Commit Graph

17 Commits

Author SHA1 Message Date
iProgramInCpp
1fdd94a43e Revert "* Improve the entity ID system, and add priority system. We should no longer have clashes."
This reverts commit 1b97875dd6.
2023-08-08 10:22:13 +03:00
iProgramInCpp
1b97875dd6 * Improve the entity ID system, and add priority system. We should no longer have clashes. 2023-08-07 23:05:30 +03:00
iProgramInCpp
4c09bd2b1c * Fix bad picking logic. 2023-08-07 16:13:23 +03:00
Brent
a0f71c7b27 C++03 Support & Partial Xbox 360 Support (#37)
* WIP C++03 + Xbox 360 Support

* math.h & _USE_MATH_DEFINES on Level.hpp
Updated Xenon vcxproj file for new file structure.

* * Fix bad GUI scale setup.

* * Gui: Use ratios instead of hardcoded sub-1 floating point values, to make the mechanism more clear.

* Add Direct Connect Button and Screen (#30)

* Add Direct Connect Button and Screen

* Remove accidental extra build directories for wasm

* Add DirectConnectScreen.cpp to the CMake

* Use Hungarian coding style notation

* * Fix errors caused by #30

* * Improve the Chat Screen

* * Improve the DirectConnectScreen, among other things.

* * Update the game title once again.

* * Add build-wasm.bat.

* * Add info about compiling for wasm

* * Fix send to specific GUID actually broadcasting to everyone

* * Add command manager.

* * Add writeable configuration.

* * Allow dynamic screen size change on windows

* * Allow the same thing on the emscripten version.

* WIP C++03 + Xbox 360 Support

* Fixed a possible merging issue that broke RakNet?

* Additional Xbox 360 compatability fixes

---------

Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com>
Co-authored-by: iProgramInCpp <iprogramincpp@gmail.com>
Co-authored-by: ts <124226059+uniformization@users.noreply.github.com>
2023-08-07 15:48:52 +03:00
iProgramInCpp
6c1a54e3f0 * Bring back the cube shading, but with fixed lighting. 2023-08-07 12:21:32 +03:00
Brent
b77d42b04a Fixed rendering bugs & crashes (#36)
* Fixed rendering bugs & crashes
* Fixed shading of cubes (includes Steve & Camera head)
* Fixed crash from rendering of Air item in hand
* Fixed crash from right-clicking with Air item in-hand
* TripodCameraRenderer no longer uses Cube::renderHorrible

---------

Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com>
2023-08-07 12:02:35 +03:00
iProgramInCpp
0c8b22d36b * Hide the in-wall screen effect if fly hacks are on. 2023-08-07 11:38:36 +03:00
iProgramInCpp
31a3d5f7c1 * Fix bad GUI scale setup. 2023-08-06 12:02:32 +03:00
TheBrokenRail
4b8791100c Address Review Comments 2023-08-05 23:03:13 +03:00
TheBrokenRail
b985edac32 Put Textures.cpp Changes In ORIGINAL_CODE Block 2023-08-05 23:03:13 +03:00
TheBrokenRail
0fbe90752d SDL/WASM Port 2023-08-05 23:03:13 +03:00
iProgramInCpp
9d88bfb962 * Rename screen related fields in Minecraft class 2023-08-05 16:26:02 +03:00
iProgramInCpp
bfdd5beb75 * Fix include paths. Now it builds properly. 2023-08-05 15:34:07 +03:00
iProgramInCpp
71e700a300 * More work getting this shit to compile again 2023-08-05 14:57:18 +03:00
iProgramInCpp
8b92eced31 * Initial cleanup.
Will now need to cleanup includes, which will take a while ...
2023-08-05 14:21:40 +03:00
iProgramInCpp
3268f0aafc * Flip the tiles by 90 degrees
* Fix stairs rendering

This fixes bad lighting on the sand, but tiles are "mirrored" from their look in gui_blocks.png. But this is an overall better state :)
2023-08-05 14:01:35 +03:00
riall
ebe5f127e6 migrate ALMOST everything from source tree into client 2023-08-05 05:00:55 -04:00