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* Add PatchManager - Allows you to patch terrain.png and items.png on the fly.
This can be used for modding, since you don't need to share copyrighted Mojang assets alongside your texture patches.
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game/assets/patches/patch_data.txt
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28
game/assets/patches/patch_data.txt
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#Texture patch data for Minecraft PE. The # at the start denotes a comment, removing it makes it a command.
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# Commands you can use:
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# - terrain|x|y|filename -- Patches terrain.png
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# - items|x|y|filename -- Patches gui/items.png
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# - vegetation_tint|bool -- Enables default vegetation tint. (grass and leaves)
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# - metal_block_sides|int -- Makes metal blocks have separate side textures, and allows specification of their Y offset. -1 to disable.
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# * The filename parameter will be a PNG file that can be found relative to this directory. For example, '../quiver.png' will load it from assets/, 'chain.png' will load it from assets/patches/.
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# * The X and Y destination coordinates will be multiplied by 16.
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# * The texture doesn't have to be 16x16, all of it will be patched on to terrain.png.
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# Below is an example of what you can do:
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#terrain|0|0|c_grass_top.png
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#terrain|4|3|c_leaves_tra.png
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#terrain|5|3|c_leaves_opa.png
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#terrain|7|0|c_bricks.png
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#terrain|12|0|c_rose.png
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#terrain|6|11|c_iron.png
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#terrain|7|11|c_gold.png
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#terrain|8|11|c_emerald.png
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#items|7|0|c_i_coal.png
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#items|7|1|c_i_iron.png
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#items|7|2|c_i_gold.png
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#items|7|3|c_i_emerald.png
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#vegetation_tint|false
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#metal_block_sides|10
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