From 1c23f6aa55034b85387946d2b79bc9e542b0f215 Mon Sep 17 00:00:00 2001 From: Dario Zubovic Date: Fri, 16 Sep 2016 18:30:34 +0200 Subject: [PATCH] updated README with todo list and one forgotten reference --- README.md | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index d75b842..bc5fac1 100644 --- a/README.md +++ b/README.md @@ -9,6 +9,12 @@ Metaball functions are envaluated on GPU or CPU, but GPU mode performs about 10x Where *r* is radius of the metaball, and *d* is distance from metaball's center to current point. Additional functions can be quickly added as a new compute shader based on the existing one. -References: +## TODO list: +* add more fallof functions +* move marching cubes algorithm to GPU +* create example scene with rigidbody metaballs + +## References: * William E. Lorensen and Harvey E. Cline. 1987. Marching cubes: A high resolution 3D surface construction algorithm. In Proceedings of the 14th annual conference on Computer graphics and interactive techniques (SIGGRAPH '87), Maureen C. Stone (Ed.). ACM, New York, NY, USA, 163-169. +* Marching cubes lookup tables taken from here: http://www.paulsprojects.net/opengl/metaballs/metaballs.html * Brian Wyvill and Geoff Wyvill. Field functions for implicit surfaces. The Visual Computer, 5:75–82, December 1989.