mirror of
https://github.com/celisej567/mcpe.git
synced 2026-09-17 20:10:23 +03:00
OpenAL Seperation and Adjustments (#34)
* OpenAL adjustments and improvements mk.1 Seperated SoundSystemAl from the sdl section and into platform/openal. Made PlatformDefinitions.hpp require a "USE_OPENAL" definition instead of "USE_SDL" definition for OpenAL Added SoundSystemAl.cpp and SoundSystemAL.hpp files to the actual solution file so it can be compiled properly. Made the SoundSystemAl use headers from thirdparty/OpenAL/include folder. Made the SoundSystemAl use #pragma comment(lib, "OpenAL32.lib") to include the library if needed without adding it to the linker input value in the solution file. Added thirdparty/OpenAL/libs/Win64/thirdparty/OpenAL/libs/Win32 to the additional libraries so that it can find the OpenAL32.lib library. * OpenAL adjustments and improvements mk.2 Removed specific USE_SDL preprocessor definitions related to OpenAL which were unhelpful/unneeded for multi-platform use. Made the OpenAl sound system inherit from the SoundSystem class and implement the functions properly without requiring a custom update function. Fixed an error that would happen when closing the game related to OpenAl closing the sound device. Removed unnecessary is_ui check in OpenAL sound system, UI sounds work just fine without it. Adjusted rolloff factor, not sure if this is just placebo but it felt a bit better? * Update sdl/CMakeLists.txt for new OpenAL stuff * CMakeLists name fix * Minor fixes for SDL compatibility * Added check for absolute zero position Made the OpenAL sound system consider any sound that is at absolute zero non-spatial Also removed unneeded ORIGINAL_CODE check in SoundSystem.hpp and SoundSystem.cpp * Fixed OpenAL popping strangeness OpenAL apparently makes weird popping noises when the gain of a sound is below 0, so I added a check to see if the distance is too far (for the new updated settings) I did some graphing and the previous settings for OpenAL were limiting the sound distance to 8 blocks (which was causing popping when sounds were between 8-16 blocks away as the gain was 0 or below) so I changed the rolloff factor to 1.0f to make sounds falloff at 16 blocks instead which seems reasonable/like the original intention. * Minor Fix to solution additional includes * Forgot an sdl compat change
This commit is contained in:
@@ -15,10 +15,10 @@
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// Add sound system overrides here
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#elif defined(USE_SDL)
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#elif defined(USE_OPENAL)
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// -- OpenAL based sound system for SDL
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#include "sdl/SoundSystemAL.hpp"
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// -- OpenAL based sound system
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#include "openal/SoundSystemAL.hpp"
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#define SOUND_SYSTEM_TYPE SoundSystemAL
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#elif defined(_WIN32)
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@@ -67,11 +67,12 @@ SoundSystemAL::~SoundSystemAL()
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// Close Device
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alcCloseDevice(device);
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err = alcGetError(device);
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// Can't check for error because device is closed
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/*err = alcGetError(device);
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if (err != ALC_NO_ERROR)
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{
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LogMsg("Unable To Close Audio Device: %s", alcGetString(device, err));
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}
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}*/
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}
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// Error Checking
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@@ -159,7 +160,30 @@ ALuint SoundSystemAL::get_buffer(const SoundDesc& sound)
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}
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}
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void SoundSystemAL::update(float x, float y, float z, float yaw)
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bool SoundSystemAL::isAvailable()
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{
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return loaded;
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}
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void SoundSystemAL::setListenerPos(float x, float y, float z)
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{
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// Update Listener Position
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alListener3f(AL_POSITION, x, y, z);
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AL_ERROR_CHECK();
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lastListenerPos = Vec3(x, y, z);
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update();
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}
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void SoundSystemAL::setListenerAngle(float yaw, float pitch)
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{
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// Update Listener Orientation
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float radian_yaw = yaw * (M_PI / 180);
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ALfloat orientation[] = { -sinf(radian_yaw), 0.0f, cosf(radian_yaw), 0.0f, 1.0f, 0.0f };
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alListenerfv(AL_ORIENTATION, orientation);
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AL_ERROR_CHECK();
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}
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void SoundSystemAL::update()
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{
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// Check
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if (!loaded)
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@@ -172,16 +196,6 @@ void SoundSystemAL::update(float x, float y, float z, float yaw)
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alListenerf(AL_GAIN, volume);
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AL_ERROR_CHECK();
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// Update Listener Position
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alListener3f(AL_POSITION, x, y, z);
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AL_ERROR_CHECK();
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// Update Listener Orientation
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float radian_yaw = yaw * (M_PI / 180);
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ALfloat orientation[] = {-sinf(radian_yaw), 0.0f, cosf(radian_yaw), 0.0f, 1.0f, 0.0f};
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alListenerfv(AL_ORIENTATION, orientation);
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AL_ERROR_CHECK();
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// Clear Finished Sources
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std::vector<ALuint>::iterator it = sources.begin();
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while (it != sources.end())
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@@ -226,7 +240,7 @@ void SoundSystemAL::update(float x, float y, float z, float yaw)
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}
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}
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void SoundSystemAL::play(const SoundDesc& sound, float x, float y, float z, float volume, float pitch, bool is_ui)
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void SoundSystemAL::playAt(const SoundDesc& sound, float x, float y, float z, float volume, float pitch)
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{
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// Check
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if (!loaded)
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@@ -234,65 +248,76 @@ void SoundSystemAL::play(const SoundDesc& sound, float x, float y, float z, floa
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return;
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}
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if (volume <= 0.0f)
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return;
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float distance = Vec3(x, y, z).distanceTo(lastListenerPos);
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if (distance >= MAX_DISTANCE)
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return;
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// Load Sound
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ALuint buffer = get_buffer(sound);
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if (volume > 0.0f && buffer)
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if (!buffer)
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return;
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// Get Source
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ALuint al_source;
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if (idle_sources.size() > 0)
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{
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// Get Source
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ALuint al_source;
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if (idle_sources.size() > 0)
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// Use Idle Source
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al_source = idle_sources.back();
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idle_sources.pop_back();
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}
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else
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{
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// Create Source
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alGenSources(1, &al_source);
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// Special Out-Of-Memory Handling
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{
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// Use Idle Source
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al_source = idle_sources.back();
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idle_sources.pop_back();
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}
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else
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{
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// Create Source
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alGenSources(1, &al_source);
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// Special Out-Of-Memory Handling
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ALenum err = alGetError();
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if (err == AL_OUT_OF_MEMORY)
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{
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ALenum err = alGetError();
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if (err == AL_OUT_OF_MEMORY)
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{
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return;
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}
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else
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{
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AL_ERROR_CHECK_MANUAL(err);
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}
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return;
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}
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else
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{
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AL_ERROR_CHECK_MANUAL(err);
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}
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}
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// Set Properties
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alSourcef(al_source, AL_PITCH, pitch);
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AL_ERROR_CHECK();
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alSourcef(al_source, AL_GAIN, volume);
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AL_ERROR_CHECK();
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alSource3f(al_source, AL_POSITION, x, y, z);
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AL_ERROR_CHECK();
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alSource3f(al_source, AL_VELOCITY, 0, 0, 0);
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AL_ERROR_CHECK();
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alSourcei(al_source, AL_LOOPING, AL_FALSE);
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AL_ERROR_CHECK();
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alSourcei(al_source, AL_SOURCE_RELATIVE, is_ui ? AL_TRUE : AL_FALSE);
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AL_ERROR_CHECK();
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// Set Attenuation
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alSourcef(al_source, AL_MAX_DISTANCE, 16.0f);
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AL_ERROR_CHECK();
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alSourcef(al_source, AL_ROLLOFF_FACTOR, 6.0f);
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AL_ERROR_CHECK();
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alSourcef(al_source, AL_REFERENCE_DISTANCE, 5.0f);
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AL_ERROR_CHECK();
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// Set Buffer
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alSourcei(al_source, AL_BUFFER, buffer);
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AL_ERROR_CHECK();
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// Play
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alSourcePlay(al_source);
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AL_ERROR_CHECK();
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sources.push_back(al_source);
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}
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bool isUi = AL_FALSE;
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if (x == 0 && y == 0 && z == 0)
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isUi = AL_TRUE;
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// Set Properties
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alSourcef(al_source, AL_PITCH, pitch);
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AL_ERROR_CHECK();
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alSourcef(al_source, AL_GAIN, volume);
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AL_ERROR_CHECK();
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alSource3f(al_source, AL_POSITION, x, y, z);
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AL_ERROR_CHECK();
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alSource3f(al_source, AL_VELOCITY, 0, 0, 0);
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AL_ERROR_CHECK();
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alSourcei(al_source, AL_LOOPING, AL_FALSE);
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AL_ERROR_CHECK();
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alSourcei(al_source, AL_SOURCE_RELATIVE, isUi);
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AL_ERROR_CHECK();
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// Set Attenuation
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alSourcef(al_source, AL_MAX_DISTANCE, MAX_DISTANCE);
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AL_ERROR_CHECK();
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alSourcef(al_source, AL_ROLLOFF_FACTOR, 1.0f);
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AL_ERROR_CHECK();
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alSourcef(al_source, AL_REFERENCE_DISTANCE, 5.0f);
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AL_ERROR_CHECK();
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// Set Buffer
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alSourcei(al_source, AL_BUFFER, buffer);
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AL_ERROR_CHECK();
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// Play
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alSourcePlay(al_source);
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AL_ERROR_CHECK();
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sources.push_back(al_source);
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}
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46
platforms/openal/SoundSystemAL.hpp
Normal file
46
platforms/openal/SoundSystemAL.hpp
Normal file
@@ -0,0 +1,46 @@
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#pragma once
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#ifdef _WIN32
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#include <thirdparty/OpenAL/Include/al.h>
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#include <thirdparty/OpenAL/Include/alc.h>
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#pragma comment( lib, "OpenAl32.lib" )
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#else
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#include <AL/al.h>
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#include <AL/alc.h>
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#endif
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#include <string>
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#include <vector>
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#include <unordered_map>
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#include "client/sound/SoundSystem.hpp"
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#include <client/common/Vec3.hpp>
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#define MAX_IDLE_SOURCES 50
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#define MAX_DISTANCE 16.0f
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class SoundSystemAL : public SoundSystem
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{
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public:
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SoundSystemAL();
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~SoundSystemAL();
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virtual bool isAvailable();
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void update();
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virtual void playAt(const SoundDesc& sound, float x, float y, float z, float volume, float pitch);
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virtual void setListenerPos(float x, float y, float z);
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virtual void setListenerAngle(float yaw, float pitch);
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private:
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void delete_sources();
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void delete_buffers();
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ALuint get_buffer(const SoundDesc& sound);
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ALCdevice *device = NULL;
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ALCcontext *context = NULL;
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bool loaded = false;
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std::vector<ALuint> sources;
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std::vector<ALuint> idle_sources;
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std::unordered_map<void *, ALuint> buffers;
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Vec3 lastListenerPos;
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};
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@@ -2,7 +2,7 @@ cmake_minimum_required(VERSION 3.16.0)
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project(reminecraftpe)
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# SDL Build
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add_compile_definitions(USE_SDL HANDLE_CHARS_SEPARATELY)
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add_compile_definitions(USE_SDL USE_OPENAL HANDLE_CHARS_SEPARATELY)
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# WASM
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if(EMSCRIPTEN)
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@@ -30,7 +30,7 @@ endif()
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add_executable(reminecraftpe
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main.cpp
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AppPlatform_sdl.cpp
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SoundSystemAL.cpp
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../openal/SoundSystemAL.cpp
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)
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# Core
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@@ -1,32 +0,0 @@
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#pragma once
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#include <AL/al.h>
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#include <AL/alc.h>
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#include <string>
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#include <vector>
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#include <unordered_map>
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#include "client/sound/SoundData.hpp"
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#define MAX_IDLE_SOURCES 50
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class SoundSystemAL
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{
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public:
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SoundSystemAL();
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~SoundSystemAL();
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void update(float x, float y, float z, float yaw);
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void play(const SoundDesc& sound, float x, float y, float z, float volume, float pitch, bool is_ui);
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private:
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void delete_sources();
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void delete_buffers();
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ALuint get_buffer(const SoundDesc& sound);
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ALCdevice *device = NULL;
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ALCcontext *context = NULL;
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bool loaded = false;
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std::vector<ALuint> sources;
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std::vector<ALuint> idle_sources;
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std::unordered_map<void *, ALuint> buffers;
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};
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@@ -611,12 +611,8 @@ void Minecraft::tick()
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#ifndef ORIGINAL_CODE
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if (m_pMobPersp)
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{
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#ifdef USE_SDL
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m_pSoundEngine->m_soundSystem.update(m_pMobPersp->m_pos.x, m_pMobPersp->m_pos.y, m_pMobPersp->m_pos.z, m_pMobPersp->m_yaw);
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#else
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m_pSoundEngine->m_soundSystem.setListenerPos(m_pMobPersp->m_pos.x, m_pMobPersp->m_pos.y, m_pMobPersp->m_pos.z);
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m_pSoundEngine->m_soundSystem.setListenerAngle(m_pMobPersp->m_yaw, m_pMobPersp->m_pitch);
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#endif
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}
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#endif
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@@ -66,11 +66,7 @@ void SoundEngine::play(const std::string& name)
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SoundDesc sd;
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if (m_repository.get(name, sd)) {
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#ifdef USE_SDL
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m_soundSystem.play(sd, 0, 0, 0, 1, 1, true);
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#else
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m_soundSystem.playAt(sd, 0.0f, 0.0f, 0.0f, 1.0f, 1.0f);
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#endif
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}
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}
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@@ -82,10 +78,6 @@ void SoundEngine::play(const std::string& name, float a, float b, float c, float
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SoundDesc sd;
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if (m_repository.get(name, sd)) {
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#ifdef USE_SDL
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m_soundSystem.play(sd, a, b, c, d, e, false);
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#else
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m_soundSystem.playAt(sd, a, b, c, d, e);
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#endif
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}
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}
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@@ -17,15 +17,9 @@ void SoundSystem::setListenerPos(float x, float y, float z)
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{
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}
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#ifndef ORIGINAL_CODE
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void SoundSystem::setListenerAngle(float yaw, float pitch)
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{
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}
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#else
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void SoundSystem::setListenerAngle(float yaw)
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{
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}
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#endif
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void SoundSystem::load(const std::string& sound)
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{
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@@ -16,11 +16,7 @@ class SoundSystem
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public:
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virtual bool isAvailable();
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virtual void setListenerPos(float x, float y, float z);
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#ifndef ORIGINAL_CODE
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virtual void setListenerAngle(float yaw, float pitch);
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#else
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virtual void setListenerAngle(float yaw);
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#endif
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virtual void load(const std::string& sound);
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virtual void play(const std::string& sound);
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virtual void pause(const std::string& sound);
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@@ -27,6 +27,7 @@
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</ProjectConfiguration>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\platforms\openal\SoundSystemAL.hpp" />
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<ClInclude Include="..\platforms\PlatformDefinitions.hpp" />
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<ClInclude Include="..\platforms\windows\AppPlatform_windows.hpp" />
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<ClInclude Include="..\platforms\windows\SoundSystemWindows.hpp" />
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@@ -328,6 +329,7 @@
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\compat\GLExt.cpp" />
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<ClCompile Include="..\platforms\openal\SoundSystemAL.cpp" />
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<ClCompile Include="..\platforms\windows\AppPlatform_windows.cpp" />
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<ClCompile Include="..\platforms\windows\main.cpp" />
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||||
<ClCompile Include="..\platforms\windows\SoundSystemWindows.cpp" />
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@@ -775,7 +777,7 @@
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||||
<SubSystem>Windows</SubSystem>
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||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>opengl32.lib;glu32.lib;ws2_32.lib;$(CoreLibraryDependencies);%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>$(CONTRIB_PATH)\SDK\Lib\</AdditionalLibraryDirectories>
|
||||
<AdditionalLibraryDirectories>$(CONTRIB_PATH)\SDK\Lib\;$(SolutionDir)..\thirdparty\OpenAL\libs\Win32</AdditionalLibraryDirectories>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='DebugAsan|Win32'">
|
||||
@@ -794,7 +796,7 @@
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>opengl32.lib;glu32.lib;ws2_32.lib;$(CoreLibraryDependencies);%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>$(CONTRIB_PATH)\SDK\Lib\</AdditionalLibraryDirectories>
|
||||
<AdditionalLibraryDirectories>$(CONTRIB_PATH)\SDK\Lib\;$(SolutionDir)..\thirdparty\OpenAL\libs\Win32</AdditionalLibraryDirectories>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
@@ -817,7 +819,7 @@
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>opengl32.lib;glu32.lib;ws2_32.lib;$(CoreLibraryDependencies);%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>$(CONTRIB_PATH)\SDK\Lib\</AdditionalLibraryDirectories>
|
||||
<AdditionalLibraryDirectories>$(CONTRIB_PATH)\SDK\Lib\;$(SolutionDir)..\thirdparty\OpenAL\libs\Win32</AdditionalLibraryDirectories>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
@@ -836,7 +838,7 @@
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>opengl32.lib;glu32.lib;ws2_32.lib;$(CoreLibraryDependencies);%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>$(CONTRIB_PATH)\SDK\Lib\x64\</AdditionalLibraryDirectories>
|
||||
<AdditionalLibraryDirectories>$(CONTRIB_PATH)\SDK\Lib\x64\;$(SolutionDir)..\thirdparty\OpenAL\libs\Win64</AdditionalLibraryDirectories>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='DebugAsan|x64'">
|
||||
@@ -855,7 +857,7 @@
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>opengl32.lib;glu32.lib;ws2_32.lib;$(CoreLibraryDependencies);%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>$(CONTRIB_PATH)\SDK\Lib\x64\</AdditionalLibraryDirectories>
|
||||
<AdditionalLibraryDirectories>$(CONTRIB_PATH)\SDK\Lib\x64\;$(SolutionDir)..\thirdparty\OpenAL\libs\Win64</AdditionalLibraryDirectories>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
@@ -878,7 +880,7 @@
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>opengl32.lib;glu32.lib;ws2_32.lib;$(CoreLibraryDependencies);%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>$(CONTRIB_PATH)\SDK\Lib\x64\</AdditionalLibraryDirectories>
|
||||
<AdditionalLibraryDirectories>$(CONTRIB_PATH)\SDK\Lib\x64\;$(SolutionDir)..\thirdparty\OpenAL\libs\Win64</AdditionalLibraryDirectories>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
|
||||
@@ -91,6 +91,9 @@
|
||||
<Filter Include="source\platforms\windows">
|
||||
<UniqueIdentifier>{4cc1a780-f0a9-41b1-bee2-dc28f00fb958}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="source\platforms\openal">
|
||||
<UniqueIdentifier>{cc57a0f6-733d-44fa-8478-b1826b074d66}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Header Files\Third Party">
|
||||
<UniqueIdentifier>{d754d82a-1cf9-4e4a-9dfd-2cc79f4d1fc1}</UniqueIdentifier>
|
||||
</Filter>
|
||||
@@ -990,6 +993,9 @@
|
||||
<ClInclude Include="..\platforms\PlatformDefinitions.hpp">
|
||||
<Filter>source\platforms</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\platforms\openal\SoundSystemAL.hpp">
|
||||
<Filter>source\platforms\openal</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\thirdparty\GL\glext.h">
|
||||
<Filter>Header Files\Third Party</Filter>
|
||||
</ClInclude>
|
||||
@@ -1955,6 +1961,9 @@
|
||||
<ClCompile Include="..\compat\GLExt.cpp">
|
||||
<Filter>thirdparty</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\platforms\openal\SoundSystemAL.cpp">
|
||||
<Filter>source\platforms\openal</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Text Include="..\thirdparty\raknet\CMakeLists.txt">
|
||||
|
||||
Reference in New Issue
Block a user