mirror of
https://github.com/celisej567/mcpe.git
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102 lines
2.9 KiB
Markdown
102 lines
2.9 KiB
Markdown
## What is there left to do?
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### GUI stuff
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* [DONE] `ChatScreen`
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* [DONE] `ConfirmScreen`
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* [DONE] `DeleteWorldScreen`
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* [DONE] `InvalidLicenseScreen`
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* [DONE] `SmallButton`
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* [DONE] `ScrolledSelectionList`
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* [DONE] `AvailableGamesList`
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* [DONE] `JoinGameScreen`
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* [DONE] `RenameMPLevelScreen`
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### Save data
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* [DONE] `PlayerData`
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* `RegionFile`
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### Multiplayer
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* [DONE] `ServerSideNetworkHandler`
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* [DONE] `ClientSideNetworkHandler`
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* [DONE] `MinecraftPackets`
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* [DONE] `NetEventCallback`
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* [DONE] `Packet`
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* [DONE] `AddPlayerPacket`
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* [DONE] `ChunkDataPacket`
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* [DONE] `LoginPacket`
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* [DONE] `MessagePacket`
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* [DONE] `MovePlayerPacket`
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* [DONE] `PlaceBlockPacket`
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* [DONE] `PlayerEquipmentPacket`
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* [DONE] `RemoveBlockPacket`
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* [DONE] `RemoveEntityPacket`
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* [DONE] `RequestChunkPacket`
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* [DONE] `StartGamePacket`
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* [DONE] `UpdateBlockPacket`
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### Xperia Play features
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* [DONE] `Controller`
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* [DONE] `ControllerTurnInput`
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### World gen features
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* `LargeFeature`
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* `LargeCaveFeature` [unused]
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### Sound system:
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* Mutex [used for SoundSystemSL, most of it is inlined]
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* [DONE] `SoundEngine`
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* [DONE] `SoundRepository`
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* [DONE] `SoundSystem`
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* `SoundSystemSL`
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* `SoundSystemWindows` (not original, but needed if you want sound on Windows)
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### Unused entities and their renderers
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* [DONE] `FallingTile`
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* [DONE] `ItemEntity`
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* `ItemSpriteRenderer`
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### From the non-demo version
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* `ExternalFileLevelStorage`
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* `ExternalFileLevelStorageSource`
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### Miscellanea
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* `StopwatchHandler` -- `Performance::watches`. Unused?! Don't know.
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## More generic things left to do:
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* The level generator is inaccurate in terms of features. Not sure why yet.
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The land and ice generation is accurate, though :)
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* Untangle all the control flow and variables. Some functions have nonsense variable names like v3, x4,
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and sometimes gotos are used (like label_3). It would be nice to untangle those.
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* Instead of having a list of directories to include from, have only one and use relative paths instead.
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* Add the assertions from v0.1.1j (unoptimized debug build)
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* Attempt to recreate the project structure from Mojang. See the [Reconstructed project structure](#reconstructed-project-structure)
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## Reconstructed project structure
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(note: some info is present in v0.1.0demo, some in v0.1.1j. The latter will be marked as [J].)
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Obviously, this is VERY incomplete. This is what we know:
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* Root: `C:/dev/subversion/mojang/minecraftcpp/trunk/handheld`
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```
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project/
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android_java/
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jni/
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Possibly: Android.mk, Application.mk
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src/
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raknet/
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The RakNet source code resides here.[1]
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world/ [J]
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level/ [J]
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storage/ [J]
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RegionFile.cpp [J]
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```
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* [1] - In v0.1.1j, the RakNet source files are located at: `C:/dev/subversion/mojang/minecraftcpp/trunk/handheld/project/lib_projects//raknet/jni/RakNetSources/`.
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In v0.1.0 demo, they're at `C:/dev/subversion/mojang/minecraftcpp/trunk/handheld/project/android/jni/../../../src/raknet/`.
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