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Disable lighting once, globally
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@@ -539,7 +539,6 @@ void LevelRenderer::render(Mob* pMob, int a, float b)
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x3 = m_chunksLength;
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glDisable(GL_TEXTURE_2D);
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glDisable(GL_LIGHTING);
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glDisable(GL_ALPHA_TEST);
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glDisable(GL_FOG);
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glColorMask(false, false, false, false);
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