iProgramInCpp
9958b2aaed
* Add zlib as third party dependency.
...
* Clear up license information for RakNet and zlib.
* Add RakNet logo to game/assets. Will be used later.
2023-08-12 13:33:51 +03:00
iProgramInCpp
b768764734
* Allow the patch manager to stop loading data from a command
2023-08-10 13:06:42 +03:00
iProgramInCpp
b1c2bf946c
* Allow overwriting of frame data from the patch data file.
2023-08-10 12:32:40 +03:00
iProgramInCpp
529100f168
* Add splash text rendering to the start menu screen.
2023-08-09 22:45:14 +03:00
iProgramInCpp
df47842c5e
* Add PatchManager - Allows you to patch terrain.png and items.png on the fly.
...
This can be used for modding, since you don't need to share copyrighted Mojang assets alongside your texture patches.
2023-08-09 22:13:04 +03:00
iProgramInCpp
a6845ca582
Prepare the assets folder for custom asset inclusion.
...
* Add individual ignore rules for each asset that was in the original MCPE (there aren't many)
* Make the working directory of the game (when run from VS) `game/`.
* Don't gitignore the *.user part of the VCXProj as that contains our working dir setting for some reason.
2023-08-09 18:42:46 +03:00