinXP, "winXP" },
|
||||
{ k_eWin2003, "win2003" },
|
||||
{ k_eWinVista, "winVista" },
|
||||
{ k_eWindows7, "win7" },
|
||||
{ k_eWin2008, "win2008" },
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: convert a friendly OS name to a eostype
|
||||
//-----------------------------------------------------------------------------
|
||||
EOSType GetOSTypeFromString_Deprecated( const char *pchName )
|
||||
{
|
||||
EOSType eOSType;
|
||||
#ifdef WIN32
|
||||
eOSType = k_eWinUnknown;
|
||||
#else
|
||||
eOSType = k_eOSUnknown;
|
||||
#endif
|
||||
|
||||
// if this fires, make sure all OS types are in the map
|
||||
Assert( Q_ARRAYSIZE( k_rgOSTypeToName ) == k_eOSTypeMax );
|
||||
if ( !pchName || Q_strlen( pchName ) == 0 )
|
||||
return eOSType;
|
||||
|
||||
for ( int iOS = 0; iOS < Q_ARRAYSIZE( k_rgOSTypeToName ) ; iOS++ )
|
||||
{
|
||||
if ( !Q_stricmp( k_rgOSTypeToName[iOS].m_pchOSName, pchName ) )
|
||||
return k_rgOSTypeToName[iOS].m_OSType;
|
||||
}
|
||||
return eOSType;
|
||||
}
|
||||
|
||||
bool OSTypesAreCompatible( EOSType eOSTypeDetected, EOSType eOSTypeRequired )
|
||||
{
|
||||
// check windows (on the positive side of the number line)
|
||||
if ( eOSTypeRequired >= k_eWinUnknown )
|
||||
return ( eOSTypeDetected >= eOSTypeRequired );
|
||||
|
||||
if ( eOSTypeRequired == k_eOSUnknown )
|
||||
return true;
|
||||
|
||||
// osx
|
||||
if ( eOSTypeRequired >= k_eMacOSUnknown && eOSTypeRequired < k_eOSUnknown )
|
||||
return ( eOSTypeDetected >= eOSTypeRequired && eOSTypeDetected < k_eOSUnknown );
|
||||
|
||||
// and linux
|
||||
if ( eOSTypeRequired >= k_eLinuxUnknown && eOSTypeRequired < k_eMacOSUnknown )
|
||||
return ( eOSTypeDetected >= eOSTypeRequired && eOSTypeDetected < k_eMacOSUnknown );
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// these strings "windows", "macos", "linux" are part of the
|
||||
// interface, which is why they're hard-coded here, rather than using
|
||||
// the strings in k_rgOSTypeToName
|
||||
const char *GetPlatformName( bool *pbIs64Bit )
|
||||
{
|
||||
if ( pbIs64Bit )
|
||||
*pbIs64Bit = Is64BitOS();
|
||||
|
||||
EOSType eType = GetOSType();
|
||||
if ( OSTypesAreCompatible( eType, k_eWinUnknown ) )
|
||||
return "windows";
|
||||
if ( OSTypesAreCompatible( eType, k_eMacOSUnknown ) )
|
||||
return "macos";
|
||||
if ( OSTypesAreCompatible( eType, k_eLinuxUnknown ) )
|
||||
return "linux";
|
||||
return "unknown";
|
||||
}
|
||||
|
||||
@@ -21,7 +21,6 @@ def build(bld):
|
||||
'cvar.cpp',
|
||||
'jobthread.cpp',
|
||||
'KeyValuesSystem.cpp',
|
||||
'osversion.cpp',
|
||||
'random.cpp',
|
||||
'vcover.cpp',
|
||||
'../public/tier0/memoverride.cpp'
|
||||
@@ -55,7 +54,7 @@ def build(bld):
|
||||
elif bld.env.DEST_OS == 'darwin':
|
||||
linkflags += ['-framework', 'CoreServices']
|
||||
|
||||
install_path = bld.env.LIBDIR
|
||||
install_path = None if bld.env.BUILD_SDK else bld.env.LIBDIR
|
||||
|
||||
bld.shlib(
|
||||
source = source,
|
||||
|
||||
55
vtf/vtf.cpp
55
vtf/vtf.cpp
@@ -27,7 +27,10 @@ BEGIN_BYTESWAP_DATADESC( VTFFileBaseHeader_t )
|
||||
DEFINE_FIELD( headerSize, FIELD_INTEGER ),
|
||||
END_DATADESC()
|
||||
|
||||
BEGIN_BYTESWAP_DATADESC_( VTFFileHeaderV7_1_t, VTFFileBaseHeader_t )
|
||||
BEGIN_BYTESWAP_DATADESC( VTFFileHeaderV7_1_t )
|
||||
DEFINE_ARRAY( fileTypeString, FIELD_CHARACTER, 4 ),
|
||||
DEFINE_ARRAY( version, FIELD_INTEGER, 2 ),
|
||||
DEFINE_FIELD( headerSize, FIELD_INTEGER ),
|
||||
DEFINE_FIELD( width, FIELD_SHORT ),
|
||||
DEFINE_FIELD( height, FIELD_SHORT ),
|
||||
DEFINE_FIELD( flags, FIELD_INTEGER ),
|
||||
@@ -42,17 +45,45 @@ BEGIN_BYTESWAP_DATADESC_( VTFFileHeaderV7_1_t, VTFFileBaseHeader_t )
|
||||
DEFINE_FIELD( lowResImageHeight, FIELD_CHARACTER ),
|
||||
END_DATADESC()
|
||||
|
||||
BEGIN_BYTESWAP_DATADESC_( VTFFileHeaderV7_2_t, VTFFileHeaderV7_1_t )
|
||||
BEGIN_BYTESWAP_DATADESC( VTFFileHeaderV7_2_t )
|
||||
DEFINE_ARRAY( fileTypeString, FIELD_CHARACTER, 4 ),
|
||||
DEFINE_ARRAY( version, FIELD_INTEGER, 2 ),
|
||||
DEFINE_FIELD( headerSize, FIELD_INTEGER ),
|
||||
DEFINE_FIELD( width, FIELD_SHORT ),
|
||||
DEFINE_FIELD( height, FIELD_SHORT ),
|
||||
DEFINE_FIELD( flags, FIELD_INTEGER ),
|
||||
DEFINE_FIELD( numFrames, FIELD_SHORT ),
|
||||
DEFINE_FIELD( startFrame, FIELD_SHORT ),
|
||||
DEFINE_FIELD( reflectivity, FIELD_VECTOR ),
|
||||
DEFINE_FIELD( bumpScale, FIELD_FLOAT ),
|
||||
DEFINE_FIELD( imageFormat, FIELD_INTEGER ),
|
||||
DEFINE_FIELD( numMipLevels, FIELD_CHARACTER ),
|
||||
DEFINE_FIELD( lowResImageFormat, FIELD_INTEGER ),
|
||||
DEFINE_FIELD( lowResImageWidth, FIELD_CHARACTER ),
|
||||
DEFINE_FIELD( lowResImageHeight, FIELD_CHARACTER ),
|
||||
DEFINE_FIELD( depth, FIELD_SHORT ),
|
||||
END_DATADESC()
|
||||
|
||||
BEGIN_BYTESWAP_DATADESC_( VTFFileHeaderV7_3_t, VTFFileHeaderV7_2_t )
|
||||
BEGIN_BYTESWAP_DATADESC( VTFFileHeaderV7_3_t )
|
||||
DEFINE_ARRAY( fileTypeString, FIELD_CHARACTER, 4 ),
|
||||
DEFINE_ARRAY( version, FIELD_INTEGER, 2 ),
|
||||
DEFINE_FIELD( headerSize, FIELD_INTEGER ),
|
||||
DEFINE_FIELD( width, FIELD_SHORT ),
|
||||
DEFINE_FIELD( height, FIELD_SHORT ),
|
||||
DEFINE_FIELD( flags, FIELD_INTEGER ),
|
||||
DEFINE_FIELD( numFrames, FIELD_SHORT ),
|
||||
DEFINE_FIELD( startFrame, FIELD_SHORT ),
|
||||
DEFINE_FIELD( reflectivity, FIELD_VECTOR ),
|
||||
DEFINE_FIELD( bumpScale, FIELD_FLOAT ),
|
||||
DEFINE_FIELD( imageFormat, FIELD_INTEGER ),
|
||||
DEFINE_FIELD( numMipLevels, FIELD_CHARACTER ),
|
||||
DEFINE_FIELD( lowResImageFormat, FIELD_INTEGER ),
|
||||
DEFINE_FIELD( lowResImageWidth, FIELD_CHARACTER ),
|
||||
DEFINE_FIELD( lowResImageHeight, FIELD_CHARACTER ),
|
||||
DEFINE_FIELD( depth, FIELD_SHORT ),
|
||||
DEFINE_FIELD( numResources, FIELD_INTEGER ),
|
||||
END_DATADESC()
|
||||
|
||||
BEGIN_BYTESWAP_DATADESC_( VTFFileHeader_t, VTFFileHeaderV7_2_t )
|
||||
END_DATADESC()
|
||||
|
||||
BEGIN_BYTESWAP_DATADESC_( VTFFileHeaderX360_t, VTFFileBaseHeader_t )
|
||||
DEFINE_FIELD( flags, FIELD_INTEGER ),
|
||||
DEFINE_FIELD( width, FIELD_SHORT ),
|
||||
@@ -903,23 +934,11 @@ static bool ReadHeaderFromBufferPastBaseHeader( CUtlBuffer &buf, VTFFileHeader_t
|
||||
else if ( header.version[1] == 2 )
|
||||
{
|
||||
buf.Get( pBuf, sizeof(VTFFileHeaderV7_2_t) - sizeof(VTFFileBaseHeader_t) );
|
||||
|
||||
#if defined( _X360 ) || defined (POSIX)
|
||||
// read 15 dummy bytes to be properly positioned with 7.2 PC data
|
||||
byte dummy[15];
|
||||
buf.Get( dummy, 15 );
|
||||
#endif
|
||||
}
|
||||
else if ( header.version[1] == 1 || header.version[1] == 0 )
|
||||
{
|
||||
// previous version 7.0 or 7.1
|
||||
buf.Get( pBuf, sizeof(VTFFileHeaderV7_1_t) - sizeof(VTFFileBaseHeader_t) );
|
||||
|
||||
#if defined( _X360 ) || defined (POSIX)
|
||||
// read a dummy byte to be properly positioned with 7.0/1 PC data
|
||||
byte dummy;
|
||||
buf.Get( &dummy, 1 );
|
||||
#endif
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
30
wscript
30
wscript
@@ -61,7 +61,7 @@ projects={
|
||||
'serverbrowser',
|
||||
'soundemittersystem',
|
||||
'studiorender',
|
||||
'thirdparty/StubSteamAPI',
|
||||
'stub_steam',
|
||||
'tier0',
|
||||
'tier1',
|
||||
'tier2',
|
||||
@@ -79,6 +79,7 @@ projects={
|
||||
'utils/vtex',
|
||||
'unicode',
|
||||
'video',
|
||||
'sourcevr'
|
||||
],
|
||||
'tests': [
|
||||
'appframework',
|
||||
@@ -129,7 +130,7 @@ projects={
|
||||
'vpklib',
|
||||
'vstdlib',
|
||||
'vtf',
|
||||
'thirdparty/StubSteamAPI'
|
||||
'stub_steam'
|
||||
]
|
||||
}
|
||||
|
||||
@@ -358,10 +359,10 @@ def check_deps(conf):
|
||||
else:
|
||||
conf.check_pkg('freetype2', 'FT2', FT2_CHECK)
|
||||
conf.check_pkg('fontconfig', 'FC', FC_CHECK)
|
||||
if conf.env.DEST_OS == "darwin":
|
||||
conf.env.FRAMEWORK_OPENAL = "OpenAL"
|
||||
else:
|
||||
conf.check_cfg(package='openal', uselib_store='OPENAL', args=['--cflags', '--libs'])
|
||||
# if conf.env.DEST_OS == "darwin":
|
||||
# conf.env.FRAMEWORK_OPENAL = "OpenAL"
|
||||
# else:
|
||||
# conf.check_cfg(package='openal', uselib_store='OPENAL', args=['--cflags', '--libs'])
|
||||
conf.check_cfg(package='libjpeg', uselib_store='JPEG', args=['--cflags', '--libs'])
|
||||
conf.check_cfg(package='libpng', uselib_store='PNG', args=['--cflags', '--libs'])
|
||||
conf.check_cfg(package='libcurl', uselib_store='CURL', args=['--cflags', '--libs'])
|
||||
@@ -514,30 +515,32 @@ def configure(conf):
|
||||
'/TP',
|
||||
'/EHsc'
|
||||
]
|
||||
|
||||
|
||||
if conf.options.BUILD_TYPE == 'debug':
|
||||
linkflags += [
|
||||
'/INCREMENTAL:NO',
|
||||
'/NODEFAULTLIB:libc',
|
||||
'/NODEFAULTLIB:libcd',
|
||||
'/NODEFAULTLIB:libcmt',
|
||||
'/FORCE'
|
||||
'/FORCE',
|
||||
'/LARGEADDRESSAWARE'
|
||||
]
|
||||
else:
|
||||
linkflags += [
|
||||
'/INCREMENTAL',
|
||||
'/NODEFAULTLIB:libc',
|
||||
'/NODEFAULTLIB:libcd',
|
||||
'/NODEFAULTLIB:libcmtd'
|
||||
'/NODEFAULTLIB:libcmtd',
|
||||
'/LARGEADDRESSAWARE'
|
||||
]
|
||||
|
||||
linkflags += [
|
||||
'/LIBPATH:'+os.path.abspath('.')+'/lib/win32/'+conf.env.DEST_CPU+'/',
|
||||
'/LIBPATH:'+os.path.abspath('.')+'/dx9sdk/lib/'+conf.env.DEST_CPU+'/'
|
||||
]
|
||||
|
||||
|
||||
# And here C++ flags starts to be treated separately
|
||||
cxxflags = list(cflags)
|
||||
cxxflags = list(cflags)
|
||||
if conf.env.DEST_OS != 'win32':
|
||||
cxxflags += ['-std=c++11','-fpermissive']
|
||||
|
||||
@@ -591,6 +594,11 @@ def configure(conf):
|
||||
def build(bld):
|
||||
os.environ["CCACHE_DIR"] = os.path.abspath('.ccache/'+bld.env.COMPILER_CC+'/'+bld.env.DEST_OS+'/'+bld.env.DEST_CPU)
|
||||
|
||||
if bld.env.DEST_OS in ['win32', 'android']:
|
||||
sdl_name = 'SDL2.dll' if bld.env.DEST_OS == 'win32' else 'libSDL2.so'
|
||||
sdl_path = os.path.join('lib', bld.env.DEST_OS, bld.env.DEST_CPU, sdl_name)
|
||||
bld.install_files(bld.env.LIBDIR, [sdl_path])
|
||||
|
||||
if bld.env.DEST_OS == 'win32':
|
||||
projects['game'] += ['utils/bzip2']
|
||||
projects['dedicated'] += ['utils/bzip2']
|
||||
|
||||
Reference in New Issue
Block a user