mirror of
https://github.com/celisej567/mcpe.git
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277 lines
5.1 KiB
C++
277 lines
5.1 KiB
C++
/********************************************************************
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Minecraft: Pocket Edition - Decompilation Project
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Copyright (C) 2023 iProgramInCpp
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The following code is licensed under the BSD 1 clause license.
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SPDX-License-Identifier: BSD-1-Clause
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********************************************************************/
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#include <cstdarg>
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#include <WindowsX.h>
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#include "compat/GL.hpp"
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#include "compat/AKeyCodes.hpp"
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#include "App.hpp"
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#include "AppPlatform_windows.hpp"
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#include "NinecraftApp.hpp"
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LPCTSTR g_GameTitle = TEXT("MINECRAFT");
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LPCTSTR g_WindowClassName = TEXT("MinecraftClass");
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void LogMsg(const char* fmt, ...)
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{
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va_list lst;
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va_start(lst, fmt);
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#ifdef _WIN32
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char buf[10240];
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vsnprintf(buf, sizeof buf, fmt, lst);
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buf[sizeof buf - 1] = 0;
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OutputDebugStringA(buf);
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OutputDebugStringA("\n");
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#else
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vfprintf(stderr, fmt, lst);
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fprintf(stderr, "\n");
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#endif
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va_end(lst);
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}
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// I hate duplicating code, but yeah
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void LogMsgNoCR(const char* fmt, ...)
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{
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va_list lst;
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va_start(lst, fmt);
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#ifdef _WIN32
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char buf[10240];
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vsnprintf(buf, sizeof buf, fmt, lst);
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buf[sizeof buf - 1] = 0;
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OutputDebugStringA(buf);
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#else
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vfprintf(stderr, fmt, lst);
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#endif
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va_end(lst);
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}
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AppPlatform_windows g_AppPlatform;
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NinecraftApp* g_pApp;
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bool g_LButtonDown, g_RButtonDown;
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int g_MousePosX, g_MousePosY;
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void UpdateMouse()
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{
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Mouse::_x = g_MousePosX;
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Mouse::_y = g_MousePosY;
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}
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LRESULT CALLBACK WndProc(HWND hWnd, UINT iMsg, WPARAM wParam, LPARAM lParam)
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{
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switch (iMsg)
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{
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default:
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return DefWindowProc(hWnd, iMsg, wParam, lParam);
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case WM_LBUTTONUP:
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{
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if (g_LButtonDown)
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{
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g_LButtonDown = false;
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UpdateMouse();
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Mouse::feed(1, 0, g_MousePosX, g_MousePosY);
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}
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break;
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}
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case WM_LBUTTONDOWN:
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{
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if (!g_LButtonDown)
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{
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g_LButtonDown = true;
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UpdateMouse();
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Mouse::feed(1, 1, g_MousePosX, g_MousePosY);
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}
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break;
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}
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case WM_RBUTTONUP:
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{
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if (g_RButtonDown)
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{
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g_RButtonDown = false;
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UpdateMouse();
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Mouse::feed(2, 0, g_MousePosX, g_MousePosY);
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}
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break;
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}
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case WM_RBUTTONDOWN:
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{
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if (!g_RButtonDown)
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{
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g_RButtonDown = true;
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UpdateMouse();
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Mouse::feed(2, 1, g_MousePosX, g_MousePosY);
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}
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break;
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}
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case WM_MOUSEMOVE:
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{
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int xPos = GET_X_LPARAM(lParam);
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int yPos = GET_Y_LPARAM(lParam);
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g_MousePosX = xPos;
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g_MousePosY = yPos;
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UpdateMouse();
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Mouse::feed(0, 0, g_MousePosX, g_MousePosY);
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break;
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}
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case WM_SIZE:
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{
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UINT width = LOWORD(lParam);
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UINT height = HIWORD(lParam);
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Minecraft::width = width;
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Minecraft::height = height;
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g_AppPlatform.setScreenSize(width, height);
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break;
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}
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case WM_KEYDOWN:
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{
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Keyboard::feed(1, int(wParam));
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if (wParam == VK_SHIFT)
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g_AppPlatform.setShiftPressed(true);
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break;
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}
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case WM_KEYUP:
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{
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Keyboard::feed(0, int(wParam));
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if (wParam == VK_SHIFT)
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g_AppPlatform.setShiftPressed(false);
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break;
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}
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case WM_DESTROY:
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PostQuitMessage(0);
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return 0;
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}
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return 0;
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}
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int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPTSTR lpCmdLine, int nCmdShow)
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{
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Random random;
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random.setSeed(123456);
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for (int i = 0; i < 256; i++)
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{
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LogMsg("%d: %d", i, random.nextInt(256 - i) + i);
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}
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SetInstance(hInstance);
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g_AppPlatform.initConsts();
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// register the window class:
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WNDCLASS wc;
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wc.style = CS_OWNDC;
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wc.lpfnWndProc = WndProc;
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wc.cbClsExtra = 0;
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wc.cbWndExtra = 0;
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wc.hInstance = hInstance;
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wc.hIcon = LoadIcon(NULL, IDI_APPLICATION);
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wc.hCursor = LoadCursor(NULL, IDC_ARROW);
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wc.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
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wc.lpszMenuName = NULL;
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wc.lpszClassName = g_WindowClassName;
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RECT wr = { 0,0, g_AppPlatform.getScreenWidth(), g_AppPlatform.getScreenHeight() };
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AdjustWindowRect(&wr, WS_OVERLAPPEDWINDOW, false);
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int w = wr.right - wr.left;
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int h = wr.bottom - wr.top;
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if (!RegisterClass(&wc))
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{
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MessageBox(NULL, TEXT("Could not register Minecraft class"), g_GameTitle, MB_ICONERROR | MB_OK);
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return 1;
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}
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HWND hWnd = CreateWindowEx(0, g_WindowClassName, g_GameTitle, WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, w, h, NULL, NULL, hInstance, g_pApp);
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CenterWindow(hWnd);
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ShowWindow(hWnd, nCmdShow);
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SetHWND(hWnd);
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HDC hDC; HGLRC hRC;
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// enable OpenGL for the window
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EnableOpenGL(hWnd, &hDC, &hRC);
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xglInit();
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if (!xglInitted())
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goto _cleanup;
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xglSwapIntervalEXT(1);
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g_pApp = new NinecraftApp;
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g_pApp->m_pPlatform = &g_AppPlatform;
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g_pApp->field_D58 = ".";
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// initialize the app
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g_pApp->init();
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while (!g_pApp->wantToQuit())
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{
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MSG sMsg;
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if (PeekMessage(&sMsg, NULL, 0, 0, PM_REMOVE))
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{
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if (sMsg.message == WM_QUIT)
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{
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g_pApp->quit();
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}
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else
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{
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TranslateMessage(&sMsg);
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DispatchMessage(&sMsg);
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}
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}
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else
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{
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// update our stuff here:
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g_pApp->update();
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// note: NinecraftApp would have done this with eglSwapBuffers, but I'd rather do it here:
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SwapBuffers(hDC);
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}
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}
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_cleanup:
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// disable OpenGL for the window
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DisableOpenGL(hWnd, hDC, hRC);
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// destroy the window explicitly, since we ignored the WM_QUIT message
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DestroyWindow(hWnd);
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hWnd = NULL;
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SetHWND(NULL);
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delete g_pApp;
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return 0;
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} |