mirror of
https://github.com/celisej567/mcpe.git
synced 2026-01-04 14:09:47 +03:00
Prepare the assets folder for custom asset inclusion.
* Add individual ignore rules for each asset that was in the original MCPE (there aren't many) * Make the working directory of the game (when run from VS) `game/`. * Don't gitignore the *.user part of the VCXProj as that contains our working dir setting for some reason.
This commit is contained in:
39
.gitignore
vendored
39
.gitignore
vendored
@@ -10,6 +10,9 @@
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*.userosscache
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*.sln.docstates
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# Don't actually ignore our user config - it contains the working directory
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!/windows_vs/minecraftcpp.vcxproj.user
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# User-specific files (MonoDevelop/Xamarin Studio)
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*.userprefs
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@@ -376,15 +379,33 @@ FodyWeavers.xsd
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# Ignore sound data extracted from the game.
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/sound_data
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/windows_vs/games/com.mojang
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/windows_vs/assets
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/windows_vs/assetsO
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/assets
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/games
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# Ignore linux build artifacts.
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/build
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# Ignore wasm build artifacts.
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/wasm
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/assets/
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/games/
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/options.txt
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/windows_vs/options.txt
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#-- The 'game' directory is the default working directory for Minecraft PE if running from VS directly.
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# Ignore original Minecraft PE assets.
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/game/assets/font/default.png
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/game/assets/gui/background.png
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/game/assets/gui/default_world.png
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/game/assets/gui/gui.png
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/game/assets/gui/gui_blocks.png
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/game/assets/gui/icons.png
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/game/assets/gui/items.png
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/game/assets/gui/title.png
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/game/assets/item/camera.png
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/game/assets/mob/char.png
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/game/assets/particles.png
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/game/assets/terrain.png
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# Ignore keep directory - where you can keep files for later use
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/keep
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# Ignore the games directory - where levels will be saved
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/game/games
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# Ignore options.txt - where your configuration will be saved
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/game/options.txt
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1
game/assets/readme.txt
Normal file
1
game/assets/readme.txt
Normal file
@@ -0,0 +1 @@
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Paste your MCPE v0.1.0 assets here. Make sure to merge the directories, and overwrite any files, if necessary.
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27
windows_vs/minecraftcpp.vcxproj.user
Normal file
27
windows_vs/minecraftcpp.vcxproj.user
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@@ -0,0 +1,27 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
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<LocalDebuggerWorkingDirectory>$(ProjectDir)\..\game</LocalDebuggerWorkingDirectory>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<LocalDebuggerWorkingDirectory>$(ProjectDir)\..\game</LocalDebuggerWorkingDirectory>
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<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugAsan|Win32'">
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<LocalDebuggerWorkingDirectory>$(ProjectDir)\..\game</LocalDebuggerWorkingDirectory>
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<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<LocalDebuggerWorkingDirectory>$(ProjectDir)\..\game</LocalDebuggerWorkingDirectory>
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<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<LocalDebuggerWorkingDirectory>$(ProjectDir)\..\game</LocalDebuggerWorkingDirectory>
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<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugAsan|x64'">
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<LocalDebuggerWorkingDirectory>$(ProjectDir)\..\game</LocalDebuggerWorkingDirectory>
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<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
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</PropertyGroup>
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</Project>
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