Move the Windows AppPlatform into its own folder.

This commit is contained in:
iProgramInCpp
2023-07-31 09:48:12 +03:00
parent fe1997f202
commit 97dd5ff8e9
5 changed files with 18 additions and 18 deletions

View File

@@ -28,9 +28,9 @@
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\compat\AKeyCodes.hpp" />
<ClInclude Include="..\platforms\windows\AppPlatform_windows.hpp" />
<ClInclude Include="..\source\App\App.hpp" />
<ClInclude Include="..\source\App\AppPlatform.hpp" />
<ClInclude Include="..\source\App\AppPlatform_windows.hpp" />
<ClInclude Include="..\source\App\Minecraft.hpp" />
<ClInclude Include="..\source\App\NinecraftApp.hpp" />
<ClInclude Include="..\source\Base\AABB.hpp" />
@@ -316,9 +316,10 @@
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\compat\GLExt.cpp" />
<ClCompile Include="..\platforms\windows\AppPlatform_windows.cpp" />
<ClCompile Include="..\platforms\windows\main.cpp" />
<ClCompile Include="..\source\App\App.cpp" />
<ClCompile Include="..\source\App\AppPlatform.cpp" />
<ClCompile Include="..\source\App\AppPlatform_windows.cpp" />
<ClCompile Include="..\source\App\Minecraft.cpp" />
<ClCompile Include="..\source\App\NinecraftApp.cpp" />
<ClCompile Include="..\source\Base\AABB.cpp" />
@@ -359,7 +360,6 @@
<ClCompile Include="..\source\GUI\TextInputBox.cpp" />
<ClCompile Include="..\source\GUI\WorldSelectionList.cpp" />
<ClCompile Include="..\source\Inventory.cpp" />
<ClCompile Include="..\source\main.cpp" />
<ClCompile Include="..\source\Network\ClientSideNetworkHandler.cpp" />
<ClCompile Include="..\source\Network\MinecraftPackets.cpp" />
<ClCompile Include="..\source\Network\NetEventCallback.cpp" />
@@ -702,32 +702,32 @@
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<IncludePath>$(ProjectDir)/../thirdparty;$(ProjectDir)/../thirdparty/raknet;$(ProjectDir);$(ProjectDir)/..;$(ProjectDir)/../source;$(ProjectDir)/../source/Network;$(ProjectDir)/../source/Sound;$(ProjectDir)/../source/GameMode;$(ProjectDir)/../source/App;$(ProjectDir)/../source/Base;$(ProjectDir)/../source/GUI;$(ProjectDir)/../source/GUI/Screen;$(ProjectDir)/../source/Renderer;$(ProjectDir)/../source/UserInput;$(ProjectDir)/../source/World;$(ProjectDir)/../source/World/Generator;$(ProjectDir)/../source/World/Item;$(ProjectDir)/../source/World/Tile;$(ProjectDir)/../source/World/Renderer;$(ProjectDir)/../source/World/Entity;$(ProjectDir)/../source/World/Entity/Models;$(ProjectDir)/../source/World/Particle;$(ProjectDir)/../source/World/Storage;$(VC_IncludePath);$(WindowsSDK_IncludePath)</IncludePath>
<IncludePath>$(ProjectDir)/../thirdparty;$(ProjectDir)/../platforms/windows;$(ProjectDir)/../platforms/windows;$(ProjectDir)/../thirdparty/raknet;$(ProjectDir);$(ProjectDir)/..;$(ProjectDir)/../source;$(ProjectDir)/../source/Network;$(ProjectDir)/../source/Sound;$(ProjectDir)/../source/GameMode;$(ProjectDir)/../source/App;$(ProjectDir)/../source/Base;$(ProjectDir)/../source/GUI;$(ProjectDir)/../source/GUI/Screen;$(ProjectDir)/../source/Renderer;$(ProjectDir)/../source/UserInput;$(ProjectDir)/../source/World;$(ProjectDir)/../source/World/Generator;$(ProjectDir)/../source/World/Item;$(ProjectDir)/../source/World/Tile;$(ProjectDir)/../source/World/Renderer;$(ProjectDir)/../source/World/Entity;$(ProjectDir)/../source/World/Entity/Models;$(ProjectDir)/../source/World/Particle;$(ProjectDir)/../source/World/Storage;$(VC_IncludePath);$(WindowsSDK_IncludePath)</IncludePath>
<OutDir>$(SolutionDir)bin\$(Configuration)\</OutDir>
<IntDir>obj\$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugAsan|Win32'">
<IncludePath>$(ProjectDir)/../thirdparty;$(ProjectDir)/../thirdparty/raknet;$(ProjectDir);$(ProjectDir)/..;$(ProjectDir)/../source;$(ProjectDir)/../source/Network;$(ProjectDir)/../source/Sound;$(ProjectDir)/../source/GameMode;$(ProjectDir)/../source/App;$(ProjectDir)/../source/Base;$(ProjectDir)/../source/GUI;$(ProjectDir)/../source/GUI/Screen;$(ProjectDir)/../source/Renderer;$(ProjectDir)/../source/UserInput;$(ProjectDir)/../source/World;$(ProjectDir)/../source/World/Generator;$(ProjectDir)/../source/World/Item;$(ProjectDir)/../source/World/Tile;$(ProjectDir)/../source/World/Renderer;$(ProjectDir)/../source/World/Entity;$(ProjectDir)/../source/World/Entity/Models;$(ProjectDir)/../source/World/Particle;$(ProjectDir)/../source/World/Storage;$(VC_IncludePath);$(WindowsSDK_IncludePath)</IncludePath>
<IncludePath>$(ProjectDir)/../thirdparty;$(ProjectDir)/../platforms/windows;$(ProjectDir)/../platforms/windows;$(ProjectDir)/../thirdparty/raknet;$(ProjectDir);$(ProjectDir)/..;$(ProjectDir)/../source;$(ProjectDir)/../source/Network;$(ProjectDir)/../source/Sound;$(ProjectDir)/../source/GameMode;$(ProjectDir)/../source/App;$(ProjectDir)/../source/Base;$(ProjectDir)/../source/GUI;$(ProjectDir)/../source/GUI/Screen;$(ProjectDir)/../source/Renderer;$(ProjectDir)/../source/UserInput;$(ProjectDir)/../source/World;$(ProjectDir)/../source/World/Generator;$(ProjectDir)/../source/World/Item;$(ProjectDir)/../source/World/Tile;$(ProjectDir)/../source/World/Renderer;$(ProjectDir)/../source/World/Entity;$(ProjectDir)/../source/World/Entity/Models;$(ProjectDir)/../source/World/Particle;$(ProjectDir)/../source/World/Storage;$(VC_IncludePath);$(WindowsSDK_IncludePath)</IncludePath>
<OutDir>$(SolutionDir)bin\$(Configuration)\</OutDir>
<IntDir>obj\$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<IncludePath>$(ProjectDir)/../thirdparty;$(ProjectDir)/../thirdparty/raknet;$(ProjectDir);$(ProjectDir)/..;$(ProjectDir)/../source;$(ProjectDir)/../source/Network;$(ProjectDir)/../source/Sound;$(ProjectDir)/../source/GameMode;$(ProjectDir)/../source/App;$(ProjectDir)/../source/Base;$(ProjectDir)/../source/GUI;$(ProjectDir)/../source/GUI/Screen;$(ProjectDir)/../source/Renderer;$(ProjectDir)/../source/UserInput;$(ProjectDir)/../source/World;$(ProjectDir)/../source/World/Generator;$(ProjectDir)/../source/World/Item;$(ProjectDir)/../source/World/Tile;$(ProjectDir)/../source/World/Renderer;$(ProjectDir)/../source/World/Entity;$(ProjectDir)/../source/World/Entity/Models;$(ProjectDir)/../source/World/Particle;$(ProjectDir)/../source/World/Storage;$(VC_IncludePath);$(WindowsSDK_IncludePath)</IncludePath>
<IncludePath>$(ProjectDir)/../thirdparty;$(ProjectDir)/../platforms/windows;$(ProjectDir)/../platforms/windows;$(ProjectDir)/../thirdparty/raknet;$(ProjectDir);$(ProjectDir)/..;$(ProjectDir)/../source;$(ProjectDir)/../source/Network;$(ProjectDir)/../source/Sound;$(ProjectDir)/../source/GameMode;$(ProjectDir)/../source/App;$(ProjectDir)/../source/Base;$(ProjectDir)/../source/GUI;$(ProjectDir)/../source/GUI/Screen;$(ProjectDir)/../source/Renderer;$(ProjectDir)/../source/UserInput;$(ProjectDir)/../source/World;$(ProjectDir)/../source/World/Generator;$(ProjectDir)/../source/World/Item;$(ProjectDir)/../source/World/Tile;$(ProjectDir)/../source/World/Renderer;$(ProjectDir)/../source/World/Entity;$(ProjectDir)/../source/World/Entity/Models;$(ProjectDir)/../source/World/Particle;$(ProjectDir)/../source/World/Storage;$(VC_IncludePath);$(WindowsSDK_IncludePath)</IncludePath>
<OutDir>$(SolutionDir)bin\$(Configuration)\</OutDir>
<IntDir>obj\$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<IncludePath>$(ProjectDir)/../thirdparty;$(ProjectDir)/../thirdparty/raknet;$(ProjectDir);$(ProjectDir)/..;$(ProjectDir)/../source;$(ProjectDir)/../source/Network;$(ProjectDir)/../source/Sound;$(ProjectDir)/../source/GameMode;$(ProjectDir)/../source/App;$(ProjectDir)/../source/Base;$(ProjectDir)/../source/GUI;$(ProjectDir)/../source/GUI/Screen;$(ProjectDir)/../source/Renderer;$(ProjectDir)/../source/UserInput;$(ProjectDir)/../source/World;$(ProjectDir)/../source/World/Generator;$(ProjectDir)/../source/World/Item;$(ProjectDir)/../source/World/Tile;$(ProjectDir)/../source/World/Renderer;$(ProjectDir)/../source/World/Entity;$(ProjectDir)/../source/World/Entity/Models;$(ProjectDir)/../source/World/Particle;$(ProjectDir)/../source/World/Storage;$(VC_IncludePath);$(WindowsSDK_IncludePath)</IncludePath>
<IncludePath>$(ProjectDir)/../thirdparty;$(ProjectDir)/../platforms/windows;$(ProjectDir)/../platforms/windows;$(ProjectDir)/../thirdparty/raknet;$(ProjectDir);$(ProjectDir)/..;$(ProjectDir)/../source;$(ProjectDir)/../source/Network;$(ProjectDir)/../source/Sound;$(ProjectDir)/../source/GameMode;$(ProjectDir)/../source/App;$(ProjectDir)/../source/Base;$(ProjectDir)/../source/GUI;$(ProjectDir)/../source/GUI/Screen;$(ProjectDir)/../source/Renderer;$(ProjectDir)/../source/UserInput;$(ProjectDir)/../source/World;$(ProjectDir)/../source/World/Generator;$(ProjectDir)/../source/World/Item;$(ProjectDir)/../source/World/Tile;$(ProjectDir)/../source/World/Renderer;$(ProjectDir)/../source/World/Entity;$(ProjectDir)/../source/World/Entity/Models;$(ProjectDir)/../source/World/Particle;$(ProjectDir)/../source/World/Storage;$(VC_IncludePath);$(WindowsSDK_IncludePath)</IncludePath>
<OutDir>$(SolutionDir)bin\$(Platform)\$(Configuration)\</OutDir>
<IntDir>obj\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugAsan|x64'">
<IncludePath>$(ProjectDir)/../thirdparty;$(ProjectDir)/../thirdparty/raknet;$(ProjectDir);$(ProjectDir)/..;$(ProjectDir)/../source;$(ProjectDir)/../source/Network;$(ProjectDir)/../source/Sound;$(ProjectDir)/../source/GameMode;$(ProjectDir)/../source/App;$(ProjectDir)/../source/Base;$(ProjectDir)/../source/GUI;$(ProjectDir)/../source/GUI/Screen;$(ProjectDir)/../source/Renderer;$(ProjectDir)/../source/UserInput;$(ProjectDir)/../source/World;$(ProjectDir)/../source/World/Generator;$(ProjectDir)/../source/World/Item;$(ProjectDir)/../source/World/Tile;$(ProjectDir)/../source/World/Renderer;$(ProjectDir)/../source/World/Entity;$(ProjectDir)/../source/World/Entity/Models;$(ProjectDir)/../source/World/Particle;$(ProjectDir)/../source/World/Storage;$(VC_IncludePath);$(WindowsSDK_IncludePath)</IncludePath>
<IncludePath>$(ProjectDir)/../thirdparty;$(ProjectDir)/../platforms/windows;$(ProjectDir)/../platforms/windows;$(ProjectDir)/../thirdparty/raknet;$(ProjectDir);$(ProjectDir)/..;$(ProjectDir)/../source;$(ProjectDir)/../source/Network;$(ProjectDir)/../source/Sound;$(ProjectDir)/../source/GameMode;$(ProjectDir)/../source/App;$(ProjectDir)/../source/Base;$(ProjectDir)/../source/GUI;$(ProjectDir)/../source/GUI/Screen;$(ProjectDir)/../source/Renderer;$(ProjectDir)/../source/UserInput;$(ProjectDir)/../source/World;$(ProjectDir)/../source/World/Generator;$(ProjectDir)/../source/World/Item;$(ProjectDir)/../source/World/Tile;$(ProjectDir)/../source/World/Renderer;$(ProjectDir)/../source/World/Entity;$(ProjectDir)/../source/World/Entity/Models;$(ProjectDir)/../source/World/Particle;$(ProjectDir)/../source/World/Storage;$(VC_IncludePath);$(WindowsSDK_IncludePath)</IncludePath>
<OutDir>$(SolutionDir)bin\$(Platform)\$(Configuration)\</OutDir>
<IntDir>obj\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<IncludePath>$(ProjectDir)/../thirdparty;$(ProjectDir)/../thirdparty/raknet;$(ProjectDir);$(ProjectDir)/..;$(ProjectDir)/../source;$(ProjectDir)/../source/Network;$(ProjectDir)/../source/Sound;$(ProjectDir)/../source/GameMode;$(ProjectDir)/../source/App;$(ProjectDir)/../source/Base;$(ProjectDir)/../source/GUI;$(ProjectDir)/../source/GUI/Screen;$(ProjectDir)/../source/Renderer;$(ProjectDir)/../source/UserInput;$(ProjectDir)/../source/World;$(ProjectDir)/../source/World/Generator;$(ProjectDir)/../source/World/Item;$(ProjectDir)/../source/World/Tile;$(ProjectDir)/../source/World/Renderer;$(ProjectDir)/../source/World/Entity;$(ProjectDir)/../source/World/Entity/Models;$(ProjectDir)/../source/World/Particle;$(ProjectDir)/../source/World/Storage;$(VC_IncludePath);$(WindowsSDK_IncludePath)</IncludePath>
<IncludePath>$(ProjectDir)/../thirdparty;$(ProjectDir)/../platforms/windows;$(ProjectDir)/../platforms/windows;$(ProjectDir)/../thirdparty/raknet;$(ProjectDir);$(ProjectDir)/..;$(ProjectDir)/../source;$(ProjectDir)/../source/Network;$(ProjectDir)/../source/Sound;$(ProjectDir)/../source/GameMode;$(ProjectDir)/../source/App;$(ProjectDir)/../source/Base;$(ProjectDir)/../source/GUI;$(ProjectDir)/../source/GUI/Screen;$(ProjectDir)/../source/Renderer;$(ProjectDir)/../source/UserInput;$(ProjectDir)/../source/World;$(ProjectDir)/../source/World/Generator;$(ProjectDir)/../source/World/Item;$(ProjectDir)/../source/World/Tile;$(ProjectDir)/../source/World/Renderer;$(ProjectDir)/../source/World/Entity;$(ProjectDir)/../source/World/Entity/Models;$(ProjectDir)/../source/World/Particle;$(ProjectDir)/../source/World/Storage;$(VC_IncludePath);$(WindowsSDK_IncludePath)</IncludePath>
<OutDir>$(SolutionDir)bin\$(Platform)\$(Configuration)\</OutDir>
<IntDir>obj\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>

View File

@@ -144,9 +144,6 @@
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\source\main.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\source\Options.cpp">
<Filter>Source Files</Filter>
</ClCompile>
@@ -159,9 +156,6 @@
<ClCompile Include="..\source\App\AppPlatform.cpp">
<Filter>Source Files\App</Filter>
</ClCompile>
<ClCompile Include="..\source\App\AppPlatform_windows.cpp">
<Filter>Source Files\App</Filter>
</ClCompile>
<ClCompile Include="..\source\App\Minecraft.cpp">
<Filter>Source Files\App</Filter>
</ClCompile>
@@ -1056,6 +1050,12 @@
<ClCompile Include="..\source\World\Renderer\FallingTileRenderer.cpp">
<Filter>Source Files\World\Renderer\Entity</Filter>
</ClCompile>
<ClCompile Include="..\platforms\windows\AppPlatform_windows.cpp">
<Filter>Source Files\App</Filter>
</ClCompile>
<ClCompile Include="..\platforms\windows\main.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\source\Options.hpp">
@@ -1067,9 +1067,6 @@
<ClInclude Include="..\source\App\AppPlatform.hpp">
<Filter>Header Files\App</Filter>
</ClInclude>
<ClInclude Include="..\source\App\AppPlatform_windows.hpp">
<Filter>Header Files\App</Filter>
</ClInclude>
<ClInclude Include="..\source\App\Minecraft.hpp">
<Filter>Header Files\App</Filter>
</ClInclude>
@@ -1916,6 +1913,9 @@
<ClInclude Include="..\source\World\Renderer\FallingTileRenderer.hpp">
<Filter>Header Files\World\Renderer</Filter>
</ClInclude>
<ClInclude Include="..\platforms\windows\AppPlatform_windows.hpp">
<Filter>Header Files\App</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<Text Include="..\thirdparty\raknet\CMakeLists.txt">