## What is there left to do? ### GUI stuff * [DONE] `ChatScreen` * [DONE] `ConfirmScreen` * [DONE] `DeleteWorldScreen` * [DONE] `InvalidLicenseScreen` * [DONE] `SmallButton` * [DONE] `ScrolledSelectionList` * [DONE] `AvailableGamesList` * [DONE] `JoinGameScreen` * [DONE] `RenameMPLevelScreen` ### Save data * [DONE] `PlayerData` * `RegionFile` ### Multiplayer * [DONE] `ServerSideNetworkHandler` * [DONE] `ClientSideNetworkHandler` * [DONE] `MinecraftPackets` * [DONE] `NetEventCallback` * [DONE] `Packet` * [DONE] `AddPlayerPacket` * [DONE] `ChunkDataPacket` * [DONE] `LoginPacket` * [DONE] `MessagePacket` * [DONE] `MovePlayerPacket` * [DONE] `PlaceBlockPacket` * [DONE] `PlayerEquipmentPacket` * [DONE] `RemoveBlockPacket` * [DONE] `RemoveEntityPacket` * [DONE] `RequestChunkPacket` * [DONE] `StartGamePacket` * [DONE] `UpdateBlockPacket` ### Xperia Play features * [DONE] `Controller` * [DONE] `ControllerTurnInput` ### World gen features * `LargeFeature` * `LargeCaveFeature` [unused] ### Sound system: * Mutex [used for SoundSystemSL, most of it is inlined] * [DONE] `SoundEngine` * [DONE] `SoundRepository` * [DONE] `SoundSystem` * `SoundSystemSL` * `SoundSystemWindows` (not original, but needed if you want sound on Windows) ### Unused entities and their renderers * [DONE] `FallingTile` * [DONE] `ItemEntity` * `ItemSpriteRenderer` ### From the non-demo version * `ExternalFileLevelStorage` * `ExternalFileLevelStorageSource` ### Miscellanea * `StopwatchHandler` -- `Performance::watches`. Unused?! Don't know. ## More generic things left to do: * The level generator is inaccurate in terms of features. Not sure why yet. The land and ice generation is accurate, though :) * Untangle all the control flow and variables. Some functions have nonsense variable names like v3, x4, and sometimes gotos are used (like label_3). It would be nice to untangle those. * Instead of having a list of directories to include from, have only one and use relative paths instead. * Add the assertions from v0.1.1j (unoptimized debug build) * Attempt to recreate the project structure from Mojang. See the [Reconstructed project structure](#reconstructed-project-structure) ## Reconstructed project structure (note: some info is present in v0.1.0demo, some in v0.1.1j. The latter will be marked as [J].) Obviously, this is VERY incomplete. This is what we know: * Root: `C:/dev/subversion/mojang/minecraftcpp/trunk/handheld` ``` project/ android_java/ jni/ Possibly: Android.mk, Application.mk src/ raknet/ The RakNet source code resides here.[1] world/ [J] level/ [J] storage/ [J] RegionFile.cpp [J] ``` * [1] - In v0.1.1j, the RakNet source files are located at: `C:/dev/subversion/mojang/minecraftcpp/trunk/handheld/project/lib_projects//raknet/jni/RakNetSources/`. In v0.1.0 demo, they're at `C:/dev/subversion/mojang/minecraftcpp/trunk/handheld/project/android/jni/../../../src/raknet/`.