Files
mcpe/windows_vs
iProgramInCpp a6845ca582 Prepare the assets folder for custom asset inclusion.
* Add individual ignore rules for each asset that was in the original MCPE (there aren't many)
* Make the working directory of the game (when run from VS) `game/`.
* Don't gitignore the *.user part of the VCXProj as that contains our working dir setting for some reason.
2023-08-09 18:42:46 +03:00
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2023-07-30 22:22:02 +03:00
2023-08-09 12:41:27 +03:00