Compare commits

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16 Commits

Author SHA1 Message Date
mittorn
b9cf6b2c7e disable fov changing, add hud overlay 2023-09-19 00:13:55 +03:00
mittorn
f4e00c3159 HACK: make compositor work. Get glname from undistorted texture and put to compositor. need vr_use_offscreen_rendering enabled and multicore rendering disabled to work 2023-09-16 03:39:09 +03:00
mittorn
82d805508c Enable sourcevr build, make it build (but still not work) with modern openvr api 2023-09-15 20:31:16 +03:00
nillerusr
b7bd94c52e cstrike: fix uninitialized pointers in hud 2023-08-23 23:42:08 +03:00
nillerusr
1d4f7fb2cc change touch editor colors 2023-08-22 11:47:19 +03:00
nillerusr
b5d6051d98 cstrike: optimize flashbang 2023-08-22 11:38:13 +03:00
nillerusr
b73f3b70fa cstrike: add autojump convar 2023-08-22 11:11:39 +03:00
nillerusr
2d3f31d37e android: reset vsync after minimizing window 2023-08-18 15:40:38 +03:00
nillerusr
5ea9937457 android: fix black screen after minimizing window in materialsystem queue mode 2023-08-18 13:49:07 +03:00
nillerusr
601cfff164 game: fix touch transparency mode for cut scenes 2023-08-17 15:59:47 +03:00
nillerusr
4f10928299 inputsystem: fix UB in touch events callback, make touch more responsive 2023-08-17 14:31:43 +03:00
nillerusr
02a3c641a6 engine: fix loading static prop lump version 7 2023-08-15 16:47:35 +03:00
nillerusr
7f267853f4 vtf: fix vtf loading for windows arm( and for other platforms ) 2023-08-14 18:26:28 +03:00
nillerusr
3d0025b594 vtf: fix vtf header padding 2023-08-14 16:33:34 +03:00
nillerusr
b6cb0c2696 game: fix UB when reading mapcycle 2023-08-04 14:55:13 +03:00
nillerusr
8acf608b4d engine: optimize traces 2023-08-04 13:57:30 +03:00
40 changed files with 1607 additions and 1405 deletions

View File

@@ -404,6 +404,9 @@ private:
int m_MouseButtonDownX;
int m_MouseButtonDownY;
bool m_bResetVsync;
int m_nFramesToSkip;
double m_flPrevGLSwapWindowTime;
};
@@ -584,6 +587,9 @@ InitReturnVal_t CSDLMgr::Init()
m_nWarpDelta = 0;
m_bRawInput = false;
m_nFramesToSkip = 0;
m_bResetVsync = false;
m_flPrevGLSwapWindowTime = 0.0f;
memset(m_pixelFormatAttribs, '\0', sizeof (m_pixelFormatAttribs));
@@ -1431,7 +1437,20 @@ void CSDLMgr::ShowPixels( CShowPixelsParams *params )
m_flPrevGLSwapWindowTime = tm.GetDurationInProgress().GetMillisecondsF();
#ifdef ANDROID
// ADRENO GPU MOMENT, SKIP 5 FRAMES
if( m_bResetVsync )
{
if( m_nFramesToSkip <= 0 )
{
SDL_GL_SetSwapInterval(swapInterval);
m_bResetVsync = false;
}
else
m_nFramesToSkip--;
}
#endif
CheckGLError( __LINE__ );
}
#endif // DX_TO_GL_ABSTRACTION
@@ -1887,6 +1906,7 @@ void CSDLMgr::PumpWindowsMessageLoop()
}
case SDL_WINDOWEVENT_FOCUS_GAINED:
{
m_bResetVsync = true; m_nFramesToSkip = 3;
m_bHasFocus = true;
SDL_ShowCursor( m_bCursorVisible ? 1 : 0 );
CCocoaEvent theEvent;

View File

@@ -0,0 +1,599 @@
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//===========================================================================//
#include "audio_pch.h"
#include <AudioToolbox/AudioQueue.h>
#include <AudioToolbox/AudioFile.h>
#include <AudioToolbox/AudioFormat.h>
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
extern bool snd_firsttime;
extern bool MIX_ScaleChannelVolume( paintbuffer_t *ppaint, channel_t *pChannel, int volume[CCHANVOLUMES], int mixchans );
extern void S_SpatializeChannel( int volume[6], int master_vol, const Vector *psourceDir, float gain, float mono );
#define NUM_BUFFERS_SOURCES 128
#define BUFF_MASK (NUM_BUFFERS_SOURCES - 1 )
#define BUFFER_SIZE 0x0400
//-----------------------------------------------------------------------------
//
// NOTE: This only allows 16-bit, stereo wave out
//
//-----------------------------------------------------------------------------
class CAudioDeviceAudioQueue : public CAudioDeviceBase
{
public:
bool IsActive( void );
bool Init( void );
void Shutdown( void );
void PaintEnd( void );
int GetOutputPosition( void );
void ChannelReset( int entnum, int channelIndex, float distanceMod );
void Pause( void );
void UnPause( void );
float MixDryVolume( void );
bool Should3DMix( void );
void StopAllSounds( void );
int PaintBegin( float mixAheadTime, int soundtime, int paintedtime );
void ClearBuffer( void );
void UpdateListener( const Vector& position, const Vector& forward, const Vector& right, const Vector& up );
void MixBegin( int sampleCount );
void MixUpsample( int sampleCount, int filtertype );
void Mix8Mono( channel_t *pChannel, char *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress );
void Mix8Stereo( channel_t *pChannel, char *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress );
void Mix16Mono( channel_t *pChannel, short *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress );
void Mix16Stereo( channel_t *pChannel, short *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress );
void TransferSamples( int end );
void SpatializeChannel( int volume[CCHANVOLUMES/2], int master_vol, const Vector& sourceDir, float gain, float mono);
void ApplyDSPEffects( int idsp, portable_samplepair_t *pbuffront, portable_samplepair_t *pbufrear, portable_samplepair_t *pbufcenter, int samplecount );
const char *DeviceName( void ) { return "AudioQueue"; }
int DeviceChannels( void ) { return 2; }
int DeviceSampleBits( void ) { return 16; }
int DeviceSampleBytes( void ) { return 2; }
int DeviceDmaSpeed( void ) { return SOUND_DMA_SPEED; }
int DeviceSampleCount( void ) { return m_deviceSampleCount; }
void BufferCompleted() { m_buffersCompleted++; }
void SetRunning( bool bState ) { m_bRunning = bState; }
private:
void OpenWaveOut( void );
void CloseWaveOut( void );
bool ValidWaveOut( void ) const;
bool BIsPlaying();
AudioStreamBasicDescription m_DataFormat;
AudioQueueRef m_Queue;
AudioQueueBufferRef m_Buffers[NUM_BUFFERS_SOURCES];
int m_SndBufSize;
void *m_sndBuffers;
CInterlockedInt m_deviceSampleCount;
int m_buffersSent;
int m_buffersCompleted;
int m_pauseCount;
bool m_bSoundsShutdown;
bool m_bFailed;
bool m_bRunning;
};
CAudioDeviceAudioQueue *wave = NULL;
static void AudioCallback(void *pContext, AudioQueueRef pQueue, AudioQueueBufferRef pBuffer)
{
if ( wave )
wave->BufferCompleted();
}
IAudioDevice *Audio_CreateMacAudioQueueDevice( void )
{
wave = new CAudioDeviceAudioQueue;
if ( wave->Init() )
return wave;
delete wave;
wave = NULL;
return NULL;
}
void OnSndSurroundCvarChanged2( IConVar *pVar, const char *pOldString, float flOldValue );
void OnSndSurroundLegacyChanged2( IConVar *pVar, const char *pOldString, float flOldValue );
//-----------------------------------------------------------------------------
// Init, shutdown
//-----------------------------------------------------------------------------
bool CAudioDeviceAudioQueue::Init( void )
{
m_SndBufSize = 0;
m_sndBuffers = NULL;
m_pauseCount = 0;
m_bSurround = false;
m_bSurroundCenter = false;
m_bHeadphone = false;
m_buffersSent = 0;
m_buffersCompleted = 0;
m_pauseCount = 0;
m_bSoundsShutdown = false;
m_bFailed = false;
m_bRunning = false;
m_Queue = NULL;
static bool first = true;
if ( first )
{
snd_surround.SetValue( 2 );
snd_surround.InstallChangeCallback( &OnSndSurroundCvarChanged2 );
snd_legacy_surround.InstallChangeCallback( &OnSndSurroundLegacyChanged2 );
first = false;
}
OpenWaveOut();
if ( snd_firsttime )
{
DevMsg( "Wave sound initialized\n" );
}
return ValidWaveOut() && !m_bFailed;
}
void CAudioDeviceAudioQueue::Shutdown( void )
{
CloseWaveOut();
}
//-----------------------------------------------------------------------------
// WAV out device
//-----------------------------------------------------------------------------
inline bool CAudioDeviceAudioQueue::ValidWaveOut( void ) const
{
return m_sndBuffers != 0 && m_Queue;
}
//-----------------------------------------------------------------------------
// called by the mac audioqueue code when we run out of playback buffers
//-----------------------------------------------------------------------------
void AudioQueueIsRunningCallback( void* inClientData, AudioQueueRef inAQ, AudioQueuePropertyID inID)
{
CAudioDeviceAudioQueue* audioqueue = (CAudioDeviceAudioQueue*)inClientData;
UInt32 running = 0;
UInt32 size;
OSStatus err = AudioQueueGetProperty(inAQ, kAudioQueueProperty_IsRunning, &running, &size);
audioqueue->SetRunning( running != 0 );
//DevWarning( "AudioQueueStart %d\n", running );
}
//-----------------------------------------------------------------------------
// Opens the windows wave out device
//-----------------------------------------------------------------------------
void CAudioDeviceAudioQueue::OpenWaveOut( void )
{
if ( m_Queue )
return;
m_buffersSent = 0;
m_buffersCompleted = 0;
m_DataFormat.mSampleRate = 44100;
m_DataFormat.mFormatID = kAudioFormatLinearPCM;
m_DataFormat.mFormatFlags = kAudioFormatFlagIsSignedInteger|kAudioFormatFlagIsPacked;
m_DataFormat.mBytesPerPacket = 4; // 16-bit samples * 2 channels
m_DataFormat.mFramesPerPacket = 1;
m_DataFormat.mBytesPerFrame = 4; // 16-bit samples * 2 channels
m_DataFormat.mChannelsPerFrame = 2;
m_DataFormat.mBitsPerChannel = 16;
m_DataFormat.mReserved = 0;
// Create the audio queue that will be used to manage the array of audio
// buffers used to queue samples.
OSStatus err = AudioQueueNewOutput(&m_DataFormat, AudioCallback, this, NULL, NULL, 0, &m_Queue);
if ( err != noErr)
{
DevMsg( "Failed to create AudioQueue output %d\n", (int)err );
m_bFailed = true;
return;
}
for ( int i = 0; i < NUM_BUFFERS_SOURCES; ++i)
{
err = AudioQueueAllocateBuffer( m_Queue, BUFFER_SIZE,&(m_Buffers[i]));
if ( err != noErr)
{
DevMsg( "Failed to AudioQueueAllocateBuffer output %d (%i)\n",(int)err,i );
m_bFailed = true;
}
m_Buffers[i]->mAudioDataByteSize = BUFFER_SIZE;
Q_memset( m_Buffers[i]->mAudioData, 0, BUFFER_SIZE );
}
err = AudioQueuePrime( m_Queue, 0, NULL);
if ( err != noErr)
{
DevMsg( "Failed to create AudioQueue output %d\n", (int)err );
m_bFailed = true;
return;
}
AudioQueueSetParameter( m_Queue, kAudioQueueParam_Volume, 1.0);
err = AudioQueueAddPropertyListener( m_Queue, kAudioQueueProperty_IsRunning, AudioQueueIsRunningCallback, this );
if ( err != noErr)
{
DevMsg( "Failed to create AudioQueue output %d\n", (int)err );
m_bFailed = true;
return;
}
m_SndBufSize = NUM_BUFFERS_SOURCES*BUFFER_SIZE;
m_deviceSampleCount = m_SndBufSize / DeviceSampleBytes();
if ( !m_sndBuffers )
{
m_sndBuffers = malloc( m_SndBufSize );
memset( m_sndBuffers, 0x0, m_SndBufSize );
}
}
//-----------------------------------------------------------------------------
// Closes the windows wave out device
//-----------------------------------------------------------------------------
void CAudioDeviceAudioQueue::CloseWaveOut( void )
{
if ( ValidWaveOut() )
{
AudioQueueStop(m_Queue, true);
m_bRunning = false;
AudioQueueRemovePropertyListener( m_Queue, kAudioQueueProperty_IsRunning, AudioQueueIsRunningCallback, this );
for ( int i = 0; i < NUM_BUFFERS_SOURCES; i++ )
AudioQueueFreeBuffer( m_Queue, m_Buffers[i]);
AudioQueueDispose( m_Queue, true);
m_Queue = NULL;
}
if ( m_sndBuffers )
{
free( m_sndBuffers );
m_sndBuffers = NULL;
}
}
//-----------------------------------------------------------------------------
// Mixing setup
//-----------------------------------------------------------------------------
int CAudioDeviceAudioQueue::PaintBegin( float mixAheadTime, int soundtime, int paintedtime )
{
// soundtime - total samples that have been played out to hardware at dmaspeed
// paintedtime - total samples that have been mixed at speed
// endtime - target for samples in mixahead buffer at speed
unsigned int endtime = soundtime + mixAheadTime * DeviceDmaSpeed();
int samps = DeviceSampleCount() >> (DeviceChannels()-1);
if ((int)(endtime - soundtime) > samps)
endtime = soundtime + samps;
if ((endtime - paintedtime) & 0x3)
{
// The difference between endtime and painted time should align on
// boundaries of 4 samples. This is important when upsampling from 11khz -> 44khz.
endtime -= (endtime - paintedtime) & 0x3;
}
return endtime;
}
//-----------------------------------------------------------------------------
// Actually performs the mixing
//-----------------------------------------------------------------------------
void CAudioDeviceAudioQueue::PaintEnd( void )
{
int cblocks = 4 << 1;
if ( m_bRunning && m_buffersSent == m_buffersCompleted )
{
// We are running the audio queue but have become starved of buffers.
// Stop the audio queue so we force a restart of it.
AudioQueueStop( m_Queue, true );
}
//
// submit a few new sound blocks
//
// 44K sound support
while (((m_buffersSent - m_buffersCompleted) >> SAMPLE_16BIT_SHIFT) < cblocks)
{
int iBuf = m_buffersSent&BUFF_MASK;
m_Buffers[iBuf]->mAudioDataByteSize = BUFFER_SIZE;
Q_memcpy( m_Buffers[iBuf]->mAudioData, (char *)m_sndBuffers + iBuf*BUFFER_SIZE, BUFFER_SIZE);
// Queue the buffer for playback.
OSStatus err = AudioQueueEnqueueBuffer( m_Queue, m_Buffers[iBuf], 0, NULL);
if ( err != noErr)
{
DevMsg( "Failed to AudioQueueEnqueueBuffer output %d\n", (int)err );
}
m_buffersSent++;
}
if ( !m_bRunning )
{
DevMsg( "Restarting sound playback\n" );
m_bRunning = true;
AudioQueueStart( m_Queue, NULL);
}
}
int CAudioDeviceAudioQueue::GetOutputPosition( void )
{
int s = m_buffersSent * BUFFER_SIZE;
s >>= SAMPLE_16BIT_SHIFT;
s &= (DeviceSampleCount()-1);
return s / DeviceChannels();
}
//-----------------------------------------------------------------------------
// Pausing
//-----------------------------------------------------------------------------
void CAudioDeviceAudioQueue::Pause( void )
{
m_pauseCount++;
if (m_pauseCount == 1)
{
m_bRunning = false;
AudioQueueStop(m_Queue, true);
}
}
void CAudioDeviceAudioQueue::UnPause( void )
{
if ( m_pauseCount > 0 )
{
m_pauseCount--;
}
if ( m_pauseCount == 0 )
{
m_bRunning = true;
AudioQueueStart( m_Queue, NULL);
}
}
bool CAudioDeviceAudioQueue::IsActive( void )
{
return ( m_pauseCount == 0 );
}
float CAudioDeviceAudioQueue::MixDryVolume( void )
{
return 0;
}
bool CAudioDeviceAudioQueue::Should3DMix( void )
{
return false;
}
void CAudioDeviceAudioQueue::ClearBuffer( void )
{
if ( !m_sndBuffers )
return;
Q_memset( m_sndBuffers, 0x0, DeviceSampleCount() * DeviceSampleBytes() );
}
void CAudioDeviceAudioQueue::UpdateListener( const Vector& position, const Vector& forward, const Vector& right, const Vector& up )
{
}
bool CAudioDeviceAudioQueue::BIsPlaying()
{
UInt32 isRunning;
UInt32 propSize = sizeof(isRunning);
OSStatus result = AudioQueueGetProperty( m_Queue, kAudioQueueProperty_IsRunning, &isRunning, &propSize);
return isRunning != 0;
}
void CAudioDeviceAudioQueue::MixBegin( int sampleCount )
{
MIX_ClearAllPaintBuffers( sampleCount, false );
}
void CAudioDeviceAudioQueue::MixUpsample( int sampleCount, int filtertype )
{
paintbuffer_t *ppaint = MIX_GetCurrentPaintbufferPtr();
int ifilter = ppaint->ifilter;
Assert (ifilter < CPAINTFILTERS);
S_MixBufferUpsample2x( sampleCount, ppaint->pbuf, &(ppaint->fltmem[ifilter][0]), CPAINTFILTERMEM, filtertype );
ppaint->ifilter++;
}
void CAudioDeviceAudioQueue::Mix8Mono( channel_t *pChannel, char *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress )
{
int volume[CCHANVOLUMES];
paintbuffer_t *ppaint = MIX_GetCurrentPaintbufferPtr();
if (!MIX_ScaleChannelVolume( ppaint, pChannel, volume, 1))
return;
Mix8MonoWavtype( pChannel, ppaint->pbuf + outputOffset, volume, (byte *)pData, inputOffset, rateScaleFix, outCount );
}
void CAudioDeviceAudioQueue::Mix8Stereo( channel_t *pChannel, char *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress )
{
int volume[CCHANVOLUMES];
paintbuffer_t *ppaint = MIX_GetCurrentPaintbufferPtr();
if (!MIX_ScaleChannelVolume( ppaint, pChannel, volume, 2 ))
return;
Mix8StereoWavtype( pChannel, ppaint->pbuf + outputOffset, volume, (byte *)pData, inputOffset, rateScaleFix, outCount );
}
void CAudioDeviceAudioQueue::Mix16Mono( channel_t *pChannel, short *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress )
{
int volume[CCHANVOLUMES];
paintbuffer_t *ppaint = MIX_GetCurrentPaintbufferPtr();
if (!MIX_ScaleChannelVolume( ppaint, pChannel, volume, 1 ))
return;
Mix16MonoWavtype( pChannel, ppaint->pbuf + outputOffset, volume, pData, inputOffset, rateScaleFix, outCount );
}
void CAudioDeviceAudioQueue::Mix16Stereo( channel_t *pChannel, short *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress )
{
int volume[CCHANVOLUMES];
paintbuffer_t *ppaint = MIX_GetCurrentPaintbufferPtr();
if (!MIX_ScaleChannelVolume( ppaint, pChannel, volume, 2 ))
return;
Mix16StereoWavtype( pChannel, ppaint->pbuf + outputOffset, volume, pData, inputOffset, rateScaleFix, outCount );
}
void CAudioDeviceAudioQueue::ChannelReset( int entnum, int channelIndex, float distanceMod )
{
}
void CAudioDeviceAudioQueue::TransferSamples( int end )
{
int lpaintedtime = g_paintedtime;
int endtime = end;
// resumes playback...
if ( m_sndBuffers )
{
S_TransferStereo16( m_sndBuffers, PAINTBUFFER, lpaintedtime, endtime );
}
}
void CAudioDeviceAudioQueue::SpatializeChannel( int volume[CCHANVOLUMES/2], int master_vol, const Vector& sourceDir, float gain, float mono )
{
VPROF("CAudioDeviceAudioQueue::SpatializeChannel");
S_SpatializeChannel( volume, master_vol, &sourceDir, gain, mono );
}
void CAudioDeviceAudioQueue::StopAllSounds( void )
{
m_bSoundsShutdown = true;
m_bRunning = false;
AudioQueueStop(m_Queue, true);
}
void CAudioDeviceAudioQueue::ApplyDSPEffects( int idsp, portable_samplepair_t *pbuffront, portable_samplepair_t *pbufrear, portable_samplepair_t *pbufcenter, int samplecount )
{
//SX_RoomFX( endtime, filter, timefx );
DSP_Process( idsp, pbuffront, pbufrear, pbufcenter, samplecount );
}
static uint32 GetOSXSpeakerConfig()
{
return 2;
}
static uint32 GetSpeakerConfigForSurroundMode( int surroundMode, const char **pConfigDesc )
{
uint32 newSpeakerConfig = 2;
*pConfigDesc = "stereo speaker";
return newSpeakerConfig;
}
void OnSndSurroundCvarChanged2( IConVar *pVar, const char *pOldString, float flOldValue )
{
// if the old value is -1, we're setting this from the detect routine for the first time
// no need to reset the device
if ( flOldValue == -1 )
return;
// get the user's previous speaker config
uint32 speaker_config = GetOSXSpeakerConfig();
// get the new config
uint32 newSpeakerConfig = 0;
const char *speakerConfigDesc = "";
ConVarRef var( pVar );
newSpeakerConfig = GetSpeakerConfigForSurroundMode( var.GetInt(), &speakerConfigDesc );
// make sure the config has changed
if (newSpeakerConfig == speaker_config)
return;
// set new configuration
//SetWindowsSpeakerConfig(newSpeakerConfig);
Msg("Speaker configuration has been changed to %s.\n", speakerConfigDesc);
// restart sound system so it takes effect
//g_pSoundServices->RestartSoundSystem();
}
void OnSndSurroundLegacyChanged2( IConVar *pVar, const char *pOldString, float flOldValue )
{
}

View File

@@ -11,6 +11,10 @@
#endif
#ifdef OSX
#include "snd_dev_openal.h"
#include "snd_dev_mac_audioqueue.h"
ConVar snd_audioqueue( "snd_audioqueue", "1" );
#endif
// memdbgon must be the last include file in a .cpp file!!!
@@ -90,6 +94,11 @@ IAudioDevice *IAudioDevice::AutoDetectInit( bool waveOnly )
pDevice = Audio_CreateWaveDevice();
}
#elif defined(OSX)
if ( !CommandLine()->CheckParm( "-snd_openal" ) )
{
DevMsg( "Using AudioQueue Interface\n" );
pDevice = Audio_CreateMacAudioQueueDevice();
}
if ( !pDevice )
{
DevMsg( "Using OpenAL Interface\n" );

View File

@@ -189,6 +189,8 @@ bool g_bUsingSteamVoice = false;
#ifdef WIN32
extern IVoiceRecord* CreateVoiceRecord_DSound(int nSamplesPerSec);
#elif defined( OSX )
extern IVoiceRecord* CreateVoiceRecord_AudioQueue(int sampleRate);
#endif
#ifdef POSIX
@@ -641,8 +643,13 @@ bool Voice_Init( const char *pCodecName, int nSampleRate )
return false;
// Get the voice input device.
#if defined( OSX )
g_pVoiceRecord = CreateVoiceRecord_OpenAL( Voice_SamplesPerSec() );
#ifdef OSX
g_pVoiceRecord = CreateVoiceRecord_AudioQueue( Voice_SamplesPerSec() );
if ( !g_pVoiceRecord )
{
// Fall back to OpenAL
g_pVoiceRecord = CreateVoiceRecord_OpenAL( Voice_SamplesPerSec() );
}
#elif defined( WIN32 )
g_pVoiceRecord = CreateVoiceRecord_DSound( Voice_SamplesPerSec() );
#elif defined( USE_SDL )

View File

@@ -0,0 +1,528 @@
//========= Copyright 1996-2009, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
// This module implements the voice record and compression functions
#include <Carbon/Carbon.h>
#include <AudioUnit/AudioUnit.h>
#include <AudioToolbox/AudioToolbox.h>
#include "tier0/platform.h"
#include "tier0/threadtools.h"
//#include "tier0/vcrmode.h"
#include "ivoicerecord.h"
#define kNumSecAudioBuffer 1.0f
// ------------------------------------------------------------------------------
// VoiceRecord_AudioQueue
// ------------------------------------------------------------------------------
class VoiceRecord_AudioQueue : public IVoiceRecord
{
public:
VoiceRecord_AudioQueue();
virtual ~VoiceRecord_AudioQueue();
// IVoiceRecord.
virtual void Release();
virtual bool RecordStart();
virtual void RecordStop();
// Initialize. The format of the data we expect from the provider is
// 8-bit signed mono at the specified sample rate.
virtual bool Init( int nSampleRate );
virtual void Idle();
// Get the most recent N samples.
virtual int GetRecordedData(short *pOut, int nSamplesWanted );
AudioUnit GetAudioUnit() { return m_AudioUnit; }
AudioConverterRef GetConverter() { return m_Converter; }
void RenderBuffer( const short *pszBuf, int nSamples );
bool BRecording() { return m_bRecordingAudio; }
void ClearThreadHandle() { m_hThread = NULL; m_bFirstInit = false; }
AudioBufferList m_MicInputBuffer;
AudioBufferList m_ConverterBuffer;
void *m_pMicInputBuffer;
int m_nMicInputSamplesAvaialble;
float m_flSampleRateConversion;
int m_nBufferFrameSize;
int m_ConverterBufferSize;
int m_MicInputBufferSize;
int m_InputBytesPerPacket;
private:
bool InitalizeInterfaces(); // Initialize the openal capture buffers and other interfaces
void ReleaseInterfaces(); // Release openal buffers and other interfaces
void ClearInterfaces(); // Clear members.
private:
AudioUnit m_AudioUnit;
char *m_SampleBuffer;
int m_SampleBufferSize;
int m_nSampleRate;
bool m_bRecordingAudio;
bool m_bFirstInit;
ThreadHandle_t m_hThread;
AudioConverterRef m_Converter;
CInterlockedUInt m_SampleBufferReadPos;
CInterlockedUInt m_SampleBufferWritePos;
//UInt32 nPackets = 0;
//bool bHaveListData = false;
};
VoiceRecord_AudioQueue::VoiceRecord_AudioQueue() :
m_nSampleRate( 0 ), m_AudioUnit( NULL ), m_SampleBufferSize(0), m_SampleBuffer(NULL),
m_SampleBufferReadPos(0), m_SampleBufferWritePos(0), m_bRecordingAudio(false), m_hThread( NULL ), m_bFirstInit( true )
{
ClearInterfaces();
}
VoiceRecord_AudioQueue::~VoiceRecord_AudioQueue()
{
ReleaseInterfaces();
if ( m_hThread )
ReleaseThreadHandle( m_hThread );
m_hThread = NULL;
}
void VoiceRecord_AudioQueue::Release()
{
ReleaseInterfaces();
}
uintp StartAudio( void *pRecorder )
{
VoiceRecord_AudioQueue *vr = (VoiceRecord_AudioQueue *)pRecorder;
if ( vr )
{
//printf( "AudioOutputUnitStart\n" );
AudioOutputUnitStart( vr->GetAudioUnit() );
vr->ClearThreadHandle();
}
//printf( "StartAudio thread done\n" );
return 0;
}
bool VoiceRecord_AudioQueue::RecordStart()
{
if ( !m_AudioUnit )
return false;
if ( m_bFirstInit )
m_hThread = CreateSimpleThread( StartAudio, this );
else
AudioOutputUnitStart( m_AudioUnit );
m_SampleBufferReadPos = m_SampleBufferWritePos = 0;
m_bRecordingAudio = true;
//printf( "VoiceRecord_AudioQueue::RecordStart\n" );
return ( !m_bFirstInit || m_hThread != NULL );
}
void VoiceRecord_AudioQueue::RecordStop()
{
// Stop capturing.
if ( m_AudioUnit && m_bRecordingAudio )
{
AudioOutputUnitStop( m_AudioUnit );
//printf( "AudioOutputUnitStop\n" );
}
m_SampleBufferReadPos = m_SampleBufferWritePos = 0;
m_bRecordingAudio = false;
if ( m_hThread )
ReleaseThreadHandle( m_hThread );
m_hThread = NULL;
}
OSStatus ComplexBufferFillPlayback( AudioConverterRef inAudioConverter,
UInt32 *ioNumberDataPackets,
AudioBufferList *ioData,
AudioStreamPacketDescription **outDataPacketDesc,
void *inUserData)
{
VoiceRecord_AudioQueue *vr = (VoiceRecord_AudioQueue *)inUserData;
if ( !vr->BRecording() )
return noErr;
if ( vr->m_nMicInputSamplesAvaialble )
{
int nBytesRequired = *ioNumberDataPackets * vr->m_InputBytesPerPacket;
int nBytesAvailable = vr->m_nMicInputSamplesAvaialble*vr->m_InputBytesPerPacket;
if ( nBytesRequired < nBytesAvailable )
{
ioData->mBuffers[0].mData = vr->m_MicInputBuffer.mBuffers[0].mData;
ioData->mBuffers[0].mDataByteSize = nBytesRequired;
vr->m_MicInputBuffer.mBuffers[0].mData = (char *)vr->m_MicInputBuffer.mBuffers[0].mData+nBytesRequired;
vr->m_MicInputBuffer.mBuffers[0].mDataByteSize = nBytesAvailable - nBytesRequired;
}
else
{
ioData->mBuffers[0].mData = vr->m_MicInputBuffer.mBuffers[0].mData;
ioData->mBuffers[0].mDataByteSize = nBytesAvailable;
vr->m_MicInputBuffer.mBuffers[0].mData = vr->m_pMicInputBuffer;
vr->m_MicInputBuffer.mBuffers[0].mDataByteSize = vr->m_MicInputBufferSize;
}
*ioNumberDataPackets = ioData->mBuffers[0].mDataByteSize / vr->m_InputBytesPerPacket;
vr->m_nMicInputSamplesAvaialble = nBytesAvailable / vr->m_InputBytesPerPacket - *ioNumberDataPackets;
}
else
{
*ioNumberDataPackets = 0;
return -1;
}
return noErr;
}
static OSStatus recordingCallback(void *inRefCon, AudioUnitRenderActionFlags *ioActionFlags, const AudioTimeStamp *inTimeStamp,
UInt32 inBusNumber, UInt32 inNumberFrames, AudioBufferList *ioData)
{
VoiceRecord_AudioQueue *vr = (VoiceRecord_AudioQueue *)inRefCon;
if ( !vr->BRecording() )
return noErr;
OSStatus err = noErr;
if ( vr->m_nMicInputSamplesAvaialble == 0 )
{
err = AudioUnitRender( vr->GetAudioUnit(), ioActionFlags, inTimeStamp, 1, inNumberFrames, &vr->m_MicInputBuffer );
if ( err == noErr )
vr->m_nMicInputSamplesAvaialble = vr->m_MicInputBuffer.mBuffers[0].mDataByteSize / vr->m_InputBytesPerPacket;
}
if ( vr->m_nMicInputSamplesAvaialble > 0 )
{
UInt32 nConverterSamples = ceil(vr->m_nMicInputSamplesAvaialble/vr->m_flSampleRateConversion);
vr->m_ConverterBuffer.mBuffers[0].mDataByteSize = vr->m_ConverterBufferSize;
OSStatus err = AudioConverterFillComplexBuffer( vr->GetConverter(),
ComplexBufferFillPlayback,
vr,
&nConverterSamples,
&vr->m_ConverterBuffer,
NULL );
if ( err == noErr || err == -1 )
vr->RenderBuffer( (short *)vr->m_ConverterBuffer.mBuffers[0].mData, vr->m_ConverterBuffer.mBuffers[0].mDataByteSize/sizeof(short) );
}
return err;
}
void VoiceRecord_AudioQueue::RenderBuffer( const short *pszBuf, int nSamples )
{
int samplePos = m_SampleBufferWritePos;
int samplePosBefore = samplePos;
int readPos = m_SampleBufferReadPos;
bool bBeforeRead = false;
if ( samplePos < readPos )
bBeforeRead = true;
char *pOut = (char *)(m_SampleBuffer + samplePos);
int nFirstCopy = MIN( nSamples*sizeof(short), m_SampleBufferSize - samplePos );
memcpy( pOut, pszBuf, nFirstCopy );
samplePos += nFirstCopy;
if ( nSamples*sizeof(short) > nFirstCopy )
{
nSamples -= ( nFirstCopy / sizeof(short) );
samplePos = 0;
memcpy( m_SampleBuffer, pszBuf + nFirstCopy, nSamples * sizeof(short) );
samplePos += nSamples * sizeof(short);
}
m_SampleBufferWritePos = samplePos%m_SampleBufferSize;
if ( (bBeforeRead && samplePos > readPos) )
{
m_SampleBufferReadPos = (readPos+m_SampleBufferSize/2)%m_SampleBufferSize; // if we crossed the read pointer then bump it forward
//printf( "Crossed %d %d (%d)\n", (int)samplePosBefore, (int)samplePos, readPos );
}
}
bool VoiceRecord_AudioQueue::InitalizeInterfaces()
{
//printf( "Initializing audio queue recorder\n" );
// Describe audio component
ComponentDescription desc;
desc.componentType = kAudioUnitType_Output;
desc.componentSubType = kAudioUnitSubType_HALOutput;
desc.componentManufacturer = kAudioUnitManufacturer_Apple;
desc.componentFlags = 0;
desc.componentFlagsMask = 0;
Component comp = FindNextComponent(NULL, &desc);
if (comp == NULL)
return false;
OSStatus status = OpenAComponent(comp, &m_AudioUnit);
if ( status != noErr )
return false;
// Enable IO for recording
UInt32 flag = 1;
status = AudioUnitSetProperty( m_AudioUnit, kAudioOutputUnitProperty_EnableIO, kAudioUnitScope_Input,
1, &flag, sizeof(flag));
if ( status != noErr )
return false;
// disable output on the device
flag = 0;
status = AudioUnitSetProperty( m_AudioUnit,kAudioOutputUnitProperty_EnableIO, kAudioUnitScope_Output,
0, &flag,sizeof(flag));
if ( status != noErr )
return false;
UInt32 size = sizeof(AudioDeviceID);
AudioDeviceID inputDevice;
status = AudioHardwareGetProperty(kAudioHardwarePropertyDefaultInputDevice,&size, &inputDevice);
if ( status != noErr )
return false;
status =AudioUnitSetProperty( m_AudioUnit, kAudioOutputUnitProperty_CurrentDevice, kAudioUnitScope_Global,
0, &inputDevice, sizeof(inputDevice));
if ( status != noErr )
return false;
// Describe format
AudioStreamBasicDescription audioDeviceFormat;
size = sizeof(AudioStreamBasicDescription);
status = AudioUnitGetProperty( m_AudioUnit,
kAudioUnitProperty_StreamFormat,
kAudioUnitScope_Input,
1, // input bus
&audioDeviceFormat,
&size);
if ( status != noErr )
return false;
// we only want mono audio, so if they have a stero input ask for mono
if ( audioDeviceFormat.mChannelsPerFrame == 2 )
{
audioDeviceFormat.mChannelsPerFrame = 1;
audioDeviceFormat.mBytesPerPacket /= 2;
audioDeviceFormat.mBytesPerFrame /= 2;
}
// Apply format
status = AudioUnitSetProperty( m_AudioUnit, kAudioUnitProperty_StreamFormat, kAudioUnitScope_Output,
1, &audioDeviceFormat, sizeof(audioDeviceFormat) );
if ( status != noErr )
return false;
AudioStreamBasicDescription audioOutputFormat;
audioOutputFormat = audioDeviceFormat;
audioOutputFormat.mFormatID = kAudioFormatLinearPCM;
audioOutputFormat.mFormatFlags = kAudioFormatFlagIsSignedInteger | kAudioFormatFlagIsPacked;
audioOutputFormat.mBytesPerPacket = 2; // 16-bit samples * 1 channels
audioOutputFormat.mFramesPerPacket = 1;
audioOutputFormat.mBytesPerFrame = 2; // 16-bit samples * 1 channels
audioOutputFormat.mChannelsPerFrame = 1;
audioOutputFormat.mBitsPerChannel = 16;
audioOutputFormat.mReserved = 0;
audioOutputFormat.mSampleRate = m_nSampleRate;
m_flSampleRateConversion = audioDeviceFormat.mSampleRate / audioOutputFormat.mSampleRate;
// setup sample rate conversion
status = AudioConverterNew( &audioDeviceFormat, &audioOutputFormat, &m_Converter );
if ( status != noErr )
return false;
UInt32 primeMethod = kConverterPrimeMethod_None;
status = AudioConverterSetProperty( m_Converter, kAudioConverterPrimeMethod, sizeof(UInt32), &primeMethod);
if ( status != noErr )
return false;
UInt32 quality = kAudioConverterQuality_Medium;
status = AudioConverterSetProperty( m_Converter, kAudioConverterSampleRateConverterQuality, sizeof(UInt32), &quality);
if ( status != noErr )
return false;
// Set input callback
AURenderCallbackStruct callbackStruct;
callbackStruct.inputProc = recordingCallback;
callbackStruct.inputProcRefCon = this;
status = AudioUnitSetProperty( m_AudioUnit, kAudioOutputUnitProperty_SetInputCallback, kAudioUnitScope_Global,
0, &callbackStruct, sizeof(callbackStruct) );
if ( status != noErr )
return false;
UInt32 bufferFrameSize;
size = sizeof(bufferFrameSize);
status = AudioDeviceGetProperty( inputDevice, 1, 1, kAudioDevicePropertyBufferFrameSize, &size, &bufferFrameSize );
if ( status != noErr )
return false;
m_nBufferFrameSize = bufferFrameSize;
// allocate the input and conversion sound storage buffers
m_MicInputBuffer.mNumberBuffers = 1;
m_MicInputBuffer.mBuffers[0].mDataByteSize = m_nBufferFrameSize*audioDeviceFormat.mBitsPerChannel/8*audioDeviceFormat.mChannelsPerFrame;
m_MicInputBuffer.mBuffers[0].mData = malloc( m_MicInputBuffer.mBuffers[0].mDataByteSize );
m_MicInputBuffer.mBuffers[0].mNumberChannels = audioDeviceFormat.mChannelsPerFrame;
m_pMicInputBuffer = m_MicInputBuffer.mBuffers[0].mData;
m_MicInputBufferSize = m_MicInputBuffer.mBuffers[0].mDataByteSize;
m_InputBytesPerPacket = audioDeviceFormat.mBytesPerPacket;
m_ConverterBuffer.mNumberBuffers = 1;
m_ConverterBuffer.mBuffers[0].mDataByteSize = m_nBufferFrameSize*audioOutputFormat.mBitsPerChannel/8*audioOutputFormat.mChannelsPerFrame;
m_ConverterBuffer.mBuffers[0].mData = malloc( m_MicInputBuffer.mBuffers[0].mDataByteSize );
m_ConverterBuffer.mBuffers[0].mNumberChannels = 1;
m_ConverterBufferSize = m_ConverterBuffer.mBuffers[0].mDataByteSize;
m_nMicInputSamplesAvaialble = 0;
m_SampleBufferReadPos = m_SampleBufferWritePos = 0;
m_SampleBufferSize = ceil( kNumSecAudioBuffer * m_nSampleRate * audioOutputFormat.mBytesPerPacket );
m_SampleBuffer = (char *)malloc( m_SampleBufferSize );
memset( m_SampleBuffer, 0x0, m_SampleBufferSize );
DevMsg( "Initialized AudioQueue record interface\n" );
return true;
}
bool VoiceRecord_AudioQueue::Init( int nSampleRate )
{
if ( m_AudioUnit && m_nSampleRate != nSampleRate )
{
// Need to recreate interfaces with different sample rate
ReleaseInterfaces();
ClearInterfaces();
}
m_nSampleRate = nSampleRate;
// Re-initialize the capture buffer if neccesary
if ( !m_AudioUnit )
{
InitalizeInterfaces();
}
m_SampleBufferReadPos = m_SampleBufferWritePos = 0;
//printf( "VoiceRecord_AudioQueue::Init()\n" );
// Initialise
OSStatus status = AudioUnitInitialize( m_AudioUnit );
if ( status != noErr )
return false;
return true;
}
void VoiceRecord_AudioQueue::ReleaseInterfaces()
{
AudioOutputUnitStop( m_AudioUnit );
AudioConverterDispose( m_Converter );
AudioUnitUninitialize( m_AudioUnit );
m_AudioUnit = NULL;
m_Converter = NULL;
}
void VoiceRecord_AudioQueue::ClearInterfaces()
{
m_AudioUnit = NULL;
m_Converter = NULL;
m_SampleBufferReadPos = m_SampleBufferWritePos = 0;
if ( m_SampleBuffer )
free( m_SampleBuffer );
m_SampleBuffer = NULL;
if ( m_MicInputBuffer.mBuffers[0].mData )
free( m_MicInputBuffer.mBuffers[0].mData );
if ( m_ConverterBuffer.mBuffers[0].mData )
free( m_ConverterBuffer.mBuffers[0].mData );
m_MicInputBuffer.mBuffers[0].mData = NULL;
m_ConverterBuffer.mBuffers[0].mData = NULL;
}
void VoiceRecord_AudioQueue::Idle()
{
}
int VoiceRecord_AudioQueue::GetRecordedData(short *pOut, int nSamples )
{
if ( !m_SampleBuffer )
return 0;
int cbSamples = nSamples*2; // convert to bytes
int writePos = m_SampleBufferWritePos;
int readPos = m_SampleBufferReadPos;
int nOutstandingSamples = ( writePos - readPos );
if ( readPos > writePos ) // writing has wrapped around
{
nOutstandingSamples = writePos + ( m_SampleBufferSize - readPos );
}
if ( !nOutstandingSamples )
return 0;
if ( nOutstandingSamples < cbSamples )
cbSamples = nOutstandingSamples; // clamp to the number of samples we have available
memcpy( (char *)pOut, m_SampleBuffer + readPos, MIN( cbSamples, m_SampleBufferSize - readPos ) );
if ( cbSamples > ( m_SampleBufferSize - readPos ) )
{
int offset = m_SampleBufferSize - readPos;
cbSamples -= offset;
readPos = 0;
memcpy( (char *)pOut + offset, m_SampleBuffer, cbSamples );
}
readPos+=cbSamples;
m_SampleBufferReadPos = readPos%m_SampleBufferSize;
//printf( "Returning %d samples, %d %d (%d)\n", cbSamples/2, (int)m_SampleBufferReadPos, (int)m_SampleBufferWritePos, m_SampleBufferSize );
return cbSamples/2;
}
VoiceRecord_AudioQueue g_AudioQueueVoiceRecord;
IVoiceRecord* CreateVoiceRecord_AudioQueue( int sampleRate )
{
if ( g_AudioQueueVoiceRecord.Init( sampleRate ) )
{
return &g_AudioQueueVoiceRecord;
}
else
{
g_AudioQueueVoiceRecord.Release();
return NULL;
}
}

View File

@@ -873,9 +873,9 @@ bool IntersectRayWithBoxBrush( TraceInfo_t *pTraceInfo, const cbrush_t *pBrush,
FPExceptionDisabler hideExceptions;
// Load the unaligned ray/box parameters into SIMD registers
fltx4 start = LoadUnaligned3SIMD(pTraceInfo->m_start.Base());
fltx4 extents = LoadUnaligned3SIMD(pTraceInfo->m_extents.Base());
fltx4 delta = LoadUnaligned3SIMD(pTraceInfo->m_delta.Base());
fltx4 start = LoadAlignedSIMD(pTraceInfo->m_start.Base());
fltx4 extents = LoadAlignedSIMD(pTraceInfo->m_extents.Base());
fltx4 delta = LoadAlignedSIMD(pTraceInfo->m_delta.Base());
fltx4 boxMins = LoadAlignedSIMD( pBox->mins.Base() );
fltx4 boxMaxs = LoadAlignedSIMD( pBox->maxs.Base() );
@@ -899,7 +899,7 @@ bool IntersectRayWithBoxBrush( TraceInfo_t *pTraceInfo, const cbrush_t *pBrush,
fltx4 crossPlane = OrSIMD(XorSIMD(startOutMins,endOutMins), XorSIMD(startOutMaxs,endOutMaxs));
// now build the per-axis interval of t for intersections
fltx4 invDelta = LoadUnaligned3SIMD(pTraceInfo->m_invDelta.Base());
fltx4 invDelta = LoadAlignedSIMD(pTraceInfo->m_invDelta.Base());
fltx4 tmins = MulSIMD( offsetMinsExpanded, invDelta );
fltx4 tmaxs = MulSIMD( offsetMaxsExpanded, invDelta );
// now sort the interval per axis
@@ -1037,9 +1037,9 @@ bool IntersectRayWithBox( const Ray_t &ray, const VectorAligned &inInvDelta, con
pTrace->fraction = 1.0f;
// Load the unaligned ray/box parameters into SIMD registers
fltx4 start = LoadUnaligned3SIMD(ray.m_Start.Base());
fltx4 extents = LoadUnaligned3SIMD(ray.m_Extents.Base());
fltx4 delta = LoadUnaligned3SIMD(ray.m_Delta.Base());
fltx4 start = LoadAlignedSIMD(ray.m_Start.Base());
fltx4 extents = LoadAlignedSIMD(ray.m_Extents.Base());
fltx4 delta = LoadAlignedSIMD(ray.m_Delta.Base());
fltx4 boxMins = LoadAlignedSIMD( inBoxMins.Base() );
fltx4 boxMaxs = LoadAlignedSIMD( inBoxMaxs.Base() );
@@ -1372,9 +1372,9 @@ void FASTCALL CM_ClipBoxToBrush( TraceInfo_t * RESTRICT pTraceInfo, const cbrush
inline bool IsTraceBoxIntersectingBoxBrush( TraceInfo_t *pTraceInfo, cboxbrush_t *pBox )
{
fltx4 start = LoadUnaligned3SIMD(pTraceInfo->m_start.Base());
fltx4 mins = LoadUnaligned3SIMD(pTraceInfo->m_mins.Base());
fltx4 maxs = LoadUnaligned3SIMD(pTraceInfo->m_maxs.Base());
fltx4 start = LoadAlignedSIMD(pTraceInfo->m_start.Base());
fltx4 mins = LoadAlignedSIMD(pTraceInfo->m_mins.Base());
fltx4 maxs = LoadAlignedSIMD(pTraceInfo->m_maxs.Base());
fltx4 boxMins = LoadAlignedSIMD( pBox->mins.Base() );
fltx4 boxMaxs = LoadAlignedSIMD( pBox->maxs.Base() );
@@ -1569,15 +1569,15 @@ void FASTCALL CM_TraceToLeaf( TraceInfo_t * RESTRICT pTraceInfo, int ndxLeaf, fl
if (IsX360())
{
// set up some relatively constant variables we'll use in the loop below
fltx4 traceStart = LoadUnaligned3SIMD(pTraceInfo->m_start.Base());
fltx4 traceDelta = LoadUnaligned3SIMD(pTraceInfo->m_delta.Base());
fltx4 traceInvDelta = LoadUnaligned3SIMD(pTraceInfo->m_invDelta.Base());
fltx4 traceStart = LoadAlignedSIMD(pTraceInfo->m_start.Base());
fltx4 traceDelta = LoadAlignedSIMD(pTraceInfo->m_delta.Base());
fltx4 traceInvDelta = LoadAlignedSIMD(pTraceInfo->m_invDelta.Base());
static const fltx4 vecEpsilon = {DISPCOLL_DIST_EPSILON,DISPCOLL_DIST_EPSILON,DISPCOLL_DIST_EPSILON,DISPCOLL_DIST_EPSILON};
// only used in !IS_POINT version:
fltx4 extents;
if (!IS_POINT)
{
extents = LoadUnaligned3SIMD(pTraceInfo->m_extents.Base());
extents = LoadAlignedSIMD(pTraceInfo->m_extents.Base());
}
// TODO: this loop probably ought to be unrolled so that we can make a more efficient

View File

@@ -42,13 +42,13 @@ struct TraceInfo_t
m_nCheckDepth = -1;
}
Vector m_start;
Vector m_end;
Vector m_mins;
Vector m_maxs;
Vector m_extents;
Vector m_delta;
Vector m_invDelta;
VectorAligned m_start;
VectorAligned m_end;
VectorAligned m_mins;
VectorAligned m_maxs;
VectorAligned m_extents;
VectorAligned m_delta;
VectorAligned m_invDelta;
trace_t m_trace;
trace_t m_stabTrace;

View File

@@ -4934,7 +4934,7 @@ static bool EnumerateLeafInBox_R(mnode_t * RESTRICT node, const EnumLeafBoxInfo_
*/
// take advantage of high throughput/high latency
fltx4 planeNormal = LoadUnaligned3SIMD( plane->normal.Base() );
fltx4 planeNormal = LoadAlignedSIMD( plane->normal.Base() );
fltx4 vecBoxMin = LoadAlignedSIMD(pInfo->m_vecBoxMin);
fltx4 vecBoxMax = LoadAlignedSIMD(pInfo->m_vecBoxMax);
fltx4 cornermin, cornermax;

View File

@@ -987,7 +987,7 @@ private:
int m_iTree;
};
/*
class CIntersectPoint : public CPartitionVisitor
{
public:
@@ -1009,7 +1009,7 @@ public:
private:
fltx4 m_f4Point;
};
*/
class CIntersectBox : public CPartitionVisitor
{
@@ -1040,8 +1040,8 @@ class CIntersectRay : public CPartitionVisitor
public:
CIntersectRay( CVoxelTree *pPartition, const Ray_t &ray, const Vector &vecInvDelta ) : CPartitionVisitor( pPartition )
{
m_f4Start = LoadUnaligned3SIMD( ray.m_Start.Base() );
m_f4Delta = LoadUnaligned3SIMD( ray.m_Delta.Base() );
m_f4Start = LoadAlignedSIMD( ray.m_Start.Base() );
m_f4Delta = LoadAlignedSIMD( ray.m_Delta.Base() );
m_f4InvDelta = LoadUnaligned3SIMD( vecInvDelta.Base() );
}
@@ -1069,10 +1069,10 @@ class CIntersectSweptBox : public CPartitionVisitor
public:
CIntersectSweptBox( CVoxelTree *pPartition, const Ray_t &ray, const Vector &vecInvDelta ) : CPartitionVisitor( pPartition )
{
m_f4Start = LoadUnaligned3SIMD( ray.m_Start.Base() );
m_f4Delta = LoadUnaligned3SIMD( ray.m_Delta.Base() );
m_f4Start = LoadAlignedSIMD( ray.m_Start.Base() );
m_f4Delta = LoadAlignedSIMD( ray.m_Delta.Base() );
m_f4Extents = LoadAlignedSIMD( ray.m_Extents.Base() );
m_f4InvDelta = LoadUnaligned3SIMD( vecInvDelta.Base() );
m_f4Extents = LoadUnaligned3SIMD( ray.m_Extents.Base() );
}
bool Intersects( const float *pMins, const float *pMaxs ) const

View File

@@ -1339,7 +1339,6 @@ void CStaticPropMgr::UnserializeModels( CUtlBuffer& buf )
case 5: UnserializeLump<StaticPropLumpV5_t>(&lump, buf); break;
case 6: UnserializeLump<StaticPropLumpV6_t>(&lump, buf); break;
case 7: // Falls down to version 10. We promoted TF to version 10 to deal with SFM.
case 9: UnserializeLump<StaticPropLumpV9_t>(&lump, buf); break;
case 10:
{
if( s_MapVersion == 21 )
@@ -1348,7 +1347,8 @@ void CStaticPropMgr::UnserializeModels( CUtlBuffer& buf )
UnserializeLump<StaticPropLumpV10_t>(&lump, buf);
break;
}
case 11: UnserializeLump<StaticPropLumpV11_t>(&lump, buf);
case 9: UnserializeLump<StaticPropLumpV9_t>(&lump, buf); break;
case 11: UnserializeLump<StaticPropLumpV11_t>(&lump, buf); break;
default:
Assert("Unexpected version while deserializing lumps.");
}

View File

@@ -263,7 +263,6 @@ GameMessageHandler_t g_GameMessageHandlers[] =
{ IE_Quit, &CGame::HandleMsg_Close },
};
void CGame::AppActivate( bool fActive )
{
// If text mode, force it to be active.
@@ -299,8 +298,18 @@ void CGame::AppActivate( bool fActive )
// Clear keyboard states (should be cleared already but...)
// VGui_ActivateMouse will reactivate the mouse soon.
ClearIOStates();
UpdateMaterialSystemConfig();
#ifdef ANDROID
ConVarRef mat_queue_mode( "mat_queue_mode" );
// Hack to reset internal queue buffers
int nSavedQueueMode = mat_queue_mode.GetInt();
mat_queue_mode.SetValue( 0 );
materials->BeginFrame( host_frametime );
materials->EndFrame();
mat_queue_mode.SetValue( nSavedQueueMode );
#endif
}
else
{
@@ -355,7 +364,7 @@ void CGame::HandleMsg_Close( const InputEvent_t &event )
void CGame::DispatchInputEvent( const InputEvent_t &event )
{
switch( event.m_nType & 0xFFFF )
switch( event.m_nType )
{
// Handle button events specially,
// since we have all manner of crazy filtering going on when dealing with them

View File

@@ -341,7 +341,8 @@ def build(bld):
if bld.env.DEST_OS == 'darwin':
source += [
'audio/snd_dev_openal.cpp', # [$OSXALL]
'audio/snd_dev_mac_audioqueue.cpp', # [$OSXALL]
'audio/snd_dev_mac_audioqueue.cpp',# [$OSXALL]
'audio/voice_record_mac_audioqueue.cpp', #[$OSXALL]
]
includes = [

View File

@@ -729,7 +729,7 @@ public:
void PrecacheMaterial( const char *pMaterialName );
virtual bool IsConnectedUserInfoChangeAllowed( IConVar *pCvar );
virtual void IN_TouchEvent( uint data, uint data2, uint data3, uint data4 );
virtual void IN_TouchEvent( int type, int fingerId, int x, int y );
private:
void UncacheAllMaterials( );
@@ -1631,6 +1631,7 @@ void CHLClient::LevelInitPreEntity( char const* pMapName )
g_RagdollLVManager.SetLowViolence( pMapName );
gHUD.LevelInit();
gTouch.LevelInit();
#if defined( REPLAY_ENABLED )
// Initialize replay ragdoll recorder
@@ -2637,24 +2638,20 @@ CSteamID GetSteamIDForPlayerIndex( int iPlayerIndex )
#endif
void CHLClient::IN_TouchEvent( uint data, uint data2, uint data3, uint data4 )
void CHLClient::IN_TouchEvent( int type, int fingerId, int x, int y )
{
if( enginevgui->IsGameUIVisible() )
return;
touch_event_t ev;
ev.type = data & 0xFFFF;
ev.fingerid = (data >> 16) & 0xFFFF;
ev.x = (double)((data2 >> 16) & 0xFFFF) / 0xFFFF;
ev.y = (double)(data2 & 0xFFFF) / 0xFFFF;
ev.type = type;
ev.fingerid = fingerId;
memcpy( &ev.x, &x, sizeof(ev.x) );
memcpy( &ev.y, &y, sizeof(ev.y) );
union{uint i;float f;} ifconv;
ifconv.i = data3;
ev.dx = ifconv.f;
ifconv.i = data4;
ev.dy = ifconv.f;
if( type == IE_FingerMotion )
inputsystem->GetTouchAccumulators( fingerId, ev.dx, ev.dy );
gTouch.ProcessEvent( &ev );
}

View File

@@ -72,7 +72,7 @@ DECLARE_HUDELEMENT( CHudHealth );
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CHudHealth::CHudHealth( const char *pElementName ) : CHudElement( pElementName ), CHudNumericDisplay(NULL, "HudHealth")
CHudHealth::CHudHealth( const char *pElementName ) : CHudElement( pElementName ), CHudNumericDisplay(NULL, "HudHealth"), m_pHealthIcon( NULL )
{
SetHiddenBits( HIDEHUD_HEALTH | HIDEHUD_PLAYERDEAD );
}
@@ -172,4 +172,4 @@ void CHudHealth::Paint( void )
//draw the health icon
BaseClass::Paint();
}
}

View File

@@ -152,13 +152,13 @@ void CCSViewRender::PerformNightVisionEffect( const CViewSetup &view )
render->ViewDrawFade( overlaycolor, pMaterial );
// Only one pass in DX7.
if ( g_pMaterialSystemHardwareConfig->GetDXSupportLevel() >= 80 )
/* if ( g_pMaterialSystemHardwareConfig->GetDXSupportLevel() >= 80 )
{
CMatRenderContextPtr pRenderContext( materials );
pRenderContext->DrawScreenSpaceQuad( pMaterial );
render->ViewDrawFade( overlaycolor, pMaterial );
pRenderContext->DrawScreenSpaceQuad( pMaterial );
}
}*/
}
}
}
@@ -211,6 +211,7 @@ void CCSViewRender::PerformFlashbangEffect( const CViewSetup &view )
render->ViewDrawFade( overlaycolor, pMaterial );
// just do one pass for dxlevel < 80.
/*
if (g_pMaterialSystemHardwareConfig->GetDXSupportLevel() >= 80)
{
pRenderContext->DrawScreenSpaceRectangle( pMaterial, view.x, view.y, view.width, view.height,
@@ -221,6 +222,7 @@ void CCSViewRender::PerformFlashbangEffect( const CViewSetup &view )
0, 0, m_pFlashTexture->GetActualWidth()-1, m_pFlashTexture->GetActualHeight()-1,
m_pFlashTexture->GetActualWidth(), m_pFlashTexture->GetActualHeight() );
}
*/
}
else if ( m_pFlashTexture )
{
@@ -233,7 +235,7 @@ void CCSViewRender::PerformFlashbangEffect( const CViewSetup &view )
render->ViewDrawFade( overlaycolor, pMaterial );
// just do one pass for dxlevel < 80.
if (g_pMaterialSystemHardwareConfig->GetDXSupportLevel() >= 80)
/* if (g_pMaterialSystemHardwareConfig->GetDXSupportLevel() >= 80)
{
pRenderContext->DrawScreenSpaceRectangle( pMaterial, view.x, view.y, view.width, view.height,
0, 0, m_pFlashTexture->GetActualWidth()-1, m_pFlashTexture->GetActualHeight()-1,
@@ -242,7 +244,7 @@ void CCSViewRender::PerformFlashbangEffect( const CViewSetup &view )
pRenderContext->DrawScreenSpaceRectangle( pMaterial, view.x, view.y, view.width, view.height,
0, 0, m_pFlashTexture->GetActualWidth()-1, m_pFlashTexture->GetActualHeight()-1,
m_pFlashTexture->GetActualWidth(), m_pFlashTexture->GetActualHeight() );
}
}*/
}
// this does the pure white overlay part of the flashbang effect.

View File

@@ -47,7 +47,7 @@ private:
DECLARE_HUDELEMENT( CHudArmor );
CHudArmor::CHudArmor( const char *pName ) : CHudNumericDisplay( NULL, "HudArmor" ), CHudElement( pName )
CHudArmor::CHudArmor( const char *pName ) : CHudNumericDisplay( NULL, "HudArmor" ), CHudElement( pName ), m_pArmorIcon( NULL )
{
SetHiddenBits( HIDEHUD_HEALTH | HIDEHUD_PLAYERDEAD );
}

View File

@@ -313,7 +313,7 @@ void CTouchControls::ResetToDefaults()
{
rgba_t color(255, 255, 255, 155);
char buf[MAX_PATH];
gridcolor = rgba_t(255, 0, 0, 50);
gridcolor = rgba_t(255, 0, 0, 30);
RemoveButtons();
@@ -372,7 +372,7 @@ void CTouchControls::Init()
mouse_events = 0;
move_start_x = move_start_y = 0.0f;
m_flPreviousYaw = m_flPreviousPitch = 0.f;
gridcolor = rgba_t(255, 0, 0, 50);
gridcolor = rgba_t(255, 0, 0, 30);
m_bCutScene = false;
showtexture = hidetexture = resettexture = closetexture = joytexture = 0;
@@ -425,6 +425,13 @@ void CTouchControls::Init()
initialized = true;
}
void CTouchControls::LevelInit()
{
m_bCutScene = false;
m_AlphaDiff = 0;
m_flHideTouch = 0;
}
int nextPowerOfTwo(int x)
{
if( (x & (x - 1)) == 0)
@@ -652,6 +659,8 @@ void CTouchControls::Paint()
CUtlLinkedList<CTouchButton*>::iterator it;
const rgba_t buttonEditClr = rgba_t( 61, 153, 0, 40 );
if( state == state_edit )
{
vgui::surface()->DrawSetColor(gridcolor.r, gridcolor.g, gridcolor.b, gridcolor.a*3); // 255, 0, 0, 200 <- default here
@@ -678,7 +687,7 @@ void CTouchControls::Paint()
g_pMatSystemSurface->DrawColoredText( 2, btn->x1*screen_w, btn->y1*screen_h+40, 255, 255, 255, 255, "RGBA: %d %d %d %d", btn->color.r, btn->color.g, btn->color.b, btn->color.a );// color
}
vgui::surface()->DrawSetColor(gridcolor.r, gridcolor.g, gridcolor.b, gridcolor.a); // 255, 0, 0, 50 <- default here
vgui::surface()->DrawSetColor(buttonEditClr.r, buttonEditClr.g, buttonEditClr.b, buttonEditClr.a); // 255, 0, 0, 50 <- default here
vgui::surface()->DrawFilledRect( btn->x1*screen_w, btn->y1*screen_h, btn->x2*screen_w, btn->y2*screen_h );
}
}

View File

@@ -161,6 +161,7 @@ class CTouchControls
{
public:
void Init( );
void LevelInit( );
void Shutdown( );
void Paint( );

View File

@@ -28,7 +28,7 @@ extern bool g_bMovementOptimizations;
ConVar sv_timebetweenducks( "sv_timebetweenducks", "0", FCVAR_REPLICATED, "Minimum time before recognizing consecutive duck key", true, 0.0, true, 2.0 );
ConVar sv_enableboost( "sv_enableboost", "0", FCVAR_REPLICATED | FCVAR_NOTIFY, "Allow boost exploits");
ConVar cs_autojump( "cs_autojump", "0", FCVAR_REPLICATED | FCVAR_NOTIFY );
class CCSGameMovement : public CGameMovement
{
@@ -691,8 +691,11 @@ bool CCSGameMovement::CheckJumpButton( void )
return false; // in air, so no effect
}
if ( mv->m_nOldButtons & IN_JUMP )
if ( (mv->m_nOldButtons & IN_JUMP) &&
(!cs_autojump.GetBool() && m_pCSPlayer->GetGroundEntity()) )
{
return false; // don't pogo stick
}
if ( !sv_enablebunnyhopping.GetBool() )
{

View File

@@ -1151,12 +1151,14 @@ ConVarRef suitcharger( "sk_suitcharger" );
void StripChar(char *szBuffer, const char cWhiteSpace )
{
char *src, *dst;
while ( char *pSpace = strchr( szBuffer, cWhiteSpace ) )
for (src = dst = szBuffer; *src != '\0'; src++)
{
char *pNextChar = pSpace + sizeof(char);
V_strcpy( pSpace, pNextChar );
*dst = *src;
if (*dst != cWhiteSpace) dst++;
}
*dst = '\0';
}
void CMultiplayRules::GetNextLevelName( char *pszNextMap, int bufsize, bool bRandom /* = false */ )

View File

@@ -1530,16 +1530,6 @@ bool CInputSystem::GetRawMouseAccumulators( int& accumX, int& accumY )
#endif
}
bool CInputSystem::GetTouchAccumulators( InputEventType_t &event, int &fingerId, int& accumX, int& accumY )
{
event = m_touchAccumEvent;
fingerId = m_touchAccumFingerId;
accumX = m_touchAccumX;
accumY = m_touchAccumY;
return m_bJoystickInitialized;
}
void CInputSystem::SetConsoleTextMode( bool bConsoleTextMode )
{
/* If someone calls this after init, shut it down. */

View File

@@ -44,6 +44,8 @@
#include "steam/steam_api.h"
#define TOUCH_FINGER_MAX_COUNT 10
//-----------------------------------------------------------------------------
// Implementation of the input system
//-----------------------------------------------------------------------------
@@ -101,7 +103,7 @@ public:
virtual void *GetHapticsInterfaceAddress() const { return NULL;}
#endif
bool GetRawMouseAccumulators( int& accumX, int& accumY );
bool GetTouchAccumulators( InputEventType_t &event, int &fingerId, int& accumX, int& accumY );
virtual bool GetTouchAccumulators( int fingerId, float &dx, float &dy );
virtual void SetConsoleTextMode( bool bConsoleTextMode );
@@ -458,8 +460,7 @@ public:
bool m_bRawInputSupported;
int m_mouseRawAccumX, m_mouseRawAccumY;
InputEventType_t m_touchAccumEvent;
int m_touchAccumFingerId, m_touchAccumX, m_touchAccumY;
float m_touchAccumX[TOUCH_FINGER_MAX_COUNT], m_touchAccumY[TOUCH_FINGER_MAX_COUNT];
// For the 'SleepUntilInput' feature
HANDLE m_hEvent;

View File

@@ -48,6 +48,9 @@ void CInputSystem::InitializeTouch( void )
// abort startup if user requests no touch
if ( CommandLine()->FindParm("-notouch") ) return;
memset( m_touchAccumX, 0, sizeof(m_touchAccumX) );
memset( m_touchAccumY, 0, sizeof(m_touchAccumY) );
m_bJoystickInitialized = true;
SDL_AddEventWatch(TouchSDLWatcher, this);
}
@@ -61,20 +64,35 @@ void CInputSystem::ShutdownTouch()
m_bTouchInitialized = false;
}
bool CInputSystem::GetTouchAccumulators( int fingerId, float &dx, float &dy )
{
dx = m_touchAccumX[fingerId];
dy = m_touchAccumY[fingerId];
m_touchAccumX[fingerId] = m_touchAccumY[fingerId] = 0.f;
return true;
}
void CInputSystem::FingerEvent(int eventType, int fingerId, float x, float y, float dx, float dy)
{
// Shit, but should work with arm/x86
if( fingerId >= TOUCH_FINGER_MAX_COUNT )
return;
int data0 = fingerId << 16 | eventType;
int _x = (int)((double)x*0xFFFF);
int _y = (int)((double)y*0xFFFF);
int data1 = _x << 16 | (_y & 0xFFFF);
if( eventType == IE_FingerUp )
{
m_touchAccumX[fingerId] = 0.f;
m_touchAccumY[fingerId] = 0.f;
}
else
{
m_touchAccumX[fingerId] += dx;
m_touchAccumY[fingerId] += dy;
}
union{int i;float f;} ifconv;
ifconv.f = dx;
int _dx = ifconv.i;
ifconv.f = dy;
int _dy = ifconv.i;
PostEvent(data0, m_nLastSampleTick, data1, _dx, _dy);
int _x,_y;
memcpy( &_x, &x, sizeof(float) );
memcpy( &_y, &y, sizeof(float) );
PostEvent(eventType, m_nLastSampleTick, fingerId, _x, _y);
}

View File

@@ -501,6 +501,7 @@ public:
DELEGATE_TO_OBJECT_0( bool, OnFlushBufferedPrimitives, GetRenderContextInternal() );
void OnThreadEvent( uint32 threadEvent );
ShaderAPITextureHandle_t GetShaderAPITextureBindHandle( ITexture *pTexture, int nFrame, int nTextureChannel ); // JasonM ????
uint32_t GetShaderAPIGLTexture( ITexture *pTexture, int nFrame, int nTextureChannel ); // fuck

View File

@@ -0,0 +1,53 @@
#include "pch_materialsystem.h"
#include "togl/rendermechanism.h"
#define MATSYS_INTERNAL
#include "cmaterialsystem.h"
//-----------------------------------------------------------------------------
// The Base implementation of the shader rendering interface
//-----------------------------------------------------------------------------
class CShaderAPIBase : public IShaderAPI
{
public:
// constructor, destructor
CShaderAPIBase();
virtual ~CShaderAPIBase();
// Called when the device is initializing or shutting down
virtual bool OnDeviceInit() = 0;
virtual void OnDeviceShutdown() = 0;
// Pix events
virtual void BeginPIXEvent( unsigned long color, const char *szName ) = 0;
virtual void EndPIXEvent() = 0;
virtual void AdvancePIXFrame() = 0;
// Release, reacquire objects
virtual void ReleaseShaderObjects() = 0;
virtual void RestoreShaderObjects() = 0;
// Resets the render state to its well defined initial value
virtual void ResetRenderState( bool bFullReset = true ) = 0;
// Returns a d3d texture associated with a texture handle
virtual IDirect3DBaseTexture9* GetD3DTexture( ShaderAPITextureHandle_t hTexture ) = 0;
// Queues a non-full reset of render state next BeginFrame.
virtual void QueueResetRenderState() = 0;
// Methods of IShaderDynamicAPI
public:
virtual void GetCurrentColorCorrection( ShaderColorCorrectionInfo_t* pInfo );
protected:
};
uint32_t CMaterialSystem::GetShaderAPIGLTexture( ITexture *pTexture, int nFrame, int nTextureChannel )
{
ShaderAPITextureHandle_t handle = ShaderSystem()->GetShaderAPITextureBindHandle( pTexture, nFrame, nTextureChannel );
IDirect3DTexture9* pTex = ((CShaderAPIBase*)g_pShaderAPI)->GetD3DTexture(handle);
IDirect3DSurface9* surf = pTex->m_surfZero;
CGLMTex *tex = surf->m_tex;
return tex->GetTexName();
}

View File

@@ -2276,7 +2276,7 @@ public:
{
return false;
}
virtual uint32_t GetShaderAPIGLTexture(ITexture*, int, int) {return 0;}
};

View File

@@ -45,6 +45,7 @@ def build(bld):
'cmatrendercontext.cpp',
'cmatqueuedrendercontext.cpp',
'ctexturecompositor.cpp',
'gltexturehack.cpp',
'../public/tier0/memoverride.cpp'
]

View File

@@ -790,7 +790,7 @@ public:
virtual bool IsConnectedUserInfoChangeAllowed( IConVar *pCvar ) = 0;
virtual void IN_TouchEvent( uint data, uint data2, uint data3, uint data4 ) = 0;
virtual void IN_TouchEvent( int type, int fingerId, int x, int y ) = 0;
};
#define CLIENT_DLL_INTERFACE_VERSION "VClient017"

View File

@@ -119,6 +119,7 @@ public:
// read and clear accumulated raw input values
virtual bool GetRawMouseAccumulators( int& accumX, int& accumY ) = 0;
virtual bool GetTouchAccumulators( int fingerId, float &dx, float &dy ) = 0;
// tell the input system that we're not a game, we're console text mode.
// this is used for dedicated servers to not initialize joystick system.

View File

@@ -1093,6 +1093,7 @@ public:
// Performs final verification of all compositor templates (after they've all been initially loaded).
virtual bool VerifyTextureCompositorTemplates( ) = 0;
virtual uint32_t GetShaderAPIGLTexture( ITexture *pTexture, int nFrame, int nTextureChannel ) = 0;
};

View File

@@ -114,7 +114,7 @@ inline T clamp( T const &val, T const &minVal, T const &maxVal )
// FIXME: this should move to a different file
struct cplane_t
{
Vector normal;
VectorAligned normal;
float dist;
byte type; // for fast side tests
byte signbits; // signx + (signy<<1) + (signz<<1)

File diff suppressed because it is too large Load Diff

View File

@@ -1,130 +0,0 @@
//====== Copyright (c) 1996-2014, Valve Corporation, All rights reserved. =======
//
// Purpose: Header for flatted SteamAPI. Use this for binding to other languages.
// This file is auto-generated, do not edit it.
//
//=============================================================================
#ifndef __OPENVR_API_FLAT_H__
#define __OPENVR_API_FLAT_H__
#ifdef _WIN32
#pragma once
#endif
// OPENVR API export macro
#if defined( _WIN32 ) && !defined( _X360 )
#if defined( OPENVR_API_EXPORTS )
#define S_API extern "C" __declspec( dllexport )
#elif defined( OPENVR_API_NODLL )
#define S_API extern "C"
#else
#define S_API extern "C" __declspec( dllimport )
#endif // OPENVR_API_EXPORTS
#elif defined( GNUC )
#if defined( OPENVR_API_EXPORTS )
#define S_API extern "C" __attribute__ ((visibility("default")))
#else
#define S_API extern "C"
#endif // OPENVR_API_EXPORTS
#else // !WIN32
#if defined( OPENVR_API_EXPORTS )
#define S_API extern "C"
#else
#define S_API extern "C"
#endif // OPENVR_API_EXPORTS
#endif
#include <stdint.h>
#include "openvr.h"
#include "ivrsystem.h"
#include "ivrcameraaccess.h"
#include "ivrchaperone.h"
#include "ivrchaperonesetup.h"
#include "ivrcompositor.h"
S_API void VR_IVRSystem_GetWindowBounds(intptr_t instancePtr, int32_t * pnX, int32_t * pnY, uint32_t * pnWidth, uint32_t * pnHeight);
S_API void VR_IVRSystem_GetRecommendedRenderTargetSize(intptr_t instancePtr, uint32_t * pnWidth, uint32_t * pnHeight);
S_API void VR_IVRSystem_GetEyeOutputViewport(intptr_t instancePtr, vr::Hmd_Eye eEye, uint32_t * pnX, uint32_t * pnY, uint32_t * pnWidth, uint32_t * pnHeight);
S_API struct vr::HmdMatrix44_t VR_IVRSystem_GetProjectionMatrix(intptr_t instancePtr, vr::Hmd_Eye eEye, float fNearZ, float fFarZ, vr::GraphicsAPIConvention eProjType);
S_API void VR_IVRSystem_GetProjectionRaw(intptr_t instancePtr, vr::Hmd_Eye eEye, float * pfLeft, float * pfRight, float * pfTop, float * pfBottom);
S_API struct vr::DistortionCoordinates_t VR_IVRSystem_ComputeDistortion(intptr_t instancePtr, vr::Hmd_Eye eEye, float fU, float fV);
S_API struct vr::HmdMatrix34_t VR_IVRSystem_GetEyeToHeadTransform(intptr_t instancePtr, vr::Hmd_Eye eEye);
S_API bool VR_IVRSystem_GetTimeSinceLastVsync(intptr_t instancePtr, float * pfSecondsSinceLastVsync, uint64_t * pulFrameCounter);
S_API int32_t VR_IVRSystem_GetD3D9AdapterIndex(intptr_t instancePtr);
S_API void VR_IVRSystem_GetDXGIOutputInfo(intptr_t instancePtr, int32_t * pnAdapterIndex, int32_t * pnAdapterOutputIndex);
S_API bool VR_IVRSystem_AttachToWindow(intptr_t instancePtr, void * hWnd);
S_API void VR_IVRSystem_GetDeviceToAbsoluteTrackingPose(intptr_t instancePtr, vr::TrackingUniverseOrigin eOrigin, float fPredictedSecondsToPhotonsFromNow, struct vr::TrackedDevicePose_t * pTrackedDevicePoseArray, uint32_t unTrackedDevicePoseArrayCount);
S_API void VR_IVRSystem_ResetSeatedZeroPose(intptr_t instancePtr);
S_API struct vr::HmdMatrix34_t VR_IVRSystem_GetSeatedZeroPoseToStandingAbsoluteTrackingPose(intptr_t instancePtr);
S_API bool VR_IVRSystem_LoadRenderModel(intptr_t instancePtr, const char * pchRenderModelName, struct vr::RenderModel_t * pRenderModel);
S_API void VR_IVRSystem_FreeRenderModel(intptr_t instancePtr, struct vr::RenderModel_t * pRenderModel);
S_API vr::TrackedDeviceClass VR_IVRSystem_GetTrackedDeviceClass(intptr_t instancePtr, vr::TrackedDeviceIndex_t unDeviceIndex);
S_API bool VR_IVRSystem_IsTrackedDeviceConnected(intptr_t instancePtr, vr::TrackedDeviceIndex_t unDeviceIndex);
S_API bool VR_IVRSystem_GetBoolTrackedDeviceProperty(intptr_t instancePtr, vr::TrackedDeviceIndex_t unDeviceIndex, vr::TrackedDeviceProperty prop, vr::TrackedPropertyError * pError);
S_API float VR_IVRSystem_GetFloatTrackedDeviceProperty(intptr_t instancePtr, vr::TrackedDeviceIndex_t unDeviceIndex, vr::TrackedDeviceProperty prop, vr::TrackedPropertyError * pError);
S_API int32_t VR_IVRSystem_GetInt32TrackedDeviceProperty(intptr_t instancePtr, vr::TrackedDeviceIndex_t unDeviceIndex, vr::TrackedDeviceProperty prop, vr::TrackedPropertyError * pError);
S_API uint64_t VR_IVRSystem_GetUint64TrackedDeviceProperty(intptr_t instancePtr, vr::TrackedDeviceIndex_t unDeviceIndex, vr::TrackedDeviceProperty prop, vr::TrackedPropertyError * pError);
S_API struct vr::HmdMatrix34_t VR_IVRSystem_GetMatrix34TrackedDeviceProperty(intptr_t instancePtr, vr::TrackedDeviceIndex_t unDeviceIndex, vr::TrackedDeviceProperty prop, vr::TrackedPropertyError * pError);
S_API uint32_t VR_IVRSystem_GetStringTrackedDeviceProperty(intptr_t instancePtr, vr::TrackedDeviceIndex_t unDeviceIndex, vr::TrackedDeviceProperty prop, char * pchValue, uint32_t unBufferSize, vr::TrackedPropertyError * pError);
S_API const char * VR_IVRSystem_GetPropErrorNameFromEnum(intptr_t instancePtr, vr::TrackedPropertyError error);
S_API bool VR_IVRSystem_PollNextEvent(intptr_t instancePtr, struct vr::VREvent_t * pEvent);
S_API bool VR_IVRSystem_PollNextEventWithPose(intptr_t instancePtr, vr::TrackingUniverseOrigin eOrigin, vr::VREvent_t * pEvent, vr::TrackedDevicePose_t * pTrackedDevicePose);
S_API const char * VR_IVRSystem_GetEventTypeNameFromEnum(intptr_t instancePtr, vr::EVREventType eType);
S_API struct vr::HiddenAreaMesh_t VR_IVRSystem_GetHiddenAreaMesh(intptr_t instancePtr, vr::Hmd_Eye eEye);
S_API bool VR_IVRSystem_GetControllerState(intptr_t instancePtr, vr::TrackedDeviceIndex_t unControllerDeviceIndex, vr::VRControllerState_t * pControllerState);
S_API bool VR_IVRSystem_GetControllerStateWithPose(intptr_t instancePtr, vr::TrackingUniverseOrigin eOrigin, vr::TrackedDeviceIndex_t unControllerDeviceIndex, vr::VRControllerState_t * pControllerState, struct vr::TrackedDevicePose_t * pTrackedDevicePose);
S_API void VR_IVRSystem_TriggerHapticPulse(intptr_t instancePtr, vr::TrackedDeviceIndex_t unControllerDeviceIndex, uint32_t unAxisId, unsigned short usDurationMicroSec);
S_API const char * VR_IVRSystem_GetButtonIdNameFromEnum(intptr_t instancePtr, vr::EVRButtonId eButtonId);
S_API const char * VR_IVRSystem_GetControllerAxisTypeNameFromEnum(intptr_t instancePtr, vr::EVRControllerAxisType eAxisType);
S_API bool VR_IVRSystem_HandleControllerOverlayInteractionAsMouse(intptr_t instancePtr, const vr::Compositor_OverlaySettings & overlaySettings, vr::HmdVector2_t vecWindowClientPositionOnScreen, vr::HmdVector2_t vecWindowClientSize, vr::TrackedDeviceIndex_t unControllerDeviceIndex, vr::EVRControllerEventOutputType eOutputType);
S_API bool VR_IVRSystem_CaptureInputFocus(intptr_t instancePtr);
S_API void VR_IVRSystem_ReleaseInputFocus(intptr_t instancePtr);
S_API bool VR_IVRSystem_IsInputFocusCapturedByAnotherProcess(intptr_t instancePtr);
S_API uint32_t VR_IVRCameraAccess_GetCameraCount(intptr_t instancePtr);
S_API uint32_t VR_IVRCameraAccess_GetCameraId(intptr_t instancePtr, uint32_t unCameraIndex, char * pchBuffer, uint32_t unBufferLen);
S_API bool VR_IVRCameraAccess_EnableCamera(intptr_t instancePtr, uint32_t unCameraIndex, bool bEnabled);
S_API bool VR_IVRCameraAccess_GetCameraInfo(intptr_t instancePtr, uint32_t unCameraIndex, struct vr::CameraInfo_t * pCameraInfo);
S_API bool VR_IVRCameraAccess_GetCameraImage(intptr_t instancePtr, uint32_t unCameraIndex, struct vr::CameraImage_t * pCameraImage);
S_API vr::ChaperoneCalibrationState VR_IVRChaperone_GetCalibrationState(intptr_t instancePtr);
S_API bool VR_IVRChaperone_GetSoftBoundsInfo(intptr_t instancePtr, struct vr::ChaperoneSoftBoundsInfo_t * pInfo);
S_API bool VR_IVRChaperone_GetHardBoundsInfo(intptr_t instancePtr, struct vr::HmdQuad_t * pQuadsBuffer, uint32_t * punQuadsCount);
S_API bool VR_IVRChaperone_GetSeatedBoundsInfo(intptr_t instancePtr, struct vr::ChaperoneSeatedBoundsInfo_t * pInfo);
S_API bool VR_IVRChaperoneSetup_CommitWorkingCopy(intptr_t instancePtr, const char * pchCalibrationName);
S_API void VR_IVRChaperoneSetup_RevertWorkingCopy(intptr_t instancePtr);
S_API bool VR_IVRChaperoneSetup_GetWorkingSoftBoundsInfo(intptr_t instancePtr, struct vr::ChaperoneSoftBoundsInfo_t * pInfo);
S_API bool VR_IVRChaperoneSetup_GetWorkingHardBoundsInfo(intptr_t instancePtr, struct vr::HmdQuad_t * pQuadsBuffer, uint32_t * punQuadsCount);
S_API bool VR_IVRChaperoneSetup_GetWorkingSeatedZeroPoseToRawTrackingPose(intptr_t instancePtr, struct vr::HmdMatrix34_t * pmatSeatedZeroPoseToRawTrackingPose);
S_API bool VR_IVRChaperoneSetup_GetWorkingStandingZeroPoseToRawTrackingPose(intptr_t instancePtr, struct vr::HmdMatrix34_t * pmatStandingZeroPoseToRawTrackingPose);
S_API void VR_IVRChaperoneSetup_SetWorkingSoftBoundsInfo(intptr_t instancePtr, const struct vr::ChaperoneSoftBoundsInfo_t * pInfo);
S_API void VR_IVRChaperoneSetup_SetWorkingHardBoundsInfo(intptr_t instancePtr, struct vr::HmdQuad_t * pQuadsBuffer, uint32_t unQuadsCount);
S_API void VR_IVRChaperoneSetup_SetWorkingSeatedZeroPoseToRawTrackingPose(intptr_t instancePtr, const struct vr::HmdMatrix34_t & matSeatedZeroPoseToRawTrackingPose);
S_API void VR_IVRChaperoneSetup_SetWorkingStandingZeroPoseToRawTrackingPose(intptr_t instancePtr, const struct vr::HmdMatrix34_t & matStandingZeroPoseToRawTrackingPose);
S_API uint32_t VR_IVRCompositor_GetLastError(intptr_t instancePtr, char * pchBuffer, uint32_t unBufferSize);
S_API void VR_IVRCompositor_SetVSync(intptr_t instancePtr, bool bVSync);
S_API bool VR_IVRCompositor_GetVSync(intptr_t instancePtr);
S_API void VR_IVRCompositor_SetGamma(intptr_t instancePtr, float fGamma);
S_API float VR_IVRCompositor_GetGamma(intptr_t instancePtr);
S_API void VR_IVRCompositor_SetGraphicsDevice(intptr_t instancePtr, vr::Compositor_DeviceType eType, void * pDevice);
S_API void VR_IVRCompositor_WaitGetPoses(intptr_t instancePtr, struct vr::TrackedDevicePose_t * pPoseArray, uint32_t unPoseArrayCount);
S_API void VR_IVRCompositor_Submit(intptr_t instancePtr, vr::Hmd_Eye eEye, void * pTexture, struct vr::Compositor_TextureBounds * pBounds);
S_API void VR_IVRCompositor_ClearLastSubmittedFrame(intptr_t instancePtr);
S_API void VR_IVRCompositor_GetOverlayDefaults(intptr_t instancePtr, struct vr::Compositor_OverlaySettings * pSettings);
S_API void VR_IVRCompositor_SetOverlay(intptr_t instancePtr, void * pTexture, struct vr::Compositor_OverlaySettings * pSettings);
S_API void VR_IVRCompositor_SetOverlayRaw(intptr_t instancePtr, void * buffer, uint32_t width, uint32_t height, uint32_t depth, struct vr::Compositor_OverlaySettings * pSettings);
S_API void VR_IVRCompositor_SetOverlayFromFile(intptr_t instancePtr, const char * pchFilePath, struct vr::Compositor_OverlaySettings * pSettings);
S_API void VR_IVRCompositor_ClearOverlay(intptr_t instancePtr);
S_API bool VR_IVRCompositor_GetFrameTiming(intptr_t instancePtr, struct vr::Compositor_FrameTiming * pTiming, uint32_t unFramesAgo);
S_API void VR_IVRCompositor_FadeToColor(intptr_t instancePtr, float fSeconds, float fRed, float fGreen, float fBlue, float fAlpha, bool bBackground);
S_API void VR_IVRCompositor_FadeGrid(intptr_t instancePtr, float fSeconds, bool bFadeIn);
S_API void VR_IVRCompositor_CompositorBringToFront(intptr_t instancePtr);
S_API void VR_IVRCompositor_CompositorGoToBack(intptr_t instancePtr);
S_API void VR_IVRCompositor_CompositorQuit(intptr_t instancePtr);
S_API bool VR_IVRCompositor_IsFullscreen(intptr_t instancePtr);
S_API bool VR_IVRCompositor_ComputeOverlayIntersection(intptr_t instancePtr, const struct vr::Compositor_OverlaySettings * pSettings, float fAspectRatio, vr::TrackingUniverseOrigin eOrigin, vr::HmdVector3_t vSource, vr::HmdVector3_t vDirection, vr::HmdVector2_t * pvecIntersectionUV, vr::HmdVector3_t * pvecIntersectionTrackingSpace);
S_API void VR_IVRCompositor_SetTrackingSpace(intptr_t instancePtr, vr::TrackingUniverseOrigin eOrigin);
S_API vr::TrackingUniverseOrigin VR_IVRCompositor_GetTrackingSpace(intptr_t instancePtr);
#endif // __OPENVR_API_FLAT_H__

View File

@@ -455,7 +455,9 @@ bool GetVTFPreload360Data( const char *pDebugName, CUtlBuffer &fileBufferIn, CUt
// compiler pads, the 360 compiler does NOT.
//-----------------------------------------------------------------------------
struct VTFFileBaseHeader_t
// nillerusr: try to avoid problems with pragma pack, remove c++ inheritance to make this structs platform-independent
struct alignas(16) VTFFileBaseHeader_t
{
DECLARE_BYTESWAP_DATADESC();
char fileTypeString[4]; // "VTF" Valve texture file
@@ -463,22 +465,23 @@ struct VTFFileBaseHeader_t
int headerSize;
};
struct VTFFileHeaderV7_1_t : public VTFFileBaseHeader_t
struct alignas(16) VTFFileHeaderV7_1_t
{
DECLARE_BYTESWAP_DATADESC();
char fileTypeString[4]; // "VTF" Valve texture file
int version[2]; // version[0].version[1]
int headerSize;
unsigned short width;
unsigned short height;
unsigned int flags;
unsigned short numFrames;
unsigned short startFrame;
#if !defined( POSIX ) && !defined( _X360 )
VectorAligned reflectivity;
#else
// must manually align in order to maintain pack(1) expected layout with existing binaries
char pad1[4];
Vector reflectivity;
char pad2[4];
#endif
char pad1[4];
VectorAligned reflectivity;
float bumpScale;
ImageFormat imageFormat;
unsigned char numMipLevels;
@@ -487,13 +490,65 @@ struct VTFFileHeaderV7_1_t : public VTFFileBaseHeader_t
unsigned char lowResImageHeight;
};
struct VTFFileHeaderV7_2_t : public VTFFileHeaderV7_1_t
struct alignas(16) VTFFileHeaderV7_2_t
{
DECLARE_BYTESWAP_DATADESC();
char fileTypeString[4]; // "VTF" Valve texture file
int version[2]; // version[0].version[1]
int headerSize;
unsigned short width;
unsigned short height;
unsigned int flags;
unsigned short numFrames;
unsigned short startFrame;
// must manually align in order to maintain pack(1) expected layout with existing binaries
char pad1[4];
VectorAligned reflectivity;
float bumpScale;
ImageFormat imageFormat;
unsigned char numMipLevels;
ImageFormat lowResImageFormat;
unsigned char lowResImageWidth;
unsigned char lowResImageHeight;
unsigned short depth;
};
struct alignas(16) VTFFileHeaderV7_3_t
{
DECLARE_BYTESWAP_DATADESC();
char fileTypeString[4]; // "VTF" Valve texture file
int version[2]; // version[0].version[1]
int headerSize;
unsigned short width;
unsigned short height;
unsigned int flags;
unsigned short numFrames;
unsigned short startFrame;
// must manually align in order to maintain pack(1) expected layout with existing binaries
char pad1[4];
VectorAligned reflectivity;
float bumpScale;
ImageFormat imageFormat;
unsigned char numMipLevels;
ImageFormat lowResImageFormat;
unsigned char lowResImageWidth;
unsigned char lowResImageHeight;
unsigned short depth;
char pad4[3];
unsigned int numResources;
};
typedef VTFFileHeaderV7_3_t VTFFileHeader_t;
#define BYTE_POS( byteVal, shft ) uint32( uint32(uint8(byteVal)) << uint8(shft * 8) )
#if !defined( _X360 )
#define MK_VTF_RSRC_ID(a, b, c) uint32( BYTE_POS(a, 0) | BYTE_POS(b, 1) | BYTE_POS(c, 2) )
@@ -538,28 +593,6 @@ struct ResourceEntryInfo
unsigned int resData; // Resource data or offset from the beginning of the file
};
struct VTFFileHeaderV7_3_t : public VTFFileHeaderV7_2_t
{
DECLARE_BYTESWAP_DATADESC();
char pad4[3];
unsigned int numResources;
#if defined( _X360 ) || defined( POSIX )
// must manually align in order to maintain pack(1) expected layout with existing binaries
char pad5[8];
#endif
// AFTER THE IMPLICIT PADDING CAUSED BY THE COMPILER....
// *** followed by *** ResourceEntryInfo resources[0];
// Array of resource entry infos sorted ascending by type
};
struct VTFFileHeader_t : public VTFFileHeaderV7_3_t
{
DECLARE_BYTESWAP_DATADESC();
};
#define VTF_X360_MAJOR_VERSION 0x0360
#define VTF_X360_MINOR_VERSION 8
struct VTFFileHeaderX360_t : public VTFFileBaseHeader_t

View File

@@ -80,7 +80,7 @@ CSourceVirtualReality::CSourceVirtualReality()
m_textureGeneratorRight( vr::Eye_Right )
{
m_bActive = false;
m_bUsingOffscreenRenderTarget = false;
m_bUsingOffscreenRenderTarget = true;
m_pHmd = NULL;
}
@@ -207,7 +207,11 @@ void CDistortionTextureRegen::RegenerateTextureBits( ITexture *pTexture, IVTFTex
float u = ( (float)x + 0.5f) / fWidth;
float v = ( (float)y + 0.5f) / fHeight;
DistortionCoordinates_t coords = g_SourceVirtualReality.GetHmd()->ComputeDistortion( m_eEye, u, v );
DistortionCoordinates_t coords;
if(!g_SourceVirtualReality.GetHmd()->ComputeDistortion( m_eEye, u, v, &coords ))
{
Warning("ComputeDistortion failed");
}
coords.rfRed[0] = Clamp( coords.rfRed[0], 0.f, 1.f ) * fUScale + fUOffset;
coords.rfGreen[0] = Clamp( coords.rfGreen[0], 0.f, 1.f ) * fUScale + fUOffset;
@@ -277,9 +281,9 @@ bool CSourceVirtualReality::GetDisplayBounds( VRRect_t *pRect )
{
if( m_pHmd )
{
int32_t x, y;
uint32_t width, height;
m_pHmd->GetWindowBounds( &x, &y, &width, &height );
int32_t x = 0, y = 0;
uint32_t width = 1024, height = 1024;
m_pExtDisplay->GetWindowBounds( &x, &y, &width, &height );
pRect->nX = x;
pRect->nY = y;
pRect->nWidth = width;
@@ -420,8 +424,9 @@ void CSourceVirtualReality::GetViewportBounds( VREye eEye, int *pnX, int *pnY, i
}
else
{
uint32_t x, y, w, h;
m_pHmd->GetEyeOutputViewport( SourceEyeToHmdEye( eEye ), &x, &y, &w, &h );
uint32_t x = 0, y = 0, w = 640, h = 480;
// m_pHmd->GetEyeOutputViewport( SourceEyeToHmdEye( eEye ), &x, &y, &w, &h );
m_pExtDisplay->GetEyeOutputViewport( SourceEyeToHmdEye( eEye ), &x, &y, &w, &h );
if( pnX && pnY )
{
*pnX = x;
@@ -446,14 +451,14 @@ VMatrix CSourceVirtualReality::GetMideyePose()
// ----------------------------------------------------------------------
inline static void ComposeProjectionTransform(float fLeft, float fRight, float fTop, float fBottom, float zNear, float zFar, float fovScale, VMatrix *pmProj )
{
if( fovScale != 1.0f && fovScale > 0.f )
/*if( fovScale != 1.0f && fovScale > 0.f )
{
float fFovScaleAdjusted = tan( atan( fTop ) / fovScale ) / fTop;
fRight *= fFovScaleAdjusted;
fLeft *= fFovScaleAdjusted;
fTop *= fFovScaleAdjusted;
fBottom *= fFovScaleAdjusted;
}
}*/
float idx = 1.0f / (fRight - fLeft);
float idy = 1.0f / (fBottom - fTop);
@@ -530,15 +535,21 @@ bool CSourceVirtualReality::WillDriftInYaw()
void CSourceVirtualReality::AcquireNewZeroPose()
{
// just let the next tracker update re-zero us
if( m_pHmd )
m_pHmd->ResetSeatedZeroPose();
if( m_pChap )
m_pChap->ResetZeroPose(TrackingUniverseSeated);
}
bool CSourceVirtualReality::SampleTrackingState ( float PlayerGameFov, float fPredictionSeconds )
{
if( !m_pHmd || !m_bActive )
return false;
vr::VREvent_t event;
while( m_pHmd->PollNextEvent( &event, sizeof( event ) ) )
{
//ProcessVREvent( event );
}
vr::TrackedDevicePose_t m_rTrackedDevicePose[ vr::k_unMaxTrackedDeviceCount ];
vr::VRCompositor()->WaitGetPoses(m_rTrackedDevicePose, vr::k_unMaxTrackedDeviceCount, NULL, 0 );
// If tracker can't return a pose (it's possibly recalibrating itself)
// then we will freeze tracking at its current state, rather than
// snapping it back to the zero position
@@ -572,6 +583,7 @@ bool CSourceVirtualReality::SampleTrackingState ( float PlayerGameFov, float fPr
return true;
}
#include "togl/rendermechanism.h"
// ----------------------------------------------------------------------
@@ -589,10 +601,16 @@ bool CSourceVirtualReality::DoDistortionProcessing ( VREye eEye )
CMatRenderContextPtr pRenderContext( materials );
IMaterial *pDistortMaterial;
ITexture *pDistortTexture;
if( eEye == VREye_Left )
pDistortMaterial = m_DistortLeftMaterial;
else
pDistortMaterial = m_DistortRightMaterial;
if( eEye == VREye_Left )
pDistortTexture = m_pDistortionTextureLeft;
else
pDistortTexture = m_pDistortionTextureRight;
if( !UsingOffscreenRenderTarget() )
{
@@ -602,17 +620,48 @@ bool CSourceVirtualReality::DoDistortionProcessing ( VREye eEye )
return false;
Rect_t r;
r.x = !eEye?0:640;
r.y = 0;
r.width = 640;
r.height = 480;
this->GetViewportBounds( eEye, &r.x, &r.y, &r.width, &r.height );
pRenderContext->CopyRenderTargetToTextureEx( pFullFrameFB1, 0, &r, &r );
}
// This is where we are rendering to
uint32_t x, y, w, h;
m_pHmd->GetEyeOutputViewport( SourceEyeToHmdEye( eEye ), &x, &y, &w, &h );
x = !eEye?0:640;
y = 0;
w = 640;
h = 480;
//m_pExtDisplay->GetEyeOutputViewport( SourceEyeToHmdEye( eEye ), &x, &y, &w, &h );
pRenderContext->DrawScreenSpaceRectangle ( pDistortMaterial,
x, y, w, h,
0, 0, distortionTextureSize-1,distortionTextureSize-1,distortionTextureSize,distortionTextureSize);
// pRenderContext->DrawScreenSpaceRectangle ( pDistortMaterial,
// x, y, w, h,
// 0, 0, distortionTextureSize-1,distortionTextureSize-1,distortionTextureSize,distortionTextureSize);
static int id = -1;
//static CDynamicFunctionOpenGL< true, GLvoid ( APIENTRY *)(GLenum pname, GLint *params), GLvoid > glGetIntegerv("glGetIntegerv");
// pRenderContext->Bind(pDistortMaterial);
// pRenderContext->Flush( true );
// ShaderAPITextureHandle_t hndl = materials->GetShaderAPITextureBindHandle(pDistortTexture,0,0);
//if(id < 0)
id = materials->GetShaderAPIGLTexture(m_pPredistortRT,0,0);
static int last_tex[2] = {-1, -1};
// glGetIntegerv(GL_TEXTURE_BINDING_2D, &id);
if(id > 0)
last_tex[eEye != VREye_Left] = id;
// Msg("tex %d\n", id);
const vr::VRTextureBounds_t bounds = { 0.0f, 1.0f, 1.0f, 0.0f };
vr::Texture_t eyeTexture = {(void*)(uintptr_t)last_tex[eEye != VREye_Left], vr::TextureType_OpenGL, vr::ColorSpace_Gamma };
if(last_tex[eEye != VREye_Left] <= 0)
return true;
materials->Flush();
// if(eEye != VREye_Left)
// return 0;
glFinish();
vr::VRCompositor()->Submit(SourceEyeToHmdEye( eEye ), &eyeTexture, &bounds );
return true;
}
@@ -682,11 +731,20 @@ bool CSourceVirtualReality::CompositeHud ( VREye eEye, float ndcHudBounds[4], bo
CMatRenderContextPtr pRenderContext( materials );
uint32_t x, y, w, h;
m_pHmd->GetEyeOutputViewport( SourceEyeToHmdEye( eEye ), &x, &y, &w, &h );
x = !eEye?0:640;
y = 0;
w = 640;
h = 480;
m_pExtDisplay->GetEyeOutputViewport( SourceEyeToHmdEye( eEye ), &x, &y, &w, &h );
int id = materials->GetShaderAPIGLTexture(g_StereoGuiTexture,0,0);
vr::Texture_t guiTexture = {(void*)(uintptr_t)id, vr::TextureType_OpenGL, vr::ColorSpace_Gamma };
const vr::VRTextureBounds_t bounds = { 0.0f, 1.0f, 1.0f, 0.0f };
vr::VROverlay()->SetOverlayTextureBounds(m_GuiOverlay, &bounds);
vr::VROverlay()->SetOverlayTexture(m_GuiOverlay, &guiTexture);
pRenderContext->DrawScreenSpaceRectangle ( pDistortHUDMaterial,
x, y, w, h,
0, 0, distortionTextureSize-1,distortionTextureSize-1,distortionTextureSize,distortionTextureSize);
// pRenderContext->DrawScreenSpaceRectangle ( pDistortHUDMaterial,
// x, y, w, h,
// 0, 0, distortionTextureSize-1,distortionTextureSize-1,distortionTextureSize,distortionTextureSize);
return true;
}
@@ -706,14 +764,22 @@ bool CSourceVirtualReality::StartTracker()
// Initialize SteamVR
vr::HmdError err;
m_pHmd = vr::VR_Init( &err );
if( err != HmdError_None )
m_pHmd = vr::VR_Init( &err, vr::VRApplication_Scene );
m_pExtDisplay = vr::VRExtendedDisplay();
m_pChap = vr::VRChaperone();
if( err != vr::VRInitError_None )
{
Msg( "Unable to initialize HMD tracker. Error code %d\n", err );
return false;
}
m_pHmd->ResetSeatedZeroPose();
if( !vr::VRCompositor() )
{
Msg("Compositor initialization failed. See log file for details");
}
vr::VROverlay()->CreateOverlay("GuiOverlayKey", "GuiOverlay", &m_GuiOverlay);
vr::VROverlay()->ShowOverlay(m_GuiOverlay);
m_pChap->ResetZeroPose(TrackingUniverseSeated);
m_bHaveValidPose = false;
m_ZeroFromHeadPose.Identity();

View File

@@ -124,6 +124,8 @@ private:
CMaterialReference m_blackMaterial;
vr::IVRSystem *m_pHmd;
vr::IVRExtendedDisplay *m_pExtDisplay;
vr::IVRChaperone *m_pChap;
bool m_bHaveValidPose;
VMatrix m_ZeroFromHeadPose;

50
sourcevr/wscript Executable file
View File

@@ -0,0 +1,50 @@
#! /usr/bin/env python
# encoding: utf-8
from waflib import Utils
import os
top = '.'
PROJECT_NAME = 'sourcevr'
def options(opt):
# stub
return
def configure(conf):
conf.env.append_unique('DEFINES',['strncpy=use_Q_strncpy_instead',
'_snprintf=use_Q_snprintf_instead','SOURCEVR_DLL'])
conf.check_cfg(package='openvr', uselib_store='OPENVR', args=['--cflags', '--libs'])
conf.check(lib='GL', uselib_store='GL')
def build(bld):
source = [
"sourcevirtualreality.cpp"
]
includes = [
'.',
'../public',
'../public/tier0',
'../public/tier1'
] + bld.env.INCLUDES_SDL2
defines = []
libs = ['tier0','tier1','tier2', 'tier3','vstdlib','mathlib','OPENVR', 'GL']
install_path = bld.env.LIBDIR
bld.shlib(
source = source,
target = PROJECT_NAME,
name = PROJECT_NAME,
features = 'c cxx',
includes = includes,
defines = defines,
use = libs,
install_path = install_path,
subsystem = bld.env.MSVC_SUBSYSTEM,
idx = bld.get_taskgen_count()
)

View File

@@ -376,7 +376,7 @@ static vgui::MouseCode ButtonCodeToMouseCode( ButtonCode_t buttonCode )
//-----------------------------------------------------------------------------
bool InputHandleInputEvent( const InputEvent_t &event )
{
switch( event.m_nType & 0xFFFF )
switch( event.m_nType )
{
case IE_ButtonPressed:
{
@@ -428,9 +428,10 @@ bool InputHandleInputEvent( const InputEvent_t &event )
case IE_FingerDown:
{
int w,h,x,y; g_MatSystemSurface.GetScreenSize(w, h);
uint data = (uint)event.m_nData;
x = w*((double)((data >> 16) & 0xFFFF) / 0xFFFF);
y = h*((double)(data & 0xFFFF) / 0xFFFF);
float _x, _y;
memcpy( &_x, &event.m_nData2, sizeof(_x) );
memcpy( &_y, &event.m_nData3, sizeof(_y) );
x = w*_x; y = h*_y;
g_pIInput->UpdateCursorPosInternal( x, y );
g_pIInput->SetMouseCodeState( MOUSE_LEFT, vgui::BUTTON_PRESSED );
g_pIInput->InternalMousePressed( MOUSE_LEFT );
@@ -439,9 +440,10 @@ bool InputHandleInputEvent( const InputEvent_t &event )
case IE_FingerUp:
{
int w,h,x,y; g_MatSystemSurface.GetScreenSize(w, h);
uint data = (uint)event.m_nData;
x = w*((double)((data >> 16) & 0xFFFF) / 0xFFFF);
y = h*((double)(data & 0xFFFF) / 0xFFFF);
float _x, _y;
memcpy( &_x, &event.m_nData2, sizeof(_x) );
memcpy( &_y, &event.m_nData3, sizeof(_y) );
x = w*_x; y = h*_y;
g_pIInput->UpdateCursorPosInternal( x, y );
g_pIInput->SetMouseCodeState( MOUSE_LEFT, vgui::BUTTON_RELEASED );
g_pIInput->InternalMouseReleased( MOUSE_LEFT );
@@ -450,9 +452,10 @@ bool InputHandleInputEvent( const InputEvent_t &event )
case IE_FingerMotion:
{
int w,h,x,y; g_MatSystemSurface.GetScreenSize(w, h);
uint data = (uint)event.m_nData;
x = w*((double)((data >> 16) & 0xFFFF) / 0xFFFF);
y = h*((double)(data & 0xFFFF) / 0xFFFF);
float _x, _y;
memcpy( &_x, &event.m_nData2, sizeof(_x) );
memcpy( &_y, &event.m_nData3, sizeof(_y) );
x = w*_x; y = h*_y;
g_pIInput->InternalCursorMoved( x, y );
}
return true;

View File

@@ -27,7 +27,10 @@ BEGIN_BYTESWAP_DATADESC( VTFFileBaseHeader_t )
DEFINE_FIELD( headerSize, FIELD_INTEGER ),
END_DATADESC()
BEGIN_BYTESWAP_DATADESC_( VTFFileHeaderV7_1_t, VTFFileBaseHeader_t )
BEGIN_BYTESWAP_DATADESC( VTFFileHeaderV7_1_t )
DEFINE_ARRAY( fileTypeString, FIELD_CHARACTER, 4 ),
DEFINE_ARRAY( version, FIELD_INTEGER, 2 ),
DEFINE_FIELD( headerSize, FIELD_INTEGER ),
DEFINE_FIELD( width, FIELD_SHORT ),
DEFINE_FIELD( height, FIELD_SHORT ),
DEFINE_FIELD( flags, FIELD_INTEGER ),
@@ -42,17 +45,45 @@ BEGIN_BYTESWAP_DATADESC_( VTFFileHeaderV7_1_t, VTFFileBaseHeader_t )
DEFINE_FIELD( lowResImageHeight, FIELD_CHARACTER ),
END_DATADESC()
BEGIN_BYTESWAP_DATADESC_( VTFFileHeaderV7_2_t, VTFFileHeaderV7_1_t )
BEGIN_BYTESWAP_DATADESC( VTFFileHeaderV7_2_t )
DEFINE_ARRAY( fileTypeString, FIELD_CHARACTER, 4 ),
DEFINE_ARRAY( version, FIELD_INTEGER, 2 ),
DEFINE_FIELD( headerSize, FIELD_INTEGER ),
DEFINE_FIELD( width, FIELD_SHORT ),
DEFINE_FIELD( height, FIELD_SHORT ),
DEFINE_FIELD( flags, FIELD_INTEGER ),
DEFINE_FIELD( numFrames, FIELD_SHORT ),
DEFINE_FIELD( startFrame, FIELD_SHORT ),
DEFINE_FIELD( reflectivity, FIELD_VECTOR ),
DEFINE_FIELD( bumpScale, FIELD_FLOAT ),
DEFINE_FIELD( imageFormat, FIELD_INTEGER ),
DEFINE_FIELD( numMipLevels, FIELD_CHARACTER ),
DEFINE_FIELD( lowResImageFormat, FIELD_INTEGER ),
DEFINE_FIELD( lowResImageWidth, FIELD_CHARACTER ),
DEFINE_FIELD( lowResImageHeight, FIELD_CHARACTER ),
DEFINE_FIELD( depth, FIELD_SHORT ),
END_DATADESC()
BEGIN_BYTESWAP_DATADESC_( VTFFileHeaderV7_3_t, VTFFileHeaderV7_2_t )
BEGIN_BYTESWAP_DATADESC( VTFFileHeaderV7_3_t )
DEFINE_ARRAY( fileTypeString, FIELD_CHARACTER, 4 ),
DEFINE_ARRAY( version, FIELD_INTEGER, 2 ),
DEFINE_FIELD( headerSize, FIELD_INTEGER ),
DEFINE_FIELD( width, FIELD_SHORT ),
DEFINE_FIELD( height, FIELD_SHORT ),
DEFINE_FIELD( flags, FIELD_INTEGER ),
DEFINE_FIELD( numFrames, FIELD_SHORT ),
DEFINE_FIELD( startFrame, FIELD_SHORT ),
DEFINE_FIELD( reflectivity, FIELD_VECTOR ),
DEFINE_FIELD( bumpScale, FIELD_FLOAT ),
DEFINE_FIELD( imageFormat, FIELD_INTEGER ),
DEFINE_FIELD( numMipLevels, FIELD_CHARACTER ),
DEFINE_FIELD( lowResImageFormat, FIELD_INTEGER ),
DEFINE_FIELD( lowResImageWidth, FIELD_CHARACTER ),
DEFINE_FIELD( lowResImageHeight, FIELD_CHARACTER ),
DEFINE_FIELD( depth, FIELD_SHORT ),
DEFINE_FIELD( numResources, FIELD_INTEGER ),
END_DATADESC()
BEGIN_BYTESWAP_DATADESC_( VTFFileHeader_t, VTFFileHeaderV7_2_t )
END_DATADESC()
BEGIN_BYTESWAP_DATADESC_( VTFFileHeaderX360_t, VTFFileBaseHeader_t )
DEFINE_FIELD( flags, FIELD_INTEGER ),
DEFINE_FIELD( width, FIELD_SHORT ),
@@ -903,23 +934,11 @@ static bool ReadHeaderFromBufferPastBaseHeader( CUtlBuffer &buf, VTFFileHeader_t
else if ( header.version[1] == 2 )
{
buf.Get( pBuf, sizeof(VTFFileHeaderV7_2_t) - sizeof(VTFFileBaseHeader_t) );
#if defined( _X360 ) || defined (POSIX)
// read 15 dummy bytes to be properly positioned with 7.2 PC data
byte dummy[15];
buf.Get( dummy, 15 );
#endif
}
else if ( header.version[1] == 1 || header.version[1] == 0 )
{
// previous version 7.0 or 7.1
buf.Get( pBuf, sizeof(VTFFileHeaderV7_1_t) - sizeof(VTFFileBaseHeader_t) );
#if defined( _X360 ) || defined (POSIX)
// read a dummy byte to be properly positioned with 7.0/1 PC data
byte dummy;
buf.Get( &dummy, 1 );
#endif
}
else
{

View File

@@ -79,6 +79,7 @@ projects={
'utils/vtex',
'unicode',
'video',
'sourcevr'
],
'tests': [
'appframework',
@@ -358,10 +359,10 @@ def check_deps(conf):
else:
conf.check_pkg('freetype2', 'FT2', FT2_CHECK)
conf.check_pkg('fontconfig', 'FC', FC_CHECK)
if conf.env.DEST_OS == "darwin":
conf.env.FRAMEWORK_OPENAL = "OpenAL"
else:
conf.check_cfg(package='openal', uselib_store='OPENAL', args=['--cflags', '--libs'])
# if conf.env.DEST_OS == "darwin":
# conf.env.FRAMEWORK_OPENAL = "OpenAL"
# else:
# conf.check_cfg(package='openal', uselib_store='OPENAL', args=['--cflags', '--libs'])
conf.check_cfg(package='libjpeg', uselib_store='JPEG', args=['--cflags', '--libs'])
conf.check_cfg(package='libpng', uselib_store='PNG', args=['--cflags', '--libs'])
conf.check_cfg(package='libcurl', uselib_store='CURL', args=['--cflags', '--libs'])