Commit Graph

16 Commits

Author SHA1 Message Date
iProgramInCpp
cc2dc9b648 * Rename some fields in Level 2023-08-08 11:12:29 +03:00
Vruk
3447669f04 OpenAL Seperation and Adjustments (#34)
* OpenAL adjustments and improvements mk.1

Seperated SoundSystemAl from the sdl section and into platform/openal.
Made PlatformDefinitions.hpp require a "USE_OPENAL" definition instead of "USE_SDL" definition for OpenAL
Added SoundSystemAl.cpp  and SoundSystemAL.hpp files to the actual solution file so it can be compiled properly.
Made the SoundSystemAl use headers from thirdparty/OpenAL/include folder.
Made the SoundSystemAl use #pragma comment(lib, "OpenAL32.lib") to include the library if needed without adding it to the linker input value in the solution file.
Added thirdparty/OpenAL/libs/Win64/thirdparty/OpenAL/libs/Win32 to the additional libraries so that it can find the OpenAL32.lib library.

* OpenAL adjustments and improvements mk.2

Removed specific USE_SDL preprocessor definitions related to OpenAL which were unhelpful/unneeded for multi-platform use.
Made the OpenAl sound system inherit from the SoundSystem class and implement the functions properly without requiring a custom update function.
Fixed an error that would happen when closing the game related to OpenAl closing the sound device.
Removed unnecessary is_ui check in OpenAL sound system, UI sounds work just fine without it.
Adjusted rolloff factor, not sure if this is just placebo but it felt a bit better?

* Update sdl/CMakeLists.txt for new OpenAL stuff

* CMakeLists name fix

* Minor fixes for SDL compatibility

* Added check for absolute zero position

Made the OpenAL sound system consider any sound that is at absolute zero non-spatial

Also removed unneeded ORIGINAL_CODE check in SoundSystem.hpp and SoundSystem.cpp

* Fixed OpenAL popping strangeness

OpenAL apparently makes weird popping noises when the gain of a sound is below 0, so I added a check to see if the distance is too far (for the new updated settings)

I did some graphing and the previous settings for OpenAL were limiting the sound distance to 8 blocks (which was causing popping when sounds were between 8-16 blocks away as the gain was 0 or below) so I changed the rolloff factor to 1.0f to make sounds falloff at 16 blocks instead which seems reasonable/like the original intention.

* Minor Fix to solution additional includes

* Forgot an sdl compat change
2023-08-08 11:12:08 +03:00
Brent
a0f71c7b27 C++03 Support & Partial Xbox 360 Support (#37)
* WIP C++03 + Xbox 360 Support

* math.h & _USE_MATH_DEFINES on Level.hpp
Updated Xenon vcxproj file for new file structure.

* * Fix bad GUI scale setup.

* * Gui: Use ratios instead of hardcoded sub-1 floating point values, to make the mechanism more clear.

* Add Direct Connect Button and Screen (#30)

* Add Direct Connect Button and Screen

* Remove accidental extra build directories for wasm

* Add DirectConnectScreen.cpp to the CMake

* Use Hungarian coding style notation

* * Fix errors caused by #30

* * Improve the Chat Screen

* * Improve the DirectConnectScreen, among other things.

* * Update the game title once again.

* * Add build-wasm.bat.

* * Add info about compiling for wasm

* * Fix send to specific GUID actually broadcasting to everyone

* * Add command manager.

* * Add writeable configuration.

* * Allow dynamic screen size change on windows

* * Allow the same thing on the emscripten version.

* WIP C++03 + Xbox 360 Support

* Fixed a possible merging issue that broke RakNet?

* Additional Xbox 360 compatability fixes

---------

Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com>
Co-authored-by: iProgramInCpp <iprogramincpp@gmail.com>
Co-authored-by: ts <124226059+uniformization@users.noreply.github.com>
2023-08-07 15:48:52 +03:00
Brent
b77d42b04a Fixed rendering bugs & crashes (#36)
* Fixed rendering bugs & crashes
* Fixed shading of cubes (includes Steve & Camera head)
* Fixed crash from rendering of Air item in hand
* Fixed crash from right-clicking with Air item in-hand
* TripodCameraRenderer no longer uses Cube::renderHorrible

---------

Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com>
2023-08-07 12:02:35 +03:00
iProgramInCpp
88d68cf21e * Allow dynamic screen size change on windows 2023-08-06 22:45:15 +03:00
iProgramInCpp
9ef72164bb * Add writeable configuration. 2023-08-06 22:21:18 +03:00
iProgramInCpp
6d8693ada5 * Improve the DirectConnectScreen, among other things. 2023-08-06 13:50:17 +03:00
iProgramInCpp
bc407fda47 * Improve the Chat Screen 2023-08-06 13:19:37 +03:00
TheBrokenRail
4b8791100c Address Review Comments 2023-08-05 23:03:13 +03:00
TheBrokenRail
0fbe90752d SDL/WASM Port 2023-08-05 23:03:13 +03:00
iProgramInCpp
5b1aaf7e99 * Update the user's name. 2023-08-05 21:15:33 +03:00
iProgramInCpp
9d88bfb962 * Rename screen related fields in Minecraft class 2023-08-05 16:26:02 +03:00
iProgramInCpp
0ceef907c0 * Allow handling of WM_CHAR in the case of Windows. 2023-08-05 16:13:11 +03:00
iProgramInCpp
71e700a300 * More work getting this shit to compile again 2023-08-05 14:57:18 +03:00
iProgramInCpp
3268f0aafc * Flip the tiles by 90 degrees
* Fix stairs rendering

This fixes bad lighting on the sand, but tiles are "mirrored" from their look in gui_blocks.png. But this is an overall better state :)
2023-08-05 14:01:35 +03:00
riall
24ca8598ac final fixes 2023-08-05 05:15:13 -04:00